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Video: New Lumines Live! DLC on display


The next pack of downloadable content for Lumines Live! is being previewed over at GameTrailers and is also available in HD. It shows 5 or so seconds of each skin in what's being dubbed the "SOS Charity Campaign Pack". It will be released on June 27th, and will set you back 350 MS points, but at least you know that it's going towards a good cause. Would you be down with some more content for Lumines, or are you a little wary of Q Entertainment's take on micro-transactions?

Download new Lumines Live! content, save the world


Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child for monstrous microtransactions. If you still feel that way, look away before we discuss two new downloadable content packs, one of which is designed to save the Earth.

Q Entertainment has announced that purchases of the SOS Charity Campaign Pack made between June 27th and July 17th will go towards climate protection organizations and causes. A remix of "Heavenly Star", the embarrassingly catchy tune by Japanese group Genki Rockets, is included in the pack as a celebration of the group's upcoming appearance at Al Gore's Live Earth musical event. If you haven't heard the song yet, consider that Lumines and Rez designer Tetsuya Mizuguchi came up with it as an answer to the question, "What kind of song would a 17-year old girl from outer space who has never landed on Earth sing to those living on Earth?"

For 350 MS Points (a rather awkward $4 and 37 and a half cents), you'll also receive "House66" by Sugiurumn, "Cosmic Humming" by Muku and the excellent "4x4 Bricks" by Techriders. Joining the SOS Charity Campaign pack on June 27th is the Booster Pack, more suited to those happy to sit in front of the TV and rearrange squares while the world outside melts. The Booster Pack contains 20 additional skins and features a "must-see" collaboration between Lumines, "Bloomy Girls" and Japanese "visual artist/musician" Masakatsu Takagi. It'll set you back 600 MS Points, or $7.50 in your pre-apocalyptic Earth money.

[via Q Entertainment press release]

Rumor: Every Extend Extra Extreme Extricated in August for $10


In concluding a rather positive preview of rhythmically exploding retina melter, Every Extend Extra Extreme, IGN seems to casually pin down the game's release window and pricing. Article author, Douglass C. Perry, writes that Q? Entertainment's next Xbox Live Arcade game will be in one piece "and cost about $10, or 800 Microsoft points" when it arrives this summer, "probably August."

When queried about this information, a Microsoft spokesperson couldn't determine its exact origin, offering that "Microsoft hasn't announced anything about the title at all, other than it exists." Though it seems possible that Q? Entertainment simply informed IGN directly, prefacing the information with words like "about" and "probably" seems to indicate that nobody really knows for sure. Mizuguchi fans looking forward to the more Extreme version of Every Extend Extra will have to extend their patience just a bit more.

Lumines Live add-on packs now available


This morning the Lumines Live add-on packs are available from the XBLM. Last week we found out that these all new add-ons would not only be coming, but would be discounted for a month. The VS CPU Pack and Puzzle/Mission Pack are only 100 Microsoft Points (originally priced at 300) and the Heavenly Star Skin is free (regular price 150). Remember, these prices are only good until February 21st when the original prices will go in effect. Need more info? Head on over to Xbox.com for all the add-on details.

New Lumines Live! content out next Wednesday


When Lumines Live! emerged in October of last year, it ran headlong into a pack of outraged gamers who felt that the game's fragmented content and costs introduced an unwelcome element to the Xbox Live Marketplace -- a roving pickpocket you bump into between fruit stalls. New downloadable content is a touchy subject then, but it appears that next week's Live! offerings are a bit less backward and a bit less, well ... Evil!

Three new packs will be available this coming Wednesday, the first of which contains the Heavenly Star skin. Perhaps the fact that it will be free to Gold subscribers until February 21 is to be interpreted as a sign of atonement. The other two, namely the VS CPU pack and the Puzzle/Mission pack fill up the gaping holes in the base download, each costing a not entirely outrageous 100 points ($1.25) each. That lasts until February 21, after which the price goes up to a thoroughly questionable 300 points ($3.75).

Why raise the price after a month? The Gamerscore Blog labels these as "special promotional prices," which really just comes across as a temporary and thinly-veiled apology cringed out by the marketing department. So, why retract the apology then? The quest for more money seems tied to the obvious answer, but that's only if you felt that Lumines Live! got microtransactions completely wrong in the first place. All things considered, the game makes for a balanced example of what's wrong and what's right in the world of pint-sized payments:

Continued →

Cheap Lumines content arrives next week


How many MS Points does it take to say, "I'm sorry?" Any 360 gamer worth his or her salt will remember the Great Lumines Catastrophe of '06. Allow us to explain ... no, there is too much. Let us sum up: Lumines Live launched on Xbox Live Arcade for 1200 points. The catch here is that the 1200 point purchase did not get you the full game. There were myriad reasons for this (stay under the 50MB limit, etc...) but the end result was that we were expected to pay for things like Vs. CPU mode and an expanded Puzzle mode and more skins for the solo mode. After the already large asking price, many felt insulted or even outraged. Well, kiddies, it looks like MS and Q? were listening, as new Lumines content arrives next Wednesday, and it's cheap! There are three pieces of content arriving next week. The first is a new video skin called Heavenly Star (sounds familiar) which will be free to Xbox Live Gold Members. The second is the Vs. CPU pack that will be available for 100 points. The third is the Puzzle/Mission pack which will also cost 100 points. These promotional prices are to be offered between January 24 and February 21. After February 21, the two content packs will cost 300 points, and we're not really sure what happens to the Heavenly Star video (presumably it will disappear or cost points).

A tip of the hat to MS and Q? entertainment for heeding our call and slashing these prices. Will you grab this content now that it will be available at a discounted price?

Heavenly Star: From Lumines II to iTunes

Q Entertainment recently announced that Heavenly Star, an original song from the recently released Lumines II, is now available on the iTunes Music Store in the U.S. and Japan. What's more, five remixes of the song will be coming to Apple's download service soon, and the song and video will be available as part of the "Heavenly Star Pack" for the Xbox 360's Lumines Live in January. Because, really, who doesn't enjoy paying more for content that should have been in the original game. Cheap gamers who want to sample the Miziguchi-produced song and video without paying can check it out below.

Hopefully this announcement will open the floodgates and lead to a wide variety of original game music being made legally available through simple download instead of expensive import. We'd personally love to see some OSTs for Super Mario Bros., Final Fantasy and DDR, thrown up on iTunes. Until then, I guess there's always OCRemix. What game soundtracks would you like made available on iTunes?

[Via GameSetWatch]

Continued →

Light and Lumines

True story: I'm a Lumines newb and a conscious sucker for Microsoft's evil pricing strategy for this game. Last night I was just about to unlock the first time attack achievement when the power went out, plunging my once luminous abode into inky darkness. Because life just isn't bearable without electronic entertainment (Even in a blackout, I can't stomach the load times on a PSP) I had to leave the house immediately. Luckily the lights came on this morning, and I erased my 30 blocks. What's your record for the 1 minute time attack?

What are you playing: FINISH HIM edition

Another Friday, another edition of -- say it with me now - "What are you playing?" Personally, I've been playing a lot of Xbox Live Arcade lately. All these titles in the last month or so, it feels like an embarrassment of riches. So, this weekend, I'll be playing UMK3, DOOM, Lumines (yeah, I can't help it), and even getting some achievements for Cloning Clyde. I may sprinkle in some LEGO Star Wars II and some Enchanted Arms, too.

On a side note, I don't know how many of you have gotten Ultimate Mortal Kombat 3, but I had forgotten how incredibly cheap the AI is. It's terrible. It's not just cheap, it's the kind of cheap programming that allows CPU players to cut corners that human players can't. For instance, computers can skip frames of animation so that they can react faster -- like jump kicking you even though you started your jump kick first, etc. It's maddening. And, for the record, Shao Kahn may be the cheapest boss ever.

How about all of you? Hmmmm? What will you be playing this weekend?

Lumines II to feature all content from Live

Do we have a grudge against the Xbox 360 version of Lumines? Well, probably. Gamers were shocked to discover that the game they had purchased for $15 was merely a glorified demo: it would cost another $7.50 to get the "Advance Pack," which includes 22 more skins. Throw in the Artist, Mission and VS CPU Packs, and you're already paying more than you would for the PSP version of the game. Oh, and you're still getting less than was the PSP version offers: "all the skins in Lumines Live will be in Lumines II - plus more" (emphasis added). According to Siliconera, there will be 60 skins in Lumines II, which outnumbers Live's number of skins by a whopping 26. No matter how you look at it, Lumines Live is a total rip-off.

Lumines Live pricing change planned?


The guys at Xboxic obtained this promising message from Xbox Customer Support:

Thanks for contacting XBOX Customer Support,

Luminous Live is known to have some issues regarding unsatisfactory in it's download. Please wait until Monday to see wether we have any updates regarding this issue. Do not download or purchase anything else that has to be dealt with Luminous Live. Until then, feel free to contact us via telephone for any updates of this issue and what we can offer you.
For any questions regarding this issue, please contact Xbox customer support on http://www.xbox.com/support/contact/

Thanks for time and support,

XBOX customer service team.

This communique raises a series of intriguing questions?:

1. Will Microsoft lower, or otherwise alter, the much-hated pricing structure for Luminous, or rather Lumines Live? The unusual step of instructing consumers not to buy an XBLA game indicates that they will.

2. If so, will MS reimburse the unlucky saps who alread shelled out for the "complete" game in its current usurious form?

3. Is grammatical English just too much to ask of a certain percentage of the Xbox Customer Service Team?

Our Lumines Live! micro-rant

We know, it seems like all the news is about Lumines lately. It'll subside, we promise. Until then, however, we have to put in our two cents on a hot topic. No doubt you've read some of the reports about Lumines Live! and it's evil downloadable content. Either that, or you've discovered it yourself after clearing one round of Vs. CPU mode. We all knew that there was an "Advance" pack coming, but if you were under the impression that the "Advance" pack would make your game complete, you're wrong. Three times wrong. We think it's time for a rant.

Continued →

And the Lumines Live winner is...

It's that time. Time to announce the winner of our Lumines Live! contest. We received a digital ton of entries, some good, and some not so good. Some of them were clever, and some not so clever. Find out who we picked and see some honorable mentions after the break.

Continued →

Lumines, you have (control) issues


360 Fanboy reader, Franky Digital, whipped up a little Lumines comic this week (you never told us you had a webcomic!). Follow the read link to see the punchline. It brings up a good point though: is anybody out there having issues controlling Lumines Live? We haven't played it extensively yet, but the d-pad certainly has a bad track record (Street Fighter, anyone?). Frankly, our biggest problem is keeping track of everything on such a big screen (compared to the PSP). What do you think? Is the d-pad totally suXXorz?

Oh, and don't forget to stay tuned for the winner of the Lumines Live contest. It could be you.

Lumines Live is lacking in modes

So we paid the 1200 MS points ($15) for Lumines Live, knowing we will later have to purchase the Advanced Pack (600 MS points) to complete the deal. We load it up and play a couple of rounds in basic mode (we're proud of our 27,000 high score). We know advanced mode won't work yet for aforementioned reasons.

We play mission mode ... for five levels. The rest will cost extra.

We play puzzle mode ... for five levels. The rest will cost extra.

We play VS CPU ... for ten levels. The rest will cost extra.

According to the obnoxious messages, XBLM will soon be home to a Mission/Puzzle pack and a VS CPU pack. Assuming those cost about as much as the Advanced Pack (600 MS points apiece), we're looking at a total package of 3,000 MS points ($37.50). For reference, the Lumines II for PSP and Lumines Plus for PS2 are only $29.99 each. The Xbox Live version, then, is only worth it if you have no interest whatsoever in two of the extra packs.

Microtransactions and a la carte gaming are the new business models (one that EA has embraced with open wallets), but we don't always have to like it. Make up your own mind if $7.50 more is worth the Xbox Live experience.

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