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BioWare's Ray Muzyka on how to make single-player gaming more social
The good folks at IncGamers had a chat with one of BioWare's founding medical doctors, Ray Muzyka, about the company's history of classic single-player gaming and its upcoming foray into the world of massively multiplayer with Star Wars: The Old Republic. Muzyka says that the line between solo and collective experiences is blurring: even traditionally single-player games are dipping into the vast realms of multiplayer co-op and competition through online social tools and downloadable content.
Speaking specifically, he says that Dragon Age: Origins is a good example, with online social features for what is definitely a single-player experience. And Mass Effect 2, he says, will explore these ideas through its own DLC. In fact, he outright guarantees us that BioWare is "planning more [DLC] than in Mass Effect 1." As players who couldn't get enough of the two packs on offer for the original game, that's Muzyka to our ears.
Speaking specifically, he says that Dragon Age: Origins is a good example, with online social features for what is definitely a single-player experience. And Mass Effect 2, he says, will explore these ideas through its own DLC. In fact, he outright guarantees us that BioWare is "planning more [DLC] than in Mass Effect 1." As players who couldn't get enough of the two packs on offer for the original game, that's Muzyka to our ears.
Mass Effect 2's save game import features explained
This past summer, we learned that Mass Effect 2 players could import save files from the previous entry in the franchise, bringing all of the decisions made in the first game into the sequel. But are decisions capable of decimating hordes of insidious, robotic invaders? No, boosted stats and abilities are -- and according to a recent forum post from BioWare Community Coordinator Chris Priestly, players who import their saves will get access to these as well.
Of course, you won't be able to play as your super-high-level Shepard when you import -- however, the higher your character's level was when you finished Mass Effect, the better bonuses your Mass Effect 2 Shepard will receive. Some of the bonuses mentioned include extra money or crafting resources when you start the game. In addition, though BioWare has said that the game won't have a "New Game Plus" option, Priestly says that multiple playthroughs with the same Shepard will be possible.
Of course, you won't be able to play as your super-high-level Shepard when you import -- however, the higher your character's level was when you finished Mass Effect, the better bonuses your Mass Effect 2 Shepard will receive. Some of the bonuses mentioned include extra money or crafting resources when you start the game. In addition, though BioWare has said that the game won't have a "New Game Plus" option, Priestly says that multiple playthroughs with the same Shepard will be possible.
Gallery: Mass Effect 2
Mass Effect 2 cinematic trailer makes us want to skip Christmas
There are no words. This trailer for Mass Effect 2 -- which just happens to be the expanded edition of the trailer teased during IGN's pre-VGA show -- is just completely radical. This particular video is more story-driven than the previous pieces of marketing for the game, giving a bit of backstory into the team Shepard has assembled, then showing that team going to war against a gigantic, sinister spacecraft.
We like to think of ourselves as fans of the holiday season, but we'd be more than happy to skip the next couple of weeks, just so we could be that much closer to Mass Effect 2's January 26 release date.
We like to think of ourselves as fans of the holiday season, but we'd be more than happy to skip the next couple of weeks, just so we could be that much closer to Mass Effect 2's January 26 release date.
Sneak a peek at Mass Effect 2's Infiltrator class
BioWare: Mass Effect 2 DLC could include 'full expansion packs'
In a recent interview with CVG, BioWare producer Adrien Cho assured that the plan isn't to jettison Mass Effect 2 into the deep, dark retail space without some form of continued support. According to Cho, some of the core development team has already moved on to creating DLC for the game, which could range from new items, including weapons and armor, to side quests that might even build "up to full expansion packs." Cho added that the team has more flexibility to create DLC for the sequel than it did for the first game, explaining that add-on content "was always on our radar from day one."
It sounds like BioWare has big plans for Mass Effect 2 DLC. That is, it sounds like the plans are a bit more sophisticated than the original Mass Effect's DLC strategy: "release completely broken, partially inaccessible DLC without telling anybody about its existence."
It sounds like BioWare has big plans for Mass Effect 2 DLC. That is, it sounds like the plans are a bit more sophisticated than the original Mass Effect's DLC strategy: "release completely broken, partially inaccessible DLC without telling anybody about its existence."
Hands-on: Mass Effect 2, the first 90 minutes
With the game set to ship out on January 26, EA held one last hands-on sneak preview of Mass Effect 2 on Wednesday night in San Francisco. We were there, of course, intrigued by an invitation that promised we'd learn what something called "Project Lazarus" was -- as it turned out, it's a crucial part of the game's plot that makes an appearance in the first 20 minutes.
We know that because -- save for some optimizations here and there -- we played the first hour-and-a-half of a finished Mass Effect 2, from the title screen until being politely informed that we were about to enter forbidden plot territory. Which is surprising, considering that the opening of the game, apart from being one of the most dramatic we've witnessed in recent memory, is also chockablock with pretty huge plot twists.
That said, we must warn you that the preview after the break contains what some may consider MAJOR SPOILERS -- so if you want the beginning of the game and the surprises it holds to remain unrevealed until launch day, seriously ... don't read any further.
Gallery: Mass Effect 2 (12-17-09)
Mass Effect 2 dev profiles Sentinel class, the 'Jack of All Trades'
Skilled in both biotic skills (thats space magic, folks) and tech abilities, Norman says the Sentinel is "the only class that can blast through any enemy's defenses ... with or without your squad backing you up." With only a handful of weeks left before the game's January 26 release date, it won't be long before we get to find out exactly how adept the Sentinel is for ourselves.
Gallery: Mass Effect 2 (Sentinel Class)
Tricia Helfer, Martin Sheen talk up their voice roles in Mass Effect 2
Mass Effect 2 cast bolstered by Battlestar, Star Trek actors
Mass Effect 2 is bound to have some recognizable actors, what with 90 actors voicing 546 characters with 31,000 lines of dialogue. EA revealed today that the cast includes ... oh, by Grabthar's hammer, here's the list:
- Martin Sheen (Charlie Sheen and Emilio Estevez's dad) -- Illusive Man commanding Cerberus
- Shohreh Adhdashloo (sexy voice lady from FlashForward) -- Admiral Shala'Raan vas Tonbay
- Seth Green (hand in your geek card if you don't know) -- Joker
- Yvonne Strahovski (wiener lady, lust of Chuck) -- Miranda Lawson
- Adam Baldwin (a man named Jayne... or the man they call Jayne) -- Kal 'Reegar
David KeithKeith David (Halo's Arbiter) -- Admiral David Anderson- Michael Dorn (Star Trek TNG's Worf) -- Gatatog Uvenk
- Tricia Helfer (2020 Oscar winner after people stop treating her like meat) -- EDI, voice of the "new Normandy"
- Michael Hogan (Colonel Saul Tigh) -- Captain Bailey
- Carrie-Anne Moss (Trinity from The Matrix, singular, no sequels exist -- especially not Revolutions) -- Aria T'Loak
New Mass Effect 2 trailer showcases the Engineer class and its killer robot
Lead gameplay designer Christina Norman guides us through some combat-heavy gameplay, which depicts the aforementioned android aggressor along with some cool abilities, like freezing enemies on the spot and hacking mechanized enemies. Oh, Mass Effect 2, you had us at killer 'bot.
Gallery: Mass Effect 2 (Engineer class)
Mass Effect 2 ditching elevators for ... load screens
Expanding upon statements from BioWare's Casey Hudson earlier this year, associate programmer Thomas Roy took to the developer's forums (requires login) recently to explain how Mass Effect 2 would be handling the promised lack of elevators (used in place of loading screens). As it turns out, rather than executing on BioWares's promise of "a completely new system" that's "part of the game experience," the studio will be implementing "loading screens and movies."
Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints."
We're so broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're boring? Great, now we've got a total complex.
[Via Kotaku]
Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints."
We're so broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're boring? Great, now we've got a total complex.
[Via Kotaku]
Gallery: Mass Effect 2
Mass Effect 2 to span two discs
How awesome is Mass Effect 2? Well, if BioWare Community Coordinator Chris Priestly is to be believed, it is about twice as awesome. "You cannot fit this much awesome on one disc," Priestly stated on the BioWare forums, after revealing the game content will span two discs.
The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."
We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.
[Thanks, Darth B.; Via Kotaku]
The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."
We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.
[Thanks, Darth B.; Via Kotaku]
Mass Effect 2 sidequests to benefit from 'handcrafted gameplay'
For such a dark adventure, BioWare's first Mass Effect provided a surprisingly optimistic viewpoint on universal unity. Sure, an occasional crinkled forehead or an extra filongidler might visually separate the denizens of the galaxy, but it's nice to know that in all the unrestrained hugeness of space, we all still come from completely identical, prefabricated installations. Well, we did until Mass Effect 2 decided to terraform its sidequest planets with some variety.
"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."
Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.
"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."
Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.
BioWare reveals Samara, Mass Effect 2's biotic bombshell
Samara is an elite Asari warrior who controls some incredibly potent biotic powers. Forget simply tossing enemies around -- she manipulates dark energy in order to levitate herself, as evidenced in the above video. The footage also confirms that there are still five potential party members yet to be introduced before the game ships for PC and Xbox 360 on January 26 (not March 23 as originally noted by Randy, who's clearly met his recommended daily allowance of paste.)
Gallery: Mass Effect 2 - Samara
Interview: BioWare's Greg Zeschuk on Dragon Age, DLC, and more

Joystiq: Dragon Age is the first PS3 game that BioWare's developed. Can you talk about that process?
Greg Zeschuk: We did partner with Edge of Reality, so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them. A lot of it ended up being like we needed a lot of work to get done and a lot of stuff very fast and everyone was very busy on Dragon Age itself. Collectively, on the console, I would say it was very interesting and challenging to take the richness of the PC game of Dragon Age, with all these different powers and everything else, and actually try to transpose it to the consoles. And the interesting thing about that, or where it worked out really well, is that we literally set ourselves a goal: We didn't want console players to fell like we ripped them off by taking anything away, by minimizing or simplifying. We want them to feel they have all the power at their fingertips, but it's very accessible. It's got the multiple rings that sort of have subsets to them, and you can actually pretty much access any power just a couple little joystick twiddles and button presses. And so with that experience, I think we succeeded there.
Another place where we succeeded on both the PS3 and 360 versions: it feels very different from the PC. Where the PC has got the traditional Baldur's Gate top-down [perspective], the PS3 and 360 are over-the-shoulder and they do have that kind of, very KOTOR feel and that's probably what I play, and that's what I feel most familiar with is KOTOR -- and it actually feels more action-y than the PC does, so I think people will find a very different experience. I recommend both platforms actually, PC and console versions.





















