Posts with tag Molyneux
by Jason Dobson Mar 20th 2008 4:00AM
Filed under: Retro, Microsoft Xbox 360
Though his vision usually outstrips his games' technical prowess, super developer
Peter Molyneux is still responsible for some the most unique gaming experiences ever put to code. He's let us soar through the air on an enchanted rug, mow down civilians in
a near-future dystopia, and has even let us play god
once or
twice.
Unfortunately, after having the distinct 'pleasure' of being absorbed by larger studios on
two separate occasions, many of his most memorable creations have since been left to the pages of history. Even so, while Molyneux is currently courting players with his
canine-friendly Fable 2, he recently told Shacknews that he's open to revisiting his earlier games, particularly
Syndicate.
"I really would love to redo a version of
Syndicate," he commented, adding that while he has not been given the go ahead to knock the dust off his past achievements, "one day, I'm sure that opportunity is going to come up and I'd love to do it." Of course,
he's said this all before, but we continue to hold out hope. In a world filled with one mundane first-person shooter after the next, we could really use another
Magic Carpet.
by Ross Miller Mar 10th 2008 7:00PM
Filed under: PC, Microsoft Xbox 360
Mad scientist extraordinaire Peter Molyneux has made a great discovery! In an interview with
GamersGlobal, the
Fable 2 designer talked about an AI-focused experiment codenamed Dmitri. The experiment became a game six months ago after "a discovery was made." Said Molyneux, "I think that discovery is so significant... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines." That's assuming the AI project doesn't develop self-awareness and kill us all.
As for a release date, Molyneux said it would come out when "trees still [have] leaves, but with a brownish tint." Though our first thought is September, we've gone ahead and sent to Microsoft a picture of the official Joystiq elm tree spray-painted with the proper color in the hopes of an early review copy.
by Ross Miller Jan 7th 2008 5:45PM
Filed under: Microsoft Xbox 360, Action, Adventure, RPGs, Strategy
Microsoft Games chief Don Mattrick has confirmed (or, in some cases, reaffirmed)
via a memo a handful of exclusive titles to arrive on Xbox 360 in 2008. The list of
assuredly not canceled titles include
Halo Wars, Too Human, Fable 2, Alan Wake, Splinter Cell: Conviction and "several exciting yet-to-be-announced titles."
Following the list of 2008 exclusives, Mattrick continues to say that "Xbox 360 will be home to the next versions of great franchises like Grand Theft Auto and Resident Evil ... Madden and FIFA." We're not sure if he meant to imply
Resident Evil 5 is due out this year, but it's certainly a suspicious line. Other than this year, no schedule was given as to the release of these titles, although we now get a sense of what Microsoft feels will keep gamers happy in this post-
Halo 3 world.
by Dan Dormer Nov 7th 2007 5:59PM
Filed under: Culture, Microsoft Xbox 360, Adventure
Sure, it's tough to break into video games, but what about actually being a digital, non-breathing, non-playable character part of a virtual world? Unless you're a celebrity, such as
Kristen Bell, or an athlete like, uh ...
Slash, average humans like us have little or no chance to ever be "Annoying Quest Giver #72" or "Dude I Jacked for Bonus Gold #19." However, there's still hope, thanks to
Lionhead Studios and the
Child's Play Charity.
At the Child's Play's Fundraiser Dinner Auction, Lionhead Studios will auction off, amongst other things, naming rights for five NPCs in their upcoming title,
Fable 2. You could be a shopkeeper, farmer, "important" villager, monk, or quest giver, depending on if you can part with the necessary coinage (think of the children!). And while Joystiq writers can't accept bribes, if you wanted to use your winning bid to name a character in
Fable 2 "Dan Dormer," I, errr,
we wouldn't mind in the slightest. Now, would you kindly make that happen?
by James Ransom-Wiley Sep 6th 2007 11:58AM
Filed under: Nintendo Wii, Microsoft Xbox 360

During an otherwise pedestrian interview,
Peter Molyneux opened
that big mouth again, this time putting the burden of another potential overstatement squarely on Microsoft's shoulders. The
Fable man has predicted that Xbox Live "will ultimately be far more impactful on video games in the long term than something like the Wii controller."
Molyneux isn't alone, but his view goes against the current (but possibly transitory) trend, which sees Wii demand reaching nothing short of phenomenon. Though, in practice, Wii is still an inconsistent technology; whereas Xbox Live is a stable and
consistently growing platform that has changed the way publishers and developers create and deliver game content, and is inspiring competitors, namely Sony, to launch their own grand social networks for the console market. Is Molyneux dead on?
[Via
NeoGAF]
by James Ransom-Wiley Jul 16th 2007 11:26AM
Filed under: Microsoft Xbox 360, Action, Adventure, RPGs, E3, Galleries

Peter Molyneux describes
Fable 2's combat as "kind of a little bit mad." It's just one blue button; a system that doesn't punish casual gamers (button-mashers), but still satisfies hardcore players. The number of experience points earned in any given skirmish is determined by how skillfully one uses the X-button. Timed button presses, including counters, are worth more than mashing, while incorporating blocking and charge attacks (both accomplished by holding X) will net you even more points to build your hero. The attack button is also context sensitive, as you'll automatically pick up and toss items strewn about the ground if your foes are at a distance, or you'll grab an enemy and shove him into a wall if you're battling in close quarters.
Magic and ranged attacks (mapped to the Y- and B-buttons) will apparently operate in much the same way, but only the X-attack was on display at E3 in Lionhead's "Combat Testbed," a visually-lacking demo not meant to impress, but to arouse curiosity. "I know, it's bloody awful," Molyneux said of the current level of polish, while urging us to focus on more abstract concepts, like the amount of dedication that the development team has put into
Fable 2's design. Molyneux is still haunted by his bold claims about the original
Fable, lamenting his infamous
'greatest RPG evar' comment, made while
Fable was still a rough draft. But the celebrated game designer insists that this -- to be the greatest -- is the goal for
Fable 2, he's just not as (publicly) convinced he'll get there.
Continue reading Joystiq impressions: Fable 2 'Combat Testbed'
by Alexander Sliwinski Jul 13th 2007 1:31PM
Filed under: Microsoft Xbox 360, RPGs

We hope that Peter Molyneux isn't up to his old tricks with
Fable 2 of saying too much and then
having to take it all back. Last evening, during a special session, he reshowed
Fable 2 again to a small group. He fully admitted, "[
Fable] was a little bit sh*t." It looks like Molyneux is really trying to make this game good and Fable 2 will be his
redemption for the promises made in the original.
Molyneux added that there will be achievements for purchasing half the houses in a town and becoming the mayor ... there will also be an achievement for purchasing every house in the game (we hope he's exaggerating about it taking 1000 hours). He also strongly implied that co-op will be part of the experience. "I love multiplayer and I love co-op," he said. We have
Crackdown for the precedent that this is possible. Now the real question is if the visiting player will be able to steal your spouse, burn down your house and purchase half your city thus usurping your mayorship. Hey, we're just excited about being able to play a pregnant female warrior -- Molyneux says there will not be a birthing minigame.
by Alexander Sliwinski May 21st 2007 8:30PM
Filed under: Culture, Microsoft Xbox 360, Action, Adventure

According to Peter Molyneux, death in
Fable 2 will be different than what we've seen in any other game. Fan website Loinhead (not a typo) recently landed an
interview with Molyneux and they had a little chat about
Fable 2, Black and White 2 and exposition ruining immersion.
Right off the bat the
Black and White 2 issues get taken care of. Molyneux admits the problems are a "list" and although there is plenty of blame to go around, ultimately they were "forced to finish the game." The money just ran out. He says if he could go back and do it again, they'd have started from scratch instead of looking back on
Black and White, using that code as a jumping off point, and building from there. Molyneux says, "I wish we could go back to the start of the development ... start with a blank sheet of paper and plan it better."
But that's the past, Molyneux says that one of the big announcements coming up about
Fable 2 involves death (although Molyneux gives it proper dramatic fashion in the video after the break). He says that death isn't handled well in most games, "You go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game."
World of Warcraft has the death run,
Prey turned death into a minigame ... we'll just have to see how
Fable 2 handles the life hereafter. Wonder if the
dog goes through the same issue when he dies, or maybe the dog fetches you from the afterlife?
[Via
Xbox360Fanboy]
Continue reading Molyneux talks death in Fable 2, regrets Black and White 2
by Tony Carnevale Apr 5th 2007 3:54PM
Filed under: Culture, Business

Peter Molyneux, responsible for such mixed blessings as
Fable, Black and White, and
The Movies, has received the Chevalier de l'Ordre des Arts et de Lettres award from the French government, just like Mario mastermind
Shigeru Miyamoto did last year. The award makes both gentlemen honorary French knights. No word on whether they get to prance about in suits of armor, but we'll keep you posted.
by Jennie Lees Apr 6th 2006 8:00AM
Filed under: Business

The GDC rumour mill had its
finger on the pulse where Lionhead and
Microsoft were concerned; Microsoft has acquired the British developer, beating out rumoured competition from EA and
Ubisoft. It looks as though Microsoft were especially keen to grab Peter Molyneux -- they'll be putting his innovative
approach to gaming to use on the Xbox 360 and Vista platforms.
This is good news for the
struggling Lionhead, although
whether it will help Molyneux's games sell any better is yet to be seen. As far as the UK games industry is concerned,
international acquisitions like this (and Rare's before it) are interesting -- while there will always be
smaller guys
going it alone, there's a short supply of big-name British developers who are staying home-grown.