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Posts tagged Infernal-Engine

More pixels being patched into PS3 version of Ghostbusters

High-res HDMI captures: Ghostbusters (PS3) & Ghostbusters (Xbox 360) The PS3 version of Ghostbusters was largely criticized for its inferior performance compared to the Xbox 360 version. Developer Terminal Reality told Joystiq, "The PS3 version ... is softer due to the 'quincunx'...

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High Voltage licenses Infernal Engine for-ev-er

Talk about your long-term commitments. The Conduit developer High Voltage Software has just entered into a lifetime agreement with Terminal Reality to use the company's Infernal Engine (right, that's the one that makes Ghostbusters run). High Voltage hasn't really been a force on PS3 or 360 yet, so...

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Ghostbusters dev targeting more Infernal Engine licensees this year

Terminal Reality hopes other developers ain't afraid of licensing the studio's Infernal Engine to use on future projects. In fact, the Ghostbusters dev's VP of sales and marketing, Joe Kreiner, tells GI.biz that his goal is to secure "at least another half a dozen to a dozen within the next year,...

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Infernal Engine licensees will get Ghostbusters, in spirit

Terminal Reality, developer of Ghostbusters: The Video Game and the newly commercialized Infernal Engine which powers it, will be helping licensees ease into using the middleware by providing them the framework for Ghostbusters -- sans the Ghostbusters. VP Joe Kreiner explained the dea in an...

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Terminal Reality ain't afraid of licensing no middleware

The developers behind the upcoming PS3 and Xbox 360 versions of Ghostbusters: The Video Game have informed us that the engine driving the game, the Infernal Engine, is open for third-party licensing. In fact, Terminal Reality will be meeting behind closed doors to discuss licensing its tech with...

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