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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Everybody loves Octodad; here's how the devs made that happen]]></title><link>http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/</guid><comments>http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/29/everybody-loves-octodad-heres-how-the-devs-made-that-happen/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamoctodad530.jpg" /></a></div>The path to indie stardom is founded in tenacity, creativity, good timing and a heaping pile of luck. The developers behind <a href="http://www.joystiq.com/tag/octodad/"><em>Octodad</em></a>, initially a student project and now the reason for Young Horses' existence as a studio, know all about spreading the word about an indie game (and probably a lot about crossing their fingers and hoping for a hit).<br /><br />Programmer Kevin Geisler breaks down the <em>Octodad </em>media timeline on the game's <a href="http://www.octodadgame.com/2013/01/29/octodads-path-to-popularity/">official blog</a>, noting that traditional events such as the IGF and GDC aren't huge draws for traffic. <em>Octodad </em>gets a break when other mediums pick up the story: The first major spike was a random note in a <a href="http://www.cad-comic.com/cad/20101129">Ctrl+Alt+Del comic</a> in 2010, and later from a swath of YouTube "Let's Play" videos. The "other" forms of advertisement even eclipse attention from established news sites, such as <a href="http://www.joystiq.com/2010/11/11/octodad-a-free-indie-game-about-a-loving-father-who-is-also-a-s/">this one</a>, at least in terms of traffic to the <em>Octodad </em>site.<br /><br />The top YouTube videos for <em>Octodad</em>-flavored content come from outside sources, with <a href="http://www.youtube.com/watch?v=--PPzO7PRMc">Cr1tikal's <span>2011</span> gameplay video</a> topping the charts at 1.5 million views. The <a href="http://www.youtube.com/watch?v=lVoSYDWX2Ig">top official <em>Octodad </em>video</a> comes in at 430,000 views. Reddit, Twitter and Facebook are of course important draws, and <em>Octodad </em>finds itself in a lot of forum threads that mention similarly eccentric games, such as <em><a href="http://www.joystiq.com/tag/qwop">QWOP</a> </em>and <a href="http://www.joystiq.com/2013/01/28/surgeon-simulator-2013-tries-its-hand-at-open-heart-surgery/"><em>Surgeon Simulator 2013</em></a>.<br /><br />For an overview of how <em>Octodad </em>does it all, complete with graphs and figures, check out the full <a href="http://www.octodadgame.com/2013/01/29/octodads-path-to-popularity/">blog post</a>. <em><a href="http://www.joystiq.com/game/octodad-2">Octodad 2: Dadliest Catch</a> </em>is set to launch this year for PC, Mac and Linux.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/">Everybody loves Octodad; here's how the devs made that happen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20442650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie</category><category>mac</category><category>marketing</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>pc</category><category>young-horses</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 30 Jan 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[American McGee AMA: EA ads for Alice were a 'trick']]></title><link>http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick/</guid><comments>http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-afab428e" mozallowfullscreen="true" src="http://www.viddler.com/embed/afab428e/?f=1&amp;autoplay=0&amp;player=simple&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe><a class="hidden" href="http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick-indie-in-ch/"><img alt="American McGee does a Reddit AMA, talks Alice, Akaneiro" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/alicehysteria-mummified-hobby-horse.jpg" /></a></div><br />American McGee, the man (and name) behind <em><a href="http://www.joystiq.com/game/alice-madness-returns">Alice: Madness Returns</a> </em>and its predecessor, has a lot to say about developing those games, working with EA, and <a href="http://www.joystiq.com/2013/01/04/alice-creator-american-mcgee-turns-to-kickstarter-for-akaneiro/">Kickstarting</a> his latest venture, <a href="http://www.joystiq.com/game/akaneiro-demon-hunters"><em>Akaneiro: Demon Hunters</em></a>. His recent Ask Me Anything thread on <a href="http://www.reddit.com/r/IAmA/comments/16z1lk/ama_im_american_mcgee_game_designer_and_founder/">Reddit</a> reveals a few gems, including some insight into how EA handled the <em>Alice: Madness Returns </em>trailers with animation company Shy the Sun. Spoiler: McGee <a href="http://www.joystiq.com/2012/07/16/american-mcgee-on-f2p-ouya-and-his-acceptable-experience-with/">isn't a fan</a> of EA marketing.<br /><br />"What was frustrating was how EA marketing interfered - telling STS from the start that <em>all </em>creative direction and final say would come from them, not from us (the developer/creator of the story/tone)," McGee <a href="http://www.reddit.com/r/IAmA/comments/16z1lk/ama_im_american_mcgee_game_designer_and_founder/c80qc96?context=3">writes</a>. "That resulted in trailers that were much darker and gorier than the game, and that was a calculated disconnect created by EA. They wanted to 'trick' gamers into believing <i>A:MR</i> was a hardcore horror title, even though we refused to develop it in that tone.<br /><br />"Their thinking is, even if the game isn't a hardcore horror title, you can market it as one and trick those customers into buying it (while driving away more casual customers, like female gamers, who might be turned off by really dark trailers). It's all a part of the race to the bottom EA, Activision and the other big pubs are engaged in. Expect to see it get worse before it gets better."<br /><br />How's that for <em>dark</em>? McGee notes that his Spicy Horse studio is the largest Western, independent game development company in China, and he discusses how he ended up there and the stress of maintaining a successful indie studio.<br /><br />"Working as an indie means having a terrifying amount of freedom," McGee writes. "We make decisions that we know might simply put us out of business 6 months from now."<br /><br />For more insight into how Alice came about - The Crystal Method's "Trip Like I Do" had something to do with it - and all things McGee, check out the <a href="http://www.reddit.com/r/IAmA/comments/16z1lk/ama_im_american_mcgee_game_designer_and_founder/">Reddit AMA</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick/">American McGee AMA: EA ads for Alice were a 'trick'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jan 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20434638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/21/american-mcgee-ama-ea-ads-for-alice-were-a-trick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alice-2</category><category>Alice-Madness-Returns</category><category>american-mcgee</category><category>EA</category><category>Electronic-Arts</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>shy-the-sun</category><category>spicy-horse</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 21 Jan 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Spencer: Halo 4 is Microsoft's most expensive game]]></title><link>http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/</guid><comments>http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/"><img alt="Halo 4 is Microsoft's most expensive game ever" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/halo444.jpg" /></a></div><a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a> is the most expensive game Microsoft has ever made, Microsoft Studios head Phil Spencer tells <a href="http://www.polygon.com/2012/10/24/3538296/data-entry-risk-management-and-tacos-inside-halo-4s-playtest-labs">Polygon</a>. It is "absolutely" the most money Microsoft has ever spent developing a game, he says. "Nothing's even close."<br /><br />Estimates for development costs of <em>Halo 3</em> average out at $60 million, and that was including a <a href="http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/">massive marketing budget</a> of about $30 million. <em>Halo 3: ODST </em>ended up bringing in more than $170 million in its first 24 hours on the market. Overall, Halo is a $3 billion franchise, Spencer says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/">Spencer: Halo 4 is Microsoft's most expensive game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Oct 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20360698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cost</category><category>development</category><category>development-costs</category><category>halo-4</category><category>marketing</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 25 Oct 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Dishonored's attempt to Cure Violence with revenge, by Vice]]></title><link>http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/</guid><comments>http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/#comments</comments><description><![CDATA[<center><script src="http://player.ooyala.com/player.js?deepLinkEmbedCode=t0OWx3NTovprRgKCpIUAOg62OkNp5NGG&amp;height=281&amp;embedCode=t0OWx3NTovprRgKCpIUAOg62OkNp5NGG&amp;video_pcode=JqcWY6ikg5nwtXilzVurvI-vU6Ik&amp;width=530"></script></center><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/"><img alt="Dishonored's attempt to Cure Violence with revenge, presented by Vice" class="hidden" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/cure-violence.png" /></a></div><br />Vice, founded as a punk zine in 1994, is now a major global brand with a network of television, documentary and digital production studios, an online hub, magazine, record label, publishing house and advertising agency. It's notorious for brash exposition and unapologetic presentation, finding the dark yet honest angle in its productions.<br /><br />Vice has taken on Bethesda's <em>Dishonored </em>as its first attempt to market a single product, and while it doesn't have to dig far to find the dirt in an assassination video game, it managed to take the "revenge" angle in an unexpected direction, as noted by <a href="http://gapersblock.com/mechanics/2012/09/19/why-is-vice-using-ceasefire-to-sell-a-game-about-revenge-killing/">Gapers Block</a>. Vice filmed <em>Chicago Interrupted</em>, a documentary chronicling the violence-prevention group <a href="http://www.youtube.com/watch?v=wS5Hjhy1RhM&amp;feature=player_embedded#!">Cure Violence</a> as its members attempt to diffuse dangerous street situations, ending with a plea for America to not become desensitized.<br /><br /><em>Chicago Interrupted</em> begins with an advertisement for <em>Dishonored</em>, whose tagline is "Revenge solves everything," and the documentary was featured on <a href="http://eyeforaneye.vice.com/">Eye for an Eye</a>, Vice's multimedia project to market the game, before being pulled yesterday. Part one is embedded above and still features the Bethesda and <em>Dishonored</em> intro.<br /><br />One of <em>Dishonored</em>'s draws is the ability to play the entire game in stealth mode, without killing anyone, but it is an action assassination game at heart. Perhaps the juxtaposition of real-world violence is supposed to make us think twice about killing people in-game, but that street travels both ways. Showing how fun it is to slit people's throats in the digital realm right before chronicling the grim reality of violence marks the very desensitization Cure Violence stands against.<br /><br />As gaming becomes an increasingly mainstream endeavor, new companies will handle its subject matter in various ways to find a sweet spot of marketing and social sensitivity. Vice may have just stumbled on one of those thresholds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/">Dishonored's attempt to Cure Violence with revenge, by Vice</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20335416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/27/dishonoreds-attempt-to-cure-violence-with-revenge-by-vice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>bethesda</category><category>Bethesda-Softworks</category><category>chicago-interrupted</category><category>cure-violence</category><category>dishonored</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Vice</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 27 Sep 2012 18:15:00 EST</pubDate></item><item><title><![CDATA[Sony's Koller: 'Almost all' PS Vita owners have a PS3 as well]]></title><link>http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/</guid><comments>http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/09/img1005_530x350.jpg" /></a></div>Our pals over at Engadget recently interviewed John Koller, Sony Computer Entertainment America VP of marketing, handhelds and home consoles. Koller revealed that "almost all" PS Vita owners also own a PS3.<br /><br />"You look at the Vita consumer and a very high percentage - almost all of them - own a PS3," Koller told <a href="http://www.engadget.com/2012/09/20/vita-ps3-crossover/">Engadget</a>. The interview focused on Nintendo's Wii U, which offers functionality similar to the compatibility between PS3 and PS Vita - like <a href="http://www.joystiq.com/2012/06/07/littlebigplanet-2-vita-cross-control-adds-incredible-griefing-po/">using the PS Vita as a tablet controller</a>. Koller said that Sony's not really into offering the functionality stock across all games. It has to be the right content.<br /><br />"We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," he said. "It's dependent on the content. So we need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. So we're gonna pick our spots, but that technology does certainly exist here."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/">Sony's Koller: 'Almost all' PS Vita owners have a PS3 as well</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20331717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/24/sonys-koller-almost-all-ps-vita-owners-have-a-ps3-as-well/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>john-koller</category><category>marketing</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 24 Sep 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 5 marketing kicks off with viral 'Epsilon Program' site]]></title><link>http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/</guid><comments>http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/"><img alt="Viral GTA 5 site 'Epsilon Program' launches" data-src-height="170" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/episolonprogram.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div>A Twitter account for something called the "<a href="http://twitter.com/EpsilonismToday">Epsilon Program</a>" has materialized in the past few days, linking off to a freaky (and annoying) website for a <a href="http://www.epsilonprogram.com/">pseudo-religion called "KIFFLOM",</a> registered by <a href="http://www.whois.com/whois/epsilonprogram.com">Take Two Software</a>.<br /><br />The site features a thinly-veiled parody of the real-life <a href="http://en.wikipedia.org/wiki/Scientology">Scientology</a> organization and includes such hilarious "facts" as: "If you have a birth mark, you may be descended from Kraff, the famous Emperor of the 4th Paradigm." Considering that the next iteration of <em>GTA</em> is set in a faux Los Angeles and that <a href="http://gta.wikia.com/Epsilon_Program">the Epsilon Program was featured</a> in a gags found within <em>GTA: San Andreas</em>, odds are good that we're looking at an early viral campaign for <a href="http://joystiq.com/game/gta-5"><em>Grand Theft Auto 5</em></a>. Good timing, since only yesterday investors were asking why the hype train for <em>GTA 5</em> had <a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/">not yet left the station</a>.<br /><br />What does it tell us about the game? Nothing at all. But investors were wondering where the marketing was, and Take Two appears to have answered right away.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/">Grand Theft Auto 5 marketing kicks off with viral 'Epsilon Program' site</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20291461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/01/grand-theft-auto-5-marketing-kicks-off-with-viral-epsilon-progr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epsilon-program</category><category>grand-theft-auto-5</category><category>gta5</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>site</category><category>twitter</category><category>viral</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Aug 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[You can almost see Master Chief in this Halo 4 live action teaser]]></title><link>http://www.joystiq.com/2012/07/02/you-can-almost-see-master-chief-in-this-halo-4-live-action-tease/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/02/you-can-almost-see-master-chief-in-this-halo-4-live-action-tease/</guid><comments>http://www.joystiq.com/2012/07/02/you-can-almost-see-master-chief-in-this-halo-4-live-action-tease/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/t8me1cD01Lw" width="599"></iframe><img alt="You can almost see Master Chief in this Halo 4 live action teaser" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/halo4headerimg599pxforwarduntodawn.jpg" style="width: 599px; height: 263px; display:none" /></div><br />The Chief is in there, no doubt, but <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a>'s "Forward Unto Dawn" live action marketing campaign has yet to really kick off. As such, the teaser above offers little more than a brief glimpse at Master Chief's super tall, super armored silhouette.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/02/you-can-almost-see-master-chief-in-this-halo-4-live-action-tease/">You can almost see Master Chief in this Halo 4 live action teaser</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/02/you-can-almost-see-master-chief-in-this-halo-4-live-action-tease/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20270290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/02/you-can-almost-see-master-chief-in-this-halo-4-live-action-tease/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forward-unto-dawn</category><category>halo-4</category><category>live-action</category><category>marketing</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 02 Jul 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Halo 4 heading 'Forward Unto Dawn' with new live-action web series [update: teaser image]]]></title><link>http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/</guid><comments>http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/fwduntodawnsmall.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>It wouldn't be a Halo launch without a tremendous media campaign, and <a href="http://joystiq.com/game/halo-4"><em>Halo 4</em></a> looks to be no different. The weeks leading up to the Master Chief's return <a href="http://www.joystiq.com/2012/04/17/halo-4-wakes-up-master-chief-on-november-6/">this November</a> will be filled with a new web series entitled "Forward Unto Dawn," according to <a href="http://www.variety.com/article/VR1118053273">Variety</a>. Representing Microsoft's "largest investment" in live-action ever, the series will be shown on Machinima and Halo Waypoint.<br /><br />Details around the series still lie dormant - perhaps buried in a Forerunner facility - with Microsoft aiming to shed more light on the project at the San Diego Comic-Con this July. Using our own pervasive powers of prognostication, we're going to predict that Spartans figure into the series <em>somehow</em>.<br /><br />Update: Microsoft has passed along an image to promote the series and, sure enough, it looks like the Chief will be making an appearance. Check out the full image in the gallery below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-4-forward-unto-dawn-announcement/">Halo 4: Forward Unto Dawn announcement</a></strong></p><a href="http://www.joystiq.com/photos/halo-4-forward-unto-dawn-announcement/#4994189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/fwduntodawn_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/">Halo 4 heading 'Forward Unto Dawn' with new live-action web series [update: teaser image]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20227092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/30/halo-4-heading-forward-unto-dawn-with-new-live-action-web-seri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>halo</category><category>halo-4</category><category>live-action</category><category>marketing</category><category>microsoft</category><category>microsoft-studios</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 30 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Kevin Butler is DLC in LittleBigPlanet Karting]]></title><link>http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/</guid><comments>http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/lbpkartingbonuslg.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 337px; " /></a></div>At least a few pre-orders of <a href="http://www.joystiq.com/game/littlebigplanet-karting"><em>LittleBigPlanet Karting</em></a> will include a free DLC pack featuring Kevin Butler, the fictional VP from Sony's promotional campaigns. The pre-order deal is live through <a href="http://www.amazon.com/LittleBigPlanet-Karting-Playstation-3/dp/B0050SX00Y/">Amazon</a> and <a href="http://www.gamestop.com/ps3/games/littlebigplanet-karting/100170#bonusFeatures">GameStop</a> and it includes the Kevin Butler Sackboy costume and executive golf cart.<br /><br />Next step for Sony advertising: <em>The VP: Kevin Butler, King of Shadowfighting: The Game: The Marketing Campaign.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/">Kevin Butler is DLC in LittleBigPlanet Karting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/18/kevin-butler-is-dlc-in-littlebigplanet-karting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kevin-butler</category><category>littlebigplanet-karting</category><category>marketing</category><category>playstation</category><category>ps3</category><category>SONY</category><category>VP</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 18 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Seen@PAX East: Get your Far Cry 3 themed tattoo right here, right now]]></title><link>http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/</guid><comments>http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="353" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img38051.jpg" style="margin:4px" width="530" /></div>Being veterans of the game industry's convention season, we're harder to shock when it comes to bizarre stuff seen on show floors. We've seen <a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/">food trucks</a>, and <a href="http://www.joystiq.com/2011/09/16/seen-tgs-shoe-da-51/">crazy shoes</a>, and <a href="http://www.joystiq.com/2011/08/17/seen-gamescom-the-battlefield-3-mig-21/">full-on jets</a>, but we've yet to see a live tattoo application, not to mention one based on a video game.<br /><br />Enter: <a href="http://www.joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a>.<br /><br />Ubisoft hired a local tattoo artist to pre-screen attendees for the tattoo you see being applied just above. Rather than a <em>Far Cry 3</em> logo, tattooees (<em>not</em> tattooines) are getting a tribal tattoo ripped from the game. Maybe a game logo should have been the way to go -- to help you remember when you explain this art's origin by the time you're 80.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/far-cry-3-tattoo-booth-pax-east-2012/">Far Cry 3 tattoo booth (PAX East 2012)</a></strong></p><a href="http://www.joystiq.com/photos/far-cry-3-tattoo-booth-pax-east-2012/#4948321"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img3785_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-tattoo-booth-pax-east-2012/#4948328"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img3791_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-tattoo-booth-pax-east-2012/#4948343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img3792_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-tattoo-booth-pax-east-2012/#4948349"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img3793_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-tattoo-booth-pax-east-2012/#4948351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img3794_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/">Seen@PAX East: Get your Far Cry 3 themed tattoo right here, right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/seen-pax-east-get-your-far-cry-3-themed-tattoo-right-here-righ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-3</category><category>madness</category><category>marketing</category><category>microsoft</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>tattoo</category><category>tattoos</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 06 Apr 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Marketing zenith reached: Early copies of Mass Effect 3 on weather balloons]]></title><link>http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/</guid><comments>http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/balloonparkinglolheader.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>You guys know about <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>, right? EA <em>really</em> wants you to know that <em>Mass Effect 3</em> exists. Like, so bad. The publisher's fervor for raising awareness about <em>ME3</em> is so great that it's strapping six copies of the game to six high-altitude weather balloons spread across the globe, and launching them into the literal stratosphere, which is effectively <em>space</em> when spoken in the same sentence as "balloons" and "video games."<br /><br />Paris, London, Berlin, New York, San Francisco and Las Vegas will all play host to one of these advertising airships, which are set to launch next week. Eventually though, these puppies are coming back <em>down</em>.<br /><br />Each copy of the game is equipped with a GPS tracking device, and crazy people will be able to monitor the games' positions on <a href="http://masseffect.com/">the official Mass Effect website</a>. Once they land, whoever scrambles to a crash site first will get to keep the copy and play the game a week early, assuming the damn thing is still somehow intact. Here's hoping that the balloons are just as involved in the descent as they are in the flight, but just to be safe we're going to calculate the terminal velocity of a 360 case and call our insurance company.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/">Marketing zenith reached: Early copies of Mass Effect 3 on weather balloons</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/marketing-zenith-reached-early-copies-of-mass-effect-3-on-weath/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>EA</category><category>electronic-arts</category><category>high-altitude-balloons</category><category>marketing</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>weather-balloons</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 16 Feb 2012 15:30:00 EST</pubDate></item><item><title><![CDATA['The World is in Play' kicks off $50 million Vita ad campaign]]></title><link>http://www.joystiq.com/2012/02/14/the-world-is-in-play-kicks-off-50-million-vita-ad-campaign/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/the-world-is-in-play-kicks-off-50-million-vita-ad-campaign/</guid><comments>http://www.joystiq.com/2012/02/14/the-world-is-in-play-kicks-off-50-million-vita-ad-campaign/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/vitaad213.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/DGNxHa0bqCI?rel=0" width="530"></iframe></div><br />Sony plans to spend <a href="http://www.joystiq.com/2012/02/13/sony-spending-50-million-on-vita-marketing/">$50 million on its Vita advertising campaign</a>... and from this "The World is in Play" commercial, most of that budget went toward the fantastic visuals.<br /><br />Given the accents -- and the soccer -- this would appear to be a European ad. It also doesn't feature the #gamechanger Twitter hashtag, a cornerstone of the North American campaign.<br /><br />In case you're wondering when the hardware is actually available, the <a href="http://www.joystiq.com/2011/10/27/playstation-vita-first-edition-bundle-be-an-earlier-adopter-on/">first batches of Vita are available tomorrow</a>, with the official product launch on <a href="http://www.joystiq.com/2012/02/13/joystiqs-playstation-vita-launch-guide/">February 22</a>. Well, somebody had to tell you. Can't expect Sony to do all the heavy lifting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/the-world-is-in-play-kicks-off-50-million-vita-ad-campaign/">'The World is in Play' kicks off $50 million Vita ad campaign</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/the-world-is-in-play-kicks-off-50-million-vita-ad-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/the-world-is-in-play-kicks-off-50-million-vita-ad-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>marketing</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 14 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[EA Legend analytics announced, will assist advertisers in EA games]]></title><link>http://www.joystiq.com/2011/09/30/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/30/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/</guid><comments>http://www.joystiq.com/2011/09/30/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/29/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ealegendlogo.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div>
EA has <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=609593">announced a new service</a> called EA Legend, designed not for consumers but to provide marketers with information about how players are using and engaging with EA products and their related advertisers. For example, EA would be able to provide advertisers with information about their users on iOS apps, Facebook games, and even online and other console games where advertising takes place, and those advertisers and marketers would then be able to figure out when and where best to reach the audience they want.<br />
<br />
EA's Senior VP of Global Media Solutions Dave Madden says that the company has increased its reach by 30% in the past year, and that EA Legend will help advertisers break that audience down, and give them "actionable insights across all of our platforms and a complete view into how their campaigns are driving engagement with consumers."<br />
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In other words, EA's got your eyeballs, and EA Legend will help advertisers buy them. EA is premiering the service at next week's Advertising Week conference in New York City.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/30/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/">EA Legend analytics announced, will assist advertisers in EA games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Sep 2011 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/30/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20070189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/30/ea-legend-analytics-announced-will-assist-advertisers-in-ea-gam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>audience</category><category>ea</category><category>ea-legend</category><category>electronic-arts</category><category>marketing</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 30 Sep 2011 06:00:00 EST</pubDate></item><item><title><![CDATA[Super-secret public PlayStation commercial teases ... something]]></title><link>http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/</guid><comments>http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="PS9 boyeeeeee" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/psad.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/HBuK3EcY6vk" width="530"></iframe></div>
<br />
Kevin Butler is at it again, this time <a href="http://twitter.com/#!/TheKevinButler/status/118310312943435778">tweeting</a> a mysterious <a href="http://www.youtube.com/watch?v=HBuK3EcY6vk">commercial</a> that teases some sort of reveal for October 5. The commercial tells the story of two paratroopers entering a strange nightclub of sorts and is packed with PlayStation references, including Sweet Tooth's van from <a href="http://www.joystiq.com/game/twisted-metal-2012"><em>Twisted Metal</em></a>, a <a href="http://metalgear.wikia.com/wiki/Metal_Gear_Mk._II">Metal Gear Mk. II</a> and a photo of Parappa the Rapper. We're also fairly certain we spotted a <a href="http://www.youtube.com/watch?v=Vdh4TqWFfX4">PlayStation 9</a> in there.<br />
<br />
<a href="http://www.gameinformer.com/b/news/archive/2011/09/26/sony-releases-mysterious-reference-filled-video.aspx">Game Informer</a> surmises the ad is merely a precursor to Sony's holiday marketing blitz. It's a likely possibility, though the darkest parts of Joystiq's collective psyche fear it may be related to the <a href="http://www.joystiq.com/2011/08/23/playstation-home-relaunches-this-fall-with-a-questing-system-th/">relaunch of PlayStation Home</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/">Super-secret public PlayStation commercial teases ... something</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/super-secret-public-playstation-commercial-teases-something/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>marketing</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 26 Sep 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 will have 'live' TV ads in the UK]]></title><link>http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/</guid><comments>http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spgow3image16x_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Microsoft must be confident in early <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> sales numbers, because the company has announced a new initiative to have "live" TV ads market the game. What this means is that during commercials, Microsoft will display the current number of players online in what we can only assume is an attempt to entice people who only want to play games that a lot of other people are playing.<br />
<br />
The ad campaign kicks off on September 23 and will run until October 3 in six different 30-second advertisements. Stephen McGill, Microsoft UK Xbox marketing director, says Microsoft is spending the big bucks to advertise <em>Gears</em>. "It is on the scale of what we did for <a href="http://www.joystiq.com/game/halo-reach"><em>Halo Reach</em></a> and <a href="http://www.joystiq.com/game/halo-3"><em>Halo 3</em></a> -- television is the main centrepiece of the campaign."<br />
<br />
<em>Gears of War 3</em> launches worldwide today.<br />
<br />
[Thanks, ugotamesij.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/">Gears of War 3 will have 'live' TV ads in the UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 23:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/gears-of-war-3-will-have-live-tv-ads-in-the-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertisement</category><category>epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>marketing</category><category>microsoft</category><category>microsoft-studios</category><category>uk</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 20 Sep 2011 23:40:00 EST</pubDate></item><item><title><![CDATA[Uncharted 3 and the sands of art]]></title><link>http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/</guid><comments>http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/uncharted3sandcastles.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/sAxL0xwY-Q4?rel=0" width="560"></iframe></div>
<br />
Artist Natalya Netselya has been creating sand art for almost five years, her talent evident as she recreates scenes from the upcoming <a href="http://www.joystiq.com/game/uncharted-3-drakes-deception"><em>Uncharted 3</em></a> using the micro-pebbles and a light table. Each piece of art by Netselya, like sandcastles in the sand, is wiped away and replaced with something just as impressive.<br />
<br />
Hmmm, sandcastles in the sand.<br />
<br />
Actually, forget that "artistic" music Sony decided to put with the above video. Mute that and let's get some Robin Sparkles up in this joint. You can find her chart-topper after the break.<p><a href="http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/" rel="bookmark">Continue reading <em>Uncharted 3 and the sands of art</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/">Uncharted 3 and the sands of art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Sep 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20037954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/08/uncharted-3-and-the-sands-of-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>marketing</category><category>Naughty-Dog</category><category>playstation</category><category>ps3</category><category>Robin-Sparkles</category><category>Sandcastles-in-the-Sand</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 08 Sep 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Kevin Butler comes out of 'retirement' for new PlayStation campaign, 'Long Live Play']]></title><link>http://www.joystiq.com/2011/08/30/kevin-butler-comes-out-of-retirement-for-new-playstation-campa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/30/kevin-butler-comes-out-of-retirement-for-new-playstation-campa/</guid><comments>http://www.joystiq.com/2011/08/30/kevin-butler-comes-out-of-retirement-for-new-playstation-campa/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/kevinbutlerheaderimg530px12125.jpg" style="width: 530px; height: 290px; display:none" /> <!--[if IE]><object width="530" height="339" id="viddlerOuter-626ccf6d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/player/626ccf6d/0/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-626ccf6d"><video id="viddlerVideo-626ccf6d" src="http://www.viddler.com/file/626ccf6d/html5mobile/" type="video/mp4" width="530" height="299" poster="http://www.viddler.com/thumbnail/626ccf6d/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/player/626ccf6d/0/" height="339" id="viddlerOuter-626ccf6d" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/player/626ccf6d/0/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-626ccf6d"><video controls="controls" height="299" id="viddlerVideo-626ccf6d" poster="http://www.viddler.com/thumbnail/626ccf6d/" src="http://www.viddler.com/file/626ccf6d/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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Four bleak days after Sony ad man Kevin Butler <a href="http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/">publicly resigned</a>, Sony released a new video laying out its new ad campaign and reintroducing us to the VP of ... well, <em>everything</em>. "Long Live Play" is the new motto, replacing <a href="http://www.joystiq.com/2009/08/27/north-american-ps3-slim-ad-campaign-does-everything/">"It Only Does Everything"</a> as the phrase we hear interwoven into press conference speeches and sizzle reels for the next year or so.<br />
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Always the showman, Butler kicks off the motto with a bang, as you'll see in the video above. On a personal note, allow us to welcome Mr. Butler back, who's always been the VP of our hearts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/30/kevin-butler-comes-out-of-retirement-for-new-playstation-campa/">Kevin Butler comes out of 'retirement' for new PlayStation campaign, 'Long Live Play'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Aug 2011 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/30/kevin-butler-comes-out-of-retirement-for-new-playstation-campa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/30/kevin-butler-comes-out-of-retirement-for-new-playstation-campa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-campaign</category><category>it-only-does-everything</category><category>jack-tretton</category><category>kevin-butler</category><category>long-live-play</category><category>marketing</category><category>motto</category><category>playstation</category><category>ps3</category><category>psp</category><category>scea</category><category>sony</category><category>sony-computer-entertainment-america</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 30 Aug 2011 12:55:00 EST</pubDate></item><item><title><![CDATA[Rumor: Epic Mickey 2 appearing in online surveys]]></title><link>http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/</guid><comments>http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/epicmickey-1314550477.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></em></div>
<em>Epic Mickey 2</em> is running the rounds of Disney online-marketing tests, complete with box-art and title variations, according to an anonymous source at <a href="http://www.destructoid.com/looks-like-epic-mickey-2-may-be-in-development-210015.phtml">Destructoid</a>. Disney is apparently getting a feel for the <em>Epic Mickey 2</em> audience, asking which of the above box arts is most pleasing and which of the following titles most inspires test-takers to open their wallets: <em>Epic Mickey 2: Return of the Mad Doctor</em>, <em>Epic Mickey 2: The Power of Two</em>, <em>Epic Mickey 2: Mystery on Mean Street </em>or simply <em>Epic Mickey 2.</em><br />
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The prototype game Disney is marketing features two-player split screen with Mickey and Disney's first cartoon star, Oswald the Lucky Rabbit, who uses his ears to fly like a helicopter. Mickey and Oswald are thrown back into the annals of Disney classicism, armed with paint and thinner, just as in the previous title. We can't help but imagine what the box art would be if Don Draper was working on this project -- Mickey painting the town with a bottle of whiskey, Minnie in a bikini on one arm and a new title, <em>Simply Mickey.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/">Rumor: Epic Mickey 2 appearing in online surveys</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Aug 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/28/rumor-epic-mickey-2-could-exist-eventually-maybe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Epic-Mickey-2</category><category>Marketing</category><category>Mickey-Mouse</category><category>microsoft</category><category>nintendo</category><category>Oswald</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 28 Aug 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Uncharted 3: Drake's Deception beach stunt, from sand to sculpture]]></title><link>http://www.joystiq.com/2011/08/08/uncharted-3-drakes-deception-beach-stunt-from-sand-to-sculptu/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/uncharted-3-drakes-deception-beach-stunt-from-sand-to-sculptu/</guid><comments>http://www.joystiq.com/2011/08/08/uncharted-3-drakes-deception-beach-stunt-from-sand-to-sculptu/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/u3-sandcastle.jpg" style="display: none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /><iframe frameborder="0" height="298" src="http://player.vimeo.com/video/26504647?title=0&amp;byline=0&amp;portrait=0" width="530"></iframe></div>
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The Interactive &amp; Digital Entertainment Festival was held in Cannes in June; a retail-focused festival, publishers bring their games to sunny southern France in the hopes of attracting the attention of Europe's buyers. One way to do that: A sand sculpture!<br />
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French marketing crew Urban Act were commissioned to recreate the already iconic image of Drake in front of the crashed plane in the desert to promote <em><a href="http://www.joystiq.com/game/uncharted-3-drakes-deception">Uncharted 3: Drake's Deception</a></em>. Note how they've got the workspace roped off, just in case someone's got a Godzilla game to promote.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/uncharted-3-drakes-deception-beach-stunt-from-sand-to-sculptu/">Uncharted 3: Drake's Deception beach stunt, from sand to sculpture</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/uncharted-3-drakes-deception-beach-stunt-from-sand-to-sculptu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/uncharted-3-drakes-deception-beach-stunt-from-sand-to-sculptu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>marketing</category><category>naughty-dog</category><category>playstation</category><category>ps3</category><category>scea</category><category>sony</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 08 Aug 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[THQ takes on distribution of four Codemasters releases this year]]></title><link>http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/</guid><comments>http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/thq.codemasters.052411-530px.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
THQ <a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle_Print&amp;ID=1567382&amp;highlight=">announced</a> today that, through its THQ Partners unit, it would be handling the North American distribution of four of Codemasters 2011 releases. In fact, THQ Partners actually began its task today, with the release of <a href="http://www.joystiq.com/game/dirt-3"><em>Dirt 3</em></a> into the retail channel.<br />
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The deal also encompasses distribution of <a href="http://www.joystiq.com/tag/operation-flashpoint-red-river"><em>Operation Flashpoint: Red River</em></a>, <a href="http://www.joystiq.com/game/bodycount"><em>Bodycount</em></a> and <em>F1 2011</em>. The new <em>Operation Flashpoint</em> hits June 7, with <em>Bodycount</em> set for "later this summer." Financial details of the deal weren't disclosed, but it has been confirmed that Codies will continue to handle the marketing of all four titles in-house.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/">THQ takes on distribution of four Codemasters releases this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 May 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19949156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/25/thq-takes-on-distribution-of-four-codemasters-releases-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>codemasters</category><category>dirt-3</category><category>distribution</category><category>ds</category><category>f1-2011</category><category>marketing</category><category>microsoft</category><category>ngp</category><category>nintendo</category><category>operation-flashpoint-red-river</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>thq</category><category>thq-partners</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 25 May 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Last-minute Mother's Day gift idea brought to you by Activision, the makers of Prototype 2]]></title><link>http://www.joystiq.com/2011/05/08/last-minute-mothers-day-gift-idea-brought-to-you-by-activision/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/08/last-minute-mothers-day-gift-idea-brought-to-you-by-activision/</guid><comments>http://www.joystiq.com/2011/05/08/last-minute-mothers-day-gift-idea-brought-to-you-by-activision/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.blogcdn.com/www.joystiq.com/media/2011/05/prototye-2-mothers-day-card-full.jpg"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/prototye-2-mothers-day-card-500h.jpg" vspace="4" /></a></div>
Surprise! It's Mother's Day. You forgot -- didn't you? No worries. Activision has you covered.<br />
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Just zip <a href="http://www.blogcdn.com/www.joystiq.com/media/2011/05/prototye-2-mothers-day-card-full.jpg">this</a>, uh, <em>prototype</em> card over to ma and get back to enjoying <em>your</em> Sunday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/08/last-minute-mothers-day-gift-idea-brought-to-you-by-activision/">Last-minute Mother's Day gift idea brought to you by Activision, the makers of Prototype 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 May 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/08/last-minute-mothers-day-gift-idea-brought-to-you-by-activision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19934086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/08/last-minute-mothers-day-gift-idea-brought-to-you-by-activision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>baby-heller</category><category>card</category><category>marketing</category><category>microsoft</category><category>mothers-day</category><category>pc</category><category>playstation</category><category>prototype-2</category><category>ps3</category><category>radical-entertainment</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Sun, 08 May 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Disgaea 4 coming in September, dood]]></title><link>http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/</guid><comments>http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/disgaea448.jpg" vspace="0" /></a></center>
This fall, you can look forward to massive level numbers and dead souls turned into explosive penguins. That's right, <em>Disgaea's</em> coming back. NIS America announced that it's strategically launching <em><a href="http://joystiq.com/game/disgaea-4">Disgaea 4: A Promise Unforgotten</a></em> on PS3 this September. It's coming to Europe, too, with a less clearly-defined "fall" release window.<br />
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In addition to localizing the netherworld strategy game itself, NIS is also importing the <a href="http://www.joystiq.com/2010/10/23/only-you-can-help-name-some-of-disgaea-4s-attacks/">naming contest</a> used to market the Japanese release of the game. The "Come up with Dis-name-a" contest seeks new names for a sword, a skill and "a scantily-clad NPC." To see the objects in need of names, and hopefully to find inspiration, check them out <a href="http://disgaea.us/d4/news/contest/details.html">here</a>.<p><a href="http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/" rel="bookmark">Continue reading <em>Disgaea 4 coming in September, dood</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/">Disgaea 4 coming in September, dood</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Apr 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19907170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/08/disgaea-4-coming-in-september-dood/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>disgaea-4</category><category>marketing</category><category>nis-america</category><category>playstation</category><category>ps3</category><category>q3-2011</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Apr 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[New SSX drops 'Deadly Descents' subtitle]]></title><link>http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/</guid><comments>http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/ssx-gi-040611-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
EA Sports looks to still any bad vibes that have reverberated from negative reaction to the <a href="http://www.joystiq.com/2010/12/11/ssx-deadly-descent/">debut teaser</a> for <em>SSX: Deadly Descents</em> by toning down the emphasis on "deadly." The company has officially dropped <em>"Deadly Descents"</em> from the game title, <a href="http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1">Game Informer</a> confirms, and has begun a marketing campaign that, in part, assures fans that developer EA Canada is not abandoning the series' arcade roots in favor of more realistic gameplay in the reboot.<br />
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The cinematic teaser, which portrays a desperate snowboarder skidding down a dark and stormy Himalayan slope -- his last words: "I'm not gonna make it," as he shoots over a cliff side and into the air, deploying his squirrel suit -- seemed to suggest that the new <em>SSX</em> would be "moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone," as Game Informer observed. "Is this true?" the site asked creative director Todd Batty.<br />
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"No, absolutely not," insisted Batty, who described "Deadly Descent" as a "new" event type in the game, "which is all about survival gameplay." <em>SSX</em> will also include "Speed Descent" and "Tricky Descent" events, according to Batty. "We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic <em>SSX</em> style will be there, too."<br />
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The image makeover isn't fully complete, however, as the original <em>SSX: Deadly Descents</em> logo and name are still prominent on the <a href="http://www.ea.com/ssx">EA.com game page</a> (as of publishing); though the new, just <em>SSX</em> logo was used in last week's <a href="http://www.joystiq.com/2011/04/01/the-third-pillar-of-ssx-deadly-descents-survive-it/">promotional video</a> and is featured on the game's <a href="http://www.facebook.com/easportsssx">Facebook page</a>. Of course, as Joystiq commenter "<a href="http://www.joystiq.com/profile/1635501/">ptcamn</a>" pointed out last week, lost in this little fiasco is the fact that EA tried a very similar, "survive the ride" marketing campaign for 2003's <em>SSX 3</em> -- <a href="http://www.youtube.com/watch?v=zBHcHFeKBp0">skull-face lightning flash and all</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/">New SSX drops 'Deadly Descents' subtitle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Apr 2011 14:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19905837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-canada</category><category>marketing</category><category>microsoft</category><category>name-change</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>ssx-deadly-descents</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 07 Apr 2011 14:06:00 EST</pubDate></item><item><title><![CDATA[Riccitiello: Battlefield 3, CoD ad campaigns could easily pass $100 million]]></title><link>http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/</guid><comments>http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/bf3stagingareagdc_530x350.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
While delivering a keynote speech at the <a href="http://adage.com/article/special-report-digital-conference/ea-ceo-riccitiello-gaming-mass-media/226832/">Ad Age Conference</a> in New York, EA CEO John Riccitiello pitched the marketing moguls in attendance on video gaming's increasing prominence in the advertising industry. Not just with regards to in-game ads -- though he did talk up their strength, citing <a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/">President Obama's use</a> of virtual billboards during his campaign -- but also on the growing market of video game advertisements themselves.<br />
<br />
Riccitiello anticipates that Electronic Arts and Activision will drop "a couple hundred million dollars [worth of] marketing" on the next iterations of their respective shooter franchises, <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield</em></a> and <em>Call of Duty</em>. We've got a better idea -- why not distribute that money directly to the fans, which they can then use to buy more copies of your game? Like, that just seems like Marketing 101.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/">Riccitiello: Battlefield 3, CoD ad campaigns could easily pass $100 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19905103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/riccitiello-battlefield-3-cod-ad-campaigns-could-easily-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>call-of-duty</category><category>ea</category><category>john-riccitiello</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 06 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony takes Qriocity on tour, hosting concerts with Big Boi, DeVotchKa]]></title><link>http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/</guid><comments>http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamqriocitylive530.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Sony's enlisting some heavy hitters to help promote its PSN-integrated music platform, <a href="http://www.joystiq.com/tag/qriocity/">Qriocity</a> -- the company recently announced <a href="http://www.qriocity.com/us/en/music-unlimited-live-experience.html">a list of events</a> across Europe and North America, including two stops that will feature live performances by DeVotchKa and Big Boi. You'll recognize that first name as the artist behind the accompaniment to <em>Gears of War 2's</em> memorable "<a href="http://www.joystiq.com/2008/10/23/gears-of-war-2s-last-day-ad-as-haunting-as-mad-world/">Last Day</a>" ad. You'll recognize that second name because <em>it's Big Boi</em>. C'mon, everyone on Earth knows who Big Boi is.<br />
<br />
Check out the list of events scheduled for the global Qriocity tour after the jump.<p><a href="http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/" rel="bookmark">Continue reading <em>Sony takes Qriocity on tour, hosting concerts with Big Boi, DeVotchKa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/">Sony takes Qriocity on tour, hosting concerts with Big Boi, DeVotchKa</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Mar 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19894458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/29/sony-takes-qriocity-on-tour-hosting-concerts-with-big-boi-devo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-boi</category><category>Devotchka</category><category>marketing</category><category>music</category><category>playstation</category><category>ps3</category><category>psn</category><category>psp</category><category>qriocity</category><category>sony</category><category>tour</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 29 Mar 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Portal 2 promo puts artificial trust to the test]]></title><link>http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/</guid><comments>http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/portal2-bottrust-play530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It doesn't take science -- let alone Aperture Science -- to know that people can't be trusted. Thankfully, <a href="http://www.joystiq.com/2011/03/11/j-k-simmons-to-voice-aperture-science-founder-cave-johnson-in-p/">Cave Johnson</a> and company built some robots, and then some "better robots," in an effort to overcome the unreliability of human companionship.<br />
<br />
The result, Atlas and P-body, is the robotic duo best suited to overcome the <a href="http://www.joystiq.com/2011/03/22/see-why-portal-2s-panels-are-the-planks-of-the-future/">perilous panels</a> and heaps of deathtraps laid out in the <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> co-op campaign. The only problem? They'll have to be controlled by you and a human "friend."<p><a href="http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/" rel="bookmark">Continue reading <em>Portal 2 promo puts artificial trust to the test</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/">Portal 2 promo puts artificial trust to the test</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19894136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/28/portal-2-promo-puts-artificial-trust-to-the-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aperature-science</category><category>cave-johnson</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 28 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Peter Dille leaves Sony (again)]]></title><link>http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/</guid><comments>http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/peterdille225px.jpg" style="padding-right: 10px; border-width: 0px; border-style: solid; margin: 4px; float: left; width: 225px; height: 250px;" /></a>Initially employed with SCEA from 1991 through 1999, <a href="http://www.joystiq.com/2010/09/16/sonys-peter-dille-discusses-playstations-15-year-legacy/">Peter Dille</a> left to take on a marketing position at <a href="http://www.joystiq.com/tag/thq">THQ</a>, only to return to Sony in 2006, eventually rising to the rank of senior VP of marketing. Today, it's reported that he's leaving the company again, for undisclosed reasons.<br />
<br />
"The leadership of our marketing effort is a key to the continued growth of the PlayStation brand, and the deep bench of executives and marketing team at SCEA will continue to drive the marketing function in North America until we establish a replacement," a company statement to IGN read. "We wish Peter well in his future endeavors."<br />
<br />
So, does this mean KB gets a promotion to -- oh, <a href="http://www.joystiq.com/2010/09/15/sony-kevin-butler-isnt-real-cant-give-interviews/"><em>right</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/">Peter Dille leaves Sony (again)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Mar 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19874299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/09/peter-dille-leaves-sony-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>marketing</category><category>peter-dille</category><category>playstation</category><category>ps3</category><category>psp</category><category>scea</category><category>sony</category><category>sony-computer-entertainment-america</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 09 Mar 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[Homefront balloon 'stunt' draws ire from San Francisco community]]></title><link>http://www.joystiq.com/2011/03/03/homefront-balloon-stunt-draws-ire-from-san-francisco-community/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/homefront-balloon-stunt-draws-ire-from-san-francisco-community/</guid><comments>http://www.joystiq.com/2011/03/03/homefront-balloon-stunt-draws-ire-from-san-francisco-community/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/sfballoonincident.jpg" vspace="4" /></div>
We figured that the <a href="http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/">fake North Korean protest</a> staged during GDC as part of the <em>Homefront</em> marketing campaign was going to draw controversy -- but we couldn't have predicted this debacle. THQ's staged rally, meant to "decry the North Korean regime and the treatment of its citizens," ended in a symbolic release of ten thousand red GameStop-branded balloons. While majestic at first, bad weather quickly deflated the balloons, causing a downpour of promotional garbage directly into the San Francisco bay.<br />
<br />
Environmentalists were not pleased, especially when they discovered that the balloons had advertisements attached to them, highlighting the "resistance multiplayer pack," a <a href="http://www.joystiq.com/2011/02/18/homefront-rolls-out-retailer-exclusive-pre-order-bonuses/">pre-order bonus</a>. "Obviously, we have a problem with polluting of the bay and this is just polluting and littering," Amy Ricard, a spokeswoman for the environmental group Save the Bay, told <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2011/03/03/BAU11I2LER.DTL">SFGate</a>.<br />
<br />
GameStop was quick to issue a statement, distancing itself from the poorly-received event. "The balloon drop stunt in San Francisco was created by THQ ... and GameStop had no prior knowledge of it." THQ later issued a statement, confirming GameStop's non-involvement, adding that the balloons were "100 percent organic product and are 100 percent biodegradable."<br />
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Although the company promises to clean up its mess, many are still furious at THQ's tasteless promotion. Perhaps THQ should stick to ... <a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/">taste-ful stunts</a>.<br />
<br />
[Photo credit: Mathew Grimm / Special to The Chronicle; <a href="http://www.sfgate.com/cgi-bin/object/article?f=/c/a/2011/03/03/BAU11I2LER.DTL&amp;object=%2Fc%2Fpictures%2F2011%2F03%2F02%2Fba-balloons03_PH_0503077898.jpg">source</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/homefront-balloon-stunt-draws-ire-from-san-francisco-community/">Homefront balloon 'stunt' draws ire from San Francisco community</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/homefront-balloon-stunt-draws-ire-from-san-francisco-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19867463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/homefront-balloon-stunt-draws-ire-from-san-francisco-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balloons</category><category>gamestop</category><category>homefront</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>san-francisco</category><category>thq</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 03 Mar 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[MI6 marketing firm seeking original Dead Rising 2, Halo: Reach trailers from college students]]></title><link>http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/</guid><comments>http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gammi6logo530.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Considering the volume of fan-made game trailers cast onto the YouTubes every day, we're guessing MI6's "Making the Cut" competition will bring in a number of qualified entrants. Here's the deal: Any college student who makes a "non-traditional" trailer for either <em>Halo: Reach</em> or <em>Dead Rising 2</em> can send said trailer into MI6 (the marketing agency, not the branch of British intelligence services), which could be chosen to receive an award during the annual MI6 Video Game Marketing Conference and Awards Show.<br />
<br />
Participants are encouraged to use their imagination, but must also incorporate gameplay footage provided by the games' developers. Interested collegiate filmmakers can check out the rules and regulations or register for the contest on the <a href="http://prod.promaxbda.org/mi6mtc.aspx">official site</a>. Then, it's just a matter of brainstorming and filming an eye-catching concept. How about ... backwards pre-teen zombie girls? Those seem to be pretty <a href="http://www.joystiq.com/2011/02/16/dead-island-is-back-with-haunting-debut-trailer-deep-silver-to/">"in" right now</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/">MI6 marketing firm seeking original Dead Rising 2, Halo: Reach trailers from college students</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19865055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/mi6-marketing-firm-seeking-original-dead-rising-2-halo-reach-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>dead-rising-2</category><category>filmmaking</category><category>halo</category><category>halo-reach</category><category>marketing</category><category>mi6</category><category>mi6-game-marketing</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 03 Mar 2011 05:30:00 EST</pubDate></item><item><title><![CDATA[Seen@GDC: Homefront's free lunch]]></title><link>http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/</guid><comments>http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/homefront.taco.truck.030111-530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
THQ's literal <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a> marketing machine, the "Korean taco"-peddling Pyongyang Express, has made its <a href="http://www.joystiq.com/2011/02/17/thq-redeploying-north-korean-bbq-trucks-for-glorious-homefront-p/">scheduled appearance</a> at GDC 2011. Its "Subsidized Good Food for a Better America" is being (orderly) distributed free of charge -- although consuming it is, technically, eating away at <em>freedom</em>.<p><a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/" rel="bookmark">Continue reading <em>Seen@GDC: Homefront's free lunch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/">Seen@GDC: Homefront's free lunch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/seen-at-gdc-homefront-free-lunch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>homefront</category><category>kaos-studios</category><category>marketing</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Pyongyang-Express</category><category>seen</category><category>THQ</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Mar 2011 20:45:00 EST</pubDate></item><item><title><![CDATA[THQ planning North Korean protest to promote Homefront]]></title><link>http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/</guid><comments>http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/28/thq-planning-north-korean-protest-to-promote-homefront/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/dantesprotesthomefrontheaderimg530px21.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 256px; " /></a></div>
Surprised? Yeah, we're not either. Turns out that THQ is once again planning a North Korean-themed event , though this time it's GDC that the publisher is invading. As reported by the <a href="http://blogs.sfweekly.com/thesnitch/2011/02/homefront_north_korea.php">SF Weekly</a>, anti-North Korean protesters (read: hired actors) will be marching across the Golden Gate bridge, through the streets of SF, and ending across the street from GDC at Yerba Buena Gardens. And as you likely inferred from the headline above, the protest is staged in promotion of the company's next game, <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a>.<br />
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This time around, the spectacle intends on decrying "North Korea's human rights violations," and apparently features "speeches by global experts, musical performances, and the launch of 10,000 balloons." We're not sure what the balloons have to do with the forthcoming launch of Homefront, but we're <em>all about</em> decrying human rights violations. So, um, score?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/">THQ planning North Korean protest to promote Homefront</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19862483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/thq-planning-north-korean-protest-to-promote-homefront/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fake-protest</category><category>homefront</category><category>marketing</category><category>microsoft</category><category>north-korea</category><category>pc</category><category>playstation</category><category>protest</category><category>ps3</category><category>thq</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 01 Mar 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Duty Calls: Bulletstorm spoofs Call of Duty with free game (and we've got the full walkthrough vid)]]></title><link>http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/</guid><comments>http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/duty-calls-spoof.jpg" /></a></div>
If <em>Bulletstorm's</em> ad campaign teaches you one thing, it's this: Someone on development team People Can Fly came up with the term "<a href="http://www.joystiq.com/2010/12/16/bulletstorm-dev-diary-doesnt-disappoint/">dick-tits</a>" and they put it in a video game. If it teaches you two things, it's the "dick-tits" thing and the fact that <a href="http://www.joystiq.com/game/bulletstorm/"><em>Bulletstorm</em></a> shouldn't be compared to other popular shooters. Yes, if you're reading the contextual clues (smarty), the inclusion of "dick-tits" in the game may have told you that already, but in case you're really thick, the devs have created another expensive spoof for you. <br />
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The first time around, <em>Bulletstorm</em> <a href="http://www.joystiq.com/2011/01/11/bulletstorm-vid-spoofs-halo-3s-believe-diorama-arrives-in-bi/ ">poked fun</a> at <em>Halo 3's</em> famous "Believe" diorama commercial; this time, it's Activision's <em>Call of Duty</em> series, which is reimagined as a free downloadable game dubbed <em>"Duty Calls."</em> You can download the 758MB game file directly from <a href="http://www.thedutycalls.com/">thedutycalls.com</a> (or from our sister site <a href="http://www.bigdownload.com/games/duty-calls/pc/duty-calls-free-game/">Big Download</a>, if that's more your speed), but we should warn you: You'll need at least 512MB of RAM, a 2+ Ghz CPU, 8GB of hard drive space, eighteen sound cards, three CD-ROM drives, and a subwoofer to play it. So we've done you a solid: Clamber past the break to watch the full four-minute walkthrough.<p><a href="http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/" rel="bookmark">Continue reading <em>Duty Calls: Bulletstorm spoofs Call of Duty with free game (and we've got the full walkthrough vid)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/">Duty Calls: Bulletstorm spoofs Call of Duty with free game (and we've got the full walkthrough vid)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19825585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bulletstorm</category><category>Duty-Calls</category><category>Epic-Games</category><category>marketing</category><category>microsoft</category><category>parody</category><category>pc</category><category>People-Can-Fly</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 02 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA['Your Mom Hates Dead Space 2' campaign uncovered]]></title><link>http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/</guid><comments>http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/jsdeadspace2mom.jpg" vspace="4" /></a></center>
Marketing agencies rarely want to promote their product as "an atrocity." However, a new ad campaign by EA does exactly that. "<a href="http://yourmomhatesthis.com/">Your Mom Hates <em>Dead Space 2</em></a>" subjects focus group participants, comprised entirely of older females, to experience footage from Visceral's upcoming survival horror game.<p><a href="http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/" rel="bookmark">Continue reading <em>'Your Mom Hates Dead Space 2' campaign uncovered</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/">'Your Mom Hates Dead Space 2' campaign uncovered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19802937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/16/your-mom-hates-dead-space-2-campaign-uncovered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-2</category><category>ea</category><category>focus-group</category><category>marketing</category><category>microsoft</category><category>mom</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>your-mom</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 16 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Pokemon to invade your local mall around 'Black and White' release]]></title><link>http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/</guid><comments>http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/pokemonblackandwhite530.jpg" /></a></div>
We knew this day would come -- we just <em>knew</em> it. Fortunately, we've had a contingency plan for years now, on the off chance that wild Pok&eacute;mon should ever infest our local shopping mall. If you'll turn your attention to Diagram 6C in your Pok&eacute;-Survival Guide, you'll see where we've marked the locations most safe from these powerful menaces. For instance, that Hot Topic? It's really well-reinforced against some of the larger ones, and the music should scare away any monsters with unobstructed ears. The Orange Julius kiosk? That's what we like to call a "kill zone." Do not, under any circumstances, wander into the Orange Julius.<br />
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Oh, wait -- you mean that Nintendo is just demoing <a href="http://www.joystiq.com/game/pokemon-black-and-white"><em>Pok&eacute;mon Black</em> and <em>White</em></a> at various malls around the games' release date, March 6, a full list and schedule for which is posted after the jump? We suppose that makes a lot more sense.<br />
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You'd better stay away from that Orange Julius, though. Just to be safe.<p><a href="http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/" rel="bookmark">Continue reading <em>Pokemon to invade your local mall around 'Black and White' release</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/">Pokemon to invade your local mall around 'Black and White' release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jan 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19796961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/12/pokemon-to-invade-your-local-mall-around-black-and-white-relea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>game-freak</category><category>mall</category><category>marketing</category><category>nintendo</category><category>pokemon</category><category>Pokemon-Black-and-White</category><category>the-pokemon-company</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 12 Jan 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Sony serves up more Move stats, with spin]]></title><link>http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/</guid><comments>http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/#continued"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ps-move-stats-crop-110810.jpg" alt="" /></a></div>
Microsoft is waging the Great Motion Gaming Wars of Holiday 2010 with a <a href="http://www.joystiq.com/2010/10/18/microsoft-to-spend-a-billion-marketing-windows-phone-7-and-kinec/">half-billion-dollar war chest</a> -- we're talking <a href="http://www.joystiq.com/2010/11/05/jimmy-fallon-kinect/">Jimmy</a>, <a href="http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/">Ellen</a> <em>and</em> <a href="http://www.joystiq.com/2010/10/19/watch-oprah-give-kinect-to-her-entire-audience-and-the-hyste/">Oprah</a> money right there. Sony, on the other hand, has taken a more subtle approach: Enter the good ol' fashioned "stats" sheet.<p><a href="http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/" rel="bookmark">Continue reading <em>Sony serves up more Move stats, with spin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/">Sony serves up more Move stats, with spin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Nov 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19707586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/08/sony-serves-up-more-move-stats-with-spin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>gameplan</category><category>hardware</category><category>marketing</category><category>move</category><category>otx-research</category><category>peripherals</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>sales</category><category>statistics</category><category>stats</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 08 Nov 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Ellen DeGeneres steps up the Kinect marketing]]></title><link>http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/</guid><comments>http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/ellen-dance-central-kinect-530w.jpg" /></a></div>
We can't be certain how many more Kinect purchases Microsoft will score by targeting Ellen's demographic. What is certain is that Ellen has scored major props for putting down some "flawless" <em>Dance Central</em> moves. Step <a href="http://www.joystiq.com/video/eb5e6703">your game</a> up, Kietzmann.<br />
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While not exactly an <a href="http://www.joystiq.com/2010/10/19/watch-oprah-give-kinect-to-her-entire-audience-and-the-hyste/">Oprah-caliber performance</a>, with the help of Microsoft, Ellen is getting De<em>Generous</em> in her own right by offering up a chance to win one of ten Kinect units (personal information required to enter the giveaway) <a href="http://ellen.warnerbros.com/microsoft-kinect/">on her site</a> -- where you can also check out her full dance clip (completely anonymously).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/">Ellen DeGeneres steps up the Kinect marketing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Oct 2010 18:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19694101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/28/ellen-degeneres-steps-up-the-kinect-marketing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-central</category><category>ellen-degeneres</category><category>kinect</category><category>marketing</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 28 Oct 2010 18:49:00 EST</pubDate></item><item><title><![CDATA[Wow, these Saw 3D advertisements sure look familiar]]></title><link>http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/</guid><comments>http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamps3marketingposter530-copy.jpg" /></a></div>
A pair of marketing posters for <em>Saw 3D</em> is <a href="http://www.overthinkingit.com/2010/10/26/saw-playstation-ads/">under fire</a> for <em>ever so closely</em> resembling PS3 advertisements you may have seen during Sony's "This is Living" campaign. We guess that's appropriate, seeing as how both the new film and the old campaign are designed to <a href="http://www.joystiq.com/2007/11/05/european-ps3-ad-takes-a-step-back-into-crazytown/">unsettle their viewers</a> -- still, it would be difficult to argue that the <em>Saw 3D</em> posters' designs weren't totally yoinked from their PS3-promoting predecessors.<br />
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The first comparison shot is posted above, while another, slightly less identical pair of posters can be found after the jump. What do you think? Is this mind-theft? Or extremely coincidental individual creation?<p><a href="http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/" rel="bookmark">Continue reading <em>Wow, these Saw 3D advertisements sure look familiar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/">Wow, these Saw 3D advertisements sure look familiar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Oct 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19691886/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/27/wow-these-saw-3d-advertisements-sure-look-familiar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>marketing</category><category>playstation</category><category>ps3</category><category>saw</category><category>saw-3d</category><category>this-is-living</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 27 Oct 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Remedy on Alan Wake: Story went right, marketing went wrong]]></title><link>http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/</guid><comments>http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/"><img width="530" vspace="0" hspace="0" height="315" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/alanwakeheaderimg530px.jpg" /></a></div>
<a href="http://xbox360.ign.com/articles/112/1129256p1.html">IGN</a> recently visited Remedy's headquarters in Finland to discuss the successes and failures of <em>Alan Wake</em>. According to Remedy's Matias Myllyrine, the team is very happy with the "mood and the story and the setting" of the game. While the project underwent significant changes during development -- it was originally an open world game, for example -- Myllyrine believes it remains "very close" to the original vision "in terms of feel, mood and atmosphere."<br />
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As for failure, Myllyrine wished that <em>Alan Wake's</em> marketing would have had "an even crisper communication of what the game does," adding that it could have used "stronger advertising about what's unique about this game." We'd certainly agree that a sequel<span style="font-style: italic;"> </span>-- <a href="http://www.joystiq.com/2010/10/19/remedy-looking-for-xbox-360-mystery-project-producer/">should it see the light of day</a> -- needs stronger marketing, but we have another piece of advice as well: Don't release your game <em><a href="http://www.joystiq.com/2010/07/02/npd-on-the-red-dead-alan-wake-and-split-second-retail-showdown/">on the same day</a></em> as <em>Red Dead Redemption</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/">Remedy on Alan Wake: Story went right, marketing went wrong</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19685172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/remedy-on-alan-wake-story-went-right-marketing-went-wrong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alan-Wake</category><category>marketing</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>Remedy</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 22 Oct 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[Beep beep, who got the keys to the Black Ops Jeep? Vroom!]]></title><link>http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/</guid><comments>http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/#continued"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/playbutton-codjeep-530.jpg" alt="" /></a></div>
The $33,500 four-door Jeep Wrangler "<a href="http://www.joystiq.com/2010/09/17/chrysler-rolling-out-call-of-duty-themed-jeep-wrangler/">Call of Duty: Black Ops Edition</a>" comes standard with "aggressive" 32-inch tires, "unique" military style and Call of Duty "graphics." Now, just imagine what happens when you add a "heart-pounding" soundtrack to that.<p><a href="http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/" rel="bookmark">Continue reading <em>Beep beep, who got the keys to the Black Ops Jeep? Vroom!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/">Beep beep, who got the keys to the Black Ops Jeep? Vroom!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Oct 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19681729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/20/jeep-wrangler-call-of-duty-black-ops-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Call-of-Duty-Black-Ops</category><category>Chrysler</category><category>Jeep</category><category>Jeep-Wrangler</category><category>marketing</category><category>Wrangler</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 20 Oct 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[Melbourne residents ride 25th Anniversary Mario trains]]></title><link>http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/</guid><comments>http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamsupermariotrain530.jpg" /></a></div>
As a celebration of the franchise's newfound ability to rent an automobile, Nintendo recently sprang for a somewhat unfitting present in the city of Melbourne, Australia: A <a href="http://www.newlaunches.com/archives/melbourne_gets_mario_themed_trams.php"><em>Super Mario</em>-themed train</a>. Certain public trams recently received a bright red paint job, and now detail the timeline of the plumber's major console appearances over the past 25 years. Note the use of the word "major" in that last sentence -- we sincerely doubt <em>Hotel Mario</em> made it on board.<br />
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Upon further examination of the image above, the front of the train actually kind of looks like Mario's face, which is ... upsetting. Like, Mario's supposed to be short and squat -- seeing him stretched long and thin, like delicious, mustachioed taffy, is a truly haunting sight.<br />
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[Thanks, Dhiram]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/">Melbourne residents ride 25th Anniversary Mario trains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Oct 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19681717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/20/melbourne-residents-ride-25th-anniversary-mario-trains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>mario</category><category>marketing</category><category>melbourne</category><category>promotion</category><category>super-mario-25th-anniversary</category><category>train</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 20 Oct 2010 11:30:00 EST</pubDate></item></channel></rss>