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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Playing with age in Starbreeze's 'Brothers: A Tale of Two Sons']]></title><link>http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/</guid><comments>http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/"><img alt="Experimenting with Starbreeze's 'Brothers A Tale of Two Sons' with director Josef Fares" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brothers1.jpg" /></a></div>"Nobody knows how to make a game yet," says film director Josef Fares, quickly clarifying his statement isn't an attack on the industry but a suggestion that game creation shouldn't be a set science. "It's still a time where we're open to experimentation," the international director adds.<br /><br />Born in Lebanon, Fares grew up in Sweden where he became a director, but his next project pairs him with developer Starbreeze Games to create a game called <a href="http://www.joystiq.com/2012/09/27/starbreezes-p13-now-brothers-a-tale-of-two-sons/"><em>Brothers: A Tale of Two Sons</em></a> (formerly referred to as "P13" in Starbreeze's internal "project" numbering system). <em>Brothers</em> has been in development for a number of years, with Fares even working on a few of the game's prototypes before the team at Starbreeze locked down the Unreal-developed downloadable title for a 2013 release.<br /><br />The core feature of <em>Brothers</em> is, of course, the game's siblings. But Fares says he's fought off all suggestions by his fellow game makers that the characters should each be controlled by a separate player. Instead, he says, <em>Brothers</em> is designed to have both characters controlled by a single player in a very specifically designed campaign experience.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/">Brothers: A Tale of Two Sons (10/29/12)</a></strong></p><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395502"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395503"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo010_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395504"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo011_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395505"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brothers-a-tale-of-two-sons-10-29-12/#5395506"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/brotherstaleoftwo002_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/" rel="bookmark">Continue reading <em>Playing with age in Starbreeze's 'Brothers: A Tale of Two Sons'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/">Playing with age in Starbreeze's 'Brothers: A Tale of Two Sons'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Oct 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20340028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/30/playing-with-age-in-starbreezes-brothers-a-tale-of-two-sons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brothers</category><category>brothers-a-tale-of-two-sons</category><category>co-op</category><category>josef-fares</category><category>p13</category><category>playstation</category><category>preview</category><category>ps3</category><category>singleplayer</category><category>starbreeze</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 30 Oct 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[505 and Starbreeze teaming up for Payday 2 and P13 in 2013]]></title><link>http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/</guid><comments>http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/"><img alt="505 and Starbreeze teaming up for Payday 2 and P13 in 2013" data-src-height="245" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/paydaytheheist.jpg" /></a></div>Developer Starbreeze has revealed 505 Games will be its publishing partner for the upcoming sequel to the multiplayer-focused shooter, <em><a href="http://joystiq.com/game/payday-the-heist">Payday: The Heist</a>, </em>along with original intellectual property <em><a href="http://www.joystiq.com/game/p13">P13</a></em>, in development for the PSN, XBLA, and PC. Both games are planned for launch in 2013.<br /><br />Starbreeze, which was behind EA's recent <a href="http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/">attempt to reboot</a> the classic Syndicate series, acquired Payday alongside developer Overkill Studios <a href="http://www.joystiq.com/2012/04/19/starbreeze-attempting-acquisition-of-payday-the-heist-studio/">earlier this year</a>.<br /><br />Though <em>P13 </em>is still masked in secrecy, we know it will be a downloadable "action-adventure game" and that Starbreeze has partnered with Swedish film director <a href="http://en.wikipedia.org/wiki/Josef_Fares">Josef Fares</a> to help guide its "storyline, look and feel."<p><a href="http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/" rel="bookmark">Continue reading <em>505 and Starbreeze teaming up for Payday 2 and P13 in 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/">505 and Starbreeze teaming up for Payday 2 and P13 in 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2012 21:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20325761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/17/505-and-starbreeze-teaming-up-for-payday-2-and-p13-in-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>505-games</category><category>josef-fares</category><category>microsoft</category><category>overkill-studios</category><category>p13</category><category>payday-the-heist</category><category>pc</category><category>playstation</category><category>ps3</category><category>shooter</category><category>starbreeze</category><category>starbreeze-studios</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 17 Sep 2012 21:03:00 EST</pubDate></item><item><title><![CDATA[Starbreeze's 'P13' headed to XBLA, PSN, and PC]]></title><link>http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/</guid><comments>http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/makaelandjosefstarbreeze530pxheaderimg.jpg" /></a></div>Compared to other Swedish game development powerhouses - DICE, Avalanche, Massive - <a href="http://www.joystiq.com/game/syndicate"><em>Syndicate</em></a> developer Starbreeze keeps a lower profile. Having only released two projects in the last five years, Starbreeze isn't offering many consistent reminders that it still exists. Company president and CEO Mikael Nermark is aiming to change that, and his first two major projects are two games you probably haven't heard of: <em>P13</em> and <em>Cold Mercury</em>.<br /><br />"We're trying to build four independent core teams," Nermark told me in a phone interview earlier today. Beyond the existing teams at Starbreeze, the newly acquired Overkill Software wil serve as one of those four teams. So, four "core teams," four projects. We know Overkill is working on a sequel to last year's <a href="http://www.joystiq.com/game/payday-the-heist"><em>Payday: The Heist</em></a>, and we know that two other teams are working on <em>P13</em> and <em>Cold Mercury</em> (respectively), but that fourth team is a mystery.<br /><br />Nermark wouldn't budge on new details about <em>Cold Mercury</em>, but he told me that <em>P13</em> is currently "in the middle of production" and "it's going really well." The game is heading to Xbox Live Arcade, PlayStation Network, and PC. Starbreeze <a href="http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/">brought in an outside force</a> to take creative lead on the project: Swedish director Josef Fares.<br /><br />"He's one of the most or maybe the most famous movie directors in Sweden of all time. He's never done a game before, but he's an avid gamer and he loves games. So he actually left the movie industry and this guy is like having one of the top guys - this is the top guy in Sweden making movies. So he's actually working for us full-time," Nermark said. "To Swedes, this is like having a guy like Christopher Nolan working on the game on a daily basis."<p><a href="http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/" rel="bookmark">Continue reading <em>Starbreeze's 'P13' headed to XBLA, PSN, and PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/">Starbreeze's 'P13' headed to XBLA, PSN, and PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20220821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/20/starbreezes-p13-headed-to-xbla-psn-and-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cold-mercury</category><category>josef-fares</category><category>microsoft</category><category>mikael-nermark</category><category>overkill</category><category>overkill-software</category><category>p13</category><category>pc</category><category>playstation</category><category>ps3</category><category>starbreeze</category><category>starbreeze-studios</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 20 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Starbreeze concocting new IP with film director]]></title><link>http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/</guid><comments>http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/starbreezeceoandfares.jpg" vspace="4" /></a></div>
Starbreeze Studios, which has its hands full with the <em><a href="http://www.joystiq.com/2011/09/12/syndicate-reboot-finally-confirmed-by-ea-and-starbreeze-comin/">Syndicate</a></em> reboot, announced today that it is working on a new intellectual property. In collaboration with film director Josef Fares (pictured, right, with Starbreeze CEO Mikael Nermark) and The Story Lab AB, Starbreeze is currently developing the concept after being won over by a prototype. No release window was provided for the game.<br />
<br />
Starbreeze is known for <em>The Chronicles of Riddick</em> games and <em>The Darkness</em>. Fares is known in Sweden for movies like <em>Jalla! Jalla!, Kopps, Zozo</em> and other stuff that isn't available on Netflix.<p><a href="http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/" rel="bookmark">Continue reading <em>Starbreeze concocting new IP with film director</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/">Starbreeze concocting new IP with film director</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/starbreeze-concocting-new-ip-with-film-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Josef-Fares</category><category>starbreeze</category><category>starbreeze-studios</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 19 Sep 2011 10:35:00 EST</pubDate></item></channel></rss>