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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Boston Festival of Indie Games announces lineup]]></title><link>http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/</guid><comments>http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/"><img alt="Boston Festival of Games announces lineup" data-src-height="146" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/bfig530.jpg" /></a></div>The Boston Festival of Indie Games has revealed the 36 games that will be showcased at the event this Saturday, September 22. Featured games - with developers in tow - include Fire Hose Games' <em>Go Home Dinosaurs</em>, Owlchemy Labs' <em>Jack Lumber</em> and many, many others.<br /><br />The event is free and open to the public. It'll be held at the MIT campus at the EG&amp;G Education Center (building 34) and Compton Laboratories (building 26). Find the full list of game attached below.<p><a href="http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/" rel="bookmark">Continue reading <em>Boston Festival of Indie Games announces lineup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/">Boston Festival of Indie Games announces lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2012 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20326252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/18/boston-festival-of-indie-games-announces-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boston-festival-of-indie-games</category><category>microsoft</category><category>MIT</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Sep 2012 17:20:00 EST</pubDate></item><item><title><![CDATA[Boston Festival of Indie Games starts on Sept. 22]]></title><link>http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/</guid><comments>http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/bostonfestivalofindiegameslogo.png" style="width: 200px; height: 200px; float: left; padding-right: 5px; " /></a>A new show centered around the indie scene is set to kick off in Boston on September 22. The <a href="http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/">Boston Festival of Indie Games</a> is taking submissions right now, gathering aspiring developers looking to show off their wares on the MIT campus this fall.<br /><br />Organized by MIT Game Lab and Boston Indies at the MIT Campus, the Boston Festival of Indie Games is open to the public and, aside from giving indie developers a soapbox to stand on, will present a digital art exhibit, film screenings, a 12-hour game jam session, guest speaker presentations and a special area to showcase games made within the MIT Game Lab. Some of the names to already sign on and judge submissions are Harmonix Senior Designer Tim Stellmach, Fire Hose Games Creative Director Eitan Glinert, Zynga Boston Creative Director Paul Neurath, and Singapore-MIT GAMBIT Game Lab US Executive Director Philip Tan.<br /><br />Awards will be given during the show based on public voting once cleared by the panel above. Those interested in submitting their digital game for showcase will have to pay a $10 fee if they are a student, or a $15 fee if they are a professional, by no later than August 10. If you're making something that doesn't fall into the digital category, you can submit it free of charge. Good luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/">Boston Festival of Indie Games starts on Sept. 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20279255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/16/boston-festival-of-indie-games-starts-on-sept-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boston</category><category>boston-festival-of-indie</category><category>boston-fig</category><category>boston-indies</category><category>fire-hose-games</category><category>harmonix</category><category>mit</category><category>mit-campus</category><category>mit-game-lab</category><category>zynga-boston</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 16 Jul 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Boston Festival of Indie Games coming from MIT Game Lab and Boston Indies this Sept.]]></title><link>http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/</guid><comments>http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/" target="_self"><img alt="Boston Festival of Indie Games coming from MIT Game Lab and Boston Indies this Sept" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/bostonfestivalofindiegameslogo.png" style="margin: 4px; float: left; width: 200px; height: 200px; " /></a>On September 22, <a href="http://gambit.mit.edu/">MIT Game Lab</a> and <a href="http://www.bostonindies.com/">Boston Indies</a> will host the <a href="http://bostonfig.com/">Boston Festival of Indie Games</a>, on site at MIT. The day-long event will encompass all manner of homegrown gaming projects, from traditional video games, to board games, "live action games" and "interactive fiction." The festival will also include a 12-hour game jam, film screenings, a digital art exhibit and guest speakers. Naturally, games developed by the MIT Game Lab will also be showcased.<br /><br />Developers interested in having their wares on display at the festival can submit their games <a href="http://bostonfig.com/game-submissions/">here</a> once registration has opened, which should happen "soon." A $15 submission fee is required unless you're a student, in which case you can toss your hat in the ring for $10.<br /><br />The event itself, however, is free and open to the public.<p><a href="http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/" rel="bookmark">Continue reading <em>Boston Festival of Indie Games coming from MIT Game Lab and Boston Indies this Sept.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/">Boston Festival of Indie Games coming from MIT Game Lab and Boston Indies this Sept.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Jun 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20265068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/24/boston-festival-of-indie-games-coming-from-mit-game-lab-and-bost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boston</category><category>boston-festival-of-indie-games</category><category>boston-fig</category><category>boston-indies</category><category>indie</category><category>MIT</category><category>MIT-Game-Lab</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 24 Jun 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[MIT students hack electric grid, play Tetris on the side of a damn building]]></title><link>http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/</guid><comments>http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="436" src="http://www.youtube.com/embed/IAIPUGO1iko" width="599"></iframe><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/tetris59pxheaderimgmitbuilding.jpg" style="width: 599px; height: 510px; display:none" /></div><br />What would it be like to play <em>Tetris</em> on <em>an entire damn building</em>? Students using MIT's department of Earth, Atmospheric, and Planetary Science building found out just that last Friday. See what they hacked just below in our gallery, and a new video just above.<p><a href="http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/" rel="bookmark">Continue reading <em>MIT students hack electric grid, play Tetris on the side of a damn building</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/">MIT students hack electric grid, play Tetris on the side of a damn building</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2012 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20223730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/25/mit-students-hack-electric-grid-play-tetris-on-the-side-of-a-da/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hackers</category><category>hacking</category><category>hacks</category><category>massachusetts-institute-of-technology</category><category>mit</category><category>tetris</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 25 Apr 2012 15:45:00 EST</pubDate></item><item><title><![CDATA[Kinect Hacks: Doodle Synthesizer]]></title><link>http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/</guid><comments>http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/#continued"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/kinecthackbeverlyhillscop530px.jpg" /></a></div>
Clearly tired of waiting for Lionhead to put its <a href="http://www.joystiq.com/2009/10/28/molyneux-milo-will-boast-collective-object-recognition-accept/">Milo wizardry</a> to good use, Kinect hacker "roboczar" created an application that turns a plain ol' piece of printer paper into a synthesizer by recognizing shapes drawn on the page as sound buttons. The Kinect sensor scans the object (paper, in this case) and <em>virtualizes</em> it into a musical instrument. What happens next, however, is where things get <em>really magical</em>.<br />
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Roboczar uses the application -- one he wrote at MIT, applied in tandem with other open-source code -- to play a dedication to our favorite L.A. cop, Axel Foley. Bravo, sir! Head past the break and get your boogie on.<p><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/" rel="bookmark">Continue reading <em>Kinect Hacks: Doodle Synthesizer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/">Kinect Hacks: Doodle Synthesizer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Jan 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19819423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axel-foley</category><category>beverly-hills-cop</category><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>mit</category><category>openni</category><category>roboczar</category><category>ros</category><category>synthesizer</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 28 Jan 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Kinect enables robot to become aware of its surroundings -- oh, and detect humans]]></title><link>http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/</guid><comments>http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/#continued"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/jsicreaterobotkine.jpg" /></a></div>
Robots are adorable. And sometimes, you just want to gift them the ability to see and learn more about their human creators. That's exactly what MIT's <a href="http://www.youtube.com/watch?v=dRPEns8MS2o">Philipp Robbel</a> has done with a hacked <a href="http://www.joystiq.com/tag/kinect">Kinect</a> sensor and an iRobot Create Robot.<p><a href="http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/" rel="bookmark">Continue reading <em>Kinect enables robot to become aware of its surroundings -- oh, and detect humans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/">Kinect enables robot to become aware of its surroundings -- oh, and detect humans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Nov 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19724582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/19/kinect-enables-robot-to-become-aware-of-its-surroundings-oh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>mit</category><category>robot</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 19 Nov 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[MIT tech makes gesture controls cheaper, more colorful]]></title><link>http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/</guid><comments>http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/#comments</comments><description><![CDATA[<a href="http://web.mit.edu/newsoffice/2010/gesture-computing-0520.html"><img hspace="0" height="174" border="0" width="225" vspace="0" align="right" alt="" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/technicolor-dreamgloves.jpg" /></a>Sit down, <a href="http://www.joystiq.com/tag/Natal/">Natal</a>. Move over, <a href="http://joystiq.com/tag/playstation-move">Move</a>. MIT researchers have unveiled a new breakthrough in gesture control technology: <a href="http://web.mit.edu/newsoffice/2010/gesture-computing-0520.html">Multi-colored spandex gloves</a>. Created by researchers Robert Wang and Jovan Popović, the gloves require nothing more than a standard webcam and special software and contain no electronic components whatsoever. The software simply recognizes various colors and shapes printed on the gloves and translates the image into an accurate 3D representation of the hand.<br />
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Rather than translate the hand position data on the fly, the software actually identifies the image it sees and checks it against a database of hand position images. Upon finding a match in the database, the program displays the corresponding 3D image. The only apparent downside is that the program requires several hundred megabytes of memory to run, though Wang notes that the amount of standard computer RAM is continually increasing, with most current computers including 4GB.<br />
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Wang cites video games as one of the most obvious applications for the technology, which would allow gamers to easily manipulate objects within a game world. Of course, every console maker has its own motion control solution, at least in the offing, but the gloves have an advantage: They should cost "about a dollar" to manufacture. The only thing the technology seems to be lacking is a punchy marketing name ... Cue <a href="http://joystiq.com/tag/joystiq-publishing">Joystiq Publishing</a> to the rescue: "The Amazing Technicolor Dreamgloves!"<br />
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Give us a call, MIT, and we'll get these babies off the ground. The rest of you can see the gloves in action after the break.<br />
<br />
[Via <a href="http://gamepolitics.com/2010/05/20/look-out-natal-ugly-gloves-yield-cool-gesture-tech">GamePolitics</a>]<p><a href="http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/" rel="bookmark">Continue reading <em>MIT tech makes gesture controls cheaper, more colorful</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/">MIT tech makes gesture controls cheaper, more colorful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://web.mit.edu/newsoffice/2010/gesture-computing-0520.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19486990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/mit-tech-makes-gesture-controls-cheaper-more-colorful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazing-technicolor-dreamgloves</category><category>gesture-control</category><category>gesture-controlled</category><category>joystiq-publishing</category><category>mit</category><category>motion-control</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 21 May 2010 20:45:00 EST</pubDate></item><item><title><![CDATA[Singapore-MIT Gambit Game Lab hosting huge game marathon for Haiti]]></title><link>http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/</guid><comments>http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://cgcmarathon.org/Home.html"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamgambitmarathonbanner580.jpg" /></a></div>
We've seen a ton of gaming marathons attempt to raise money for charitable causes, but we've never seen anything quite so ambitious as this: Boston's <a href="http://gambit.mit.edu/">Singapore-MIT Gambit Game Lab</a> is hosting the "<a href="http://cgcmarathon.org/Home.html">Complete Game-Completion Marathon</a>" from February 26 - 28, in which 11 teams will attempt to beat a wide variety of video games, ranging from the original <em>Final Fantasy</em> to <em>NHL 10</em>. Video of their efforts will be streamed online, where viewers can donate money to Haiti's earthquake relief efforts through Partners in Health.<br />
<br />
You can find a full list of the games being played and their anticipated completion times after the jump. We wish all participants the best of luck -- especially the team that's trying to beat <em>Mass Effect 1</em> and <em>2</em> in 25 hours. That's just <em>madness</em>!<br />
<br />
[Via <a href="http://gamepolitics.com/2010/02/22/complete-game-marathon-benefit-haiti">GamePolitics</a>]<p><a href="http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/" rel="bookmark">Continue reading <em>Singapore-MIT Gambit Game Lab hosting huge game marathon for Haiti</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/">Singapore-MIT Gambit Game Lab hosting huge game marathon for Haiti</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Feb 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgcmarathon.org/Home.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19369966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/23/singapore-mit-gambit-game-lab-hosting-huge-game-marathon-for-hai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charity</category><category>gambit</category><category>gambit-game-lab</category><category>haiti</category><category>marathon</category><category>Marathon-Durandal</category><category>mit</category><category>partners-in-health</category><category>singapore-mit-gambit-game-lab</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 23 Feb 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[MIT BiG: Levine talks life before BioShock]]></title><link>http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/</guid><comments>http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="303" width="580" vspace="0" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/levinemitbig2.jpg" alt="" /><br /></div>
We're here at the MIT Business in Gaming conference this afternoon to watch Ken Levine - who holds the title trifecta of "co-founder, "president" and "Creative Director" at 2K Boston (n&eacute;e <a href="http://www.joystiq.com/2009/04/01/take-two-files-trademark-for-irrational-boston/">Irrational</a>) - take the hotseat in a Q&amp;A format (that, for some reason, is being billed as a "keynote"). No bother - given an opportunity to hear the <em>BioShock</em> developer discuss the current state of the industry (not to mention regaling us backstage with amusing yarns about Strauss Zelnick's protein-centric diet), we took our spot in the front row, laptops at the ready. <br /><br />After an introduction by one of the show's sponsors (get off the stage, bub!) the Q&amp;A was handed over to MIT graduate student Dennis Fu, who peppered Levine with a series of questions inspired by the day's panel topics: digital distribution; in-game advertising; MMO business models; and serious games. Fu stepped right into the deep end, asking Levine "What can you tell us about <a href="http://joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a>?" As he's said before, he's keeping himself intentionally in the dark so that he can play it "as a fan." "We're sort of keeping ourselves at a distance," he explained.<p><a href="http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/" rel="bookmark">Continue reading <em>MIT BiG: Levine talks life before BioShock</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/">MIT BiG: Levine talks life before BioShock</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 May 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1541085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/08/mit-big-levine-talks-life-before-bioshock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-boston</category><category>irrational-boston</category><category>irrational-games</category><category>ken-levine</category><category>levine</category><category>mit</category><category>mit-big</category><category>mit-big-09</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 08 May 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Ken Levine keynoting first MIT 'Business in Gaming' conference]]></title><link>http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/</guid><comments>http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20090413005213&amp;newsLang=en"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/ken-levine-041309.jpg"  alt="" /></a><br /></div>
Focusing on riveting hot-button issues like "digital distribution, marketing, and in-game advertising," the MIT Sloan School of Management is kicking off its first ever <a href="http://www.mitbig.com/">"Business in Gaming " Conference</a> (BiG) with <em>BioShock</em> magnate <a href="http://www.joystiq.com/tag/ken-levine">Ken Levine</a> as inaugural keynote speaker. <br /><br />We'll be there, Big Daddy statues and permanent markers in tow, and when we're not ogling KennyL we'll likely check out the panel featuring ex-Boston Red Soxer <a href="http://www.joystiq.com/tag/curt-schilling">Curt Schilling</a> of 38 Studios speaking about MMO business models. Hey, maybe he'll talk about that game his company's been making for three years! Code-named <a href="http://www.joystiq.com/tag/copernicus"><em>Copernicus</em></a>? No? You don't remember that one? Yeah, neither do we.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/">Ken Levine keynoting first MIT 'Business in Gaming' conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20090413005213&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/ken-levine-keynoting-first-mit-business-in-gaming-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-boston</category><category>38-studios</category><category>business</category><category>business-in-gaming-conference</category><category>copernicus</category><category>curt-schilling</category><category>digital-distribution</category><category>in-game-advertising</category><category>irrationalgames</category><category>ken-levine</category><category>marketing</category><category>mit</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Apr 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[MIT catches Brawl fever with newest 'hack']]></title><link>http://www.joystiq.com/2008/03/10/mit-catches-brawl-fever-with-newest-hack/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/10/mit-catches-brawl-fever-with-newest-hack/</guid><comments>http://www.joystiq.com/2008/03/10/mit-catches-brawl-fever-with-newest-hack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://ericschmiedl.com/hacks/index18.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/mitbrawlprankmehweveseenbetter.jpg" /></a><br /></div>
The students of the Massachusetts Institute of Technology are once again <a href="http://ericschmiedl.com/hacks/index18.html">showing off their gamer cred</a> with an on-campus prank (or "hack," as those princely nerds like to call it). This time, it's in honor of the release of <a href="http://www.joystiq.com/tag/Smash-Bros-Brawl"><em>Smash Bros. Brawl</em></a>, a modest little Wii title that you may or may not have heard of. The "hackers" hung items and symbols from the game in Lobby 7 of their campus on launch day, including a Pok&eacute;ball, crate, and Mario's cap.<br /><br />We have to admit that we're a bit disappointed with the simplicity of this gaming prank. Hanging little trinkets is nothing compared to <a href="http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/">arming and helmeting a statue to resemble Master Chief</a>. While we appreciate the thought, this prank would seem tame at a community college, much less one of the most competitive schools in America. Of course, we're willing to forgive and forget, if MIT's student body can manage to come up with something a little better. You raised the bar yourselves, ladies and gentlemen. Now here's your chance to meet it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/10/mit-catches-brawl-fever-with-newest-hack/">MIT catches Brawl fever with newest 'hack'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Mar 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ericschmiedl.com/hacks/index18.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/10/mit-catches-brawl-fever-with-newest-hack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1136267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/10/mit-catches-brawl-fever-with-newest-hack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mit</category><category>pranks</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 10 Mar 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[The best thing you'll see today: John P. Harvard goes Halo]]></title><link>http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/</guid><comments>http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www-tech.mit.edu/V127/N41/graphics/halo3.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/metalchief.jpg" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox_360/MIT_Halo_Prank_John_P_Harvard_goes_Halo_PIC'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>As you may already know, the Massachusetts Institute of Technology has a long history of pranking (or <a href="http://en.wikipedia.org/wiki/MIT_hack">hacks</a>, as they call them) both on their own campus and at other schools. Though there have been some real winners over the years, this new one, captured today by MIT newspaper The Tech, really takes the cake.<br /><br />To mark the <em>Halo 3</em> release, MIT students gifted the John P. Harvard statue in Harvard Yard with a Spartan helmet (with "Master Chief in Training" written on the back) and an assault rifle. All we can say is "Wow." We may not be able to talk to MIT students very long at parties without getting sleepy, but when it comes to pranks, it's clear that we all speak the same language: Nerd.<br /><br />[Thanks, Brad]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/">The best thing you'll see today: John P. Harvard goes Halo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www-tech.mit.edu/V127/N41/graphics/halo3.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/997825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/the-best-thing-youll-see-today-john-p-harvard-goes-halo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>halo3</category><category>mit</category><category>pranks</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 25 Sep 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Scratch teaches game programming, commenting etiquette]]></title><link>http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/</guid><comments>http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://scratch.mit.edu/projects/KyleOrl/3707"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/commentgenerator.jpg" alt="" /></a><br />We here at Joystiq are big proponents of <a href="http://www.joystiq.com/2006/03/16/wharton-dean-virtual-worlds-are-the-future-of-mba-education/">teaching</a> <a href="http://www.joystiq.com/2007/03/20/schools-test-edugaming-in-classroom/">via</a> <a href="http://www.joystiq.com/2007/02/12/gamez-r-gud-for-learnin-sez-researcherz/">video games</a>. That's why we were happy to stumble across <a href="http://scratch.mit.edu">Scratch</a>, a super simple programming language created by researchers at MIT. Using an incredibly intuitive drag-and-drop interface, Scratch gives you all the tools you need to make simple interactive Java applets, complete with graphics and sound, without any advanced programming knowledge.<br /><br />How easy is it? To find out, we put together the <a href="http://scratch.mit.edu/projects/KyleOrl/3707">simple program</a> shown above. It took about an hour, and that's without even <a href="http://scratch.mit.edu/faq">reading the FAQ</a> or watching the <a href="http://scratch.mit.edu/videos">handy instructional movies</a>. In fact, the biggest time expenditure was coming up with comments that would actually be useful and helpful to our readers. Like we said, we're big proponents of teaching via video games.<br /><br />[Via <a href="http://www.techsavvyed.net/?p=318">The Tech Savvy Educator</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/">Scratch teaches game programming, commenting etiquette</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://scratch.mit.edu/projects/KyleOrl/3707>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/scratch-teaches-game-programming-commenting-etiquette/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>computer</category><category>education</category><category>edugaming</category><category>java</category><category>MIT</category><category>PC</category><category>programming</category><category>scratch</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 17 May 2007 09:59:00 EST</pubDate></item><item><title><![CDATA[Henry Jenkins has a blog (and a new book)]]></title><link>http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/</guid><comments>http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.henryjenkins.org/"><img width="225" vspace="4" hspace="4" height="266" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/henryjenkins_blogger.jpg" /></a>Erudite academic and advocate for all things gaming, MIT Professor <a href="http://joystiq.com/tag/henryjenkins/">Henry Jenkins</a> has started <a href="http://www.henryjenkins.org/">a blog</a> titled "Confessions of an Aca/Fan:     The Official Weblog of Henry Jenkins." Now you can finally trash all those unofficial Henry Jenkins fansites from your RSS feed, cause this one's <em>official</em>. With only a couple <a href="http://www.henryjenkins.org/games_culture/">gaming posts</a> -- like <a href="http://www.henryjenkins.org/2006/06/brain_dump_games_as_branded_en.html">this one</a> on games as branded entertainment -- there's still plenty for the interested nerd to uncover and look forward to.<br /><br />But the blog isn't supposed to be all about games, it's about his new book, <em><a href="http://www.amazon.com/gp/product/0814742815/ref=ase_profhenryjenkins/104-9986884-4771158?n=283155&amp;tagActionCode=profhenryjenkins">Convergence Culture: Where Old and New Media Collide</a></em>. We could try to condense what Prof. Jenkins is gonna be writing on his blog, but we'd only be doing a disservice to you, reader. So we'll just tease you into it: "Reduced to its most core elements, this book is about the relationship between three concepts - media convergence, participatory culture, and collective intelligence <a href="http://www.henryjenkins.org/2006/06/welcome_to_convergence_culture.html">....</a>"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/">Henry Jenkins has a blog (and a new book)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jun 2006 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.henryjenkins.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/henry-jenkins-has-a-blog-and-a-new-book/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Academia</category><category>Books</category><category>Henry Jenkins</category><category>HenryJenkins</category><category>MIT</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 30 Jun 2006 09:15:00 EST</pubDate></item><item><title><![CDATA[MIT prof. Henry Jenkins talks gaming, look at him go]]></title><link>http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/</guid><comments>http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamesetwatch.com/2006/06/gamesetinterview_henry_jenkins.php"><img width="225" vspace="4" hspace="4" height="267" border="1" align="right" alt="" src="http://www.dsfanboy.com/media/2006/06/henry_jenkins_GSW.jpg" /></a>GameSetWatch launches their new <a href="http://www.gamesetwatch.com/2006/06/gamesetinterview_henry_jenkins.php">interview column</a> with a bang, featuring a lengthy chat with Henry Jenkins, Director of the Comparative Media Studies program and Full Professor of Literature at MIT ... oh yeah, and an influential advocate of gaming. <br /><br />They cover divergent topics from his background in video games, to alternative reality games (ARGs), casual games, and that old staple, games as art, of which he says, "It doesn't matter whether there are games in the Museum of Modern Art. It does matter whether the best game designers are given enough room to push the limits of games as a medium ..."<br /><br />You'd all be wise to read the (admittedly long but proportionally edifying) interview and get a crash course in where gaming stands in the bespectacled eyes of one of gaming's greatest and most visible proponents ... all for a lot less than a degree from MIT.<br /><br />[Via <a href="http://www.kotaku.com/gaming/coolness/prof-jenkins-pays-students-to-walk-him-through-games-178596.php">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/">MIT prof. Henry Jenkins talks gaming, look at him go</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jun 2006 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2006/06/gamesetinterview_henry_jenkins.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/630315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/06/mit-prof-henry-jenkins-talks-gaming-look-at-him-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Henry Jenkins</category><category>HenryJenkins</category><category>MIT</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 06 Jun 2006 14:28:00 EST</pubDate></item></channel></rss>