Posts tagged IGF-2013 
IGF design nominee Starseed Pilgrim lands on Steam on April 16
Starseed Pilgrim is preparing to colonize Steam on April 16 for PC, Mac and Linux, following its IGF 2013 nomination in Excellence in Design, developer Droqen tells Joystiq. All nominees in the IGF this year snagged some sweet Steam distribution deals: if Steam is Plymouth Rock, Starseed Pilgrim is...
Trespassing at the IGF awards: Cart Life dev directly after his big win
Half an hour after winning three IGF awards, including the $30,000 Seumas McNally Grand Prize, Cart Life developer Richard Hofmeier stepped backstage, stripped off his suspenders and over-the-shoulder gun holster, and said he wished his game would drop dead. "I want it to die, frankly," Hofmeier to...
IGF grand prize winner gives his booth away to 'Howling Dogs'
IGF Seumas McNally grand prize winner Richard Hofmeier, the man behind Cart Life, vandalized his own booth on the GDC show floor and handed it over to Porpentine, the developer behind text adventure Howling Dogs. Hofmeier hit up Porpentine on Twitter on Thursday morning, to kindly request he show H...
Lovers in a Dangerous Spacetime preview: Don't die alone
"Death may be a given, but at least you don't have to face it alone!" Despite the deeply morbid implications behind that statement from Lovers in a Dangerous Spacetime's description blurb, it perfectly belies the beauty of the game, an adorable neon micro-platformer about rescuing cuddly creatures ...
IGF 2013: And the awards go to... Cart Life!
The 2013 IGF awards have wrapped up at GDC in San Francisco, with Richard Hofmeier and Cart Life taking home the Seumas McNally Grand Prize of $30,000, the Nuovo Award for innovation, which snags $5,000, and the Excellence in Narrative award for $3,000. Cart Life is a simulation game about the hard...
How indie creature feature Incredipede stumbled onto Steam
In October, Incredipede developer Colin Northway introduced us to the Offspring Fling process of submitting an indie game to Steam: "Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam." Steam has since overhauled its submission process with Greenligh...
The Joystiq Indie Pitch: Back to Bed
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Klaus Petersen a...
140: A trippy rhythm platformer from Limbo's puzzle designer
There are lots of things worth knowing about 140. For one, it's a side project created by Playdead's Jeppe Carlsen, whose previous work includes creating the puzzles for the excellent Limbo. You might also like to know that it's an IGF nominee. Finally, you should know that 140 is going to be at G...
The Joystiq Indie Pitch: Kentucky Route Zero
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Jake Elliot and ...
Kentucky Route Zero's quasi-demo, Limits and Demonstrations, is free
Limits and Demonstrations offers a brief, introspective glimpse into the anomaly of IGF finalist Kentucky Route Zero, via a free download for Windows, Mac and Linux. Developer Cardboard Computer calls Limits and Demonstrations "not exactly a prequel but directly related to some upcoming stuff," alo...
