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Nintendo details Mario Kart Wii channel, online play

We've known for a while that Mario Kart Wii would support twelve-player online races, but given Nintendo's less-than-stellar online record, we were a little worried about how smooth the online experience would be. Well, we're a little less worried now that the Nintendo UK web site has revealed some details of how online racing on the Wii will work. Among the details discussed:
  • Spectator mode - When you join a room in progress, you can watch the race unfold while waiting for a new one to start.
  • Global friend view - Lets you view your friends' locations and online status.
  • Room structure - Host chooses race type, but player votes determine course selection.
The site also revealed a dedicated Mario Kart Wii channel, which can be run independently of the disc-version of the game. The channel lets players view global rankings, share and download ghost data, and download daily missions (similar to those found in Mario Kart DS). Can we suggest a mission dedicated to arranging dropped banana peels into jaunty patterns? That would be awesome.

[Via WiiFanboy]

Mario Kart Wii preview discusses new control methods

Mario Kart fans worried that the Wii remote/Wii Wheel combination would lead to an uncomfortable lack of precision in the upcoming Mario Kart Wii (yes, that's the official name) can breath a sigh of relief. A new 1UP preview of the game reveals that, much like Super Smash Bros. Brawl, the racer will also support more traditional controls via a GameCube pad, a remote/Nunchuk combo, or the Wii's Classic Controller.

While the preview notes somewhat predictably that the Wii Wheel controls "took a little while to get used to," the other play styles were reportedly "quite responsive and instantly familiar." There are some advantages to the motion-sensitive controllers though -- while a quick shake of the Wii Wheel and/or Nunchuk will perform the game's new mid-air tricks, the Gamecube and Classic controllers require players to "awkwardly [reach] for the directional pad," according to the preview.

The full article goes into more detail on the game's new items, new motorcycles, new power-sliding options and a new Mario Kart channel for online play. Check it out if, uh, you like hearing about new stuff.

Nintendo announces online Wii Mario Kart, Wii Wheel



At Nintendo's E3 press conference today, Reggie Fils-Aime announced the first online-enabled console Mario Kart will come out for the Wii in the first quarter of 2008. Fils-Aime said the game is "not your father's Mario Kart," and hinted that the game will have a large number of characters. He also announced a "Wii Wheel" peripheral which will be packaged with the game and "level the track for beginners." More pictures of both the game and the wheel after the break.

Continue reading Nintendo announces online Wii Mario Kart, Wii Wheel

Today's sketchiest game video: Real Life Mario Kart

Real Life Mario Kart, created by Panda Smash, is our pick for today's video. While this comedy short runs a little long at six minutes, we laughed at this group's Mario Kart race staged with tricycles. Our favorite part was finally recognizing one of the players as Fishin' Lakitu, resetting the racers after the many times they tipped over.

See the video after the break.

Continue reading Today's sketchiest game video: Real Life Mario Kart

Wii VC's Mario Kart 64 to remain ghostless

boo hooNintendo has no plans to address players' inability to save time trial ghost data in the just released Wii Virtual Console port of Mario Kart 64 (the original game required a Controller Pak to record the data). "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data," claims a Nintendo statement sent to Pro-G. Shoppers are apparently advised of the missing feature before purchasing the title from Wii Shop Channel.

Unavoidable? Maybe, but we suspect Nintendo's just being lazy. Since no N64 game required any of the 'Pak' controller add-ons (including Rumble) to play (some required a Controller Pak to save), developers of VC's N64 emulator and its games aren't bothering to re-code scripts to circumvent commands meant for the Paks. Surely ghost data could be saved to Wii's flash drive; after all, the original Controller Pak contained a mere 256 KB of memory. If a more important Pak issue, for a more important N64 VC game arises, trust us, "unavoidable" will become "we're working on it."

Today in Joystiq: January 23, 2007

Mario Kart 64 headlines Jan. Wii VC lineup, in Japan

mario kart 64Nintendo will deal a strong hand of nostalgia to begin the New Year, as January will see Japanese Wii owners tempted by the likes of Mario Kart 64 and SNES Super Famicom's Fire Emblem: Seisen no Keifu (the last series' title to be produced by Gunpei Yokoi). Additional classics like Ice Climber, Kid Icarus and Zelda II: The Adventure of Link will fill out the first-party offerings; and new Genesis and TurboGrafx-16 titles will ensure that the Virtual Console service always has something stirring a soft spot.

Which Christmas releases did you give in to?

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