Posts tagged Mark-Cerny 
Mark Cerny really has a Knack for making PS4 game trailers
Mark Cerny, AIAS Hall of Famer and lead on the PlayStation 4's hardware, is directing Knack for Sony's new console, and so far it looks a little something like this. Cerny also showed off Knack running on the Vita via remote play. ...
PlayStation 4's dedicated video hardware will allow seamless video uploading, streaming, sharing
Lead system designer Mark Cerny took the stage at today's PlayStation 4 announcement event, and he's just revealed some very interesting features of Sony's newest console. Cerny said that the PS4 is equipped with always-on, always available hardware for both video compression and decompression, ...
Mark Cerny directing Knack for PS4
Mark Cerny isn't just the lead on PS4 hardware. The Marble Madness creator is also directing the first announced game for the hardware, Knack, about a robot made of an assemblage of junk, fighting goblins. It's cartoony and features some combat, some stealth, and big junkbot punches. Knack shows ...
Industry veteran Mark Cerny talks about the hugeness of modern developers
Mark Cerny is a game developer with 30 years of experience under his belt, which just so happens to be notched with widely known projects like Marble Madness and Crash Bandicoot. In an interview with Gamasutra, Cerny discusses how the size of game development teams has ballooned in recent years. ...
Watch the GDC 'Classic Game Postmortem' talks for free
If you want to hear about Mark Cerny's first, overambitious version of Marble Madness for yourself, try to decipher Toru Iwatani's clues about a "singing Pac-Man" game, see the history of Prince of Persia in the time it takes to play Prince of Persia (one hour), or suck John Romero's Doom ...
The (Marble) Madness of Mark Cerny
In 1983, game designer Mark Cerny worked on a game that had dynamic 3D environments, including bumps in the floor that would chase your character. It also, at one point, was to use either a touchscreen or a motorized trackball that provided resistance feedback to correspond to onscreen events. ...
AIAS Hall of Fame 'Game Changers' confess pro mistakes
Kicking off DICE 2011, the Academy of Interactive Arts and Sciences invited Hall of Fame "game changers" to speak on a variety of topics, moderated by New York Times writer Seth Schiesel. Things got introspective when the panel discussed design decisions they wish they could take back, or a plan ...
Marble Madness creator Mark Cerny to be inducted into AIAS Hall of Fame
It may have been a quarter century since Mark Cerny's groundbreaking arcade game Marble Madness was first developed, but this year the Academy of Interactive Arts and Sciences will give the influential developer an induction into its Hall of Fame. On February 18 in Las Vegas, Cerny will become the ...
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Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
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