Thus, Ninja Gaiden II was cleared to launch in North America just in time for its June 3 release date -- though it took Team Ninja much longer to convince the FTC that the game's demo was not some sort of digital assassin, sent to kill the internets. Luckily, that bit of confusion was resolved today, and the Ninja Gaiden II demo is now available on Xbox Live. Conveniently enough, we can think of no better way of venting our anger over the demo's North American delay than to dismember some minions with frightening bladed weaponry.
Ninja Gaiden II demo sneaks into North America
Thus, Ninja Gaiden II was cleared to launch in North America just in time for its June 3 release date -- though it took Team Ninja much longer to convince the FTC that the game's demo was not some sort of digital assassin, sent to kill the internets. Luckily, that bit of confusion was resolved today, and the Ninja Gaiden II demo is now available on Xbox Live. Conveniently enough, we can think of no better way of venting our anger over the demo's North American delay than to dismember some minions with frightening bladed weaponry.
Metareview -- Ninja Gaiden: Dragon Sword (DS)
Honestly, we should have seen this coming, what with a fairly obvious clue buried in the game's title. Cross some things out, tilt your head to the left and ... voila!
- Gametrailers (88/100): "Ninja Gaiden Dragon Sword proves to have a sharp edge with good tech and smooth pacing. It also manages to turn the stylus into an effective ninja weapon, making it play like no other game on Nintendo's little dual screen."
- IGN (86/100): "Very few developers outside of Nintendo are truly willing to take the risk of experimenting a brand new way of playing an established franchise, but Tecmo's Team Ninja did just that with its DS-exclusive design. The risk worked: Ninja Gaiden on the Nintendo DS is a really great game that offers a fresh, unique take on action games, and gives the touch-screen handheld gamers something that they'll never see on any other platform."
- Game Informer Online (78/100): "Ninja Gaiden: Dragon Sword is a commendable attempt at making a straight-up action game on the DS. I like the combat and the mechanics, and even though the battles get repetitive, it's frantic and fun enough to occasionally make you forget that fact."
Ninja Gaiden II demo coming in May
According to Microsoft's Ninja Gaiden II website, those eager to decapitate demons, mangle monsters and otherwise alliteratively assault archfiends can expect to download a demon-stration from Xbox Live Marketplace in May. The page also advises to look for "exclusive" content from April 15th, no doubt referring to things like gamerpics, themes and videos pretending to be demos. Wait, we're not falling for that one again, are we?
Ninja Gaiden 2 'demo' hits Xbox Live, just a video

Ninja Gaiden III, Phantasy Star II added to Virtual Console
With all eyes turned to San Francisco's Moscone Center this week, we half expected the Wii's Virtual Console to take a breather. What we got, as it turns out, is two extremely competent releases playing to two of our greatest loves, namely ninjas and, well, genetically engineered chicks with claws, giving those of us manning the Joystiq bunker something to fawn over while the team prepares to burn the midnight oil.
- Ninja Gaiden III: The Ancient Ship of Doom (NES, 1 player, 500 Wii Points): We'd be more inclined to watch daytime television if network soap operas took a page from Tecmo and filled their stories with ninjas, demons, and trans-dimensional clones. While Ryu Hayabusa's 8-bit escapades may be lacking the over-the-top gore found in the series' more contemporary offerings, we doubt even the upcoming Ninja Gaiden II will have a 'ship of doom.'
- Phantasy Star II (Sega Genesis, 1 player, 800 Wii Points): While Phantasy Star is better known now for its multiplayer shenanigans and a story thin enough to be named Top Model, the franchise's single player roots continue to be home to some of our most fondly-remembered role-playing from days when pixels were king. It's true that some could argue that Phantasy Star IV tops out its brothers as the series' best bet, but we'll always have a special place in our hearts for Phantasy Star II and Nei's cosmetically-challenged ears.
PS3 budget lineup heading to Japan, 'likely' Europe
Savior of stingy spenders and bane of box art, the budget lineup, is set to incorporate several PlayStation 3 titles in Japan next month. IGN reports that the official "PlayStation 3 the Best" branding will highlight familiar titles at friendlier prices, with Resistance: Fall of Man, FolksSoul (aka Folklore), Ninja Gaiden Sigma, Gundam: Target in Sight, and Ridge Racer 7 pinching the first pennies -- or, uh, yanking the first yen. The "Best" games will sell for ¥3,800 ($36), which represents a saving of roughly ¥2,200 ($21) for Sony-published games and ¥3,200 ($30) for third-party titles.On the other side of the ocean, Sony told GamesIndustry.biz that a similar "Platinum" range of budget games would likely arrive in Europe. "We have introduced a Platinum range of best-selling titles for all of our platforms to date, and it is likely that we will do so in the future for PS3," said a spokesman, noting that the timing and lineup had yet to be finalized.
We'll let you know what Sony America has to say about a budget lineup as soon as they accept our collect call.
Read -- "PlayStation 3 the Best" for Japan
Read -- "Platinum" for Europe
Ninja Gaiden: Dragon Sword unsheathed on March 25
Nintendo's latest release schedule has cut through the fog of ambiguity and pinned the arrival of Ninja Gaiden: Dragon Sword to the pleasingly specific date of March 25th. We only had "March 2008" to go on before and have thus avoided wasting 24 days of the month scouring shelves and phoning overly smug store clerks. Though Tecmo has told us that the shipping date may change if the final code isn't approved in time, it's the one they're currently targeting like... whatever ham-fisted Ninja metaphor we could work into this sentence. For more information on Ryu Hayabusa's DS debut, check out our hands-on with the game and interview with Team Ninja's Tomonobu Itagaki.
Make your own Ninja Gaiden II achievements
Currently, Gamerscore Blog is taking suggestions for an achievement of your own creation that they will in turn pass along to Team Ninja for consideration in Ninja Gaiden II. We'd like to suggest an achievement for beheading people and then making a lame joke about it. ... Oops, looks like we've been beaten to it.
X3F talks difficulty concerns with Ninja Gaiden II's Itagaki
Gamerscore Blog recently afforded our buddies over at X3F the opportunity to ask Team Ninja's Tomonobu Itagaki one question about the upcoming Ninja Gaiden II on the 360. They chose to ask about the sequel's adjustments to the original's infamous difficulty, specifically the addition of a automatically-regenerating health system, seemingly added to widen the game's appeal to less-hardcore players.
Not to disappoint the fans, Itagaki coolly (oh so coolly) explains that the health regenerating system was added to keep players immersed in the game, rather than having to constantly access the game's menus to use potions.
Of course, Itagaki assures the hardcore audience that the game will still appeal to their masochistic sides, but that they hope to increase the audience in the sequel with more adjustability in the difficulty levels. Good news for everyone?
Itagaki expects Ninja Gaiden 2 demo 'at some point'
In a video interview with IGN (embedded after the break), the outspoken designer notes that non-believers can look forward to a demo of Ninja Gaiden II at "some point," though we suspect it might be after the game's Spring 2008 release if the tardy Dead or Alive 4 demo is any indication. Not that we need much convincing, mind you -- the interview's talk of mutilated enemies exclaiming "It's only a flesh wound!" before wrapping themselves around your legs and committing C4 seppuku has us convinced.
Continue reading Itagaki expects Ninja Gaiden 2 demo 'at some point'
Ninja Gaiden demo at DS Download Stations, but not in our homes
We're happy that Nintendo continues to make use of retail-based DS Download Stations, but we're still anxiously awaiting the release of the Wii's "Everybody's Nintendo" channel, which will allow Wii owners to beam demos to their DS via their Wii, from the comfort of their own homes. Here's hoping that following the release of the "Check Mii Out" channel, DS downloads are just around the corner.
Some shaky cam footage of the Dragon Sword demo in action after the break.
Continue reading Ninja Gaiden demo at DS Download Stations, but not in our homes
Are you saying 'Ninja Gaiden' correctly?
What's wonderful is that these are all phrases that you could have the chance to use in your everyday life, such as "2008's game of the year award goes to Ninja Gaiden 2," or "Come on up and get your award Tomonobu Itagaki!" or "Excuse me, Helena, but your breasts are obscuring my view of the acceptance speech."
Joystiq interviews Team Ninja's Tomonobu Itagaki
It's not too long into our interview with Tomonobu Itagaki before he issues us with an impromptu challenge. "If there's a game out there that is more beautiful, more interactive, faster and has better action than this game, please let me know." The Team Ninja boss has a train of thought that truly exemplifies the bluntest characteristics of that phrase. It's an unstoppable machine barreling down a track without diversion and without apologies -- because it's a train.We conducted (oh dear) an interview with the outspoken developer at the Team Ninja offices shortly after the Tokyo Game Show, focusing on the aforementioned title, Ninja Gaiden: Dragon Sword. After the break, you'll find Itagaki's concise thoughts on Dragon Sequels, dual-screen slashing, how the competition stacks up and why multiplayer Ninja Gaiden might just piss you off.
Continue reading Joystiq interviews Team Ninja's Tomonobu Itagaki
PSN update: US gets NBA 2K8, Europe gets new Folklore demo

For US PS3 owners, in addition to an assortment of free trailers, we have demos for Clive Barker's Jericho (which also came out today on the Xbox 360 and PC) and NBA 2K8, a new vehicle for Motorstorm dubbed the Castro Capitano ($0.99) and Speed Master feature for Ninja Gaiden Sigma.
European gamers today got some Warhawk and Heavenly Sword wallpaper, a quartet of new Motorstorm vehicles (£1.49 for each pair), the Ninja Gaiden SIgma Speed Master pack a demos for Sega Rally and Folklore (this is a different demo than the one previously released).
[Via PS3 Fanboy]
TGS impressions: Ninja Gaiden 2

Team Ninja's long-awaited, not-a-remake sequel to Ninja Gaiden has already garnered attention for its gratuitous and unyielding violence, with early screenshots depicting massive arterial blood sprays, decapitations and all manner of lopped and lobbed limbs. It's further exacerbated when seen in motion, as enemies clutch bloody stumps and roll about in agony when separated from their legs. If you didn't consider series protagonist Ryu Hayabusa to be a murdering machine before, Ninja Gaiden 2 should provide enough visual evidence to convince you otherwise.






















