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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Xbox thief thwarted by community &amp; Live idiocy]]></title><link>http://www.joystiq.com/2008/03/26/xbox-thief-thwarted-by-community-and-live-idiocy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/26/xbox-thief-thwarted-by-community-and-live-idiocy/</guid><comments>http://www.joystiq.com/2008/03/26/xbox-thief-thwarted-by-community-and-live-idiocy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.theage.com.au/news/web/cyber-vigilantes-foil-gadget-thief/2008/03/26/1206207172792.html"><img width="225" vspace="4" hspace="4" height="337" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/jesse1andhishalo3xbox.jpg" alt="" /></a>This story is proof that karma and technology go together like chocolate syrup and vanilla ice-cream. <a href="http://blog.mcfearsome.com/2008/03/22/wow-your-a-moron/">Jesse McPherson</a>, a 26 year-old engineer from Philadelphia, was shocked to find his <em>Halo 3</em> edition Xbox 360, big-screen television and Apple G4 Powerbook stolen from his home upon returning from the recent <a href="http://www.joystiq.com/tag/SXSW/">SXSW</a> event. After dealing with local authorities, who seemed more interested in taste-testing donuts than helping, Jesse took the matter into his own hands to solve the crime.<br /><br />After booting up a new Xbox 360 Jesse was shocked to find threatening messages from Xbox Live user <a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=I+iRaNDoM+I">I iRandom I</a> claiming to be one of the perpetrators of the crime and demanded cash for the safe return of the Xbox console (coupled with ignorant NSFW language, of course!). After submitting his story to <a href="http://digg.com/xbox/WOW_You_re_a_MORON">digg</a>, which included an image of the second suspect in the theft that was taken from a local pawn shop's security monitor, Jesse was shocked to find over 7000 users had launched the event to the top of digg's main page.<br /><br />After a barrage of threatening messages to the admitted thief's account from random Xbox Live users and dialog with the brave thief's own mother (His mommy got involved? Ultimate bad-ass!), Jesse's Xbox 360 console was returned in working condition (the Powerbook was also returned on a separate occasion). What, you may ask, were the officers of Jesse's local precinct doing in the time he solved the crime? Who knows, but hopefully it was updating their resumes to include sloth as a major skill.
<p> </p>
<p>[via <a href="http://www.theage.com.au/news/web/cyber-vigilantes-foil-gadget-thief/2008/03/26/1206207172792.html">The Age</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/26/xbox-thief-thwarted-by-community-and-live-idiocy/">Xbox thief thwarted by community &amp; Live idiocy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Mar 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theage.com.au/news/web/cyber-vigilantes-foil-gadget-thief/2008/03/26/1206207172792.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/26/xbox-thief-thwarted-by-community-and-live-idiocy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1149321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/26/xbox-thief-thwarted-by-community-and-live-idiocy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>halo3</category><category>karma</category><category>stolen</category><category>xbox-live</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 26 Mar 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Readers pick best webcomic: Karma]]></title><link>http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/</guid><comments>http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/polls/" rel="tag">Polls</a></p><a href="http://madiart.blogspot.com/2007/12/karma.html"><img vspace="4" hspace="0" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/karma-police-225.jpg" /></a>There were no standout webcomics in this <a href="http://www.joystiq.com/2007/12/09/weekly-webcomic-wrapup-is-still-alive/">week's wrapup</a>, with almost everyone in a virtual tie (sorry, <a href="http://www.actiontrip.com/comics/at_comic240.phtml">ActionTrip</a>). <a href="http://madiart.blogspot.com/2007/12/karma.html"><em>MadiArt's</em></a> "Karma" managed to take first place, however, beating its closest competitor by a margin of 30 votes.<br /><br />Second place goes to <a href="http://www.duelinganalogs.com/?date=2007-12-04"><em>Dueling Analogs</em>,</a> 20 votes ahead of <em><a href="http://www.penny-arcade.com/comic/2007/12/03">Penny Arcade's</a> </em>sweeter, more subtle entry. Thanks to everyone who voted, and be sure to let us know of any game-related webcomics you stumble upon this week!<br /><br />[Image credit: <a href="http://flickr.com/photos/imperialdoughnut/5987602/">Imperial Doughnut</a>]<p><a href="http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/" rel="bookmark">Continue reading <em>Readers pick best webcomic: Karma</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/">Readers pick best webcomic: Karma</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://madiart.blogspot.com/2007/12/karma.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/readers-pick-best-webcomic-karma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>karma</category><category>madiart</category><category>webcomic</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 11 Dec 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Phoenix Wright: Justice For All translation is just fine]]></title><link>http://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/</guid><comments>http://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://blog.wired.com/games/2006/10/phoenix_wright_.html#more"><img vspace="4" hspace="4" border="0" align="middle" alt="lawl." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/phoenix.jpg" /></a><br />According to some recent <a href="http://blog.wired.com/games/2006/10/phoenix_wright_.html#more">import impressions</a> of the newly-remade-for-the-DS <em>Gyakutan Saiban 2</em> (that's <em>Phoenix Wright 2: Justice For All</em> over here in America), the English translation stored on the Japanese cart seems to be the official translation that will be used here in North America. One of the biggest draws of the game was its extremely well-written and localized script, so many importers were wary that the English option from Japan would be a hack job of pain, suffering, and <a href="http://www.engrish.com/">Engrish</a>.<br /><br />Worry not! The importer assures us that the writing is as goofy and hilarious as the original, so go ahead and import this sucker, qualm-free. He does mention a few rather glaring typos (which will certainly be fixed before American release), but if you can handle such trivial annoyances, than you can get your gavel on months before the rest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/">Phoenix Wright: Justice For All translation is just fine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Oct 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2006/10/phoenix_wright_.html#more>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/691421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>All</category><category>Edgeworth</category><category>Fey</category><category>Import</category><category>Japan</category><category>Justice</category><category>Karma</category><category>Localization</category><category>Maya</category><category>Phoenix</category><category>Script</category><category>Translation</category><category>Typo</category><category>Wright</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 26 Oct 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[A non-violent first person Hindu shooter using the Unreal engine?]]></title><link>http://www.joystiq.com/2006/10/18/a-non-violent-first-person-hindu-shooter-using-the-unreal-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/18/a-non-violent-first-person-hindu-shooter-using-the-unreal-engine/</guid><comments>http://www.joystiq.com/2006/10/18/a-non-violent-first-person-hindu-shooter-using-the-unreal-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.escapistmagazine.com/issue/66/8"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/hinduchakras.jpg" /></a>Escapist Magazine has posted a fascinating article detailing the attempts of an heir to a furniture fortune, and graduate students from the Maharishi University of Management in Fairfield, Iowa to create a non-violent first person Hindu shooter.<br /><br />It sounds crazy at first, but when you look at the actual thought and effort that went into the game, it isn't that dissimilar from today's RPGs -- "We had Vedic abilities: astrology, Ayurvedic healing, breathing (meditation), herbalism, Gandharva Veda music, architecture (which let you purify demonic areas) and yagyas (rituals). During the game, you could acquire the siddhis of clairvoyance, levitation, invisibility, shrinking and strength. Your aim was to achieve pure consciousness by cleansing your six chakras in ascending order. But your current karma (depicted as a gray pall over your character's silhouette), if it covered any chakras, prevented you from cleansing them. So you had to remove karma by completing quests before you could purify yourself."<br /><br />The only way to actually win the game would have been to complete it without harming or killing any other living creature. You could die and be reincarnated in a number of different forms like a human, a pig, a dog, or a worm -- but whatever form you came back as would limit the way in which you could interact with other characters in the game. <br /><br />They had licensed the Unreal Warfare engine for use in the game, but eventually things began to fall apart because the graphics looked sub-par, and the producer had to face the facts that the development was beyond the team's ability to create.<br /><br />Still, at least they tried to do something new that wasn't another standard shooter clone and featured some true innovation. It's refreshing when someone takes a risk every now and then and puts something truly unique on the map.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/18/a-non-violent-first-person-hindu-shooter-using-the-unreal-engine/">A non-violent first person Hindu shooter using the Unreal engine?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Oct 2006 15:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/issue/66/8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/18/a-non-violent-first-person-hindu-shooter-using-the-unreal-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/686628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/18/a-non-violent-first-person-hindu-shooter-using-the-unreal-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>Hindu</category><category>India</category><category>karma</category><category>reincarnation</category><category>religion</category><category>RPG</category><category>Unreal</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 18 Oct 2006 15:58:00 EST</pubDate></item></channel></rss>