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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Report: EA planning premium, pre-launch DLC for retail games at $10 - $15 [Update: EA explains]]]></title><link>http://www.joystiq.com/2010/03/22/report-ea-planning-premium-pre-launch-dlc-for-retail-games-at-10-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/22/report-ea-planning-premium-pre-launch-dlc-for-retail-games-at-10-15/</guid><comments>http://www.joystiq.com/2010/03/22/report-ea-planning-premium-pre-launch-dlc-for-retail-games-at-10-15/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bf1943-delay-explain.jpg" /></div>
During a recent visit to EA's offices, Wedbush Securities' Michael Pachter (and other analysts) got what he calls a "candid" view of the future for the publisher. Among the many glowing things that Mr. Pachter had to say in the report from the meeting, he reveals that EA group general manager Nick Earl told him EA has plans "to release premium downloadable content (PDLC) as a product for sale prior to the release of a packaged product." <br />
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Comparing the PDLC to <em><a href="http://www.joystiq.com/tag/battlefield-1943">Battlefield 1943</a></em> -- a game for which we unfortunately have yet to see any post-release support from EA -- Earl revealed that the content will be priced at between $10 to $15 through Xbox Live Arcade and PlayStation Network, and will arrive prior to a "full-blown packaged game." That "full-blown packaged game" will of course still carry a "full retail price" when it does arrive in stores. Pachter expanded to <a href="http://www.gamasutra.com/view/news/27759/Analyst_EA_To_Release_Paid_DLC_Prior_To_Packaged_Game_Launches.php">Gamasutra</a>, "I think that the plan is to release PDLC at $15 that has 3 - 4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point." <br />
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This is just one part of the digital effort EA is gearing up for in the coming year, according to the report, which details an expected "1/3 [growth] of revenues over the next few years" in the digital market. Between this and '<a href="http://www.joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>,' EA's certainly taking an aggressive approach to new monetization routes on the digital frontier. It remains to be seen how it'll all pan out, but for now things are at least staying interesting.<br />
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<strong>Update:</strong> EA's Jeff Brown explained the PDLC concept to us in more detail this afternoon, saying: <br />
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"EA is working on a number of projects for delivering premium content to consumers before, during, and after the launch of a packaged-goods version of the game. EA SPORTS, EA Games and EA Play are each experimenting with download strategies that deliver fresh game content in formats players want to experience. To date, there is no set pricing strategy for the entire EA portfolio.  And many of the proposals include free-to-play content on models similar to <em>Madden Ultimate Team</em>, <em>Battlefield Heroes</em> and <em>Battlefield 1943</em>. None of the proposals call for charging consumers for traditionally free game demos."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/22/report-ea-planning-premium-pre-launch-dlc-for-retail-games-at-10-15/">Report: EA planning premium, pre-launch DLC for retail games at $10 - $15 [Update: EA explains]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Mar 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/22/report-ea-planning-premium-pre-launch-dlc-for-retail-games-at-10-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19409497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/report-ea-planning-premium-pre-launch-dlc-for-retail-games-at-10-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>digital-distribution</category><category>dlc</category><category>ea</category><category>Electronic-Arts</category><category>michael-pachter</category><category>monetization</category><category>nick-earl</category><category>pdlc</category><category>premium-downloadable-content</category><category>project-ten-dollar</category><category>wedbush-morgan</category><category>wedbush-securities</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Mar 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Visceral Games working on XBLA, PSN offerings, says general manager]]></title><link>http://www.joystiq.com/2010/02/22/visceral-games-working-on-xbla-psn-offerings-says-general-mana/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/22/visceral-games-working-on-xbla-psn-offerings-says-general-mana/</guid><comments>http://www.joystiq.com/2010/02/22/visceral-games-working-on-xbla-psn-offerings-says-general-mana/#comments</comments><description><![CDATA[<div style="text-align: center; "><img width="580" height="350" vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/visceralgames580px.jpg" /></div>
Now that <em>Dante's Inferno</em> has been loosed upon the gaming populace, the question of "What's next for <a href="http://www.joystiq.com/tag/Visceral-Games/">Visceral Games</a>?" is asked with increasing (and <a href="http://twitter.com/ea_presents">often comical</a>!) frequency. Yeah, we know about <a href="http://www.joystiq.com/tag/Dead-Space-2/"><em>Dead Space 2</em></a> and there are murmurs of "<a href="http://www.joystiq.com/2009/10/06/ea-trademarks-the-ripper-could-be-viscerals-next-game/ ">The Ripper</a>" being in development at Redwood Shores, but <em>what else</em>? While emphasizing the studio's focus on the Xbox 360, PS3, and PC, general manager Nick Earl said, "That's not to say that we don't have smaller efforts under way and direct-to-consumer efforts on XBLA and PSN."<br />
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Earl points to DICE's downloadable <em>Battlefield 1943</em>, "which was created in a studio even bigger than Visceral" and managed to <a href="http://www.joystiq.com/2009/07/23/battlefield-1943-downloads-break-servers-and-records/">break sales records</a>. "That is showing the opportunity there," says Earl, noting that Visceral will "have some interesting offerings over this year and next."<br />
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We're fine with that strategy so long as one of those offerings is "The Body Count of Monte Cristo." The pitch: You play as the wrongfully imprisoned Edmond Dant&egrave;s, toiling away years of captivity under the tutelage of your friend, the monk Abb&eacute; Faria. Learn mathematics, history, language, and <em>kicking ass</em>, all in preparation for your escape. Resurface years later as the Count of Monte Cristo and exact your revenge across 20 levels of 19th-century action, bond market simulation, and romance minigames. This summer, <em>count down</em> to action with <em>The Body Count of Monte Cristo</em>, from Visceral Games!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/22/visceral-games-working-on-xbla-psn-offerings-says-general-mana/">Visceral Games working on XBLA, PSN offerings, says general manager</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Feb 2010 13:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4285/a_distinct_vision_nick_earl_and_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/visceral-games-working-on-xbla-psn-offerings-says-general-mana/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19367989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/visceral-games-working-on-xbla-psn-offerings-says-general-mana/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Microsoft</category><category>Nick-Earl</category><category>PSN</category><category>Visceral-Games</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 22 Feb 2010 13:31:00 EST</pubDate></item><item><title><![CDATA[Visceral begins shift from Dante's Inferno to Dead Space 2]]></title><link>http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/</guid><comments>http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/interview-visceral-games-on-dantes-inferno-dead-space-2-and-ea/1/"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dead-space-dante-020310-1265215924.jpg" alt="" /></a></div>
<div style="text-align: right;"><small>[Pictured: Isaac Clarke in <a href="http://www.joystiq.com/2009/12/22/visceral-teases-us-with-dead-space-2-3d-screenshot/"><em>Dead Space 2</em></a><em>;</em> adaptation]</small></div>
A week from the launch of <em>Dante's Inferno,</em> no one would expect Visceral Games' Nick Earl to reveal <em>any</em> uncertainty about sales, but <a href="http://www.industrygamers.com/news/interview-visceral-games-on-dantes-inferno-dead-space-2-and-ea/1/">Industry Gamers</a> did attempt to elicit a reaction from the senior VP -- by reminding Earl that his studio's new game will share a release date with <em>BioShock 2</em> (never mind that it's surrounded on <a href="http://www.joystiq.com/2010/01/12/video-game-release-date-calendar-q1-q2-2010/#jan">either</a> <a href="http://www.joystiq.com/2010/01/12/video-game-release-date-calendar-q1-q2-2010/#mar">month</a> by other big-name releases). "In life, there's the things you can control and things you can't control," Earl said somewhat poetically. "I can't be too concerned with our competitive slate; our team has put so much time into <em>Dante's Inferno</em>, and I have a lot of faith in it."<br />
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Perhaps "faith" is a natural result of working with <a href="http://www.joystiq.com/2010/02/02/dantes-inferno-the-book-based-on-the-game-based-on-the-poem-ba/#continued">the source material</a>, but more likely Earl can sleep at night because he knows he has the support of a strong marketing budget. As a work of public domain, <em>Dante's Inferno</em> is that rare double-bonus for EA: a recognizable property and <em>free to adapt</em> -- no strings attached. In turn, EA has invested in a resounding "buzz" that targeted game outlets early with <a href="http://www.joystiq.com/2009/09/09/ea-marketers-send-joystiq-a-200-check-and-we-save-their-souls/">memorable</a> <a href="http://www.joystiq.com/2009/06/05/ea-confirms-dantes-inferno-protest-was-staged/">stunts</a> and will culminate in an unprecedented <a href="http://www.joystiq.com/2010/02/02/report-cbs-rejects-dantes-inferno-ad-over-tagline/">Super Bowl spot</a>. "There may have been [a Super Bowl ad] from Atari years ago, but it has not been done in recent memory, and it shows the confidence we have in <em>Dante's Inferno</em>," Earl said of the publisher's first Super Bowl commercial, which will air on Sunday.<br />
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With <em>Dante's Inferno</em> out of his hands, Earl confirmed that the majority of Visceral's staff is shifting to <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a> (while a small team continues to work on <a href="http://www.joystiq.com/tag/dantes-inferno,dlc"><em>Dante's</em> DLC</a>). "We're more focused on the action than the horror this time," Earl said of the apparent ACTION-<small>horror</small> sequel. "We're more empowering to the player."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/">Visceral begins shift from Dante's Inferno to Dead Space 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/interview-visceral-games-on-dantes-inferno-dead-space-2-and-ea/1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19343164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>dantes-inferno</category><category>dead-space-2</category><category>ea</category><category>Electronic-Arts</category><category>horror</category><category>marketing</category><category>Microsoft</category><category>nick-earl</category><category>visceral-games</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 03 Feb 2010 12:30:00 EST</pubDate></item></channel></rss>
