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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Joystiq impressions: Age of Empires: Mythologies</title><link>http://www.joystiq.com/2008/10/06/joystiq-impressions-age-of-empires-mythologies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/joystiq-impressions-age-of-empires-mythologies/</guid><comments>http://www.joystiq.com/2008/10/06/joystiq-impressions-age-of-empires-mythologies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_1cd8568"><param name="movie" value="http://www.viddler.com/simple/1cd8568/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/1cd8568/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1cd8568" ></embed></object> </center> <em>Age of Empires: Mythologies</em> follows the style of the DS <a href="http://www.joystiq.com/2006/02/18/metareview-age-of-empires-the-age-of-kings-ds/"><em>Age of Kings</em></a>, turning the PC real-time strategy into a portable, turn-based title. We checked out the game a the <a href="http://joystiq.com/tag/nintendo-fall-media-summit-08">Nintendo Media Summit</a> and found a lot of depth in the transition. While you'll only choose from Greek, Norse, or Egyptian armies, there's still ample <em>Age of Empires</em> inside.<br /><div class="postgallery"><p><strong>Gallery: <a href="/photos/age-of-empires-mythologies/">Age of Empires: Mythologies</a></strong></p><a href="/photos/age-of-empires-mythologies/1080093/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/greek_units_thumbnail.jpg" alt="" title="" /></a><a href="/photos/age-of-empires-mythologies/1080092/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/lightningstorm_thumbnail.jpg" alt="" title="" /></a><a href="/photos/age-of-empires-mythologies/1080091/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/camelry_thumbnail.jpg" alt="" title="" /></a><a href="/photos/age-of-empires-mythologies/1080090/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/mummyvskhepesh1_thumbnail.jpg" alt="" title="" /></a><a href="/photos/age-of-empires-mythologies/1080089/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/medusa_thumbnail.jpg" alt="" title="" /></a></div><br /> We initially rushed into battle without a background playing the original DS <span style="font-style: italic;">Age of Empires</span>. While a little confusing at first, the game easily evokes <a href="http://joystiq.com/tag/advance-wars"><span style="font-style: italic;">Advance Wars</span></a>; we moved a handful of units around the grid-based board to attack enemies. Each unit has benefits and drawbacks compared to others; for example, our normally-weak spearmen easily hacked through powerful cavalry enemies.<br /> <br /> Unlike <span style="font-style: italic;">Advance Wars</span>, <span style="font-style: italic;">Age of Empires</span> requires more resource management and building maintenance like the PC original. While going to battle - or often before - we used one unit to create farms built structures that generated fighters. We even developed new weapons and upgraded units through research tracks. While the rush of real-time is missing, <span style="font-style: italic;">Age of Empires</span> still retains a lot of depth.<br /> <br /> Up to four players will be able to compete online or locally if each person has the game. And two people can locally play against each other with only one copy.<br /> <br /> Strategy gamers should look for <span style="font-style: italic;">Age of Empires: Mythologies</span> soon, with a tentative release date of November 14.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-age-of-empires-mythologies/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333746/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-age-of-empires-mythologies/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>age-of-empires</category><category>age-of-empires-mythologies</category><category>joystiqfeatures</category><category>nfms08-hands-on</category><category>nintendo</category><category>nintendo-fall-media-summit-08</category><category>nintendo-fms-08</category><category>thq</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-10-06T23:30:00+00:00</dc:date></item><item><title>Joystiq impressions: Rayman Raving Rabbids TV Party</title><link>http://www.joystiq.com/2008/10/06/joystiq-impressions-rayman-raving-rabbids-tv-party/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/joystiq-impressions-rayman-raving-rabbids-tv-party/</guid><comments>http://www.joystiq.com/2008/10/06/joystiq-impressions-rayman-raving-rabbids-tv-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_a97151e6"><param name="movie" value="http://www.viddler.com/simple/a97151e6/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a97151e6/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a97151e6" ></embed></object> </center> The <a href="http://joystiq.com/tag/rayman-raving-rabbids">Rabbids</a> are back. We liked the original, thought they dozed on the sequel, and hope the combination of randomness and fun returns for <em>TV Party</em>. More than 50 mini-games are shipping with the new Wii game, most of which will be playable with four people. About 30 percent of the games will be able to use the Balance Board, although the <strike>fad</strike> device won't be required.<br /> <br />We played three mini-games at the <a href="http://joystiq.com/tag/nintendo-fall-media-summit-08">Nintendo Media Summit</a> and are hopeful that this will be the best version yet. We'll know for sure after the November 11 release.<br /><div class="postgallery"><p><strong>Gallery: <a href="/photos/rayman-raving-rabbids-tv-party-1/">Rayman Raving Rabbids TV Party</a></strong></p><a href="/photos/rayman-raving-rabbids-tv-party-1/1079979/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/rrrtvparty_compo_sky_surf1024_thumbnail.jpg" alt="" title="" /></a><a href="/photos/rayman-raving-rabbids-tv-party-1/1079978/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/rrrtvparty_compo_danse1024_thumbnail.jpg" alt="" title="" /></a><a href="/photos/rayman-raving-rabbids-tv-party-1/1079977/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/rrrtvparty_screen_sky_surf1024_thumbnail.jpg" alt="" title="" /></a><a href="/photos/rayman-raving-rabbids-tv-party-1/1079976/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/rrrtvparty_screen_danse1024_thumbnail.jpg" alt="" title="" /></a><a href="/photos/rayman-raving-rabbids-tv-party-1/1079975/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/rrrtvparty_compo_beastie-boarding_tricks1024_thumbnail.jpg" alt="" title="" /></a></div><br />We liked an updated dancing game most, although we were apprehensive about the controls. A range of dance moves appear in time to one of seven licensed songs. (We got <span style="font-style: italic;">Jungle Boogie</span>.) The motions track Remote and Nunchuk gestures, such as waving both hands in the air like you just don't care, or rotating both hands in a circle. As the song progresses, the pace picks up, although key movements land on beats.<br /> <br /> The mechanic felt fun, especially in multiplayer. However, the game didn't register our gestures properly at certain points. We improved accuracy by snapping our wrists with certain moves, so hopefully, that kind of simple adjustment will make a difference.<br /> <br /> Otherwise, we sampled two Balance Board games. In a sledding race, we sat on the board and leaned to steer. The setup worked well, as we glided down the track and over jumps. While airborne, we followed on-screen gestures with the handheld controllers to score bonus points.<br /> <br /> In a space game, we stood sideways to surf through rings. We leaned forward to dive, back to climb, and to the sides to steer. Like in <a href="http://www.joystiq.com/tag/tetris-party"><span style="font-style: italic;">Tetris Party</span></a>, a short hop/squat activated an extra function. Here, our rabbid launched his lowest-common-denominator fart-thruster to move quicker. Both Balance Board games were simple and clear.<br /> <br /> We also learned about an online mode but mention it here to keep you from getting your hopes up. Players will be able to "pimp their rabbid," dressing up in outfits and uploading the creation. That's pretty much it; all multiplayer games work only with a Wii in the same room.<br /><br />Otherwise, <span style="font-style: italic;">TV Party</span> seems to maintain the established humor and style from the previous games. Brief interludes parody TV shows, while in-game moments kept us smiling.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-rayman-raving-rabbids-tv-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333723/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-rayman-raving-rabbids-tv-party/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>nfms08-hands-on</category><category>nintendo</category><category>nintendo-fall-media-summit-08</category><category>nintendo-fms-08</category><category>rayman</category><category>rayman-rabbids</category><category>rayman-raving-rabbids</category><category>rayman-raving-rabbids-tv-party</category><category>ubisoft</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-10-06T20:45:00+00:00</dc:date></item><item><title>Joystiq impressions: Tecmo Bowl Kickoff (DS)</title><link>http://www.joystiq.com/2008/10/06/joystiq-impressions-tecmo-bowl-kickoff-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/joystiq-impressions-tecmo-bowl-kickoff-ds/</guid><comments>http://www.joystiq.com/2008/10/06/joystiq-impressions-tecmo-bowl-kickoff-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><img border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/tbk_front_box_art_lead.jpg" /><br /></div>
Game companies must find old IP profitable, with yet another retro <a href="http://joystiq.com/tag/remake">remake</a> on the way in <em>Tecmo Bowl Kickoff</em>. This DS diversion plunges into the nostalgia glands within our hypothalamus; we fondly associate the NES original with grade-school sleep-overs. Maybe there's a direct connection between our memories and Visa card after all.<br /><br />And on that level, <em>Tecmo Bowl</em> wins. It's hokey, clunky, and fun. We think gamers who missed the NES or SNES versions won't enjoy it nearly as much as their <em>John Maddens</em>. But the <em>Tecmo Bowl</em> simplicity can even be elegant. You're limited to just a few runs and passes. There's no play clock. Team names and players are fictitious. Cut-scene interludes show the biggest graphical effects, with on-field play just clear enough to make out what's happening.<br /><div class="postgallery"><p><strong>Gallery: <a href="/photos/tecmo-bowl-kickoff-2/">Tecmo Bowl: Kickoff (10-6-08)</a></strong></p><a href="/photos/tecmo-bowl-kickoff-2/1080037/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/halftime-cl-pompom_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080036/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/gameplay-kickoff_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080035/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/touchdown-2_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080034/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/pass-playbook-editor_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080033/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/touchdown-1_thumbnail.jpg" alt="" title="" /></a></div><div style="text-align: center;"><img border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/tbk_front_box_art_lead.jpg" /><br /></div>
Game companies must find old IP profitable, with yet another retro <a href="http://joystiq.com/tag/remake">remake</a> on the way in <em>Tecmo Bowl Kickoff</em>. This DS diversion plunges into the nostalgia glands within our hypothalamus; we fondly associate the NES original with grade-school sleep-overs. Maybe there's a direct connection between our memories and Visa card after all.<br /><br />And on that level, <em>Tecmo Bowl</em> wins. It's hokey, clunky, and fun. We think gamers who missed the NES or SNES versions won't enjoy it nearly as much as their <em>John Maddens</em>. But the <em>Tecmo Bowl</em> simplicity can even be elegant. You're limited to just a few runs and passes. There's no play clock. Team names and players are fictitious. Cut-scene interludes show the biggest graphical effects, with on-field play just clear enough to make out what's happening.<br /><div class="postgallery"><p><strong>Gallery: <a href="/photos/tecmo-bowl-kickoff-2/">Tecmo Bowl: Kickoff (10-6-08)</a></strong></p><a href="/photos/tecmo-bowl-kickoff-2/1080037/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/halftime-cl-pompom_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080036/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/gameplay-kickoff_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080035/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/touchdown-2_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080034/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/pass-playbook-editor_thumbnail.jpg" alt="" title="" /></a><a href="/photos/tecmo-bowl-kickoff-2/1080033/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/10/touchdown-1_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-tecmo-bowl-kickoff-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333734/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-tecmo-bowl-kickoff-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>nfms08-hands-on</category><category>nintendo</category><category>nintendo-fall-media-summit-08</category><category>nintendo-fms-08</category><category>tecmo</category><category>tecmo-bowl</category><category>tecmo-bowl-kickoff</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-10-06T19:45:00+00:00</dc:date></item><item><title>Joystiq hands-on: Tetris Party (WiiWare)</title><link>http://www.joystiq.com/2008/10/06/joystiq-hands-on-tetris-party-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/joystiq-hands-on-tetris-party-wiiware/</guid><comments>http://www.joystiq.com/2008/10/06/joystiq-hands-on-tetris-party-wiiware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_1251a976"><param name="movie" value="http://www.viddler.com/simple/1251a976/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/1251a976/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1251a976" ></embed></object> </center> We've soaked up <em>Tetris</em> on countless platforms. There's a balance to strike between versions that retain enough of the core game to be authentically <em>Tetris</em>, and adding new puzzle elements. <em>Tetris Party</em> for WiiWare nails this demand, providing about a dozen game modes, many of which, are all-new. Call it "yet another <em>Tetris</em>?" Maybe. But this is a <em>Tetris</em> on which we'll gladly spend 1,200 Wii points with its release sometime this month.<br /><br />Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/">Tetris Party (WiiWare, 10-06-08)</a></strong></p><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079678/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_wi-fi_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079677/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_vs-cpu_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079676/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_title_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079675/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_shadow_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079672/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_battle-royale_ss_thumbnail.jpg" alt="" title="" /></a></div><center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_1251a976"><param name="movie" value="http://www.viddler.com/simple/1251a976/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/1251a976/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1251a976" ></embed></object> </center> We've soaked up <em>Tetris</em> on countless platforms. There's a balance to strike between versions that retain enough of the core game to be authentically <em>Tetris</em>, and adding new puzzle elements. <em>Tetris Party</em> for WiiWare nails this demand, providing about a dozen game modes, many of which, are all-new. Call it "yet another <em>Tetris</em>?" Maybe. But this is a <em>Tetris</em> on which we'll gladly spend 1,200 Wii points with its release sometime this month.<br /><br />Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/">Tetris Party (WiiWare, 10-06-08)</a></strong></p><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079678/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_wi-fi_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079677/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_vs-cpu_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079676/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_title_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079675/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_shadow_ss_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tetris-party-wiiware-10-6-08/1079672/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/tetris-party_battle-royale_ss_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/joystiq-hands-on-tetris-party-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333626/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/joystiq-hands-on-tetris-party-wiiware/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>hudson</category><category>joystiqfeatures</category><category>nfms08-hands-on</category><category>nintendo</category><category>nintendo-fall-media-summit-08</category><category>nintendo-fms-08</category><category>tetris</category><category>tetris-party</category><category>wii</category><category>wiiware</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-10-06T16:00:00+00:00</dc:date></item><item><title>Joystiq impressions: Animal Crossing: City Folk</title><link>http://www.joystiq.com/2008/10/06/joystiq-impressions-animal-crossing-city-folk/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/joystiq-impressions-animal-crossing-city-folk/</guid><comments>http://www.joystiq.com/2008/10/06/joystiq-impressions-animal-crossing-city-folk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_logo490.jpg" /><br /></div>
<a href="http://joystiq.com/tag/animal-crossing"><span style="font-style: italic;">Animal Crossing</span></a> is a one-hit-wonder. You might like it and play it forever, hate it and avoid it completely, or think it was catchy and then just get tired of the tune. <span style="font-style: italic;">Animal Crossing: City Folk</span> does little to change our perception. This is <span style="font-style: italic;">Animal Crossing</span>, again; go fishing, pull weeds, repeat. Some love it, some hate it, and some just want something new.<br /><br />From what we saw at the <a href="http://joystiq.com/tag/nintendo-fall-media-summit-08">Nintendo Media Summit</a>, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.<br /><br />The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the <a href="http://www.joystiq.com/2008/07/15/nintendo-introduces-the-wii-speak-community-microphone/">WiiSpeak microphone</a> (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's <span style="font-style: italic;">Animal Crossing</span> again.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/">Animal Crossing: City Folk (10-6-08)</a></strong></p><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079739/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079738/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079737/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079736/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079735/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_13_thumbnail.jpg" alt="" title="" /></a></div><div style="text-align: center;"><img vspace="4" hspace="0" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_logo490.jpg" /><br /></div>
<a href="http://joystiq.com/tag/animal-crossing"><span style="font-style: italic;">Animal Crossing</span></a> is a one-hit-wonder. You might like it and play it forever, hate it and avoid it completely, or think it was catchy and then just get tired of the tune. <span style="font-style: italic;">Animal Crossing: City Folk</span> does little to change our perception. This is <span style="font-style: italic;">Animal Crossing</span>, again; go fishing, pull weeds, repeat. Some love it, some hate it, and some just want something new.<br /><br />From what we saw at the <a href="http://joystiq.com/tag/nintendo-fall-media-summit-08">Nintendo Media Summit</a>, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.<br /><br />The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the <a href="http://www.joystiq.com/2008/07/15/nintendo-introduces-the-wii-speak-community-microphone/">WiiSpeak microphone</a> (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's <span style="font-style: italic;">Animal Crossing</span> again.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/">Animal Crossing: City Folk (10-6-08)</a></strong></p><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079739/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079738/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079737/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079736/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/animal-crossing-city-folk-10-6-08/1079735/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/animalcrossingcf_mediasummit_13_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-animal-crossing-city-folk/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333647/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/joystiq-impressions-animal-crossing-city-folk/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>animal-crossing</category><category>animal-crossing-city-folk</category><category>joystiqfeatures</category><category>nfms08-hands-on</category><category>nintendo</category><category>nintendo-fall-media-summit-08</category><category>nintendo-fms-08</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-10-06T11:00:00+00:00</dc:date></item><item><title>Neopets Puzzle Adventure gets October release window</title><link>http://www.joystiq.com/2008/10/06/neopets-puzzle-adventure-gets-october-release-window/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/neopets-puzzle-adventure-gets-october-release-window/</guid><comments>http://www.joystiq.com/2008/10/06/neopets-puzzle-adventure-gets-october-release-window/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img hspace="0" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/neopet490pic.jpg" alt="" /><br /></div>
When <a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/">we raved</a> about the Othello-based, <a href="http://joystiq.com/tag/neopets-puzzle-adventure"><em>Neopets Puzzle Adventure</em></a>, we couldn't scrub away the sadness of endorsing something built on a Tomagotchi-knock-off. We name-dropped how it's being developed by Infinite Interactive, creators of <a href="http://joystiq.com/tag/puzzle-quest"><em>Puzzle Quest</em></a>, but that wasn't enough. We shivered for weeks.<br /><br />Capcom let us know that the PC and DS versions are due by the end of October, while a Wii edition is coming later. So you'll soon be able to share our love of the puzzler (and self-loathing). Check out our <a href="http://www.joystiq.com/2008/06/03/joystiq-hands-on-neopets-puzzle-adventure-pc/">original impressions again</a> for the full details.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/neopets-puzzle-adventure-gets-october-release-window/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333757/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/neopets-puzzle-adventure-gets-october-release-window/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>infinite-interactive</category><category>neopets</category><category>neopets-puzzle-adventure</category><category>nintendo</category><category>puzzle-quest</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-10-06T09:00:00+00:00</dc:date></item><item><title>Knockout Sin and Punishment 2, Punch-Out!! screens and video</title><link>http://www.joystiq.com/2008/10/06/knockout-sin-and-punishment-2-punch-out-screens-and-video/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/knockout-sin-and-punishment-2-punch-out-screens-and-video/</guid><comments>http://www.joystiq.com/2008/10/06/knockout-sin-and-punishment-2-punch-out-screens-and-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="left"><center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="299" id="viddler_a5ee2d06"><param name="movie" value="http://www.viddler.com/simple/a5ee2d06/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a5ee2d06/" width="490" height="299" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a5ee2d06" ></embed></object> </center> Since the games were announced last week, all we've had to go on for Nintendo's unexpected, one-two "core" game punch of <a href="http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/"><em>Sin and Punishment 2</em></a> and the new <a href="http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/"><em>Punch-Out!!</em></a> for Wii has been second-hand media. Now that the embargo on our Nintendo Fall Media Summit coverage has (finally) lifted, we can offer up these official, pristine screens and gameplay footage.<br /><br />We've already <a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/">covered the basics</a> on both games - now it's your chance to sit back, crank up the volume, and get every bit as excited as we were when Nintendo rolled these teasers and passed out anything-but-blurry screens. Of course, there are no firm release dates yet for either game, but they're coming, and that's exciting enough ... for the time being. (Click through after the break for silky-smooth <span style="font-style: italic;">Sin and Punishment 2</span> footage.)<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/punch-out-wii-1/">Punch-Out!! (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/punch-out-wii-1/1080412/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/02_gj_bodypunch_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/punch-out-wii-1/1080411/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/gj---idle-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/punch-out-wii-1/1080410/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/03_kh_attack_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/punch-out-wii-1/1080409/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/01_vk_righthook_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sin-and-punishment-2-1/">Sin and Punishment 2</a></strong></p><a href="http://www.joystiq.com/photos/sin-and-punishment-2-1/1080415/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/soldier_3ex_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sin-and-punishment-2-1/1080414/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/soldier_2ex_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sin-and-punishment-2-1/1080413/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/soldier_1ex_thumbnail.jpg" alt="" title="" /></a></div></div><br /> <br /> <center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="299" id="viddler_3352a249"><param name="movie" value="http://www.viddler.com/simple/3352a249/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/3352a249/" width="490" height="299" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3352a249" ></embed></object> </center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/knockout-sin-and-punishment-2-punch-out-screens-and-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333884/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/knockout-sin-and-punishment-2-punch-out-screens-and-video/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>nfms08-hands-on</category><category>nintendo</category><category>nintendo-fall-media-summit-08</category><category>punch-out</category><category>punch-out-wii</category><category>sin-and-punishment</category><category>sin-and-punishment-2</category><category>video</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-10-06T08:15:00+00:00</dc:date></item><item><title>Nintendo: DSi won't immediately replace DS Lite in U.S.</title><link>http://www.joystiq.com/2008/10/05/nintendo-dsi-wont-immediately-replace-ds-lite-in-u-s/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/05/nintendo-dsi-wont-immediately-replace-ds-lite-in-u-s/</guid><comments>http://www.joystiq.com/2008/10/05/nintendo-dsi-wont-immediately-replace-ds-lite-in-u-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3170353"><img hspace="0" border="0" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/gam_dsiblackwhite_490.jpg"  alt="" /></a><br /></div>
While there's been a fair amount of excitement and buzz over the <a href="http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/">recently announced, camera-equipped upgrade</a> to Nintendo's best-selling handheld, it seems that the big N doesn't want American gamers to neglect the DSi's older, lensless sibling. In a recent interview with Game|Life, Cammie Dunaway, Nintendo's VP of sales and marketing (and world-renowned snowboarding expert), explained that the DS Lite has "huge, untapped potential" in the U.S. -- potential that the company <a href="http://www.1up.com/do/newsStory?cId=3170353">hopes to tap before replacing the Lite with the new shutterbugish model</a>.<br /><br />Dunaway explained Nintendo's hopes to bring America's DS Lite sales to a level the company has come accustomed to in Japan, where one in every two households owns the handheld. While the DSi isn't due out in America until "<a href="http://www.joystiq.com/2008/10/02/reggie-dsi-release-not-until-well-into-2009/">well into 2009</a>", Nintendo hopes to bolster Lite sales by allowing the two versions to "coexist for some period of time". Hey, as long as the DS Lite doesn't go all <a href="http://en.wikipedia.org/wiki/The_Good_Son_(film)">Macaulay Culkin in <em>The Good Son</em></a>, we're cool with it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3170353>Read</a> | <a href="http://www.joystiq.com/2008/10/05/nintendo-dsi-wont-immediately-replace-ds-lite-in-u-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333418/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/05/nintendo-dsi-wont-immediately-replace-ds-lite-in-u-s/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cammie-dunaway</category><category>dsi</category><category>dslite</category><category>nintendo</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-10-05T14:00:00+00:00</dc:date></item><item><title>DSi announcement didn't keep Nintendo stocks from falling</title><link>http://www.joystiq.com/2008/10/03/dsi-announcement-didnt-keep-nintendo-stocks-from-falling/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/03/dsi-announcement-didnt-keep-nintendo-stocks-from-falling/</guid><comments>http://www.joystiq.com/2008/10/03/dsi-announcement-didnt-keep-nintendo-stocks-from-falling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.bloomberg.com/apps/news?pid=20601080&amp;sid=anbjxaHZ_Qlo&amp;refer=asia"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/dsi-help-stock-490.jpg"  alt="" /></a></div>
Despite revealing a new DS iteration -- the first <a href="http://www.joystiq.com/2006/02/08/its-alive-nintendo-ds-in-the-flesh/">since February 2006</a> -- Nintendo's shares on the Tokyo Stock Exchange dropped 3.7 percent to 39,500 yen on the Tokyo Stock Exchange. <a href="http://www.bloomberg.com/apps/news?pid=20601080&amp;sid=anbjxaHZ_Qlo&amp;refer=asia">Bloomberg</a> notes that the stock has dropped 41 percent overall n 2008, compared to the past two years where it doubled in each of those. Comparatively, Sony's stock has dropped 51 percent this year.<br /><br />While much can be attributed to the <a href="http://www.joystiq.com/2008/01/28/nintendo-shares-drop-10-has-little-to-do-with-company-itself/">global economy</a> at the moment, equity researcher Yoku Ihara said the DSi reveal "didn't exceed investors' expectations ... the stock market was so bearish that the news didn't hlep the shares gain." In other news, the console maker is still paying people to pay <em>other</em> people to count its ridiculous amounts of money.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/03/dsi-announcement-didnt-keep-nintendo-stocks-from-falling/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1332400/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/03/dsi-announcement-didnt-keep-nintendo-stocks-from-falling/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dsi</category><category>nintendo</category><category>stock</category><category>tokyo-stock-exchange</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-03T16:44:00+00:00</dc:date></item><item><title>World of Goo sticks to WiiWare October 13</title><link>http://www.joystiq.com/2008/10/03/world-of-goo-sticks-to-wiiware-october-13/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/03/world-of-goo-sticks-to-wiiware-october-13/</guid><comments>http://www.joystiq.com/2008/10/03/world-of-goo-sticks-to-wiiware-october-13/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.joystiq.com/photos/world-of-goo-1/752091/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/world-of-goo-490.jpg" alt="" /></a><br /><small>click to embiggen<br /></small></div>
As revealed at the end of Nintendo's second fall media summit <a href="http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/">press conference</a>, 2D Boy's <em><a href="http://www.joystiq.com/2008/09/10/world-of-goo-goes-gold-wiiware-version-getting-final-touches/ ">World of Goo</a> </em>has been confirmed for an October 13 launch on WiiWare. The stick 'em and stack 'em puzzle game was a winner of three <a href="http://www.joystiq.com/2008/02/20/joystiq-live-at-the-igf-and-gdca-awards-2008/">Independent Games Festival awards</a> this year. <em>World of Goo </em>is also coming this year for PC and, according to 2D Boy's <a href="http://2dboy.com/games.php">website</a>, "shortly after" for Mac/Linux.<br />
<div class="postgallery">
<p><strong>Gallery: World of Goo</strong></p>
<a href="http://www.joystiq.com/photos/world-of-goo-1/752095/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/wog_screenshot-4_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/world-of-goo-1/752094/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/wog_screenshot-1_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/world-of-goo-1/752093/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/wog_screenshot-2_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/world-of-goo-1/752092/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/wog_screenshot-3_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/world-of-goo-1/752091/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/wog_screenshot-5.1_thumbnail.jpg" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/>Read</a> | <a href="http://www.joystiq.com/2008/10/03/world-of-goo-sticks-to-wiiware-october-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1332486/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/03/world-of-goo-sticks-to-wiiware-october-13/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2d-boy</category><category>breakingnews</category><category>nintendo</category><category>the-world-of-goo</category><category>wiiware</category><category>world-of-goo</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-03T13:15:00+00:00</dc:date></item><item><title>Joystiq live at Nintendo's fall media summit, Pt. 2</title><link>http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/</guid><comments>http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5221.jpg" /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Day_Two_Live_Coverage_of_Nintendo_Fall_Summit'; </script> <script src="http://digg.com/api/diggthis.js"></script></span><em>Another</em> conference? Yes, Nintendo is hosting a second fall media summit conference. What else does the company have under its sleeve? We're told there will be a couple of announcements and then live demos.<!--live_update:12:16:40PM--><br /><span class="live_stamp" style="font-weight: bold;">12:07PM</span> Balance Board is on the floor in front of us.<br /><span class="live_stamp" style="font-weight: bold;"><br /></span>
<div style="text-align: left;"><span class="live_stamp" style="font-weight: bold;">12:10PM</span> Nintendo's PR director, Marc Franklin, is at the podium welcoming everyone. He says he wants to talk about ... WiiWare. Reports that , to date, there have been 33 games released for the service. Gives a shout out to Lost Winds as being highly-downloaded.<br /><br /><!--live_update:12:07:05PM-->
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5223.jpg" /><br /></div>
</div>
<span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span></span></span><br /><span class="live_stamp" style="font-weight: bold;">12:12PM</span> Two new games to announce today. First up is Tetris Party. Casey from Tetris Online is at the podium; the game is-up-and-running. It's developed by Hudson. We're getting a history lesson on Tetris.<!--live_update:12:10:35PM--><br /><br />
<div style="text-align: center;"><span class="live_stamp" style="font-weight: bold;"></span><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5240.jpg" alt="" /> </div>
<div style="text-align: center;"><br /></div>
<span class="live_stamp" style="font-weight: bold;">12:14PM</span><span style="font-weight: bold;"> </span>He says they challenged Hudsom to "take Tetris to the next level!" 18 new modes, some motion control based, some incorporating Balance Board. Tony, the game's producer, is demoing Field Climber mode. Blocks need to be placed so that a little guy can make his way up them.<!--live_update:12:12:06PM--><br /> <span style="font-weight: bold;"><span style="font-weight: bold;"><br /></span></span>
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5234.jpg" alt="" /><br /></div>
<span class="live_stamp" style="font-weight: bold;">12:16PM</span> Next up is Shadow mode. It's a variant of puzzle play. You're given a silhouette that you need to fill in. You can skip through pieces, but are only given 10 skips. This can be played competitively. Another mode is Stage Racer. You actually take a block ? in this case a "T" ? and "drive" it downward through a course trying not to get hung up on anything.<!--live_update:12:14:09PM--><br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5244.jpg" /><br /><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">12:21PM </span>There's a new co-op mode that uses a wider well. Both players work together in the same well to clear lines and create Tetrises. Dual Spaces uses the same screen setup but is ... turn-based. Players attempt to fill in the "white space" before their opponents can. Wii Balance Board support is optional. Leaning forward-backwards controls drop speed. "Squatting" rotates pieces. The blocks are really large in this mode, but can be scaled smaller once you get the hang of it. The producer looks a little ... odd playing this way. Price announced: 1200 Wii points.<br /><span style="font-weight: bold;"><span style="font-weight: bold;"><br /></span></span>
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5280.jpg" /><br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span></div>
<span style="font-weight: bold;"><span style="font-weight: bold;"><br />12:22PM </span></span>Real Networks and Ninja Bee are showing Boingz<span style="font-weight: bold;"><span style="font-weight: bold;"></span> </span>It''s a "2D-3D puzzler platformer." The Boinks are elastic creatures. You use the Wiimote to grab, stretch, and flick them around the level to reach exit gates.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5273.jpg" /></div>
<br /><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;">12:26PM </span></span></span>Boingz is physics-based an actually a bit reminiscent of LittleBigPlanet. The game is "designed for the Wii." Reeeally? Seriously, though, it looks like a retail release. There's a timed mode to challenge more hardcore players.<span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"></span><br /></span></span><br /><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;">12:29PM </span></span></span></span>Marc Franklin is back at the podium. He says that "dozens more games" are on the way to WiiWare. World of Goo launches Oct. 13. And that's a wrap!<span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"> </span></span></span>(Yes, really.)<br /> <span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span></span></span><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><br /></span></span></span><br /><br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1332431/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/03/joystiq-live-at-the-nintendo-fall-media-summit-part-two/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>liveblog</category><category>nintendo</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-03T12:05:00+00:00</dc:date></item><item><title>Club Nintendo coming to North America 'by the end of the year'</title><link>http://www.joystiq.com/2008/10/02/club-nintendo-coming-to-north-america-by-the-end-of-the-year/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/club-nintendo-coming-to-north-america-by-the-end-of-the-year/</guid><comments>http://www.joystiq.com/2008/10/02/club-nintendo-coming-to-north-america-by-the-end-of-the-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/"><img width="490" vspace="4" hspace="0" height="527" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/club-nintendo-north-america-490.jpg" alt="" /></a></div>
"Oh, and one more thing ..." <br /><br />Okay, so Nintendo's Cammie Dunaway didn't quite pull a Steve Jobs but she did save some of the biggest news for last. Japan's (and Europe's ... and Australia's) envy-inspiring Club Nintendo service - a "loyalty program" which rewards your Nintendo purchase with points to be redeemed for cool swag - will be making its way to North America "by the end of the year." Is this a move to placate the dissatisfied "core" gamer, still bitter from Nintendo's mainstream E3 pitch? Or a plan decades in the making which just so happens to coincide with said dissatisfaction? We may never know, but we're anxious to see what sort of goodies Nintendo offers its too-long taken for granted fanboys and girls.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/>Read</a> | <a href="http://www.joystiq.com/2008/10/02/club-nintendo-coming-to-north-america-by-the-end-of-the-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1331397/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/club-nintendo-coming-to-north-america-by-the-end-of-the-year/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Club-Nintendo</category><category>Nintendo</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-10-02T13:28:00+00:00</dc:date></item><item><title>Nintendo announces Wii Speak Channel</title><link>http://www.joystiq.com/2008/10/02/nintendo-announces-wii-speak-channel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendo-announces-wii-speak-channel/</guid><comments>http://www.joystiq.com/2008/10/02/nintendo-announces-wii-speak-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/wii-speak-off-490.jpg"  alt="" /></a></div>
As one of the last two announcements for their <a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/">fall media summit</a>, Nintendo has announced the Wii Speak Channel for use with the <a href="http://www.joystiq.com/2008/07/15/nintendo-introduces-the-wii-speak-community-microphone/ ">Wii microphone</a> (<a href="http://www.joystiq.com/2008/07/15/nintendo-introduces-the-wii-speak-community-microphone/ ">pictured</a>, from E3 2008). According to Cammy Dunaway, up to four people can chat together, and the microphones will come with a coupon to download the channel. <br /><br />Of course, this leads to a plethora of other questions, such as: release date, price (if not buying with the microphone), can a USB mic be substituted, what else can we do with the channel besides speak? We're not holding our breath waiting for answers anytime soon.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/02/nintendo-announces-wii-speak-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1331377/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-announces-wii-speak-channel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>microphone</category><category>nintendo</category><category>wii-speak</category><category>wii-speak-channel</category><category>wiispeak</category><category>wiispeak-channel</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T13:25:00+00:00</dc:date></item><item><title>Joystiq live from Nintendo's fall media summit</title><link>http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/</guid><comments>http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div style="text-align: center;"><span style="font-style: italic;"><img hspace="0" height="395" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_4921.jpg" alt="" /></span><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;"><span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Live_coverage_of_Nintendo_media_summit_DSi_Punch_Out_more'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>We're live in San Francisco at Nintendo's press event - sure, they're going to go over last night's Nintendo announcements like the DSi, Play for Wii, and Punch-Out but maybe ... just maybe there's something else in store.</span><br /><br /><span style="font-weight: bold;">12:14PM</span>: Reggie has taken the podium. He's announced the DSi as a "third trier" platform and is talking about its built-in NVRAM. He's talking about the DSi Shop, the first two titles to be offered are "re-tooled" versions of Brain Age 1 and 2. The DSi features onboard image editing software that can be used to composite photos taken by both cameras in real time. Music player will support AAC format and allow pitch / speed manipulation. Various audio effects can be applied in real time.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">12:20PM</span>: Opera browser runs faster than previous DS browser, Wi-Fi is "faster." Reggie just announced that the DSi will not see release until "well into calendar year 2009" citing strong U.S. sales of current DS hardware. He's talking about Wii storage now; confirming that SD card will be used for additional storage, saying that transferring between internal NVRAM and SD card will be dramatically faster.<br /><br /><span style="font-weight: bold;">12:24PM</span>: Reggie says that significantly more Wii systems will be shipped into retail this holiday season versus last year. He can't say how many, and anticipated the question of will it be enough? "Ask me in January." Har. Har. Cammie is at the podium now to talk about software. Take note, folks: She's smiling! <span style="font-style: italic;">Punch-Out!!</span> is on-screen. Cammie calls it a "re-introduction" of the classic title. Video is rolling! Little Mac is showing off in toon-shaded glory. King Hippo and Glass Joe plus a female boxer appeared in the video. Looks like it plays just like the original titles ... but what's that? Cammie says that <em>Punch-Out!!</em> is fully motion-controlled.<br /><br />
<div align="center"><strong><img hspace="0" height="420" border="1" align="middle" width="490" vspace="4" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_4924.jpg" /></strong><br /></div>
<strong><br />12:29PM</strong>: <em>MadWorld</em> is the focus now, pretty much just the basics on the game we've already heard. Same for <em>CoD: WaW</em>, <em>Dead Rising: Cop 'Til You Drop</em>, and now ... <em>The Conduit</em>. High Voltage software rep is at the podium, demoing <em>The Conduit</em>. The level is a cold war bunker. Says the game is still pre-alpha, still on target for a Q1 09 ship. Campign mode in basically complete, and they're focusing on multiplayer development now, "incorporating ideas from fans." We're seeing really impressive character animation and use of normal mapping in The Conduit. More impressive, though: the control looks very solid. We'll find out when we play it.<br /><br />
<div align="center"><img hspace="0" height="362" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_4934.jpg" alt="" /><br /></div>
<br /><strong>12:35PM</strong>: Looks like The Conduit's struggle with finding a publisher is over - Cammie just called it a "first-party" title. It's Wii Music time! Get this - you can "improvise" while "playing." Nintendo guy is ... waggling the Wiimote and sound is coming out. He's set up a "custom jam," adding a bass and drummer set to automatically play the Mario theme. His movement is controlling the tempo of the entire song. He's switched from a violin to a guitar, showing how you can press buttons to create chords, mute cords, add vibrato, and double pick. Now for something "weird." Bagpipes. Holding the Wiimote up makes them louder. Please, sir, lower it. We need more cowbell! Oh, there's the cowbell. Now there's not enough cowbell. Please see to that ... <br /><strong><br /></strong>
<div align="center"><strong><img hspace="0" height="370" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_4963.jpg" alt="" /></strong><br /></div>
<strong><br /></strong>
<div align="center"><strong><img hspace="0" height="335" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_4962.jpg" alt="" /></strong><br /></div>
<strong><br />12:44PM</strong>: Now another weird one: beatboxing! Sadly, since there's no mic, you "beatbox" simply by shaking the Wiimote maraca-style. Nintendo rep is blaming Wi-Fi in the room for his poor performance (we're thanking Wi-Fi for this liveblog, so to each his own). Now he's joined on stage by a Treehouse staffer to "play" the Mario theme. Violin and Ukulele. Most of the song is playing itself aaaaand ... they've left the stage. Cammie is talking about how Wii Music was demo'd to real musicians at Austin City Limits. She says they liked it.<br /><br />
<div align="center"><img hspace="0" height="421" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_4987.jpg" alt="" /><br /></div>
<br /><strong>12:49PM</strong>: Now <em>Animal Crossing Wii</em> ... er, <em>City Folk</em> is on-screen. Cammie just made a sour joke about not being able to pay mortgages in the real world. Boo-urn. Cammie just said we all look "really fit!" <em>Wii Fit </em>is on-screen. Evidently Christina Aguilera's trainer is on-site to give us tips (what about our trainer, Cammie?). <em>Rayman Raving Rabids TV Party</em> is being shown as another Balance Board title. Cammy says it "really works your core!" Actually, we think <em>The Conduit</em> is what Nintendo needs to work its core ... wait, what is she talking about?<br /><strong><br />12:52PM</strong>: <em>Sin &amp; Punishment 2</em> time. Says the announcement was probably met with excitement and worry, since <em>Sin &amp; Punishment</em> never came to North America formally. <em>Sin &amp; Punishment </em>2 is coming to the US in 2009 from Nintendo. Says that Virtual Console sales of the original helped in the decision. Gameplay video is rolling. It looks very much like the original in art style and basic concept, only with obvious direct motion-control aiming.<br /><br />
<div align="center"><img hspace="0" height="312" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5005.jpg" alt="" /><br /></div>
<br /><strong>12:54PM:</strong> On to the Personal Trainer series for DS. Math and Walking joining the lineup in early 2009. <em>Rhythm Heaven</em> (that's <em>Rhythm Tengoku</em> for you GBA importers out there) is "infectious," says Cammie. She says the Japanese version is averaging around 50,000 units per week. Now she's talking about "hard-edge" titles for DS. Hard-edge = the new "core!" <em>Age of Empire Mythologies</em> for November, <em>Tecmo Bowl Kickof</em>f (also Nov. but we knew that), <em>Castlevania: Order of Ecclesia</em> ("developed exclusively for DS" ... really?), aaaand <em>Chrono Trigger</em> for Thanksgiving week. Last live demo of the day is up. It's<em> Fire Emblem: Shadow Dragon</em>. Release is first-half of 2009. First in the series with online play. Julian from the Nintendo Treehouse is playing.<br /><strong><br /></strong>
<div align="center"><strong><img hspace="0" height="253" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5021.jpg" alt="" /></strong><br /></div>
<strong><br />1:03PM</strong>: Gameplay demo is over, and Julian is talking about <em>Shadow Dragon</em> being a remake of the original NES / Famicom game, but that doesn't mean it's not getting extra DS content. There are two new scenarios, six difficulty levels, and 1v1 Wi-Fi play. But that's not all, folks. Fire Emblem features full voice chat when playing online or via local wireless. You can loan out your units to other players via Wi-Fi and when you get them back, they'll retain all of the EXP, etc. gained while your friends have been using them. There's also a Wi-Fi store with a constantly changing inventory. And that's that for <em>Fire Emblem.</em><br /><br />
<div align="center"><img hspace="0" height="286" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5031.jpg" alt="" /><br /></div>
<br /><strong>1:08PM</strong>: Focus now shifts to <em>Pokemon Ranger</em>. Cammie's going over all of the info we've already heard. EA's <em>Henry Hatsworth</em> is on-screen now and everyone in the room suddenly perked up! <em>Mario &amp; Luigi RPG 3</em> confirmed for 2009 though there's no "working title" visible. We're seeing video of Bowser being controlled as a playable character. He sucks - literally, he has a sucking power.<br /><br /><strong>1:10PM</strong>: Uh-oh! Cammie has two more announcements. First is the Wii Speak Channel, which uses the Wii Microphone. Up to four people can chat together. Microphone comes with a coupon to download the channel. And Club Nintendo is coming to the US (YES!)! "We know that there have been lots of people in the US that have been lusting after these products for a long time." Just like in Japan, consumers will be able to collect points by purchasing Nintendo products and then trade them in for goodies. It's coming to the States "by the end of the year."<br /><strong><br /></strong>
<div align="center"><strong><img hspace="0" height="269" border="1" align="middle" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/img_5058.jpg" alt="" /></strong><br /></div>
<strong><br />1:12PM</strong>: And, with that, the briefing is over. But wow, Club Nintendo - finally! We're off to get more info, folks.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1331280/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>JoystiqFeatures</category><category>liveblog</category><category>nintendo</category><category>Punch-Out</category><category>The-Conduit</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-10-02T13:05:00+00:00</dc:date></item><item><title>Update: Nintendo will NOT publish The Conduit</title><link>http://www.joystiq.com/2008/10/02/nintendo-will-publish-the-conduit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendo-will-publish-the-conduit/</guid><comments>http://www.joystiq.com/2008/10/02/nintendo-will-publish-the-conduit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/conduit-490-pic.jpg" alt="" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Nintendo_will_publish_The_Conduit'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>[<strong>Update</strong>: Whoops! Looks like Ms. Dunaway misspoke - <em>The Conduit</em> is not an "exclusive first-party shooter" ... it's an "exclusive first-<em>person</em> shooter." D'oh! Still no word on a publisher but we've got an email into the cats at High Voltage. Our original post is tucked safely below the break.]<br />
<div class="postgallery">
<p><strong>Gallery: The Conduit</strong></p>
<a href="http://www.nintendowiifanboy.com/photos/the-conduit/1058641/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/theconduit9_cg_sept26_thumbnail.jpg" /></a><a href="http://www.nintendowiifanboy.com/photos/the-conduit/1058640/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/theconduit8_cg_sept26_thumbnail.jpg" /></a><a href="http://www.nintendowiifanboy.com/photos/the-conduit/1058639/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/theconduit7_cg_sept26_thumbnail.jpg" /></a><a href="http://www.nintendowiifanboy.com/photos/the-conduit/1058638/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/theconduit6_cg_sept26_thumbnail.jpg" /></a><a href="http://www.nintendowiifanboy.com/photos/the-conduit/1058637/"><img title="" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/09/theconduit5_cg_sept26_thumbnail.jpg" /></a></div><br /><br />[Original: After building so much hype as a publisher-less, <a href="http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/">motion-plussed</a>, sci-fi shooter for (gasp) the Nintendo Wii, <a href="http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/"><em>The Conduit</em></a> now has home at Nintendo -- surprise! (okay, not really). At Nintendo's fall media summit, Cammie Dunaway is now calling it a "first-party" title. Does that mean developer High Voltage Software has been bought by the House of Mario or is this some sort of second-party arrangement? We'll have more details as the story develops.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2008/10/02/joystiq-live-from-nintendos-fall-media-summit/>Read</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-will-publish-the-conduit/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1331322/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-will-publish-the-conduit/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>conduit</category><category>high-voltage-software</category><category>nintendo</category><category>the-conduit</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T12:37:00+00:00</dc:date></item><item><title>Nintendo unveils new WarioWare, Mario &amp; Luigi, more</title><link>http://www.joystiq.com/2008/10/02/nintendo-unveils-new-warioware-mario-and-luigi-and-plenty-plenty/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendo-unveils-new-warioware-mario-and-luigi-and-plenty-plenty/</guid><comments>http://www.joystiq.com/2008/10/02/nintendo-unveils-new-warioware-mario-and-luigi-and-plenty-plenty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="left">
<div align="center"><a href="http://www.nintendo.co.jp/n10/conference2008fall/mov/ds.html?n10"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/new-nin-titles-09-490.jpg" /></a></div>
Not content with announcing a new <a href="http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/">DS iteration</a> and a few franchise updates, Nintendo has used its Japanese press conference to reveal approximately <em>3 bajillion</em> more new titles, including new editions of <em>WarioWare </em>and <em>Mario &amp; Luigi</em>. Highlights include:<br /><br />DS (<a href="http://www.dsfanboy.com/2008/10/02/new-ds-games-make-their-stage-debut/">Expanded List</a>, <a href="http://www.nintendo.co.jp/n10/conference2008fall/mov/ds.html?n10">Video</a>)<br />
<ul>
    <li><em>Mario &amp; Luigi RPG 3</em></li>
    <li><em>Made in Wario/Wario Ware</em></li>
</ul>
Wii (<a href="http://www.nintendowiifanboy.com/2008/10/02/nintendo-conference-video-reveals-one-billion-new-games/">Expanded List</a>, <a href="http://www.nintendo.co.jp/n10/conference2008fall/mov/wii.html?n10">Video</a>)<br />
<ul>
    <li><a href="http://www.joystiq.com/2008/10/02/pikmin-to-be-remade-on-wii-first-of-gamecube-masterpiece-seri/"><em>Pikmin </em>remake</a></li>
    <li><a href="http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/">New <em>Punch-Out!!!</em></a></li>
    <li><a href="http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/"><em>Sin and Punishment 2</em></a></li>
    <li><em>Klonoa: Door to Phantomile</em></li>
    <li><em>Another Code (Trace Memory)</em></li>
</ul>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nintendo.co.jp/n10/conference2008fall/mov/wii.html?n10>Read</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-unveils-new-warioware-mario-and-luigi-and-plenty-plenty/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330786/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-unveils-new-warioware-mario-and-luigi-and-plenty-plenty/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>another-code</category><category>klonoa</category><category>mario-and-luigi</category><category>mario-rpg</category><category>nintendo</category><category>pikmin</category><category>punch-out</category><category>sin-and-punishment</category><category>trace-memory</category><category>wario-ware</category><category>warioware</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T04:00:00+00:00</dc:date></item><item><title>Nintendo DSi vs. PSP-3000 vs. iPod Touch, v1.0</title><link>http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/</guid><comments>http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/ds-vs-psp-vs-iphone.jpg" alt="" /><br /><em><small>Note: Relative sizes approximate<br /></small></em></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Nintendo_DSi_vs_PSP_3000_vs_iPod_Touch'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Now that we have some concrete details about the <a href="http://www.joystiq.com/2008/10/02/nintendo-officially-unveils-nintendo-dsi/">Nintendo DSi</a> -- which bears more than a few similarities between its multimedia competitors -- let's size it up against the <a href="http://www.joystiq.com/2008/08/20/sony-officially-announces-psp-3000/">PSP-3000</a> and Apple's <a href="http://www.joystiq.com/2008/09/09/new-apple-ad-touts-ipod-touch-as-best-portable-device-for-gamin/">"gaming handheld"</a> the iPhone/iPod Touch. Remember this is based on tech specifications and not on games library. We'll keep updating as we get more news from Nintendo about its just-announced portable.<br /><br /> <style type="text/css"> #comparechart { border: 2px solid #333; border-collapse: collapse; } #comparechart td { padding: 3px; border: 1px solid #ccc; vertical-align: top; margin: 0; line-height: 1.3em; font-size: 80%} #comparechart th { font-size: 80%; font-weight: bold; text-align: left; padding: 4px; background: #eee; } #comparechart th.x360th { font-size: 100%; border-bottom: 1px solid #333; background-color: #66FF99;} #comparechart th.mainth { font-size: 100%; border-bottom: 1px solid #333;} #comparechart th.wiith { font-size: 100%; border-bottom: 1px solid #333; background-color: #99ccff;} #comparechart th.ps3th { font-size: 100%; color: silver; border-bottom: 1px solid #333; background-color: #000000;} #comparechart td.red { background-color: #f08c85; } #comparechart td.green { background-color: #b3e2c4; } #comparechart th.blackth { background-color: #000; } #comparechart td.grey { background-color: #eee; }</style>
<table width="490" cellspacing="0" id="comparechart">
    <tbody>
        <tr>
            <th class="mainth"></th> 		<th class="mainth">
            <div align="center"><img width="120" vspace="0" hspace="0" height="120" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/dsi-155.jpg" alt="" /></div>
            <div align="center">Nintendo DSi</div>
            </th> 		<th align="center" class="mainth">
            <div align="center"><img width="120" vspace="0" hspace="0" height="120" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/psp-3000-155.jpg" alt="" /></div>
            <div align="center"> PSP-3000</div>
            </th> 		<th align="center" class="mainth">
            <div align="center"><img vspace="0" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/ipod-touch-120.jpg" alt="" /></div>
            <div align="center">iPhone / iPod Touch</div>
            </th>
        </tr>
        <tr>
            <td class="grey">Screen Size</td>
            <td>Two 3.25-inch displays</td>
            <td>4.3-inch display</td>
            <td>3.5-inch display</td>
        </tr>
        <tr>
            <td class="grey">Screen Resolution</td>
            <td>256 x 192</td>
            <td>480 x 272, 16m colors</td>
            <td>480&times;320</td>
        </tr>
        <tr>
            <td class="grey">CPU speed / type</td>
            <td>One 67 MHz (ARM) and one 33 MHz ARM7TDMI<sup>2</sup></td>
            <td>MIPS R4000-based; clocked from 1 to 333 MHz</td>
            <td>620 MHz ARM 1176, underclocked to 412 MHz</td>
        </tr>
        <tr>
            <td class="grey">Form Factor</td>
            <td>5.85 x 3.33 x 0.99 inches<sup>1</sup></td>
            <td>6.7 x 2.9 x 0.9 inches<br /></td>
            <td>4.5 &times; 2.4 x 0.48 inches (iPhone); 4.3 &times; 2.4 &times; 0.33 inches (iPod Touch)</td>
        </tr>
        <tr>
            <td class="grey">Camera</td>
            <td>2 cameras, one with VGA resolution</td>
            <td>Optional Go!Cam, 1.3 megapixels</td>
            <td>iPhone has 2 megapixel camera<br /></td>
        </tr>
        <tr>
            <td class="grey">Memory</td>
            <td>SD slot, internal storage (unknown size)</td>
            <td>Memory Stick (up to 16GB)</td>
            <td>8-32GB internal storage<br /></td>
        </tr>
        <tr>
            <td class="grey">Internet</td>
            <td>Wi-Fi</td>
            <td>Wi-Fi</td>
            <td>Wi-Fi (iPhone also has EDGE or 3G)</td>
        </tr>
        <tr>
            <td class="grey">Browser</td>
            <td>Yes</td>
            <td>Yes</td>
            <td>Yes</td>
        </tr>
        <tr>
            <td class="grey">Online Store</td>
            <td>Yes (DSi Shop)</td>
            <td>Yes (PS Store)</td>
            <td>Yes (App Store)</td>
        </tr>
        <tr>
            <td class="grey">Touch Screen</td>
            <td>Yes (single touch)<br /></td>
            <td>No</td>
            <td>Yes (multi-touch)<br /></td>
        </tr>
    </tbody>
</table>
<br /><br /> <small>Notes:<br /> 1: Approximate size, based on Nintendo's assertion that DSi is 12 percent thinner than DS Lite<br />2: Architecture of the DS Lite and, as noted, subject to change pending official release notes<br /></small><br /><strong>Update:</strong> Massively has a comparison piece on the <a href="http://www.massively.com/2008/10/02/what-the-nintendo-dsi-psp-3000-and-iphone-mean-for-mmos/">MMO potential</a> of the three portables.
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/">What the Handheld War means for MMOs</a></strong></p>
<a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070171/"><img src="http://www.blogsmithmedia.com/www.massively.com/media/2008/10/threeway1010_thumbnail.jpg" alt="MMObile Potential" title="MMObile Potential" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070172/"><img src="http://www.blogsmithmedia.com/www.massively.com/media/2008/10/dsi308_thumbnail.jpg" alt="Nintendo DSi" title="Nintendo DSi" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070174/"><img src="http://www.blogsmithmedia.com/www.massively.com/media/2008/10/gu32122_thumbnail.jpg" alt="The 'mini' Massively Multiplayer Online Game" title="The 'mini' Massively Multiplayer Online Game" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070176/"><img src="http://www.blogsmithmedia.com/www.massively.com/media/2008/10/dndtiniesgallerypic_thumbnail.jpg" alt="Future social MMOs find their home" title="Future social MMOs find their home" /></a><a href="http://www.massively.com/photos/what-the-handheld-war-means-for-mmos/1070179/"><img src="http://www.blogsmithmedia.com/www.massively.com/media/2008/10/puzzlepiratesjanepeg6-1_thumbnail.png" alt="Crafter's Paradise" title="Crafter's Paradise" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330726/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/nintendo-dsi-vs-psp-3000-vs-ipod-touch-v1-0/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>ds</category><category>dsi</category><category>iphone</category><category>iphone-3g</category><category>ipod</category><category>ipod-touch</category><category>joystiqfeature</category><category>nintendo</category><category>psp</category><category>psp-3000</category><category>sony</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T03:00:00+00:00</dc:date></item><item><title>TKO! New Punch-Out!! coming to Wii in 2009</title><link>http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/</guid><comments>http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.nintendo.co.jp/n10/conference2008fall/mov/wii.html?n10"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/punch-out-wii-490.jpg" alt="" /></a></div>
At a press conference in Japan, Nintendo announced that a new <em>Punch-Out!! </em>game will be coming to the Wii. No other related news is currently available, but we're guessing it'll share some similarities with the boxing stage from <em>Wii Fit.<strong><br /><br /></strong></em><strong>Update: </strong>Check out videos <a href="http://www.nintendo.co.jp/n10/conference2008fall/mov/wii.html?n10">right here</a>, where <em>Punch-Out!! </em>is shown as a 2009 release.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nintendo.co.jp/n10/conference2008fall/mov/wii.html?n10>Read</a> | <a href="http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330744/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/tko-new-punch-out-coming-to-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>nintendo</category><category>punch-out</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T02:04:00+00:00</dc:date></item><item><title>Sin &amp; Punishment 2 coming to Wii</title><link>http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/</guid><comments>http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/10/sp2.wii.490w.jpg"  alt="" /></div>
Although its only release in America came as a Virtual Console title on the Wii, <em>Sin &amp; Punishment</em> <strike>(N64 version pictured above)</strike> has a pretty hardcore following here in the States. Nintendo has announced a follow-up to the Treasure-developed rail shooter. No details are available yet, but those who have played the original <em>Tsumi to Batsu</em> will know that the game is a perfect fit for Nintendo's current home console. Check out videos <a href="http://www.nintendo.co.jp/n10/conference2008fall/mov/wii.html?n10">right here</a>.<br /><br />[Update: Added screenshot of the new game.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330741/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/sin-and-punishment-2-coming-to-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>hardcore</category><category>nintendo</category><category>sin-and-punishment</category><category>sin-and-punishment-2</category><category>wii</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2008-10-02T02:00:00+00:00</dc:date></item><item><title>Nintendo's Wii storage solution: Load from SD cards; coming Spring 2009</title><link>http://www.joystiq.com/2008/10/02/nintendos-wii-storage-solution-load-from-sd-cards-coming-spri/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/nintendos-wii-storage-solution-load-from-sd-cards-coming-spri/</guid><comments>http://www.joystiq.com/2008/10/02/nintendos-wii-storage-solution-load-from-sd-cards-coming-spri/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.engadget.com/media/2008/10/sandiskwiib.jpg" alt="" /></div>
Well, it's no hard drive (then again, it's certainly no <a href="http://www.joystiq.com/2008/08/14/this-wii-hard-drive-is-hot-but-so-so-cold/">air conditioner unit</a>). Nintendo has revealed its answer to the Wii storage solution by allowing for software to be opened directly from (and downloaded directly to) an SD card. That will give you 2GB of storage per card swap. We expect a megaton amount of DRM to try and keep the games linked to one console at a time, though.<br /><br />An update implementing the change is reportedly coming Spring 2009.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/10/02/nintendos-storage-solution-load-items-direct-from-the-sd-slot/ ">NWF</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://wii.ign.com/articles/915/915504p1.html>Read</a> | <a href="http://www.joystiq.com/2008/10/02/nintendos-wii-storage-solution-load-from-sd-cards-coming-spri/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330738/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/02/nintendos-wii-storage-solution-load-from-sd-cards-coming-spri/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>nintendo</category><category>sd</category><category>sd-card</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-02T01:58:00+00:00</dc:date></item></channel></rss>