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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[First 007: Quantum of Solace intel declassified]]></title><link>http://www.joystiq.com/2008/06/03/first-007-quantum-of-solace-intel-declassified/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/first-007-quantum-of-solace-intel-declassified/</guid><comments>http://www.joystiq.com/2008/06/03/first-007-quantum-of-solace-intel-declassified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=190064"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bond_deets_head.jpg" alt="" /></a></div>
<a href="http://www.computerandvideogames.com/article.php?id=190064">CVG</a>'s sister publication, GamesMaster, got its hand (the other was holding a martini) on the latest <em>Bond</em> game,<em> </em><a href="http://www.joystiq.com/tag/quantum-of-solace"><em>James Bond 007: Quantum of Solace</em></a>. Previously confirmed to run on<a href="http://www.joystiq.com/tag/infinity-ward"> Infinity Ward</a>'s slick <a href="http://www.joystiq.com/tag/call-of-duty-4/"><em>Call of Duty 4</em></a> engine, it is said to combine scenes and settings from the upcoming (22nd!) <em>Bond</em> flick as well as the previous film in the franchise, <em>Casino Royale</em>. (GamesMaster confirms that one of them is the latter's thrilling "free running" opening sequence.) <br /><br />Gameplay is set to be a mix of first- and third-person action that sounds a lot like <a href="http://www.joystiq.com/tag/rainbow-six-vegas"><em>Rainbow Six Vegas</em></a>. The camera reportedly pulls out for a view of Bond when he sticks to cover, climbs ladders, climbs along ledges, and in other "cinematic" situations, such as stealthy button-timing based takedowns ... or, dare we suggest, for "interacting" with the Bond girls?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/03/first-007-quantum-of-solace-intel-declassified/">First 007: Quantum of Solace intel declassified</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jun 2008 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=190064>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/first-007-quantum-of-solace-intel-declassified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1214408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/03/first-007-quantum-of-solace-intel-declassified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>james-bond</category><category>jamesbond</category><category>PS3</category><category>quantum-of-solace</category><category>treyarch</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 03 Jun 2008 19:55:00 EST</pubDate></item><item><title><![CDATA[Science says: FPS players enjoy getting shot]]></title><link>http://www.joystiq.com/2008/02/25/science-says-fps-players-enjoy-getting-shot/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/science-says-fps-players-enjoy-getting-shot/</guid><comments>http://www.joystiq.com/2008/02/25/science-says-fps-players-enjoy-getting-shot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/masochism.jpg"  alt="" />Intuitively, winning at a video game should be more fun than losing, right? Thankfully, science is around to show us exactly how our intuition is totally wrong. According to a <a href="http://content.apa.org/journals/emo/8/1/114">study</a> in the February issue of science journal Emotion, "the wounding and death of the player's own character may increase some aspect of positive emotion."<br /><br />
<div align="left">The Helsinki-based study, which looked at 36 young-adults playing <em>James Bond 007: Nightfire</em>, found that getting hurt and killed in the game "elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity" -- in layman's terms, it made the players less anxious. Even more interestingly, the study found that "wounding and killing the opponent may elicit high-arousal negative affect (anxiety)."<br /></div>
<br />The study also found that students that scored higher on a common test for "psychoticism" experienced less anxiety when shooting opponents. So the next time you enjoy fragging an opponent in <em>Halo 3</em>, remember ... there is a <em>good chance you are psychotic!</em><br /><br />[Via <a href="http://www.gamecritics.com/fps-players-feel-better-after-dying-than-after-killing-others-say-researchers">GameCritics</a>. <a href="http://gallery.kadath.org/HunsOekaki/Hunsvotti_Masochism">Photo Credit</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/science-says-fps-players-enjoy-getting-shot/">Science says: FPS players enjoy getting shot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://content.apa.org/journals/emo/8/1/114>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/science-says-fps-players-enjoy-getting-shot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/science-says-fps-players-enjoy-getting-shot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emotion</category><category>helsinki</category><category>James Bond</category><category>JamesBond</category><category>Nightfire</category><category>science</category><category>science-says</category><category>study</category><category>violence</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 25 Feb 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Rumorang: Goldeneye coming to Xbox Live Arcade]]></title><link>http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://xboxevolved.e-mpire.com/article/No_Title/4272.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/goldeneyebox.jpg" /></a><br /></div>
Resting their cred on "very reliable sources" and evidence that they claim to have seen, Xbox Evolved is reporting that Nintendo 64 classic <em><a href="http://www.joystiq.com/tag/Goldeneye/">Goldeneye</a></em> will be coming to the Xbox Live Arcade shortly before Activision (the current 007 IP holder) releases their new James Bond title. The news comes (according to the site) after an agreement between Microsoft, Rareware, MGM Studios and Activision. XE says the game will feature new graphics and online multiplayer, and that other Rare games may be in the pipeline like <em>Banjo Kazooie </em>and <em>Perfect Dark</em>.<br /><br />OK, sounds great, but is it true? We have no evidence one way or the other, but we think it would at least make sense for all the parties. Microsoft gets more solid XBLA titles, Rare (which is owned by Microsoft) reminds people of the company's glory days and MGM gets more publicity for James Bond. As for Activision, well, we already know they're not above <a href="http://www.joystiq.com/2008/01/08/air-guitar-rocker-gets-guitar-hero-license/">pimping out a license for cash</a>. We'll keep you updated.<br /><br />[<strong>UPDATE</strong>: This looks like it <em>was</em> happening, but has been been <a href="http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/">put on hold</a>.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/">Rumorang: Goldeneye coming to Xbox Live Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxevolved.e-mpire.com/article/No_Title/4272.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1082231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/rumorang-goldeneye-coming-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>goldeneye</category><category>james-bond</category><category>jamesbond</category><category>microsoft</category><category>nintendo</category><category>rare</category><category>rareware</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 09 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Bizarre working on James Bond game]]></title><link>http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-james-bond-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-james-bond-game/</guid><comments>http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-james-bond-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3164847"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/astonmartinpgr42.jpg" /></a></div>
You know, up until a few years ago, James Bond games were big business. In fact, they were so hot that publishers actually created 007 plotlines (<em>Everything Or Nothing</em>, <em>Nightfire</em>) when movies weren't coming quickly enough. Sadly, since 2005's <em>From Russia With Love</em>, the series has sat stagnant, with the <a href="http://www.imdb.com/title/tt0381061/">best Bond film</a> in recent memory not even getting the video game treatment.<br />
<br />
Now though, it appears Ian Fleming's secret agent is staging a comeback, not only with a <a href="http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/">Treyarch-developed action game</a> but with a <a href="http://www.joystiq.com/2007/11/08/activision-doubles-up-007-projects/">previously-rumored second Bond project</a>, which <em>EGM</em> may have gotten the scoop on. The mag is reporting the rumor that <a href="http://www.joystiq.com/2007/09/26/activision-pockets-project-gotham-dev-bizarre-creations/">recently-acquired</a> Bizarre Creations is the dev behind the second project, a driving-heavy 007 outing. (If the idea sounds familiar, it should: EA took at stab at it in 2000 with the PSone's <em>007 Racing.) </em>We're not sure what we're more excited about: The fact that Bizarre could be working on a Bond game, or the welcome news that there's not going to be <em>another</em> street racing franchise cluttering up shelves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-james-bond-game/">Rumor: Bizarre working on James Bond game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3164847>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-james-bond-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/rumor-bizarre-working-on-james-bond-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre-creations</category><category>casino-royale</category><category>james-bond</category><category>james-bond-007-blood-stone</category><category>jamesbond</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 Dec 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Today's most recreated video: Goldeneye Live Action N64]]></title><link>http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/</guid><comments>http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/tyBSU60ZOqk" name="movie" />
<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/tyBSU60ZOqk"></embed></object> <br /> This is by no means new stuff, and might be old to some of you, but it's so darned good that we had to share it. Some people with a lot of time on their hands recreated <em>GoldenEye</em> in live-action goodness, complete with the score and sound effects from the game. That garage scene is FTW!<br /><br />While that whining alarm sound brought back too many nightmares, this really makes us want to drag the N64 out of storage and hook it up, just to play <em>GoldenEye</em> again. If Nintendo sticks this on the Virtual Console, it'll go through the roof.<br /><br />[Thanks, uakronkid]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/">Today's most recreated video: Goldeneye Live Action N64</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=tyBSU60ZOqk>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/todays-most-recreated-video-goldeneye-live-action-n64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GoldenEye</category><category>james Bond</category><category>JamesBond</category><category>live action</category><category>N64</category><category>Nintendo</category><category>Nintendo Wii</category><category>VC</category><category>Virtual Console</category><category>Wii</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 07 Mar 2007 00:01:00 EST</pubDate></item><item><title><![CDATA[Sony incentivizes Euro PS3 with Casino Royale Blu-ray]]></title><link>http://www.joystiq.com/2007/02/12/sony-incentivizes-euro-ps3-with-casino-royale-blu-ray/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/12/sony-incentivizes-euro-ps3-with-casino-royale-blu-ray/</guid><comments>http://www.joystiq.com/2007/02/12/sony-incentivizes-euro-ps3-with-casino-royale-blu-ray/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=22714"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/casino-royale.jpg" alt="" /></a>He's dashing, he's debonair and most importantly, he's packing a<em> very large gun</em>. Clearly, this is exactly the kind of man you need to persuade gamers to pick up a PlayStation 3 when it launches in Europe next month. His name is James Bond, and according to <a href="http://www.gamesindustry.biz/content_page.php?aid=22714">GamesIndustry.Biz</a>, his latest outing on Blu-ray will make its way to the first 500,000 gamers who register their consoles on the PlayStation Network.<br /><br />Sony's VP of brand and consumer marketing, Darren Carter, calls <em>Casino Royale</em> a "phenomenal incentive" for gamers to join the PS3's online service, no doubt drawing attention to the fact that it's a hell of a lot better than <em><a href="http://www.joystiq.com/2006/10/19/first-500k-ps3s-get-blu-ray-talladega-nights/">Talladega Nights</a></em>. Catch all the reckless driving, lustful double-crossing and unashamed Daniel Craig-ery on your European PS3 when it launches on March 23.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/12/sony-incentivizes-euro-ps3-with-casino-royale-blu-ray/">Sony incentivizes Euro PS3 with Casino Royale Blu-ray</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Feb 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=22714>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/sony-incentivizes-euro-ps3-with-casino-royale-blu-ray/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/sony-incentivizes-euro-ps3-with-casino-royale-blu-ray/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blu-ray</category><category>Casino Royale</category><category>CasinoRoyale</category><category>Euro PS3</category><category>EuroPs3</category><category>James Bond</category><category>JamesBond</category><category>PS3</category><category>PS3 launch</category><category>Ps3Launch</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 12 Feb 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Bond-inspired spy MMO next from SOE, codenamed "Vista"]]></title><link>http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/</guid><comments>http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.gamespot.com/news/6165552.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/spyvsspyback2back.jpg" alt="spy vs spy" /></a>Keynoting this year's D.I.C.E. Summit, Sony executive Yair Landau revealed the concept for SOE's forthcoming MMO: spies. The project, codenamed "Vista" because its been delayed (<em>har, har</em>), is being developed by SOE's Seattle studio, where supposedly the game is already running on live servers. Landau previewed a conceptual clip that showed off a third-person shooter set in Prague with all of the appropriate set pieces in place -- or at least the necessities: femme fatales and exotic rides. <br /><br />Landau clearly sees the new MMO as a descendant of the <em>James Bond</em> films -- fitting nicely with his shtick about adopting film genres into games -- choosing to preface the game's introduction with a <em>Casino Royale</em> trailer during his keynote. While spies have long been starring in their own games, there's an opportunity for SOE's project to further evolve the international espionage genre. Large-scale cooperative and PvP instances will obviously introduce some new dynamics, but toss in a <a target="_blank" href="http://www.joystiq.com/2006/12/18/ps3-will-see-user-created-experiences-next-year-says-harrison/">proposed <em>Second Life</em>-styled virtual network</a>, and suddenly Sony's giving players the ability generate their own content; making each player not only a 'James Bond,' but a 'Q,' capable of stuffing a laser cutter and remote detonator into an otherwise ordinary wristwatch. Of course, user-created content was not part of Landau's address, nor was a release date or platform.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/">Bond-inspired spy MMO next from SOE, codenamed "Vista"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Feb 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6165552.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/750550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/bond-inspired-spy-mmo-next-from-soe-codenamed-vista/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>D.I.C.E.</category><category>DICE</category><category>JamesBond</category><category>PC</category><category>PS3</category><category>SOE</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 08 Feb 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Nintendo holds key to franchise longevity, profitability]]></title><link>http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/</guid><comments>http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://news.independent.co.uk/world/science_technology/article2141636.ece"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/smbcroppedcover.jpg" alt="super mario" /></a>As <a href="http://www.joystiq.com/2007/01/10/japan-based-games-dominate-list-of-all-time-best-sellers/" target="_blank">noted earlier</a>, a list published by UK newspaper <em>The Independent</em> reveals what many already assume; Nintendo's <em>Mario</em> is the best-selling franchise of all time. Coupled with the second best-selling franchise <em>Pok&eacute;mon</em> (also a Nintendo property), the two series, which have sold a combined 348 million games worldwide, account for nearly 34% of the total sales of the top-twenty best-selling franchises; which include two additional Nintendo IPs ranked in the top ten, <span style="font-style: italic;">Donkey Kong</span> and <span style="font-style: italic;">Zelda</span>. So what's Nintendo's secret?<br /><br />Cross-culture appeal, spin-offs (e.g., racers, sports titles, puzzlers), brand saturation (e.g., apparel, card games, TV shows), and E-ratings all appear part of a profitable formula built for the long haul.<p><a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/" rel="bookmark">Continue reading <em>Nintendo holds key to franchise longevity, profitability</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/">Nintendo holds key to franchise longevity, profitability</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jan 2007 18:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.independent.co.uk/world/science_technology/article2141636.ece>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Crash Bandicoot</category><category>CrashBandicoot</category><category>Donkey Kong</category><category>DonkeyKong</category><category>Dragon Quest</category><category>DragonQuest</category><category>EA</category><category>Eidos</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Final Fantasy</category><category>FinalFantasy</category><category>Franchise</category><category>Gran Turismo</category><category>Grand Theft Auto</category><category>GrandTheftAuto</category><category>GranTurismo</category><category>GTA</category><category>James Bond</category><category>JamesBond</category><category>Legend of Zelda</category><category>LegendOfZelda</category><category>Lineage</category><category>Mario</category><category>Mega Man</category><category>MegaMan</category><category>Midway</category><category>Mortal Kombat</category><category>MortalKombat</category><category>NCsoft</category><category>Nintendo</category><category>Pokemon</category><category>Resident Evil</category><category>ResidentEvil</category><category>Rockstar</category><category>Sega</category><category>Sonic</category><category>Square Enix</category><category>SquareEnix</category><category>Street Fighter</category><category>StreetFighter</category><category>The Sims</category><category>TheSims</category><category>Tomb Raider</category><category>TombRaider</category><category>Zelda</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 10 Jan 2007 18:23:00 EST</pubDate></item><item><title><![CDATA[Goldeneye: Source beta released]]></title><link>http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/</guid><comments>http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://dev.goldeneyesource.com/wiki/index.php/Beta1_Mirrors"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/ge-source-cradle-level.jpg" alt="" /></a>The 22-man team working to modernize <em>Goldeneye 64 </em>with the Source Engine have given everyone the perfect Christmas gift: a public beta showing off the fruits of their labor. (It's just a step above <a href="http://www.joystiq.com/2005/12/25/goldeneye-source-alpha-released/">last year's</a> present, the alpha version.)<br /><br />The mod, which requires a <a href="http://dev.goldeneyesource.com/wiki/index.php/Installing_Client">Source-based game</a> to work, has already garnered much attention over the years for the level of detail in its stage design and weaponry. All information, including known bugs, can be found on the <a href="http://dev.goldeneyesource.com/wiki/index.php/Main_Page">developer Wiki</a>. Here are some suggestions, via the mod's <a href="http://www.goldeneyesource.com/">main website</a>, on how to stabilize the game:<br />
<ul>
    <li> Check for and download latest video card drivers</li>
    <li> A server with 10 people seems to work better</li>
    <li> Have the Base SDK installed</li>
    <li> Download the mod again on another mirror and reinstall the mod.</li>
    <li>Turn HDR off</li>
    <li> Turn shadow detail on low</li>
</ul>
A patch is being planned but no date has been determined.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/">Goldeneye: Source beta released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Dec 2006 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dev.goldeneyesource.com/wiki/index.php/Beta1_Mirrors>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/28/goldeneye-source-beta-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>golden eye</category><category>GoldenEye</category><category>half life</category><category>HalfLife</category><category>james bond</category><category>JamesBond</category><category>mod</category><category>PC</category><category>source</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 28 Dec 2006 12:25:00 EST</pubDate></item><item><title><![CDATA[Treyarch developing Bond game]]></title><link>http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/</guid><comments>http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/casino-royale.jpg" id="vimage_1" alt="" />Those already picturing the mesmerizing possibilities of an action/adventure set in the world of financial loans will have to face disappointment yet again, as <em>Ultimate Spider-Man</em> developer <a href="http://www.eurogamer.net/article.php?article_id=66074">Treyarch has been tapped</a> by Activision to create a game starring the <em>other</em> and recently less valuable Bond. James Bond. Likely based on the upcoming film franchise reboot, <em>Casino Royale</em>, the game is targeting next-generation platforms and the general consensus that Bond games aren't worth a (Money) penny.<br /><br />Having rescued the Bond license from the metallic hands that programmed <em>Goldeneye: Rogue Agent</em>, Activision will no doubt attempt to do right by Fleming fans if they wish to reap the rewards from their investment. Giving Treyarch the job seems like a good decision, certainly superior to that of placing a permanently disgruntled, blond man into the suave spy's shoes. Indeed, it seems preferable to place the gamer in those rocket-propelled shoes instead. Who wouldn't want to be a man of mystery (like, which STD does he have?) traipsing across the world, bedding foreign beauties and then killing said foreign beauties when they inevitably betray you? Also -- casino minigames!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/">Treyarch developing Bond game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jul 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=66074>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/643867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/treyarch-developing-bond-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>Activision</category><category>Blond Bond</category><category>BlondBond</category><category>Casino Royale</category><category>CasinoRoyale</category><category>FPS</category><category>Goldeneye</category><category>Ian Fleming</category><category>IanFleming</category><category>James Bond</category><category>JamesBond</category><category>PS3</category><category>Spider-Man</category><category>Treyarch</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 17 Jul 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[Goldeneye tested on 12 year-old, fails 'timeless' test]]></title><link>http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/</guid><comments>http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://addictedgeek.com/?p=133"><img vspace="4" hspace="4" border="1" align="right" alt="Goldeneye (N64)" id="vimage_1" src="http://www.joystiq.com/media/2006/06/goldeneye-n64-boxart.jpg" /></a>AddictedGeek.com recently dropped a N64, four controllers, and a copy of the much-beloved <em>Goldeneye</em> in front of a 12 year-old. Mind you, said 12 year-old, while a "confirmed geek," has never played a game that predates 2001. His entire gaming collection is firmly rooted in a high end PC, Xbox 360, and PS2.<br /><br />So what was this young upstart's reaction to what many of us consider a 'timeless classic?' Well, the little bastard panned it:<br /><em><br />"The single-player was one of the worst I have ever played ... I can see why it was so popular when it first came out, but nowadays very few aspects of the game stand out, and many more pull it back ... it wasn't long before we pulled out Halo 2."</em> (Kids these days...)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/">Goldeneye tested on 12 year-old, fails 'timeless' test</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jun 2006 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://addictedgeek.com/?p=133>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/29/goldeneye-tested-on-12-year-old-fails-timeless-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>geek</category><category>Goldeneye</category><category>James Bond</category><category>JamesBond</category><category>multiplayer</category><category>N64</category><category>Nintendo 64</category><category>Nintendo64</category><category>PC</category><category>PlayStation 2</category><category>Playstation2</category><category>PS2</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 29 Jun 2006 17:25:00 EST</pubDate></item><item><title><![CDATA[Video proof: FPS characters walk real funny]]></title><link>http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/</guid><comments>http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=RkjCQTEdrfU"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/goldeneye_spoof.jpg" /></a><br />You know how, in first person shooters, you're running all the time while observing the polygonal world down the barrel of a gun? Yeah, good times. As clear and undeniable proof that not only are video games not realistic but they're totally funny, we point you towards this <em>Goldeneye</em> spoof-video where our would be James Bond kicks his feet so high in the air, it reminds me of ... well, me in high school gym class I guess. <br /><br />Check out the <a href="http://www.youtube.com/watch?v=RkjCQTEdrfU">video</a> (embedded after the break) while I drown my high school memories in round after round of XBLA <em>UNO</em>. Who's the nerd now?<br /><br />[Via <a href="http://cathodetan.blogspot.com/2006/06/live-action-goldeneye-parody.html">Cathode Tan</a>]<p><a href="http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/" rel="bookmark">Continue reading <em>Video proof: FPS characters walk real funny</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/">Video proof: FPS characters walk real funny</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jun 2006 18:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=RkjCQTEdrfU>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/video-proof-fps-characters-walk-real-funny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Goldeneye</category><category>Humor</category><category>James Bond</category><category>JamesBond</category><category>Nintendo64</category><category>Rare</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 14 Jun 2006 18:05:00 EST</pubDate></item><item><title><![CDATA[Bond takes order from Activision, EA's out]]></title><link>http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/</guid><comments>http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/e3/e3story.html?sid=6148896"><img width="225" vspace="4" hspace="4" height="142"border="1" align="right" src="http://www.joystiq.com/media/2006/05/bondtoactivision_laser.jpg" alt="" /></a>As ofyesterday, our favorite secret-agent with a license to kill will be taking orders from somewhere else. Yup,<strike>M</strike> EA's out of the picture and number two publisher, Activision, will be handling the James Bondfranchise from now on. <em>"Who does number two work for?"<br /></em><br />EA has been chasing the success ofRare's 1997 N64 classic, <em>Goldeneye</em>; having secured the rights to the Bond franchise until 2009, EA has madefive Bond titles, none of which achieved <em>Goldeneye</em>'s level of success. When Sony bought MGM in 2004, thingsapparently went south (shades of the messy <em>Never Say Never Again</em> <ahref="http://en.wikipedia.org/wiki/Never_say_never_again">situation</a>). EA has since decided to give up the franchiseto "refocus on all-new games" allowing Activision to obtain the exclusive license to the franchise until 2014.<br /><br />Will Activision reinvigorate the Bond franchise while EA creates attractive, original titles? Never saynever.<br /><br />[Thanks to everyone that sent this one in]<br /><br />(Update: cleared up some confusing language.It's much better now.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/">Bond takes order from Activision, EA's out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 May 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/e3/e3story.html?sid=6148896>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/614893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/04/bond-takes-order-from-activision-eas-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>Activision</category><category>Bond</category><category>Electronic Arts</category><category>ElectronicArts</category><category>James Bond</category><category>JamesBond</category><category>MGM</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 04 May 2006 11:30:00 EST</pubDate></item></channel></rss>