Posts tagged HUD 
Former DICE designer analyzes in-game user interfaces
Though we rarely acknowledge their existence (unless they're super original or horrifically ugly), heads-up displays and user interfaces play a major role in how we interact with games. Former DICE designer Marcus Andrews was recently tasked by his previous employer with studying a variety of UIs t...
Microsoft Game Studios licenses GFx tech for Crackdown 2, all titles
Microsoft has signed a deal with Scaleform to utilize its GFx user interface middleware across all Microsoft Game Studios titles, officially beginning with Ruffian's upcoming Crackdown 2. Scaleform's GFx is a vector graphics rendering engine that allows artists to design user interfaces -- such as...
Halo HUD all up in your desktop
(click to Scarab-size) Ever dreamed of seeing the computer world through the eyes of a Spartan? What's that? You woke up just this morning after dreaming of that exact thing? Cast your worry aside then, friends, as Lifehacker reader rykennedyan has created exactly what you've been waiting for in ...
Fable 2 won't have heads-up display, pre-rendered cut scenes
Heads-up displays? Pre-rendered cut scenes? Those are so 2004. Realistic visual indicators of your character's status and interactive cut scenes are all the rage in the salons, and most trendy developers have included one of these features into their recent blockbuster titles. Lionhead Studios, how...
Sadness details that are not exclusive in any way
IGN's banner headline: "We bring you exclusive new details on the psychological-horror title." We're appreciative and all, but now we're just gonna take those exclusive details and steal them. You should certainly check out the original article if you're interested in hearing a bit of sample music ...
Head-up displays: limiting immersion?
Gamasutra writer Greg Wilson examines the problem of conveying information in games without limiting immersiveness. Traditionally, video game designers have tacked on a persistent head-up display (or HUD) that notifies players of their health and weapons status, among other things. The problem with ...
