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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PAX attendance rises by 2k, 60,750 people geek out]]></title><link>http://www.joystiq.com/2009/09/12/pax-attendance-rises-by-2k-60-750-people-geek-out/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/12/pax-attendance-rises-by-2k-60-750-people-geek-out/</guid><comments>http://www.joystiq.com/2009/09/12/pax-attendance-rises-by-2k-60-750-people-geek-out/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://news.bigdownload.com/2009/09/12/exclusive-pax-2009-brings-in-60-750-attendees/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/pax.logo.083109-580px3424.jpg" alt="" /></a></div>
After the recent announcement by the folks at Penny Arcade that <a href="http://www.joystiq.com/2009/09/01/pax-2009-sells-out-er-is-sold-out/">PAX 2009 sold out</a> the Washington State Convention and Trade Center, today they officially released attendance numbers for this year's <a href="http://www.joystiq.com/tag/pax-2009">Penny Arcade Expo</a>. Speaking with <a href="http://news.bigdownload.com/2009/09/12/exclusive-pax-2009-brings-in-60-750-attendees/">Big Download</a>, PA's Robert Khoo said 60,750 people packed into the convention center -- though he had earlier predicted "roughly 75,000" -- and that the show's organizers are looking into expansion plans for next year to accommodate more showgoers.<br />
<br />
We'd say with the unveiling of <a href="http://www.joystiq.com/tag/pax-east">PAX East</a>, some people may very well have stayed home in anticipation of a shorter travel distance early next year over this year's Washington-based soiree. This might help explain the relatively small attendance growth from <a href="http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/">2008's 58,500 people</a> to this 2009's numbers. However, Khoo said he's surprised how many people plan on attending both PAX East and next year's PAX, umm, <em>West</em>. We'll see you a year from now, Khoo -- with facts!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/12/pax-attendance-rises-by-2k-60-750-people-geek-out/">PAX attendance rises by 2k, 60,750 people geek out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Sep 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/09/12/exclusive-pax-2009-brings-in-60-750-attendees/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/12/pax-attendance-rises-by-2k-60-750-people-geek-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19159293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/12/pax-attendance-rises-by-2k-60-750-people-geek-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-download</category><category>pax</category><category>pax-2008</category><category>pax-2009</category><category>pax-east</category><category>penny-arcade</category><category>penny-arcade-expo</category><category>robert-khoo</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 12 Sep 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Mirror's Edge]]></title><link>http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/</guid><comments>http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mirrorsedgeimage120908425.jpg"  alt="" /></div>
<div style="text-align: left;">You've all no doubt seen the original trailer for <em>Mirror's Edge</em> (and if not, <a href="http://www.joystiq.com/2008/05/06/mirrors-edge-trailer-straight-from-playstation-day/">where've you been?</a>), which means you know the first part of this <em>Mirror's Edge</em> level pretty well. Looks easy, right? I thought so too, until I had my hands on the controls and I was plummeting to my death for the fifth time. <em>Mirror's Edge</em> looks incredibly stylish in the trailers, but it's easy to assume there's not much actual gameplay there. The reality is, this is one of the most intriguingly controlled games that you'll play this year.<br /></div>
<br />The controls essentially boil down to two buttons and two analogue sticks; L1 is the "up" button, L2 is the "down" button and the sticks do exactly what you'd expect. This rather bizarre control set up takes some getting used to, but after a little while feels very fluid. Everything's context sensitive, so pushing L1 as you're running, standing, in mid-air or against a wall will result in different actions. Pressing L2 mid-jump, for example, will pull your legs up, allowing you to jump further. Pressing the same button just before you land after a long fall will preserve momentum by allowing you to execute a forward roll.<br /><br /><br /><p><a href="http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/" rel="bookmark">Continue reading <em>Hands-on: Mirror's Edge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/">Hands-on: Mirror's Edge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/hands-on-mirrors-edge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>joystiqfeatures</category><category>mirrors-edge</category><category>pax-08</category><category>pax-2008</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 15 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Dead Space]]></title><link>http://www.joystiq.com/2008/09/08/hands-on-dead-space/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/hands-on-dead-space/</guid><comments>http://www.joystiq.com/2008/09/08/hands-on-dead-space/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/dead-space-2/867355/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/deadspaceimagehandson80908425.jpg" alt="" /></a></div>
In <em>Dead Space</em> no-one can hear you s- ... No, never mind. <em>Dead Space</em> deserves better than an intro like that. I'm not sure whether you've heard, but this game is fast becoming a favorite for GOTY throughout the Joystiq network. We've seen it several times now between E3, Leipzig and PAX and each time we come out impressed. The latest build, shown off at the Penny Arcade Expo, put more emphasis on the anti-grav platforming and puzzle solving, further cementing in my mind that this may be one of this year's greatest titles.<br /><br />It's hard to pinpoint exactly what gives me that impression. It's not one specific element of the game, but rather the way all of <em>Dead Space</em>'s facets fit together in the package. Graphically and stylistically the game is designed to put you on edge. It's not comfortable. You're an everyman, trapped in a spaceship overrun with zombie-like aliens. Everything feels very gothic and dark. Even the main character's space suit makes him look monstrous.<br /><br />You've heard about the menus before, no doubt. How they pull you into the game by being a part of the game world. I could've spent hours navigating those holographic projection menus, watching Isaac's head move as he watches you check out your inventory, almost voyeuristicly. Item drops appear similarly, with a holographic window appearing as you approach, showing what's on the ground. Again, these exist in real space and can be seen from all sides as you rotate your camera around.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-2/">Dead Space</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-2/#901106"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/07/urdead_0001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2/#901105"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/07/srugery_needed_0001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2/#901104"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/07/run_run_run_ginger_0001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2/#901103"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/07/maga_cover_dead_0001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2/#901102"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/07/lase_dchain_0001_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/08/hands-on-dead-space/" rel="bookmark">Continue reading <em>Hands-on: Dead Space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/hands-on-dead-space/">Hands-on: Dead Space</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/08/hands-on-dead-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/hands-on-dead-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-space</category><category>EA</category><category>joystiqfeatures</category><category>PAX-08</category><category>PAX-2008</category><category>redwood-shores</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 08 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Interview: Resistance Retribution's Sam Villanueva]]></title><link>http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/</guid><comments>http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/resistance-retribution/924823/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/resistanceretributionscreeny050908490.jpg" alt="" /></a></div>
<div align="center"><span style="font-style: italic;"><font size="1"><em>click to embiggen</em></font></span></div>
<span style="font-style: italic;">Resistance Retribution</span> was a <a href="http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-resistance-retribution/">surprise hit</a> last month at E3, and we had another chance to play it at last week's <a href="http://www.joystiq.com/tag/pax-2008">Penny Arcade Expo</a>. With more playtime, however, come burning questions that <span style="font-style: italic;">need</span> to be answered. Thankfully, Sam Villanueva, Senior Designer at Bend Studio, was at hand to answer our queries and make sure we could sleep soundly again.<br />
<br />
<strong>Will you be optimizing <em>Resistance Retribution</em> for the PSP Brite?<br />
<br />
</strong>That's a good question. We'll be evaluating this. We're pretty deep in development right now. We'd like to optimize, but that could potentially mess with launch time. If we can do it without affecting the date our game comes out, we will.<br />
<strong><br />
How does the game fit into the series?<br />
<br />
</strong><em>Retribution</em> fits nicely between <em>Resistance 1</em> and <em>Resistance 2</em>. It's a continuation of the European campaign, whereas <em>Resistance 2</em> is the start of the American campaign. You are James Grayson and you're going in to destroy another Chimeran tower. We wanted the story to deal with some pretty deep, dark stuff. Lots of drama and mystery. The game starts with your brother being infected and you're forced to kill him, for example. <br />
<strong><br />
Is there a multiplayer mode?<br />
<br />
</strong>Absolutely. We've got lots of cool multiplayer stuff which we'll be announcing soon. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resistance-retribution/">Resistance: Retribution</a></strong></p><a href="http://www.joystiq.com/photos/resistance-retribution/#1421317"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/rr-screen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-retribution/#1421316"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/rr-screen10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-retribution/#1421315"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/rr-screen9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-retribution/#1421314"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/rr-screen6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-retribution/#1421313"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/rr-screen8_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/" rel="bookmark">Continue reading <em>Joystiq Interview: Resistance Retribution's Sam Villanueva</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/">Joystiq Interview: Resistance Retribution's Sam Villanueva</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/joystiq-interview-resistance-retributions-sam-villanueva/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>bend-studio</category><category>FPS</category><category>insomniac</category><category>joystiqfeatures</category><category>PAX-08</category><category>PAX-2008</category><category>PS3</category><category>PSP</category><category>Resistance</category><category>Resistance-retribution</category><category>Retribution</category><category>SCEA</category><category>Shooter</category><category>Sony</category><category>Sony-Bend</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:20:00 EST</pubDate></item><item><title><![CDATA[The story behind PAX's Ghostbuster lanyards]]></title><link>http://www.joystiq.com/2008/09/05/the-story-behind-paxs-ghostbuster-lanyards/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/the-story-behind-paxs-ghostbuster-lanyards/</guid><comments>http://www.joystiq.com/2008/09/05/the-story-behind-paxs-ghostbuster-lanyards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://weblogs.variety.com/the_cut_scene/2008/09/the-deal-with-t.html"><img width="490" vspace="4" hspace="0" height="276" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ghostbusterlanyard2.jpg" /></a><br /></div>
<em>Ghostbusters: The Game</em> may <a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">not have a publisher</a>, and its fate may <a href="http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/">not be clear</a>, but that didn't stop the title from being advertised on lanyards at <a href="http://josytiq.com/tag/pax-2008">PAX</a>. <a href="http://weblogs.variety.com/the_cut_scene/2008/09/the-deal-with-t.html">Variety</a> spoke to Penny Arcade's business guy, Robert Khoo, who said that Sierra signed to do the lanyards in January and sent them in June. It wasn't even until two weeks before the show that Sierra, the <a href="http://www.joystiq.com/2008/03/19/variety-sierra-devs-need-to-justify-games-after-activision-merg/">abused and neglected stepchild</a> of Activision Blizzard, "pulled out of displaying <em>Ghostbusters</em>."<br /><br />Khoo explains that there wasn't enough time to get a new lanyard provider, so even though <a href="http://joystiq.com/tag/activision-blizzard">Actilizzard</a> isn't going to benefit from the promotion, they still paid the bill.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/the-story-behind-paxs-ghostbuster-lanyards/">The story behind PAX's Ghostbuster lanyards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://weblogs.variety.com/the_cut_scene/2008/09/the-deal-with-t.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/the-story-behind-paxs-ghostbuster-lanyards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/the-story-behind-paxs-ghostbuster-lanyards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghostbusters</category><category>pax-2008</category><category>variety</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 05 Sep 2008 10:20:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op]]></title><link>http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/</guid><comments>http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/e3_chi_levgrab.jpg" /><br /></div>
Last weekend <a href="http://www.joystiq.com/tag/pax-2008">at PAX</a>, we sat down with Bryan Intihar, the Community Manager / Hand Model (yes, that is on his business card) for Insomniac to go over <em><a href="http://www.joystiq.com/tag/Resistance2/">Resistance 2</a></em>. We were able to get some fascinating details about the secretive co-op mode (drop-in/drop-out confirmed!), as well as some interesting story tidbits (evidently this time around, Hale remembers he can talk).<br /><strong><br />To start things off, could you give us a quick rundown of changes from the first <em>Resistance</em>?</strong><br /><br />Sure, there's a lot of course -- but in terms of the campaign we've put a lot more emphasis on Nathan Hale and that comes through in the story and how we're presenting the story. In <em>R1</em>, it was much more of a narrative approach with Rachel Parker telling the story, giving it a third-person feel. This time around it's all about Hale. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resistance-2/">Resistance 2</a></strong></p><a href="http://www.joystiq.com/photos/resistance-2/#1051003"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/titan_swing_orick_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1051002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/orick_titan_bridge_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1051001"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/coop_iceland_stalker_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1050987"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mp_capelli_huge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1050986"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/chi_signdown_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/" rel="bookmark">Continue reading <em>PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/">PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/pax-2008-insomniac-confirms-drop-in-drop-out-resistance-2-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>PS3</category><category>resistance-2</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Fri, 05 Sep 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Appealing to an MMO Newbie]]></title><link>http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="149" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/waraionpaxheader.jpg" /><br /></div>
Worth it or not, to me personally, pay-to-play MMOs always felt like a ridiculous proposition. Paying to play a game I already paid for is like paying $5 to bite into a delicious burger I just got at the drive-through. Still, the genre continues to spawn new titles as proven at the <a href="http://www.joystiq.com/tag/pax-2008">2008 Penny Arcade Expo</a>.<br /><br />While many MMO titles were on display, two were the most talked-about massively multiplayer role-playing games of the show: <a style="font-style: italic;" href="http://www.joystiq.com/tag/Warhammer-Online/">Warhammer Online</a> and <a style="font-style: italic;" href="http://www.joystiq.com/tag/Aion">Aion: The Tower of Eternity</a>. Realizing my limited experience with MMOs in the past, the team at Joystiq tasked me with learning as much as I could about each title and see if they could appeal to a genre newbie willing to jump into the online fray.<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/" rel="bookmark">Continue reading <em>PAX 2008: Appealing to an MMO Newbie</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/">PAX 2008: Appealing to an MMO Newbie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>ea-mythic</category><category>joystiqfeatures</category><category>mythic-entertainment</category><category>ncsoft</category><category>pax-08</category><category>pax-2008</category><category>pax2008</category><category>PC</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 04 Sep 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Penny Arcade Adventures producer gushes about Episode 2]]></title><link>http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012173/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/joel-deyoung-490.jpg" /></a></div>
Last week during PAX 2008, we sat down with Hothead COO and <em>Penny Arcade Adventures</em> Producer Joel DeYoung as he guided us through <em>Episode 2 </em>and improvements to the engine. The gist of it is: if you liked <em>Episode 1</em>, you'll like <em>Episode 2</em> that much more. Here's the rundown from our talks:<br />
<ul>
    <li>Highlighting points of interest has been made easier! "If you have your proximity putting you close enough to 2 or 3 things, you can slide through that with bumpers," said DeYoung.<br /> </li>
    <li>There are now difficulty levels, including an Insane Mode (unlockable only after beating the game). Special collectibles and pickups are only available if you play Insane Mode. Comparatively, <em>Episode 1</em>'s difficulty is "a little easier" than medium.</li>
    <li>All the weapons have been replaced. Tycho gets a shotgun, Gabe has new fist upgrades and your player now possesses -- wait for it -- a <a href="http://en.wikipedia.org/wiki/Hoe_(tool)">hoe</a>! Also changed are the special attack minigames. <br /></li>
    <li>You now have, among other new items, a revive potion. Healing won't be enough to bring your troops back to life. "Just adds a little bit of depth to it," said DeYoung.</li>
    <li>The real-time reaction for defense has been made more obvious (e.g. "Block!" now appears when you need to push block), but nothing analogous for attacking has been added.</li>
</ul>
More after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/">Penny Arcade Adventures Episode 2</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/#1012165"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/#1012166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/#1012167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_6-xbla_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/#1012168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_3-xbla_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/#1012169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_4-xbla_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/" rel="bookmark">Continue reading <em>PAX 2008: Penny Arcade Adventures producer gushes about Episode 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/">PAX 2008: Penny Arcade Adventures producer gushes about Episode 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hothead</category><category>hothead-games</category><category>interview</category><category>joel-deyoung</category><category>joystiqfeatures</category><category>Mac</category><category>paa-episode-2</category><category>pax-08</category><category>pax-2008</category><category>PC</category><category>penny-arcade</category><category>penny-arcade-adventures</category><category>penny-arcade-expo</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 04 Sep 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: One hour with full version of Fallout 3]]></title><link>http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.joystiq.com/tag/fallout-3/"></a>
<div style="text-align: center;"><a href="http://www.joystiq.com/tag/fallout-3/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/f3-landscap-490.jpg" alt="" /></a></div>
<div align="center"><font size="1">Click for all our <em>Fallout 3</em> coverage</font></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/One_hour_with_the_full_version_of_Fallout_3'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>We were given one hour with <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a> at <a href="http://www.joystiq.com/tag/pax-2008">this year's PAX</a>, and we don't mean some pared down, nerfed, demo-ized level; this was the full version. Not only that, but the Bethesda folks showed it to us in the tricked out <a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/"><em>Fallout 3</em> Airstream Trailer</a>, complete with a nuclear family peering in.<br /><br />Lead designer Emil Pagliarulo started us out roughly an hour into the game, when you exit the vault for the very first time. We missed the whole "growing up" phase in order to rush right into the action. We didn't mind. but what of our first 18 or so years? Maybe you start out on the cellular level, and fight your way out in a glorious <em>Spore/Fallout</em> hybrid. Your guess is as good as ours.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/">PAX 2008: The Fallout 3 Airstream Trailer</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/#1008873"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0615f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/#1008874"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0676f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/#1008875"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0622f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/#1008876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0624f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/#1008877"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0681f3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/" rel="bookmark">Continue reading <em>PAX 2008: One hour with full version of Fallout 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/">PAX 2008: One hour with full version of Fallout 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-3</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>PC</category><category>penny-arcade-expo</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 04 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Poll: Best cosplay of PAX 2008]]></title><link>http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/1016945/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/pax-cosplay-490.jpg" alt="" /></a><br /><font size="1">Click to see the top 15 cosplayers</font></div>
Of the 100 or so cosplayers we saw (and snapped pictures of) at <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a>, we've whittled down the gallery to our <a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/1016945/">favorite 15 costumes</a>. Now we want to know who you thought was the best cosplayer:<br /><p><a href="http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/#poll19062">View Poll</a></p><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/">PAX 2008: Best of Cosplay</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/#1016945"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/img_0070_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/#1016944"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7433_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/#1016943"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dsc_0626cos_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/#1016942"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/100_3161_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-best-of-cosplay/#1016941"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7429_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/" rel="bookmark">Continue reading <em>Joystiq Poll: Best cosplay of PAX 2008</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/">Joystiq Poll: Best cosplay of PAX 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/pax-2008-best-of-cosplay/1016945/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-poll-best-cosplay-of-pax-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosplay</category><category>cosplayers</category><category>pax</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 04 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Valkyria Chronicles]]></title><link>http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/valkyriachronicles030908490.jpg" /><br /></div>
<em>Final Fantasy Tactics</em> meets <em>X-Com</em> in a Miyazaki-esque, <em>Advance Wars</em> universe. With watercolors. That's what you get when you play Sega's upcoming strategy RPG, <em>Valkyria Chronicles</em>. The PS3 exclusive is already out in Japan but will be heading West before the end of the year and, from what we saw of the game at PAX, it will be Sega's console gem of the year.<br /><br />We were guided through the game's tutorial by the producer, Christopher Kaminski, who showed off the basic gameplay mechanics. It's a strategy RPG, but there's no grid. Instead, you have a "fuel" meter, which depletes as you move farther, giving the game more of an action RPG feel.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/valkyria-chronicles-leipzig-2008/">Valkyria Chronicles (Leipzig 2008)</a></strong></p><a href="http://www.joystiq.com/photos/valkyria-chronicles-leipzig-2008/#989797"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/valk-stills001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valkyria-chronicles-leipzig-2008/#989798"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/valk-stills109_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valkyria-chronicles-leipzig-2008/#989799"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/valk-stills100_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valkyria-chronicles-leipzig-2008/#989800"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/valk-stills011re_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valkyria-chronicles-leipzig-2008/#989801"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/valk-stills056_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Valkyria Chronicles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/">PAX 2008 hands-on: Valkyria Chronicles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>playstation-3</category><category>PS3</category><category>Sega</category><category>valkyria-chronicles</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 04 Sep 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Halo 3 getting new achievements with Mythic]]></title><link>http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/</guid><comments>http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://forums.ascendantjustice.com/index.php?showtopic=2071&amp;st=40&amp;p=9239511&amp;#entry9239511"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/haloachievemyth.jpg" alt="" /></a><br /></div>
So, if and when it's actually released, it looks like "Halo Mythic" (whatever it is) might actually add more than "<a href="http://www.joystiq.com/2008/08/30/pax-2008-halo-mythic-aint-mythical-its-here-sort-of/">0.1 bettar</a>" to <em><a href="http://www.joystiq.com/tag/Halo3/">Halo 3</a></em>. A sneaky spy at PAX caught a few pictures of 30 new achievements, reportedly part of Mythic, that would add a whopping 750 gamerpoints to the game. The pics and achievements have been reposted to the <a href="http://forums.ascendantjustice.com/index.php?showtopic=2071&amp;st=40&amp;p=9239511&amp;#entry9239511">Ascendant Justic forum</a>, and we've got the full list after the jump.<br /><br />Now, Bungie, we have the names of these achievements, we have the name of the thing, now would you <em>please</em> just tell us what the heck Mythic is?<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/09/03/rumor-new-set-of-mythic-halo-3-achievements/">X3F</a>]<p><a href="http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/" rel="bookmark">Continue reading <em>Rumor: Halo 3 getting new achievements with Mythic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/">Rumor: Halo 3 getting new achievements with Mythic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ascendantjustice.com/index.php?showtopic=2071&amp;st=40&amp;p=9239511&amp;#entry9239511>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/rumor-halo-3-getting-new-achievements-with-mythic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>dlc</category><category>halo-3</category><category>halo-mythic</category><category>mythic</category><category>pax-2008</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 03 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 Interview: Felicia Day (The Guild)]]></title><link>http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/</guid><comments>http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/felicia-day-4902.jpg" /><br /><font size="1">Felicia Day at the Jonathan Coulton concert</font></div>
<br />During <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a> we had a chance to sit down (on very comfortable bean bags, mind you) and talk with Felicia Day, producer and star of <a href="http://watchtheguild.com/"><em>The Guild</em></a> and star of <em>Dr. Horrible's Sing-Along Blog</em>. Day also <a href="http://www.joystiq.com/2008/08/30/pax-2008-highlights-from-the-jonathan-coulton-concert/">sang "Still Alive" with Jonathan Coulton</a> the first night of the convention. Some notes from the interview:<br />
<ul>
    <li>Filming for Season 2 will begin next month. HD cameras will be used, not so much for web streaming but for potential download and the Season 2 DVD. The 13- to 15-episode season will be "a little bit longer," approximately 5 to 6 minutes apiece.</li>
    <li>Day has a level 66 Warlock and level 63 Priest. As an example of life imitating art, Day explains that her fans from the show and the actors who play Zaboo, Vork and Bladezz all play in a guild together.</li>
    <li>She signed the chest of one Dr. Horrible cosplayer and saw another with "actual Wonderflonium." (Warning: Interview contains spoilers.)</li>
    <li>Day guest stars as the patient in episode 2 of the upcoming season of <em>House</em>, but she does not have Lupus.</li>
    <li>Not mentioned: <a href="http://penny-arcade.com/2008/9/1/">Her demand</a> that <a href="http://penny-arcade.com/comic/2008/7/28/ ">Tycho groom her</a>.</li>
</ul>
<br /><object width="290" height="24" type=""application/x-shockwave-flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/joystiq/audio/PAX08-FeliciaDay.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object><br /><br />[<a href="http://podcasts.aolcdn.com/joystiq/audio/PAX08-FeliciaDay.mp3">MP3</a>] Download the interview<br /><br />(Note: When the interview starts, Day is talking about a planned live introduction for a showing of The Guild at Dragon*Con the day before.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/">PAX 2008 Interview: Felicia Day (The Guild)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Sep 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dr-horrible</category><category>felicia-day</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>the-guild</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 03 Sep 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[See PSN title Savage Moon in action]]></title><link>http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/</guid><comments>http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.gametrailers.com/player/39468.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/savage-moon-490w.jpg" alt="" /></a><br />
<div align="left">We've just watched the first, straight-from-PAX video of upcoming PSN title <em><a href="http://www.joystiq.com/tag/Savage-Moon/">Savage Moon</a></em> (don't worry, we've put it after the break for you) and it looks (as Sony said it would) like a sophisticated tower defense game, albeit a <em>really</em> attractive one.<br />
<br />
We do have one quibble we feel compelled to pass on though: The decision to put crowd noises into the game is a bizarre one. They're almost louder than the guns! C'mon, Sony, get it together! Who wants to hear that?!</div>
</div><p><a href="http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/" rel="bookmark">Continue reading <em>See PSN title Savage Moon in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/">See PSN title Savage Moon in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Sep 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/39468.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/see-psn-title-savage-moon-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FluffyLogic</category><category>pax-2008</category><category>PS3</category><category>psn</category><category>savage-moon</category><category>SCE</category><category>Sony</category><category>strategy</category><category>Tower-defense</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 03 Sep 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Savage Moon gameplay finally comes out of PAX]]></title><link>http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/</guid><comments>http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/savagemoonann.jpg" alt="" /><br /></div>
The lucky attendees of Penny Arcade Expo 2008 were able to get their hands on the upcoming PSN game <em>Savage Moon</em> before anyone else. We <a href="http://www.joystiq.com/2008/08/20/bug-filled-psn-game-savage-moon-revealed/">described</a> the game as "Starship Troopers meets <em>PixelJunk Monsters</em>" at Leipzig -- and it looks like our description was spot-on. Check out the first (off-screen) gameplay footage of <em>Savage Moon</em>, after the cut.<p><a href="http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/" rel="bookmark">Continue reading <em>Savage Moon gameplay finally comes out of PAX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/">Savage Moon gameplay finally comes out of PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/savage-moon-gameplay-finally-comes-out-of-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pax-2008</category><category>pax08</category><category>savage-moon</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 03 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Resistance 2]]></title><link>http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/</guid><comments>http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/resistance2_logo.jpg" /><br /></div>
Out of the many games that Sony was showing off at PAX this year, the one that easily dominated their show booth was <em>Resistance 2</em>. They had 16 stations setup, each linked into the ongoing private beta servers so that expo attendees could get a true taste of 60 player online action. While it was a bit disappointing that Sony wasn't showing off anything from either the single player or co-op portions of the game, it was great being able to try out the actual scope of <em>Resistance 2's</em> multiplayer matches. <br /><br />One of the first things you'll notice when you pick up the controller, is that the controls have been subtly improved. The awkward weapon select wheel and the slight aiming stiffness of the first game have been replaced with a two-weapon system and a considerably more fluid aiming / moving mechanic. While it's still not on par with the tightness of <em>Call of Duty 4's</em> controls, they are much more comfortable now and definitely made running around the level easier.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resistance-2/">Resistance 2</a></strong></p><a href="http://www.joystiq.com/photos/resistance-2/#1051003"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/titan_swing_orick_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1051002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/orick_titan_bridge_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1051001"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/coop_iceland_stalker_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1050987"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mp_capelli_huge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2/#1050986"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/chi_signdown_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Resistance 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/">PAX 2008 hands-on: Resistance 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Sep 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>pax-2008</category><category>PS3</category><category>resistance-2</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Wed, 03 Sep 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Spore, have we seen enough already?]]></title><link>http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/</guid><comments>http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/sporepax.jpg" alt="" /><br /></div>
The last stop on our Electronic Arts booth tour at PAX was dedicated to <span style="font-style: italic;">Spore</span>. That's right, it's more <em>Spore</em> news. It's not a real day on Joystiq unless you get some minor <em>Spore</em> news, or <a href="http://www.joystiq.com/2008/07/01/joystiq-hands-on-spore-the-whole-thing/">a definitive hands-on experience</a>. With the game actually coming out (can it be?!) in five days, maybe you'll start to see these die down a bit. Unless, of course, there's a secret Hot Coffee level that we find during our explorations. <br /><br />But is the game coming out a bit too late, or just in time? It feels like it's starting to wear out its welcome just a bit. Like that house guest that just won't leave, is <span style="font-style: italic;">Spore</span> in danger of becoming a bore? German gamer mags have already given the game <a href="http://www.joystiq.com/2008/09/02/achtung-baby-german-mags-give-spore-disappointing-scores/">fairly disappointing scores</a>, and in all honesty, we were ready to leave our demo early, even though we went hands-on with the whole thing. Find out why after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spore/">Spore</a></strong></p><a href="http://www.joystiq.com/photos/spore/#816240"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/spore-cellphase004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore/#816239"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/spore-cellphase003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore/#816237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/spore-cellphase010_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore/#816236"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/spore-cellphase009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore/#816235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/spore-cellphase008_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Spore, have we seen enough already?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/">PAX 2008 hands-on: Spore, have we seen enough already?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-spore-have-we-seen-enough-already/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Electronic-Arts</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX2008</category><category>PC</category><category>PS3</category><category>Spore</category><category>Will-Wright</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 02 Sep 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[BigCast Special Edition Recap]]></title><link>http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/</guid><comments>http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img width="230" height="314" border="0" alt="" src="http://news.bigdownload.com/media/2008/07/bigsmaller2.jpg" /><br /></div>
While adventuring to PAX 2008, the team at Big Download recorded three special edition episodes. While the audio quality in the first was laughably bad, the episode is a hilarious look into the minds of tired <em>Warhammer Online</em> developers, <a href="http://news.bigdownload.com/2008/08/30/bigcast-pax08-special-warhammer-online/">Paul Barnett, Jeff Hickman and Josh Drescher</a>. Give it a listen, if you can! In the second special edition, <a href="http://news.bigdownload.com/2008/08/31/bigcast-pax08-special-featuring-robin-yang/">GameDaily's Robin Yang</a> joined the team to discuss everyone's favorite titles at the show. In the final installment of the special series, former 1UP editorial director and co-founder of WhatTheyPlay.com, <a href="http://news.bigdownload.com/2008/08/31/bigcast-pax08-special-featuring-john-davison/">John Davison, went into some detail on the sex and violence in games debate</a>. Check out the episodes if you get a chance -- we assure you the first audio hiccup was corrected in episodes two and three.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/">BigCast Special Edition Recap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><category>penny-arcade-expo-2008</category><category>podcast</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Tue, 02 Sep 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: The Entire Fallout 3 Vault Dweller's Survival Guide]]></title><link>http://www.joystiq.com/2008/09/02/pax-2008-the-entire-fallout-3-vault-dwellers-survival-guide/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/pax-2008-the-entire-fallout-3-vault-dwellers-survival-guide/</guid><comments>http://www.joystiq.com/2008/09/02/pax-2008-the-entire-fallout-3-vault-dwellers-survival-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/fallout3guidemainboy.jpg" alt="" /></a><br /></div>
Bethesda's <a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/"><em>Fallout 3</em> booth</a> pretty much won the "Oooooooh!" contest at PAX by about a million rads. Not only did they have an Airstream trailer, fully kitted out in 1950s style and with <em>Fallout 3</em> goodies inside, but they also had some of the best schwag at the expo. <a href="http://www.joystiq.com/photos/pax-2008-the-pip-boy-puppet/">Vault Boy Puppet?</a> Yes, please. <a href="http://www.joystiq.com/media/2008/09/fallout3posterboy.jpg"><em>Fallout 3</em> Penny Arcade poster?</a> Don't mind if we do. <a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/">The Vault Dweller's Survival Guide, Pocket Reference Edition?</a> Oh my stars and garters.<br /><br />In the gallery below you can check out the entire guide that they were handing out at the show, and it may very well be the actual game manual. You get 50 pages chock full of tips for surviving in the wastelands, info on the different weapons, details about the creatures you'll encounter, and tips from Vault Boy himself. It even has a map and notes section in the back for your own enjoyment and doodling.<br /><br />Of course, the best advice can be found on <a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/1014098/full/">Page 39</a>: "Are you in immediate danger? You are beyond help. Drop this book and run." <strong>Update: </strong><a href="http://podcasts.aolcdn.com/joystiq/files/Fallout3SurvivalGuide.pdf">Download it as a PDF</a>!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/">The Fallout 3 Vault Dweller's Survival Guide</a></strong></p><a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/#1014071"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/backcover-f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/#1014085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/frontcover-f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/#1014114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/page1-f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/#1014074"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/page10-f3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-fallout-3-vault-dwellers-survival-guide/#1014087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/page11-f3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-entire-fallout-3-vault-dwellers-survival-guide/">PAX 2008: The Entire Fallout 3 Vault Dweller's Survival Guide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-entire-fallout-3-vault-dwellers-survival-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-the-entire-fallout-3-vault-dwellers-survival-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>Fallout</category><category>Fallout-3</category><category>PAX</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><category>RPG</category><category>Survival-Guide</category><category>Vault-Boy</category><category>Vault-Dweller</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 02 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Magic: Duels of the Planeswalkers]]></title><link>http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/</guid><comments>http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.wizards.com/magic/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/magicmainsle.jpg" /></a><br />
<div align="left">Wizards of the Coast has been very busy talking about the 4th edition of <em>Dungeons and Dragons</em>, which came out this year, as well as its <em>Star Wars</em> and <em>D&amp;D</em> miniatures and the online version of <em>Magic: The Gathering</em>. So, we were really caught off guard when we stopped by the Wizards booth at PAX and happened across this new version of <em>Magic</em> for the Xbox Live Arcade. We did a double take, tapped our mana, and found out more. Find out about the long-titled <em>Magic: The Gathering: Duels of the Planeswalkers</em> after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-magic-the-gathering-duels-of-the-planeswalkers/">Magic: The Gathering - Duels of the Planeswalkers</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-magic-the-gathering-duels-of-the-planeswalkers/#2168023"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/dotp_whatis_screen2_full_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-magic-the-gathering-duels-of-the-planeswalkers/#2168024"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/dotp_whatis_screen3_full_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-magic-the-gathering-duels-of-the-planeswalkers/#2168025"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/dotp_whatis_screen4_full_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-magic-the-gathering-duels-of-the-planeswalkers/#1010758"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/abyssal-spectermagic_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-magic-the-gathering-duels-of-the-planeswalkers/#1010759"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/elspeth-on-the-omagic_thumbnail.jpg" alt="" title="" /></a></div><br /></div>
</div><p><a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Magic: Duels of the Planeswalkers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/">PAX 2008 hands-on: Magic: Duels of the Planeswalkers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wizards.com/magic/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-hands-on-magic-duels-of-the-planeswalkers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CCG</category><category>Duels-Of-The-Planeswalkers</category><category>joystiqfeatures</category><category>Magic</category><category>Magic-The-Gathering</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><category>Planeswalkers</category><category>Wizards-Of-The-Coast</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 02 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Sackboys build the Joystiq logo]]></title><link>http://www.joystiq.com/2008/09/02/sackboys-build-the-joystiq-logo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/sackboys-build-the-joystiq-logo/</guid><comments>http://www.joystiq.com/2008/09/02/sackboys-build-the-joystiq-logo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="317" id="viddler_3dded3e5"><param name="movie" value="http://www.viddler.com/simple/3dded3e5/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/3dded3e5/" width="437" height="317" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3dded3e5" ></embed></object><br /><small><a href="http://www.anyo.org/psf/download.php?file=090208-LBP.xpd">Download to PSP</a></small></center>
<p> So <em>LittleBigPlanet</em> is complete. You know this from our <a href="http://www.joystiq.com/2008/08/27/joystiq-interview-littlebigplanets-pete-smith-and-jim-unwin/">interview at Leipzig</a>. We've been covering the game pretty closely since <a href="http://www.joystiq.com/2007/03/07/gdc-07-sony-fights-back-unveils-home-littlebigplanet-killzon/">its reveal</a> at GDC 2007, so we wanted something a little special for our PAX 2008 coverage. What could be more special than building the Joystiq logo and stickering the thing to death, before riding off in a fully-functional tank? We've sped it up and added some music you might be familiar with, to give you a bite sized, level building experience. Hopefully, for the LittleBigObsessed, we'll have the full 15 minute video available for you to check out soon.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/sackboys-build-the-joystiq-logo/">Sackboys build the Joystiq logo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/sackboys-build-the-joystiq-logo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/sackboys-build-the-joystiq-logo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Joystiq</category><category>littlebigplanet</category><category>pax-08</category><category>pax-2008</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 02 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: The Penny Arcade Interview]]></title><link>http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/</guid><comments>http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/tycho-gabe-bling-490.jpg" /><br /><font size="1">Note: Photo above taken at interview<br /></font></div>
A few hours before <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a> opened its doors to the public last Friday, we had a chance to speak with <em>Penny Arcade </em>creators Jerry Holkins and Mike Krahulik -- for simplicity's sake referred to here by their respective pseudonyms Tycho and Gabe -- about the Expo, its future expansion, the intensity of <span style="font-style: italic;">Jenga</span> and the <span style="font-style: italic;">Duke Nukem Forever</span> Omegathon round that never was. Audio embedded below; we've also gone ahead and transcribed highlights from the interview. (Note: To make it easier to read, we've put <font color="red">Gabe's</font> name in red and <font color="blue">Tycho's</font> name in blue.)<br /><br />[<a href="http://podcasts.aolcdn.com/joystiq/files/PAX08-Tycho-Gabe-Interview.mp3">MP3</a>] Download the Interview<br /><object width="290" height="24" type=""application/x-shockwave-flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/joystiq/files/PAX08-Tycho-Gabe-Interview.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/">PAX 2008: Omegathon Final</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011425"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7534_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7536_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7537_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011444"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7538_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7539_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/" rel="bookmark">Continue reading <em>PAX 2008: The Penny Arcade Interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/">PAX 2008: The Penny Arcade Interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gabe</category><category>interview</category><category>joystiqfeatures</category><category>pax</category><category>pax-08</category><category>pax-2008</category><category>pax-east</category><category>pax-ec</category><category>paxec</category><category>penny-arcade</category><category>tycho</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 02 Sep 2008 11:20:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Sex and Violence in Videogames Panel]]></title><link>http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/</guid><comments>http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="206" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ngaipanelfix.jpg" /><br /></div>
The last panel at PAX 2008 was the highly anticipated discussion on Sex and Violence in Videogames between former Nintendo executive Perrin Kaplin, <span style="font-style: italic;">Grand Theft Childhood</span> co-author Dr. Cheryl K. Olson and What They Like Inc., president John Davison. Moderated by Newsweek tech writer N'Gai Croal, the trio attempted to dissect the mainstream media misnomer that "videogames are toys" with both informative and hilarious results.<p><a href="http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/" rel="bookmark">Continue reading <em>PAX 2008: Sex and Violence in Videogames Panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/">PAX 2008: Sex and Violence in Videogames Panel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-sex-and-violence-in-videogames-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>ngai-croal</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><category>sex</category><category>violence</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 02 Sep 2008 03:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Population 58,500]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://news.bigdownload.com/2008/09/01/penny-arcade-expo-2008-58-500-attendees/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/pax-2008-population.jpg" alt="" /></a></div>
The show is over and the numbers are in. Said Penny Arcade business guru Robert Khoo to <a href="http://news.bigdownload.com/2008/09/01/penny-arcade-expo-2008-58-500-attendees/">BigDownload</a>, <a href="http://www.joystiq.com/tag/pax-2008">this year's PAX</a> recorded 58,500 people in three days, placing it near the echelon of "Old E3." Previous <em>guesstimations</em> put the attendance at 45,000 to 50,000, which still would have eclipsed the PAX 2007 population of 37,000.<br /><br />So, what's to be done for PAX 2009? More expansion, of course, to ease overcrowding. "At 2 or 3 of the main theatre events 3-4% of the line wasn't able to make it," said Khoo, "but we hear those 3-4% loud and clear. We have a few ideas to manage that problem for 2009 including wristbands for popular events or just a straight-up hard count of people in line. The worst thing is if people line up for something and end up not getting in." The next PAX will take place again in late August, with the first PAX East Coast opening its <a href="http://www.joystiq.com/2008/08/30/pax-east-coming-late-march-2010-venue-revealed/">Bostonian doors in late March 2010</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/">PAX 2008: Population 58,500</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2008/09/01/penny-arcade-expo-2008-58-500-attendees/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-population-58-500/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>pax</category><category>pax-08</category><category>pax-2008</category><category>pax-2009</category><category>pax-2010</category><category>penny-arcade</category><category>penny-arcade-expo</category><category>robert-khoo</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 01 Sep 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Family Feud not so family friendly]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><img vspace="4" hspace="0" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/joystiqpaxfeud-1.jpg" alt="" /></center>The 2008 edition of PAX's <a href="http://en.wikipedia.org/wiki/Family_Feud">Family Feud</a> could have easily followed the "Sex and Violence in Video Games" panel, because it too had a healthy dose of sex and violence. Really, PAX Family Feud (or should we say Family <em>Freud</em>?) could best be described with three adjectives: entertaining; intense; and overly sexual. As attendees clapped to the Feud's theme song music, both teams (sans <a href="http://www.joystiq.com/2008/08/29/wanted-a-pax-attendee-really-good-at-video-game-trivia/">Joystiq readers</a>, for shame!) answered questions ranging from, "Name a power-up used by Mario," (yay for fire flower!) to "What's your favorite Penny Arcade character?" Fruit "lover" got our vote. <br /><br />Everything was quite tame, albeit a bit verbally violent as the show's host received constant heckling from the audience due to his sometimes ... questionable hosting abilities. But then things turned towards sex, sex, sex when Feud players were asked, "What do you do when the electricity goes out at home?" We thought it to be an innocent enough question, but then we remembered that PAX attendees answered the questions. As a result, things got interesting.<p><a href="http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/" rel="bookmark">Continue reading <em>PAX 2008: Family Feud not so family friendly</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/">PAX 2008: Family Feud not so family friendly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-family-feud-not-so-family-friendly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>family-feud</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><category>sex</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 01 Sep 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: The LittleBigJoystiq level]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="372" id="viddler_3dded3e5"><param name="movie" value="http://www.viddler.com/player/3dded3e5/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/3dded3e5/" width="490" height="372" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3dded3e5" ></embed></object></center>To demonstrate <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em>'s</a> level creation tools in a way that we haven't seen or written about <em>ad nauseum</em>, the gang at the <a href="http://www.joystiq.com/tag/littlebigplanet">PAX 2008</a> Sony booth helped us model the Joystiq logo and vomit stickers all over it. The entire video initially clocked in at just over 10 minutes, so in the interest of time we've sped up the creation part.<br /><br />Here's the full <em>LittleBigJoystiq</em> logo -- click for a (slightly) higher-resolution version:<br />
<div align="center"><a href="http://www.joystiq.com/media/2008/09/lbjoystiq-full.jpg"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/littlebigjoystiq.jpg" alt="" /></a><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/">PAX 2008: The LittleBigJoystiq level</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/media/2008/09/lbjoystiq-full.jpg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-the-littlebigjoystiq-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq</category><category>lbp</category><category>littlebigplanet</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade</category><category>penny-arcade-expo</category><category>PS3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 01 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: WipEout HD]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/wipeouthd110908490.jpg" alt="" /></div>
It's been a long time coming, but <em>WipEout HD</em> is, we're assured, almost with us. Now <a href="http://www.ps3fanboy.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/">improved</a> and 100% <a href="http://www.joystiq.com/2008/07/22/rumor-wipeout-hd-held-up-by-epilepsy-tests/">epilepsy free</a>, the game was available to play on the PAX show floor at Sony's booth. With idle hands leading to all sorts of terrible things, it seemed only right that we put them to work on something constructive by taking a futuristic hover car for a test drive.<br /><br />It's easy to forget just how pretty <em>WipEout HD</em> is, seeing as the last time we saw it was at Leipzig 2007. The art style is so strong and works so well in HD -- we saw it draw many people passing by to stop and watch. Screenshots are one thing, but the game in motion is a joy to behold. Even whilst close up to the screen, the game looked sharp, with aliasing being almost imperceptible on some levels. Though, having said that, it was more visible on other levels, but never was it a distraction from <em>WipEout HD</em>'s overall visual quality.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wipeout-hd-1/">WipEout HD</a></strong></p><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_124556.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_125121.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#1032546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/wohd_20080910_165857_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080213_181317.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665210"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_111916.jpg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: WipEout HD</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/">PAX 2008 hands-on: WipEout HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>PAX-08</category><category>PAX-2008</category><category>PS3</category><category>Sony</category><category>wipeout-hd</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 01 Sep 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Meet the Fallout 3 Vault-boy puppet dance troupe]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-meet-the-fallout-3-vault-boy-puppet-dance-troupe/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-meet-the-fallout-3-vault-boy-puppet-dance-troupe/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-meet-the-fallout-3-vault-boy-puppet-dance-troupe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="372" id="viddler"><param name="movie" value="http://www.viddler.com/player/3f065bba/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"/><embed src="http://www.viddler.com/player/3f065bba/" width="490" height="372" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object></center>While waiting for the (much-delayed) <a href="http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/">final Omegathon</a> to start last night, over a dozen Vault-boy puppets (of <em>Fallout 3</em> fame) congregated to show off their grooving and shaking skills to a crowd of bemused onlookers. It's really what made the cheesy music <a href="http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/">infinitely more</a> <a href="http://www.joystiq.com/2006/10/11/the-algebra-of-wows-inspired-by-xbox-360-hd-dvd-dancers/">anti-meh</a>. Check out their moves in the video above, as well as in our <a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/1011449/">Omegathon gallery</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/">PAX 2008: Omegathon Final</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011425"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7534_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7536_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7537_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011444"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7538_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7539_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-meet-the-fallout-3-vault-boy-puppet-dance-troupe/">PAX 2008: Meet the Fallout 3 Vault-boy puppet dance troupe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-meet-the-fallout-3-vault-boy-puppet-dance-troupe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-meet-the-fallout-3-vault-boy-puppet-dance-troupe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>fallout-3</category><category>omegathon</category><category>omegathon-2008</category><category>pax</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade</category><category>penny-arcade-expo</category><category>puppet</category><category>RPG</category><category>vault-boy</category><category>vaultboy</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 01 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Omegathon finale crowns Geko, Gabe as winners]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/1011425/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/excite-bike-champ-490.jpg" alt="" /></a></div>
Within 15 minutes, it was all over. After Tycho and Gabe revealed this year's <a href="http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/">final PAX 2008 Omegathon challenge</a>, 1987's <em>Vs Excite Bike</em>, finalists Fallout (blue rider) and Geko (red rider) went at each other with all they had. Unfortunately, the close competition didn't last, as Geko won every round to become this year's best Omeganaut, winning an expenses-paid trip to Tokyo Game Show in October.<br /><br />Following Geko's winning victory, Tycho and Gabe picked up the Famicon controllers to challenge each other as the blue and red riders, respectively. The race was once again painted red, as Tycho kept overheating his bike and crashing after the ramps. He managed a victory in the 3rd round after knocking down Gabe twice in a row, but every other round went to Gabe and red rider, giving the <em>Penny Arcade </em>co-creator a two-win streak after his <a href="http://www.joystiq.com/2007/08/26/pax-07-the-final-omegathon-challenge-was-halo-3/">5-2 <em>Halo 3 </em>victory last year</a>. After the race was over, Tycho and Gabe stood up to thank the crowd, who promptly began to shuffle out and away from the now-concluded convention. Geko took the stage one final time, <span style="text-decoration: line-through;">plush</span> <a href="http://www.marissasbunny.com/">Marissa's bunny</a> in tow, to talk to the few who stayed behind.<br /><br />Stay tuned, we'll have more on the pre-Omegathon "puppet troupe" later today. Gallery quick-jump:<br />
<ul>
    <li><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/1011425/">Pre-Omegathon line and various pipe cleaner art</a></li>
    <li><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/1011430/">The puppet troupe</a></li>
    <li><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/1011426/">Omegathon!</a></li>
    <li><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/1011431/">The End</a><br /></li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/">PAX 2008: Omegathon Final</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011425"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7534_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011443"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7536_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7537_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011444"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7538_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-omegathon-final/#1011448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7539_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/">PAX 2008: Omegathon finale crowns Geko, Gabe as winners</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/pax-2008-omegathon-final/1011425/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>excitebike</category><category>gabe</category><category>joystiqfeatures</category><category>omegathon</category><category>omegathon-2008</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade</category><category>tycho</category><category>vs-excitebike</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 01 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 Hands-on: Left 4 Dead (X360)]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="274" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/left4deadxbhandson.jpg" /><br /></div>
An immediate sense of tension washes over you when you realize a swarm of Olympic Dash worthy zombies are soon headed your way. Picking up the controller for <a style="font-style: italic;" href="http://www.joystiq.com/tag/Left-4-Dead/">Left 4 Dead</a> -- the first time it's been playable for the Xbox 360 -- was as exciting as you'd expect it to be. Having never played the game before I quickly remembered all the praise lobbed at it from other writers within the network from other industry events. This experience however was extra special as two of my team members were fellow Joystiq writers Jem Alexander and Dustin Burg. How did the Xbox 360 version feel with a team of people I'd actually play with when it ships later this year? Jump in to find out more.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/left-4-dead/">Left 4 Dead</a></strong></p><a href="http://www.joystiq.com/photos/left-4-dead/#920742"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#920743"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1209_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#920744"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1206_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#920745"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1207_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/#2185784"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/crashcourse_final_1024px_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/" rel="bookmark">Continue reading <em>PAX 2008 Hands-on: Left 4 Dead (X360)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/">PAX 2008 Hands-on: Left 4 Dead (X360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>left-4-dead</category><category>pax-2008</category><category>valve</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 01 Sep 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy go-nuts for doughnuts at the PlayStation Blog PAX meetup]]></title><link>http://www.joystiq.com/2008/09/01/ps3-fanboy-go-nuts-for-doughnuts-at-the-playstation-blog-pax-mee/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/ps3-fanboy-go-nuts-for-doughnuts-at-the-playstation-blog-pax-mee/</guid><comments>http://www.joystiq.com/2008/09/01/ps3-fanboy-go-nuts-for-doughnuts-at-the-playstation-blog-pax-mee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.ps3fanboy.com/photos/playstation-blog-pax-2008-meetup/1009443/"><img hspace="0" height="312" border="1" width="490" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/pax2008psblogmeetupdoughnuts51024-propersize.jpg" alt="" /></a><br /><em><small>Click to satisfy appetite.</small></em></div>
Like PlayStation? Like doughnuts? PS3 Fanboy loves both, so a <a href="http://blog.us.playstation.com/2008/08/26/set-your-alarm-pax-playstationblog-meet-up-details/">PlayStation Blog PAX meetup</a> at a local doughnut cafe in Seattle seemed like a match made in heaven. Check out the <a href="http://www.ps3fanboy.com/2008/08/31/virtually-playstation-blog-pax-meet-up/">PS3 Fanboy photo gallery</a> from the event, which shows off the many attendees, competitive <em>WipEout Pulse</em> players (one of whom won a <em>MGS4</em> PS3) and swag. Did we mention there were many free and tasty doughnuts as well? <br />
<div class="postgallery">
<p><strong>Gallery: PlayStation Blog PAX 2008 meetup</strong></p>
<a href="http://www.ps3fanboy.com/photos/playstation-blog-pax-2008-meetup/1009443/"><img src="http://www.ps3fanboy.com/media/2008/08/pax2008psblogmeetup51024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/playstation-blog-pax-2008-meetup/1009442/"><img src="http://www.ps3fanboy.com/media/2008/08/pax2008psblogmeetup21024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/playstation-blog-pax-2008-meetup/1009441/"><img src="http://www.ps3fanboy.com/media/2008/08/pax2008psblogmeetup111024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/playstation-blog-pax-2008-meetup/1009440/"><img src="http://www.ps3fanboy.com/media/2008/08/pax2008psblogmeetup71024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/playstation-blog-pax-2008-meetup/1009439/"><img src="http://www.ps3fanboy.com/media/2008/08/pax2008psblogmeetup91024_thumbnail.jpg" alt="" title="" /></a></div>
<!-- google_ad_section_end --><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/ps3-fanboy-go-nuts-for-doughnuts-at-the-playstation-blog-pax-mee/">PS3 Fanboy go-nuts for doughnuts at the PlayStation Blog PAX meetup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/08/31/virtually-playstation-blog-pax-meet-up/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/ps3-fanboy-go-nuts-for-doughnuts-at-the-playstation-blog-pax-mee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/ps3-fanboy-go-nuts-for-doughnuts-at-the-playstation-blog-pax-mee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>meetup</category><category>PAX-08</category><category>PAX-2008</category><category>PlayStation-blog</category><category>PS3</category><category>PSP</category><category>Sony</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Mon, 01 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Dragon Age: Origins, now with blood and ceilings]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/1010548/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dragonagebloodandceilingspax490.jpg" alt="" /></a><br /></div>
The <span style="font-style: italic;">Dragon Age: Origins</span> booth at PAX08 has been surrounded all weekend by both walls and people lining up to get inside. So when PAX opened for the third and final day this morning, we bolted straight to the game booth and avoided the nasty line. By joining in with the first group of the day to see the game demoed live. It didn't take very long for the room to fill up and once the doors close, we were elbow-to-elbow with what turned out to be some pretty enthusiastic BioWare fans.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/">PAX 2008: Dragon Age: Origins Live Demo</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-061_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010565"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-049_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010564"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-035_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010563"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-032_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/" rel="bookmark">Continue reading <em>PAX 2008: Dragon Age: Origins, now with blood and ceilings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/">PAX 2008: Dragon Age: Origins, now with blood and ceilings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>joystiqfeatures</category><category>live-demo</category><category>pax-2008</category><category>pax08</category><category>PC</category><category>penny-arcade</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 01 Sep 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Need for Speed Undercover, rollcage edition]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/needspeed1.jpg" alt="" /><br />
<div style="text-align: left;">From the depths of the M.C. Escher nightmare of <a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-dead-space-we-die-a-lonely-death-in-zero-gee/"><span style="font-style: italic;">Dead Space</span></a> we slid into the sweet embrace of a high-octane car.<span style="text-decoration: underline;"><span style="font-style: italic;"> </span></span><a href="http://www.joystiq.com/tag/Need-for-Speed-Undercover/"><span style="font-style: italic;">Need for Speed: Undercover</span></a> knew that it needed to impress people with something besides picture-pretty cars racing along at high speed through city streets, so it wrapped itself inside a glorious steel gaming cage. A gaming cage that looked like something they'd use to teach driver's ed out of in the future. Find out all about this must-have, but can't-buy gaming accessory after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/need-for-speed-undercover-1/">Need For Speed Undercover</a></strong></p><a href="http://www.joystiq.com/photos/need-for-speed-undercover-1/#988554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nfsu05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-undercover-1/#988553"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nfsu04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-undercover-1/#988552"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nfsu06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-undercover-1/#988551"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nfsu02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-undercover-1/#988550"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nfsu03_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Need for Speed Undercover, rollcage edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/">PAX 2008 hands-on: Need for Speed Undercover, rollcage edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>gaming-cage</category><category>Maggie-Q</category><category>Need-For-Speed</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX2008</category><category>Undercover</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 01 Sep 2008 04:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Mirror's Edge, even edgier with an audience]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/mirrorpax2.jpg" /><br /></div>
Our first stop on the whirlwind tour of EA's heavy hitters was with our favorite running, jumping, sliding, wall-climbing, Faith. <span style="font-style: italic;">Mirror's Edge</span> continues to impress, and we were lucky enough to get a few minutes on a kiosk with her. However, the best thing about it isn't in the game, it was the cheering crowd behind us. Head behind the break to get the full skinny on our PAX experience this data-running hottie.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge/">Mirror's Edge</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge/#1082056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edge2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082055"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082054"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082053"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/heat2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/flight2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Mirror's Edge, even edgier with an audience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/">PAX 2008 hands-on: Mirror's Edge, even edgier with an audience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Faith</category><category>joystiqfeatures</category><category>Mirrors-Edge</category><category>parkour</category><category>PAX-08</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 01 Sep 2008 01:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Cosplay, day three]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-cosplay-day-three/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-cosplay-day-three/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-cosplay-day-three/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><div align="center"><a href="http://www.joystiq.com/photos/pax-2008-cosplay/1010625/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/paxcosplay3.jpg" /><br /></a></div>
<div align="center"><font size="1">click above to enter the gallery</font></div>
Day three and our the final lookg at our collection of <a href="http://www.joystiq.com/photos/pax-2008-cosplay/1008915/">people embracing nerd culture</a> to the fullest extent. We're continually impressed by what we've seen here so far with the cosplayers, in both selection and execution. And don't forget, if you come without a costume, you can <a href="http://www.joystiq.com/photos/pax-2008-cosplay/1010601/full/">always make one</a> out of whatever they're handing out. Be sure to keep checking out our general <a href="http://www.joystiq.com/photos/pax-2008/1008813/">PAX 2008 showfloor gallery</a>, which shows you every square foot of what PAX was all about.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-cosplay/">PAX 2008: Cosplay (Full)</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-cosplay/#1010625"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dscf7529_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-cosplay/#1010624"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dscf7520_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-cosplay/#1010623"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dscf7519_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-cosplay/#1010622"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dscf7518_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-cosplay/#1010621"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0701cos_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008/">Penny Arcade Expo 2008</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008/#1014148"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/fallout3posterboy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0078_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008812"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0054_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008811"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0097_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008810"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0053_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-cosplay-day-three/">PAX 2008: Cosplay, day three</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/pax-2008-cosplay/1010625/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-cosplay-day-three/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-cosplay-day-three/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosplay</category><category>cosplayers</category><category>costumes</category><category>joystiqfeatures</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 01 Sep 2008 00:10:00 EST</pubDate></item><item><title><![CDATA[Joystiq talks with Telltale about Wii and the future]]></title><link>http://www.joystiq.com/2008/08/31/joystiq-talks-with-telltale-about-wii-and-the-future/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/joystiq-talks-with-telltale-about-wii-and-the-future/</guid><comments>http://www.joystiq.com/2008/08/31/joystiq-talks-with-telltale-about-wii-and-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="www.joystiq.com/2008/08/31/pax-2008-tell-tale-talks-wii-ip-licensing-and-the-future/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/samandmaxpaxposter.jpg"  alt="" /></a><br /></div>
No, they aren't predicting the apocalypse or anything, but their future on the Wii seems almost certain. When asked if <em>SBCG4AP</em> sold more on the PC or Wii, they were quick to note that performance on Nintendo's system beat the PC. How was it to work with Nintendo? <br /><br />"Working with Nintendo's been pretty good," commented designer Mark Darin. "All the help that Nintendo's been giving us and allowing us the opportunity to be on WiiWare has been great for our company and great for getting titles like <a href="http://www.joystiq.com/2008/08/26/telltale-dishes-out-new-strong-bad-trailer-screens/"><em>SBCG4AP</em></a> out there to a new audience who maybe isn't used to Adventure games. It's been a great partnership with Nintendo so far." Telltale also goes on to talk about the system's hardware and what challenges that presented, as well as <a href="http://www.joystiq.com/tag/sam-and-max"><em>Sam &amp; Max</em></a> on the console. So be sure to <a href="http://www.joystiq.com/2008/08/31/pax-2008-tell-tale-talks-wii-ip-licensing-and-the-future/">read the full interview</a> over at Joystiq.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/31/joystiq-talks-with-telltale-about-wii-and-the-future/">Joystiq talks with Telltale about Wii and the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Aug 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/08/31/pax-2008-tell-tale-talks-wii-ip-licensing-and-the-future/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/joystiq-talks-with-telltale-about-wii-and-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/joystiq-talks-with-telltale-about-wii-and-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>pax</category><category>pax-2008</category><category>sam-and-max</category><category>sbcg4ap</category><category>strong-bad</category><category>telltale</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 31 Aug 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: And the final Omegathon challenge is ... Vs Excite Bike!]]></title><link>http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/</guid><comments>http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/omga.jpg" /></div>
Vs Excite Bike!<em> </em>We think it's a fitting end to this year's <a href="http://www.joystiq.com/tag/pax-2008"><em>Penny Arcade Expo</em></a>. We can now present you the final <a href="http://www.joystiq.com/2008/08/07/omegathon-2008-lineup-includes-peggle-boom-blox-rock-band-jen/ ">Omegathon 2008 lineup</a>:<br />
<ul>
    <li>Round 1: <em>Peggle</em><br /></li>
    <li>Round 2: <em>Boom Blox</em></li>
    <li>Round 3: Geometry Wars </li>
    <li>Round 4: <em>Rock Band</em> (Our guess is <em>Rock Band 2</em>)<br /></li>
    <li>Round 5: <em>Jenga (<a href="http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/">let me show you my moves</a>!)</em><br /></li>
    <li>Final Round: Vs Excite Bike<br /></li>
</ul>
We'll have more on the final round once it's over, so stay tuned. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008/">Penny Arcade Expo 2008</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008/#1014148"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/fallout3posterboy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0078_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008812"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0054_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008811"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0097_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008/#1008810"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/img_0053_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/">PAX 2008: And the final Omegathon challenge is ... Vs Excite Bike!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Aug 2008 21:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/pax-2008-and-the-final-omegathon-challenge-is-vs-excite-bik/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>omegathon</category><category>pax</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sun, 31 Aug 2008 21:05:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Count all the pretty pieces in the tabletop gaming gallery]]></title><link>http://www.joystiq.com/2008/08/31/pax-2008-count-all-the-pretty-pieces-in-the-tabletop-gaming-gal/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/pax-2008-count-all-the-pretty-pieces-in-the-tabletop-gaming-gal/</guid><comments>http://www.joystiq.com/2008/08/31/pax-2008-count-all-the-pretty-pieces-in-the-tabletop-gaming-gal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/tabletoppingmain.jpg" /></a><br /></div>
One of the best things about <a href="http://www.joystiq.com/tag/pax-2008">PAX</a> is that it's not just all about video games. There are legions of people who still enjoy doing it old school, and that includes board games, tabletoppers, and RPGs. We witnessed people playing everything from the massive, sprawling, plastic-fest of <a href="http://www.fantasyflightgames.com/ti3.html"><em>Twilight Imperium</em></a> to the simple wordplay of <a href="http://www.otb-games.com/apples/apples_partybox.html"><em>Apples to Apples</em></a>. Heck, even the final elimination round of the Omegathon was a <em>Jenga</em> showdown.<br /><br />Check out the gallery below that's filled with people who still love how a pair of dice feels in their hands. To those about to roll, we salute you.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/">PAX 2008: Tabletop Gaming</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/#1010294"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0666tt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/#1010293"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0648tt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/#1010292"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0635tt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/#1010291"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0634tt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-tabletop-gaming/#1010290"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dsc_0654tt_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/31/pax-2008-count-all-the-pretty-pieces-in-the-tabletop-gaming-gal/">PAX 2008: Count all the pretty pieces in the tabletop gaming gallery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Aug 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/31/pax-2008-count-all-the-pretty-pieces-in-the-tabletop-gaming-gal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/pax-2008-count-all-the-pretty-pieces-in-the-tabletop-gaming-gal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>board-game</category><category>Board-Games</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX2008</category><category>RPG</category><category>table-top</category><category>tabletop</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 31 Aug 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Omeganaut shows us his special Jenga move]]></title><link>http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/</guid><comments>http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="410" id="viddler_3e98c05c"><param name="movie" value="http://www.viddler.com/player/3e98c05c/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/3e98c05c/" width="490" height="410" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3e98c05c" ></embed></object> Ben Gray, aka MNC Dover from <a href="http://www.mondaynightcrew.com/">Monday Night Crew</a>, was eliminated from the <a href="http://www.pennyarcadeexpo.com/faqs.php#faq15">Omegathon</a> on Saturday, but they were nice enough to let him pass along his words of wisdom, and his ultra-secret <em>Jenga</em> move. If you want to know how to get a leg up on the competition, check out the video above.<br /><br />One thing's for sure, if you use this move you'll never get invited to play <em>Jenga</em> ever again. Which might be exactly what you're looking for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/">PAX 2008: Omeganaut shows us his special Jenga move</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Aug 2008 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/pax-2008-omeganaut-shows-us-his-special-jenga-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ben-Gray</category><category>Jenga</category><category>MNC-Dover</category><category>Omegathon</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 31 Aug 2008 19:15:00 EST</pubDate></item><item><title><![CDATA[Virtually @ PlayStation.Blog PAX meet up]]></title><link>http://www.joystiq.com/2008/08/31/virtually-playstation-blog-pax-meet-up/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/virtually-playstation-blog-pax-meet-up/</guid><comments>http://www.joystiq.com/2008/08/31/virtually-playstation-blog-pax-meet-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><div align="center"><a href="http://www.joystiq.com/photos/playstation-blog-pax-2008-meetup/1009443/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax2008psblogmeetupdoughnuts51024.jpg" /></a><br /><em><small>Click for bigger doughnuts</small><br /><br /></em>
<div align="left">Were you at the PlayStation Blog PAX 2008 meet up at Top Pot Doughnuts yesterday? If not, you missed out on some tasty pastry, plus the chance to win a <em>Metal Gear Solid 4</em> PS3 bundle. There was a huge turnout (apparently gamers can't say no to free coffee and doughnuts, who knew?) and we were there to take pictures. So check out <a href="http://www.joystiq.com/photos/playstation-blog-pax-2008-meetup/1009443/full/">the gallery</a> to see brave, sugar-filled <em>WipEout</em>eers <a href="http://www.joystiq.com/photos/playstation-blog-pax-2008-meetup/1009439/full/">competing</a> for the <a href="http://www.joystiq.com/photos/playstation-blog-pax-2008-meetup/1009441/full/">big prize</a>, plus the gone-before-we-arrived <a href="http://www.joystiq.com/photos/playstation-blog-pax-2008-meetup/1009440/full/">swag bags</a> and a <a href="http://www.joystiq.com/photos/playstation-blog-pax-2008-meetup/1009442/full/">second floor balcony</a> that's about to collapse under the weight of over 130 PlayStation fans.</div>
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<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/31/virtually-playstation-blog-pax-meet-up/">Virtually @ PlayStation.Blog PAX meet up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Aug 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/31/virtually-playstation-blog-pax-meet-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/virtually-playstation-blog-pax-meet-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>joystiqfeatures</category><category>PAX-08</category><category>PAX-2008</category><category>playstation-blog</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sun, 31 Aug 2008 14:00:00 EST</pubDate></item></channel></rss>
