Posts tagged Opinion 
I'm delighted to hate Sunset Overdrive
I really, really can't stand Sunset Overdrive. Pretty much everything about it bugs me. I don't mean that I simply don't enjoy it, or that it's a love/hate kind of relationship like one would have with Dark Souls. No, I mean that it is finely tuned to aggravate and frustrate me every moment that I ...
Games we love and hate
It's always a drag when you're in love with a game and your friend doesn't see how wonderful it is. Alternatively, it's maddening when you're sure something is terrible and your pals think it's fantastic. But that's how opinions work in our crazy world! To warm us up for the "Best of 2014" votin...
Breaking kayfabe: How WWE video games are impacted by the 'Reality Era'
Let's start with a concession: there is a large swath of readers who are hesitant to discuss professional wrestling with any sort of seriousness. It's viewed as a low art form by some, and many others would balk at even considering it art. But even those readers can concede that professional wrestl...
Editor's Note: We Are Always Fighting
We are always fighting. The first video game I ever played, Space Invaders, rendered fighting in a sickly green hue, with squid-like aliens descending down the bulbous surface of a beige monitor. As much as I admired their patient and orderly see-saw attack pattern on our planet, it made it easy...
The Truth Inside Destiny's Loot Cave
The loot cave is dead, but its spirit will haunt other venues and hover over Destiny for a long time. Bungie will keep persecuting it, having barred item trading and proclaiming, "You should be able to tell a badass story for every sweet jewel in your arsenal." The Man Who Shot Into The Cave A Whol...
Op-ed: NHL 15 and the Case of the Missing Modes
It would come as no shock to anyone, as stereotypical as it may seem, that I have been looking forward to NHL 15 on Xbox One and PS4. I am, of course, Canadian. Some of my chief complaints from the series in recent years have been its presentation, which has made a habit of reusing animations, comm...
What Final Fantasy X did differently over X years ago
I've been replaying Final Fantasy X in its remastered form on PlayStation 3 and PlayStation Vita, curious to see if it matches my memory of the original. These are some of the things it did differently back in 2001: "Listen to my story." The story of Final Fantasy X is told from the perspecti...
The Guilty Pleasures of Infamous: Second Son
Searching for the subtleties in a superhero game is like straining your ears to find the bright ting of a triangle buried somewhere in a bombastic marching band. It adds a pleasant touch of finesse, even if you're just there to feel the drums pushing you back. Infamous: Second Son has its own li...
EA's Peter Moore: Digital revenue will overtake retail in two years
EA COO Peter Moore is betting on a dominating role for digital revenue in video games. Speaking at the Digital Entertainment World conference, Moore said (via GI.biz) he expects digital sales to fully eclipse retail numbers in two years. He likened the rising prominence of downloads as a type of...
Building a better role-playing game story
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Getting story right in role-playing games is crucial. Even if narrative is not your primary motivator, it's a key...
