Posts with tag LaraCroft
by Jason Dobson Apr 28th 2008 8:45PM
Filed under: Business
And playing the part of the jilted lover in today's episode of As The Game Industry Turns is Infogrames, as the company confirmed that while it recently offered to purchase Eidos-owner SCi, the Atari-parent saw its bid turned aside "at this stage."
The timing of the news is particularly interesting, given that SCi last week said that it had
rejected an unspecified acquisition offer, though it remains unknown if the publisher was talking about Infogrames or some other mystery suitor. Not long after, SCi
accepted a £60 million investment from Warner Bros. as part of what it called a strategic relationship.
We know how you feel Infogrames (
or is it Atari?). You put yourself out there, and you're vulnerable. But thankfully, it's not as if you don't
have options.
by Jason Dobson Feb 29th 2008 7:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Interviews
There are not many developers who can boast having given rise to both a
vampiric anti-hero and an
anthropomorphic lizard, but over the last three years San Francisco-based developer Crystal Dynamics has become more well known as the studio that single-handedly breathed new life into the dying franchise that was
Tomb Raider and its top-heavy icon
Lara Croft.
2006's
Tomb Raider: Legend took the series that Core Design had unceremoniously driven into the ground and reminded us all why we fell in love with the franchise a decade prior. And for those still left unconvinced, Crystal Dynamics revisited the 1996 original a year later with
Tomb Raider: Anniversary, demonstrating that anything Core could do, they could do
better.
Now the studio is at it again, this time taking Lara Croft on a new adventure in
Tomb Raider: Underworld. Currently in development for multiple platforms, the game marks the
eighth outing for the series, and while the game was
recently pushed out from its previously expected third quarter 2008 release until the following quarter, creative director Eric Lindstrom told us that when it comes to this project -- "quality" is the team's ultimate deadline. We recently spoke with Lindstrom on the game, and he opened up to us about the project, how he feels it measures up to Naughty Dog's
Uncharted, and why he finds next-gen development troubling.
Hit the jump for the complete interview.
Continue reading Joystiq interview: Crystal Dynamics' Lindstrom talks Tomb Raider: Underworld
by Alexander Sliwinski Feb 1st 2008 3:00AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure
Lady Croft may be the first true comeback kid in gaming with a return to form in recent years in
Tomb Raider Legend and
Tomb Raider Anniversary.
IGN got its hands on a demo of Lara's latest adventure in
Tomb Raider Underworld and it appears the series will continue its upward trend.
A pre-alpha build of
Underworld showed enemy AI actually going for cover and using squad tactics instead of just suicidally staying in the open to get picked off (which doesn't sound like much, but it's revolutionary for the series). Lara has also been given new melee abilities, including the use of a pole to whack jaguars and send them scampering. Not riddling creatures with bullets should make the animal rights people happy.
Check it out and prepare yourself for the inevitable question, "Who is the cooler tomb raider? Ms. Lara Croft or
Mr. Nathan Drake?"
by Jason Dobson Jan 11th 2008 10:15AM
Filed under: Nintendo DS, PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Action, Adventure, Business
Eidos owner SCi has been on the hunt for a potential suitor for some time,
reportedly having batted its eyelashes at everyone from Midway and Vivendi to Time Warner and even some mysterious outfit in China, with none showing enough interest to sign their name across the dotted line. However, after having been
given the cold shoulder by Ubisoft last October, the British firm has finally
gotten the hint and moved on, stating that it had not received any formal offers within the requested timeframe.
What this means to you and I is that it may be some time before we see another major release branded with the Eidos logo, as SCi confirmed that it has pushed out the
recently revealed Tomb Raider: Underworld until the fourth quarter of 2008, along with three other unspecified titles. The company also announced plans to bring Lara Croft's latest escapade to the DS, Wii and PS2, in addition to the previously known versions for the PC, PS3, and Xbox 360.
Way to be strong, SCi, but you might not want to look at your stock this morning. Following the firm's decision to
go it alone, SCi's stock hit "rock bottom," and according to
a new Bloomberg report, suffered its biggest plummet in more than 18 years, falling some 61 percent after SCi admitted that the aforementioned delays will likely result in an operating loss for 2008 and that the company may need to look to outside parties for the money to stay afloat. Of course, with SCi's share price now swimming with the fishes, we wouldn't be too surprised if another company now swooped in and bought up SCi and its properties at bargain basement prices. You hear that EA?
Someone is singing your song.
by Ludwig Kietzmann Nov 23rd 2007 2:00PM
Filed under: Microsoft Xbox 360, Action, Adventure
Lara Croft's superb re-quel,
Tomb Raider: Anniversary, has finally
clambered onto the Xbox Live Marketplace after being unearthed in
June and delayed from an initial
September release. If you missed it on the PlayStation 2, the PSP, the PC or even the Xbox 360 (in ancient disc format), now's your chance to relive the iconic grave robber's best adventure in the form of two downloadable chunks. The catch, of course, is that it functions as
Tomb Raider: Legend DLC and will require you to have that disc handy.
Each half of the game will set you back roughly 1.5GB in bandwidth and 1,200 MS Points ($15) -- in combination, that puts it on par with the PS2 version and $10 beneath the disc-based Xbox 360 version. If this still isn't the opportune moment to explore Lara's treasure-laden crevices, you still have
the hands-on Wii version to try out (it's out in the UK too
this December).
by Ludwig Kietzmann Nov 13th 2007 9:15PM
Filed under: Culture, PC
Concluding with
Jim Lee's take on Lara Croft, "A Complicated Woman," the first season of
Gametap's animated "
Re\Visioned" series is
now available in its entirety on the download service. Aside from the rather annoying use of a backslash in the title, the show's first ten-episode stint was marked by several
interpretations of the
Tomb Raider heroine from artists such as Peter Chung, Michael Stackpole and Warren Ellis.
Gametap has also announced a partnership with The Hero Initiative -- a non-profit organization helping out comic book creators -- that will see a second six-episode season of Re\Visioned released in December. The focus is to be placed on the "golden age" of Activision, with stylized takes on
Kaboom,
Pressure Cooker and
Pitfall promised from writers like Mark Waid (Flash, Kingdom Come, Legion of Superheroes), John Ostrander (X-Men, Punisher, Star Wars Republic) and Paul Jenkins (Spectacular Spider-Man, Incredible Hulk, Civil War: Front Line).
by Alexander Sliwinski Nov 9th 2007 9:58AM
Filed under: Culture, Sony PlayStation 2, Action, Adventure, Business
Next-Gen is running a piece from Edge Magazine about how
Tomb Raider: The Angel of Darkness went so terribly wrong.
Angel of Darkness was the last Lara Croft game created by developer Core before publisher Eidos said to hell with them and gave Croft duties to Crystal Dynamics (
who have yet to disappoint).
The piece starts with just how awful
Angel of Darkness was, but things really get moving with an anecdote of Core Design's co-founder, Jeremy Heath-Smith, cursing through the game's opening level at a buyers' conference. The story ends with most of Core's staff leaving due to management issues and Eidos taking Lara away.
Angel of Darkness is a case study on how a franchise can be run into the ground and yet still find
redemption in the hands of another.
by Ludwig Kietzmann Oct 16th 2007 11:30PM
Filed under: Microsoft Xbox 360, Action, Adventure
If numerous online retailers are to be believed, the Xbox 360 version of
Tomb Raider: Anniversary is set to arrive in the US next week on October 23rd. "But wait," you rudely interject, "wasn't there
another version for that console?" Indeed, you quite clearly recall that Eidos
announced its intention to digitally distribute
Lara Croft assets -- that would be the game split into five separate episodes -- on the Xbox Live marketplace. The online chunks, functioning as add-ons to
Tomb Raider: Legend, would amount to 2400 MS Points ($30) in total, a good $10 cheaper than the price retailers are currently appending to the standalone disc.
As the online episodes were initially scheduled for release in September, it inescapably follows that they've been delayed. The question is, "Until when?" While Eidos assures us that they're still in the pipeline, it's "still confirming dates for both versions and will release information on this asap." We'll keep you informed if and when we receive this mysterious
asap containing the information.
by Jason Dobson Oct 11th 2007 5:30PM
Filed under: Business
Look SCi, Ubisoft wanted me to tell you that they really just
want to be friends. Sure, you both had some laughs, and there was a time when things might have even
gotten serious, but Ubi has moved on, and really, you should too.
What's all this about? Well it turns out that despite
last month being linked to possibly purchasing Edios and Lara Croft parent SCi, French-based developer/publisher Ubisoft has now lost interest in any potential deal, with a spokesperson telling Reuters that the company "has no intention of making an offer for SCI-Eidos." Ubisoft was one of a handful of firms that had been reportedly looking at SCi as a possible acquisition, with other companies including current SCi shareholder Time Warner, as well as Electronic Arts and an unspecified Chinese firm, so it will be interesting to see how all this shakes out as we wait to see just where Lara Croft will call home. Until then, keep your chin up Lara. As they say,
there's other fish in the sea.
by John Bardinelli Jul 24th 2007 10:15AM
Filed under: Culture
Making
Link out of paper or spending an afternoon
crafting Quake characters is all well and good, but why choose Link when you can sculpt a curvy female forms such as Lara Croft's? Ninjatoes spent grueling hours studying every inch of Lara's polygonal body and has made a papercraft worthy of our attention. With 116 parts, this ain't no paper hat project, so if
you want Lara, you'll have to work for her.
[Via
PaperKraft]
by Ludwig Kietzmann Jul 4th 2007 3:15PM
Filed under: Features, PC, Sony PlayStation 2, Nintendo Wii, Microsoft Xbox 360, Adventure
Jacqueline Natla is quite obviously the villain in
Tomb Raider: Anniversary. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the
Crystal Dynamics remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though.
"My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters,
Lara Croft. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..."
Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case.
Tomb Raider: Anniversary is indeed a game you've played before, at least if you had the good sense to play
Tomb Raider at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set
Anniversary apart from the groundbreaking effort by
Core Design, but beneath those layers lies the same game with the same ideals. Either
Tomb Raider was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.
Continue reading The B[ack]log: Happy Anniversary, Miss Croft
by Ludwig Kietzmann Jul 3rd 2007 4:45PM
Filed under: Culture, Adventure
We have a
very serious question regarding this particular news item. What happens when you put Minnie Driver into a Mini Cooper S? Would the unusual occurrence of a famous Driver becoming a Mini driver release an unstoppable explosion of meta-energy, forcing the entire universe to infinitely collapse in on itself? We're not sure if anybody has tested this theory, but the more likely outcome would be Ms. Minnie running us over for childishly poking fun at her name and wasting an entire paragraph before talking about her latest role.
Ahem.
The gist of it, you see, is that
GameTap's upcoming
ReVision animated series, which initially chronicles the adventures of one
Lara Croft, is set to become a star vehicle of sorts for Minnie Driver.
Reuters reports the actress and occasional singer will lend her voice to
Tomb Raider's gun-toting heroine for ten episodes, the first three of which will come from
Aeon Flux alum, Peter Chung. Further episodes will have other artists interpreting the iconic action archaeologist, while future seasons of ReVision will delve into other characters and games.
[Via
Tomb Raider Chronicles]
by Ludwig Kietzmann Jun 27th 2007 2:25PM
Filed under: Culture, Adventure, Fashion
No, we're not quite sure
we understand the purpose of a female-only beach either, but experience has taught us that it's never a good strategy to question the wisdom of a woman wielding two guns. Doubly so if said woman happens to be one famous for destroying dinosaurs and gallivanting through graves,
Lara Croft. The action archaeologist and
Tomb Raider star, here represented by non-polygonal human model
Karima Adebibe (she's the one with the big guns), opened Italy's first women-only beach in Riccione, "an exclusive resort near Rimini on the east coast" as
Gamertag Radio reminds us.
Though you may have briefly interpreted the presence of Lara's scantily-clad posse as proof that the next
Tomb Raider game would be "
Pikmin with babes," the ladies were in fact there to compete in "Miss Muretto," a beauty contest coinciding with the opening (or
closing if you're a guy) of "Pink Beach." Don't worry, we're sure there's a nearby lookout point that's ideal for surveying Italy's finest beaches. If being a
pervert isn't your thing, there's always the superb
Tomb Raider: Anniversary to keep you occupied indoors.
by Alexander Sliwinski Jun 14th 2007 3:25PM
Filed under: PC
GameTap just let us know that near the end of this month they'll be moving up their
free play service from 30 games (which currently has
Tomb Raider: Legend) to 40 games. They also have the
Lara Croft animated series going on beginning in July and hopefully
full Mac support by the end of summer.
As for their regular subscription service, they added five new games today:
- Psychonauts
- King of Fighters 97
- Golden Axe: The Duel
- Art of Fighting 3
- Metal Slug 3
If you haven't tried the
excellent Tomb Raider: Anniversary yet, GameTap is probably the cheapest option in which to play it -- next to outright stealing.
by Alexander Sliwinski May 29th 2007 11:40PM
Filed under: PC, Action, Adventure

Lara's throwing her big
Anniversary bash and it looks like every conceivable outlet who can sell or run the game is invited to the party. We've got typical retail,
GameTap and now Steam is in there too. Everyone
into the pool on June 5 for
Tomb Raider: Anniversary. Just make sure you take a buddy, because you might drown from all the people crowded in there.
We can't help but wonder if this is the nature of things to come. This is the first explicit moment of a trifecta release. Retail, digital distribution (Steam) and subscription service distribution (GameTap). That's just for PC. The PS2 and PSP editions come in their standard box at retail format. We still find it strange that the game still hasn't been announced for the Xbox 360. If it gets announced for XBLA, that's it, we'll have officially entered a new era of game distribution.
[Via Press Release]
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