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Infogrames confirms rejected SCi attempted purchase


And playing the part of the jilted lover in today's episode of As The Game Industry Turns is Infogrames, as the company confirmed that while it recently offered to purchase Eidos-owner SCi, the Atari-parent saw its bid turned aside "at this stage."

The timing of the news is particularly interesting, given that SCi last week said that it had rejected an unspecified acquisition offer, though it remains unknown if the publisher was talking about Infogrames or some other mystery suitor. Not long after, SCi accepted a £60 million investment from Warner Bros. as part of what it called a strategic relationship.

We know how you feel Infogrames (or is it Atari?). You put yourself out there, and you're vulnerable. But thankfully, it's not as if you don't have options.

Joystiq interview: Crystal Dynamics' Lindstrom talks Tomb Raider: Underworld


There are not many developers who can boast having given rise to both a vampiric anti-hero and an anthropomorphic lizard, but over the last three years San Francisco-based developer Crystal Dynamics has become more well known as the studio that single-handedly breathed new life into the dying franchise that was Tomb Raider and its top-heavy icon Lara Croft.

2006's Tomb Raider: Legend took the series that Core Design had unceremoniously driven into the ground and reminded us all why we fell in love with the franchise a decade prior. And for those still left unconvinced, Crystal Dynamics revisited the 1996 original a year later with Tomb Raider: Anniversary, demonstrating that anything Core could do, they could do better.

Now the studio is at it again, this time taking Lara Croft on a new adventure in Tomb Raider: Underworld. Currently in development for multiple platforms, the game marks the eighth outing for the series, and while the game was recently pushed out from its previously expected third quarter 2008 release until the following quarter, creative director Eric Lindstrom told us that when it comes to this project -- "quality" is the team's ultimate deadline. We recently spoke with Lindstrom on the game, and he opened up to us about the project, how he feels it measures up to Naughty Dog's Uncharted, and why he finds next-gen development troubling.

Hit the jump for the complete interview.

Gallery: Tomb Raider Underworld

Continue reading Joystiq interview: Crystal Dynamics' Lindstrom talks Tomb Raider: Underworld

IGN takes a look at Tomb Raider Underworld


Lady Croft may be the first true comeback kid in gaming with a return to form in recent years in Tomb Raider Legend and Tomb Raider Anniversary. IGN got its hands on a demo of Lara's latest adventure in Tomb Raider Underworld and it appears the series will continue its upward trend.

A pre-alpha build of Underworld showed enemy AI actually going for cover and using squad tactics instead of just suicidally staying in the open to get picked off (which doesn't sound like much, but it's revolutionary for the series). Lara has also been given new melee abilities, including the use of a pole to whack jaguars and send them scampering. Not riddling creatures with bullets should make the animal rights people happy.

Check it out and prepare yourself for the inevitable question, "Who is the cooler tomb raider? Ms. Lara Croft or Mr. Nathan Drake?"

SCi pulls out of buyout talks, stock plunges following Tomb Raider delay


Eidos owner SCi has been on the hunt for a potential suitor for some time, reportedly having batted its eyelashes at everyone from Midway and Vivendi to Time Warner and even some mysterious outfit in China, with none showing enough interest to sign their name across the dotted line. However, after having been given the cold shoulder by Ubisoft last October, the British firm has finally gotten the hint and moved on, stating that it had not received any formal offers within the requested timeframe.

What this means to you and I is that it may be some time before we see another major release branded with the Eidos logo, as SCi confirmed that it has pushed out the recently revealed Tomb Raider: Underworld until the fourth quarter of 2008, along with three other unspecified titles. The company also announced plans to bring Lara Croft's latest escapade to the DS, Wii and PS2, in addition to the previously known versions for the PC, PS3, and Xbox 360.

Way to be strong, SCi, but you might not want to look at your stock this morning. Following the firm's decision to go it alone, SCi's stock hit "rock bottom," and according to a new Bloomberg report, suffered its biggest plummet in more than 18 years, falling some 61 percent after SCi admitted that the aforementioned delays will likely result in an operating loss for 2008 and that the company may need to look to outside parties for the money to stay afloat. Of course, with SCi's share price now swimming with the fishes, we wouldn't be too surprised if another company now swooped in and bought up SCi and its properties at bargain basement prices. You hear that EA? Someone is singing your song.

Tomb Raider: Anniversary now on Xbox Live Marketplace


Lara Croft's superb re-quel, Tomb Raider: Anniversary, has finally clambered onto the Xbox Live Marketplace after being unearthed in June and delayed from an initial September release. If you missed it on the PlayStation 2, the PSP, the PC or even the Xbox 360 (in ancient disc format), now's your chance to relive the iconic grave robber's best adventure in the form of two downloadable chunks. The catch, of course, is that it functions as Tomb Raider: Legend DLC and will require you to have that disc handy.

Each half of the game will set you back roughly 1.5GB in bandwidth and 1,200 MS Points ($15) -- in combination, that puts it on par with the PS2 version and $10 beneath the disc-based Xbox 360 version. If this still isn't the opportune moment to explore Lara's treasure-laden crevices, you still have the hands-on Wii version to try out (it's out in the UK too this December).

Gametap's 'Re\Visioned' animated series concludes first season


Concluding with Jim Lee's take on Lara Croft, "A Complicated Woman," the first season of Gametap's animated "Re\Visioned" series is now available in its entirety on the download service. Aside from the rather annoying use of a backslash in the title, the show's first ten-episode stint was marked by several interpretations of the Tomb Raider heroine from artists such as Peter Chung, Michael Stackpole and Warren Ellis.

Gametap has also announced a partnership with The Hero Initiative -- a non-profit organization helping out comic book creators -- that will see a second six-episode season of Re\Visioned released in December. The focus is to be placed on the "golden age" of Activision, with stylized takes on Kaboom, Pressure Cooker and Pitfall promised from writers like Mark Waid (Flash, Kingdom Come, Legion of Superheroes), John Ostrander (X-Men, Punisher, Star Wars Republic) and Paul Jenkins (Spectacular Spider-Man, Incredible Hulk, Civil War: Front Line).

Anatomy of a disaster: Tomb Raider: Angel of Darkness


Next-Gen is running a piece from Edge Magazine about how Tomb Raider: The Angel of Darkness went so terribly wrong. Angel of Darkness was the last Lara Croft game created by developer Core before publisher Eidos said to hell with them and gave Croft duties to Crystal Dynamics (who have yet to disappoint).

The piece starts with just how awful Angel of Darkness was, but things really get moving with an anecdote of Core Design's co-founder, Jeremy Heath-Smith, cursing through the game's opening level at a buyers' conference. The story ends with most of Core's staff leaving due to management issues and Eidos taking Lara away. Angel of Darkness is a case study on how a franchise can be run into the ground and yet still find redemption in the hands of another.

Retailers list 360's Tomb Raider Anniversary for Oct. 23 release


If numerous online retailers are to be believed, the Xbox 360 version of Tomb Raider: Anniversary is set to arrive in the US next week on October 23rd. "But wait," you rudely interject, "wasn't there another version for that console?" Indeed, you quite clearly recall that Eidos announced its intention to digitally distribute Lara Croft assets -- that would be the game split into five separate episodes -- on the Xbox Live marketplace. The online chunks, functioning as add-ons to Tomb Raider: Legend, would amount to 2400 MS Points ($30) in total, a good $10 cheaper than the price retailers are currently appending to the standalone disc.

As the online episodes were initially scheduled for release in September, it inescapably follows that they've been delayed. The question is, "Until when?" While Eidos assures us that they're still in the pipeline, it's "still confirming dates for both versions and will release information on this asap." We'll keep you informed if and when we receive this mysterious asap containing the information.

Ubisoft brushes SCi, Lara Croft aside


Look SCi, Ubisoft wanted me to tell you that they really just want to be friends. Sure, you both had some laughs, and there was a time when things might have even gotten serious, but Ubi has moved on, and really, you should too.

What's all this about? Well it turns out that despite last month being linked to possibly purchasing Edios and Lara Croft parent SCi, French-based developer/publisher Ubisoft has now lost interest in any potential deal, with a spokesperson telling Reuters that the company "has no intention of making an offer for SCI-Eidos." Ubisoft was one of a handful of firms that had been reportedly looking at SCi as a possible acquisition, with other companies including current SCi shareholder Time Warner, as well as Electronic Arts and an unspecified Chinese firm, so it will be interesting to see how all this shakes out as we wait to see just where Lara Croft will call home. Until then, keep your chin up Lara. As they say, there's other fish in the sea.

Finally, Lara Croft papercraft!


Making Link out of paper or spending an afternoon crafting Quake characters is all well and good, but why choose Link when you can sculpt a curvy female forms such as Lara Croft's? Ninjatoes spent grueling hours studying every inch of Lara's polygonal body and has made a papercraft worthy of our attention. With 116 parts, this ain't no paper hat project, so if you want Lara, you'll have to work for her.

[Via PaperKraft]

The B[ack]log: Happy Anniversary, Miss Croft


Jacqueline Natla is quite obviously the villain in Tomb Raider: Anniversary. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the Crystal Dynamics remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though.

"My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters, Lara Croft. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..."

Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case. Tomb Raider: Anniversary is indeed a game you've played before, at least if you had the good sense to play Tomb Raider at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set Anniversary apart from the groundbreaking effort by Core Design, but beneath those layers lies the same game with the same ideals. Either Tomb Raider was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.

Continue reading The B[ack]log: Happy Anniversary, Miss Croft

Minnie Driver to voice animated Lara Croft


We have a very serious question regarding this particular news item. What happens when you put Minnie Driver into a Mini Cooper S? Would the unusual occurrence of a famous Driver becoming a Mini driver release an unstoppable explosion of meta-energy, forcing the entire universe to infinitely collapse in on itself? We're not sure if anybody has tested this theory, but the more likely outcome would be Ms. Minnie running us over for childishly poking fun at her name and wasting an entire paragraph before talking about her latest role.

Ahem.

The gist of it, you see, is that GameTap's upcoming ReVision animated series, which initially chronicles the adventures of one Lara Croft, is set to become a star vehicle of sorts for Minnie Driver. Reuters reports the actress and occasional singer will lend her voice to Tomb Raider's gun-toting heroine for ten episodes, the first three of which will come from Aeon Flux alum, Peter Chung. Further episodes will have other artists interpreting the iconic action archaeologist, while future seasons of ReVision will delve into other characters and games.

[Via Tomb Raider Chronicles]

Lara Croft opens women-only beach in Italy


No, we're not quite sure we understand the purpose of a female-only beach either, but experience has taught us that it's never a good strategy to question the wisdom of a woman wielding two guns. Doubly so if said woman happens to be one famous for destroying dinosaurs and gallivanting through graves, Lara Croft. The action archaeologist and Tomb Raider star, here represented by non-polygonal human model Karima Adebibe (she's the one with the big guns), opened Italy's first women-only beach in Riccione, "an exclusive resort near Rimini on the east coast" as Gamertag Radio reminds us.

Though you may have briefly interpreted the presence of Lara's scantily-clad posse as proof that the next Tomb Raider game would be "Pikmin with babes," the ladies were in fact there to compete in "Miss Muretto," a beauty contest coinciding with the opening (or closing if you're a guy) of "Pink Beach." Don't worry, we're sure there's a nearby lookout point that's ideal for surveying Italy's finest beaches. If being a pervert isn't your thing, there's always the superb Tomb Raider: Anniversary to keep you occupied indoors.

GameTap expanding free play to 40 titles by month's end

GameTap just let us know that near the end of this month they'll be moving up their free play service from 30 games (which currently has Tomb Raider: Legend) to 40 games. They also have the Lara Croft animated series going on beginning in July and hopefully full Mac support by the end of summer.

As for their regular subscription service, they added five new games today:
  • Psychonauts
  • King of Fighters 97
  • Golden Axe: The Duel
  • Art of Fighting 3
  • Metal Slug 3
If you haven't tried the excellent Tomb Raider: Anniversary yet, GameTap is probably the cheapest option in which to play it -- next to outright stealing.

Croft's Anniversary gains Steam

Lara's throwing her big Anniversary bash and it looks like every conceivable outlet who can sell or run the game is invited to the party. We've got typical retail, GameTap and now Steam is in there too. Everyone into the pool on June 5 for Tomb Raider: Anniversary. Just make sure you take a buddy, because you might drown from all the people crowded in there.

We can't help but wonder if this is the nature of things to come. This is the first explicit moment of a trifecta release. Retail, digital distribution (Steam) and subscription service distribution (GameTap). That's just for PC. The PS2 and PSP editions come in their standard box at retail format. We still find it strange that the game still hasn't been announced for the Xbox 360. If it gets announced for XBLA, that's it, we'll have officially entered a new era of game distribution.

[Via Press Release]

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