Killzone2 posts (Subscribe to this feed)
Killzone 2 out February 2009
Killzone 2, LittleBigPlanet, Resistance 2, gets UK release window
Great. Now, we just need to wait for SCEA to give us the heads up on these games and their release dates over here across the Atlantic. Hopefully, North American dates won't be any different. If these games do continue on schedule and actually get released by Fall, then it's safe to say that PS3 owners will be very happy gamers indeed.
[Via Joystiq]
Counting Rupees: The year of the PS3

Apparently, 2008 is the year of the PS3. After what most consider a very shaky first year, the media is abuzz with a comeback for the company that was once king of consoles. EGM's March issue proudly proclaims on its cover that it's "The Revenge of the PS3". EDGE's December issue was entitled "The Empire Strikes Back" and even Joystiq's PS3 Fanboy has given us 10 reasons why the PS3 is back in the swing of things. Some analysts have proclaimed that the PS3 will do at least as well as the 360 in 2008, and others have the PS3 edging out the 360 by 2010 or even the Wii by 2011. Clearly, everyone is pointing to 2008 being a turning point of sorts for the Cell-powered beast. But is it actually true?
Let's focus on, at least initially, Sony's battle against the 360. Certainly, the PS3 has a lot of things going for it. Blu-ray has officially won the next-gen DVD war; upcoming games, such as Metal Gear Solid 4, Killzone 2, and LittleBigPlanet show tremendous potential; and it has seemingly found a price point that people are willing to pay (as they did originally for the 360). In the US, at least so far this year, Sony has managed to outsell the 360 according to January and February NPD figures. But will it be enough?
Rumor: Killzone 2 and LittleBigPlanet coming Fall 2008
We're holding out hope that these new schedules for big black's two potential killer apps are pure conjecture, but considering Three Speech's partnership with Sony, we're guessing that they know something that we don't; like, for instance, which dark, secret pastes give Phil Harrison's dome its intoxicating sheen.
[Via 1UP]
Killzone 2 dev admits screenshots 'touched up'
Guerrilla QA manager Seb Downie joined the discussion on the PlayStation Forums, admitting, "[The screenshots] are only the tiniest bit touched up ... there was a little bit of colour-correction done and some minor polish, but nothing major." The comparison image above, also posted in the discussion (via PSU), seems to corroborate Downie's admission, revealing sharper colors and deeper contrasts in the 'doctored' screen on the right (effects that seem within the limits of standard display settings; i.e., a television could be capable of displaying both the dull and stylized versions of this scene by tinkering with its display settings). Also, the "original" version of the image is a frame snagged directly from video, so it's subject to a certain amount of blurring that's not necessarily an accurate depiction of gameplay frozen in that instant. In any case, how can a screenshot ever tell the truth? Downie concludes that Killzone 2 simply "looks better in motion."
Blu-ray or bust says Killzone producer
Killzone 2 producer Steven Ter Heide and Guerrilla Games managing director Herman Hulst would be out of jobs if it weren't for the PS3 and Blu-ray. In an interview with Official PlayStation Magazine UK, Heide and Hulst tag team to deliver major props for their system of choice, all while bashing a certain competing console.
"We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts", producer Heide explains. And with graphics like those seen in this 25 minute video, there's little doubt that he isn't just speaking the company line.
Continuing on about Killzone 2's Blu-ray dependency, Hulst adds, "Blu-ray isn't important for watching movies; we need it for making games". Something tells us that a few companies beg to differ.
Do you want to see 25 minutes of Killzone 2?
...OK, so this is admittedly more of a making-of segment, with a developer explaining some of the tools that Guerrila Games has at its disposal to create the game. But if you're starved for Killzone 2 content, we imagine that you're not going to be too picky.
[Via PS3F]
Guerilla Games interrogated on all things Killzone 2

- The politically correct term for the release date right now is "2008".
- While the demo is pretty awesome, it's just one level. Incomplete, at that, with no streaming technology implemented yet.
- There will be an online beta at some point (no time soon, we're sure) but there will also be links to the official Killzone website and integration into Home to keep us busy until that time comes.
- After the infamous 2005 trailer, GG was pretty unsure of if they could actually pull off those graphics, but the recent amount of press for the true game has bolstered their belief that they have, in fact, come quite close to that original trailer and are very proud of that. We are too!
- No word yet on user-generated content.
- They refuse to compare their game to Halo 3 because the two games are just that -- two games. They're different in play style and artistic direction. They feel it's more important to improve on what was lackluster in the first Killzone than try to "beat" some other game.
25 minutes of Killzone 2 to satisfy your curiosity
It's a gigantic Killzone 2 developer walk-through! The above video is incredibly long, as you could have probably deduced from our subject line -- about 25 minutes. You get a little more backstory into the game, but the real impressive part of this alpha build footage is the freezing of the camera and getting to check out the level the same way the devs get to look at it. This isn't really a gameplay demo, but more of a showing of what's behind the curtain and we greatly appreciate it. We can't wait to see this game get further along production, possibly to the point of a demo. That would be swell, Guerrila Games! If you really dig this video, you can download it and show it off to your friends if you'd like.
Lean and peek at this new Killzone footage
Straight from Leipzig, the developers at Guerrilla demonstrated some of the gameplay features of the highly anticipated PS3 first person shooter, Killzone 2. While the game is mostly known for its graphics technology, gamers should be most curious about the way the game plays. Certainly, is the gameplay as advanced as the way it looks? Watch this new footage to see the cover and aiming system in work in this new video.
Creating the Killzone look with deferred rendering

Those with technical know-how will appreciate the Develop presentation the team delivered, which goes into some intricate detail about how much SPU power is being used by the game. Even with already-impressive results, the team has a long way to go. In fact, there are still "a lot of features planned," such as: ambient occlusion, contact shadows, shadows on transparent geometry, more efficient anti-aliasing, and dynamic radiosity.
[Thanks, sheppy!]
Read - Presentation (in PDF form)
BBC hails Killzone 2 as the most immersive experience ever

Not everything was rosy, though. The BBC criticized the incomplete build, stating the "game mechanics of the level I saw are not particularly innovative," and that overall "Killzone 2 is an archetypal shooter - a futuristic action title that draws on the symbolism of World War II to create a sense of familiarity." Throwing grenades still needs some work, and the hyper-realistic violence will probably spark more debate about the worn-out violence-in-videogames stance. We don't really care -- we just want to get our hands on this game!
Game Critics reward Killzone 2 for graphics, Guerrila devs blush

About all that hype and expectation, Hulst commented that while the 2005 E3 trailer was ambitious, it remained achievable. They fully intend to live up to the promise of the original trailer and will work on the game until they feel it's ready for the public. Since they got an award that only playable games should have been considered for, we also think they're moving on the right track. The final product will undoubtedly look far superior to even the demo we saw at E3 this year.
Dying for some more Killzone 2 footage?
Killzone 2 versus Killzone 2: video comparison
With an uneasy hand, we present the collapsing of the universe: GameVideos' Killzone 2 comparison. The original CGI fest going toe-to-toe with the real deal. It's not entirely fair, however, as the real time video tends to feature the marines flying around for too long, but that won't stop the endless debates.
[Update - For those who just can't get enough, GameTrailers also released a comparison of their own, in high-def no less.]















