Liveblog: PS3 Fanboy live at PlayStation Day 2008
The best of WoW Insider: February 19-26, 2008

News
- GDC08: Live form Rob Pardo's talk about Blizzard's approach to MMOs
The Senior VP of game design lays out what the big plan is for Blizzard's biggest game. - PTR Notes: Patch note watch 2/20
New buffs and nerfs continue to drop from the Public Test Realm as Blizzard gets the next patch ready to go live. - 2.4 PvP sets gold and rep requirements
What you'll need to do to get what you want. - Meet Lord Ahune
Blizzard is also updating the Midsummer Fire Festival, and so here's the new Headless Horseman -- epics for everyone! - Thrall gets a new Big Brother: US government wants to search for terrorists on WoW
Could Bin Laden be hiding in Elwynn Forest?
- What does the Warlock Lifetap nerf mean?
Lifetap got taken down a notch, but why is everyone up in arms about it? - Breakfast Topic: Heroic PuGs from hell
Everyone's been in a group like this, but being in a Heroic makes it even worse. - Know Your Lore: The story of the Burning Crusade
The expansion's lore is going to get wrapped up in the next patch, so here's what you need to know before we all go see the ending. - Dress yourself up completely in Badge Loot
Got Heroic Badges? Now you can gear yourself all out. - Hybrid Theory: What's a hybrid v2.0
Our column on hybrid classes returns with a new writer and a new outlook on what it means to step across lines in the RPG class trinity.
GDC08: Joystiq live at the IGF and GDCA awards

6:37 pm PT -- Lights fade, clouded scene gets up. Someone from Mega64 thanks everyone for attending IGF until it cuts into a metal music explosion. "Do not get up" We're pretty sure it's a play on the Aqua Teen Hunger Force movie Introduction. Simon Carless and Jamil Moledina takes the stage.
6:38 pm PT -- "The show will be televised on national television" He means G4TV -- close enough, we suppose. Introducing the folks from developer Flashbang. A round of applause for the indie developers, the "heart and soul" of the industry.
Continue reading GDC08: Joystiq live at the IGF and GDCA awards
Joystiq live from the Microsoft GDC keynote

10:23 am PT -- A friendly announcer asks us turn off all cellphones and electronic devices. Hmm, yeah, we're not convinced that's something you want to say to an army of laptop-wielding nerds.
10:26 am PT -- Loud James Bond music blasts us from the stage. Obviously, we now expect John Schappert to descend from the ceiling.
10:27 am PT -- It will be "greatly appreciated" if we turn off our electronic devices. Somehow, we suspect our readers won't share that sentiment if we comply.
10:29 am PT -- Jamil Moledina steps onto the stage and welcomes us (he's polite!) "Change is the heart of opportunity in the games industry," he says. "The old boundaries of gamer, developer, technology and social technology are starting to shimmer."
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Austin GDC: Live at the Minho Kim keynote

Joystiq live at Ubisoft's E3 07 press conference

10:44AM PDT - Yves Guillmot CEO of Ubisoft, gets up and says he believes the market to grow 50%.
10:49AM PDT - Tony Keys, VP of Marketing talks about games for everyone. Talks about Petz. Announces dolpins.
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Joystiq live at THQ's E3 07 press conference

Continue reading Joystiq live at THQ's E3 07 press conference
Joystiq live at the Take Two E3 07 press conference

8:18AM PDT - More late arrivals. "Haven't they heard of LA traffic?" a disgruntled media attendee wonders.

8:25AM PDT - "Sorry everyone, the press conference is full." So what did we RSVP for? Apparently not a seat ...
8:29AM PDT - Thanks to the valiant and courageous efforts of 2K's Director of Public Relations, Marcelyn Ditter, we managed to quietly slide in (but we felt guilty for abandoning our patiently waiting colleagues). Sure enough, there aren't any seats, so we've grabbed some floor ... and we're off: All-Pro Football was developed to satisfy the demand of fans who thought 2K's football video games were the best games out there.
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Joystiq live at the Konami E3 07 press conference

5:51PM - The press conference has yet to begin. We have front row seats to see if we can catch anything big.
5:53PM - Mark Franklin joins the stage. He introduces Anthony Krause, VP of marketing. He's hyping "exclusive" announcements for the conference today.
5:56PM - "Today we're announcing two new DDR titles." Wait ... didn't we already cover this?
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Joystiq live at the Midway E3 07 Press Conference

Continue reading Joystiq live at the Midway E3 07 Press Conference
Joystiq live from Activision's E3 2007 press conference

3:34PM PDT: We'll be seeing Call of Duty 4: Modern Warfare, Tony Hawk Proving Ground, Spider-Man Friend or Foe, and (of course) Guitar Hero III. Their fall lineup also includes The Bee Movie Game and Quake Wars: Enemy Territory (console releases!). Uh oh, Jamie Kennedy is back on stage. We're just gonna plug our ears. "Neversoft? Wasn't that the first name for Viagra?" A Neversoft developer on Tony Hawk: Proving Ground takes the stage, and explains what there is to prove. "You're an up and coming skater in Philly." (Editor note: Illadelph!)
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Engadget & Joystiq live from Microsoft's E3 2007 keynote


Continue reading Engadget & Joystiq live from Microsoft's E3 2007 keynote
Joystiq and Engadget live at Nintendo's 2007 GDC keynote

10:08 a.m.: More Daft Punk, just like yesterday's Sony keynote -- only this time, it's the original. Perhaps it's a subtle allusion how Nintendo and Sony view each other -- old-school originality vs. technically proficient remixing. Yes, we went there.
10:20 a.m.: A GDC helper, um, person informs us to make more efficient use of our seating positions. "The place is going to be packed," he says. People nod right before averting their eyes from the garish green shirt he's wearing.
10:25 a.m.: People continue to pour in and fill up the cheap seats. Luckily, prestigious press people like us get reserved space up front. Suckers!

Continue reading Joystiq and Engadget live at Nintendo's 2007 GDC keynote
Joystiq and Engadget live at Sony's 2007 GDC keynote
10:30 a.m.: We've taken our seats, but the press is still milling about. Coldplay is playing over the sound system, a PlayStation logo is on the screen, and giant props from the just-announced-this-morning LittleBigPlanet flank both sides of the massive screen.
10:32 a.m.: On the left side of the stage there's a large tree--pretty much life-size--that looks like it's made out of a glob of clay, the right side has a gear rotating, about the same size as the tree. Is it a water wheel? Colored lights glaze across the ceiling in maroon, greens, and blues.
10:33 a.m.: The room fits about 5,000 people, it will be full. A many-iterations removed remix of an LCD Soundsystem song is playing
Continue reading Joystiq and Engadget live at Sony's 2007 GDC keynote
Liveblogging Microsoft's "The Evolution of RPG Development" panel

4:35pm PT - Keighley starts by asking these RPG icons what the difference is between older and newer RPGs, and how they've evolved.
Sakaguchi: The graphics allow for players to see the true emotion behind the character.
Molyneux: RPGs are the first game I ever played, Wizardry on the Apple. I lost my first girlfriend to it. The graphics have changed. It's not simple and is much more significant, though the structure has not changed. There have been some evolutions but they're still recognizable back then and now. There are opportunities for changes. "I don't know who's going to do it."
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