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Soul Calibur IV getting tag teams of some kind


When Soul Calibur's cadre of fighters cut their way onto the Xbox 360 and PlayStation 3 this July in North America, they will do so in pairs. The latest issue of Famitsu reveals that the game will feature tag team elements in order to "perform combos" based on an on-screen meter that depletes as characters continue to test the bonds of friendship.

However, according to crack CAG translators, it remains unknown to what extent "character swapping" will be featured in Soul Calibur IV. The article interestingly only mentions the mechanic in reference to the game's single player mode, and that "teammates may suddenly join and leave at the end of the battle." We can't imagine that Namco Bandai would be so shortsighted as to leave something like this out of the game's versus mode. Still, we imagine that just the idea of Darth Vader conquering the galaxy shoulder to shoulder with top-heavy Taki (or Ivy, or Cassandra, or...) is enough to get fan fiction writers reaching for the keyboard and a change of pants.

Namco's Ace Combat team bringing 'Sky Crawlers' to Wii


According to Game|Life and Dengeki Online, Namco Bandai is bringing Ghost in the Shell director Mamoru Oshii's latest film, "The Sky Crawlers," to the Wii in the form of a flight combat sim. The genre (not to mention Namco's Ace Combat team) makes for a perfect fit given the movie's focus on a group of fighter pilots, albeit in an alternate setting.

Though it won't be measured in Japan until fall, the success of Sky Crawlers: Innocent Aces will likely hinge on how well the controls are implemented -- the Wiimote functions as the throttle and the nunchuck acts as the control stick -- and how popular the film ends up being. At least the game will let us skip all the existential chatter, right?

Soul Calibur IV gameplay video dump


In addition to yesterday's cinematic trailer, which gave us a fantastic look at the game's three combatants from a galaxy far, far away, a plethora of gameplay videos for Soul Calibur IV also recently made their way into GameTrailer's expansive archives. Other than the addition of a few new characters and a graphical overhaul, it's tough to pick out any changes that Namco Bandai has incorporated into their armament-rich fighting franchise -- we suppose the Soul Calibur series has adopted the official mantra of the fighting genre: "If it ain't broke, don't fix it." The above preview and those embedded after the jump certainly don't look broken, and have imbued in us an insatiable hunger for well-timed counters, guard impacts, and incredibly overdramatic dialogue.

Continue reading Soul Calibur IV gameplay video dump

'Dark Apprentice' shows some moves in Soul Calibur IV vid

We knew Darth Vader's "Secret Apprentice" from Star Wars: The Force Unleashed would join the fight in Soul Calibur IV, and here he is in all his Dark Side-ian glory. Unlike the console exclusive Star Wars characters in SC IV -- Darth Vader for PS3 and Yoda on Xbox 360 -- the Secret Apprentice will be a playable on both consoles.

Oh, and if you care, the video also shows a tiny bit more of the actual non tie-in Soul Calibur cast.

Rumor: Eternal Sonata on PS3 may not leave Japan


Videogaming 247 says it's been told by Namco Bandai US that Eternal Sonata on PS3 won't be leaving Japan. A spokesperson for the publisher tells the site that the game has only been announced for Japan and it has "no plans to release the game on the PS3 in the US at this moment." Of course, in the never-ending battle with PR semantics, "at this moment" could mean the game will eventually be announced for other territories.

Eternal Sonata's official Japan-only PS3 status might explain some of the strange things that happened late last year when the game was announced for the PS3 on the ESRB site (pictured above) and on Namco's own US site, only to be removed sometime later.

USK lists 'Galaga Legions' for Xbox 360


If you're like us, the arcade shooter Galaga is probably sitting on your Xbox 360's hard drive gathering virtual dust. Even so, that doesn't mean Namco-Bandai won't jump at the chance to try squeeze a few more Microsoft Points out of the old girl. Now, according to a posting by the Unterhaltungssoftware Selbskontrolle (USK), the German version of the ESRB, it looks like the publisher could be doing just that with a new title called Galaga Legions.

We know next to nothing about the game beyond the fact that it's a shooter, but that hasn't stopped speculation that Namco-Bandai, the publisher behind cherished arcade re-imagining Pac-Man: CE, could be giving the same treatment to another classic quarter muncher. The notion makes us giddy -- our hard drives can always use more quality games. It's the fodder for future delisting that we can do without.

[Via Xbox 360 Fanboy]

Returning Soul Calibur IV fighters: Rock, Talim, Yoshimitsu


"Hello, you've reached the Namco Bandai slash Bandai Namco offices. How can I help you?"

"Hi, we'd like to speak to the Soul Calibur IV designer, please."

"Is this Joystiq? Again?"

"No. Yes. Sorry."

"I told you to stop phoning. We are never, never, ever going to put Snuffleupagus into the game."

"Not even as DLC?"

"Sir, do you have a legitimate request for him? He's quite busy with intensive mammary modeling."

"Just one: Tell him it would rock if he would introduce Yoshi to Sue in the game."

"Alright, by 'legitimate,' I meant something that would actually make sense."

"TALIM it would ROCK if he could have YOSHI MEET SUE. In Soul Calibur IV."

"Who are Yoshi and Sue?"

"No no, Yoshimitsu. It's sort of a pun, you see. There's also --"

"Let me stop you there, sir. Was there something, perhaps an unexplained supernatural force or the imminent threat of death, that prevented you from asking the question like a normal human being?"

"Oh, come on! Humor is Taki that opens the door to a healthy relationship. Yoda last one I should have to explain this to and ... what was that clicking sound? Hello? Are you still there?"

[Via PS3 Fanboy]

Soul Calibur IV's Premium 'tournament kit' explained


Remember when we told you about all the goodies available in Soul Calibur IV's $79.99 "Premium Edition?" Surely you recall the self-explanatory collector's tin, the comic slash artbook and the "extra customization content." But what of the "tournament kit," that nebulous bonus which we, after several heartfelt attempts, simply could not explain to ourselves?

Clearly sensing the many sleepless nights prompted by this enigma, Siliconera has revealed just how the tournament kit will, according to Namco Bandai, "give fans the opportunity to document the battle amongst friends." It's ... it's ... (highlight to read) a tournament bracket card!

Oh.

Splatterhouse resurrected for 'next-gen' consoles


When we think of great gaming experiences that are long overdue for a revival, only one name comes to mind. No, not RocketKnight Adventures (good call though) ... it's Splatterhouse. If we've said it once, we've said it a thousand times: storytelling in games needs an injection of creativity! So what better property to invest our trust in than Namco Bandai's Splatterhouse? It's got it all: an evil mansion (the titular Splatterhouse, naturally); a Friday the 13th-style hockey mask ... err, "terror mask"; and a unique protagonist named Rick Taylor fighting gross, puss-filled baddies in a supernaturally enhanced quest to save his girlfriend.

With that said, we're sure you'll relish the news – literally bursting through the cover of next month's EGM – that Splatterhouse has had an ancient Mayan sacrificial mask strapped to its corpse and been resurrected for "next-gen" consoles, on a mission to retrieve money straight out of our wallets. But really, Splatterhouse?

Afro Samurai hip-hops onto 360, PS3 this Fall

"Hip hop infused action adventure" news now, with Namco Bandai announcing a Fall 2008 release window for Afro Samurai, a video game adaptation of the popular animated series starring Mr. Samuel L. Jackson. The Xbox 360 and PlayStation 3 game follows the acrobatic Afro as he seeks revenge for the murder of his father and "fights to become the number one warrior." The game will stick to the storyline established in the series, while adding material and background that's sure to be appreciated by fans.

Of course, Samuel L. Jackson returns to provide dialogue, as well as the myriad of grunts sure to emanate as he kills enemies who are "affected by the beat of the musical score produced by RZA of Wu-Tang Clan fame." Lucky them.

Ace Combat series soars past 10 million copies sold


While Namco Bandai's big news yesterday came with weapons in hand, the company also let slip that its long-running arcade-style aerial combat series, Ace Combat, has surpassed more than 10 million units sold worldwide, with the franchise's fifth offspring, The Unsung War, contributing more than a million to that total in North America alone.

The series first took to the skies in 1995 with Air Combat for the original PlayStation, and has since enjoyed the company of eight additional sequels and spin-offs on multiple platforms, from the PS2 and PSP, to even 2005's Ace Combat Advance for the GBA, with the visually stunning Ace Combat 6 for the Xbox 360 reminding us all that we feel the need ... the need for speed.

Space shooter 'PowerUp Forever' coming to XBLA, PSN this Summer [Update]


Namco Bandai has promised "high-octane, shooting action" -- which we can all agree is the best kind of shooting action -- in this Summer's release of Infinitum PowerUp Forever for Xbox Live Arcade and PlayStation Network. The top-down shooter hopes to stand out in the bustling crowd thanks to its "endless spatial battlefield." As you destroy enemies and absorb their energy, your ship increases in size and power, slowly turning you into an interstellar Godzilla of sorts.

However, as previous enemies shrink, bigger threats "that were previously too large to see" will take their place. So ... Katamari Damacy with spaceships, then?

(Note: Another Namco Bandai press release we received described this same game, but labeled it "PowerUp Forever." We've asked the publisher to clear up the confusion -- and pleaded with it to stick with "Infinitum.")
(Update: Well, that didn't work. PowerUp Forever it is.)


[Via X3F]

Namco announces We Cheer for (wait for it) ... Wii


Some of you thought one cheerleading game was enough for one year, but the hard-working pep-squaders at Namco thought otherwise. Introducing We Cheer, a Wii-exclusive cheerleading title with a catch: "30 smash-hit master recordings" including Hilary Duff and Natasha Bedingfield.

Not interested? How about multiplayer modes supporting up to four cheerleaders? Still not interested? How about a workout mode that tracks how many calories you've burned? Yeah, we didn't think that would help either ... we're most looking forward to the customizable outfits and shoes also. Oh-kay, let's go!

Gallery: We Cheer

Continue reading Namco announces We Cheer for (wait for it) ... Wii

Soul Calibur IV coming July 29 in regular and 'premium' editions


A tale eternally retold (and resold), the Soul Calibur franchise will be making its Xbox 360 and PlayStation 3 debut on July 29th in North America. In case you haven't been staying abreast with the fighting franchise's ample development, Soul Calibur IV sees the character roster expanding in an inverse proportion to the size of Ivy's clothes. At last count, the cast included an undead demon pirate, a Sith lord, an asthmatic S&M fetishist and a little green friend. Oh well, at least Spawn's not in this one.

As excited as we are, purchasing the game won't be as easy as simply walking to the store shelf and stuffing it into our trench coats, like we normally do. It seems Namco Bandai has constructed a chicane of decisions for us all: Want to play as Darth Vader right away? Get the PlayStation 3 version. Perhaps you'd prefer Yoda instead? That's the Xbox 360 version. Would you like a comic book, a "tournament kit" and "extra customization content?" Oh, you want the $79.99 Premium Edition ... don't you?

Soul Calibur IV's Amy, Cervantes and Zasalamel revealed in screenshots


While Soul Calibur IV's trio of Amy, Cervantes and Zasalamel were first revealed this week in the pages of Famitsu, we find that we're often far too busy to be bothered with flipping through a magazine looking at pictures, let alone one we can't even read. That's why we're thrilled that Namco Bandai has sent out some screens showing off the characters as they make the high-def leap from the PS2-exclusive Soul Calibur III to this summer's sequel. Still, as fearsome as Cervantes is (just look at that pirate scowl, you know he means business), we still wonder how even he will handle dealing with Jedi.

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