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Posts tagged HIdeo-Kojima

Recruiting goats and researching cardboard in Metal Gear Solid 5: The Phantom Pain

The in-game demo of Metal Gear Solid V: The Phantom Pain features an impressive array of technology, from Fox Engine's fantastic character models and dynamic weather effects to its day and night cycle and open-world locales. Oh, and also, you have the ability to attach a surface-to-air recovery...

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Metal Gear Solid must reflect the era in which it's made, Kojima says

Following a demo of Metal Gear Solid V: The Phantom Pain, prominent game designer Hideo Kojima told Joystiq, through a translator, that it's important for media to reflect the era in which it is developed. Games with authorship tell a story beyond what appears within the product's narrative, he...

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Sony 'in talks' with Metal Gear Solid movie director

Sony Pictures has finally infiltrated movie development hell on a sneaking mission to make its Metal Gear Solid movie. A Tuesday report in Deadline said the studio is in talks with director Jordan Vogt-Roberts to bring Hideo Kojima's tale of espionage and nuclear missile firing bipedal tanks to the...

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MGS: Ground Zeroes platform-exclusive content free for all in May

Metal Gear Solid 5: Ground Zeroes' console-exclusive content will soon launch as free DLC across all available platforms, Metal Gear Solid series producer Hideo Kojima revealed this week on the Kojima Productions podcast. Ground Zeroes premiered last month with the Classic Snake skin and the...

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Metal Gear creator Kojima talks Snatcher, potential mobile adventures

Though it's not likely that we'll see a Hideo Kojima game on mobile devices in the near future, it is a possibility that the Metal Gear Solid creator has put some thought into. In a interview broadcast via Twitch, Kojima sat down with Geoff Keighley to field questions from the public. When asked...

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Kojima toyed with design similar to GTA 3 back when it was released

Speaking to Joystiq, Metal Gear creator Hideo Kojima said that around the time Grand Theft Auto 3 was released, he and his team tried to create "something similar" to its open-world design. Kojima didn't note to what extent that something similar was worked on, nor which project it was for, but he...

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Hideo Kojima defends MGS: Ground Zeroes' reported two-hour length

Metal Gear Solid series director Hideo Kojima has issued a statement addressing concerns over the length of the coming Metal Gear Solid 5 prologue chapter, Ground Zeroes, assuring that the final product will encourage replay due to its "freedom of approach and play style." A report from the...

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Metal Gear Rising PC owners report problems playing offline

Metal Gear Rising: Revengeance made its Steam debut earlier today and players have already discovered a major flaw in the port, according to user reports on the Steam forums. "[W]henever I lauch [sic] the game while I'm connected to the internet, if my internet goes down (which is often because...

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Metal Gear Solid 5 map 'hundreds of times larger' than Ground Zeroes'

According to a Siliconera translation of a tweet by Hideo Kojima, the map for Metal Gear Solid 5: The Phantom Pain is "hundreds of times larger" than the map being used for its prologue, Metal Gear Solid: Ground Zeroes. The Ground Zeroes map also lacks real-time changes to the day and night cycle,...

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Metal Gear Solid 5: Ground Zeroes gets classic Snake skin, mission on PlayStation

During the PlayStation All Access event tonight on Spike, it was revealed that Metal Gear Solid 5: Ground Zeroes will feature an exclusive classic Solid Snake skin on PlayStation. In addition to the skin, Hideo Kojima also revealed a PlayStation-exclusive mission called "Deja Vu" in the teaser...

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