Posts tagged PAX-Prime 
Bloodborne demo defeats players at PAX Prime, TGS
Recent public playtests indicate that From Software's Dark Souls series successor Bloodborne is shaping up to be just as difficult as its predecessors, DualShockers reports. During Tokyo Game Show last week, producer Masaaki Yamagiwa and marketer Yasuhiro Kitao revealed that less than one percen...
How Spry Fox used (human) guinea pigs to evolve Free-Range Dragons overnight
If you played Spry Fox's Free-Range Dragons at PAX Prime earlier this month, you may have a vastly different impression of the game than players who returned to the team's booth during the show's final hours. This isn't just a matter of taste, either. Spry Fox actively updated its PAX Prime demo...
Final Fantasy creator sees mobile success in download numbers
Hironobu Sakaguchi's name is credited with leading and assisting in the creation of many games over the years, from Final Fantasy to The Last Story, Chrono Trigger to Parasite Eve. The veteran designer announced his latest project in July, an action-RPG-puzzle game for iOS and Android called Terra ...
Neverending Nightmares is horrific, repulsive and true
Caution: Some of the following content contains graphic descriptions of violent thoughts that Gilgenbach has experienced in real life. Those sensitive to such information should read with caution, and contact their nearest mental health care facilities if needed. In the US, the national suicide prev...
The Behemoth finally has enough clout to get away with Game 4
The Behemoth, better known as the house that made Castle Crashers, is continuing a pattern in which it approaches new genres with each project. Its newest venture, Game 4, is a turn-based strategy game for PC and Xbox One that retains the developer's quirky humor and trademark charms while strippin...
Harmonix's A City Sleeps dreams of bullet hell
It quickly becomes apparent that the developers of Harmonix's A City Sleeps are hardcore arcade shoot-'em-up fans. Its screen-filling bullet patterns recall Cave games like Deathsmiles and DoDonPachi, and its multi-faceted mechanics draw inspiration from Radiant Silvergun and other highly regarde...
Extreme Exorcism is pixelated chaos for you and your ghostbusting friends
Extreme Exorcism begins simply. The first round of play pits players against a possessed piece of furniture in one of several spacious rooms scattered throughout a haunted mansion. The enemy is easily dispatched with one of the many randomly spawned weapons found nearby, and the round concludes w...
Hearthstone expansion coming 'soon,' iPhone and Android versions by end of year
Eric Dodds, lead designer for Blizzard's digital card game/spare time killer, Hearthstone, told Joystiq at PAX Prime that an expansion for the game will be coming "soon." The expansion will add new cards and lots of them - more than 100, actually. Unfortunately for those who enjoyed taking on th...
Never Alone blends clever platforming with cultural insight
I like to think of Never Alone as a less depressing version of 2011's indie hit, Limbo. It features similar environment-based puzzle-platforming in an unforgiving world, but its buddy-system mechanics give an encouraging sense of optimism throughout. This isn't to say that you won't be challenge...
Globe-trotting with Geometry Wars 3: Dimensions
It wouldn't be fair to Lucid Games to say that Geometry Wars 3: Dimensions is "just more Geometry Wars," and then leave one's impressions at that. Announced just a few weeks ago, the game literally takes the series where it has never been, primarily thanks to new three-dimensional visuals (with a p...
