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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Metal Gear Solid: The Legacy Collection priced, dated for July in Americas]]></title><link>http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/</guid><comments>http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/#comments</comments><description><![CDATA[<div style="text-align: center;">
<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/"><img alt="Kojima MGS Legacy will include graphic novels for those with 'difficulty playing' MGS 1 or 2" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/ashleywoodmgs.jpg" /></a></div>
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Originally scheduled for June, <a href="http://www.joystiq.com/game/metal-gear-solid-the-legacy-collection"><em>Metal Gear Solid: The Legacy Collection</em></a> will arrive via cardboard boxes to North and South America on July 9, publisher Konami announced this afternoon. The PlayStation 3 exclusive bundle includes Metal Gear Solids (or Metal Gears Solid?) 1-4, <em>Peace Walker</em> and <em>VR Missions</em>. The package is priced at $49.99.<br />
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The bundle also includes two Ashley Wood "digital graphic novels" and the 100-page art book featuring the series' marketing art over the past 25 years. <em>The Legacy Collection</em> was previously dated <a href="http://www.joystiq.com/2013/05/05/metal-gear-solid-legacy-collection-coming-to-japan-in-july-incl/">July 11 for Japan</a>, and it appears to include the same items now announced for the Americas.<p><a href="http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/" rel="bookmark">Continue reading <em>Metal Gear Solid: The Legacy Collection priced, dated for July in Americas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/">Metal Gear Solid: The Legacy Collection priced, dated for July in Americas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 May 2013 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20574232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/17/metal-gear-solid-the-legacy-collection-priced-dated-for-july-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>Kojima-Productions</category><category>Konami</category><category>metal-gear-solid-the-legacy-collection</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 17 May 2013 15:15:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Rising: Revengeance confirmed for PC]]></title><link>http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/</guid><comments>http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/mgr09-1358232002.jpg" /></a></div>
Series creator Hideo Kojima announced <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> is coming to the PC. Speaking on his HideRadio podcast, Kojima revealed the upcoming port. The news was then confirmed by Platinum Games creative producer Jean Pierre Kellams.<br />
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We'll have further details as we learn them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/">Metal Gear Rising: Revengeance confirmed for PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 May 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20573514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/17/metal-gear-rising-revengeance-confirmed-for-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>Kojima-Productions</category><category>konami</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>pc</category><category>platinum-games</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 17 May 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Zone of the Enders PS3 patch incoming, 'Enders Project' on hold]]></title><link>http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/</guid><comments>http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/zoe1.31.124_530x350.jpg" /></a></div>
Hideo Kojima recently put the brakes on the Zone of Enders sequel and revealed a patch is in process for the <em>Zone of Enders HD Collection</em>.<br />
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The <em><a href="http://www.joystiq.com/game/zone-of-the-enders-hd-collection">Zone of the Enders HD Collection</a></em> ran into a bit of drama when it was discovered there were some <a href="http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/">negative technical disparities</a> between the original games on PS2 and their Xbox 360 and PS3 updates. <a href="http://www.siliconera.com/2013/05/02/we-might-have-to-wait-a-little-longer-for-a-zone-of-the-enders-sequel/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29&amp;utm_content=Google+Reader">Siliconera</a> did the translation work of a recent <a href="http://www.kjp.konami.jp/gs/hideoblog/">podcast</a>, where Kojima stated the team is reworking the game and will release a patch for the PlayStation 3 version. There's no mention of an Xbox 360 patch. No release window for the patch was mentioned.<br />
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Kojima also mentioned that "<a href="http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/">Enders Project</a>," a sequel in the franchise, has had the entire team taken off of it. He is currently re-evaluating what to do with the series.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/">Zone of the Enders PS3 patch incoming, 'Enders Project' on hold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/zone-of-the-enders-ps3-patch-incoming-enders-project-on-hold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enders-project</category><category>hideo-kojima</category><category>Kojima-Productions</category><category>konami</category><category>playstation</category><category>ps3</category><category>zoe-hd-collection</category><category>zone-of-the-enders-hd-collection</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Why Kojima wanted MGS Legacy to include graphic novels]]></title><link>http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/</guid><comments>http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/"><img alt="Kojima MGS Legacy will include graphic novels for those with 'difficulty playing' MGS 1 or 2" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/ashleywoodmgs.jpg" /></a></div><a href="http://joystiq.com/game/metal-gear-solid"><em>Metal Gear Solid</em></a> creator Hideo Kojima has <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/328997120034078720">taken to Twitter</a> to add some insight into why he decided to include two graphic novels by artist Ashley Wood in <a href="http://www.joystiq.com/2013/04/22/metal-gear-solid-legacy-collection-brings-a-box-of-snakes-to-p/">the upcoming <em>Metal Gear Solid </em>Legacy Collection</a>.<br /><br />The first two <em>Metal Gear Solid</em> have "got different control feeling" compared to modern games, says Kojima through a translator. The graphic novels are meant as more of a "watch MGS" mode for those raised on modern control schemes.<br /><br />With more remakes and longer series lately, it's not uncommon to see developers help players <a href="http://www.joystiq.com/2010/12/17/mass-effect-2s-ps3-exclusive-comic-how-it-works/">get players caught up on a universe</a> one way or another. Including a graphic novel for backstory is an interesting way to make up for gameplay differences over a series' lifetime.<br /><br /><em>The Legacy Collection</em> will be out in June for PS3 and include the first two games, if you're up for the challenge, along with <em>MGS 3</em>, <em>Peace Walker</em>, <em>MGS 4</em>, and <em>MGS: VR Missions</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/">Why Kojima wanted MGS Legacy to include graphic novels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Apr 2013 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20552483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/29/why-kojima-wanted-mgs-legacy-to-include-graphic-novels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>graphic-novel</category><category>hideo-kojima</category><category>legacy-collection</category><category>metal-gear-solid</category><category>metal-gear-solid-the-legacy-collection</category><category>mgs-legacy-collection</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 29 Apr 2013 23:30:00 EST</pubDate></item><item><title><![CDATA['Metal Gear Solid: The Legacy Collection' emerges on Korean ratings site]]></title><link>http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/</guid><comments>http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-board/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/mgs4shot530.jpg" /></a></div>A Korean classification rating for something called <em>Metal Gear Solid: The Legacy Collection </em>lists the PS3 as platform and Konami as the registrant. Meanwhile, a tweet from MGS series creator Hideo Kojima points to some sort of collection that includes the first four numbered MGS games, as well as <em>Metal Gear Solid: Peace Walker</em>.<br /><br />That's based on an image Kojima <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/324767418360684544">tweeted</a> earlier today (see below the break), featuring the different guises of Snake across the five games, emblazoned across the words 'METAL GEAR SOLID.' Konami has yet to comment on the matter, and the same goes for Mr. Joakim Mogren.<p><a href="http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/" rel="bookmark">Continue reading <em>'Metal Gear Solid: The Legacy Collection' emerges on Korean ratings site</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/">'Metal Gear Solid: The Legacy Collection' emerges on Korean ratings site</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Apr 2013 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20544593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/18/metal-gear-solid-the-legacy-collection-emerges-on-korean-rati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>konami</category><category>metal-gear-solid-the-legacy-collection</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 18 Apr 2013 14:15:00 EST</pubDate></item><item><title><![CDATA[Kojima explains Metal Gear Solid 5's 'Mogren' fakeout, Hayter's absence]]></title><link>http://www.joystiq.com/2013/03/29/kojima-explains-metal-gear-solid-5s-mogren-fakeout-hayters/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/kojima-explains-metal-gear-solid-5s-mogren-fakeout-hayters/</guid><comments>http://www.joystiq.com/2013/03/29/kojima-explains-metal-gear-solid-5s-mogren-fakeout-hayters/#comments</comments><description><![CDATA[<center> <img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/snaaaaaaaaaaake.jpg" /> <div>  <div>   <iframe frameborder="0" height="298" src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:92e7caf1-b31a-4504-b151-9f8c6bd40f0b" width="530"></iframe></div> </div></center><br />Moby Dick Studio Head CEO Joakim Mogren is not CG. "We found a Swedish guy to stand in" for Hideo Kojima in his terror inducing Mogren mask, Kojima told <a href="http://www.gametrailers.com/videos/84h9k6/metal-gear-solid-v--the-phantom-pain-kojima-interview">GameTrailers</a>.<br /><br />Kojima explained that the bizarre, counterintuitive campaign for <a href="http://joystiq.com/game/metal-gear-solid-5"><em>Metal Gear Solid 5: The Phantom Pain</em></a>, during which a non-Metal Gear version of the game was shown off by a fake studio at the Spike VGAs, was meant to get fans active on social media. "We wanted to do something to really energize the community." The campaign, which was conceived and planned with Geoff Keighley over two years, was also meant to help Kojima Productions "evaluate the FOX Engine," as it meant every frame of The Phantom Pain's trailer would be examined in detail.<br /><br />Kojima mentioned once again that <em>Ground Zeroes</em> and <em>The Phantom Pain</em> will be released separately. "We can't comment just yet on how these things will be distributed and sold," he said. <em>Ground Zeroes</em>, the <a href="http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/">prologue</a>, will come first, Kojima said, and will introduce players to the gameplay "on a smaller scale."<br /><br />He also confirmed that voice actor David Hayter was not asked to perform for <em>MGS5</em>. "Yes, I can say it will be a new person. I can't say who." This reflects Kojima's desire to set <em>Metal Gear Solid 5</em> apart as a "new Metal Gear game."<br /><br />The interview is densely packed with information, including details about the open-world gameplay and the reasoning behind the switch to Roman numerals.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/kojima-explains-metal-gear-solid-5s-mogren-fakeout-hayters/">Kojima explains Metal Gear Solid 5's 'Mogren' fakeout, Hayter's absence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/kojima-explains-metal-gear-solid-5s-mogren-fakeout-hayters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/kojima-explains-metal-gear-solid-5s-mogren-fakeout-hayters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>metal-gear-solid-5</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>the-phantom-pain</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Mar 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Seen@GDC: The Phantom Kojima]]></title><link>http://www.joystiq.com/2013/03/28/seen-gdc-the-phantom-kojima/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/seen-gdc-the-phantom-kojima/</guid><comments>http://www.joystiq.com/2013/03/28/seen-gdc-the-phantom-kojima/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/27/seen-gdc-the-phantom-kojima/"><img alt="SeenGDC The Phantom Kojima" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/phantomjima.jpg" /></a></div>When Hideo Kojima unveiled the <a href="http://www.joystiq.com/2013/03/27/the-metal-gear-5-the-phantom-pain-trailer/">trailer</a> for <a href="http://www.joystiq.com/2013/03/27/metal-gear-solid-5/"><em>Metal Gear Solid 5: The Phantom Pain</em></a>, he did so while wearing a head bandage like the one worn in the game by the character known as Ishmael. (He took the bandage off later, so we know it was him.) <a href="http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/">Joakim Mogren</a>, as far as we could see, was not in attendance.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/seen-gdc-the-phantom-kojima/">Seen@GDC: The Phantom Kojima</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/seen-gdc-the-phantom-kojima/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20521323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/seen-gdc-the-phantom-kojima/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc-2013</category><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>metal-gear-solid-5</category><category>metal-gear-solid-ground-zeroes</category><category>the-phantom-pain</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 28 Mar 2013 09:00:00 EST</pubDate></item><item><title><![CDATA['Ground Zeroes' is the prologue portion of Metal Gear Solid 5 [update: separate games]]]></title><link>http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/</guid><comments>http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/"><img alt="'Ground Zeroes' is the prologue portion of Metal Gear Solid 5" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/snaaaaaaaaaaake.jpg" /></a></center>In typical Kojima fashion, <em>Metal Gear Solid 5</em> was shown off, separately, as three different things: <em>Ground Zeroes</em>, an open-world game about a rescue mission; <em>The Phantom Pain</em>, about a recovering amputee under attack, and finally, <a href="http://joystiq.com/game/metal-gear-solid-5"><em>Metal Gear Solid 5: The Phantom Pain</em></a>. In a tweet (or, technically, a <a href="http://www.twitlonger.com/show/ldp1im">Twitlonger post</a>) following the panel, Hideo Kojima cleared up the relationship between all these seemingly different properties.<br /><br />"'Ground Zeroes' is a prologue of MGSV," Kojima said. "9 years after that event will be 'The Phantom Pain.'" <em>Metal Gear Solid 5</em> comprises these two parts, much like <em>Metal Gear Solid 2 </em>opened with the Tanker chapter, then moved onto the Plant portion starring Raiden. "The game play demo I presented today is the opening of [The Phantom Pain] which is tutorial that starts from crawling." [<strong>Update: </strong> Contrary to what Kojima said during the GDC panel today, Konami has confirmed with Joystiq that <em>Metal Gear Solid: Ground Zeroes</em> and <em>Metal Gear Solid V: The Phantom Pain</em> are indeed separate games.]<br /><br />Wow, what is this feeling? Is it ... understanding a Metal Gear game?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metal-gear-solid-5-the-phantom-pain-gdc-2013/">Metal Gear Solid 5: The Phantom Pain (GDC 2013)</a></strong></p><a href="http://www.joystiq.com/photos/metal-gear-solid-5-the-phantom-pain-gdc-2013/#5771980"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tppgdc2013-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-5-the-phantom-pain-gdc-2013/#5771981"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tppgdc2013-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-5-the-phantom-pain-gdc-2013/#5771982"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tppgdc2013-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-5-the-phantom-pain-gdc-2013/#5771983"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tppgdc2013-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-5-the-phantom-pain-gdc-2013/#5771984"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tppgdc2013-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/">'Ground Zeroes' is the prologue portion of Metal Gear Solid 5 [update: separate games]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20520885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/ground-zeroes-is-the-prologue-portion-of-metal-gear-solid-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2013</category><category>hideo-kojima</category><category>metal-gear-solid-5</category><category>metal-gear-solid-ground-zeroes</category><category>the-phantom-pain</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 27 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[The Phantom Pain is Metal Gear Solid 5: The Phantom Pain [update 2: separate games]]]></title><link>http://www.joystiq.com/2013/03/27/metal-gear-solid-5/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/metal-gear-solid-5/</guid><comments>http://www.joystiq.com/2013/03/27/metal-gear-solid-5/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="The Phantom Pain is Metal Gear Solid 5 The Phantom Pain" data-src-height="221" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/mgs5.jpg" /></div><strong>Update</strong>: A press release confirms <em>Metal Gear Solid 5: The Phantom Pain</em> is coming to PlayStation 3 and Xbox 360.<br /><br /><strong>Update 2:</strong> Contrary to what Kojima said during the GDC panel today, Konami has confirmed with Joystiq that <em>Metal Gear Solid:</em> <em>Ground Zeroes</em> and <em>Metal Gear Solid V: Phantom Pain</em> are indeed separate games.<br /><br />As many suspected, <a href="http://joystiq.com/game/the-phantom-pain"><em>The Phantom Pain</em></a> is in fact a new Metal Gear game. It is <em>Metal Gear Solid 5: The Phantom Pain</em>, Kojima Productions head Hideo Kojima revealed during a GDC panel today. Kojima told the audience that <em>Metal Gear Solid 5</em> is made up of both <em>Metal Gear Solid: Ground Zeroes</em> and <em>The Phantom Pain</em>, and the influences of both could clearly be seen in the <a href="http://www.joystiq.com/2013/03/27/the-metal-gear-5-the-phantom-pain-trailer/">trailer</a>.<br /><br />The game stars a Snake who has been in a coma for 9 years. Its opening section will be familiar to anyone who's seen the Phantom Pain trailer, as Snake wakes up in a hospital and must escape an unknown enemy. He's accompanied by a man with a bandaged face and a voice that sounds <em>very</em> much like Kiefer Sutherland. Naturally, it's pretty hard for Snake to stand up after 9 years of lying down, so most of his escape (and the GDC demonstration) is spent crawling on the floor.<br /><br />Hallucinations seem to play a role in the game, as Snake spies a woman with a resemblance to Psycho Mantis mystically floating up an empty elevator shaft. The hallway is then engulfed in flame, and Snake and his new friend are accosted by a huge, intimidating man ... who soon spontaneously combusts and disappears. Whether these scenes are real or merely hallucination isn't quite clear.<br /><br />The hospital section serves as a tutorial, after which the game proper begins. Today's demonstration was running on PC.<br /><br /><em>The Phantom Pain</em> was <a href="http://www.joystiq.com/2012/12/07/the-phantom-pain-announced/">revealed</a> during the 2012 Spike Video Game Awards, with many immediately speculating that it was related to Metal Gear.<p><a href="http://www.joystiq.com/2013/03/27/metal-gear-solid-5/" rel="bookmark">Continue reading <em>The Phantom Pain is Metal Gear Solid 5: The Phantom Pain [update 2: separate games]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/metal-gear-solid-5/">The Phantom Pain is Metal Gear Solid 5: The Phantom Pain [update 2: separate games]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 14:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/metal-gear-solid-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20520525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/metal-gear-solid-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2013</category><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>metal-gear</category><category>metal-gear-solid-5</category><category>the-phantom-pain</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Mar 2013 14:09:00 EST</pubDate></item><item><title><![CDATA[Kojima 'cuts' a Metal Gear Rising: Revengeance trailer]]></title><link>http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-rising-revengeance-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-rising-revengeance-trailer/</guid><comments>http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-rising-revengeance-trailer/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-solid-revengeance-trailer/"><img alt="Kojima 'cuts' a Metal Gear Solid Revengeance trailer" class="hidden" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/mgr.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/Op8mjKZxccM?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />Hideo Kojima knew what he was doing when he handed development of <a href="http://joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> off to Platinum Games. Platinum knows the importance of <em>cutting</em>, which is essential for an action game about a cyborg ninja.<br /><br />Cutting is perhaps not a part of Kojima's own skillset, as evidenced by this trailer edited by the Kojima Productions head himself. It is almost seven minutes long.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-rising-revengeance-trailer/">Kojima 'cuts' a Metal Gear Rising: Revengeance trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-rising-revengeance-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20467646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/kojima-cuts-a-metal-gear-rising-revengeance-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Feb 2013 02:00:00 EST</pubDate></item><item><title><![CDATA[Kojima to deliver GDC talk featuring FOX engine demo]]></title><link>http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/</guid><comments>http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/hideo-kojima.jpg" /></a></div>Metal Gear Solid creator and nerdcool icon Hideo Kojima is speaking about the upcoming <em>Ground Zeroes</em> at this year's Game Developers Conference in late March.<br /><br />Attendees of the San Francisco expo can look forward to "Photorealism through the eyes of a 'FOX:' The Core of <em>Metal Gear Solid: Ground Zeroes</em>," a talk which features a demonstration of Kojima Production's shiny new FOX engine, including discussion of its environmental changes, as revealed last <a href="http://www.joystiq.com/tag/metal-gear-solid-ground-zeroes">September</a>. Kojima will be joined by <em>Ground Zeroes</em> technical director Junji Tago, lighting artist Masayuki Suzuki, and CG art director Hideki Sasaki.<br /><br />This is a rare coup for GDC; the last time Kojima spoke at the conference was back in 2009, when <a href="http://www.joystiq.com/2009/03/26/joystiq-live-from-hideo-kojimas-gdc-2009-keynote/">we were wondering</a> if <em>Metal Gear Solid 4</em> was coming to Xbox 360, and what "the next MGS" would be. Four years on, speculation lingers around the celebrated designer's long-running series after the curious reveal of <em><a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/">The Phantom Pain</a></em><em>. </em>Whether or not Kojima chooses the venue of GDC to spill any stealthily concealed beans, the talk should provide more than a few exclamation marks to enjoy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/">Kojima to deliver GDC talk featuring FOX engine demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20460196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>gdc-2013</category><category>hideo-kojima</category><category>kojima-productions</category><category>metal-gear-solid</category><category>metal-gear-solid-ground-zeroes</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 13 Feb 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Kojima originally envisioned Gray Fox as the star of Metal Gear Rising]]></title><link>http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/</guid><comments>http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/metalgearrising.jpg" /></a></div>Hideo Kojima's transition from game designer to game producer is one steeped in compromise, the Metal Gear mogul explained during a recent interview with IGN. Specifically, Kojima would have preferred that <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> star series mainstay cyborg ninja <a href="http://metalgear.wikia.com/wiki/Gray_Fox">Gray Fox</a>, rather than Raiden.<br /><br />"It was my staff in Kojima Productions that insisted on Raiden, and I respected their idea," Kojima said. "In my personal opinion, I wanted to go for Frank Jaegar or Gray Fox. But if we had gone with that, I would have had to write the script and then be really committed to creating the game."<br /><br />In the end, passing the torch of crafting Metal Gear's universe to the next generation of developers was of greater importance than ensuring Gray Fox as the star. "I want to pass game development to the younger generation in my team, and have been trying to do so for quite some time. Before I never could give complete responsibilities for other games, but for <em>Revengeance</em>, they are fully in control. Besides, if I had created the game and directed it, it wouldn't have been this game."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/">Kojima originally envisioned Gray Fox as the star of Metal Gear Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Jan 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20433771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/19/kojima-originally-envisioned-gray-fox-as-the-star-of-metal-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gray-fox</category><category>hideo-kojima</category><category>Kojima-Productions</category><category>metal-gear</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>microsoft</category><category>Platinum-Games</category><category>playstation</category><category>ps3</category><category>raiden</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 19 Jan 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[The Phantom Pain speculation round-up: Metal Gear?!]]></title><link>http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/</guid><comments>http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/phantompain530.jpg" /></a></div>The biggest surprise to come from last night's <a href="http://www.joystiq.com/tag/vga-2012">Spike TV Video Game Awards</a> was undoubtedly the announcement of <a href="http://www.joystiq.com/2012/12/07/the-phantom-pain-announced/"><em>The Phantom Pain</em></a>, a seemingly new IP from a completely unknown Swedish development house called <a href="http://www.mobydickstudio.se/en/">Moby Dick Studio</a>. The debut trailer showed a hospital under attack from an ominously obscured figure, and ended on a macro shot of an amputee that bore a striking resemblance to Solid Snake of <em>Metal Gear Solid</em> fame.<br /><br />Wait, Solid Snake? <em>Metal Gear?!</em> But, how could that be possible in a new franchise from a new developer that isn't Konami or Kojima Productions? Hey actually, now that we think about it, why is a brand-new studio getting to premiere a teaser for its first-ever game at an event generally reserved for AAA titles from global publishers?<br /><br />Perhaps there's more to this than meets the eye. Let's <a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/#continued">take an in-depth, spoiler filled look</a> at what evidence there is so far, and why all signs point to this being a new entry in the Metal Gear mythos.<p><a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/" rel="bookmark">Continue reading <em>The Phantom Pain speculation round-up: Metal Gear?!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/">The Phantom Pain speculation round-up: Metal Gear?!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Dec 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20397827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/08/the-phantom-pain-speculation-round-up-metal-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>hideo-kojima</category><category>Joakim-Mogren</category><category>la-li-lu-le-lo</category><category>metal-gear-solid</category><category>metal-gear-solid-5</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>moby-dick-studio</category><category>moby-dick-studios</category><category>playstation</category><category>plot-analysis</category><category>ps3</category><category>speculation</category><category>the-phantom-pain</category><category>vga-2012</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 08 Dec 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes brings back base-building]]></title><link>http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/</guid><comments>http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/"><img alt="Metal Gear Solid Ground Zeroes brings back basebuilding" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mgszeroeshed.jpg" /></a></div>Not only will <em><a href="http://www.joystiq.com/game/metal-gear-solid-ground-zeroes">Metal Gear Solid: Ground Zeroes</a></em> mark the return of Big Boss, it will also bring back the base-building and development feature last seen in <em>Peace Walker</em>.<br /><br />Speaking at the Eurogamer Expo, Snake charmer Hideo Kojima noted that being able to use multiple devices to access a game lends itself "very well" to <a href="http://www.youtube.com/watch?v=gibP5GXAeTo">the Mother Base system</a> from <em>Peace Walker </em>and "that's something we're planning on for Ground Zeroes." Mother Base is an updated version of the crew management system first included in <em>Portable Ops, </em>where players could train and manage soldiers.<br /><br />"The concept of developing weapons at your base is a very cool idea, and something that could be popular," Kojima added during a packed developer session at the event. "It's something we've been thinking of."<br /><br />According to <a href="http://www.eurogamer.net/articles/2012-09-27-metal-gear-solid-ground-zeroes-to-feature-base-building-will-support-multiple-devices">Eurogamer</a>, the base will be accessible in-between the open world areas of <em>Ground Zeroes</em>, and that players will have access to the area via the on-call helicopter at Boss' disposal. Once at the base, players will be able to explore it on foot and watch its development.<br /><br />Kojima again showed his <a href="http://www.joystiq.com/2012/09/01/heres-what-we-know-about-the-metal-gear-solid-ground-zeroes-tr/">previously revealed demo</a> of the game, noting <em>Ground Zeroes</em> was running off a PC with similar specifications to the Xbox 360 and PlayStation 3.<br /><br /><em>Metal Gear Solid: Ground Zeroes</em> is coming to the <strike>PC</strike> Xbox 360 and PlayStation 3 sometime in 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/">Metal Gear Solid: Ground Zeroes brings back base-building</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Sep 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20336815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/28/metal-gear-solid-ground-zeroes-brings-back-base-building/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eurogamer-Expo-2012</category><category>Hideo-Kojima</category><category>Kojima-Productions</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 28 Sep 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes features day/night cycles]]></title><link>http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/</guid><comments>http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/"><img alt="Metal Gear Solid Ground Zeroes features daynight cycles" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/snake.jpg" /></a></div><a href="http://www.joystiq.com/tag/metal-gear-solid-ground-zeroes"><em>Metal Gear Solid: Ground Zeroes</em></a>' open world has a day and night cycle, something Hideo Kojima believes can enhance the game's replay value. The <em>Metal Gear Solid</em> creator told <a href="http://www.eurogamer.net/articles/2012-09-10-metal-gear-solid-ground-zeroes-open-world-will-have-loading-screens">Eurogamer</a> things like "enemy troop patterns" are noticeably different between daylight and darkness. Kojima also revealed a less inviting feature of the open world, confirming the game has loading screens.<br /><br /><em>Ground Zeroes</em> debuted at <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/">PAX</a> earlier this month, showcased in a trailer which saw Snake try to infiltrate a compound at night. Whether or not that particular mission is possible during daylight remains to be seen (pun intended), or what other elements are dependent on the time of day.<br /><br />In the meantime, Konami has released some screenshots taken from the trailer, so you can have a hi-res gander right below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metal-gear-solid-ground-zeroes-pax-trailer/">Metal Gear Solid: Ground Zeroes (PAX trailer)</a></strong></p><a href="http://www.joystiq.com/photos/metal-gear-solid-ground-zeroes-pax-trailer/#5270837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/zeroes1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-ground-zeroes-pax-trailer/#5270838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/zeroes2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-ground-zeroes-pax-trailer/#5270839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/zeroes3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-ground-zeroes-pax-trailer/#5270840"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/zeroes4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-ground-zeroes-pax-trailer/#5270841"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/zeroes5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/">Metal Gear Solid: Ground Zeroes features day/night cycles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/10/metal-gear-solid-ground-zeroes-features-day-night-cycles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>kojima-productions</category><category>metal-gear-solid</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 10 Sep 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes is not 'Project Ogre']]></title><link>http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/</guid><comments>http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/03/mgs-ground-zeroes-is-not-project-ogre/"><img alt="MGS Ground Zeroes is not Project Ogre" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/groundzeroes93.jpg" style="margin:4px" /></a></center><em>Metal Gear Solid: Ground Zeroes</em> is an open world game developed in the Fox Engine by Kojima Productions. That squares with what we know about "<a href="http://joystiq.com/tag/project-ogre">Project Ogre</a>," an "open ground" game in the Fox Engine. However, they are not the same.<br /><br />In a frustrated tweet, Hideo Kojima, head of Kojima Productions, said that "Project Ogre is the project that Ogre appears," noting "Ogre does not appear in 'MGS Ground Zeroes' trailer." While the specifics of the refutation are still in question - is "Ogre" a character in addition to representing "open ground?" - the overall message is clear: <em>Project Ogre</em> and <em>Ground Zeroes</em> are different.<br /><br />Of course, that would mean KojiPro is working on two open world games at the same time, which seems insane.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/">Metal Gear Solid: Ground Zeroes is not 'Project Ogre'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>microsoft</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5]]></title><link>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</guid><comments>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-details-emerge-at-pax/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" style="width: 530px; height: 290px; " /></a></div>Hideo Kojima divulged details on <a href="http://www.joystiq.com/tag/metal-gear-ground-zeroes/"><em>Metal Gear Solid: Ground Zeroes</em></a> at an "introspective" PAX session about the series today. The game's demo was shown recently to attendees at a Metal Gear 25th anniversary event in Japan, and involved Snake sneaking his way through an <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">open world</a>.<br /><br />So what else is new about <em>Ground Zeroes</em>? It's a "prologue" to <em>Metal Gear Solid 5</em>, says Hideo Kojima. The open world of <em>Ground Zeroes</em> is literally the entire world - a helicopter can be called to help during missions or ferry Snake in and out of mission levels. Moreover, you can customize the music that the helicopter plays when it arrives to help you ("Flight of the Valkyries" played during the demo we were shown today - Kojima says the louder the song is, the more of a chance of you getting caught, so maybe Slayer wouldn't be the best choice).<br /><br />Kojima reiterates that <em>Ground Zeroes</em> is a current-gen game, though Fox Engine is scalable for next-gen as well. He wouldn't give specifics on the name, but calls the game "a beginning" rather than an end for the series.<br /><br />Is <em>Ground Zeroes</em> the "<a href="http://www.joystiq.com/tag/project-ogre/">Project Ogre</a>" we've been wondering about? That's still not clear. What we do know is it's headed to current-gen consoles (360 and PS3 were mentioned) rather than the next, yet-to-be-determined hardware generation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/">Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>PAX</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:54:00 EST</pubDate></item><item><title><![CDATA[Kojima: Fox Engine could support Silent Hill, other Konami games]]></title><link>http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/</guid><comments>http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/shdprain.jpg" style="width: 530px; height: 297px; " /></a></div>During a Metal Gear 25th Anniversary panel at PAX 2012, designer Hideo Kojima talked about the development of the <a href="http://www.joystiq.com/tag/fox-engine/">Fox Engine</a>, which powers <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/"><em>Metal Gear Solid: Ground Zeroes</em></a>. Kojima spoke briefly about the engine's potential and versatility.<br /><br />"The thing is, once we get the Fox engine moving as we do now. You can make an FPS, you can make an Uncharted, etc. But what I wanted to do is make an open-world game, and that's what I'm doing now," he said.<br /><br />Kojima added that "other Konami studios may use it as well," and gave the Silent Hill series as an example.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/">Kojima: Fox Engine could support Silent Hill, other Konami games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>Konami</category><category>metal-gear-ground-zeroes</category><category>PAX</category><category>pax-2012</category><category>pax-prime-2012</category><category>silent-hill</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:48:00 EST</pubDate></item><item><title><![CDATA[Kojima would 'really like' to make a Metal Gear Rising sequel with Platinum]]></title><link>http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/</guid><comments>http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/metalgear.jpg" style="width: 530px; height: 298px; " /></a></div>Speaking during the Metal Gear 25th Anniversary panel at this year's PAX in Seattle, Konami kingpin and Metal Gear mogul Hideo Kojima gave a bit of insight into the future of <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> as a series, as well as his continuing relationship with Platinum Games.<br /><br />"First of all, I'm not a huge fan of spin-offs," Kojima said. "But as far as <em>Rising</em> is concerned, if it works out well, I'd really like to work with Platinum again to make a sequel."<br /><br />Kojima also said that he'd "really love to make" a game with <a href="http://metalgear.wikia.com/wiki/The_Boss">The Boss</a> as a main character, but that it would be part of the main series if it were to ever happen, rather than a spun-off title like <em>Rising. </em>Kojima couldn't comment on whether Platinum Games would be involved with that game's hypothetical production, only that he's "really loving working with Platinum."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/">Kojima would 'really like' to make a Metal Gear Rising sequel with Platinum</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/kojima-would-really-like-to-make-a-metal-gear-rising-sequel-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>Kojima-Productions</category><category>Konami</category><category>Metal-Gear</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>microsoft</category><category>pax-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>sequel</category><category>The-Boss</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:39:00 EST</pubDate></item><item><title><![CDATA['Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]]]></title><link>http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/</guid><comments>http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/metal-gear-ground-zero-fam-art_225x320.jpeg" style="width: 225px; height: 320px; border-width: 0px; padding-right: 15px; border-style: solid; margin: 4px; float: left; " /></div>Attendees of this evening's Metal Gear 25th anniversary event in Japan are taking to Twitter with commentary on "<em>Metal Gear Solid: Ground Zeroes,"</em> which appears to be a brand new stealth game starring the ever-stalwart Snake.<br /><br />The demo reportedly showed Snake infiltrating a rain-drenched compound, avoiding search lights, offing a guard, driving a jeep and then summoning a helicopter in a seamless, open-world environment. The description meshes with designer Hideo Kojima's <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">cryptic commentary</a> on "Project Ogre," which he described as "very free."<br /><br />We can likely expect a more formal demonstration and less secretive video from Kojima Productions in the near future. For now, the Twitter consensus paints the Fox Engine, which powered the demo of <em>Metal Gear Solid: Ground Zeroes</em>, as something deserving of your oohs and aahs.<br /><br /><strong>Update:</strong> First artwork added, with a larger version after the break.<p><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/" rel="bookmark">Continue reading <em>'Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">'Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 03:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20312554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 30 Aug 2012 03:36:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid movie coming, care of Columbia Pictures]]></title><link>http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/</guid><comments>http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/"><img alt="Metal Gear Solid movie coming, care of Columbia Pictures" data-src-height="342" data-src-width="512" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/hideo-kojima-avi-arad_530x350.jpg" style="margin: 0px; width: 530px; height: 350px; border-width: 0px; border-style: solid; " /></a></div>You'll have to be more specific in your snide commentary the next time you think to call <a href="http://joystiq.com/tag/metal-gear-solid"><em>Metal Gear Solid</em></a> a movie. There will be a proper film based on the popular Konami property, said <em>X-Men</em> and <em>Spider-Man</em> producer Avi Arad, who announced the project at a special Metal Gear 25th anniversary event in Japan.<br /><br /><em>Metal Gear Solid</em> designer and figurehead Hideo Kojima <a href="http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/">hinted at a film project</a> back in March, suggesting that the franchise in its current state wouldn't be quite compatible with Hollywood. The extent of his participation is currently unclear, as is the film's production schedule, plot and likelihood of relying on nanobots to explain all the weird-ass things that happen.<br /><br />The film will come courtesy of Columbia Pictures, and be praised and lambasted in equal measure for its use of 40-minute long "audience participation scenes."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/">Metal Gear Solid movie coming, care of Columbia Pictures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 02:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20312523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/metal-gear-solid-movie-coming-care-of-columbia-pictures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>avi-arad</category><category>hideo-kojima</category><category>Kojima-Productions</category><category>konami</category><category>metal-gear-solid</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 30 Aug 2012 02:17:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima is talking all things Metal Gear at PAX Prime]]></title><link>http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/</guid><comments>http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/"><img alt="Kojima is talking at PAX Prime" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/kojimajokingattgs.jpg" style="margin: 4px; " /></a></div>Legendary game director Hideo Kojima - pictured top left, fondling an imaginary person during a Kinect-focused TGS 2010 <a href="http://www.joystiq.com/2009/09/24/tgs-2009-xbox-360-creator-panel-discussion-recap/">panel</a> - is taking his show on the road to PAX Prime 2012.<br /><br />Kojima will participate in a discussion dedicated to the past, present, and future of the Metal Gear franchise at the big Seattle-based fan event, at 1pm PST on Saturday, September 1, with GTTV host Geoff Keighley acting as moderator. <a href="http://www.joystiq.com/tag/PAX-Prime-2012/">PAX Prime</a> runs from August 31 until September 2.<br /><br />"The one hour introspective will focus on the history of the award winning franchise in celebration of Metal Gear's 25th anniversary this year," Konami says. Questions for Kojima will be decided by vote, via an upcoming poll on the official Metal Gear Solid <a href="http://www.facebook.com/mgs">Facebook page</a>.<br /><br />The only question worth asking is obvious, though: "<em>Metal Gear</em>?!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/">Hideo Kojima is talking all things Metal Gear at PAX Prime</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Aug 2012 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20304969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/21/hideo-kojima-is-talking-all-things-metal-gear-at-pax-prime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hideo-Kojima</category><category>Metal-Gear</category><category>Metal-Gear-Solid</category><category>PAX-Prime-2012</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 21 Aug 2012 02:30:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima discusses Metal Gear's history, promises Fox Engine reveal Aug. 30]]></title><link>http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/</guid><comments>http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/"><img alt="25 years of Metal Gear, as told by Kojima Plus Fox Engine stuff" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/kojimaheader.jpg" style="margin: 4px; " /></a></div>On August 30, in Japan, Kojima Productions will reveal its future with the debut demo of its <a href="http://www.joystiq.com/tag/fox-engine">Fox Engine</a> - the tech powering the company's next, as yet <a href="http://www.joystiq.com/tag/project-ogre">unannounced</a> game. Legendary game director Hideo Kojima revealed the demo date (which corresponds to a Metal Gear 25th anniversary event) in a post on the <a href="http://blog.us.playstation.com/2012/07/23/hideo-kojima-reflects-on-25-years-of-metal-gear/">PlayStation Blog</a> focused on the anniversary.<br /><br />Despite crafting one of the industry's most celebrated series, Kojima remembers certain struggles with the project: "I was a designer for <em>Metal Gear Solid</em>, but I was not a producer, so I had no say in the budget, release date, or promotion of the game. I remember when they told me what the release date would be and I had no say in the matter ... these are bitter memories for me," he said.<br /><br />The franchise's surge in popularity (and sales) helped Kojima's team think bigger for each subsequent project; however, it was visiting other teams that helped Kojima Productions set up for its own future with the Fox Engine. "In order to develop the Fox Engine, I had to understand how things worked elsewhere, so for a year and a half I visited studios around the world, and since we are Japanese people we were able to see the way others worked and recognize that in many respects their methods were better than ours." Kojima notes that the PSP release of <em><a href="http://www.joystiq.com/game/metal-gear-solid-hd-collection">Peace Walker</a></em> came from the desire to work on a new project while the long work on the Fox Engine was unfolding.<br /><br />It's unclear what shape (or camo) the August 30 reveal will take, but we're hoping the link of the Fox Engine to the Metal Gear anniversary will spell something big for the stealth franchise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/">Hideo Kojima discusses Metal Gear's history, promises Fox Engine reveal Aug. 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20284069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fox-Engine</category><category>Hideo-Kojima</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 23 Jul 2012 15:00:00 EST</pubDate></item><item><title><![CDATA['Critical Path' trailer is loaded with games industry talent]]></title><link>http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/</guid><comments>http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/" target="_self"><img alt="'Critical Path' trailer appears, loaded with industry talent" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/critical-path.jpg" style="margin:4px;" /></a></div>A trailer for <a href="http://criticalpathproject.com/">Critical Path</a>, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the history of expressive media. The project aims to "give game designers their due as innovators and influencers of culture."<br /><br />Critical Path is described as the culmination of "two years of filming and archiving" interviews, according to Artifact's <a href="http://hello.artifactla.com/Critical-Path">site</a>. "User feedback will influence future interviews, which will be added to the archive on an ongoing basis."<br /><br />Among the 37 names listed at the end of the trailer are Warren Spector, Jenova Chen, John Carmack, David Cage, Cliff Bleszinski, Ken Levine, Peter Molyneux, Tim Schafer and Hideo Kojima.  You can watch the trailer <a href="http://criticalpathproject.com/trailer/index.html">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/">'Critical Path' trailer is loaded with games industry talent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Jul 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20283410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact</category><category>artifact-studios</category><category>cliff-bleszinski</category><category>critical-path</category><category>david-cage</category><category>hideo-kojima</category><category>jenova-chen</category><category>John-Carmack</category><category>Ken-Levine</category><category>Peter-Molyneux</category><category>Tim-Schafer</category><category>trailer</category><category>warren-spector</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 22 Jul 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Kojima: 'leaked' Metal Gear Solid 5 logo is fake]]></title><link>http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/</guid><comments>http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mgs5headerimg530px152151.jpg" /></a></center>Even after Konami UK <a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/">debunked</a> the <em>Metal Gear Solid 5 </em>info supposedly leaked out of Comic-Con, there were still weird lingering <a href="http://www.computerandvideogames.com/358360/blog/blog-konami-error-in-metal-gear-solid-5-debunk/">questions</a>. Those questions have now been decisively answered by someone who would know his own logo: Hideo Kojima.<br /><br />"Since I've received inquiries about the MGS5 title screen/the announcement made at ComicCon which I had no idea of, I looked up on the net and found the source," Kojima <a href="http://www.twitlonger.com/show/ic8qnu">tweeted</a>. "But please note that title logo is completely FAKE. I apologize to those who were looking forward. Anyway it proved I can still create the buzz," concluded the designer, who has never had any problems creating "buzz." Kojipro senior producer Kenichiro Imaizumi also denied the veracity of the images, saying, "I've been asked about the screen shots of MGS5 on the game sites. These're ALL FAKE."<br /><br />Just because that logo's a fake, of course, doesn't mean the game isn't real: Kojima has already been talking about the <a href="http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/">features</a> of the sort-of-announced sequel, and has been <a href="http://www.joystiq.com/2012/02/22/kojima-productions-planning-new-studio-in-california/">hiring</a> for the "'next' MGS."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/">Kojima: 'leaked' Metal Gear Solid 5 logo is fake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20279707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/kojima-leaked-metal-gear-solid-5-logo-is-fake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-con-2012</category><category>hideo-kojima</category><category>kenichiro-imaizumi</category><category>kojima-productions</category><category>metal-gear-solid-5</category><category>playstation</category><category>ps3</category><category>sdcc-2012</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Jul 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Konami calls Metal Gear Solid 5 Comic-Con screens 'fake rumours,' denies secret reveal]]></title><link>http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/</guid><comments>http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/"><img alt="Konami calls Metal Gear Solid 5 ComicCon screens 'fake rumours,' denies secret reveal" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mgs5headerimg530px152151.jpg" /></a></div>Screens depicting a logo for <em>Metal Gear Solid 5</em> tie the game to Hideo Kojima's mysterious "Project Ogre;" the screens were allegedly leaked out of this weekend's San Diego Comic-Con, from a behind-closed-doors presentation given by Kojima to developers, showing off the Fox Engine. At least, that'd be a reasonable story to believe - but Konami's saying it's all bunk.<br /><br />After (irresponsibly) tweeting ambiguous notes like, "Fake or real, we love a bit of speculation! ‪#ogre‬ ‪#mgs5," Konami's UK account directly clarified that, "Seriously, just in case the ‪#pinch‬ ‪#salt‬ hashtags weren't enough - the chap who claims to have set up the fake rumours has been in touch," as spotted by <a href="http://www.kotaku.com">Kotaku</a>'s Jason Schreier.<br /><br /><a href="http://www.joystiq.com/tag/project-ogre">Project Ogre</a> is Kojima's current in-development game, though few details are known about its theme, or gameplay, or ... well, much of anything regarding it. Kojima has also spoken of a <a href="http://www.joystiq.com/game/metal-gear-solid-5/">fifth Metal Gear Solid game</a>, though its unclear if development of that game is already underway.<br /><br />Whether or not the game was shown behind closed doors, Kojima was definitely at Comic-Con this past weekend, and he appeared to be showing <em>something</em> secret. Epic Games design director Cliff Bleszinski tweeted, "Just got pulled into a back room at Comic Con by @HIDEO_KOJIMA_EN and showed some crazy new secret stuff. Wow." We're doing pretty much everything we can right here to not make a lurid joke.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/">Konami calls Metal Gear Solid 5 Comic-Con screens 'fake rumours,' denies secret reveal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2012 10:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20278807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>debunk</category><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>kojipro</category><category>konami</category><category>konami-uk</category><category>metal-gear-solid-5</category><category>project-ogre</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2012</category><category>sdcc-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Jul 2012 10:23:00 EST</pubDate></item><item><title><![CDATA[Kojima: 'we will see' about Deus Ex-style social interactions in Metal Gear Solid 5]]></title><link>http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/</guid><comments>http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/"><img alt="Kojima Metal Gear Solid 5 is a thing, 'not yet finished with Solid Snake'" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/mgs4cap00000psdjpgcopy.jpg" style="margin: 4px; width: 530px; height: 298px; " /></a></div><em><a href="http://www.joystiq.com/game/metal-gear-solid-5">Metal Gear Solid 5</a> </em>is <a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/">definitely a thing</a> and is set to use Kojima Productions' new Fox Engine, Hideo Kojima told French games magazine IG, <a href="http://www.computerandvideogames.com/354617/kojima-solid-snake-will-return-in-metal-gear-solid-5/">CVG reports</a>. Kojima <em>sneaked </em>in a few gameplay and story details as well:<br /><br />"About <em>Metal Gear Solid 5</em>, I can tell you two things," Kojima said. "There will be much question of infiltration, espionage, and convincing people to give you 'a favor' like in the last Metal Gear Solid.<br /><br />"I liked the idea of social interactions in <a href="http://www.joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a>, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces."<br /><br />Kojima also cleared up any remaining confusion (not related to grammar) about <a href="http://www.joystiq.com/game/metal-gear-rising-revengeance"><em>Metal Gear Rising: Revengeance</em></a> and its place in the Solid franchise: "<em>Metal Gear Rising: Revengeance </em>never claimed to be a Metal Gear Solid," he said. "This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of <em>Guns of the Patriots</em>."<br /><br />Now <em>that's</em> tough love.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/">Kojima: 'we will see' about Deus Ex-style social interactions in Metal Gear Solid 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20262619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/20/kojima-we-will-see-about-deus-ex-style-social-interactions-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>Kojima-Productions</category><category>metal-gear-solid-5</category><category>playstation</category><category>ps3</category><category>snake</category><category>solid-snake</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 20 Jun 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Thank Kojima's son for getting Snake into Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/solidnsnakessbb530pxheaderimg.jpg" style="width: 530px; height: 298px; " /></a></div>Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai's fighting series, Super Smash Bros., all the two had to do was talk. "When I was developing <em>Super Smash Bros. Melee</em> for GameCube, Hideo Kojima contacted me and practically begged me to put him in there, but at that time we were deep in dev and it was too late," Sakurai told <a href="http://kotaku.com/173071/e306-super-smash-bros-brawl-qa?tag=gamingnintendo">Kotaku</a> back in 2006. Snake didn't end up in <em>Melee</em>, but did appear in the Wii's iteration of Super Smash Bros.: <em>Brawl</em>.<br /><br />So what drove Kojima to "practically beg" Sakurai to get Snake in the game? "My child likes Super Smash Bros., so we play it a lot together. And he told me that there's no character that you made in that game," Hideo Kojima told a group of interviewers late last week ahead of the Smithsonian's "The Art of Videogames" exhibit. Aside from his son's pleading, Kojima pointed to Metal Gear's low profile on Nintendo consoles as a second reason.<br /><br />"As you know, we did make <em>Twin Snakes</em>, but generally speaking, there hasn't been a lot of Metal Gear on Nintendo platforms. So from that perspective, I thought it was a good way to expose younger people to this character, Snake," he said. It must be working, as Snake is one of Brawl's most popular characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/">Thank Kojima's son for getting Snake into Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guest-character</category><category>hal-laboratory</category><category>hal-labs</category><category>hideo-kojima</category><category>masahiro-sakurai</category><category>nintendo</category><category>sora-ltd</category><category>Super-Smash-Bros-Brawl</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 19 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Kojima working on 'something' related to film, announcement coming in the 'near future']]></title><link>http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/</guid><comments>http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/kojismith530pxheaderimg.jpg" style="width: 530px; height: 293px; " /></a></div>During a heavily curated question and answer session at the Smithsonian Museum of Art, Hideo Kojima was asked whether he is interested in making films, as his lifelong passion for the cinema has heavily influenced the way he makes games.<br /><br />According to the Metal Gear Mogul himself, filmmaking is something he's always been interested in and has wanted to try, although he doesn't believe <em>Metal Gear Solid</em> would work as a film in its current form. That doesn't mean he isn't working on <em>anything</em>, however: "I'm working on something, and I hope in the near future I'll have something to announce."<br /><br />Well then! Here's hoping for that live-action <em>Snatcher</em> adaptation we've been dreaming of since 1994.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/">Kojima working on 'something' related to film, announcement coming in the 'near future'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/17/kojima-working-on-something-related-to-film-announcement-comi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinema</category><category>film</category><category>hideo-kojima</category><category>konami</category><category>metal-gear-solid</category><category>Smithsonian</category><category>Smithsonian-Museum-of-Art</category><category>the-art-of-videogames</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima recalls Snatcher's heat-activated disk (what?)]]></title><link>http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/</guid><comments>http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/img3657-1331938865.jpg" vspace="4" /></a></div>Among the many things that Metal Gear series creator Hideo Kojima is known for - <a href="https://twitter.com/#!/hideo_kojima_en">microblogging about everything he eats</a>, for instance - we're particularly interested in his proclivity for breaking the fourth wall. The first <em>Metal Gear Solid</em>'s controller port trick is but one example of his bizarre, outside-the-box thinking when it comes to making games. As it turns out, he was trying to do so as early as 1988, when he first worked on the original <em>Snatcher</em> for Konami.<br /><br />During a roundtable interview session today, just ahead of his appearance at the Smithsonian's "The Art of Videogames" event, Kojima detailed his first forays beyond the game as presented on screen. "Back when I was making <em>Snatcher</em>, which is a PC game - at the time we used floppy disks," he said. "One thing that I wanted to do that I wasn't able to do was that I wanted to have a secret message on the disk -- actually have something written or printed on the disk." Kojima wanted the missive to be heat activated - which is to say "activated by the heat created by the disk drive itself." S ... seriously?<br /><br />"So maybe when you put it in your disk drive and you're playing for about fifteen minutes, the heat from the disk drive interacts with that chemical and creates a certain smell. It smells like blood or something like that," he said through a translator. "And when you pull it out you see like a dying message on the disk. That was actually an idea I had for the original <em>Snatcher</em> but unfortunately I got yelled at for it and they didn't let me do it." Isn't it always "they?" Those guys are <em>the worst!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/">Hideo Kojima recalls Snatcher's heat-activated disk (what?)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/16/hideo-kojima-recalls-snatchers-heat-activated-disk-what/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>konami</category><category>pc</category><category>smithsonian</category><category>snatcher</category><category>the-art-of-videogames</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 16 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Kojima clarifies the 'ogre' in 'Project Ogre']]></title><link>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</guid><comments>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" /></a></div>Slowly but surely, sparse details regarding Hideo Kojima's "Project Ogre" begin to coalesce in the dark, nebulous void of unannounced games. We already know that Project Ogre will be an <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">open world game with 100-plus hours of content</a>, and that it will be a "<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/">very subdued experience</a>," but what that experience <em>actually is</em> has remained a mystery.<br /><br />We have learned, however, that Kojima's use of the word "Ogre" in the project's codename is literal, rather than figurative, and that the game will deal with actual ogres in some capacity, according to <a href="https://twitter.com/#!/Kojima_Hideo/status/172836368039415808">a tweet</a> translated by <a href="http://andriasang.com/con039/kojima_project_ogre/">Andriasang</a>. It's also interesting to note that the Japanese word for ogre, "oni," can also be translated to mean "devil" or "demon," so we may end up with one of those rather than an actual ogre. Our prediction is that this whole thing turns out to be a licensed <a href="http://en.wikipedia.org/wiki/Urusei_Yatsura">Urusei Yatsura</a> dating game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/">Kojima clarifies the 'ogre' in 'Project Ogre'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demon</category><category>devil</category><category>fox-engine</category><category>hideo-kojima</category><category>konami</category><category>ogre</category><category>oni</category><category>project-ogre</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Next Metal Gear Solid targeted for 'high-end consoles' and PC]]></title><link>http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/</guid><comments>http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/screen-shot-2012-02-21-at-10.07.38-pm_225x290.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; padding-right:10px; width: 225px; height: 290px; " /></a>Joystiq can exclusively reveal that the next Metal Gear Solid will feature intense zero-gravity chess, cybernetic nano-crocodiles, mirror universe machinations and a trash-compactor escape scene that will serve both as Star Wars homage and finger-wagging sermon on humanity's crushing impact on the environment. Well, provided the Joystiq staff are hired to work on the game.<br /><br />Kojima Productions has unveiled an <a href="http://www.konami.jp/kojima_pro/gdc2012/detail_en.html">extensive list of available jobs</a>, hinged on evolving the in-development Fox Engine and, more importantly, bringing the next game in the Byzantine franchise to life. According to the page introduction, Hideo Kojima and co. are on the hunt for engineers, artists, designers and a brand manager to handle "the latest Metal Gear Solid targeted for high-end consoles and PC."<br /><br />If you think you can bolster the Fox Engine with new rendering tech, create "fantastic game content," or cultivate MGS "as a global mega-hit franchise in all regions," you should swing by the Game Developers Conference Career Pavilion between March 6 and March 9 and make yourself known.<br /><br />We might nudge you out of the way as we deliver our own game concept, which we're tentatively calling "Metal 6ear Solid: Sublimation Synthesis." Don't you just love the sound of that, Kojima?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/">Next Metal Gear Solid targeted for 'high-end consoles' and PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Feb 2012 01:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20176732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/22/next-metal-gear-solid-targeted-for-high-end-consoles-and-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2012</category><category>hideo-kojima</category><category>kojima-productions</category><category>metal-gear-solid</category><category>metal-gear-solid-next</category><category>pc</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 22 Feb 2012 01:35:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid HD Collection has Vita-exclusive touch knifing]]></title><link>http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/</guid><comments>http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mgs327.jpg" vspace="4" /></a></center><a href="http://joystiq.com/game/metal-gear-solid-hd-collection"><em>Metal Gear Solid HD Collection</em></a> for Vita won't just be a straight port of the PS3/Xbox collection (of upscaled ports). Hideo Kojima revealed that the portable release will have at least some Vita-exclusive features, including Vita-specific control tweaks.<br /><br />"You can slice enemy's throat with knife if you flick the touch pad behind," he said, referring to the throat-slitting maneuver in <em>Metal Gear Solid 3</em>. The "touch pad behind" is of course the Vita's rear touch pad. You can also move left and right on the rear touch pad to stretch in first-person view. Of course, these aren't just a neat bonus -- as <em>MGS2</em> and <em>3</em> used all of the PS2's control options, including analog buttons and the L3/R3 buttons, some changes had to be made in the transition.<br /><br />Kojima shared a couple of photos of <em>MGS3</em>'s title screen and HD Collection menu screen on Vita, taken while sitting in a recording studio. Why was Hideo Kojima in a recording studio? Because actor Ginga Banjou was recording new lines for the game -- as Major Zero explaining the Vita controls.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/">Metal Gear Solid HD Collection has Vita-exclusive touch knifing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Feb 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20166241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/07/metal-gear-solid-hd-collection-has-vita-exclusive-touch-knifing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>metal-gear-solid-hd-collection</category><category>playstation</category><category>playstation-vita</category><category>rear-touch-pad</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 07 Feb 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Zone of the Enders HD opening snapshots, care of Kojima]]></title><link>http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/</guid><comments>http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/zoneofenders530random.jpg" vspace="4" /></a></div><em><a href="http://www.joystiq.com/tag/zone-of-the-enders/">Zone of the Enders HD</a></em> is receiving a new animated opening from Gundam studio Sunrise. On a recent check of the footage, <a href="https://twitter.com/#!/hideo_kojima_en">Hideo Kojima</a> decided to tweet out some stills from the production. As <a href="http://www.siliconera.com/2012/01/31/kojima-shares-more-stills-from-zone-of-the-enders-hd-collections-new-opening/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a> notes, Kojima captured the Vic Viper, Jehuty and Ardjet.<p><a href="http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/" rel="bookmark">Continue reading <em>Zone of the Enders HD opening snapshots, care of Kojima</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/">Zone of the Enders HD opening snapshots, care of Kojima</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jan 2012 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20161032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/31/zone-of-the-enders-hd-opening-snapshots-care-of-kojima/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>Konami</category><category>zoe-hd-collection</category><category>zone-of-the-enders</category><category>zone-of-the-enders-hd-collection</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 31 Jan 2012 16:40:00 EST</pubDate></item><item><title><![CDATA[The Metal Gear Solid snakeskin 3DS is not to be eaten]]></title><link>http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/</guid><comments>http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/snakeskin3dsmgs3d530pxheaderimg.jpg" /></a></div>
Despite its subtitle, <em><a href="http://www.joystiq.com/game/metal-gear-solid-3-snake-eater-3d">Metal Gear Solid 3: Snake Eater</a> </em>should not encourage you to consume the snakeskin-embossed Nintendo 3DS coming out alongside the game in Japan. For starters, the device is a piece of electronics, and on top of that it's a rare, cool-looking <a href="http://www.joystiq.com/2011/12/28/metal-gear-solid-3d-hardware-bundle-inflitrating-japan/">limited edition 3DS</a>.<br />
<br />
Konami has yet to give the 3DS a full reveal, but the above image was teased via <a href="https://twitter.com/#!/Kojima_Hideo/status/152285338352627712">Hideo Kojima's Twitter account</a>, like most things MGS these days. We'll keep an eye out for any other images slithering onto the internet before the game launches on March 8.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/">The Metal Gear Solid snakeskin 3DS is not to be eaten</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Dec 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/29/the-metal-gear-solid-snakeskin-3ds-is-not-to-be-eaten/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>limited-edition</category><category>metal-gear-solid-3-snake-eater-3d</category><category>metal-gear-solid-3d-snake-eater</category><category>nintendo</category><category>special-edition</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 29 Dec 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[Kojima the producer open to MGS remake, Kojima the creator not so much]]></title><link>http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/</guid><comments>http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/mgs.codec.011311-530px.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 200px; " /></a></div>
Konami's recent <em>Metal Gear Solid HD Collection </em>is an odd product for shipping without anything called "Metal Gear Solid HD" in the box. One part of series creator Hideo Kojima views the omission as a call to be answered, while another is eager to spend less time in the past.<br />
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"There are a lot of people wanting remakes of the original, and as producer I want to answer those calls," Kojima tells <a href="http://www.officialplaystationmagazine.co.uk/2011/12/26/hideo-kojima-remembers-metal-gear-solid-1/">Official PlayStation Magazine</a>. "But as a creator I'm not very interested in going back. If we were to do it, it would have to be a total remake - the only thing that would be the same would be the story. If it happened at some point I would stay as a producer, but would have to hand off most of the actual creating."<br />
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We've heard of <em>Metal Gear Solid</em>'s seemingly <a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/">inevitable continuation</a> before, and of Kojima's wearying dance between director and producer. The first <em>Metal Gear Solid</em> is satisfactory in being "the game I wanted to make," says Kojima, who sounds like he'd rather not meddle and make it once more -- never mind that it's already been redone in <em>MGS: Twin Snakes</em> with the help of Silicon Knights and Nintendo. "If you bring the gameplay up to modern standards, then you lose a bit of the original game. It was a game made for a certain era - not just the story, but the controls and everything about it reflect that era in which the game was made."<br />
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That's right. Back in the day, there wasn't enough visual fidelity to tell whose footprints those were -- and we liked it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/">Kojima the producer open to MGS remake, Kojima the creator not so much</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Dec 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20135311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/26/kojima-the-producer-open-to-mgs-remake-kojima-the-creator-not-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>metal-gear-solid</category><category>metal-gear-solid-hd-collection</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>remake</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Kojima's Project Ogre takes place in an open world]]></title><link>http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/</guid><comments>http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/#comments</comments><description><![CDATA[<center>
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"Rather than making something cinematic, [I plan to] make something very free," Hideo Kojima told <a href="http://edition.cnn.com/2011/12/20/tech/gaming-gadgets/project-ogre/index.html">CNN</a> of his new game, "Project Ogre." He went on to describe the game as set in an open world, in which players are free to explore. CNN reports that Kojima expects players to be able to find content even after 100 hours.<br />
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This open-world design is, of course, a change from the <em>Metal Gear Solid</em> series, which gives players a lot of choice in how they want to approach situations -- in a strictly prescribed series. Do you want to walk by those guards quietly, or tranquilize them, or throw down a Playboy magazine to distract them, or just kill them with a grenade? However you do it, you likely <em>have</em> to.<br />
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Kojima didn't outright say the <a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/">images</a> he recently released on Twitter, of a Fox Engine title, were of this particular game. He has continued teasing the engine on Twitter, where today he <a href="https://twitter.com/#!/HIDEO_KOJIMA_EN/status/149420781720444928">posted</a> an image of an "original system" for creating avatars. Above: programmer "Lionel" and his avatar, made in about an hour of fiddling.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">Kojima's Project Ogre takes place in an open world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>project-ogre</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Dec 2011 10:50:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima gets his Revengeance with Metal Gear Rising]]></title><link>http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/</guid><comments>http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/raidenmgrrevengance.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<em>Metal Gear Solid </em>creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a <em>mea culpa</em> of sorts: Kojima now admits that <a href="http://joystiq.com/game/metal-gear-solid-rising"><em>Metal Gear Solid Rising</em></a>, though it may have looked nice in the trailer back at E3 2010, just wasn't working.<br />
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"In the summer of 2010, the team made a presentation for me," he recounted through a translator, "and I realized the game design still wasn't there yet." The team's vision was split between stealth and action, the idea of "cut everything" worked technically but made for gameplay that was too open-ended, and the game just wasn't fun, says Kojima. "As the young staff said to me, they wanted a good game that just felt good moving around, and we would never get that, so I decided to cancel the project."<br />
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"But still, we had a lot of things" that could still be used, says Kojima. "Motion capture, a lot of good story, the view of the world inside the game, and I wanted to use that somehow. I wanted <em>Rising</em> to be born again, so that's when I decided to contact Platinum Games."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-ps3-xbox-360/">Metal Gear Rising: Revengeance (PS3/ Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-ps3-xbox-360/#4672184"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ss01-1323583729_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-ps3-xbox-360/#4672185"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ss02-1323583737_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-ps3-xbox-360/#4672186"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ss03-1323583742_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-ps3-xbox-360/#4672187"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ss04-1323583745_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-rising-revengeance-ps3-xbox-360/#4672188"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ss05-1323583749_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/" rel="bookmark">Continue reading <em>Hideo Kojima gets his Revengeance with Metal Gear Rising</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/">Hideo Kojima gets his Revengeance with Metal Gear Rising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 20:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20127395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/hideo-kojima-gets-his-revengeance-with-metal-gear-rising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atsushi-inaba</category><category>hideo-kojima</category><category>interview</category><category>kojima-productions</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>platinum-games</category><category>playstation</category><category>ps3</category><category>qA</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 13 Dec 2011 20:31:00 EST</pubDate></item><item><title><![CDATA[Kojima's 'Project Ogre' will be different, but not anytime soon]]></title><link>http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/</guid><comments>http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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There's an unusually high concentration of Metal Gear(?!) buzzing around the industry right now: <a href="http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/"><em>Metal Gear Solid HD Collection</em></a> is upscaling its way through living rooms the world over, while <a href="http://www.joystiq.com/game/metal-gear-solid-rising"><em>Metal Gear Solid Rising</em></a>'s production continues, once again under the watchful eye of series progenitor Hideo Kojima. <a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/"><em>Metal Gear Solid 5</em></a> is even closer to being a thing now, but what about Kojima's other <em>other</em> baby, Project Ogre?<br />
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"I can't really say too much about that project yet, but it's a very subdued experience," Kojima said during an interview with Official PlayStation Magazine UK. "It's a little bit different to what I've done up until now. On the surface it will look similar, but once you get into it, it will be a different experience."<br />
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Announcements like this always get our blood pumping. Metal Gear set in medieval times? <em>Zone of the Ogres</em>? Whatever Project Ogre is, we at least know that it's a long way off: "The Ogre project is going to take a lot of time, so I want to produce some other things on the side, like I'm doing with Rising."<br />
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Oh! Dude. <em>Policenaogres</em>. Think about it, Kojima.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/">Kojima's 'Project Ogre' will be different, but not anytime soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Nov 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20114891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>kojima</category><category>konami</category><category>metal-gear</category><category>metal-gear-solid</category><category>metal-gear-solid-5</category><category>metal-gear-solid-hd-collection</category><category>metal-gear-solid-rising</category><category>project-ogre</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 26 Nov 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Kojima on MGS5: 'We'll probably have to make it at some point']]></title><link>http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/</guid><comments>http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/#comments</comments><description><![CDATA[<center>
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Last week, we <a href="http://www.joystiq.com/2011/11/17/tactical-espionage-announcement-kojima-working-on-metal-gear-so/">reported</a> that an Official PlayStation Magazine article revealed concrete plans for <em>Metal Gear Solid 5</em>, with Hideo Kojima at the helm. New quotes have emerged from the magazine that make the news seem a bit less ... solid.<br />
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Rather than boldly announcing that <em>MGS 5</em> is happening, Kojima told the magazine that "I think we'll probably have to make it at some point, but what that will be, we have no idea." And rather than taking on the director job right away Kojima is, as ever, trying to free himself from Metal Gear. "As far as my involvement in the project is concerned, [it] probably won't be as much as it was with <em>MGS1</em> - maybe I can do just one stage!" he said. Kojima told OPM that if he has other Kojima Productions staff make a game from the start, he won't have to step in to preserve his vision.<br />
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So the announcement no longer specifies a definite <em>Metal Gear Solid 5</em>, and no longer confirms Kojima directing it. We'll just have to go back to <em>assuming</em> both of those things.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/">Kojima on MGS5: 'We'll probably have to make it at some point'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Nov 2011 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20111316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>metal-gear-solid</category><category>metal-gear-solid-5</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 21 Nov 2011 14:10:00 EST</pubDate></item></channel></rss>