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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Manifesto Games web site sighting</title><link>http://www.joystiq.com/2006/08/28/manifesto-games-web-site-sighting/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/28/manifesto-games-web-site-sighting/</guid><comments>http://www.joystiq.com/2006/08/28/manifesto-games-web-site-sighting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/08/manifesto2.jpg" /><br />Longtime game developer and general roustabout <a href="http://www.costik.com">Greg Costikyan</a> sent a jolt through the industry when he <a href="http://www.joystiq.com/2005/09/30/interview-with-greg-costikyan-ceo-of-manifesto-games/">announced</a> Manifesto Games, a company dedicated to rewarding original, independent game ideas and getting around the narrow retail channels that keep them from gamers. After a months-long gestation process, the company is now well on its way with a <a href="http://www.manifestogames.com/">beta web site</a> highlighting and selling some of the brightest independent games on the market.<br /><br />The site is still a little rough around the edges,  but in return for registering and helping to troubleshoot, Manifesto is offering a free download of <a href="http://www.manifestogames.com/promo">Plasmaworm</a>, a game they appropriately describe as "Snake on acid." Here's wishing them the best in their mission to stir things up.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.manifestogames.com/>Read</a> | <a href="http://www.joystiq.com/2006/08/28/manifesto-games-web-site-sighting/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/660107/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/28/manifesto-games-web-site-sighting/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>costikyan</category><category>independent</category><category>indie</category><category>indie games</category><category>IndieGames</category><dc:creator>Kyle Orland</dc:creator><dc:date>2006-08-28T10:55:00+00:00</dc:date></item><item><title>Why there are no indie games (and why there should be)</title><link>http://www.joystiq.com/2006/05/28/why-there-are-no-indie-games-and-why-there-should-be/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/28/why-there-are-no-indie-games-and-why-there-should-be/</guid><comments>http://www.joystiq.com/2006/05/28/why-there-are-no-indie-games-and-why-there-should-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.slate.com/id/2142453/"><img width="225" vspace="4" hspace="4" height="221" border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/05/salon_indie_games.jpg" /></a>While there are indie game projects -- like that <a href="http://www.joystiq.com/2006/05/28/indy-returns-in-indie-adventure-game-fountain-of-youth/#comments">Indy</a> point-and-clicker I wrote about earlier -- the industry continues on a path towards longer development time and larger budgets making indie gaming, as we've come to know it, largely inviable.<br /><br />Luke O'Brien takes a look at the problem for <a href="http://www.slate.com/id/2142453/">Slate</a> and ponders why, when some of the industry's earliest blockbusters were the product of independent development (think <em>Ultima</em>, <em>Doom</em>, <em>Dune II</em>), independent development is the rare exception to the rule. While mainstream publishers rely on sequels and updates, certain factions (like Costikyan's Manifesto Games) are trying to bypass the system by selling their games online. <br /><br />One notable omission: episodic gaming. With companies like Telltale Games and Valve actively using technology to deliver their games directly to gamers and disrupt the publisher paradigm, O'Brien's piece didn't consider the effects of these (admittedly larger) independent developers. Can independent developers use technology to assume control from the major publishers, much like the early movie industry did? <br /><br />[Thanks, Andrew]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.slate.com/id/2142453/>Read</a> | <a href="http://www.joystiq.com/2006/05/28/why-there-are-no-indie-games-and-why-there-should-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/622387/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/05/28/why-there-are-no-indie-games-and-why-there-should-be/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Indie</category><category>Indie games</category><category>IndieGames</category><category>Slate</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-05-28T19:00:00+00:00</dc:date></item><item><title>GDC: Dar-win-ia a success at IGF</title><link>http://www.joystiq.com/2006/03/23/gdc-dar-win-ia-a-success-at-igf/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/23/gdc-dar-win-ia-a-success-at-igf/</guid><comments>http://www.joystiq.com/2006/03/23/gdc-dar-win-ia-a-success-at-igf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=8643"><img vspace="4" hspace="4" border="1" align="right"src="http://img.engadget.com/common/images/3060000000054193.jpg?0.30580372587329785" alt="" /></a>The results of the2006 <a href="http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/">Independent Games Festival</a> arein, and it's hats off to <ahref="http://www.joystiq.com/2006/02/01/best-of-the-best-2005-indie-scene-roundup/"><em>Darwinia</em></a>. Scooping theSeumas McNally Grand Prize as well as the awards for Innovation in Visual Art and Technical Excellence, this leavesBritish-based Introversion's <a href="http://www.joystiq.com/2005/12/23/let-s-play-global-thermonuclear-war/">nextgame</a> with a tough act to follow.<br /><br />Other winners at the festival were:<br /><em>Weird Worlds: Return toInfinite Space </em>(Innovation in Audio)<br /><em>Braid</em> (Innovation in Game Design)<br /><em>Dad 'n Me</em> (BestWeb Browser Game)<br /><em>Dodge That Anvil! </em>(Adult Swim Award)<br /><em>Dofus</em> (Audience Award)<br /><br />TheIGF also featured a modding competition for the first time, with four winners: <em>Dystopia</em> for Half-Life 2;<em>Last Man Standing Co-op</em> for Doom 3; <em>Rose of Eternity - Chapter 1 - The Coming</em> for Neverwinter Nightsand <em>Path of Vengeance</em> for UT2004.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=8643>Read</a> | <a href="http://www.joystiq.com/2006/03/23/gdc-dar-win-ia-a-success-at-igf/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/602101/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/03/23/gdc-dar-win-ia-a-success-at-igf/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>awards</category><category>darwinia</category><category>development</category><category>gdc</category><category>igf</category><category>independent games</category><category>IndependentGames</category><category>indie games</category><category>IndieGames</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-03-23T12:27:00+00:00</dc:date></item><item><title>Independent Games Festival finalists in-depth</title><link>http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/</guid><comments>http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://pc.gamespy.com/articles/695/695972p1.html"><img vspace="4" hspace="4" border="1" align="right"src="http://www.joystiq.com/media/2006/03/160306-igf.jpg" alt="" /></a>Gamespy has taken a detailed look at every oneof the <a href="http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/">Independent Games Festival</a>finalists, in advance of GDC next week where the awards ceremony will take place. If you've the time to go through thelist in its entirety, you might be surprised at the range of games that have been under your nose all along.<br /><br/>Gamasutra and GameDev.net have also been running <a href="http://www.igf.com/">interviews</a> with some of thecreators of these games, allowing interested players or designers to get a feel for the process of independent designand find out more about the games themselves. The <ahref="http://www.gamasutra.com/features/20060315/hong_01.shtml">latest Gamasutra interview</a> is with OminousDevelopment (behind game <em>Strange Attractors</em>); <a href="http://www.gamedev.net/">GameDev.net</a> posted six newinterviews yesterday.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://pc.gamespy.com/articles/695/695972p1.html>Read</a> | <a href="http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/600131/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gamespy</category><category>igf</category><category>independent games</category><category>IndependentGames</category><category>indie games</category><category>IndieGames</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-03-16T18:00:00+00:00</dc:date></item><item><title>Indie games finalists playable now</title><link>http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/</guid><comments>http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/misc/igf/main.html"><img vspace="4" hspace="4" border="1" align="top" alt=""src="http://img.engadget.com/common/images/3060000000057898.JPG?0.548821024622044" /></a><br />The <ahref="http://www.joystiq.com/2005/12/12/independent-games-festival-finalists-announced/">Independent Games Festivalfinalists</a> encompass a wide range of genres, ranging from MMO <em>Dofus</em> to simulation <em>Wildlife Tycoon</em>and perennial favourite <em>Darwinia</em>. Their fate is now in your hands--demos of all the finalists are availablefor download, and you can vote in the Audience's Award for your chosen game.<br /><br />According to Gamasutra, this isthe <a href="http://www.gamasutra.com/php-bin/news_index.php?story=8266">first time</a> many of these games have beenavailable for download. These demo offerings provide a good way to experience the range of creativity on offer, and ata killer price.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/misc/igf/main.html>Read</a> | <a href="http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/594054/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>darwinia</category><category>demos</category><category>gamespot</category><category>igf</category><category>independent games</category><category>IndependentGames</category><category>indie games</category><category>IndieGames</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-02-24T10:00:00+00:00</dc:date></item></channel></rss>