Posts with tag Nintendo
by Alexander Sliwinski Jul 19th 2008 11:25AM
Filed under: Nintendo Wii, Sports
What
Wii Sports did for the Wiimote,
Wii Sports Resort does for the
Wii MotionPlus. The added precision of the Wii MotionPlus gets to show off in the title and, from the three minigames we experienced, it gives an idea of how other games could benefit from the accessory.
We had a chance to try out Disc Dog, Power Cruising and, our favorite, Sword Play. Nintendo says the Wii MotionPlus gives 1:1 control, but that's stretching the truth just a little. The controls certainly feel more precise than the Wiimote in its current state, but we're not exactly sure just yet if it'll fulfill gamer fantasies of precise lightsaber duels.
Continue reading Joystiq E3 hands-on: Wii Sports Resort
by Alexander Sliwinski Jul 19th 2008 10:25AM
Filed under: Nintendo Wii
How does an adult -- a gamer -- explain Nintendo's
strongly touted Wii Music without conveying an overwhelming feeling of dread? It's like the Fisher-Price version of music games and in some dark nightmare it could become a major hit. The skill required to play
Wii Music is comparable to putting a three-year-old in front of a toy piano and just letting them bang away, but no matter what key the child hits it continues to play the correct note to create a song.
Wii Music is not a game, it's a toy; another glorified tech demo to keep
Wii Sports and
Wii Play company.
If music snobs dismiss the skill required to play games like
Rock Band or
Guitar Hero, which do require talent to play and succeed, then those folks are going to have a full-blown aneurysm if
Wii Music becomes a best seller. Our experience with the game was interesting, but we can't imagine spending more time with it beyond testing out the features or using it to entertain a
child toddler when company comes over and the adults want to talk.
Continue reading Joystiq E3 hands-on: Wii Music
by Justin McElroy Jul 18th 2008 11:50PM
Filed under: Nintendo Wii
That niggling feeling in the back of your head that Nintendo wasn't talking to
you with
their E3 press conference? Good news: It wasn't your imagination! Straight from the mouth of Shigeru Miyamoto, the company says that they're not using E3 to speak to the core gamer anymore. Yeah, thanks Shiggy, we pieced it together.
What, you ask, are they using E3 for? Well Miyamoto describes it as "an opportunity for [them] to introduce new concepts and new types of play that [they] intend to bring to the broader audience, particularly because of the media that gathers at E3 now." So, there you have it. Hey ... does that mean that we don't have to go anymore?
[Thanks a ton, Ridgecity!]
by Kyle Orland Jul 16th 2008 10:31PM
Filed under: Nintendo DS, Nintendo Wii
We've heard rumblings that something big might be announced at this post-press conference event, but it's far from a sure thing. Keep it here.
5:44 PM PDT There are roughly 100 members of the press gathered on the green plush seats of the L.A. Convention Center's Theater 411. No music in the background this time, just the low chatter of dozens and dozens of journalists.
5:49 A few latecomers are straggling in, but it looks like it will be far from a capacity crowd. About half the seats are empty.
5:54 The lack of background music is a little disturbing. We find ourselves humming Bill Joel's "No Man's Land" under our breaths for no apparent reason ...
Continue reading Liveblog from Nintendo's 2008 E3 Developer Roundtable
by Jason Dobson Jul 16th 2008 9:30PM
Filed under: Nintendo Wii, E3, Business
How long the Wii will remain a rupee-making juggernaut remains a question for debate, though according to Nintendo corporate communications director, Charlie Scibetta, players will continue to nurse tired limbs in their living rooms for some time.
"As long as publishers and our own first-party teams are able to get good use out of the technology that's there to make gameplay experiences people will like, it's going to be a legitimate console," he told us, adding that "the well is nowhere near dry in terms of what this console can do." Unfortunately, one thing the console can't seem to do is stay on store shelves, though he spun the scarcity as best he could, stating simply that "we're just trying to get as many out there as quick as we can."
by Mike Schramm Jul 15th 2008 12:30PM
Filed under: Nintendo Wii, E3, Business
Nintendo has announced at their press conference this morning that they're still selling 200,000
Wii DS systems a week, and 700,000 systems a month. As a comparison, the Xbox 360 sold 520,000 units during the
Halo 3 release last year, when
it last beat the Wii. So Wiis are still selling like hotcakes, and Nintendo brags that it's not even a holiday season -- they say they're keeping up these sales all year long.
Very impressive. Of course, the games aren't selling quite that well, but in terms of systems, Nintendo just keeps on rolling.
Update: It appears we misheard Reggie. Nintendo is selling 200k DS systems a week, not Wiis. But they are still selling 700k Wiis a month, and both system sales figures are pretty astounding.
by Randy Nelson Jul 15th 2008 5:30AM
Filed under: Sony PlayStation 3, Nintendo Wii, Business
Sony Corp. chairman and CEO
Sir Howard Stringer has something to admit: He's played a
Wii. Sir Stringer also has something to report about Nintendo's console: it's "an expensive niche game device."
According to Bloomberg, Stringer made the statement last week while attending the Allen & Co. media conference in Sun Valley, Idaho ... far away from his home in England, where Wii is obviously going for a lot more than in the US. Actually, it's £179 with
Wii Sports. PS3 is £289 and, according to Stringer, is "still the best way to buy a Blu-ray player." (Note: In addition to Blu-ray movies, PS3 also plays games.)
[Via
Wii Fanboy]
by Kyle Orland Jul 14th 2008 11:00PM
Filed under: Nintendo DS
As E3 gets closer, the speculation about what will be announced at the show gets more and more out there. So now that E3 is actually here, we get
this post from IGN's Matt Cassamassina positing that Activision is working on an accelerometer-equipped, tilt-sensitive attachment for the Nintendo DS' Game Boy Advance slot. Nothing too surprising about that news, but the post jumps off from there to suggest Nintendo is
also working on a similar tilt-sensing cart for the DS slot. Why would they do such a thing? Because Nintendo is planning to release a new DS without a Game Boy Advance slot, of course.
Yes, IGN buried the lede a bit, suggesting two paragraphs down that "trusted insiders that Nintendo" say a new, slimmed-down DS (a la the
Game Boy Micro) could be coming out soon. The new unit would have no GBA slot (thereby explaining the need for tilt-sensitive DS carts) and come in at a cool sub-$100 price, if IGN is to be believed. Of course, IGN still considers everything it writes just a rumor. We'll know soon enough, as anything from Activision or Nintendo would likely be revealed at their press conference tomorrow.
by Kyle Orland Jul 14th 2008 9:00PM
Filed under: Culture, Nintendo Wii, E3
Proving that no bit of news is to trivial for E3, Computer and Video Games presents (via a Nintendo press release) a
list of the presenters planned for tomorrow's Nintendo press conference. They are:
Exciting, no? Really, there's nothing especially revelatory about this list of speakers. The question remains though,
what will they all speak about? We'll find out tomorrow morning at 9 AM Pacific. Until then, of course, rampant speculation is welcome using the comments link below.
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