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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Minecraft 'Adventure' update on XBLA 'still weeks away']]></title><link>http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/</guid><comments>http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/#comments</comments><description><![CDATA[<div> <a href="http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamminecraftadventureupdate530.jpg" /></a></div>Look, we really want the next big update for <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>'s XBLA incarnation - the big "Adventure" update, which adds NPCs, villages, strongholds, abandoned mineshafts - but it won't be here this week, it seems. <br /><br /><em>Minecraft</em> XBLA developer 4J Studios says it's "still weeks away." Taking to <a href="https://twitter.com/4JStudios/status/243016240803762176">Twitter</a>, the studio's official account says, "We're still working on 1.8.2 [the Adventure update]. A few things left to add, more work on the Creative Mode interface, then lots of test." Was that an invitation to test it? Because that's <em>totally</em> what it sounded like on this side. Just slide that code on over, 4J.<br /><br />Beyond the aforementioned updates in 1.8.2, the Adventure update adds Creative mode, allowing for unlimited building (without having to mine), limited only by the constraints of the Xbox 360's RAM. We'll see what that means in ... um, some weeks from now. <em>Soon-ish</em>. Better than "<a href="http://www.joystiq.com/2012/05/24/adventure-update-components-coming-to-minecraft-xbla-eventually/">eventually</a>," eh?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/">Minecraft 'Adventure' update on XBLA 'still weeks away'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/minecraft-adventure-update-on-xbla-still-weeks-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.8.2</category><category>4j-studios</category><category>adventure-update</category><category>creative-mode</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>update</category><category>update-1.8.2</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 05 Sep 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Tour Mojang's pop-up museum: view the beautiful lawsuit docs for Scrolls, the insides of a Creeper]]></title><link>http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/</guid><comments>http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/"><img alt="Tour Mojang's popup museum view the beautiful lawsuit docs for Scrolls, the insides of a Creeper" data-src-height="383" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5612headerimg.jpg" /></a></div>Mojang's more than just the studio that birthed <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> - it's also the studio that birthed the amazing fan art you see above. Beyond said art, Mojang erected a faux museum in honor of its short life on the PAX Prime 2012 show floor.<br /><br />In it, we witnessed the actual legal documents served to Mojang head Marcus "Notch" Persson <a href="http://www.joystiq.com/tag/scrolls,lawsuit">over <em>Scrolls</em></a>, the inner workings of a Creeper (its heart is dynamite!), and a very impressive <a href="http://www.joystiq.com/2012/02/16/minecraft-lego-set-out-this-summer-check-out-the-first-pics/">set of Legos</a>. Take the tour with us in the gallery below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/">Mojang Museum (PAX Prime 2012)</a></strong></p><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253446"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5575_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5577_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5580_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5582_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mojang-museum-pax-prime-2012/#5253450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/img5584_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/">Tour Mojang's pop-up museum: view the beautiful lawsuit docs for Scrolls, the insides of a Creeper</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/tour-mojangs-pop-up-museum-view-the-beautiful-lawsuit-docs-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Minecraft</category><category>mojang</category><category>mojang-museum</category><category>mojang-specifications</category><category>pax</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 02 Sep 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft for XBLA reaches 3.6 million units sold]]></title><link>http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/</guid><comments>http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screenshot1-1332438991.jpg" style="width: 530px; height: 298px; border-width: 0px; border-style: solid; margin: 4px; " /></a></div>Developer Mojang continues to dominate the Xbox Live Arcade charts, announcing today that <em><a href="http://www.joystiq.com/tag/Minecraft/">Minecraft</a> </em>for the Xbox 360 has sold 3.6 million copies. Mojang's business developer Daniel Kaplan revealed the latest numbers on the game on Twitter earlier today, saying he was "<a href="https://twitter.com/notch/statuses/240040363983777792">really surprised</a>" to learn of <em>Minecraft</em>'s latest milestone.<br /><br /><em>Minecraft</em> on XBLA broke sales records when it launched, becoming profitable <a href="http://www.joystiq.com/2012/05/10/minecraft-xbla-was-profitable-within-an-hour/">within an hour</a> of its release. In July, Mojang founder (and Minecraft mastermind) Markus "Notch" Persson revealed the game had surpassed the <a href="http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/">three million unit</a> sales mark.<br /><br />On PC, the tree-punching simulator has surpassed <a href="http://www.joystiq.com/2012/08/13/minecraft-sales-pass-seven-million-on-pc/">seven million</a> units sold. That's <em>a lot</em> of punching.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/">Minecraft for XBLA reaches 3.6 million units sold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20310118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/27/minecraft-for-xbla-reaches-3-6-million-units-sold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>Minecraft</category><category>Mojang</category><category>Mojang-Specifications</category><category>XBLA</category><category>xbox</category><category>Xbox-Live-Arcade</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 27 Aug 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Minecraft XBLA update brings the thunderclaps]]></title><link>http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/</guid><comments>http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/"><img alt="Minecraft updates brings the thunderclaps" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/minecraft530pxheaderimg3511.jpg" /></a></div><a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>'s Xbox 360 iteration just got a mess of fixes in its latest update ("Title Update 4"), including pistons at the world's edge causing crashes and thunder "not being audible." Why, that's no thunder at all, then!<br /><br />Remedies are also given for the newly released skin packs and and several other minor glitches/bugs. And no, there are no content additions this time around, mostly just fixes for <a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/">the last big update</a>. But that <a href="http://www.joystiq.com/2012/05/24/adventure-update-components-coming-to-minecraft-xbla-eventually/">Adventure Update</a> is <em>totally</em> still coming!<p><a href="http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/" rel="bookmark">Continue reading <em>Minecraft XBLA update brings the thunderclaps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/">Minecraft XBLA update brings the thunderclaps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20295161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/07/minecraft-xbla-update-brings-the-thunderclaps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>pistons</category><category>title-update</category><category>title-update-4</category><category>update</category><category>update-1.7</category><category>update-1.7.3</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 07 Aug 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Minecraft's 1.3.1 update goes live, go get your trade on]]></title><link>http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/</guid><comments>http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/minecraft-skyhigh.jpg" style="width: 530px; height: 298px; " /></a></div>Ready to get your virtual trade on with virtual people in virtual villages? <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>'s latest update for PC is here to enable that - the "1.3.1" patch - and it's got more than just value-less trading. It also has ... uh ... the Ender Chest? And writeable books?<br /><br />Oh, right, it also combines single-player and multiplayer modes into <a href="http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/">one, unified mode</a>. Well then! For a full list of patch notes, head past the break.<p><a href="http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/" rel="bookmark">Continue reading <em>PSA: Minecraft's 1.3.1 update goes live, go get your trade on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/">PSA: Minecraft's 1.3.1 update goes live, go get your trade on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20290861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/01/psa-minecrafts-1-3-1-update-goes-live-go-get-your-trade-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3-update</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>patch</category><category>pc</category><category>psa</category><category>public-service-announcement</category><category>trading</category><category>update</category><category>update-1.3</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Aug 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Minecraft XBLA sells 3 million]]></title><link>http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/</guid><comments>http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screenshot1-1332438991.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a> </em>for Xbox Live Arcade has now surpassed 3 million units sold. The announcement comes via <a href="https://twitter.com/notch/status/226229686055874560">Twitter</a> from Mojang's lord of the blocks, Markus "Notch" Persson, who wrote this morning: "I got told <em>Minecraft</em> for XBLA passed three million sales today!"<br /><br />The $20 downloadable title launched on May 7 and sold <a href="http://www.joystiq.com/2012/05/14/minecraft-xbla-sold-1-million-copies-in-five-days/">a million units in five days</a>. It then reached two million sales in early June. <em>Minecraft</em> for XBLA has also enjoyed significant support through updates, the latest (<a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/">v 1.73</a>) having gone live last week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/">Minecraft XBLA sells 3 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jul 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20282309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/20/minecraft-xbla-crafts-3-million-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>sales</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 20 Jul 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft XBLA gets pistons, much more in tomorrow's 1.73 update]]></title><link>http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/</guid><comments>http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/masterchiefminecraft.jpg" style="width: 530px; height: 314px; " /></a></div><a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>'s Xbox 360 version continues to march forward, with the latest update (1.73) bringing "pistons and sticky pistons," "stackable fences," and a whole mess of other items, functions, and skins to your handcrafted block world. There are even 40 new character skins, some of which can be seen above. The update doesn't include NPCs, villages, or the much desired Adventure Mode, but 4J Studios <a href="http://www.joystiq.com/2012/05/24/adventure-update-components-coming-to-minecraft-xbla-eventually/">promises those will come in time</a>.<br /><br />The patch, which corrects some errors too, goes live tomorrow at 2AM UTC. The full list of changes is right after the break.<p><a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/" rel="bookmark">Continue reading <em>Minecraft XBLA gets pistons, much more in tomorrow's 1.73 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/">Minecraft XBLA gets pistons, much more in tomorrow's 1.73 update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/12/minecraft-xbla-gets-pistons-much-more-in-tomorrows-1-73-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.73</category><category>4j-studios</category><category>kinect</category><category>microsoft</category><category>Minecraft</category><category>minecraft-1.73</category><category>mojang</category><category>mojang-specifications</category><category>patch</category><category>pistons</category><category>update</category><category>xbla</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Jul 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft 1.3 to merge single and multiplayer, coming August 1]]></title><link>http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/</guid><comments>http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/minecraft-skyhigh.jpg" style="width: 530px; height: 298px; " /></a></div><a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> version 1.3 is on the way, and this update looks to be a doozy. The most sweeping change will be a merging of single-player and multiplayer modes. More specifically, single-player as everyone knows it will now be a "shell on top of multiplayer."<br /><br />The reason behind the change, according to <a href="http://www.mojang.com/2012/07/minecraft-1-3-info-snapshot-w27/">Mojang</a>, is to accommodate the upcoming modding API, which otherwise would have required modders to create multiple versions of each mod, one for single-player and one for multiplayer. The downside is that single-player games will now require a little more computing power, though Mojang is hoping to smooth things out a bit in 1.4.<br /><br />Other additions in 1.3 will include emeralds and emerald ore, the ability to buy items from villagers, the ability to write in books, an optional "bonus chest" that helps new players "get started quicker" and more. <em>Minecraft</em> 1.3 is slated to arrive August 1, with a "release candidate" available a week prior.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/">Minecraft 1.3 to merge single and multiplayer, coming August 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jul 2012 10:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20272126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/05/minecraft-1-3-to-merge-single-and-multiplayer-coming-august-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>pc</category><category>update-1.3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 05 Jul 2012 10:52:00 EST</pubDate></item><item><title><![CDATA[Minecraft studio's rolling launch of 'Scrolls' nearing 'closed alpha' release, paid beta to follow]]></title><link>http://www.joystiq.com/2012/06/25/minecraft-studios-rolling-launch-of-scrolls-nearing-closed-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/25/minecraft-studios-rolling-launch-of-scrolls-nearing-closed-a/</guid><comments>http://www.joystiq.com/2012/06/25/minecraft-studios-rolling-launch-of-scrolls-nearing-closed-a/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-77ffd087" mozallowfullscreen="true" src="http://www.viddler.com/embed/77ffd087/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=95802994&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img alt="Minecraft studio's rolling launch of 'Scrolls' nearing 'closed alpha' release, paid beta to follow" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/headerimgscrolls530xp1512.jpg" style="width: 530px; height: 298px; display:none" /></div><br />Mojang's "paid beta" model wasn't a <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>-exclusive, and the Swedish studio is <a href="http://www.joystiq.com/2011/06/29/mojangs-scrolls-to-follow-minecrafts-piecemeal-release-strateg/">implementing the same structure</a> with its next game - <a href="http://www.joystiq.com/game/scrolls"><em>Scrolls</em></a>. Company co-founder Jakob Porser detailed how that'll play out for <em>Scrolls</em> on the game's fancy new website, where he said, "We are rapidly approaching the closed alpha of <em>Scrolls</em>."<br /><br />Said closed alpha will "be far from a feature complete version of the game," Porser said, but it does feature "multiplayer matches, single player matches vs AI, and the Deck Builder, where you can build your decks out of the 100+ scrolls that currently exist in the game." As development continues, the closed alpha will enter open beta and thusly be open for purchase. Porser promised "a reduced price ... with some added benefits" for beta buyers, but stopped short of revealing what those benefits are. Golden scrolls? Super thick scrolls?<br /><br />Of course, that beta won't be feature complete either, and Porser said the game will eventually include a full single-player world for battling (over various scrolls), as well as an auction house, character customization, and questing. And considering how this all worked out last time, it might not be the worst idea to get in on <em>Scrolls</em> early.<br /><br />Wanna see how the game looks before you buy into anything? Have a look at the new trailer above.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/scrolls-6-25-12/">Scrolls (6/25/12)</a></strong></p><a href="http://www.joystiq.com/photos/scrolls-6-25-12/#5114694"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/scrolls01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrolls-6-25-12/#5114695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/scrolls02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrolls-6-25-12/#5114696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/scrolls03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrolls-6-25-12/#5114697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/scrolls04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrolls-6-25-12/#5114698"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/scrolls05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/25/minecraft-studios-rolling-launch-of-scrolls-nearing-closed-a/">Minecraft studio's rolling launch of 'Scrolls' nearing 'closed alpha' release, paid beta to follow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/25/minecraft-studios-rolling-launch-of-scrolls-nearing-closed-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20265283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/25/minecraft-studios-rolling-launch-of-scrolls-nearing-closed-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-alpha</category><category>gameplay</category><category>jakob-porser</category><category>mojang</category><category>mojang-specifications</category><category>open-beta</category><category>pc</category><category>scrolls</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 25 Jun 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft edges Black Ops out of second spot on XBLA charts]]></title><link>http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/</guid><comments>http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/#comments</comments><description><![CDATA[<p style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screenshot1-1332438991.jpg" style="width: 530px; height: 298px; " /></a></p><p> This week, two important things happened to <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft: Xbox 360 Edition</em></a> on Xbox 360 - one, the game topped the Xbox Live activity charts once more, this time beating out the longstanding <em>Call of Duty: Black Ops</em> for the number two spot (<em>Modern Warfare 3</em> remains lodged in the top position). Second, and more importantly, I finally made a nether portal last night. This is important business, folks!<br /> <br /> Regardless, it's likely <a href="http://www.joystiq.com/2012/05/14/minecraft-xbla-sold-1-million-copies-in-five-days/">many of you folks</a> have also done so by this point - the game's also topping this week's "Top Arcade Titles" list as well, digging under the hills and valleys of big seller Trials Evolution. How about those crazy ghost things, huh? Straight up madness!</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/">Minecraft edges Black Ops out of second spot on XBLA charts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/25/minecraft-edges-black-ops-out-of-second-spot-on-xbla-charts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j</category><category>4j-studios</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>sales</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 25 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[How to buy Minecraft on Xbox 360 for $5 less than on your Xbox 360 [update: no more!]]]></title><link>http://www.joystiq.com/2012/05/09/how-to-buy-minecraft-on-xbox-360-for-5-less-than-on-your-xbox-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/09/how-to-buy-minecraft-on-xbox-360-for-5-less-than-on-your-xbox-3/</guid><comments>http://www.joystiq.com/2012/05/09/how-to-buy-minecraft-on-xbox-360-for-5-less-than-on-your-xbox-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/minecraft360headerimg530pxh1512.jpg" style="margin:4px" width="530" /></div><strong>Update:</strong> Best Buy's price for <em>Minecraft</em> is back at $20, unfortunately. Congrats to those of you who managed to snap up the lower price!<br /><br />With the launch of <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> today on Xbox Live Arcade for the lofty price of 1600 MS Points ($20), we searched long and hard to discover a way to buy the game for a full 25 percent off. There was lava and exploding Creepers and this skeleton that kept shooting arrows - <em>pretty harrowing stuff</em>. Anyway, we sussed out this precise formula for snagging the game on the cheap. Follow along below ... <em>if you dare</em>.<br /><ul> <li>  <strong>Step 1:</strong> <a href="http://www.bestbuy.com/site/Minecraft+Xbla%3A+Digital+-+Xbox+360+%5BDigital+Download%5D/1000002489.p?id=1000002488&amp;skuId=1000002489&amp;st=minecraft&amp;lp=1&amp;cp=1">Go to Best Buy's website</a>.</li> <li>  <strong>Step 2:</strong> Purchase <em>Minecraft: Xbox 360 Edition</em> for $15 instead of the $20 it costs on Xbox Live Marketplace.</li> <li>  <strong>Step 3:</strong> Laugh and throw money in the air, <em>you baller</em>.</li></ul><br />[Thanks KP!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/09/how-to-buy-minecraft-on-xbox-360-for-5-less-than-on-your-xbox-3/">How to buy Minecraft on Xbox 360 for $5 less than on your Xbox 360 [update: no more!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/09/how-to-buy-minecraft-on-xbox-360-for-5-less-than-on-your-xbox-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20234801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/09/how-to-buy-minecraft-on-xbox-360-for-5-less-than-on-your-xbox-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j</category><category>4j-studios</category><category>best-buy</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>xbla</category><category>xblm</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 09 May 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Notch's new game is '0x10c']]></title><link>http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/</guid><comments>http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/0x10clogo.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 217px; " /></a></div>We're not even going to pretend we know how to say the name of Markus "Notch" Persson's next game: <em>0x10c</em>. According to what info he's placed on <a href="http://0x10c.com/">the new game's website</a>, it's "a space game" that will launch in a manner similar to <a href="http://www.joystiq.com/game/minecraft"><em>MineCraft</em></a> -- releasing in an early state so players can help shape the final end product.<br /><br />The story revolves around a fictional parallel universe where the space race never ended, and corporations and wealthy individuals ventured out into the unknown. After an error occurred in the computers governing human sleep cycles while ships ventured out into uncharted space, humans woke up in the year 281,474,976,712,644 AD, finding little-to-no civilization remained.<br /><br />Each ship runs on a fixed wattage CPU, so any action will drain the ship's systems. Balancing wattage will be a core component of the game. "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." <em>0x10c</em> promises space battles, salvaging supplies from derelict ships, an advanced economy system and ... duct tape.<br /><br />Finally, the site says the game will likely charge a monthly fee for joining the Multiverse, since Notch and crew will "emulate all computers and physics even when players aren't logged in."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/">Notch's new game is '0x10c'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>mojang</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 03 Apr 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Humble Bundle Mojam makes nearly $500K for charity]]></title><link>http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/</guid><comments>http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mojangcatacombsnatch.jpg" /></a></div>Mojang is everyone's favorite studio to blindly throw money at these days, so it comes as little surprise that the Sweden-based <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> creators raised nearly $500K ($458,215.95) this past weekend during a <a href="http://www.joystiq.com/tag/mojam">live "game jam."</a> The conceit was that Mojang would arrange a game jam (a "Mojam," if you will) and stream it live across 60 hours, with the resulting product being added to the most recent Humble Indie Bundle, as well as two games developed under similar constraints from Oxeye Game Studio and Wolfire Games.<br /><br />What games did the three studios end up making? Mojang created an Egyptian/Steampunk-themed RTS slash shoot 'em up called "Catacomb Snatch," which we'll refrain from making lurid jokes about, while Oxeye made a game named "Fists of Resistance" and Wolfire made "The Broadside Express."<br /><br />As over 81K bundles were purchased, the three studios collectively raised just under half a million dollars, all of which will be donated to Child's Play, Electronic Frontier Foundation, charity:water, and the American Red Cross. Now, if you'll excuse us, we've got some lurid jokes to make in private.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/">Humble Bundle Mojam makes nearly $500K for charity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-red-cross</category><category>charity</category><category>charity-water</category><category>childs-play</category><category>electronic-frontier-foundation</category><category>game-jam</category><category>humble-indie-bundle</category><category>mojam</category><category>mojang</category><category>mojang-specifications</category><category>mojang-studios</category><category>oxeye-game-studios</category><category>pc</category><category>wolfire-studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 20 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Mojang's next work-in-progress, Cobalt, now available]]></title><link>http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/</guid><comments>http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/cobaltheaderimg530px11212.jpg" /></a></div>
You already kinda sorta knew about <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>, Mojang's first game launch as a publisher, but did you know that it'd be totally out today in Alpha form? Oh, yeah, okay, you <a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/">already kinda knew that too</a>. Well now it's official and has a price (&euro;9.95/$13), but beyond that, we've also got a whole mess of info about today's launch. For one, the game will only be available on Windows PC initially, with OS X and Linux support arriving in "Beta." Moreover, there is no "single-player" version of <em>Cobalt</em>, only multiplayer and co-op modes -- according to Mojang, "hot seat" multiplayer is available on the PC and it's "theoretically limited by the number of USB controllers you manage to forcefully plug in to your poor computer." We're gonna go ahead and suggest no more than four, <em>just to be safe</em>.<br />
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The game's Alpha also comes with a level editor, which Mojang hopes players will use to "create everything from single maps to whole campaigns from scratch." That isn't to say that the dev team at Oxeye Game Studio are sitting on their hands and waiting for the user-generated content to populate their game, however -- the announcement promises that the team "will continue adding their own maps and game modes to the game as well as continue work on the main campaign."<br />
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Like with <em>Minecraft</em> before it, purchasing <em>Cobalt</em> in Alpha (or "pre-ordering" the final build, if you will) nets you access to all future builds of the game, barring the possibility of console or mobile ports. While there is no timeframe for the completed game's launch, the devs set a handful of milestones for themselves, such as the main campaign not showing up until after the game goes "Gold" (read: finished). In the meantime, we'll be sure to let you know when people start creating incredible homages to things they love within <em>Cobalt</em>, as with <em>Minecraft</em> before it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/">Mojang's next work-in-progress, Cobalt, now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Dec 2011 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20129884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>cobalt</category><category>mojang</category><category>mojang-specifications</category><category>oxeye</category><category>oxeye-game-studios</category><category>pc</category><category>q4-2012</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 16 Dec 2011 15:20:00 EST</pubDate></item><item><title><![CDATA[Mojang aiming to publish Oxeye's 'Cobalt' on Friday]]></title><link>http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/</guid><comments>http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/paxcobalt.jpg" style="width: 530px; height: 298px; " /></div>
Usually, we receive a bit of lead time when it comes to release date announcements. "Oh, that game you're looking forward to," it usually goes, "that one won't be out til Q3 2014." We all know that anything past next spring is practically forever away -- fortunately, Mojang has announced that the excellent-looking <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a> is going to drop this coming Friday, God willing and the creek don't rise.<br />
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"We haven't told anyone [about the release date] yet because we're aiming for Friday, but we don't know if we can make it," managing director Carl Manneh told <a href="http://www.next-gen.biz/news/mojang-hoping-release-cobalt-friday">Edge Online</a> in a recent interview, "but I think we can." We do too, Carl. <em>We believe in you</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/">Mojang aiming to publish Oxeye's 'Cobalt' on Friday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20126429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>mojang</category><category>mojang-specifications</category><category>oxeye-game-studios</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 13 Dec 2011 00:30:00 EST</pubDate></item><item><title><![CDATA[Mojang hoping to build official Minecraft LEGOs]]></title><link>http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/</guid><comments>http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/"><img alt="It will look like this." src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/minecraft-skyhigh.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
Mojang has officially begun courting a relationship with LEGO, with the ultimate goal of creating an official <em>Minecraft</em> set of the popular building blocks. The company announced the initiative on <a href="http://lego.cuusoo.com/ideas/view/4038">Cuusoo</a>, a site devoted to helping amateur (plastic) bricklayers make a connection with the LEGO company.<br />
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The concept is simple, builders propose an idea for a LEGO set and, should said idea gain 10,000 supporters, it will be reviewed officially by LEGO. If LEGO decides to produce the set, the project's creator will receive a royalty. Should the <em>Minecraft</em> set reach production, Mojang has promised to donate its royalty to charity. The project is well on its way to an official review, with nearly 1,000 supporters, though Mojang's Daniel Kaplan <a href="https://twitter.com/#!/Kappische/statuses/143636870805458944">tweeted</a> that the company is also "working directly with LEGO" to make the project a reality.<br />
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Far be it from us to point out the obvious, but wouldn't <em>Minecraft</em> LEGOs just be ... LEGOs?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/">Mojang hoping to build official Minecraft LEGOs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20120822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/05/mojang-hoping-to-build-official-minecraft-legos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lego</category><category>mac</category><category>Minecraft</category><category>mojang</category><category>Mojang-Specifications</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 05 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Notch steps down as lead developer on Minecraft to focus on 'new project']]></title><link>http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/</guid><comments>http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/jeb-minecraft.jpg" vspace="4" /></a></div>
You know Notch. He's the behatted Swedish developer that eats, breathes, and sleeps <em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a></em>, right? Well ... he was. Now Mr. Markus "Notch" Persson is relinquishing lead development duties on the massively successful indie game so he can invest his time as head honcho at his growing development house Mojang.<br />
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So who's going to take over that high-profile (don't mess up!) spot while Notch starts "work on some new project"? Meet cat-lover Jens Bergensten (pictured), who's no stranger to <em>Minecraft</em>. "We've been working together on <em>Minecraft</em> for a year now, and I'm amazed at how much in synch we two are when it comes to how to design the game," Notch wrote on his Tumblr. "And when we don't agree, we discuss it and something much better comes out at a result. He's truly a great person to work with, and I feel very confident handing over the leadership of Minecraft to him."<br />
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In fact, Notch is so confident he's going to take a break for "rest." With the first MineCon convention over, a 1.0 version of <em>Minecraft</em> released, and some four million plus paying users (!) we think he's earned it. But not you, Bergensten. Back to work!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/">Notch steps down as lead developer on Minecraft to focus on 'new project'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/notch-steps-down-as-lead-developer-on-minecraft-to-focus-on-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jens-bergentsen</category><category>mac</category><category>Markus-Persson</category><category>Minecraft</category><category>mojang</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 02 Dec 2011 10:05:00 EST</pubDate></item><item><title><![CDATA[Build a place in your day for the MineCon keynote]]></title><link>http://www.joystiq.com/2011/11/21/build-a-place-in-your-day-for-the-minecon-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/21/build-a-place-in-your-day-for-the-minecon-keynote/</guid><comments>http://www.joystiq.com/2011/11/21/build-a-place-in-your-day-for-the-minecon-keynote/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minecraftwater.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 308px;display:none " /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/9f68PFL1N2k" width="599"></iframe></div>
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If you weren't fortunate (or fervent!) enough to secure an entry pass to the first-ever MineCon -- that's shorthand for <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> Convention, obvs -- you can now watch the full, 39-minute keynote, courtesy of Gamespot. (And catch the new Mega64 video at the 33-minute mark!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/21/build-a-place-in-your-day-for-the-minecon-keynote/">Build a place in your day for the MineCon keynote</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/21/build-a-place-in-your-day-for-the-minecon-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20111289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/21/build-a-place-in-your-day-for-the-minecon-keynote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mega64</category><category>microsoft</category><category>minecon</category><category>minecon-2011</category><category>Minecraft</category><category>mojang</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 21 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[MineCon's official trailer, featuring baller Steve]]></title><link>http://www.joystiq.com/2011/11/11/minecons-official-trailer-featuring-baller-steve/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/11/minecons-official-trailer-featuring-baller-steve/</guid><comments>http://www.joystiq.com/2011/11/11/minecons-official-trailer-featuring-baller-steve/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/minecontrailer530.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/-y2NACUlwmE?rel=0" width="560"></iframe></div>
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Conventions don't usually have trailers, but <a href="http://www.joystiq.com/tag/minecon">MineCon</a> isn't the average gathering of game fans. The event, taking place November 18-19 at the Mandalay Bay hotel in Las Vegas, will give <em><a href="http://joystiq.com/game/minecraft">Minecraft</a></em> fans the opportunity to be there when the <a href="http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/">phenomenon</a> actually, officially launches.<br />
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Attendees won't just be there to watch some Swedish dude upload code so he can afford a <a href="http://www.joystiq.com/tag/bethesda-softworks,mojang">second platoon of lawyers</a>. Visitors will also receive access to alpha code vouchers for <a href="http://www.joystiq.com/game/scrolls"><em>Scrolls</em></a> and <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>. Considering Mojang made it <a href="http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/">rain money with a game's beta</a>, they should be able to float a couple more projects off the buzz of a few paid alphas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/11/minecons-official-trailer-featuring-baller-steve/">MineCon's official trailer, featuring baller Steve</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Nov 2011 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/11/minecons-official-trailer-featuring-baller-steve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20104276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/11/minecons-official-trailer-featuring-baller-steve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>Minecon</category><category>minecon-2011</category><category>Minecraft</category><category>mobile</category><category>Mojang</category><category>Mojang-Specifications</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 11 Nov 2011 16:15:00 EST</pubDate></item><item><title><![CDATA[Minecraft hits 4 million, growing as fast as ever]]></title><link>http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/</guid><comments>http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/schaal.jpg" style="width: 530px; height: 290px; border-width: 0px; border-style: solid;" /></a></div>
Since we're not writing about <em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a></em> three or four times a day like we used to, we'd kind of assumed the love affair between Mojang's world builder and the internet was waning. But judging by the fact that the game just broke <em>four million sold</em>, it may not be time to call in Dr. Phil just yet.<br />
<br />
In fact, the game got from three to four million in three months, which is a full month <em>faster</em> than it got from two to three million. Well-respected researchers (who actually exist) say that if growth continues at this rate, 2012 doomsday prophecies will be fulfilled as every human in existence is buried underneath a digital copy of <em>Minecraft</em>. It will be a grim, blocky landscape and <a href="http://www.joystiq.com/2011/10/08/kristen-schaal-wants-you-to-build-her-a-shrine-in-minecraft/">Kristen Schaal</a> will be its sole lord and conqueror. All hail Schall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/">Minecraft hits 4 million, growing as fast as ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Nov 2011 10:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20100211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/07/minecraft-hits-4-million-growing-as-fast-as-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>Minecraft</category><category>mobile</category><category>Mojang-Specifications</category><category>pc</category><category>sales</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 07 Nov 2011 10:16:00 EST</pubDate></item><item><title><![CDATA[2 Player Productions also crafting Scrolls documentary, first part now available]]></title><link>http://www.joystiq.com/2011/10/20/2-player-productions-also-crafting-scrolls-documentary-first-pa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/20/2-player-productions-also-crafting-scrolls-documentary-first-pa/</guid><comments>http://www.joystiq.com/2011/10/20/2-player-productions-also-crafting-scrolls-documentary-first-pa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mojangheaderimg530px1512.jpg" style="width: 529px; height: 294px; display:none " /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/8atE70UgCPY" width="530"></iframe></div>
<br />
When they're not busy producing work <a href="http://penny-arcade.com/patv/show/pa-the-series">for Penny Arcade</a> or working on <a href="http://www.joystiq.com/2011/01/22/2-player-productions-working-on-minecraft-documentary/">development house documentaries</a>, the folks from 2 Player Productions are also slicing off choice cuts of tape regarding the <a href="http://www.joystiq.com/tag/bethesda,scrolls">legally embattled</a> next game from Mojang Specifications: <a href="http://www.joystiq.com/game/scrolls"><em>Scrolls</em></a>. The documentary group's website recently revealed the first of several pieces that make up the entire <em>Scrolls</em> doc, featuring interviews and footage from inside the studio.<br />
<br />
As expected, Mojang co-founder and <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> lead Markus "Notch" Persson makes a few appearances, but the focus instead falls on <em>Scrolls</em> lead Jakob Porser, who 2 Player describes as "long-time friend of Markus "Notch" Persson and co-founder of the company." The first clip, seen above, delves into the germination of the project, the team, and eventually the legal battle brought forth by Bethesda regarding the name, <em>Scrolls</em>.<br />
<br />
Especially interesting, Porser notes during the clip that "<em>Minecraft</em> isn't just a great game, it's a Cinderella story," when asked whether he thinks Mojang will be able to overcome its first game's success with future projects. "Even if we do the world's best game after Minecraft, it's not gonna be a Cinderella story," he admits. But perhaps a well-publicized legal battle with a monolithic corporation will help, we imagine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/20/2-player-productions-also-crafting-scrolls-documentary-first-pa/">2 Player Productions also crafting Scrolls documentary, first part now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/20/2-player-productions-also-crafting-scrolls-documentary-first-pa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20086270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/20/2-player-productions-also-crafting-scrolls-documentary-first-pa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-player-productions</category><category>documentary</category><category>jakob-porser</category><category>minecraft</category><category>mojang</category><category>mojang-specifications</category><category>pc</category><category>scrolls</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 20 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Mojang wins interim injunction battle, can keep using 'Scrolls' name for now]]></title><link>http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/</guid><comments>http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/screen-shot-2011-10-18-at-8.23.53-am.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<div>
	As ZeniMax and Mojang begin their back alley knife fight, it seems that Notch and Co. has drawn first blood. The indie studio won the right to continue to use the "Scrolls" name -- which Bethesda claims infringes on its Elder Scrolls copyright -- until the case goes to trial. The decision, as Notch pointed out in his Twitter feed, can still be appealed by Bethesda parent company ZeniMax.<br />
	<br />
	Should that go badly, we've prepared some less contentious names that will still really irritate Bethesda.</div>
<ul>
	<li>
		<em><a href="http://www.joystiq.com/tag/doom">Gloom</a></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/rage">FRUSTRATION</a></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/quake-live">Tectonic Event Arena Live</a></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/fallout-3">Remaining Radioactive Material 3</a></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/brink">Edge</a></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/wet">Slippery</a></em></li>
	<li>
		<em><a href="http://www.joystiq.com/game/rogue-warrior">Rogue Warrior</a></em> (note: Bethesda will probably let this one slide)</li>
	<li>
		<em>Breeders Cup World Thoroughbred Championships</em> (note: ditto)</li>
	<li>
		<em><a href="http://www.joystiq.com/game/fallout-new-vegas">Remaining Radioactive Material: New Atlantic City</a></em></li>
</ul>
<div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/">Mojang wins interim injunction battle, can keep using 'Scrolls' name for now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Oct 2011 08:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20084095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/18/mojang-wins-interim-injunction-battle-can-keep-using-scrolls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls</category><category>legal</category><category>Mojang-Specifications</category><category>notch</category><category>scrolls</category><category>zenimax-media</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 18 Oct 2011 08:55:00 EST</pubDate></item><item><title><![CDATA[Bear witness to Minecraft's blocky dragon]]></title><link>http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/</guid><comments>http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/screen-shot-2011-10-07-at-9.53.50-am.png" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
This prototype of a dragon on its way to the world of <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> may be ... basic, even by the standards of the blocky world. But when a dragon is headed your way, don't you want as much early warning as possible? Let other outlets wait for final screenshots, we'll cover a <a href="http://twitter.com/#%21/notch/status/122249624407916544">Notch-tweeted</a> prototype if it keeps you and your cubical loved ones from getting burninated.<br />
<br />
And just so we're clear, it's ... just the one dragon, right? Because if it's an unlimited number ... well, let's just say we'd hate to see you end up with with <a href="http://www.joystiq.com/2011/05/19/well-at-least-we-wont-run-out-of-dragons-in-skyrim/">a double lawsuit</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/">Bear witness to Minecraft's blocky dragon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20076294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/07/bear-witness-to-minecrafts-blocky-dragon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon</category><category>mac</category><category>Minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 07 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Bethesda vs. Mojang: 'Scrolls' case going to court]]></title><link>http://www.joystiq.com/2011/09/27/bethesda-vs-mojang-scrolls-case-going-to-court/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/bethesda-vs-mojang-scrolls-case-going-to-court/</guid><comments>http://www.joystiq.com/2011/09/27/bethesda-vs-mojang-scrolls-case-going-to-court/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/scrools.jpg" vspace="4" /></div>
So ... no <em>Quake 3</em> then?<br />
<br />
Despite Notch's <a href="http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/">offer to engage in deathmatch</a> against a team of Bethesda's choosing over the matter, it seems that the battle for use of the "Scrolls" name will take place in court instead. As the Mojang boss <a href="http://twitter.com/#!/notch/statuses/118644693801250816">tweeted</a>, "The Scrolls case is going to court! Weee! :D"<br />
<br />
If you remember, Bethesda claimed that Mojang's upcoming collectible card game, <em><a href="http://www.joystiq.com/game/scrolls">Scrolls</a>, </em>was too close in (trademarked) title to the publisher's Elder Scrolls series of games. Mojang business developer Daniel Kaplan called the suit "really silly" while speaking with <a href="http://www.gamasutra.com/view/news/37478/Mojang_Really_Silly_Bethesda_Scrolls_Case_Heads_To_Court.php">Gamasutra</a>, but said that, in the worst case scenario, Mojang would be forced to change the title.<br />
<br />
Since a name change would be the toxic leftovers from this legal wrangling, we'd suggest changing the name to "Fallout." You can thank us later.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/bethesda-vs-mojang-scrolls-case-going-to-court/">Bethesda vs. Mojang: 'Scrolls' case going to court</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 10:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/bethesda-vs-mojang-scrolls-case-going-to-court/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20067349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/bethesda-vs-mojang-scrolls-case-going-to-court/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls</category><category>lawsuit</category><category>mac</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><category>scrolls</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 27 Sep 2011 10:19:00 EST</pubDate></item><item><title><![CDATA[Minecraft Pocket Edition coming to those other Android devices September 29]]></title><link>http://www.joystiq.com/2011/09/26/minecraft-pocket-edition-coming-to-those-other-android-devices-s/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/minecraft-pocket-edition-coming-to-those-other-android-devices-s/</guid><comments>http://www.joystiq.com/2011/09/26/minecraft-pocket-edition-coming-to-those-other-android-devices-s/#comments</comments><description><![CDATA[<div style="text-align:center">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minecraft816.jpg" style="width: 530px; height: 350px; display:none" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/rCcsuPH4vJY" width="530"></iframe></div>
<br />
Mojang Specifications has announced that the pint-sized version of its big ol' indie hit, <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft Pocket Edition</em></a>, will arrive on Android devices September 29. The studio also released a video showing how the title will operate without the handy slide-out joypad of its original platform, the Xperia Play. You can watch said demonstration through the thumbs of the man seen in the video above.<br />
<br />
We're not sure if a button-free input scheme is going to give us the kind of creative freedom we'll need to build our miles-wide masterpieces, but it should let us create a few smaller opuses; like the Tiny Washington Monument, or the Tiny Pyramide du Louvre.<br />
<br />
[Thanks, Andrew!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/minecraft-pocket-edition-coming-to-those-other-android-devices-s/">Minecraft Pocket Edition coming to those other Android devices September 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/minecraft-pocket-edition-coming-to-those-other-android-devices-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/minecraft-pocket-edition-coming-to-those-other-android-devices-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>Minecraft</category><category>minecraft-pocket-edition</category><category>mobile</category><category>Mojang-Specifications</category><category>release-date</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 26 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massive Minecraft Game Boy plays Tetris (almost)]]></title><link>http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/</guid><comments>http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/minecraftgameboy.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none; " /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/2To1Y8U34VI" width="530"></iframe></div>
<br />
We've seen our fair share of <a href="http://www.joystiq.com/2011/07/23/mind-blowing-middle-earth-manufactured-in-minecraft/">huge</a> <a href="http://www.joystiq.com/game/Minecraft"><em>Minecraft</em></a> constructions in the past, and we figured that by now, our jaded hearts would have lost the ability to feel the kind of awe and amazement imbued by truly impressive builds. Thankfully, <em>Minecraft</em> community MinecraftA2Z is here to show us just how wrong we are, by way of their terrifically huge Game Boy reconstruction.<br />
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While the Game Boy doesn't <em>actually</em> function, the team did create entire screens out of blocks for use as a stop-motion animation, which to us seems even more <strike>time consuming</strike> impressive. Hop past <a href="http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/#continued">the break</a> for another video detailing the enormous handheld's dimensions and specs. <p><a href="http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/" rel="bookmark">Continue reading <em>Massive Minecraft Game Boy plays Tetris (almost)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/">Massive Minecraft Game Boy plays Tetris (almost)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20065804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/25/massive-minecraft-game-boy-plays-tetris-almost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-boy</category><category>gameboy</category><category>Minecraft</category><category>minecraft-gameboy</category><category>minecraft-tetris</category><category>Mojang-Specifications</category><category>pc</category><category>tetris</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 25 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Minecraft update 1.8 is (officially) live]]></title><link>http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/</guid><comments>http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamminecraftadventureupdate530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
We know that <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> version 1.8 (also referred to as the "Adventure Update") has been available through semi-official means since late last week, after a Mojang developer <a href="http://www.joystiq.com/2011/09/09/minecraft-1-8-update-leaked-by-mojang/">leaked the update</a> with the studio's blessing. If you don't feel like chasing down the file, however, you can now grab the patch through the <em>Minecraft</em> launcher, where it recently went live for all users.<br />
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We realize this doesn't have much impact on our more tech-savvy, file-hunting readers, but if you share our fear of downloading a game update which is secretly an <em>illegal bestiality porno virus</em>, you can now download the update free of that particular worry.<br />
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[Thanks, Richard.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/">Minecraft update 1.8 is (officially) live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/minecraft-update-1-8-is-officially-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-update</category><category>indie</category><category>Minecraft</category><category>Mojang-Specifications</category><category>patch</category><category>pc</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 14 Sep 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[MineCon attendees get alpha codes for Cobalt, Scrolls]]></title><link>http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/</guid><comments>http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gammojangcode530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
Mojang Specifications is making a pretty big assumption about the character of the folks who are attending the <a href="http://www.joystiq.com/2011/08/11/minecon-tickets-available-now/">first MineCon expo</a>: That they enjoy playing Mojang's games. Frankly, we think this disposition seems a little presumptuous, but nevertheless, the successful indie studio <a href="http://mojang.com/2011/09/08/minecon-swag-alpha-codes/">has announced</a> that it will hand out vouchers to download alpha code for <a href="http://www.joystiq.com/game/scrolls"><em>Scrolls</em></a> (its next first-party title) and <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a> (its first third-party title) to all of the event's attendees.<br />
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Now that we think about it, Mojang's missing out on some pretty great contest opportunities by just giving those things away. Why not hide them inside of cuboid trees, and give attendees axes, and just tell them to go crazy? Or bury them far, far below the earth, perching them precariously over a pit of awaiting lava? Or hide them in Notch's hat!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/">MineCon attendees get alpha codes for Cobalt, Scrolls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20038053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>minecon</category><category>minecon-2011</category><category>minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><category>scrolls</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 08 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Notch explains why Minecraft has yet to get Steam'd]]></title><link>http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/</guid><comments>http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/steaminminecraft225.jpg" style="padding-right: 10px; float: left; " /></a><a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> has been widely available for quite some time in various forms (alpha, beta), but when it fully launches this November, it won't be available on Steam. "Being on Steam limits a lot of what we're allowed to do with the game," Mojang president and founder Markus "Notch" Persson explains in a post on <a href="http://notch.tumblr.com/post/9550850116/why-no-steam-notch">his Tumblr blog</a>.<br />
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"We (probably?) wouldn't be able to, say, sell capes or have a map marketplace on minecraft.net that works with Steam customers in a way that keeps Valve happy," he adds. Notch worries that inclusion on Steam would divide the PC/Mac market of <em>Minecraft</em> users, rather than offer more to existing players.<br />
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It's not as though there's any animosity though, with Notch kicking off the post by lavishing a paragraph of praise upon "the best digital distribution platform I've ever seen." He also notes that Mojang "are talking to Valve about this" to try and make things work for everyone, but, understandably, "We just don't want to limit what we can do with <em>Minecraft</em>."<br />
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[Image credit: <a href="http://steamcommunity.com/groups/MinecraftCommunity">Steam forums</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/">Notch explains why Minecraft has yet to get Steam'd</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Aug 2011 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/30/notch-explains-why-minecraft-has-yet-to-get-steamd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>markus-notch-persson</category><category>markus-persson</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>notch</category><category>pc</category><category>steam</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 30 Aug 2011 14:25:00 EST</pubDate></item><item><title><![CDATA[Minecraft Adventure Update preview: It's a start]]></title><link>http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/</guid><comments>http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamminecraftadventureupdate530.jpg" style="width: 530px; height: 350px; " /></a></div>
As completely and undeniably delightful as Mojang's indie blockbuster <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> is, there's a sense of emptiness that pervades its cuboid worlds. It's a void too large to be filled with replica Enterprises and scale models of the <em>Zelda: Link to the Past</em> overworld. It's a cavity left by the absence of <em>adventure</em>. Sure, the game's already got enemies and hidden treasures, but it can only really switch between binary states of peril and exploration. That, friends, does not an adventure make.<br />
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Fortunately, Mojang understands its already successful title needs a bit more adventure-meat on the bones. Its first step in breathing more life into its destructible, constructible game is the Adventure Update, which the studio was showing off at PAX. Fitting in with the game's iteratively updated release formula, the addition doesn't tack on all the things the title needs -- but it lays some compelling groundwork for the game's transformation into a fully-fledged RPG affair.<p><a href="http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/" rel="bookmark">Continue reading <em>Minecraft Adventure Update preview: It's a start</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/">Minecraft Adventure Update preview: It's a start</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Aug 2011 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/30/minecraft-adventure-update-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>pax-prime-2011</category><category>pc</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 30 Aug 2011 11:55:00 EST</pubDate></item><item><title><![CDATA[How to hide your treasure in Minecraft: an instructional video]]></title><link>http://www.joystiq.com/2011/08/29/how-to-hide-your-treasure-in-minecraft-an-instructional-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/29/how-to-hide-your-treasure-in-minecraft-an-instructional-video/</guid><comments>http://www.joystiq.com/2011/08/29/how-to-hide-your-treasure-in-minecraft-an-instructional-video/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<iframe allowfullscreen="" frameborder="0" height="369" src="http://www.youtube.com/embed/ooRkCULwduQ" width="599"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/howtohideyourchestsinminecraft599px.jpg" style="width: 599px; height: 354px; display:none " /></div>
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Hiding your valuables from looters in <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> can be tricky. Thankfully, <em>Minecraft</em> world builder "Zaka" created this instructional video on how to make sure your super secret stones <em>stay</em> super secret. (But is it still a secret at this point?)<br />
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[Thanks, Zack.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/29/how-to-hide-your-treasure-in-minecraft-an-instructional-video/">How to hide your treasure in Minecraft: an instructional video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Aug 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/29/how-to-hide-your-treasure-in-minecraft-an-instructional-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20029123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/29/how-to-hide-your-treasure-in-minecraft-an-instructional-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>Minecraft</category><category>mojang</category><category>mojang-specifications</category><category>pc</category><category>zaka</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 29 Aug 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[Cobalt preview: Chaotic and robotic]]></title><link>http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/</guid><comments>http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/paxcobalt.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
There's a <em>lot</em> going on in <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>. Like, a lot.<br />
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In fact, as much as I detest "it's like this but this," I feel like that's the best place to start. The best way I can describe <em>Cobalt</em> (the first third-party release from <em>Minecraft</em>'s Mojang) is as a curious mix of John Woo, <em>Super Meat Boy</em>, <em>Contra</em> and (most prominently) <em>Super Smash Brothers</em>.<br />
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Like I said ... a lot going on.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/">Cobalt (Windows, Mac, PC)</a></strong></p><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/" rel="bookmark">Continue reading <em>Cobalt preview: Chaotic and robotic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/">Cobalt preview: Chaotic and robotic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Aug 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20027982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>mac</category><category>Mojang-Specifications</category><category>oxeye-game-studios</category><category>pax-prime-2011</category><category>pc</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 28 Aug 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Watch Notch of Minecraft fame code a game from scratch, live]]></title><link>http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/</guid><comments>http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minecraftlogo.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><object bgcolor="#000000" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=realnotch" height="375" id="live_embed_player_flash" type="application/x-shockwave-flash" width="500"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&amp;channel=realnotch&amp;auto_play=false&amp;start_volume=25" /></object></div>
<br />
Notch, the mastermind behind <a href="http://www.joystiq.com/game/Minecraft"><em>Minecraft</em></a>, claims to be a programmer, but we're pretty convinced that he's actually some sort of alchemist or double-wizard. We've been watching <a href="http://www.twitch.tv/realnotch#">his live-stream</a>, and after careful deliberation, we figure that's the only explanation for what we're seeing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/">Watch Notch of Minecraft fame code a game from scratch, live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20022767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/20/watch-notch-of-minecraft-fame-code-a-game-from-scratch-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Minecraft</category><category>Mojang</category><category>Mojang-Specifications</category><category>Notch</category><category>pc</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 20 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Mojang unveils first third-party game, Cobalt]]></title><link>http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/</guid><comments>http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/cobaltcube.jpg" style="border-width: 0px; border-style: solid; margin: 4px;display:none" /><iframe allowfullscreen="" frameborder="0" height="328" src="http://www.youtube.com/embed/y_fVcmtN3vw" width="530"></iframe></div>
Mojang may only be known for <a href="http://www.joystiq.com/game/mojang"><em>Minecraft</em></a> right now, but the studio's looking to branch out from blocks with its first third-party release: <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>, developed by Oxeye Game Studios. ... OK, so one of the pieces of concept art we were sent may just be a giant picture of a block made from many other blocks. But it's neon! Good luck finding <em>that</em> in <em>Minecraft</em>.<br />
<br />
Kidding aside, Mojang's flagship seems to bear little resemblance to <em>Cobalt</em>, described as "an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, pi&ntilde;ata-ing, passing, scoring... and even more rolling."<br />
<br />
Speaking of overlong quotes that we wouldn't dare attempting to condense, here's what we know of <em>Cobalt</em>'s story:
<blockquote class="bq-standard">
	"It's hard to be a metal face. Agent Cobalt has learned as much after finding the Space Exploration Foundation's lost colonization ship The Seed at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."</blockquote>
So ... robots? The future? Your guess is as good as ours. Hopefully, all will be made clear when the game arrives this fall on Windows, followed by Mac and Linux versions.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/">Cobalt (Windows, Mac, PC)</a></strong></p><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/">Mojang unveils first third-party game, Cobalt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Aug 2011 11:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20020970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>linux</category><category>mac</category><category>minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>oxeye-game-studios</category><category>pc</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 18 Aug 2011 11:32:00 EST</pubDate></item><item><title><![CDATA[Notch challenges Bethesda to Quake 3 deathmatch for 'Scrolls' trademark]]></title><link>http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/</guid><comments>http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/scrolls31.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 163px; " /></div>
Look, sometimes the traditional justice systems of the world just can't get it done. Some kerfuffles require alternative forms of arbitration -- like, for instance, the recent <a href="http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/">trademark dispute</a> between Mojang and Bethesda over the former's upcoming game, <a href="http://www.joystiq.com/game/scrolls"><em>Scrolls</em></a>. Notch from Mojang has an interesting suggestion for solving the dispute once and for all: "I challenge Bethesda to a game of <em>Quake 3</em>," he said <a href="http://notch.tumblr.com/post/9038258448/hey-bethesda-lets-settle-this">in his blog</a> earlier today.<br />
<br />
<div>
	"Three of our best warriors against three of your best warriors," Notch added. "We select one level, you select the other, we randomize the order. 20 minute matches, highest total frag count per team across both levels wins." The stakes for this contest would be fairly high, as Notch added, "If we win, you drop the lawsuit. If you win, we will change the name of Scrolls to something you're fine with."</div>
<br />
In related news, we've been sitting here for like, an hour, trying to turn this whole scenario into a parody song of Charlie Daniels' "The Devil Went Down to Georgia." Our two hang-ups are that we're not comfortable characterizing either party as Satan, and also that we're just not Weird Al-clever.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/">Notch challenges Bethesda to Quake 3 deathmatch for 'Scrolls' trademark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 13:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20019981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/notch-challenges-bethesda-to-quake-3-deathmatch-for-scrolls-tr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>lawsuit</category><category>Mojang-Specifications</category><category>pc</category><category>quake-3</category><category>scrolls</category><category>trademark</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 17 Aug 2011 13:10:00 EST</pubDate></item><item><title><![CDATA[Buy Minecraft this weekend, get Minecraft for free]]></title><link>http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/</guid><comments>http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/"><img alt="Minehander" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minehander.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 294px; " /></a></div>
<div style="text-align: left; ">
	Notch is getting married this weekend, and he's celebrating the, uh ... celebration of his love by giving free <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> to everyone ... who buys a copy of <em>Minecraft</em>!<br />
	<br />
	Wait, let us explain. Everyone that purchases a copy of the game this weekend (not using a gift code), will receive a free gift code to give to whomever they want. Once you purchase a copy, the code will show up in your account on the <a href="http://www.minecraft.net/"><em>Minecraft</em> website</a>.<br />
	<br />
	After all, nothing says love like giving someone an <em>insidious addiction</em>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/">Buy Minecraft this weekend, get Minecraft for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/12/buy-minecraft-this-weekend-get-minecraft-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>Minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 12 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft studio threatened with suit by Bethesda over 'Scrolls' title]]></title><link>http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/</guid><comments>http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/scrollsheaderimg530pxlawsuit.jpg" style="width: 530px; height: 317px; " /></a></div>
Not exactly unexpectedly, about four hours ago Markus "Notch" Persson -- creator of <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> and head of Mojang Specifications -- received a letter from a Swedish law firm representing Bethesda Softworks. It claimed that his company's trademark of the word "Scrolls" for use with a <a href="http://www.joystiq.com/game/scrolls">currently-in-development game</a> was infringing on Bethesda's own trademark, "<em>The Elder Scrolls</em>," and requested "a pile of money up front" before things could proceed. But Notch could've guessed it was coming.<br />
<br />
Writing on his Tumblr page, Notch explains that "about half a year ago," his company's legal team suggested registering "Minecraft" as a trademark. In the process, Mojang also filed to register "Scrolls," killing two birds with one stone. Notch writes that "A while later, out of the blue, we got contacted by Bethesda's lawyers. They wanted to know more about the 'Scrolls' trademark we were applying for, and claimed it conflicted with their existing trademark 'The Elder Scrolls.'" At the time, Mojang responded by offering what Notch calls a compromise: "We'd agree to never put any words in front of 'Scrolls,' and instead call sequels and other things something along the lines of 'Scrolls - The Banana Expansion.'" In his piece, he says that he's not sure if Mojang ever heard back.<br />
<br />
Fast-forward to this afternoon, and a "15-page letter" from a Swedish law firm, on behalf of Bethesda, arrives for Notch (pictured above). He says it's threatening a lawsuit if Mojang refuses "to stop using the name 'Scrolls,'" and that Bethesda will sue should that be necessary. Regardless of the current situation, Notch notes at the top of his piece, "I love Bethesda. I assume this nonsense is partly just their lawyers being lawyers, and a result of trademark law being the way it is." Here's hoping that compromise works out, and Notch is somehow legally bound to name the first <em>Scrolls</em> DLC "The Banana Expansion."<br />
<br />
<strong>Update:</strong> This piece was originally headlined "Minecraft studio being sued by Bethesda over 'Scrolls' title," and has since been amended to more accurately reflect the situation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/">Minecraft studio threatened with suit by Bethesda over 'Scrolls' title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20010839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/minecraft-studio-being-sued-by-bethesda-over-scrolls-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>law</category><category>lawsuit</category><category>lawyers</category><category>legal</category><category>markus-persson</category><category>mojang</category><category>mojang-specifications</category><category>notch</category><category>scrolls</category><category>trademark</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 05 Aug 2011 16:20:00 EST</pubDate></item><item><title><![CDATA[Minecraft hits 3 million, Notch buys us all]]></title><link>http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/</guid><comments>http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamminecraftlogonew530.jpg" style="width: 530px; height: 142px; " /></a></div>
In January, <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> passed its first major sales milestone: <a href="http://www.joystiq.com/2011/01/12/minecraft-becomes-a-million-seller/">1 million downloads</a>. Three months later, in April, it clocked <a href="http://www.joystiq.com/2011/04/24/minecraft-hits-the-motherlode-reaches-two-million-purchases/">another cool million</a>. And today, just five days into August, the game has surpassed its 3 millionth paid user -- every four months, eh? Smells like a trend!<br />
<br />
Those 3,000,961 folks (as of this writing) make up over a full quarter of all accounts at 26.24 percent. At around $22 per purchase, that's quite a bit of dough -- and with no publisher to pay. We imagine Mojang Specifications head Markus "Notch" Persson will be investing a good chunk of that dough in the upcoming MineCon, which kicks off the <a href="http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/">official launch of <em>Minecraft</em></a> on November 18.<br />
<br />
[Thanks, Matias.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/">Minecraft hits 3 million, Notch buys us all</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20010319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>markus-notch-persson</category><category>markus-persson</category><category>microsoft</category><category>Minecraft</category><category>mobile</category><category>mojang</category><category>mojang-specifications</category><category>notch</category><category>pc</category><category>sales</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 05 Aug 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Minecraft's 'MineCon' convention set for November 18 - 19 in Vegas]]></title><link>http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/</guid><comments>http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minecon2011530pxheaderimg.jpg" /></a></div>
Rather than setting its convention in the icy grip of its home country's chilly November, Sweden-based <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> studio Mojang Specifications is holding what it dubs "MineCon" in Las Vegas. "For me, MineCon is about celebrating the full release of <em>Minecraft</em>," Mojang head Markus "Notch" Persson told <a href="http://www.pcgamer.com/2011/08/03/minecon-first-details-mojangs-minecraft-convention-takes-place-nov-18th-19th-in-las-vegas/">PC Gamer</a> this week. Apparently the <a href="http://www.joystiq.com/2011/06/28/minecraft-adventure-mode-coming-in-update-1-8-game-launch-delay/">delayed title</a> will see its full launch in grand style, with Notch "getting up on stage and pushing the button to upload the final build."<br />
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When he first spitballed the idea <a href="http://www.joystiq.com/2011/05/11/minecraft-creator-gauging-interest-in-vegas-convention-for-game/">back in May</a>, voters overwhelmingly responded, "No, definitely not" when asked whether they'd attend such an event. That said, the minority's 42,000 votes were assuredly enough to convince him of demand for such an event.<br />
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Speaking of, Las Vegas' Mandalay Bay Resort and Casino will host MineCon on November 18 and 19, and the ticket registration site is set to go live next week -- apparently Notch will announce as much on <a href="http://twitter.com/notch">his Twitter account</a>, so keep an eye out. That is, if you can tear yourself away from building that to-scale replica of Hogwarts.<br />
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<strong>Update:</strong> This year marks the <em>second</em> MineCon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/">Minecraft's 'MineCon' convention set for November 18 - 19 in Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Aug 2011 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20008408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/03/minecrafts-first-convention-minecon-set-for-november-18-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>markus-notch-persson</category><category>markus-persson</category><category>microsoft</category><category>minecon</category><category>minecon-2011</category><category>Minecraft</category><category>minecraftcon</category><category>mobile</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><category>q4-2011</category><category>release-date</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 03 Aug 2011 14:40:00 EST</pubDate></item><item><title><![CDATA[Modder builds homebrew version of Minecraft on DS]]></title><link>http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/</guid><comments>http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamminecraftds530.jpg" style="display:none" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="427" src="http://www.youtube.com/embed/0vXyN8PbmHQ" width="530"></iframe></div>
We've long held the opinion that the only thing standing between our world and its inevitable ruin is the creation of a portable version of Mojang's remarkably addictive <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>. We're still waiting on the <a href="http://www.joystiq.com/2011/05/24/minecraft-digging-in-on-xperia-play-before-other-android-devices/">Xperia Play</a> to bring about said apocalypse, but it seems a Nintendo DS modder by the name of Smelaum has beaten Sony to the punch, <a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11053">releasing a demo</a> of a homebrew application aptly titled <em>Minecraft DS</em>.<br />
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The software, which is demonstrated in the video above, is fairly basic: Players can only add or remove blocks, and cannot save their towering megastructures. Smelaum hopes to bolster the homebrew with saving and terrain generation -- hopefully those features will be implemented before Smelaum is incapacitated by Notch's shadowy cabal of trademark lawyers. (We're kidding, of course; those <a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/"><em>clearly</em> don't exist</a>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/">Modder builds homebrew version of Minecraft on DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19991256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>homebrew</category><category>Minecraft</category><category>minecraft-ds</category><category>mod</category><category>Mojang-Specifications</category><category>nintendo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 14 Jul 2011 18:00:00 EST</pubDate></item></channel></rss>