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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Catch Mewtwo in Pokemon White and Black starting on Feb. 12]]></title><link>http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/</guid><comments>http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/mewtwopokemonblackwhite.png" /></a></div>It was hard for us to trust Pok&eacute;mon again after <em>Gold</em> and <em>Silver</em> came out. We had spent years learning every minute detail about the original 151, and suddenly all of that work and devotion was worthless? What's more, it needed <em>repeating</em> with <em>100 more Pokemon</em>? We may have been young tykes, but we were old enough to feel <em>broken</em>.<br /><br />Regardless, the Kanto Pokemon still hold a special place in our hearts, and it's endearing to see one of the most awesome monsters in the OG Pokedex coming back into the fold. Starting on February 12, Mewtwo (<a href="http://bulbapedia.bulbagarden.net/wiki/Mewtwo">#150</a> for you whippersnappers out there) will be distributed to <a href="http://www.joystiq.com/game/Pokemon-Black-and-White"><em>Pok&eacute;mon White/Black</em></a> via the Nintendo Wi-Fi Connection service "for a limited time."<br /><br />Further information about the event is forthcoming, but we do know that the legendary clone comes packing "an exclusive move that Mewtwo cannot normally learn," which we're hoping is an ability that takes us back to the days of the PokeRap and Team Rocket's original voice actors.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/">Catch Mewtwo in Pokemon White and Black starting on Feb. 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20157397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/26/catch-mewtwo-in-pokemon-white-and-black-starting-on-feb-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>event</category><category>kanto</category><category>mew</category><category>mewtwo</category><category>nintendo</category><category>nintendo-wifi-connection</category><category>pokedex</category><category>pokemon</category><category>pokemon-black</category><category>Pokemon-Black-and-White</category><category>pokemon-white</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 26 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[NPD: 360 selling twice as many online-capable games as PS3]]></title><link>http://www.joystiq.com/2011/06/28/npd-360-selling-twice-as-many-online-capable-games-as-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/28/npd-360-selling-twice-as-many-online-capable-games-as-ps3/</guid><comments>http://www.joystiq.com/2011/06/28/npd-360-selling-twice-as-many-online-capable-games-as-ps3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/npdonline.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 250px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></div>
The <a href="http://joystiq.com/tag/npd">NPD Group</a> has released a set of charts highlighting sales in various video game categories over the last few years. Of particular interest is a graph representing online-capable sales between 2006 and 2010. The Xbox 360 leads in the category, with online-capable game sales consistently doubling that of PlayStation 3 since 2008. The Wii reached roughly half of the PS3's online-capable sales in 2008, though that number declined through 2010.<br />
<br />
When it comes to points cards used to purchase games and downloadable content online, the Xbox 360 trounces the competition with sales growing steadily every year. Sales of Sony's PSN cards seem to be on the rise, however, while Wii Point card sales have remained relatively flat.<br />
<br />
Head over to <a href="http://www.gamasutra.com/view/news/35455/NPD_Xbox_360_Leads_In_Game_Card_OnlineCapable_Game_Sales.php">Gamasutra</a> for more chart-related goodness, including snapshots of 3D game sales and motion control sales.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/28/npd-360-selling-twice-as-many-online-capable-games-as-ps3/">NPD: 360 selling twice as many online-capable games as PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Jun 2011 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/28/npd-360-selling-twice-as-many-online-capable-games-as-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19978335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/28/npd-360-selling-twice-as-many-online-capable-games-as-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>nintendo</category><category>Nintendo-WiFi-Connection</category><category>npd</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>wii</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 28 Jun 2011 10:45:00 EST</pubDate></item><item><title><![CDATA[Puyo Puyo coming to Virtual Console in Japan with online multiplayer]]></title><link>http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/</guid><comments>http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/puyo24.jpg" alt="" /></a></center>After five years of the Wii's Virtual Console, a game will be released with Nintendo Wi-Fi Connection support for online multiplayer. What game will be the recipient of this totally unique, groundbreaking honor? The arcade version of Sega's jelly-creature matching puzzle game <em>Puyo Puyo</em>, of course.<br />
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As one of the <a href="http://www.joystiq.com/2011/01/03/sega-teases-sonic-and-puyo-puyo-anniversary-projects/">20th anniversary projects</a> announced today (on a date that can be pronounced "pu yo" using some obtuse <a href="http://en.wikipedia.org/wiki/Japanese_wordplay#Numeric_substitution">Japanese wordplay</a>), Sega revealed that the Virtual Console Arcade release of <em>Puyo Puyo</em>, due this spring in Japan for 800 Wii Points, will support online competitive multiplayer. Sega's other Puyo announcements include a contest in Japan to give away original <em>Puyo Puyo</em> bath towels, and a drawing contest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/">Puyo Puyo coming to Virtual Console in Japan with online multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Feb 2011 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19828909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/04/puyo-puyo-coming-to-virtual-console-in-japan-with-online-multipl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>nintendo</category><category>nintendo-wifi-connection</category><category>puyo-puyo</category><category>sega</category><category>virtual-console</category><category>virtual-console-arcade</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 04 Feb 2011 16:20:00 EST</pubDate></item><item><title><![CDATA[Miyamoto on Miis migrating to 3DS, evolving network play on the handheld]]></title><link>http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/</guid><comments>http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/"><img hspace="0" height="291" border="1" width="530" vspace="0" align="middle" alt="Shigeru Miyamoto" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/e3-2010-miyamoto-interview.jpg" /></a></div>
<div style="text-align: left;">Nintendo of America boss Reggie Fils-Aime may be <a href="http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/">committed to improving</a> the online experience on the Big N's platforms, but legendary designer and Guy Who Makes Things Happen[TM] at the company, Shigeru Miyamoto, doesn't seem inclined to exactly <em>reinvent</em> network play with 3DS. "We look at [online] more in terms of what can we do to provide that Nintendo flavor or magic to that community or connection experience," he told <a href="http://uk.ds.ign.com/articles/110/1104396p1.html">IGN Australia</a> in an E3 interview the site just now found behind its virtual sofa cushions.<br />
<br />
"One of the ways that we're looking at doing that, is the idea of really strengthening the tag mode functionality," he explained, referring to an "always on" data-sharing feature most famously employed by <a href="http://www.joystiq.com/game/dragon-quest-ix"><em>Dragon Quest IX</em></a> on DS. "We think that there will be some unique ideas that come out of that, and that it will have a very unique Nintendo flavor to it." So, <em>not</em> voice chat or friend code-free multiplayer then?<br />
<br />
Speaking of exchanging things with other 3DS owners: what of Miis? Already transferable from Wii to current DS titles such as <em>Tomodachi Collection</em> and <em>Personal Trainer: Walking</em>, Miyamoto commented that the pint-sized avatars moving to-and-fro between future platforms is "something that we're definitely giving consideration to," and that there's a desire to "continue to try to allow people to use their Miis on different Nintendo systems going forward." We can certainly get down with the idea of 3D Miis -- or, as we call them, "3Miis."</div>
<div style="text-align: left;"> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/">Miyamoto on Miis migrating to 3DS, evolving network play on the handheld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19545303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/miyamoto-on-miis-migrating-to-3ds-evolving-network-play-on-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>ds</category><category>Mii</category><category>nintendo</category><category>Nintendo-WiFi-Connection</category><category>Shigeru-Miyamoto</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 07 Jul 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Fils-Aime promises 'commitment' to improve online experience]]></title><link>http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/</guid><comments>http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/friendcodesyousuckseriallg.jpg" /></a></div>
Nintendo enjoys breaking conventions. Disruptive ideas have been part of the company's heritage, and while some innovations set industry standards -- from the D-Pad to motion controls -- other ideas seem different for the sake of being unique. Case in point: Nintendo's implementation of online in both the Wii and DS. In an interview with <a href="http://www.industrygamers.com/news/nintendos-reggie-talks-3ds-iphone-wii-hd-and-more/">IndustryGamers</a>, Nintendo of America president Reggie Fils-Aime admitted that the company has shortcomings in that arena. "The online ... or let me state it more broadly, the digital area is an area where we can improve, and we've made a commitment to dramatically improve in that area."<br />
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It may be too early to celebrate the death of <a href="http://www.joystiq.com/tag/friend-codes">friend codes</a>, though. In typical Nintendo fashion, the company won't be following the models created by Microsoft and Sony. "I can just about guarantee [our plan] is unlike anything that our competitors have done to date. The reason for that is it wouldn't be innovative, it wouldn't be distinctive, and therefore, it wouldn't be Nintendo ... Our approach will be to enable the consumer to discover our digital content much more easily."<br />
<br />
It's hard to imagine a service that offers a drastically different experience from PSN, Xbox Live, or even Steam. Let's hope that Nintendo's desire to appear innovative in the online space results in something more akin to the 3DS and less like the Virtual Boy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/">Nintendo's Fils-Aime promises 'commitment' to improve online experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jun 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19528544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/23/nintendos-fils-aime-promises-commitment-to-improve-online-exp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>nintendo</category><category>Nintendo-WiFi-Connection</category><category>online</category><category>reggie-fils-aime</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 23 Jun 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Miyamoto: Nintendo 'desperate to realize' online business]]></title><link>http://www.joystiq.com/2010/05/07/miyamoto-nintendo-desperate-to-realize-online-business/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/07/miyamoto-nintendo-desperate-to-realize-online-business/</guid><comments>http://www.joystiq.com/2010/05/07/miyamoto-nintendo-desperate-to-realize-online-business/#comments</comments><description><![CDATA[<center><a href="http://www.edge-online.com/news/miyamoto-nintendo-could-charge-for-online-gaming"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/wiionline5710.jpg" /></a></center>Nintendo's online offerings are free (and somewhat limited) as of now, but that might not always be the case. According to statements from <a href="http://joystiq.com/tag/shigeru-miyamoto">Shigeru Miyamoto</a> to <a href="http://www.edge-online.com/news/miyamoto-nintendo-could-charge-for-online-gaming">Edge</a>, Nintendo is still considering the nature of its online business. <br />
<br />
"Probably the other thing that we are desperate to realise is the core [online] business structure," Miyamoto said. "Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be."<br />
<br />
Miyamoto denied claims that Nintendo isn't "proactive when it comes to its online strategy," noting that the company intends for all consumers to be connected through the Wii at all times (Nintendo even initiated a <a href="http://nintendo.joystiq.com/2008/10/02/nintendo-encourages-friends-to-help-each-other-get-wiis-online/">reward program</a> for those who help others get their Wiis online). He did admit that "Nintendo hasn't been very proactive in developing such online activities as an MMOG."<br />
<br />
None of this is any confirmation that Nintendo's going to start charging for some kind of pervasive network, or that we'll see an <em><a href="http://joystiq.com/tag/animal-crossing">Animal Crossing</a></em> MMO at E3. But it is definitely interesting that the company is showing an interest in online services beyond the somewhat barebones setup it has now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/07/miyamoto-nintendo-desperate-to-realize-online-business/">Miyamoto: Nintendo 'desperate to realize' online business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 May 2010 18:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/miyamoto-nintendo-could-charge-for-online-gaming>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/miyamoto-nintendo-desperate-to-realize-online-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19469348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/miyamoto-nintendo-desperate-to-realize-online-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>miyamoto</category><category>Nintendo</category><category>nintendo-wifi</category><category>nintendo-wifi-connection</category><category>online</category><category>shigeru-miyamoto</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 07 May 2010 18:59:00 EST</pubDate></item><item><title><![CDATA[Iwata: DS2 to feature movement sensor, new Wii Zelda coming 2010]]></title><link>http://www.joystiq.com/2010/01/06/nintendo-ds2-to-feature-movement-sensor-new-wii-zelda-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/nintendo-ds2-to-feature-movement-sensor-new-wii-zelda-2010/</guid><comments>http://www.joystiq.com/2010/01/06/nintendo-ds2-to-feature-movement-sensor-new-wii-zelda-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.google.com/translate?u=http%3A%2F%2Fwww.asahi.com%2Fdigital%2Fpc%2FOSK201001050110.html&amp;langpair=ja%EF%BF%BD7Cen&amp;hl=en&amp;ie=UTF8"><img hspace="0" height="350" border="1" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/zelda0605092.jpg" /></a></div>
Nintendo president Satoru Iwata has offered the first concrete information about the next DS system -- as in, not the next <em>revision</em> of the current DS, but the true <em>next Nintendo handheld system -- </em> in an interview with the <em>Asahi Shimbun</em> newspaper. "[It will have] highly detailed graphics," Iwata said, "and it will be necessary to have a sensor with the ability to read the movements of people playing." Sort of like the iPhone, yes, but Nintendo isn't exactly an also-ran in the field of motion-controlled gaming. Iwata declined to specify a release window for this <em>DS2</em> -- or a better name than our suggestion.<br />
<br />
Iwata also addressed potential service changes for both the current DS network and its successor, suggesting that there would be no "monthly service plan" offered for games. He indicated that Nintendo was looking to increase the number of businesses that host DS Wi-Fi hotspots instead of supporting a <a href="http://www.joystiq.com/2009/11/02/iwata-voices-interest-in-kindle-like-free-3g-service-for-ds/">3G-like service</a> (&agrave; la Kindle or iPhone) for the DS. The "<a href="http://nintendo.joystiq.com/2009/06/15/mcdonalds-nintendo-partnership-goes-nationwide-in-japan-with-new/">Mac de DS</a>" service Nintendo provides in partnership with McDonald's offers free wireless connections for the handheld, along with exclusive downloadable content.<br />
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In Wii news, Iwata dropped one bomb that will delight fans ... and one that will probably initiate eyerolls. First, the good news: The new <a href="http://www.joystiq.com/tag/zelda,@wii"><em>Zelda </em>game</a> -- <a href="http://www.joystiq.com/2009/06/02/miyamoto-zelda-wii-coming-in-2010-at-the-earliest/">sort of revealed</a> at E3 last year -- is scheduled for release by the end of 2010. And now, <em>that</em> other news: The <a href="http://www.joystiq.com/2009/08/10/iwata-vitality-sensor-coming-not-too-late-in-2010/">Wii Vitality Sensor</a>, the bizarre biofeedback attachment <em>also</em> unveiled at E3, will be released somewhere in the neighborhood of July, following a press conference about the device.<br />
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[Via <a href="http://kotaku.com/5441242/report-new-zelda-out-by-end-of-2010-first-ds-successor-details">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/nintendo-ds2-to-feature-movement-sensor-new-wii-zelda-2010/">Iwata: DS2 to feature movement sensor, new Wii Zelda coming 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.google.com/translate?u=http%3A%2F%2Fwww.asahi.com%2Fdigital%2Fpc%2FOSK201001050110.html&amp;langpair=ja%EF%BF%BD7Cen&amp;hl=en&amp;ie=UTF8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/nintendo-ds2-to-feature-movement-sensor-new-wii-zelda-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19304730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/nintendo-ds2-to-feature-movement-sensor-new-wii-zelda-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>ds2</category><category>handheld</category><category>japan</category><category>Legend-of-Zelda</category><category>Legend-of-Zelda-2010</category><category>mac-de-ds</category><category>Nintendo</category><category>nintendo-wifi-connection</category><category>Satoru-Iwata</category><category>vitality-sensor</category><category>Wii</category><category>wii-vitality-sensor</category><category>zelda</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jan 2010 09:40:00 EST</pubDate></item><item><title><![CDATA[Euro Wii 'Ambassadors' to receive keys to the Virtual Console]]></title><link>http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/</guid><comments>http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nintendo.co.uk/NOE/en_GB/news/2009/nintendo_unveils_exclusive_announcements_at_wiiware_and_nintendo_dsiware_media_summit_14568.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/wii-connect-091609.jpg" alt="" /></a><br /></div>
Eager to show its <em>disconnected</em> patrons that their Wiis can do more than <em>Wii Sports</em> -- you don't even have to eject the disc! -- Nintendo has appointed pretty much anyone in Europe savvy enough to visit Wii's <a href="http://uk.wii.com/wii/en_GB/wiiware/wii_connect_853.html">Connection Settings</a> menu an "Ambassador." Here's how the "Connection Ambassador Promotion" works: Beginning in October (as seen <a href="http://www.joystiq.com/2009/09/01/wii-internet-channel-now-free-in-japan-and-europe-with-updated/">in Japan</a>), if you help another Wii owner establish an online connection, you and your incompetent friend will both receive five Nintendo bucks (500 Wii Points). (Presumably, when connecting for the first time, there will be an option to credit an Ambassador.)<br /><br />And if you extend your services to the maximum of twenty previously offline console owners? You're looking at a 10,000-point payout ($100 worth of old games you probably have tucked away in cart form, plus all those WiiWare options) -- not bad, eh?<br /><br />But wait! There's a more tempting perk to this promotion. As Ambassador, once you connect ten users, you'll achieve "gold status" and be <em>free</em> to download all first-party NES titles on Virtual Console. Oh, but it gets <em>far</em> better: Hit your twenty connections and -- you guessed it -- you've attained "platinum status," essentially granting you the keys to Nintendo's Virtual Console catalog. That's right, <em>all</em> first- and third-party NES, SNES and N64 games -- for free.<br /><br />Quick! <a href="http://maps.google.co.uk/maps?q=old+people+get">Google map</a> the twenty nearest old folks homes and <em>get ambassadoring!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/">Euro Wii 'Ambassadors' to receive keys to the Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Sep 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.uk/NOE/en_GB/news/2009/nintendo_unveils_exclusive_announcements_at_wiiware_and_nintendo_dsiware_media_summit_14568.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19163444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambassador</category><category>connection-ambassador-promotion</category><category>europe</category><category>n64</category><category>nes</category><category>Nintendo</category><category>nintendo-wifi-connection</category><category>snes</category><category>virtual-console</category><category>Wii</category><category>wii-points</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 16 Sep 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[Nintendo encourages UK Wii owners to go online]]></title><link>http://www.joystiq.com/2009/04/22/nintendo-encourages-uk-wii-owners-to-go-online/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/22/nintendo-encourages-uk-wii-owners-to-go-online/</guid><comments>http://www.joystiq.com/2009/04/22/nintendo-encourages-uk-wii-owners-to-go-online/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="404" id="viddler_262aac56"><param name="movie" value="http://www.viddler.com/simple/262aac56/" /><param name="allowScriptAccess" value="never" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/262aac56/" width="580" height="404" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="never" allowFullScreen="true" name="viddler_262aac56"></embed></object></center>Nintendo UK has launched an eight-week campaign designed to get more current Wii owners playing online. The first part of the <a href="http://www.nintendo.co.uk/NOE/en_GB/wii_54.html">'Get it Online' campaign</a> includes a section of the Nintendo website that features the above video and instructional clips about connecting the console to the Internet.<br /><br />In addition to talking up online gameplay for stuff like <em>Smash Bros. </em>and <em>Mario Kart Wii</em>, the campaign <em>actually mentions</em> the Virtual Console and WiiWare, which seems like a rare move for anything aimed at the "expanded audience." There's also a <em>Guitar Hero: World Tour</em> trailer which mentions the game's DLC.<br /><br />This approach contrasts with Nintendo of Japan's <a href="http://www.joystiq.com/2008/10/02/nintendo-encourages-friends-to-help-each-other-get-wiis-online/">attempt</a> to bring more Wiis online: a <a href="http://www.nintendo.co.jp/wii/campaign/index.html">campaign</a> through which Wii owners receive 500 Wii Points for helping someone else go online with their Wii.<br /><br />[Via <a href="http://www.edge-online.com/news/nintendo-launches-major-online-gaming-push">Edge</a>, <a href="http://www.nma.co.uk/nintendo-in-major-drive-to-prompt-wii-console-gamers-to-play-online/3000273.article">New Media Age</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/22/nintendo-encourages-uk-wii-owners-to-go-online/">Nintendo encourages UK Wii owners to go online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Apr 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.uk/NOE/en_GB/wii_54.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/22/nintendo-encourages-uk-wii-owners-to-go-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1524665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/22/nintendo-encourages-uk-wii-owners-to-go-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>internet-channel</category><category>nintendo-wifi-connection</category><category>online</category><category>uk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Apr 2009 13:15:00 EST</pubDate></item><item><title><![CDATA[Konami unleashes 'Suikoden: Tierkreis' for DS]]></title><link>http://www.joystiq.com/2008/09/16/konami-unleashes-suikoden-tierkreis-for-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/16/konami-unleashes-suikoden-tierkreis-for-ds/</guid><comments>http://www.joystiq.com/2008/09/16/konami-unleashes-suikoden-tierkreis-for-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.joystiq.com/photos/suikoden-tierkreis/1040697/"><img vspace="4" hspace="0" border="0" alt="suikoden" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/suikoden.ds.490w.jpg" /></a></div>
For those of us who thought Konami had <a href="http://www.joystiq.com/2008/07/16/joystiq-live-at-konami-e308-press-conference/">shown it all</a>, boy were we wrong! From out of nowhere, the company whipped out a new <em>Suikoden</em> game today, exclusive to DS, drawing the attention of handheld role-players everywhere. <em>Suikoden: Tierkreis</em>, while not the easiest title to pronounce, is easily in the running for the best Konami has to offer this holiday (unless you're a <a href="http://www.joystiq.com/2008/09/14/konami-scores-uefa-assets-for-pro-evolution-soccer-franchise/">soccer fan</a> -- or just a <a href="http://www.joystiq.com/2008/09/16/castlevania-judgment-its-like-soulcalibur-legends-but-better/">sucker</a>, man).<br /><br />Series veterans will be pleased to know that <em>Tierkreis</em> "again follows the story of the 108 Stars of Destiny as they challenge the almighty One King, who intends to create chaos in the universe." (Everyone else, well, we think you get the gist: gang of heroes takes on one, big baddie.) But the most intriguing aspect of <em>Tierkreis</em> is an online mode that let's you entrust characters to other players over the Nintendo WiFi Connection, essentially leaving the grinding up to a complete stranger. "This provides a new way to level up your characters, which helps create a sense of community." <em>What's that?</em> You fancy yourself a loner, you say? Well then, <em>fancy</em> leveling up 108 characters <em>all by yourself!</em><br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/suikoden-tierkreis/">Suikoden: Tierkreis</a></strong></p><a href="http://www.joystiq.com/photos/suikoden-tierkreis/#1040697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/suikoden.ds.12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/suikoden-tierkreis/#1040694"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/suikoden.ds.01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/suikoden-tierkreis/#1040705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/suikoden.ds.09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/suikoden-tierkreis/#1040704"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/suikoden.ds.04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/suikoden-tierkreis/#1040703"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/suikoden.ds.03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/16/konami-unleashes-suikoden-tierkreis-for-ds/">Konami unleashes 'Suikoden: Tierkreis' for DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Sep 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/16/konami-unleashes-suikoden-tierkreis-for-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1315940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/konami-unleashes-suikoden-tierkreis-for-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>konami</category><category>nintendo-wifi-connection</category><category>suikoden</category><category>suikoden-tierkreis</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 16 Sep 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[GTA: Chinatown Wars site hints at Nintendo WFC features]]></title><link>http://www.joystiq.com/2008/07/30/gta-chinatown-wars-site-hints-at-nintendo-wfc-features/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/30/gta-chinatown-wars-site-hints-at-nintendo-wfc-features/</guid><comments>http://www.joystiq.com/2008/07/30/gta-chinatown-wars-site-hints-at-nintendo-wfc-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.rockstargames.com/chinatownwars/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gta.chinatown.wars.logo.black.490.jpg"  alt="" /></a></div>
Rockstar has created a <a href="http://www.rockstargames.com/chinatownwars/">placeholder site</a> for the semi-recently announced <a href="http://www.joystiq.com/tag/gta-chinatown-wars"><em>Grand Theft Auto: Chinatown Wars</em></a> which may be giving away a little more than it had planned. Along with the usual DS logo branding and ERSB "RP" badge is ... the official Nintendo W-Fii Connection emblem. It certainly looks like it's intended to be there, but we won't know for certain whether the first <em>GTA</em> on Ninty's dual-screen handheld will have proper online play until Rockstar says something - and that could be a while. In the meantime, we can only wait and dream of setting Liberty City ablaze with other DS users <em>over the internet</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/30/gta-chinatown-wars-site-hints-at-nintendo-wfc-features/">GTA: Chinatown Wars site hints at Nintendo WFC features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jul 2008 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockstargames.com/chinatownwars/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/30/gta-chinatown-wars-site-hints-at-nintendo-wfc-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1270428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/30/gta-chinatown-wars-site-hints-at-nintendo-wfc-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>grand-theft-auto</category><category>gta</category><category>gta-chinatown-wars</category><category>nintendo-wfc</category><category>nintendo-wifi-connection</category><category>rockstar</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 30 Jul 2008 04:00:00 EST</pubDate></item><item><title><![CDATA[Error Code 85010: Nintendo Wi-Fi Connection 'Smashed']]></title><link>http://www.joystiq.com/2008/03/11/error-code-85010-nintendo-wi-fi-connection-smashed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/error-code-85010-nintendo-wi-fi-connection-smashed/</guid><comments>http://www.joystiq.com/2008/03/11/error-code-85010-nintendo-wi-fi-connection-smashed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.nintendo.com/consumer/wfc/en_na/ds/results.jsp?error_code=85010&amp;system=Wii&amp;locale=en_US&amp;action2.x=18&amp;action2.y=23"><img vspace="4" hspace="0" border="0" alt="85010" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ec-85010-sbb.jpg" /></a></div>
Nintendo's chief <a href="http://www.nintendo.com/consumer/wfc/en_na/ds/results.jsp?error_code=85010&amp;system=Wii&amp;locale=en_US&amp;action2.x=18&amp;action2.y=23">explanation</a> for Error Code 85010 goes something like: "Ours [<em>sic</em>] servers may be trying to handle an unusually high amount of traffic (especially if you are trying to play online with a recently-released or popular game, or if there is a new Wii system update). Please wait a few hours and try the connection again later." That's an oblique way of stating, simply: <em>You're trying to play <a href="http://www.joystiq.com/Smash-Bros-Brawl/">Smash Bros.</a>, aren't you?</em><br /><br /><em>Brawl's</em> online component isn't entirely dysfunctional. If you've <a href="http://www.joystiq.com/2008/03/10/joystiqs-official-super-smash-bros-brawl-friend-codes-uber-lis/">traded digits</a>, playing 'with friends' is stable, and also permits more than one player from the same Wii to participate. Likewise, Spectator Mode is almost always working if you're the faceless voyeur-type who also likes to spend a little coin (in this case, on arbitrary betting). But when it comes to random brawls 'with anyone,' Nintendo's Wi-Fi Connection tends to get, um, <em>stressed</em>. Good luck getting anything more than a few rounds with the sandbag before the service drops you during peak hours -- also known as, 'nights and weekends.'<br /><br />When contacted, Nintendo assured us that its technicians are looking into the problem. See what happens when you hire a pair of plumbers to build your server farm out of warp pipes?<br /><br /><small>[Note: If you've received Error Code 85010 and are unable to establish any kind of online connection, then the problem could be associated with your internet service (dude, dial-up is so not gonna work -- <em>ever</em>) or your router (Wii can be picky). Refer to Nintendo <a href="http://www.nintendo.com/consumer/wfc/en_na/ds/results.jsp?error_code=85010&amp;system=Wii&amp;locale=en_US&amp;action2.x=18&amp;action2.y=23">Customer Service</a> for more information.]</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/11/error-code-85010-nintendo-wi-fi-connection-smashed/">Error Code 85010: Nintendo Wi-Fi Connection 'Smashed'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Mar 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.com/consumer/wfc/en_na/ds/results.jsp?error_code=85010&amp;system=Wii&amp;locale=en_US&amp;action2.x=18&amp;action2.y=23>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/error-code-85010-nintendo-wi-fi-connection-smashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1135600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/error-code-85010-nintendo-wi-fi-connection-smashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>error-code-85010</category><category>nintendo-wifi-connection</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 11 Mar 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Square Enix confirms Final Fantasy III wi-fi enabled]]></title><link>http://www.joystiq.com/2006/06/23/square-enix-confirms-final-fantasy-iii-wi-fi-enabled/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/23/square-enix-confirms-final-fantasy-iii-wi-fi-enabled/</guid><comments>http://www.joystiq.com/2006/06/23/square-enix-confirms-final-fantasy-iii-wi-fi-enabled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://img519.imageshack.us/img519/2109/ffiiiifwifi0eq.png"><img vspace="4" hspace="4" border="1" align="right" alt="Final Fantasy III"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/ffiii-ds-wifi.jpg" /></a>A few days ago, we were sent a scan of a page from <em>Nintendo Power</em>. The image suggests that <em>Final Fantasy III</em> (DS) will feature Nintendo Wi-Fi Connection support. See the tiny blue icon?<br />
<br />
Today, IGN <a href="http://ds.ign.com/articles/714/714043p1.html" target="_blank">confirmed with Square Enix</a> that <em>FFIII</em> would indeed be wi-fi enabled. Unfortunately the company representative added, "I can't reveal the details at this time." <em>Final Fantasy III</em> is scheduled for release on September 12.<br />
<br />
[Thanks, <a target="_blank" href="http://www.planetcybiko.net/forums/index.php?act=home">Sean</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/23/square-enix-confirms-final-fantasy-iii-wi-fi-enabled/">Square Enix confirms Final Fantasy III wi-fi enabled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jun 2006 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://img519.imageshack.us/img519/2109/ffiiiifwifi0eq.png>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/23/square-enix-confirms-final-fantasy-iii-wi-fi-enabled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/23/square-enix-confirms-final-fantasy-iii-wi-fi-enabled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>FF3</category><category>Final-Fantasy</category><category>Final-Fantasy-3</category><category>Matrix-Software</category><category>Nintendo</category><category>Nintendo-WiFi-Connection</category><category>RPG</category><category>Square-Enix</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 23 Jun 2006 13:25:00 EST</pubDate></item></channel></rss>