Hellgate's beta officially kicked off in Korea on January 15, and according to Korean online game tracking service Gametrics, the game quickly found an audiences with gamers in PC Cafes, ranking ninth among online games, fifth among RPGs, and was the most popular beta being played. This was followed by a commercial release on February 22, a launch that Flagship boasts achieved "record sales," though it's a record that we're pretty sure will be broken soon enough.
Hellgate: London finds success in Korea
Last year's launch of Flagship Studios' Hellgate: London was not exactly what we'd call a family album moment, its release plagued by client crashes and enough bugs to have the Orkin man calling for backup. Still, one person's trash is another's treasure, as Bill Roper and company have announced that in the two weeks since the Korean launch of the Hellgate beta more than a million accounts have been registered. According to Flagship, this makes the MMO the most successful online game launch in Korea in the past three years.
Hellgate's beta officially kicked off in Korea on January 15, and according to Korean online game tracking service Gametrics, the game quickly found an audiences with gamers in PC Cafes, ranking ninth among online games, fifth among RPGs, and was the most popular beta being played. This was followed by a commercial release on February 22, a launch that Flagship boasts achieved "record sales," though it's a record that we're pretty sure will be broken soon enough.
Hellgate's beta officially kicked off in Korea on January 15, and according to Korean online game tracking service Gametrics, the game quickly found an audiences with gamers in PC Cafes, ranking ninth among online games, fifth among RPGs, and was the most popular beta being played. This was followed by a commercial release on February 22, a launch that Flagship boasts achieved "record sales," though it's a record that we're pretty sure will be broken soon enough.
Hellgate: London balances, Stonehenge coming today
But do you care? Have you played? Are you still? Do you want to know what's going on in the world of Hellgate? Does this update pique your interest? Because we get the feeling that most of you have moved on or were never that interested to begin with. We look forward to hearing if that's right or off-base.
Metareview: Hellgate: London
Hellgate: London sprang forth on Wednesday and, well, reviews have been skewing average. Hellgate changed a bit over the years. Then there's the details of its optional subscription program and what it means for the game in the long term. Hellgate is now out there for the consumers to vote with their wallets during this cluttered holiday season. As for the reviewers, they don't seem to hate the game, but do get hung up on pesky flaws that pile up.
- EuroGamer (70/100): "Our reservations are balanced out against the obvious talent and effort that has been ploughed into the game - and the simple fact that every time we put Hellgate down, either during its extended beta period or while reviewing it, we were itching to get back to it within hours. It's compulsive, it's good fun and it's certainly addictive; perhaps as the online service evolves, it'll even be worth coming back to for a further evaluation. For now, though, this is a game too deeply flawed to deserve the masterpiece status we'd all hoped for."
- Game Daily (70/100): "It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed."
- GameSpy (60/100): "Sadly, nothing says that Hellgate: London was pushed out the door too early better than the buggy state of the game's multiplayer. Since the game was pushed live on October 30, the multiplayer servers have been plagued by registration problems and downtime (which, naturally, results in the official site and forums getting overloaded and crashing). More problematic are a couple of nasty bugs including frequent crashes to desktop, slowdown and lag during combat and a weird display bug that makes all the character models on screen disappear, leaving the player as just a disembodied weapon floating in mid-air. GameSpy editor Fargo ran into a reproducible bug where he'd actually lose one of his weapons every time he was dual-wielding and logged off, which, as bugs go, is an inexplicable gamebreaker."
Double Agent audio duo partner again for Hellgate soundtrack

Both gentlemen seem to be making a habit of working together, as in addition to the aforementioned Double Agent, the pair has also tag-teamed on other titles, including the TMNT movie tie-in and Spyhunter: Nowhere to Run. Individually, Velasco has lent his musical touch to such games as God of War as well as a Castlevania arrangement for the Video Games Live concert series, while Dikiciyan's credits include titles like Stranglehold and Marvel Ultimate Alliance.
[Via press release]
Hellgate: London release date set for Halloween
Clever! What immediately springs to mind when you hear the word "hellgate"? Simple: it's a gate leading, ostensibly, straight to Hell where all sorts of freakish ghoulies live. Tack "London" on the tail end of that and you've got one scary-ass video game title. What better day to unleash Hellgate: London upon an unsuspecting world than October 31st, All Hallows Eve, Halloween! Unfortunately, despite having one of Europe's premier cities right there in the title, Europeans will have to wait until November 2nd (oh, that's not so bad) to play Flagship Studios debut title.
That date is all they're sharing for now. If you're looking for details about that $10/month optional subscription-based service – featuring "huge amounts of content on an ongoing basis in the form of quests, character classes, demons, items, etc." – you'll have to wait some more. That information is "coming soon."
That date is all they're sharing for now. If you're looking for details about that $10/month optional subscription-based service – featuring "huge amounts of content on an ongoing basis in the form of quests, character classes, demons, items, etc." – you'll have to wait some more. That information is "coming soon."
Optional Hellgate: London subcriptions set at $9.95 per month
Games for Windows Magazine (via Hellgate Guru) reports that the optional MMO mode in Hellgate: London will cost players $9.95 per month. The subscription service, provided in addition to a single-player campaign and basic online functionality, will benefit from a continuous stream of content from developer, Flagship Studios, as well as several other features. Compared to the once-off package, these include round-the-clock support services, a lack of server queues, four times the amount of characters allotted to each player, increased item storage, guild functionality and other typical MMO offerings. In essence, the monthly fee acts as a gateway to a different business model, netting you an "elite" version of the post-apocalyptic RPG.
The absurdly lucrative business model that powers an MMO like World of Warcraft must be the ultimate temptation and source of envy to those publishing games in the more traditional vein. Whereas most transactions end once the game is purchased, consistent online universes have the player not only buy the game, but continue sending money month after month. Much like slipping on a patch of oil deposited on the driveway by your neighbor's recently discovered geyser, it's not a financial prospect you can easily ignore.
EA denies reported investment in The9
According to official newspaper Shanghai Securities News this weekend, Electronic Arts was said to have reached a deal with Chinese MMO provider The9 to purchase a 19% stake in the company for about US $200 million. The newspaper cites unnamed sources and say that the two companies had reached a basic agreement but makes no mention of whether or not the deal has been finalized.EA spokesman Jeff Brown has told Reuters that "there is no signed agreement with The9," while declining to elaborate further. However, having no signed agreement currently does not mean that the company is not in the process of working toward the outlined deal. Could the report be wrong or is EA playing coy? We'll just have to wait and see.
The9 has the rights to operate World of Warcraft, Guild Wars and Hellgate: London to China. The paper also reported a deal that would allow The9 to run EA's FIFA Online in China. Such an agreement has been rumored since EA named Hubert Larenaudie, with strong ties to The9, as president of EA Asia.
See also:
Joystiq interview: Hoyt Ma, The9
[Via WoW Insider]
Hellgate London 'might' be subscription-based [update 1]
Flagship Studios' Hellgate: London will share many similarities with the typical MMO, including a subscription fee. Make no mistake, Hellgate's online component won't be a string of PvP deathmatch servers, no, included in the multiplayer experience will be an expansive social system that includes guilds and raid-type gameplay.Online, Hellgate will feature all of the single-player missions, plus additional modes, primarily focusing on group PvE instances -- limited PvP gameplay will be available at launch. Additional content will be continually provided by a dedicated team of developers. Sure sounds like an MMO, no?
Update: Co-publisher EA has stated that the online pricing model has not been officially decided (more here).
Hellgate: London source code lifted?

Gamers With Jobs Press Pass passed along their scoop that the source code for Flagship Studios upcoming spiritual Diablo sequel, Hellgate: London, has been hacked right out of their network, like meat from the bone. Ex-Blizzard developer, and co-founder of Flagship Studios, Bill Roper stated "that while they have heard the same rumors they cannot confirm or deny that any code has been lifted from their servers." Can't he check? We'll wait ...
... anyways, according to Press Pass' sources -- sources we can only imagine exist in the shadowy, illicit corners of the internet that our library filters won't let us anywhere near -- "the virtual break-in was conducted by a Chinese individual who is currently attempting to sell the code from a personal website." See, shadowy contraband getting pushed on the black markets of the internet ... it reads like a hackneyed beach thriller, but nerdier and not mass-marketable.
Let's hope the team at Flagship doesn't follow the historical antecedent that Valve set when the source code for Half Life 2 was stolen in 2003: the already delayed title suffered another year of delays before being released in the fall of 2004. Then again, that delay ended with the release of a fantastic game, so we'll take that back. Half Life 2 is fine company to be in, delay or not.
[Thanks, Shawn]






















