"The free Creature Creator has about 25-percent of the creature making parts from Spore. The retail version will have 100-percent," said Buechner. Any creations you conjure can be shared online via the upcoming Sporepedia, and they will be compatible with Spore once it's released. No price was given for the retail version, and it wasn't mentioned whether any discount would be given to those who pay a premium to be teased about Will Wright's evolutionary time sink.
Free, retail versions of Spore creature editor coming in June
"The free Creature Creator has about 25-percent of the creature making parts from Spore. The retail version will have 100-percent," said Buechner. Any creations you conjure can be shared online via the upcoming Sporepedia, and they will be compatible with Spore once it's released. No price was given for the retail version, and it wasn't mentioned whether any discount would be given to those who pay a premium to be teased about Will Wright's evolutionary time sink.
Rumor: Spore Creature Creator included in SimCity Box
On the game's Amazon product page, the box art indicates the presence of the "Creature Creator Trial Version" as a bonus feature. This same bonus is stated in the product description. If Amazon is to be trusted, we still don't know whether the "trial version" indicates a limited demo of the soon-to-be-released creature editor, or whether the editor is considered to be a "trial version" of Spore.
We also don't know if this is EA's only intended method of distribution for the Creature Creator. We've contacted EA for further clarification, and will let you know once we have a few more facts.
[Via GamerTell]
Nintendo tops 2007's Develop 100 list
And what such a prestigious achievement amounts to is, well, an awfully large amount of money. You see, the Develop 100 aims to rank "the world's most successful game studios" based on the revenues earned by their products at UK retail. Leaping to the top of the list for 2007 is Nintendo, its titles earning £129.83 million ($256 million) and boasting a significant lead over the £68.78 million ($136 million) belonging to number 2 producer, EA Canada.Other notable studios in the top ten include Ubisoft Montreal with £52.17 million, Konami with £41.67 million and Maxis, which raked in £36.84 million. You'll also spot Infinity Ward with £39.6 million and Bungie with £31.45 million, both of which coasted in on a single game.
[Final "million" word count: 9. 10 if you count that "million." Oh, great, now it's 11.]
Sims 3 teaser posted, more info coming March 19
The site features little else besides the above image, which teases more details coming on March 19. Our Holmesian deductive reasoning lets us assume that this title will be a return to form for the Sims series, as opposed to another entry in the adorable but divergent MySims line. With work on Spore wrapping up after eight years, it's also possible that Mr. Wright himself may take an active role in the game's development. Guess we'll all have more information come March 19 (finally, something to anxiously look forward to besides Brawl).
[Thanks to everyone who sent this in]
Sims Online is back (sort of) and free
Well, here's a story that we didn't expect we'd be writing today: The Sims Online is back. ... Yeah, we're as surprised as you are. Apparently, a team has been toiling deep within the bowels of EA to bring The Sims Online back to the former glory that all 17 of its fans remember. The game is now part of EA-Land, and has apparently been improved with Yahoo and Google integration as well as the ability to upload custom content that can be sold to other players.You can play without a subscription fee, but you'll be able to spend money to buy Simoleans, and (at some point) cash those Simoleans out. (If you want to cash out more than you put in, you'll need to be a subscriber). What will having a real-world economy grafted on to it do to the game? Well, let's just say that if you've never paid a Sim "masseuse" to talk dirty to you in Simlish, you haven't lived.
Overheard@GDC: Who's Will Wright?

"'Who's Will Wright?' You're out of my personal fan club. Have you ever played Sim City?"
"No."
[Awkward silence.]
-Two dudes at last night's Will Wright party
GDC08: We're at the Will Wright party
We're hoping that Will Wright comes out sporting a cane, then pretends to fall, does a somersault, and then kills us off one by one with an elaborate series of candy-themed traps. We'll let you know.
GDC08: Spore producer talks user-generated content

When users get their hands on the creation tools, they may be surprised at the depth of their control. Besides fully fledged gaming consoles serving as buildings, Shaw also showed off an owl shaped spaceship, a craft that bore an eerie resemblance to Katamari Damacy's prince and ... a sentient race of Cheetoes. Really.
Continue reading GDC08: Spore producer talks user-generated content
Seen@GDC: Console war continues in Spore as Wii, PS3, 360 rebuilt in-game

Just FYI, that dude's head isn't user generated ... unless God plays Spore. Which he probably does.
Spore media blowout: impressions, images and more!
- Spore finally evolves to retail Sept 7, 2008
- Can't wait for September 7? Creature-only Spore to launch sooner
- Will Wright talks Spore on Wii, delays, procedural music
- DS, mobile version of Spore titled 'Spore Creatures'
- A peak into Will Wright's office
- Today's most retrospective video: Spore's GDC 2005 unveiling
Exhaustive galleries found after the break!
Continue reading Spore media blowout: impressions, images and more!
Can't wait for September 7? Creature-only Spore to launch sooner

EA didn't give any more specific details about when the creature-editor-only Spore will be released and its cost. Here's hoping it's a free download available, umm, yesterday. There's time travel in Spore, right?
Joystiq impressions: Spore (PC/Mac)

Even after watching and playing Spore to the point of delirium, I still had more questions. There was even more I didn't see. But I was so full that I figured if I never heard anything about Spore again, I'd be satisfied.
Somehow, in the following days, I started to miss Spore a little: the teetering walks of an off-balance creature, an alien spaceship scaring my nervous tribe, and the curved horizon lines. I could fill pages here with these little snippets -- and I did in my notebook.
But most of all, I came away thinking that Maxis could pull off Spore's overwhelming scope. This game could actually live up to Will Wright's intent, shipping on September 7. Through Spore, he could change gaming again.
I never wanted to read another hype-generating Spore preview again. I never thought I'd be writing one.
Joystiq impressions: Spore Creatures (DS)
Like many other multi-platform games, Spore DS Spore Creatures is being developed outside of EA's Maxis office. Foundation 9 -- formerly the Amaze Entertainment studio -- is handling the game. (Maxis says it's doing the "design" internally, for what that's worth.) Spore's immense scope is being cut to fit the DS screen; instead of five different phases, the DS game is more of an adventure story centering on creature creation, exploration, and evolution.After hearing this scope -- "You know... for kids." -- I almost wrote it off outright. After seeing the game, I think it's going to appeal heavily to that young demographic, but it's also going to snag a lot of The Sims fans.
Joystiq Impressions: Spore (Mobile)
Update: EA let us know that only the DS game will be called "Spore Creatures." The mobile version keeps the simple "Spore" handle.Spore
Like Spore on the DS, the mobile version of the game doesn't even try include everything from the PC version. Spore for phones centers on the Cell Phase of the game. You use the phone's joystick to steer the creature through a slurry of suspended protein and other early life forms, eating objects and avoiding enemies.
But like the other versions of Spore, you'll regularly use a creature editor to upgrade the character. While the body part choices are also scaled down, there's enough variety to make the creature your own. Certain parts, like a dangling lure, affect how other organisms behave. That lure attracts food to you, for example. Or you could add a shell for personal defense; hit a button, and hide inside for temporary invulnerability.
A peek into Will Wright's office
























