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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MIDI + art + game songs = <3]]></title><link>http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/</guid><comments>http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center">
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<div style="text-align: left;">Some awesome soul has taken it about himself to make visually enhanced game tunes, and the result is nothing short of spectacular. Using a program called <span style="font-style: italic;">Music Animation Machine MIDI Player</span>, which converts the musical notes of MIDI songs into art, the creator of these videos has managed to blow our minds. Sure, we always enjoy it when musical sounds are <a href="http://www.joystiq.com/2007/10/22/wiimote-makes-music-pretty/">synthesized</a> <a href="http://www.joystiq.com/tag/Electroplankton/">with visual imagery</a>, but when some of our favorite songs are involved, it just makes it <em>that much better</em>.<br /><br />We decided to put the <span style="font-style: italic;">Mega Man 2</span> "Dr. Wily Stage 1" song up top to celebrate <a href="http://www.joystiq.com/2007/11/21/celebrating-rock-mans-20th-birthday/">Rock Man's 20th anniversary,</a> and well, because it's <em>our</em> favorite. If you don't look after the break to check out the equally awesome <a href="http://www.joystiq.com/tag/ffiv/"><span style="font-style: italic;">Final Fantasy IV</span></a>, <a href="http://www.joystiq.com/tag/kirby/"><span style="font-style: italic;">Kirby</span></a>, <a href="http://www.joystiq.com/tag/Mario/"><span style="font-style: italic;">Mario</span></a>, and other tunes, though, you officially fail at the internet. </div>
</div><p><a href="http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/" rel="bookmark">Continue reading <em>MIDI + art + game songs = <3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/">MIDI + art + game songs = <3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nicovideo.jp/watch/sm1487881>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1045585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/midi-art-game-songs-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art</category><category>FF4</category><category>FFIV</category><category>Final-Fantasy-4</category><category>Final-Fantasy-IV</category><category>Kirby</category><category>Mario</category><category>Mega Man</category><category>MegaMan</category><category>MIDI</category><category>Music</category><category>Rock Man</category><category>RockMan</category><category>Super-Mario-Bros</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Wed, 21 Nov 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fan Art Fridays: Mega Man]]></title><link>http://www.joystiq.com/2007/06/29/psp-fan-art-fridays-mega-man/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/29/psp-fan-art-fridays-mega-man/</guid><comments>http://www.joystiq.com/2007/06/29/psp-fan-art-fridays-mega-man/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mega-man/" rel="tag">Mega Man</a>, <a href="http://www.joystiq.com/category/fanart/" rel="tag">Fan Art</a></p><p align="left"><a href="http://www.deviantart.com/deviation/45661713/?qo=135&amp;q=mega+man&amp;qh=boost%3Apopular+age_sigma%3A24h+age_scale%3A5"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/mega_man_kitty_by_rancid1881.jpg" alt="" /></a>Do you want to share your PSP-related fan art? Send us an <a href="mailto:steven.bailey@weblogsinc.com">e-mail</a>. A new piece of fan art will be shared <a href="http://www.joystiq.com/tag/fanart">every Friday</a>.</p>
<p align="left">We really enjoyed the <em>Mega Man</em> <a href="http://www.joystiq.com/2005/12/07/mega-man-doubles-up-on-the-psp/">remakes</a> that hit the PSP. They had beautiful graphics to accompany the classic gameplay. Unfortunately, their poor sales killed any chance of future <em>Mega</em> remakes. Fred Andrew Urzua seems to have come up with a way to sell <em>Mega Man</em>: combine him with <em>Hello Kitty</em>. After all, there could be a <em>Hello Kitty</em> branded plague and <em>Kitty</em> fans would line up to get infected. It's impressive that this piece of art retains the cuteness of <em>Hello Kitty</em>, while still having all the distinct features of <em>Mega Man</em>. All that's left is for Capcom to give Sanrio a call, and make Urzua's vision a reality. If you like the above fan art as much as we do, surf on over to Urzua's <a href="http://rancid1881.deviantart.com/">deviantART</a> page to see his other work. That, or you can let Urzua know what you think of the art in our comments section.</p>
<p align="left"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fan-art-fridays/">Fan Art Fridays</a></strong></p><a href="http://www.joystiq.com/photos/fan-art-fridays/#355736"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/08/the_incredible_hulk_by_scarlet_dawn_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fan-art-fridays/#338187"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/08/__harvest_moon___by_yuina19_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fan-art-fridays/#329180"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/raiden_by_imson_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fan-art-fridays/#319609"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/killzone_by_kzuya_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fan-art-fridays/#292321"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/06/mega_man_kitty_by_rancid1881lg_thumbnail.jpg" alt="" title="" /></a></div></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/29/psp-fan-art-fridays-mega-man/">PSP Fan Art Fridays: Mega Man</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/29/psp-fan-art-fridays-mega-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/929270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/29/psp-fan-art-fridays-mega-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fan art</category><category>FanArt</category><category>hello kitty</category><category>HelloKitty</category><category>mega man</category><category>MegaMan</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Fri, 29 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Those pesky names]]></title><link>http://www.joystiq.com/2007/06/26/ds-daily-those-pesky-names/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/26/ds-daily-those-pesky-names/</guid><comments>http://www.joystiq.com/2007/06/26/ds-daily-those-pesky-names/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/dangeroustogoalone_dsd.jpg" />Stupid names. Who needs 'em? We never did. Growing up, we never talked about moblins or lynel in <em>The Legend of Zelda</em>. We talked about the spear dudes and those stupid #*@&amp;$^) centaur guys (except with <em>more</em> colorful metaphors). We were dirty, dirty children who shouldn't have been allowed to mix with the other children. But the point is, manual-reading aside, the official names for creatures in video games just never seemed to stick with us. Oh, maybe some (evil) people could summon the precise names for <a href="http://en.wikipedia.org/wiki/Lakitu">Lakitus</a> and <a href="http://en.wikipedia.org/wiki/Metool">Metools</a>, but we were not those people. <br /><br />This is why we like <em>Castlevania</em>. You know what a Fish Head is? It's a freakin' <em>fish-headed monster</em>. Even we can remember <em>that</em>. But what about <a href="http://dsfanboy.com/tag/dsd">you</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/26/ds-daily-those-pesky-names/">DS Daily: Those pesky names</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/26/ds-daily-those-pesky-names/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/ds-daily-those-pesky-names/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>dsd</category><category>enemy</category><category>fish head</category><category>FishHead</category><category>lakitu</category><category>lynel</category><category>mega man</category><category>MegaMan</category><category>metool</category><category>moblins</category><category>names</category><category>super mario bros.</category><category>SuperMarioBros.</category><category>the legend of zelda</category><category>TheLegendOfZelda</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 26 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Epicenter Studios planning to fight fire with... Wii]]></title><link>http://www.joystiq.com/2007/06/22/epicenter-studios-planning-to-fight-fire-with-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/epicenter-studios-planning-to-fight-fire-with-wii/</guid><comments>http://www.joystiq.com/2007/06/22/epicenter-studios-planning-to-fight-fire-with-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=14419"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/firekids.jpg" /></a><br /></div>
Despite <em><a href="http://www.joystiq.com/tag/MegaMan/">Mega Man</a></em>'s interpretation of the subject, a fireman is designed to <em>put out </em>fires, not to start them. Yes, we said "designed." <em>Mega Man</em> actually got that part right -- firemen <em>are</em>, in fact, <a href="http://www.joystiq.com/tag/transformers">super efficient robots</a>. According to upstart developer Epicenter Studios, they're also the perfect subject for a video game on Nintendo's Wii. The studio, comprised of former producers for the <em>Call of Duty, Shrek, Spider-Man</em> and <em>Star Trek</em> franchises, recently announced a Wii game by the name of <em>Real Heroes: Firefighter</em>. <br /><br />Gamasutra <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14419">describes</a> it as a "firefighting action puzzle game," one that has the Wiimote becoming a water hose, a fire axe or a crowbar (for saving people, not <a href="http://www.joystiq.com/2007/06/15/half-life-2-episode-two-portal-team-fortress-2-shipping-octob/">bashing aliens</a>!). The game also features "Thinking Fire" technology meant to incur "unexpected changes to the environments that will suddenly alter the player's options and strategies." It sounds an awful lot like real, <em>dumb</em> fire to us, but we'll take anything given today's glaring lack of <a href="http://en.wikipedia.org/wiki/Burning_Rangers"><em>Burning Rangers 2</em></a>. If the game finds a publisher and makes its planned 2008 holiday release, we'll see whether or not those flames are intelligent enough to spread to the sales charts.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/06/22/hold-the-hose-real-tight-and-get-ready-for-a-real-fight/">Wii Fanboy</a>]<em></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/22/epicenter-studios-planning-to-fight-fire-with-wii/">Epicenter Studios planning to fight fire with... Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2007 19:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14419>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/epicenter-studios-planning-to-fight-fire-with-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/epicenter-studios-planning-to-fight-fire-with-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epicenter</category><category>Epicenter Studios</category><category>EpicenterStudios</category><category>Firefighter</category><category>Mega Man</category><category>MegaMan</category><category>Nintendo</category><category>Real Heroes</category><category>RealHeroes</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 22 Jun 2007 19:56:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Mega warrior?]]></title><link>http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/</guid><comments>http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=hR1PpoM72ObxHM_jUPsl4FX95M48xlip"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/mega_man_nes_screenshot.jpg" /></a>MESSAGE FROM DR. LIGHT.<br /><br />MEGA MAN DOWNLOAD COMPLETED! <br /><br />GET YOUR WEAPONS READY!<br /><br />Need we say more? Today on the European VC: <br /><br />
<ul>
    <li><em>Mega Man</em> -- NES -- 500 Wii points</li>
    <li><em>China Warrior </em>-- TurboGrafx -- 600 Wii points</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/">VC Friday: Mega warrior?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/923942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china warrior</category><category>ChinaWarrior</category><category>friday</category><category>mega man</category><category>MegaMan</category><category>nes</category><category>turbografx</category><category>virtual console</category><category>VirtualConsole</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 22 Jun 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[You got Mega Man ZX Advent commercials]]></title><link>http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/</guid><comments>http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/zx-advent-cover-dsf.jpg" alt="" />Striking while <a href="http://www.joystiq.com/tag/zx"><span style="font-style: italic;">Mega Man ZX</span></a> is still fresh in our minds (and our <a href="http://www.joystiq.com/category/sales/">Sales</a> posts), <a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> has two new commercials advertising the action platformer's sequel, <a href="http://www.joystiq.com/search/?q=advent"><span style="font-style: italic;">Mega Man ZX Advent</span></a>, for its Japan release this July 12th. The US version won't arrive until October, but we love to oversaturate our minds with previews and media to the point where we lose interest in a game long before it even hits store shelves. Depressing, isn't it?<br /><br />If you enjoyed the anime cut-scenes that were scattered throughout <span style="font-style: italic;">Mega Man ZX</span>, you'll be happy to see their return with these clips of Grey -- one of the two new heroes in <span style="font-style: italic;">Advent</span> -- dodging about a jillion bullets and lasers. Jump past the post break and defeat one of the Pseudoroid bosses for the video.<p><a href="http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/" rel="bookmark">Continue reading <em>You got Mega Man ZX Advent commercials</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/">You got Mega Man ZX Advent commercials</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/920423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/you-got-mega-man-zx-advent-commercials/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advent</category><category>capcom</category><category>commercial</category><category>commercials</category><category>mega man</category><category>mega man zx</category><category>mega man zx advent</category><category>mega man zxa</category><category>MegaMan</category><category>MegaManZx</category><category>MegaManZxa</category><category>MegaManZxAdvent</category><category>rock man</category><category>RockMan</category><category>zx</category><category>zxa</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 18 Jun 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Mega Man mobile mayhem]]></title><link>http://www.joystiq.com/2007/06/08/mega-man-mobile-mayham/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/08/mega-man-mobile-mayham/</guid><comments>http://www.joystiq.com/2007/06/08/mega-man-mobile-mayham/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><a href="http://www.insertcredit.com/archives/001813.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/megaman.jpg" /></a>Insert Credit reports that Japanese mobile phones are able to <a href="http://www.insertcredit.com/archives/001813.html">download</a> the original <em>Mega Man</em> (<em>Rock Man</em> to the Japanese). The game has apparently had its difficulty readjusted "so that the new age kids won't throw their phones in frustration." They believe a different version is hitting the US currently. Has anybody seen it, how does it play?<br /><br />It's a good thing to see <a href="http://www.joystiq.com/2007/05/10/ring-ring-god-of-war-on-your-cell-phone/">mobile games</a> <a href="http://www.joystiq.com/2007/05/29/leisure-suit-larry-gets-mobile-love/">moving beyond Tetris clones</a>, even though the <em>Tetris</em> and <em>Bejeweled</em> games still <a href="http://www.joystiq.com/2007/06/05/uk-cell-phone-owners-spend-more-on-games-than-ringtones/">make the most money</a>. One of the more eye-roll inducing moments was Square-Enix's (along with many other publishers) focus on mobile games two E3s ago. Thankfully, Nintendo DS and PSP sales redirected focus. As much as getting <em>Mega Man</em> or <em>Final Fantasy</em> on a mobile phone sounds nice, focusing on making "real" versions for the Nintendo DS and PSP sounds like a better thing for gamers -- or, at least, less obnoxious.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/08/mega-man-mobile-mayham/">Mega Man mobile mayhem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jun 2007 13:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insertcredit.com/archives/001813.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/mega-man-mobile-mayham/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/913803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/mega-man-mobile-mayham/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mega man</category><category>MegaMan</category><category>mobile</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 08 Jun 2007 13:37:00 EST</pubDate></item><item><title><![CDATA[Now is the time to buy some RockMen]]></title><link>http://www.joystiq.com/2007/06/06/now-is-the-time-to-buy-some-rockmen/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/now-is-the-time-to-buy-some-rockmen/</guid><comments>http://www.joystiq.com/2007/06/06/now-is-the-time-to-buy-some-rockmen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gba/" rel="tag">GBA</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><a href="http://www.play-asia.com/paOS-13-71-39-49-en-50-13-70-3ps.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/a-rock-man-dsf.jpg" /></a>Online import shop Play Asia is trying to lighten its stock of <a href="http://www.joystiq.com/tag/megaman">mega-robot guys</a>, hosting a week-long sale on <em>RockMan 3 Zero</em>. <a href="http://www.joystiq.com/tag/capcom">Capcom's</a> GBA action-platformer has been discounted to $9.90, almost a fifth of its original price! <a href="http://www.play-asia.com/paOS-13-71-39-49-en-70-2cd.html"><em>RockMan 2 Zero</em></a> boasts a similar discount as a limited time offer, but you get an additional dollar off if you bundle the two games together for your order, bringing the total cost to $18.80.<br /><br />And <a href="http://www.joystiq.com/2007/06/05/decent-sale-on-imports-at-renchi/">in case you've already forgotten</a>, Renchi has also marked a number of its DS import titles down to $9.99, one of them being <em><a href="http://www.joystiq.com/tag/zx">RockMan ZX</a></em>! Geologists, rejoice!<br /><br />[Via <a href="http://www.cheapassgamer.com/">CAG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/now-is-the-time-to-buy-some-rockmen/">Now is the time to buy some RockMen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-asia.com/paOS-13-71-39-49-en-50-13-70-3ps.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/now-is-the-time-to-buy-some-rockmen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/now-is-the-time-to-buy-some-rockmen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bargain</category><category>bargains</category><category>capcom</category><category>deal</category><category>deals</category><category>discount</category><category>discounts</category><category>gba</category><category>mega man</category><category>mega man zero</category><category>mega man zx</category><category>MegaMan</category><category>MegaManZero</category><category>MegaManZx</category><category>nintendo</category><category>nintendo gba</category><category>NintendoGba</category><category>play asia</category><category>PlayAsia</category><category>rock man</category><category>rock man zero</category><category>rock man zero 2</category><category>rock man zero 3</category><category>RockMan</category><category>RockManZero</category><category>RockManZero2</category><category>RockManZero3</category><category>sale</category><category>sales</category><category>zx</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 06 Jun 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Mega Man Legends 3 may exist, if Inafune finds tons of zenny]]></title><link>http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/</guid><comments>http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.1up.com/do/newsStory?cId=3159987"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/screenshot2.jpg"  alt="" /></a>Here's a story that hits a personal note. <em>Mega Man</em> has always held a very, very precious spot in the gaming world for us (read: me). Following the franchise from <em>MM 1 - 6</em>, jumping to the SNES <em>7</em> the three <em>Mega Man X</em> series of games, even the <em>Mega Man Soccer</em> game, to the PS One release of <em>Mega Man 8, Mega Man X 4 - 8</em>, it's a staple. Oh, let's not forget the ninth installment with Mega Man and Bass. That one was tough. What a lot of people didn't follow, however, were the incredibly entertaining and highly enjoyable <em>Mega Man Legends</em> titles. There were only two, but well worth your time. And <strong><em>no</em></strong>, the game boy games don't count. There are too darn many to care about. Maybe the <em>ZX</em> series.<br /><br />Anyway, in a <a href="http://www.1up.com/do/newsStory?cId=3159987">surprise interview</a> with the creator of <em>Mega Man</em>, 1UP asked if there were any plans to bring next-gen treatment the blue bomber's way. Keiji Inafune said that he'd like to, but worried that it would be impossible to recoup the costs of making such a game on next-gen platforms. So, when told to ignore the whole monetary part of it, he replied thus: "I think it probably would be <em>Mega Man Legends 3</em>. And that's not just me -- a lot of the original team members would also love to make a sequel. They talk about it. I talk about it sometimes. I know they love that series and so do I. If I were to say right now, I have a tiny, tiny, tiny dream that I wish I could realize, but I don't know if it's possible, it would be to do a sequel in the <em>Legends </em>series."<br /><br />Hell. Yes. It's great to actually hear that -- it's Capcom's most promising <em>Mega Man</em> series, really. Promising, not lucrative. Inafune said that the engine to build that game on would probably be the same as that used in <em>Dead Rising</em> or <em>Lost Planet</em>, which makes sense. Especially if you compare the movement mechanics in the latter to the <em>Legends</em> games. We hope this happens -- if you're rich, Inafune is asking you to pelt him with change until he's got the cash. We'll pitch in.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/">Mega Man Legends 3 may exist, if Inafune finds tons of zenny</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3159987>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/mega-man-legends-3-may-exist-if-inafune-finds-tons-of-zenny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Mega Man</category><category>Mega Man Legends 3</category><category>MegaMan</category><category>MegaManLegends3</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 01 Jun 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Retro GC compilations offer Wii owners options]]></title><link>http://www.joystiq.com/2007/06/01/retro-gc-compilations-offer-wii-owners-options/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/retro-gc-compilations-offer-wii-owners-options/</guid><comments>http://www.joystiq.com/2007/06/01/retro-gc-compilations-offer-wii-owners-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.racketboy.com/retro/2007/05/best-gamecube-compilations.html"><img vspace="4" hspace="4" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/namco50-gc.jpg" style="margin-left: 5px;" /></a>Virtual Console pricing got you down? Not to fret -- there are plenty of GameCube compilation titles available at a budget price. Racketboy recently took an in-depth look at a few of these game sets, offering readers a detailed look at what's included in each ... and some answers to the question of whether or not they're worth your $10. For instance, he reports that the Namco collections play well, but <em>Midway Arcade Treasures</em> seems to feature a few games with below average controls. But even with a few duds, the pricing on most of these sets is just right for gamers on a tight budget who need to get their retro fix.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/retro-gc-compilations-offer-wii-owners-options/">Retro GC compilations offer Wii owners options</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 15:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.racketboy.com/retro/2007/05/best-gamecube-compilations.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/retro-gc-compilations-offer-wii-owners-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/retro-gc-compilations-offer-wii-owners-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>compilation</category><category>gamecube</category><category>intellivision</category><category>mega man</category><category>MegaMan</category><category>midway</category><category>namco</category><category>nintendo</category><category>retro</category><category>wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 01 Jun 2007 15:53:00 EST</pubDate></item><item><title><![CDATA[Inafune worried about recouping next-gen Mega Man cost]]></title><link>http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/</guid><comments>http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.1up.com/do/newsStory?cId=3159987"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/megamanguy.jpg" /></a>Keije Inafune, who broke away from the legacy of <em>Mega Man</em> with <em>Dead Rising</em> and <em>Lost Planet</em>, says a next-gen <em>Mega Man </em>would be a financial gamble. He estimates a next-gen title starring the blue bomber would cost approximately $15 million. This is the part where it gets weird. Inafune says that from a producer standpoint he's worried about recouping the cost of development and more than once says he's waiting for someone rich to come along and fund it -- and it doesn't have to be Capcom.<br /><br />"I'm not even saying it has to be Capcom money. It could be EA, actually. I should say a company we have ties with, so maybe Rockstar," Inafune said in an <a href="http://www.1up.com/do/newsStory?cId=3159987">interview</a> with 1UP (video after the break). He believes, from a producer standpoint, the financial risks are too great to make a new <span style="font-style: italic;">Mega Man</span> and says, "Realistically, I would have to say, I would be worried if it would recoup the money we spend."<br /><br />After that the interview turns into questions about <span style="font-style: italic;">Mega Man Legends 3</span> and having Inafune draw for the reporters. It is interesting to see the man behind the blue bomber say that a next-gen <span style="font-style: italic;">Mega Man</span> would be a financial gamble. Has the series lost any type of solid financial backing? Is Capcom taking a <a href="http://www.joystiq.com/2007/04/13/two-new-ds-titles-for-mega-mans-20th-anniversary/">breather</a> from spending money and upgrading the series to next-gen by focusing on other IPs? Could Inafune just be sick of doing <em>Mega Man</em>? What we do know is that Inafune has plenty on his plate right now with <a href="http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/">sequels to Dead Rising</a> and the rumored Lost Planet follow up.<p><a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/" rel="bookmark">Continue reading <em>Inafune worried about recouping next-gen Mega Man cost</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/">Inafune worried about recouping next-gen Mega Man cost</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3159987>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/inafune-worried-about-recouping-next-gen-mega-man-cost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead rising</category><category>finance</category><category>inafune</category><category>lost planet</category><category>mega man</category><category>money</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 01 Jun 2007 12:35:00 EST</pubDate></item><item><title><![CDATA[Mega Discount Man ZX]]></title><link>http://www.joystiq.com/2007/05/09/mega-discount-man-zx/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/mega-discount-man-zx/</guid><comments>http://www.joystiq.com/2007/05/09/mega-discount-man-zx/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><p><a href="http://www.amazon.com/exec/obidos/ASIN/B000GABTVS/ref=nosim/cheapassgam08-20"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/mega-discount-man-zx.jpg" align="right" vspace="4" border="1" /></a>Missed out on <em><a href="http://www.joystiq.com/tag/megaman">Mega Man</a> <a href="http://www.joystiq.com/tag/zx">ZX</a></em> last year? Now is the time to make things right! Amazon has slashed the action-platformer's price down to almost half of its original $29.99 cost, offering the title up for $16.16 ((free shipping on orders over $25).<br /><br /><em>ZX</em> was praised for its punishing difficulty and Metroidvania design, hailed by some critics as the best release to hit the <a href="http://www.joystiq.com/tag/capcom">Capcom</a> series since <em>Mega Man 2</em> for the NES. Does that sound like a title you'd want to skip? We can't guarantee that this sale price will last for long, so buy it now while it's still cheap! Check past the post break for a trailer if you're still not convinced. <br /><br />[Via <a href="http://www.cheapassgamer.com/">CAG</a>]</p><p><a href="http://www.joystiq.com/2007/05/09/mega-discount-man-zx/" rel="bookmark">Continue reading <em>Mega Discount Man ZX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/09/mega-discount-man-zx/">Mega Discount Man ZX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/exec/obidos/ASIN/B000GABTVS/ref=nosim/cheapassgam08-20>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/mega-discount-man-zx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/mega-discount-man-zx/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>capcom</category><category>deal</category><category>deals</category><category>discount</category><category>discounts</category><category>ds</category><category>mega man</category><category>MegaMan</category><category>megamanzx</category><category>nintendo</category><category>nintendods</category><category>sale</category><category>sales</category><category>zx</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 09 May 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Saturday PSP background explosion]]></title><link>http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/</guid><comments>http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/final-fantasy/" rel="tag">Final Fantasy</a>, <a href="http://www.joystiq.com/category/mega-man/" rel="tag">Mega Man</a>, <a href="http://www.joystiq.com/category/naruto/" rel="tag">Naruto</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><a href="http://www.joystiq.com/tag/background"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/saturdayexplosion2.jpg" align="right" /></a>Every week  PSP Fanboy brings you new <a href="http://www.joystiq.com/tag/background">backgrounds</a> for your PSP to keep it safe from unbackgrounitis. This week we have reader submitted backgrounds from Megarules. You'll just have to keep reading to see what these backgrounds are.
<p>Backgrounds after the jump ...</p><p><a href="http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/" rel="bookmark">Continue reading <em>Saturday PSP background explosion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/">Saturday PSP background explosion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Apr 2007 01:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://playstation.joystiq.com/tag/background>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/saturday-psp-background-explosion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background</category><category>background explosion</category><category>BackgroundExplosion</category><category>backgrounds</category><category>cloud</category><category>fina fantasy</category><category>FinaFantasy</category><category>mega man</category><category>MegaMan</category><category>naruto</category><category>saturday psp background explosion</category><category>SaturdayPspBackgroundExplosion</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Sun, 01 Apr 2007 01:10:00 EST</pubDate></item><item><title><![CDATA[Today in Joystiq: March 22, 2007]]></title><link>http://www.joystiq.com/2007/03/22/today-in-joystiq-march-22-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/today-in-joystiq-march-22-2007/</guid><comments>http://www.joystiq.com/2007/03/22/today-in-joystiq-march-22-2007/#comments</comments><description><![CDATA[<div align="center"><a href="http://flickr.com/photos/grumpypants/74556217/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mega-man-dude.jpg"  alt="" /></a></div>
We've nothing to say. Thanks, <a href="http://flickr.com/photos/grumpypants/74556217/">Grumpstone</a>. Check out the highlights for today:<br /><br /><strong>Joystiquery<br /></strong><a target="_blank" title="View Japanese release day highlights: 03.22.07 on Joystiq" href="http://www.joystiq.com/2007/03/22/japanese-release-day-highlights-03-22-07/">Japanese release day highlights: 03.22.07</a><br /><a target="_blank" title="View Metareview - S.T.A.L.K.E.R.: Shadow of Chernobyl on Joystiq" href="http://www.joystiq.com/2007/03/22/metareview-s-t-a-l-k-e-r-shadow-of-chernobyl/">Metareview - S.T.A.L.K.E.R.: Shadow of Chernobyl</a><br /><a target="_blank" title="View Poll: PlayStation 3 vs. Europe on Joystiq" href="http://www.joystiq.com/2007/03/22/poll-playstation-3-vs-europe/">Poll: PlayStation 3 vs. Europe</a><br /><a target="_blank" title="View Readers pick best webcomic: Hecker the Traitor on Joystiq" href="http://www.joystiq.com/2007/03/22/readers-pick-best-webcomic-hecker-the-traitor/">Readers pick best webcomic: Hecker the Traitor</a><br /><a target="_blank" title="View Today's mutantest game video: TMNT on Joystiq" href="http://www.joystiq.com/2007/03/22/todays-mutantest-game-video-tmnt/">Today's mutantest game video: TMNT</a><br /><br /><strong>News<br /></strong><a target="_blank" title="View Three Speech presses Harrison about PS3 porn on Joystiq" href="http://www.joystiq.com/2007/03/22/three-speech-presses-harrison-about-ps3-porn/">Three Speech presses Harrison about PS3 porn</a><br /><a target="_blank" title="View U2's Bono called upon to battle Mercenaries on Joystiq" href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/">U2's Bono called upon to battle Mercenaries</a><br /><a target="_blank" title="View Report: Sales data undersells true reach of games on Joystiq" href="http://www.joystiq.com/2007/03/22/report-sales-data-undersells-true-reach-of-games/">Report: Sales data undersells true reach of games</a><br /><a target="_blank" title="View Fat lady sings: Opera free longer, but final version delayed on Joystiq" href="http://www.joystiq.com/2007/03/22/fat-lady-sings-opera-free-longer-but-wii-internet-channel-dela/">Fat lady sings: Opera free longer, but final version delayed</a><br /><a target="_blank" title="View France passes tax break for game makers on Joystiq" href="http://www.joystiq.com/2007/03/22/france-to-give-tax-breaks-to-game-makers/">France passes tax break for game makers</a><br /><a target="_blank" title="View Resistance multiplayer update deployed: new modes, no maps on Joystiq" href="http://www.joystiq.com/2007/03/22/resistance-multiplayer-update-deployed-new-modes-no-maps/">Resistance multiplayer update deployed: new modes, no maps</a><br /><a target="_blank" title="View EA announces Wii rhythm and karaoke game, Boogie on Joystiq" href="http://www.joystiq.com/2007/03/22/ea-announces-wii-rhythm-and-karaoke-game-boogie/">EA announces Wii rhythm and karaoke game, Boogie</a><br /><a target="_blank" title="View TMNT: The new king (Kong) of easy achievement points on Joystiq" href="http://www.joystiq.com/2007/03/22/tmnt-the-new-king-kong-of-easy-achievement-points/">TMNT: The new king (Kong) of easy achievement points</a><br /><a target="_blank" title="View Phone Tetris goes multiplayer on Joystiq" href="http://www.joystiq.com/2007/03/22/phone-tetris-goes-multiplayer/">Phone Tetris goes multiplayer</a><br /><a target="_blank" title="View Nintendogs beware: Ultimate Duck Hunting coming to Wii on Joystiq" href="http://www.joystiq.com/2007/03/22/nintendogs-beware-ultimate-duck-hunting-coming-to-wii/">Nintendogs beware: Ultimate Duck Hunting coming to Wii</a><br /><a target="_blank" title="View CliffyB will executive produce Gears of War film on Joystiq" href="http://www.joystiq.com/2007/03/22/cliffyb-will-executive-producer-gears-of-war-film/">CliffyB will executive produce Gears of War film</a><br /><a target="_blank" title="View Australian PS3 launch underwhelming on Joystiq" href="http://www.joystiq.com/2007/03/22/australian-ps3-launch-underwhelming/">Australian PS3 launch underwhelming</a><br /><a target="_blank" title="View MotorStorm gets friendlier on Joystiq" href="http://www.joystiq.com/2007/03/22/motorstorm-gets-friendlier/">MotorStorm gets friendlier</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a target="_blank" title="View New Xbox 360 and upcoming add-on HDD to include data cable? on Joystiq" href="http://www.joystiq.com/2007/03/22/new-xbox-360-and-upcoming-add-on-hdd-to-include-data-cable/">New Xbox 360 and upcoming add-on HDD to include data cable?</a><br /><a target="_blank" title="View Final Fantasy XIII exclusivity in discussion, says Sony France on Joystiq" href="http://www.joystiq.com/2007/03/22/final-fantasy-xiii-exclusivity-in-discussion-says-sony-france/">Final Fantasy XIII exclusivity in discussion, says Sony France</a><br /><br /><strong>Culture &amp; Community<br /></strong><a target="_blank" title="View Drop mad beats with the amazing Wii Loop Machine on Joystiq" href="http://www.joystiq.com/2007/03/22/drop-mad-beats-with-the-amazing-wii-loop-machine/">Drop mad beats with the amazing Wii Loop Machine</a><br /><a target="_blank" title="View Solar powered Wii lets you take fun out in the sun on Joystiq" href="http://www.joystiq.com/2007/03/22/solar-powered-wii-lets-you-take-fun-out-in-the-sun/">Solar powered Wii lets you take fun out in the sun</a><br /><a target="_blank" title="View 10 games that are really hard to beat on Joystiq" href="http://www.joystiq.com/2007/03/22/10-games-that-are-really-hard-to-beat/">10 games that are really hard to beat</a><br /><a target="_blank" title="View GameDaily's delusional list of 'overrated' industry people on Joystiq" href="http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/">GameDaily's delusional list of 'overrated' industry people</a><br /><a target="_blank" title="View Loyalists cry over Devil May Cry on Xbox 360 on Joystiq" href="http://www.joystiq.com/2007/03/22/loyalists-cry-over-devil-may-cry-on-xbox-360/">Loyalists cry over Devil May Cry on Xbox 360</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/today-in-joystiq-march-22-2007/">Today in Joystiq: March 22, 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/22/today-in-joystiq-march-22-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/today-in-joystiq-march-22-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily recap</category><category>DailyRecap</category><category>mega man</category><category>MegaMan</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 22 Mar 2007 23:59:00 EST</pubDate></item><item><title><![CDATA[New Rockman ZX Advent screens and character art]]></title><link>http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/</guid><comments>http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.dengekionline.com/data/news/2007/2/28/bc39e0865aea8610fae0cf154ad90807.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/20070228_rockman_06.jpg" alt="" /></a><a href="http://www.joystiq.com/tag/capcom">Capcom</a> released a <em>ton</em> of screens today for the new <em><a href="http://www.joystiq.com/tag/megaman">Megaman</a> <a href="http://www.joystiq.com/tag/zx">ZX</a></em> sequel, <em>Rockman ZX Advent, </em>and they show <em>exactly</em> what we want to see in our <em>Megaman</em> games: running from left to right and shooting at robots, all delivered in gorgeous hand-drawn 2D. We could look at stuff like this all day. Coincidentally, that's kind of our job.<br /><br />In the first <em>ZX,</em> kids use "<a href="http://www.users.globalnet.co.uk/~bevhome/biometalrev.htm">Biometals</a>" ("Livemetals" in the Japanese version) to transform into <a href="http://www.joystiq.com/tag/robot">robots</a> similar to X and Zero from the <em>Megaman X</em> series, as well as a fused ZX form. The kids from last time, Vent and Aile, have been replaced by a pair of functionally-identical crimefighting children, called Grey and Ashe.<br /><br />They operate a new Biometal, called Model A, which enables transformation into a dual-wielding robot seemingly based on Axl from <em>Mega Man X7</em>, a game that we're glad is on the PS2 (so we don't have to like it).<br /><br />We've included character designs and a selection of screens for you. Bask in their 2D-ness after the break, won't you? We shrunk them down a bit from Dengeki's original display, to make the basking more successful. Over-enlarged DS screens are <em>not cool.</em><p><a href="http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/" rel="bookmark">Continue reading <em>New Rockman ZX Advent screens and character art</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/">New Rockman ZX Advent screens and character art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Feb 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dengekionline.com/data/news/2007/2/28/bc39e0865aea8610fae0cf154ad90807.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/842912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/new-rockman-zx-advent-screens-and-character-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>action</category><category>advent</category><category>ashe</category><category>axl</category><category>capcom</category><category>ds</category><category>dslite</category><category>grey</category><category>mega man</category><category>megaman</category><category>nintendo</category><category>nintendo ds</category><category>nintendo ds lite</category><category>NintendoDs</category><category>NintendoDsLite</category><category>pandora</category><category>prometheus</category><category>rockman</category><category>rockman zx advent</category><category>RockmanZxAdvent</category><category>sidescrolling</category><category>x</category><category>zero</category><category>zx</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Feb 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Happy Snake Man theme music day]]></title><link>http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/</guid><comments>http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><p><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/snakeman.jpg" align="right" vspace="4" border="1" />The Mega Man series is known for its excellent music, but one theme from the series stands above its contemporaries. This masterful work of digital audio art sits alone and exalted as the finest of the fine, as the <a href="http://www.si.edu/resource/faq/nmnh/hope.htm">Hope Diamond</a> might sit among a pile of lesser gems.</p>
<p>The true beauty and nuance of this piece is remembered but once a year, today, on Snake Man theme music day, a new holiday that continues in the tradition of <a href="http://www.joystiq.com/tag/musicday">game music days past</a>. Come celebrate with us, won't you?</p><p><a href="http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/" rel="bookmark">Continue reading <em>Happy Snake Man theme music day</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/">Happy Snake Man theme music day</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Feb 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/tag/musicday/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/happy-snake-man-theme-music-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boss</category><category>mega man</category><category>mega man 3</category><category>MegaMan</category><category>MegaMan3</category><category>music</category><category>musicday</category><category>NES</category><category>snake man</category><category>SnakeMan</category><category>theme</category><category>theme music</category><category>ThemeMusic</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 09 Feb 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[Epic to churn out Gears of War until the Sun explodes]]></title><link>http://www.joystiq.com/2007/01/30/epic-to-churn-out-gears-of-war-until-the-sun-explodes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/30/epic-to-churn-out-gears-of-war-until-the-sun-explodes/</guid><comments>http://www.joystiq.com/2007/01/30/epic-to-churn-out-gears-of-war-until-the-sun-explodes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.computerandvideogames.com/article.php?id=156413"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gears.jpg" /></a><span style="font-style: italic;">Unreal Tournament 3</span> producer Jeff Morris joked about the fate of his colleagues at Epic in <a href="http://www.computerandvideogames.com/article.php?id=156413">an interview</a>, saying that "the shoe has turned" when it comes to their current development cycle. The house that <em>Unreal</em> built has been hammering away at their foundation, cranking out <em>Unreal</em> titles since the series' conception in 1998, up until the release of <em>Gears of War</em> this past year. Could Marcus and company squeeze blood from stone the same way Mega Man has all these years?<br /><br />"<span class="text_article_body">It's funny because I think <span style="font-style: italic;">Gears</span> started after a lot of people were a little fatigued working on <span style="font-style: italic;">UT</span>, and now they're all probably making <span style="font-style: italic;">Gears </span>for the rest of their lives," said Morris, reflecting on the <a href="http://www.joystiq.com/2007/01/19/gears-of-war-a-failure-sells-a-meager-3-million-copies/">massive success</a> of Gears.<br /><br />He goes on to state that once again, no sequel has officially been announced, though we'd bet our precious thumbs that we'll be hearing of one down the road. We'll also be sure to put our acting chops to the test and look surprised when <span style="font-style: italic;">Gears</span> turns into a trilogy.<br /></span><span class="text_article_body"></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/30/epic-to-churn-out-gears-of-war-until-the-sun-explodes/">Epic to churn out Gears of War until the Sun explodes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Jan 2007 07:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=156413>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/epic-to-churn-out-gears-of-war-until-the-sun-explodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/744964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/epic-to-churn-out-gears-of-war-until-the-sun-explodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic games</category><category>EpicGames</category><category>gears of war</category><category>GearsOfWar</category><category>jeff mirris</category><category>JeffMirris</category><category>mega man</category><category>MegaMan</category><category>unreal</category><category>unreal tournament 3</category><category>UnrealTournament3</category><category>Xbox-360</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Tue, 30 Jan 2007 07:05:00 EST</pubDate></item><item><title><![CDATA[Mega Man meets Pedobear in an ASCII duel to the death]]></title><link>http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/</guid><comments>http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://blog53.fc2.com/k/king75/file/owata.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/mmpedobear.jpg" alt="" /></a>The original <em>Mega Man</em> series is well regarded as one of the most challenging sets of 2-D action titles around. What kept them outside the realm of hair pulling madness is the logic found within the design. Spikes are bad and should be avoided. Falling in a pit is worse and running endlessly to the right is the path to victory. <br /><br /><a href="http://blog53.fc2.com/k/king75/file/owata.html"><em>Jinsei Owatta No Daibouken</em></a> (<span id="vidDescRemain" style="display: inline;"><em>"My Life Is Over's" Big Adventure</em>)</span> is what happens when you throw all known <em>Mega Man</em> conventions out the window and design a game built for sheer masochistic pleasure. With ASCII graphics and <a href="http://en.wikipedia.org/wiki/2channel">2Channel</a> flavor, it was one of our favorite gaming fixes this weekend.<br /><br />We'd like to extend this delightful challenge to you, the Joystiq readers, as it provides just the type of brain training your gaming mind needs on this Monday morning. Only instead of doing multiplication tables, you'll be trying to figure out just how to get over that first jump and how to keep <a href="http://www.youtube.com/watch?v=ARskfHItQu0">Zangief</a> from crushing your tiny ASCII frame. Keep in mind that the game has yet to be completed, so once you finally make your way to those iconic "boss" gates, the game is over.<br /><br />After you're done beating yourself up, be sure to check out our video play through after the break. <span id="BeginvidDescL3KC2jHlNBE"><em><a href="http://blog53.fc2.com/k/king75/file/owata.html"></a></em></span><p><a href="http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/" rel="bookmark">Continue reading <em>Mega Man meets Pedobear in an ASCII duel to the death</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/">Mega Man meets Pedobear in an ASCII duel to the death</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Jan 2007 04:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog53.fc2.com/k/king75/file/owata.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/744234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/29/mega-man-meets-pedobear-in-an-ascii-duel-to-the-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>(^o^)/</category><category>2ch</category><category>2chan</category><category>2channel</category><category>ascii</category><category>jinsei owatta no daibouken</category><category>JinseiOwattaNoDaibouken</category><category>mega man</category><category>MegaMan</category><category>my life is over's big adventure</category><category>MyLifeIsOver'sBigAdventure</category><category>PC</category><category>pedobear</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Mon, 29 Jan 2007 04:25:00 EST</pubDate></item><item><title><![CDATA[Proudest PSP gaming achievement [Update 1]]]></title><link>http://www.joystiq.com/2007/01/25/proudest-psp-gaming-achievement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/proudest-psp-gaming-achievement/</guid><comments>http://www.joystiq.com/2007/01/25/proudest-psp-gaming-achievement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><p><img width="225" vspace="4" hspace="4" height="164" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/proud.gif" />I was playing <em>Killzone: Liberation</em> today and it's quite a challenging game. I began to fantasize about how proud I would be once I beat the game. That thought made me think back on all my prior gaming victories and wonder which one was the biggest accomplishment. </p>
<p>I think for me it was probably beating <em>Mega Man: Maverick Hunter X</em>. When I was a kid I was as good at <em>Mega Man</em> games as I now am at remembering other people's birthdays, so it made me especially proud to beat it.</p>
<p>So what PSP game did you find the most challenging? Also, what PSP gaming achievement (winning a game or doing something amazing) are you most proud of?</p>
<p>[<strong>Update 1:</strong> Fixed formatting error.]<br /> </p>
<p> </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/proudest-psp-gaming-achievement/">Proudest PSP gaming achievement [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/25/proudest-psp-gaming-achievement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/proudest-psp-gaming-achievement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming achievements</category><category>GamingAchievements</category><category>killzone</category><category>mega man</category><category>mega man maverick hunter x</category><category>MegaMan</category><category>MegaManMaverickHunterX</category><category>pride</category><category>proud</category><category>winning</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Thu, 25 Jan 2007 22:15:00 EST</pubDate></item><item><title><![CDATA[Hold it! Phoenix Man]]></title><link>http://www.joystiq.com/2007/01/19/hold-it-phoenix-man/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/19/hold-it-phoenix-man/</guid><comments>http://www.joystiq.com/2007/01/19/hold-it-phoenix-man/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://duelinganalogs.com/?date=2007-01-17"><img vspace="4" hspace="4" border="" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/pw_man_0119.jpg" /></a>Is our abject <em>lust</em> for all things Phoenix Wright so terribly transparent? It must be, because you guys are forever sending us lawyerly tips, and we love you for it. <br /><br />Not that we're complaining. Please don't stop. <em>Never stop</em>.<br /><br />Today's edition of All Random Phoenix Wright Stuff comes by way of a regular feature from webcomic <em>Dueling Analogs</em>, wherein they envision possible rejected Mega Man villains. Gotta love this one! He would own us every time. How could we fight Phoenix Man? He has a attorney's badge <em>and</em> wings! That's an unstoppable combination right there.<br /><br />[Thanks, Jesse!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/19/hold-it-phoenix-man/">Hold it! Phoenix Man</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jan 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://duelinganalogs.com/?date=2007-01-17>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/hold-it-phoenix-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/739171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/hold-it-phoenix-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic</category><category>DS</category><category>Dueling Analogs</category><category>DuelingAnalogs</category><category>Mega Man</category><category>MegaMan</category><category>Nintendo</category><category>Phoenix Wright</category><category>PhoenixWright</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 19 Jan 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo holds key to franchise longevity, profitability]]></title><link>http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/</guid><comments>http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://news.independent.co.uk/world/science_technology/article2141636.ece"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/smbcroppedcover.jpg" alt="super mario" /></a>As <a href="http://www.joystiq.com/2007/01/10/japan-based-games-dominate-list-of-all-time-best-sellers/" target="_blank">noted earlier</a>, a list published by UK newspaper <em>The Independent</em> reveals what many already assume; Nintendo's <em>Mario</em> is the best-selling franchise of all time. Coupled with the second best-selling franchise <em>Pok&eacute;mon</em> (also a Nintendo property), the two series, which have sold a combined 348 million games worldwide, account for nearly 34% of the total sales of the top-twenty best-selling franchises; which include two additional Nintendo IPs ranked in the top ten, <span style="font-style: italic;">Donkey Kong</span> and <span style="font-style: italic;">Zelda</span>. So what's Nintendo's secret?<br /><br />Cross-culture appeal, spin-offs (e.g., racers, sports titles, puzzlers), brand saturation (e.g., apparel, card games, TV shows), and E-ratings all appear part of a profitable formula built for the long haul.<p><a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/" rel="bookmark">Continue reading <em>Nintendo holds key to franchise longevity, profitability</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/">Nintendo holds key to franchise longevity, profitability</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jan 2007 18:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.independent.co.uk/world/science_technology/article2141636.ece>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Crash Bandicoot</category><category>CrashBandicoot</category><category>Donkey Kong</category><category>DonkeyKong</category><category>Dragon Quest</category><category>DragonQuest</category><category>EA</category><category>Eidos</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Final Fantasy</category><category>FinalFantasy</category><category>Franchise</category><category>Gran Turismo</category><category>Grand Theft Auto</category><category>GrandTheftAuto</category><category>GranTurismo</category><category>GTA</category><category>James Bond</category><category>JamesBond</category><category>Legend of Zelda</category><category>LegendOfZelda</category><category>Lineage</category><category>Mario</category><category>Mega Man</category><category>MegaMan</category><category>Midway</category><category>Mortal Kombat</category><category>MortalKombat</category><category>NCsoft</category><category>Nintendo</category><category>Pokemon</category><category>Resident Evil</category><category>ResidentEvil</category><category>Rockstar</category><category>Sega</category><category>Sonic</category><category>Square Enix</category><category>SquareEnix</category><category>Street Fighter</category><category>StreetFighter</category><category>The Sims</category><category>TheSims</category><category>Tomb Raider</category><category>TombRaider</category><category>Zelda</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 10 Jan 2007 18:23:00 EST</pubDate></item><item><title><![CDATA[Artistic NES up for sale]]></title><link>http://www.joystiq.com/2006/12/29/artistic-nes-up-for-sale/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/29/artistic-nes-up-for-sale/</guid><comments>http://www.joystiq.com/2006/12/29/artistic-nes-up-for-sale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><p><a href="http://cgi.ebay.com/Custom-Painted-Nintendo-Nes-Game-System-Legend-of-Zelda_W0QQitemZ270073547525QQihZ017QQcategoryZ62054QQrdZ1QQcmdZViewItem"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/artistic-nes-ebay-sale.jpg" align="top" vspace="4" border="1" /></a></p>
<p>The NES, billed as the savior of the video game industry after the 1980s crash, has a special place in the hearts of many long-time gamers. Now, an artist is offering up a piece of that with an NES. Not just any original NES, but one lovingly painted. Depicting <em>The Legend of Zelda</em>, one of the NES's landmark titles, the NES is not only a functioning piece of gaming history, but an incredibly well done piece of art. The NES looks like a screen shot were taped to the top of it and is protected by 3 or 4 layers of acrylic coating. The seller also has other custom painted systems featuring <em>Kid Icarus</em> and <em>Mega Man 2</em>. Worth taking a look at if you're under the mindset that games are art, as these systems are quite artistic.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/29/artistic-nes-up-for-sale/">Artistic NES up for sale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Dec 2006 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/Custom-Painted-Nintendo-Nes-Game-System-Legend-of-Zelda_W0QQitemZ270073547525QQihZ017QQcategoryZ62054QQrdZ1QQcmdZViewItem>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/29/artistic-nes-up-for-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/726424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/29/artistic-nes-up-for-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game art</category><category>GameArt</category><category>kid icarus</category><category>KidIcarus</category><category>legend of zelda</category><category>LegendOfZelda</category><category>mega man</category><category>mega man 2</category><category>MegaMan</category><category>MegaMan2</category><category>NES</category><dc:creator><![CDATA[Justin Murray]]></dc:creator><pubDate>Fri, 29 Dec 2006 16:15:00 EST</pubDate></item><item><title><![CDATA[New XBLA franchise in the next two weeks]]></title><link>http://www.joystiq.com/2006/09/19/new-xbla-franchise-in-the-next-two-weeks/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/19/new-xbla-franchise-in-the-next-two-weeks/</guid><comments>http://www.joystiq.com/2006/09/19/new-xbla-franchise-in-the-next-two-weeks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.xblarcade.com/node/212"><img width="425" vspace="4" hspace="4" height="161" border="1" alt="" src="http://www.joystiq.com/media/2006/07/ross_erickson_interview.jpg" /></a><br />XBLArcade managed to <a href="http://www.xblarcade.com/node/212">notice</a> a snippet from yesterday's <a href="http://www.joystiq.com/2006/09/18/tgs-and-x06-live-from-your-living-room/">press release</a> that completely slipped our Sauron-like gaze. From the release:<br /><br /><em>"In total, more than 100 pieces of new downloadable content will be available during the nine day period, including a never before announced major franchise on Xbox Live Arcade."<br /><br /></em>Major franchise, would we? The possibilities addle our brains, but we can't help but speculate. <em>Teenage Mutant Ninja Turtles</em>? <em>Mega Man</em>? <em>Bomberman</em>? It could be anything, and your guess is as good as ours. We can only hope that this is a <em>real</em> arcade classic, or, better yet, an entirely original franchise for XBLA (something episodic perhaps?). Anyone care to make a guess? If anyone gets it right, we'll be sure to drop his/her name when the game is officially announced.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/19/new-xbla-franchise-in-the-next-two-weeks/">New XBLA franchise in the next two weeks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Sep 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xblarcade.com/node/212>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/new-xbla-franchise-in-the-next-two-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/new-xbla-franchise-in-the-next-two-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman</category><category>live arcade</category><category>LiveArcade</category><category>marketplace</category><category>mega man</category><category>MegaMan</category><category>teenage mutant ninja turtles</category><category>TeenageMutantNinjaTurtles</category><category>tmnt</category><category>xbla</category><category>xbox live</category><category>xbox live arcade</category><category>xbox live marketplace</category><category>XboxLive</category><category>XboxLiveArcade</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 19 Sep 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[Happy video game piano medley day]]></title><link>http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/</guid><comments>http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/pianokeys.jpg" />Some days here at Joystiq, we just can't decide what we want. We'll feel like a little <em>Mega Man</em>, only to stop and go searching for <em>Chrono Trigger</em>, then <em>Tetris</em>, then <em>Zelda</em>, <em>Final Fantasy</em>, <em>Mario </em>... nothing seems to satisfy.<br /><br />Luckily, we're always in the mood for the piano, and YouTube is happy to oblige our digital wanderlust with a variety of video game medleys on the ebony and ivory. Continue reading for some exquisite piano interpretations from the above series and more.<br /><br />Previously: <a href="javascript:void(0);/*1157729503975*/">Happy Castlevania rock out day</a>, <a href="http://www.joystiq.com/2006/08/25/happy-retro-techno-music-day/">Happy retro-techno music day</a>, <a href="http://www.joystiq.com/2006/08/18/happy-zelda-music-day-again/">Happy Zelda music day... again</a>, <a href="http://www.joystiq.com/2006/08/11/happy-zelda-music-day/">Happy Zelda music day</a><a href="http://www.joystiq.com/2006/08/25/happy-retro-techno-music-day/"></a><p><a href="http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/" rel="bookmark">Continue reading <em>Happy video game piano medley day</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/">Happy video game piano medley day</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Sep 2006 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/happy-video-game-piano-medley-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final fantasy</category><category>FinalFantasy</category><category>mario</category><category>medley</category><category>mega man</category><category>MegaMan</category><category>music</category><category>musicday</category><category>piano</category><category>zelda</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 08 Sep 2006 12:25:00 EST</pubDate></item><item><title><![CDATA[Mega Man X &amp; X2 ... at the same time]]></title><link>http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/</guid><comments>http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://tasvideos.org/movies.cgi?id=380"><img vspace="4" hspace="4" border="1" align="right" alt="TASvideos.org" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/mmxandx2_tsa.jpg" /></a>TASvideos has posted a clip of <span style="font-style: italic;">Mega Man X</span> and <span style="font-style: italic;">Mega Man X2</span> being played simultaneously (using one controller). <em>But there's a catch...</em><br /><br />The TAS community -- that's "Tool-Assisted Speedruns" -- is not about showing off, but rather, creating "movies that are beautiful to watch." Know that this clip was recorded using a controller wired into two SNES emulators and that the player used features like slow-motion and savestates to cast the <em>illusion</em> of a seamless playthrough in real time. So while it's not proof that an 'unassisted' gamer could play two different games with one controller, by exploiting emulation tools, the creator does show that two games can be played successfully using one set of button inputs, and without modifying the games.<br /><br />Do you find these sorts of projects fascinating? Is this games avant-garde movement? Or just a "silly idea"?<br /><br />[Via <a target="_blank" href="http://digg.com/gaming_news/Playing_2_SNES_games_at_the_same_time">Digg</a>]<p><a href="http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/" rel="bookmark">Continue reading <em>Mega Man X &amp; X2 ... at the same time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/">Mega Man X &amp; X2 ... at the same time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Aug 2006 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tasvideos.org/movies.cgi?id=380>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/14/mega-man-x-and-x2-at-the-same-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>emulation</category><category>emulator</category><category>Mega Man</category><category>Mega Man X</category><category>Mega Man X2</category><category>MegaMan</category><category>MegaManX</category><category>MegaManX2</category><category>ROM</category><category>SNES</category><category>tool-assisted</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 14 Aug 2006 12:55:00 EST</pubDate></item><item><title><![CDATA[Mega Man Rebirth site]]></title><link>http://www.joystiq.com/2006/08/10/mega-man-rebirth-site/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/10/mega-man-rebirth-site/</guid><comments>http://www.joystiq.com/2006/08/10/mega-man-rebirth-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://gonintendo.com/?p=4477"><img width="225" vspace="4" hspace="4" height="236" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/megaman.bmp.jpg" /></a>Why is it that all the good stuff is in Japanese first? Oh wait, cause they get it first.</p>
<p>For instance, there are tons of <em>Rockman</em> fans here just as there are in Japan but they get a site first. </p>
<p>Call this our jealousy and envy talking.</p>
<p>Anyway, just to let you know, the <em>Mega Man Rebirth</em> site is up and, yet again, if you don't read Japanese you might have a hard time figuring out whats going on. But, if you have five or so minutes to spare might as well poke around the site.</p>
<p>[Via <a href="http://gonintendo.com/">Go Nintendo</a>] </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/10/mega-man-rebirth-site/">Mega Man Rebirth site</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Aug 2006 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.co.jp/ryusei/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/10/mega-man-rebirth-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/653334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/10/mega-man-rebirth-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Mega Man</category><category>Mega Man Rebirth</category><category>MegaMan</category><category>MegaManRebirth</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Thu, 10 Aug 2006 21:30:00 EST</pubDate></item><item><title><![CDATA[Dead Head Fred not dead: new screenshots]]></title><link>http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/</guid><comments>http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/dead-head-fred/" rel="tag">Dead Head Fred</a></p><em><a href="http://www.gamespot.com/psp/action/deadheadfred/screenindex.html?page=1&amp;sid=6155443&amp;part=rss&amp;tag=gs_psp&amp;subj=6155443"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/deadheadfred.jpg" /></a><br />Dead Head Fred</em> is a game you should keep your eyes on: not only because the title rhymes, but because it is one of the few truly original PSP-exclusive action games in development for our system. You play Fred, who was recently killed by decapitation. Now that you're undead, you're on a mission to get revenge. But, being beheaded has a few benefits. One, for example, is the ability to rip off enemy heads and use them as your own for special powers! It's like <em>Mega Man</em>, only a bit more morbid...<br /><br />The game combines platforming, fighting, puzzle solving and a whole lot of dark humor. It's scheduled for a January 2007 release, so keep your eyes peeled for more coverage on this unique game. Until then, check out the <a href="http://www.gamespot.com/psp/action/deadheadfred/screenindex.html?page=1&amp;sid=6155443&amp;part=rss&amp;tag=gs_psp&amp;subj=6155443">new screenshots</a> posted by Gamespot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/">Dead Head Fred not dead: new screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Aug 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/deadheadfred/screenindex.html?page=1&amp;sid=6155443&amp;part=rss&amp;tag=gs_psp&amp;subj=6155443>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>dead head fred</category><category>DeadHeadFred</category><category>decapitation</category><category>exclusive</category><category>fred</category><category>mega man</category><category>MegaMan</category><category>undead</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 09 Aug 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[New Mega Man title on the way]]></title><link>http://www.joystiq.com/2006/06/16/new-megaman-title-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/16/new-megaman-title-on-the-way/</guid><comments>http://www.joystiq.com/2006/06/16/new-megaman-title-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.britishgaming.co.uk/?p=948"><strong><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/megaman.jpg" id="Wheee" alt="Wheee" /></strong></a>According to a Japanese magazine, the <em>Mega Man EXE</em> team is working on a new Megaman title for the Nintendo DS. The premise is as follows: set a hundred years after the EXE series, wireless communications&nbsp; are ubiquitous. The signals themselves travel on a special path called the "Wave Road" which stretches across the globe. But, of course, someone had to go and mess with the status quo; not surprisingly, Mega Man is called upon to solve the problem.<br /><br />We'll have more information is it becomes available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/16/new-megaman-title-on-the-way/">New Mega Man title on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Jun 2006 16:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.britishgaming.co.uk/?p=948>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/16/new-megaman-title-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/634145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/16/new-megaman-title-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue Bomber</category><category>EXE</category><category>Mega Man</category><category>MegaMan</category><category>Wave Road</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 16 Jun 2006 16:31:00 EST</pubDate></item><item><title><![CDATA[Capcom reveals playable E3 lineup]]></title><link>http://www.joystiq.com/2006/04/20/capcom-reveals-playable-e3-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/20/capcom-reveals-playable-e3-lineup/</guid><comments>http://www.joystiq.com/2006/04/20/capcom-reveals-playable-e3-lineup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://www.gamespot.com/news/6148025.html"><img vspace="4" hspace="4" border="0" align="right" alt="Mega Man" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/capcom-megaman.jpg" /></a>Capcom announced its lineup of titles that will be playable at E3:<br />
<br />
<u>   GBA</u><br />
<ul>
    <li><em> Mega Man Battle Network 6 Cybeast Gregar, Cybeast Falzar</em></li>
</ul>
<u> Nintendo DS</u><br />
<ul>
    <li><em> Mega Man ZX</em></li>
</ul>
<u> PS2</u><br />
<ul>
    <li><em> God Hand</em></li>
    <li><em> Okami</em></li>
    <li><em> Street Fighter Alpha Anthology</em></li>
</ul>
<u> PSP</u><br />
<ul>
    <li><em> Ultimate Ghosts 'n Goblins</em></li>
    <li><em> Monster Hunter Freedom</em></li>
</ul>
<u> Xbox 360</u><br />
<ul>
    <li><em> Dead Rising</em></li>
    <li><em> Lost Planet</em></li>
</ul>
<br />
In addition, Capcom will unmask several new games for as of yet announced platforms. PlayStation 3? Nintendo Revolution? C'mon, Capcom has to have at least one ace up its sleeve...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/20/capcom-reveals-playable-e3-lineup/">Capcom reveals playable E3 lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Apr 2006 15:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6148025.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/20/capcom-reveals-playable-e3-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/610368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/20/capcom-reveals-playable-e3-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>DS</category><category>E3</category><category>GameCube</category><category>Ghosts \'n Goblins</category><category>Ghosts\'nGoblins</category><category>God Hand</category><category>GodHand</category><category>Los Angeles</category><category>LosAngeles</category><category>Lost Planet</category><category>LostPlanet</category><category>Mega Man</category><category>MegaMan</category><category>Microsoft</category><category>Monster Hunter</category><category>MonsterHunter</category><category>Okami</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Street Fighter</category><category>StreetFighter</category><category>Survival-Horror</category><category>video game</category><category>VideoGame</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 20 Apr 2006 15:57:00 EST</pubDate></item><item><title><![CDATA[Give Windows a touch of Mega Man class]]></title><link>http://www.joystiq.com/2006/04/18/give-windows-a-touch-of-mega-man-class/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/18/give-windows-a-touch-of-mega-man-class/</guid><comments>http://www.joystiq.com/2006/04/18/give-windows-a-touch-of-mega-man-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.virtualconstructs.com/downloads/megamaneffect.shtml"><img vspace="4" hspace="4" border="1"src="http://www.joystiq.com/media/2006/04/megamaneffect_windows.jpg" alt="" /></a><br />Sure, Windows users (used to)get all the games but until now there was one major advantage to Apple's Mac OS X operating system: Mike Zornek's <ahref="http://www.joystiq.com/2005/08/03/megamaneffect-for-os-x/">Mega Man Effect</a>. The legion of Windows users havewaited long enough; Levi Wolfe has done the grunt work and <ahref="http://www.virtualconstructs.com/downloads/megamaneffect.shtml">ported</a> the handy* little app over to theWindows platform for the rest of the computer-using world to enjoy. <br /><br />*By "handy" we of course mean"of no discernible value." The program duplicates the music, parallax stars, and name banner shown beforeevery <a href="http://youtube.com/watch?v=gMV8fhnqrT8">boss battle</a> in <em>Mega Man</em> by showing the same effectevery time you launch an application. To be fair, sometimes those Excel spreadsheets are worse than Dr. Wily andcompany.  <br /><br />[Thanks, <a href="http://www.8bitninja.com">Sense</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/18/give-windows-a-touch-of-mega-man-class/">Give Windows a touch of Mega Man class</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Apr 2006 15:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualconstructs.com/downloads/megamaneffect.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/18/give-windows-a-touch-of-mega-man-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/609633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/18/give-windows-a-touch-of-mega-man-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mac</category><category>Mac OS X</category><category>MacOsX</category><category>Mega Man</category><category>MegaMan</category><category>OS X</category><category>OsX</category><category>PC</category><category>Windows</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 18 Apr 2006 15:57:00 EST</pubDate></item><item><title><![CDATA[Gallery of Photoshopped Mega Man powers]]></title><link>http://www.joystiq.com/2006/04/09/gallery-of-photoshopped-mega-man-powers/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/09/gallery-of-photoshopped-mega-man-powers/</guid><comments>http://www.joystiq.com/2006/04/09/gallery-of-photoshopped-mega-man-powers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.somethingawful.com/articles.php?a=3709"><img vspace="4" hspace="4" border="1"src="http://www.joystiq.com/media/2006/04/megaman_photoshop_phriday.jpg" alt="" /></a><br />Something Awful's PhotoshopPhriday makes for some really good Sunday browsing. Last Friday's feature was "<ahref="http://www.somethingawful.com/articles.php?a=3709">Mega Man Gets Equipped</a>," wherein they "decidedto give Megaman a few abilities and traits not depicted in any of the games. Abilities that, unfortunately, are notvery likely to help him in any way, shape, or form." <br /><br />Entries reference everything from the ToxicAvenger (New Jersey's only superhero) to Monty Python's Black Knight to that song from the <em>Transformers</em> movieand <em>Boogie Nights</em> (lending Mega Man abilities like "The Touch" and "The Power").<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/09/gallery-of-photoshopped-mega-man-powers/">Gallery of Photoshopped Mega Man powers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Apr 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.somethingawful.com/articles.php?a=3709>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/09/gallery-of-photoshopped-mega-man-powers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/607021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/09/gallery-of-photoshopped-mega-man-powers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mega Man</category><category>MegaMan</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 09 Apr 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[Capcom vaguely commits to the Revolution]]></title><link>http://www.joystiq.com/2006/02/16/capcom-vaguely-commits-to-the-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/16/capcom-vaguely-commits-to-the-revolution/</guid><comments>http://www.joystiq.com/2006/02/16/capcom-vaguely-commits-to-the-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><img hspace="4" border="0" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.revolutionfanboy.com/media/2006/02/MegaMan01.jpg" />Okay, now this is getting ridiculous. For some reason, developers seem to enjoy answering in <a href="http://www.revolutionfanboy.com/2006/01/23/dragon-quest-designer-digs-the-revolution/">ambiguous</a>, <a href="http://www.revolutionfanboy.com/2006/01/25/viewtiful-joe-joining-the-revolution/">wishy-washy</a> and altogether <a href="http://www.revolutionfanboy.com/2006/02/02/revolution-not-safe-from-australian-stereotypes/">non-committal</a> ways when questioned about the Revolution.<br />
<br />
"Ah, yes, I've heard of the Revolution. It's very exciting."<br />
"Are you developing for it?"<br />
"I'd love to!"<br />
"Is that a yes?"<br />
"Well, it has this wacky new controller...I bet we could do really amazing things with it."<br />
"Is that a yes?"<br />
"I think it's wonderful that Nintendo is trying something <em>out there</em>, you know?"<br />
"Are you going to answer the question?"<br />
"I'd love to!"<br />
"Is <em>that</em> a yes?"<br />
<br />
And so it goes. Speaking to the <em>Official Nintendo Magazine</em> in the UK, Capcom developers did little to buck the trend and offered some insight into their vague plans. <em>Atsushi Inaba</em> (President of Clover Studios) said that Nintendo had not formally asked about a Viewtiful Joe title as of yet, though he would be delighted to oblige if they did. He expressed interest in utilizing the controller for Joe's actions, as well as some uncertainty as to how exactly the many VFX powers would be implemented.<br />
<br />
<em>Minae Matsukawa</em><strong> </strong>(Producer of <em>Phoenix Wright</em>) pointed out how cool it would be to develop for the Revolution, but that he was far too busy with the French localization of <em>Ace Attorney </em>to commit to a next-gen entry in the franchise.<br />
<br />
Finally, Tsukasa Takenake (Designer of <em>Mega Man Battle Network 5</em>) had the most interesting thing to say: If fans want a first-person perspective Mega Man game on the Revolution, he'd be willing to give it a (charge) shot. Interesting!<br />
<br />
In summary, it looks like we can, with a fair degree of certainty, expect Capcom to probably make some kind of Revolution game at some point. Maybe. We're sure they'd love to.<br />
<br />
[Via <a href="http://www.ownage.nl/news/11946/">Ownage.nl</a>, <a href="http://www.gamefront.de/">GameFront</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/16/capcom-vaguely-commits-to-the-revolution/">Capcom vaguely commits to the Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2006 12:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.google.com/translate?u=http%3A%2F%2Fgamefront.de&amp;langpair=de%7Cen&amp;hl=en&amp;ie=UTF8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/16/capcom-vaguely-commits-to-the-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/591806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/16/capcom-vaguely-commits-to-the-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Gyakuten Saiban</category><category>GyakutenSaiban</category><category>Mega Man</category><category>MegaMan</category><category>Nintendo Revolution</category><category>NintendoRevolution</category><category>Phoenix Wright</category><category>PhoenixWright</category><category>Revolution</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 16 Feb 2006 12:43:00 EST</pubDate></item><item><title><![CDATA[Meta Review - Mega Man Maverick Hunter X]]></title><link>http://www.joystiq.com/2006/02/01/meta-review-mega-man-maverick-hunter-x/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/01/meta-review-mega-man-maverick-hunter-x/</guid><comments>http://www.joystiq.com/2006/02/01/meta-review-mega-man-maverick-hunter-x/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/mega-man/" rel="tag">Mega Man</a></p><p class="MsoNormal"><em><a href="http://www.gamestats.com/objects/770/770343/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/02/megamanmaverickhunterx.jpg" /></a>Mega Man Maverick Hunter X</em> may be a retooled, polygonized version of a 1997 Super Nintendo title, but according to the review hounds that be it has enough newfangled stuff to satiate fans of the original as well as fresh arrivals to the franchise. A brand new mode that allows players to tackle the game as the anti-hero Vile, replete with enhanced weapons and vehicles, adds to the replay value, although anyone who's even had a small taste of the game's high difficulty level will probably gnash their teeth with this extra. Still, we like this trend of upgrading established 2D games to 3D. Heck, if they're going to port an eight-year old game over to the PSP, it might as well get a boost in the visual department.</p>
<p class="MsoNormal"><o:p></o:p>Here's what the official reviews have to say about this <em>side-scrollin'</em> classic:</p>
<p class="MsoNormal"><o:p></o:p><a href="http://www.1up.com/do/reviewPage?cId=3147616&amp;did=1">1UP</a> [7.0] - "<span class="bodytext">While <em>MHX</em> isn't a definitive reinvention of a classic along the lines of </span><em><strong><span style="font-weight: normal;">Metroid: Zero Mission</span></strong></em><span class="bodytext">, it's a solid re-creation that's been given an exceptional audiovisual upgrade. Mega Man fans are the primary audience here, but anyone who appreciates a well-crafted action game should find something to like."<o:p></o:p></span></p>
<p class="MsoNormal"><span class="bodytext"><o:p></o:p><a href="http://www.gamespot.com/psp/action/irregularhunterx/review.html?sid=6143366">GameSpot</a> [8.1] - "</span>For as great as <em>Maverick Hunter X</em> is, it is still based on a fairly short side-scroller.... Fortunately, there's additional content to beef up the package.... <em>Maverick Hunter X</em> proves that games like this one can still be impressive in this day and age when given the proper treatment and care."</p>
<p class="MsoNormal"><o:p></o:p><a href="http://psp.ign.com/articles/684/684855p1.html">IGN</a> [8.0] - "<em>Maverick Hunter X</em> will satiate old-time fans, yet it packs enough new content to draw new players. It's a little on the short side, but it's intense, fun and very challenging."</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/01/meta-review-mega-man-maverick-hunter-x/">Meta Review - Mega Man Maverick Hunter X</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2006 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestats.com/objects/770/770343/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/01/meta-review-mega-man-maverick-hunter-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/586924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/01/meta-review-mega-man-maverick-hunter-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Action Adventure</category><category>Capcom</category><category>Mega Man</category><category>Mega-Man</category><category>Mega-Man-Maverick-Hunter-X</category><category>Mega-Man-X</category><dc:creator><![CDATA[Rafael Espiritu]]></dc:creator><pubDate>Wed, 01 Feb 2006 14:45:00 EST</pubDate></item><item><title><![CDATA[Mega Man ZX official website up]]></title><link>http://www.joystiq.com/2006/01/13/mega-man-zx-official-website-up/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/13/mega-man-zx-official-website-up/</guid><comments>http://www.joystiq.com/2006/01/13/mega-man-zx-official-website-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/01/MegaManZXArt.jpg"alt="Mega Man ZX" />We've got to admit that we're awfully excited about the <ahref="http://dsfanboy.com/2006/01/11/mega-man-ds-screen/">recently revealed</a> <em>Mega Man ZX,</em> a brand new DSentry in the platforming series that forgets all that 3D nonsense and takes us back to that good 'ole&nbsp; 2D jumpingthrough-the-boss-door gameplay we obsessively love. We seriously dig <em>Mega Man</em> and have gotten over the factthat he's actually not a man at all, but a little robotic thief that strips hilariously named enemies (Clown Man, we'relooking at you) of their surprisingly useful powers. <br /><br />The official website is up now and, while not revealingmuch information (even less if you can't read the Japanese characters) does give you a glimpse at the new spiffysaucer-eyed character designs and the newly created <em>Mega Woman</em>. Girrrrrl power and all that. Anyone care totranslate this for us? We'll pay you in <em>Zeenies</em>.<br /><br />[Thanks shiftup72!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/13/mega-man-zx-official-website-up/">Mega Man ZX official website up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.co.jp/rockman_zx/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/13/mega-man-zx-official-website-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/581033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/13/mega-man-zx-official-website-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>Mega Man</category><category>MegaMan</category><category>Nintendo DS</category><category>NintendoDs</category><category>Platforming</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 13 Jan 2006 10:00:00 EST</pubDate></item></channel></rss>