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Posts tagged Odama

Odama dev tweaks game for Wii remote use

Yoot Saito, creator of the pinball-war game hybrid Odama, has recently showed off his GameCube adventure with some Wii-centric modifications. At the Japanese media arts festival, Saito controlled the troops on screen using a Wii remote to point and click instead of the original GameCube control sche...

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Yoot Saito checks out the Wiimote

Yoot Saito, the man responsible for one of the last titles made for the GameCube, Odama, recently attended the Japan Media Arts Festival and took the Wiimote out for a spin. In demonstrating how the Wiimote and nunchuk could be used to enhance the controls of previously-released titles, with his ti...

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Joyswag: Next-gen Zelda FTW!

We received far more entries for our intentionally brief Odama screenshot contest than we imagined. We've now seen more Scientology jokes (it's the one religion you're allowed to make fun of), Star Wars scenes (man you guys are nerds!), and even an MSPaint-applied wiener (you know who you are) that ...

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Joyswag: Be clever, win Odama

Alright, smart guy (or girl)! Think you're so smart? Show us your smarts by transforming this boring screenshot of the Gamecube's latest feudal Japan-themed pinball/real-time strategy/voice command blockbuster, Odama, into something...well, something else. We'll leave that part up to you. Add voic...

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Yoot Saito to rock your DS soon

Yoot Saito, the man responsible for Seaman on the Dreamcast and upcoming Odama on the GameCube, recently spoke with Nintendo Europe, dropping hints about an upcoming game on the DS that plans to take advantage of the hardware's microphone and "network" (we assume Wi-Fi service).  Rega...

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