We've had a love/hate relationship with past iterations of titles featuring our friendly neighborhood Spider-Man, though one aspect of every title that we felt was never quite right was the manner in which the beloved web-slinger placed the beatdown upon unsuspecting thugs. Sure, certain games have had entertaining, intuitive combat systems, but none truly captured the way the arachnid protagonist whips up on baddies as he does on ink and paper.
One more revelation from yesterday's massive exodus of games out from under the corporate shroud: Marvel Ultimate Alliance 2 will be based on Marvel's "Civil War" miniseries, which introduces the Superhuman Registration Act. The act requires anyone in the United States with superpowers to register with the government and thereby reveal one's civilian identity. In the comics, the act creates a rift between those heroes who advocate (and, with the help of sanctioned villains, enforce) registration and those who forcefully oppose it. A supposed marketing survey suggests that Marvel Ultimate Alliance 2 will follow a similar storyline: "Select your side in the conflict and assemble your team from a roster of 20 Marvel Legends, including Hulk, Wolverine, Spider-Man, Venom, and the Human Torch."
The game will apparently feature a "fusion" system, whereby superpowers from one character can be combined with another, "such as fusing Spider-Man's powers with Storm's to give Spider-Man lightning webs." How about combining Superman's heat vision with Green Lantern's power beam to grant Superman green rays of burning light that shoot from his eyes and can take the shape of ... anything! (Take that Scorpion!) Er, oops ... wrong universe.
Guaranteeing us an ample amount of heebie jeebies in the near future, the supposed megaton marketing leak has revealed Spider-Man vs. Marvel Zombies for Xbox 360, PlayStation 3 and Wii, where our second favorite webbed superhero takes on foes and former friends now zombified, from Marvel Zombies series.
According to a reported screengrab, the T-rated game takes place in an open city, a "free swinging environment in war torn Earth, 2149." Just a reminder: all of this is still a rumor, so don't get your hopes up until there's an official announcement.
THQ, despite receiving some bad press regarding their bottom line, still has investors -- as such, they still have presentations explaining to their investors how breathtaking their games are. We usually gloss right over said morsels of self-congratulation, as they rarely contain anything other than boring sales charts and demographic research, but a recent THQ investor informer actually contained some new, worthwhile information concerning the company's plans for next year.
Skipping past the slightly humorous claim that Smackdown vs. Raw 2008 is the unattributed "#1 Fighting Game", THQ revealed release windows for three of their "bigger" properties: an entry in their long-held but never used Ultimate Fighting Championship franchise (Spring '09), their youth-oriented crime fighting title Marvel Super Hero Squad (Fall '09), and a Fall 2010 release window for their adaptation of Dreamworks' upcoming film Master Mind, echoing the movie's initial release date. This information was immediately followed by hopeful sales charts to prove that the company will, in fact, still be in operation in 2010.
Interested in seeing what you'll be playing on your Xbox 360 in the coming months? X3F has compiled the 2008 Microsoft Game Studios Yearbook for you, a list of this year's exclusive graduating class with a detailed account of each title's current status and the stories surrounding them.
The 2008 Microsoft Game Studios Yearbook chronicles the graduates, like the soon-to-be released Ninja Gaiden II, and the titles that didn't make it to grad, like Alan Wake. Yep, he had to be held back for a semester or two. Or maybe three, we just don't know yet.
We're not sure if you've heard (you're not really the target demographic, after all) but Marvel is creating a new kid-friendly brand called the Marvel Super Hero Squad that will put (adorable) heroes like Iron Man, Hulk, Wolverine, Thor, Fantastic Four and Captain America into "Super Hero City" and pit them against (adorable) villains like Doctor Doom, Loki, etc.
Not only will the Squad's media assault be waged in cartoon and action figure form, they'll also be making the trek into video games, an expedition that THQ announced this morning that it would be heading up. We don't know if the characters that other companies (like Sega) have rights to will appear or if their deals are exclusive, but luckily for hero-loving tots everywhere, we know all questions will be answered when the game is released (we're betting on multiple formats) next year.
Marvel Comics has announced the hiring of Ira Rubenstein, a 12-year vet of Sony Pictures where he oversaw digital distribution, casual and mobile games including properties such as Jeopardy! and Wheel of Fortune, as well as mobile titles like Spider-Man 2: The Hero Returns and Ratchet and Clank: Going Mobile.
His new role will be much the same as the executive vice president of Global Digital Media at Marvel, where he'll handle digital distribution of content across across all platforms, as well as lead Marvel's charge into mobile and casual games -- meaning we'll know where to place the blame when someday we're coordinating the drapes in Stark Tower from our mobile phones.
Update: It looks like Marvel Ultimate Alliance 2 won't be delayed after all. UGO's original report misconstrued a statement on the conflicting launches of Activision's two Marvel properties. Both Ultimate Alliance 2 and Spider-man: Web of Shadows are still scheduled for release in 2008.
Reporting from the NYC Comic-Con, UGO Gamesblog spoke with an Activision representative, who stated that the action RPG sequel will not be seeing a release in 2008. The original game (pictured above) was released in 2006 to largely favorable reviews.
Sega has kindly informed us that an interactive snippet of gameplay from its upcoming Iron Man game will become available for download on the Xbox Live Marketplace sometime tomorrow. Players are invited to become literal cans of whoop-ass, with Marvel's metal-clad superhero aiding them in the destruction of tanks, jets and other things that explode when you punch them a lot.
PlayStation 3 owners will have to make do with our impressions for now, though a PSN demo is scheduled to arrive "soon." Iron Man is out for every console ever on May 2, the same day they release a movie of the same name. What a coincidence!
It seems we'll be donning our tight-fitting Spider-Man costumes and matching cavalier attitudes sooner than expected, as we head off to the store to purchase Spider-Man: Web of Shadows. The humiliation better be worth it this time, Activision! Confirming earlier rumors, the publisher has announced (via IGN) that Spidey's next "free-roaming, open-ended" adventure will be hitting the PlayStation 3, Xbox 360, PlayStation 2, Wii, DS, PSP and PC, courtesy of Shaba Games and Treyarch.
Not much is known about the title, but the official website hints that you'll be able to influence the game's "direction and outcome" and choose which characters in the Marvel universe to ally yourself with. The central theme seems to be "control," though as the trailer (embedded after the break) rightly points out, we can't know what it really means ... until we lose it.
Of courseIron Man is yet another movie cash-in, a title that will sit on the shelf and call to you as you march out the cinema with glitzy, superhero shenanigans still fresh in your memory. But aside from all that, wanting to play as the eponymous, metal-clad cad is a desire that doesn't just come from the foul wells of corporate synergy and marketing. Nigh indestructible and capable of dishing out destruction from the palm of his hand, it's no challenge to see the appeal in controlling Iron Man -- a literal can of whoop-ass.
It does come as a major concern then, when his in-game movements display more than a little clumsiness. It's not entirely Iron Man's fault -- he's a flying tank that performs best when it maintains momentum and moves in a straight line -- but the 3rd-person action shown to us by a Sega representative seemed hampered by the controls and camera. While there's a great sense of speed and freedom conveyed by soaring across a desert, it's only when Iron Man cools his jets and starts punching things that issues arise.
We all heard the resounding groan that resulted when fans of 2005's well received Incredible Hulk: Ultimate Destruction learned that Radical Entertainment and Vivendi would not be creating the video game adaptation for the upcoming cinematic stab at the muscle-bound, chartreuse hothead. Well, after watching this debut trailer for The Incredible Hulk, we'll see your groan, and raise you an extremely disappointed sigh.
Throwing Ultimate Destruction's havoc-wreaking formula to the wind, the adaptation will apparently focus on our favorite lesser-known pastimes of the green meanie: moving very slowly, getting repeatedly knocked over, and being stomped on by robots. If this trailer is any indication of what we can expect from the final product, we think we'd rather spend $60 to have Lou Ferrigno pummel us for a few hours. It would be much less painful, and he could probably use the cash.
(We're joking, of course. We love you, Lou. Please don't hurt us.)
If there's one thing that can make us more apprehensive than a movie-based-game, it's a comic book-based-movie-based-game. We've found that the fewer levels of adaptation a product is forced through, the better off it is for it. However, after watching the VGA premiere trailer and the recent "Iron Flight" trailer for Sega's Iron Man, we must admit, it's becoming difficult to maintain this trepidatious front -- the game looks rad. Between the Black Sabbath, the missile suplex, the blue stealth armor, and the halving of not one, but two tanks, we're pretty sure the pleasure centers in our brain just burst. We highly suggest checking out that trailer while we attempt to drive to the nearest emergency neurologist.
According to Perry, the Marvel license easily eclipses the mass-market popularity of World of Warcraft, and for that reason could be an actual competitor to Blizzard's behemoth. Though he is disappointed by Microsoft's decision, he understands that the cancellation was likely due to financial concerns, as it's difficult for large companies to ascertain whether sizable investments in MMOs will ever see any return.
Dave Perry is currently developing free-to-play MMOs at Acclaim, as well as tackling a number of side projects, including the direction of a entirely user-generated racing game. We like your ambition, Mr. Perry, but we do recommend picking a less intense photo for your "about" page (as seen above). It scares us a little.
The partnership was first entered back in early 2004, and resulted in 2005's critically-deridedMarvel Nemesis: Rise of the Imperfects. The EA Chicago-developed fighter would have been only the second title developed in the Marvel/EA partnership. GameTap speculates that the deal may have fallen through after the recent resignation of EA Chicago studio head Kudo Tsunoda.
Despite the setback, Marvel still plans on pursuing further video game projects in the future (good news for true believers? Or maybe bad news).