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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Joystiq interviews Peter Molyneux of Lionhead Studios]]></title><link>http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/</guid><comments>http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/snipshot_iwn1qd1m1.jpg" /></a></center><em>Yesterday at the Develop Conference in Brighton, Jennie and I had the opportunity to sit down and talk with the founder of Lionhead Studios, Peter Molyneux. We chatted about the issue of hype, frustrations surrounding PC gaming and Peter's early days in the industry, amongst other topics.</em><br /><br /><span style="font-weight: bold;">Fable was pretty much portrayed as one of the most open games of all time, but in terms of hype, it failed to meet the high expectations that you gave the game. There was even <a href="http://allboards.lionhead.com/showthread.php?t=83152">a forum post</a> where you apologized about this: why did it get to that level?</span><br style="font-weight: bold;" /><br />Well, it started with this fatal line that I made and that was that I wanted to make Fable the greatest role playing game of all time. I kinda still defend that because I honestly don't see the point in making a game that you don't honestly believe has a chance of being the greatest game of all time. I meet the press quite a lot, every 6-8 weeks there's some sort of press interview. The way I work then is to get a system in, play around with it, polish it, make it better. Sometimes I leave it as it is and sometimes I throw it away.<p><a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/" rel="bookmark">Continue reading <em>Joystiq interviews Peter Molyneux of Lionhead Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/">Joystiq interviews Peter Molyneux of Lionhead Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jul 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/642911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bastion</category><category>Brighton</category><category>Develop</category><category>Develop Conference</category><category>develop06</category><category>DevelopConference</category><category>Fans</category><category>Gaming</category><category>Mac</category><category>Mac gaming</category><category>MacGaming</category><category>PC gaming</category><category>PcGaming</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>PR</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Fri, 14 Jul 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[Pointing out the obvious regarding the MacBook and gaming]]></title><link>http://www.joystiq.com/2006/06/05/pointing-out-the-obvious-regarding-the-macbook-and-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/05/pointing-out-the-obvious-regarding-the-macbook-and-gaming/</guid><comments>http://www.joystiq.com/2006/06/05/pointing-out-the-obvious-regarding-the-macbook-and-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.macworld.com/2006/06/firstlooks/macbookgames/index.php?lsrc=mwrss"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/painq3afpscqh.jpg" alt="" /></a><a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/">The MacBook</a> will play many of your really old games at an acceptable level, but you can forget about playing any recently released intensive 3D games (i.e. the ones you want to play). That's the conclusion <em>MacWorld</em> has reached in <a href="http://www.macworld.com/2006/06/firstlooks/macbookgames/index.php?lsrc=mwrss">its first look at the MacBook as a gaming machine.</a> The article suggests maxing out the RAM in the machine if you want to play games: the writer saw a 50fps increase in <em>Quake 3 Arena</em> when he upgraded the machine from 512MB to 2GB. A nice finding for owners of MacBooks interested in a bit of retro gaming.<br /><br />However, lets get something straight here, the MacBook is <em>not </em>a gaming machine. It has an integrated graphics card. No computing hardware that lacks a dedicated graphics card should be even mentioned in the same sentence as <em>"gaming."</em> We understand that some Mac owners may need to be persuaded to overlook this machine's blatant Achilles heel but it isn't <em>MacWorld's</em> job to do this. The site is doing a disservice to its readers by pointing to the poor gaming performance of the MacBook and then suggesting that people <em>"understand [the MacBook's] limitations" </em>and go <em>"buy an XBox360 or Playstation2 for [their] gaming needs." </em><br /><br />It's this sort of advice that gives Apple free reign to charge <a href="http://blogs.guardian.co.uk/technology/archives/2006/05/16/apple_announces_the_macbook_including_a_90pound_paint_job.html">$149 for a paint job</a> (um, can I have a graphics card instead?) and allows the mainstream media to say things like <a href="http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/"><em>"Mac users aren't into games."</em></a><br /><br />[Via <a href="http://www.tuaw.com/2006/06/03/macworld-delves-into-gaming-on-the-macbook/">TUAW</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/05/pointing-out-the-obvious-regarding-the-macbook-and-gaming/">Pointing out the obvious regarding the MacBook and gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Jun 2006 13:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macworld.com/2006/06/firstlooks/macbookgames/index.php?lsrc=mwrss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/05/pointing-out-the-obvious-regarding-the-macbook-and-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/05/pointing-out-the-obvious-regarding-the-macbook-and-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Benchmarks</category><category>Gaming</category><category>Mac</category><category>Mac gaming</category><category>MacGaming</category><category>Macworld</category><category>PC</category><category>Quake 3</category><category>Quake3</category><category>Rosseta</category><category>TUAW</category><category>UB</category><category>Universal Binary</category><category>UniversalBinary</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Mon, 05 Jun 2006 13:05:00 EST</pubDate></item><item><title><![CDATA["Mac users aren't really into games"]]></title><link>http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/</guid><comments>http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a></p><a href="http://www.businessweek.com/technology/content/may2006/tc20060531_384873.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/06/020606-wowmace3.jpg" /></a>This <em>Business Week</em> article laments the lack of games available for Mac, and asks "why doesn't Apple try its hand at building good games for the Mac on its own?". Given Apple's support for <a href="http://joystiq.com/2006/04/05/apples-official-mac-gaming-solution-windows/">Windows as its gaming solution of choice</a>, along with <a href="http://www.joystiq.com/2006/05/16/more-integrated-graphics-from-apple/">hardware that's not appealing to gamers</a>, we wonder why Apple would bother.<br /><br />Given that the article proposes a novel idea -- <a href="http://www.worldofwarcraft.com">PC gamers playing with Mac gamers</a>! -- and also claims that "Mac users aren't really into games" (most of the Joystiq staff would disagree), we're not quite sure that it entirely addresses the <em>current</em> state of Mac gaming. However, it's true that <a href="http://joystiq.com/search/?q=halo">one game</a> does not always make a system a decent gaming platform, and the message is clear -- if Apple wants to get its game on, then perhaps it should set the example.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/">"Mac users aren't really into games"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jun 2006 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businessweek.com/technology/content/may2006/tc20060531_384873.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/623997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/02/mac-users-arent-really-into-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aapl</category><category>apple</category><category>development</category><category>mac</category><category>mac gaming</category><category>MacGaming</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Fri, 02 Jun 2006 10:59:00 EST</pubDate></item><item><title><![CDATA[Wingnuts 2 is almost done!]]></title><link>http://www.joystiq.com/2006/04/11/wingnuts-2-is-almost-done/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/11/wingnuts-2-is-almost-done/</guid><comments>http://www.joystiq.com/2006/04/11/wingnuts-2-is-almost-done/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://dev.freeverse.com/monkeyblog/archives/2006/04/plea_from_mac_d.html"><img width="225" vspace="4"hspace="4" height="225" border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/04/Wingnuts2.jpg"/></a>I'm dreading the release of <em>Wingnuts 2</em> -- <a href="http://www.freeverse.com/wingnuts/">itspredecessor</a> was so addictive that it hooked my dad, my uncle and numerous friends. The phrase "can you help meget past this level?" has never been so annoying. On Freeverse's blog, they've announced that the game is nearingGold Master status (the final stage before distribution) so make sure you've got a clear schedule for the next few<strike>days</strike> <strike>weeks</strike> <strike>months</strike> *ahem* years.  <br /><br />While you're waitingfor the game to be released, check out the latest screenshots of the game <ahref="http://games4mac.de/content_g4m/spezial/wingnuts2.php">over at Games4Mac</a>.<br /><br /><ahref="http://dev.freeverse.com/monkeyblog/archives/2006/04/plea_from_mac_d.html">Read</a> - <em>Wingnuts 2</em> nearingGold Master<br /><a href="http://games4mac.de/content_g4m/spezial/wingnuts2.php">View</a> - Latest <em>Wingnuts 2</em>screenshots<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/11/wingnuts-2-is-almost-done/">Wingnuts 2 is almost done!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Apr 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/04/11/wingnuts-2-is-almost-done/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/606223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/11/wingnuts-2-is-almost-done/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arcade game</category><category>ArcadeGame</category><category>Freeverse</category><category>Games</category><category>Gaming</category><category>Mac</category><category>Mac Gaming</category><category>MacGaming</category><category>Wingnuts</category><category>Wingnuts 2</category><category>Wingnuts2</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Tue, 11 Apr 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[Mac game devs cautiously optimistic about Boot Camp]]></title><link>http://www.joystiq.com/2006/04/07/mac-game-devs-cautiously-optimistic-about-boot-camp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/07/mac-game-devs-cautiously-optimistic-about-boot-camp/</guid><comments>http://www.joystiq.com/2006/04/07/mac-game-devs-cautiously-optimistic-about-boot-camp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://www.insidemacgames.com/news/story.php?ID=13177"><img vspace="4" hspace="4" border="0" align="right"alt="" src="http://www.joystiq.com/media/2006/04/Joystiq-Apple-G5.jpg" /></a>Mac gaming website <em>Inside MacGames</em> <a href="http://www.insidemacgames.com/news/story.php?ID=13177">has posted</a> a selection of Mac gamedevelopers reaction's to <ahref="http://mac.joystiq.com/2006/04/05/apples-official-mac-gaming-solution-windows/">Apple's Boot Campsoftware</a><em>. </em>The overall feeling from the developers is one of cautious optimism: any loss in interest for OSX specific games could be offset by an increase in overall Mac market share from casual Windows gamers flooding to theplatform. Andrew Welch, the founder of <em>Ambrosia Software</em> (creators of classics like the <em>EscapeVelocity</em> series of games), doesn't "view it as a threat at all... but then again, we're not in the portingbusiness". <br /><br /><em>Aspyr</em>'s Glenda Adams and Brad Oliver <em>are</em> in the porting business.Fortunately they also publish and port games for other platforms. According to Brad "if Mac sales tank, we've gotenough revenue coming in from PC and console ports that it probably won't hurt the company too much and we'd just focuson the other platforms." Mac game sales will only tank if people stop buying Mac games and instead play their gamesin Windows but as Andrew says, "people will get sick of dual-booting, and would prefer to run native games, justlike Linux users prefer native games". <br /><br />Ian Lynch Smith of <em>Freeverse</em> points out that this maybe only the first step: "Apple is pushing the intel roll out very aggressively, and now aggressively pushing dualboot (and virtualization eventually from someone)". Hopefully in the next 6 months we'll see effectivevirtualization of Windows games from <em>within</em> OS X. That's the most desirable outcome for both Mac users anddevelopers.<br /><br />[Via <a href="http://www.tuaw.com/2006/04/05/game-developers-react-to-boot-camp/">TUAW</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/07/mac-game-devs-cautiously-optimistic-about-boot-camp/">Mac game devs cautiously optimistic about Boot Camp</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Apr 2006 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insidemacgames.com/news/story.php?ID=13177>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/07/mac-game-devs-cautiously-optimistic-about-boot-camp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/606124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/07/mac-game-devs-cautiously-optimistic-about-boot-camp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Boot Camp</category><category>BootCamp</category><category>Dual Boot</category><category>DualBoot</category><category>Game development</category><category>GameDevelopment</category><category>Mac</category><category>Mac Gaming</category><category>Mac OS X</category><category>MacGaming</category><category>MacOsX</category><category>PC</category><category>PC Gaming</category><category>PcGaming</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Fri, 07 Apr 2006 07:00:00 EST</pubDate></item></channel></rss>