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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mercenaries 3 footage gives taste of canceled game]]></title><link>http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/</guid><comments>http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mercenaries3.jpg" alt="" /></a></div>
When <a href="http://www.joystiq.com/tag/pandemic">Pandemic</a> shut down last year, it took <a href="http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/">several projects</a> with it. Kotaku has obtained footage of what was to become <em>Mercenaries 3: No Limits</em>. It would appear this game is not related to the announced <a href="http://www.joystiq.com/tag/mercs-inc/"><em>Mercs Inc.</em></a>, which is currently on assignment in Limbo.<br />
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The showreel is rough, giving an idea of new game concepts and revealing a character who sounds a little like <em>Uncharted</em>'s Elena after swallowing bad-girl pills. Head on over to <a href="http://kotaku.com/5690052/your-first-and-last-look-at-mercenaries-3">Kotaku</a> to see the <em>Mercenaries</em> that once upon a time you may have been able to eventually pay for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/">Mercenaries 3 footage gives taste of canceled game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Nov 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19719174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/15/mercenaries-3-footage-gives-taste-of-canceled-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Mercenaries-2</category><category>Mercenaries-2-World-In-Flames</category><category>microsoft</category><category>pandemic</category><category>Pandemic-Studios</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 15 Nov 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Killspace Entertainment pulling from ex-Pandemic, EALA; working on two unannounced games]]></title><link>http://www.joystiq.com/2010/04/11/killspace-entertainment-pulling-from-ex-pandemic-eala-working/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/11/killspace-entertainment-pulling-from-ex-pandemic-eala-working/</guid><comments>http://www.joystiq.com/2010/04/11/killspace-entertainment-pulling-from-ex-pandemic-eala-working/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://supererogatory.tumblr.com/post/509111578/i-have-a-feeling-this-is-not-a-good-idea"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/killspaceentertainmentlogoheaderimg580px.jpg" /></a></div>
Ever heard of Killspace Entertainment? Yeah, neither had we until <a href="http://supererogatory.tumblr.com/post/509111578/i-have-a-feeling-this-is-not-a-good-idea">Supererogatory</a> spotted the unannounced development studio's <a href="http://www.killswitchentertainment.com/">website</a> (replete with strange video). In a Digital Development Management brochure (warning: <a href="http://www.ddmagents.com/DDM%20Clients%20Company%20Overview%202010302.pdf">PDF link</a>), the studio is advertised as having one "Original IP with major publisher" in development and one "Licensed IP -- TBA," though it's said to be working on games for Xbox 360, PlayStation 3, PC, iPhone, and Facebook. A quick search on LinkedIn shows that the dev house has been picking up employees from the likes of Obsidian Entertainment, Pandemic Studios, Red 5, and EALA, and will be focusing on "3rd and 1st person character action" titles. It also appears that some employees have been with the studio for over a year, meaning it's not exactly a brand new venture.<br />
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Odder still, it appears that one Douglas Markland of Killspace Entertainment is down as the contact on a WHOIS of both <a href="http://www.apocalypsenowgame.com/">ApocalypseNowGame.com</a> and <a href="http://www.warisnotagame.net/">WarIsNotAGame.net</a> (though both sites are still devoid of content as of this writing). We've reached out to the studio for information on any of this and will update this post if we hear more.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/11/killspace-entertainment-pulling-from-ex-pandemic-eala-working/">Killspace Entertainment pulling from ex-Pandemic, EALA; working on two unannounced games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/509111578/i-have-a-feeling-this-is-not-a-good-idea>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/11/killspace-entertainment-pulling-from-ex-pandemic-eala-working/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19434864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/11/killspace-entertainment-pulling-from-ex-pandemic-eala-working/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse-now</category><category>Apple</category><category>douglas-markland</category><category>eala</category><category>iPod</category><category>killspace</category><category>killspace-entertainment</category><category>killswitch-entertainment</category><category>linkedin</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>pandemic</category><category>pandemic-studios</category><category>red-5</category><category>red-5-studios</category><category>warisnotagame.net</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 11 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Exhibit B, Q or X: 'Legends' concept art from canceled Pandemic project]]></title><link>http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/</guid><comments>http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://loyaltydivision.blogspot.com/2009/01/legends.html"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/legends-pandemic-040510.jpg" /></a></div>
Following Pandemic's <a href="http://www.joystiq.com/2009/11/17/pandemic-closes-physical-doors-brand-lives-on/">closure</a> last November, several "secret projects" previously handled by the EA-owned studio slipped further into obscurity. While <em>Mercs Inc. </em>is apparently still in the works <a href="http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/">at EALA</a> with the help of former Pandemic staff, "Project B" and "Project Q" (code names once used by Pandemic) were reportedly canceled -- and the status of a third mystery game, "Project X," is unknown. The not-to-be Wii racer, <em><a href="http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/">The Next Big Thing</a>,</em> was supposedly Project B or Q, and the recently unarchived project, <em>Legends,</em> is likely the other of the two.<br />
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Former Pandemic artist <a href="http://www.linkedin.com/in/loyaltydivision?goback=.ait">Dorian Compo</a> has <a href="http://loyaltydivision.blogspot.com/2009/01/legends.html">posted</a> alleged concept art of the so-called <em>Legends</em> project on his self-promotional blog. "This is a project I worked on for a while, but then it was canceled -- not sure why, because it would've been awesome," Compo writes alongside the series of art stills, which depicts a fantasy-type sky world complete with various aircraft designs.<br />
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More recently, Compo <a href="http://loyaltydivision.blogspot.com/2009/07/mercs-inc.html">posted</a> a set of "tarots" bearing a <em>Mercs Inc. </em>logo and said the game was also "canceled." While providing a seemingly erroneous update, perhaps Compo was merely suggesting that the particular version of <em>Mercs Inc.</em> he had once worked on is no more.<br />
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[Via <a href="http://supererogatory.tumblr.com/post/497122552">superannuation</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/">Exhibit B, Q or X: 'Legends' concept art from canceled Pandemic project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Apr 2010 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://loyaltydivision.blogspot.com/2009/01/legends.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19426980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/legends-concept-art-from-canceled-pandemic-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>cancelled</category><category>concept-art</category><category>dorian-compo</category><category>ea</category><category>Electronic-Arts</category><category>legends</category><category>mercs-inc</category><category>pandemic</category><category>pandemic-studios</category><category>Project-B</category><category>Project-Q</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 05 Apr 2010 18:10:00 EST</pubDate></item><item><title><![CDATA[EA: Pandemic's California location 'significant' in decision to close studio]]></title><link>http://www.joystiq.com/2009/12/04/ea-pandemics-california-location-significant-in-decision-to/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/04/ea-pandemics-california-location-significant-in-decision-to/</guid><comments>http://www.joystiq.com/2009/12/04/ea-pandemics-california-location-significant-in-decision-to/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://kotaku.com/5418956/one-of-pandemics-biggest-problems-was-being-in-california?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/pandemic.jpg" alt="" /></a></div>
EA CEO John Riccitiello claims there were multiple factors in the decision to <a href="http://www.joystiq.com/2009/11/17/pandemic-closes-physical-doors-brand-lives-on/">shutter Pandemic Studios</a>, but one of the most significant was the studio's California base of operations. In an interview with <a href="http://kotaku.com/5418956/one-of-pandemics-biggest-problems-was-being-in-california?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader">Kotaku</a>, Riccitiello blamed a combination of regulatory changes that affect technology and entertainment companies in California, as well as the tax incentives offered in other countries as major factors in the company's decision. "For good or for bad, we are taking down headcount in California because it is really expensive," Riccitiello said.<br />
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Another factor in the decision is the rapid growth of digitally delivered titles and browser-based games, leading Riccitiello to believe that the industry is quickly moving away from a focus on "packaged" software. "In a world that used to be all PC, then used to be all console, now it's neither." Riccitiello's comments echo those of Square Enix boss Yoichi Wada, who recently <a href="http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/">advised publishers</a> to prepare for the "exponential growth" of digital delivery and server-based games following the announcement the studio would restructure its Eidos London offices, resulting in layoffs.<br />
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Pandemic Studios' closure comes at an interesting time, as the announcement was made just weeks before the studio's final title: <a href="http://www.joystiq.com/tag/The-Saboteur/"><em>The Saboteur</em></a>. However, Riccitiello <a href="http://www.joystiq.com/2009/11/17/pandemic-closes-physical-doors-brand-lives-on/">reiterated</a> that the company's brand and franchises <a href="http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/">will live on</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/04/ea-pandemics-california-location-significant-in-decision-to/">EA: Pandemic's California location 'significant' in decision to close studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Dec 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5418956/one-of-pandemics-biggest-problems-was-being-in-california?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29&amp;utm_content=Google+Reader>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/04/ea-pandemics-california-location-significant-in-decision-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19265992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/04/ea-pandemics-california-location-significant-in-decision-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>John-riccitiello</category><category>layoffs</category><category>Pandemic-Studios</category><category>studio-closure</category><category>the-saboteur</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 04 Dec 2009 16:30:00 EST</pubDate></item><item><title><![CDATA['Mercs Inc' officially announced, developed by Pandemic at EALA]]></title><link>http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/</guid><comments>http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091124005981&amp;newsLang=en"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/mercsinclogo.jpg" alt="" /></a></div>
This morning's <a href="http://www.joystiq.com/2009/11/24/rumor-leaked-video-shows-mercenaries-multiplayer-sequel/">leaked footage</a>, purported to belong to a new multiplayer-capable<em> Mercenaries</em> game called <em>"<a href="http://www.joystiq.com/tag/mercs-inc">Mercs Inc</a>,"</em> just barely beat EA's official announcement of the (working) title to our front page. In development at EA Los Angeles, the latest toy in the destructive sandbox is paraded underneath the Pandemic banner, held aloft by the "core creative team" that survived the physical studio's <a href="http://www.joystiq.com/2009/11/17/pandemic-closes-physical-doors-brand-lives-on/">recent closure</a>. No target platforms have been announced.<br /> <br /> According to EA senior VP and group GM, Nick Earl, the swift announcement "demonstrates our continued commitment to Pandemic's rich catalog of intellectual properties." As the <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091124005981&amp;newsLang=en">press release</a> innocently points out, "<em>Mercs Inc</em> will also be the first Pandemic game" to be released after this December's <em>The Saboteur</em>, the last Pandemic game. Oh, the <em>previous</em> one, we mean.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/">'Mercs Inc' officially announced, developed by Pandemic at EALA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Nov 2009 15:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091124005981&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/mercs-inc-officially-announced-developed-by-ea-los-angeles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>ea-los-angeles</category><category>eala</category><category>mercenaries</category><category>mercenaries-3</category><category>mercs-inc</category><category>pandemic</category><category>pandemic-studios</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 24 Nov 2009 15:48:00 EST</pubDate></item><item><title><![CDATA[Video: Pandemic goes out with a bang, 'Office Space' style]]></title><link>http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/</guid><comments>http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=BFmbGWeZrAM"><img width="580" vspace="0" hspace="0" height="312" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/pandemicprinterdestroy.jpg" /></a></div>
There's no two ways about it: having your studio <a href="http://www.joystiq.com/2009/11/17/pandemic-closes-physical-doors-brand-lives-on/">shut down</a> does <em>not</em> feel good. However, it <em>does</em> feel good to be a gangsta. Damn good. To prove this ancient adage, some former <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic</a> employees put together a little <em>Office Space-</em>inspired video to honor the house that brought us <em>Mercenaries</em>, the <em>Star Wars Battlefront </em>series and the upcoming release, <a href="http://joystiq.com/tag/the-saboteur"><em>The Saboteur</em></a>.<br /> <br /> <a href="http://kotaku.com/5410999/pandemic-studios-says-goodbye-geek-gangsta-style">Kotaku</a> reports that the mercilessly destroyed printer was, in fact, used by the<em> Saboteur</em> team, giving the video an extra layer of sweet vengeance. A word to <a href="http://www.joystiq.com/tag/EA/">EA</a>: if you're missing any <a href="http://www.thinkgeek.com/homeoffice/supplies/61b7/">red Swingline staplers</a>, we might know where they are. Watch the (very NSFW) video after the break.<p><a href="http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/" rel="bookmark">Continue reading <em>Video: Pandemic goes out with a bang, 'Office Space' style</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/">Video: Pandemic goes out with a bang, 'Office Space' style</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Nov 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=BFmbGWeZrAM>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19251074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/video-pandemic-goes-out-with-a-bang-office-space-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closure</category><category>ea</category><category>Electronic-Arts</category><category>finance</category><category>layoffs</category><category>pandemic</category><category>Pandemic-Studios</category><category>revenge</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 23 Nov 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[The Saboteur goes gold despite developer going dark]]></title><link>http://www.joystiq.com/2009/11/21/the-saboteur-goes-gold-despite-developer-going-dark/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/21/the-saboteur-goes-gold-despite-developer-going-dark/</guid><comments>http://www.joystiq.com/2009/11/21/the-saboteur-goes-gold-despite-developer-going-dark/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.pandemicstudios.com/community/viewtopic.php?pid=726813"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/saboteurgoesgold580pxheaderimg4242.jpg" /></a></div>
Though <a href="http://www.joystiq.com/tag/the-saboteur"><em>The Saboteur</em></a> developer Pandemic Studios is <a href="http://www.joystiq.com/2009/11/17/pandemic-closes-physical-doors-brand-lives-on/">losing its 200-person staff</a>, the company's final game has just "gone gold" across Xbox 360, PlayStation 3, and PC. In a post on the <a href="http://www.pandemicstudios.com/community/viewtopic.php?pid=726813">studio's forums</a>, Community Manager Mathew Everett noted that while "this has been a very difficult week for Pandemic Studios," <em>The Saboteur</em> will still be "available across Europe starting December 4 and throughout North America on <a href="http://www.joystiq.com/2009/07/21/the-saboteur-wreaking-havoc-on-december-8/">December 8</a>." <br />
<br />
Unfortunately, it would appear that EA (the game's publisher) has forgotten about said release dates, choosing to offer as little marketing push as possible. We wish the folks at Pandemic Studios the best and offer our condolences to those who recently lost their jobs.<br />
<br />
[Via <a href="http://www.planetxbox360.com/article_8726/The_Saboteur_Goes_Gold_-_Pandemic_Is_Still_Behind_the_Game">PlanetXbox360</a>]<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/">The Saboteur (11-10-09)</a></strong></p><a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/#2440699"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00001__w._wm__1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/#2440700"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_016__w._wm__1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/#2440701"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00019__w._wm__1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/#2440702"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00020__w._wm__1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-11-10-09/#2440703"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/the_saboteur_00022__w._wm__1024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/21/the-saboteur-goes-gold-despite-developer-going-dark/">The Saboteur goes gold despite developer going dark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Nov 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pandemicstudios.com/community/viewtopic.php?pid=726813>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/21/the-saboteur-goes-gold-despite-developer-going-dark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19249108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/21/the-saboteur-goes-gold-despite-developer-going-dark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>gold</category><category>Microsoft</category><category>pandemic</category><category>pandemic-studios</category><category>pc</category><category>saboteur</category><category>the-saboteur</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 21 Nov 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Pandemic Studios to close its doors today]]></title><link>http://www.joystiq.com/2009/11/17/rumor-pandemic-studios-to-close-its-doors-today/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/rumor-pandemic-studios-to-close-its-doors-today/</guid><comments>http://www.joystiq.com/2009/11/17/rumor-pandemic-studios-to-close-its-doors-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://kotaku.com/5406449/rumor-rip-pandemic-studios-1998+2009"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/saboteur-2-060809.jpg" alt="" /></a></div>
Pandemic Studios, the house behind games like <a href="http://www.joystiq.com/tag/mercenaries"><em>Mercenaries</em></a> and the forthcoming <a href="http://www.joystiq.com/tag/the-saboteur"><em>The Saboteur</em></a> will be shuttered by <a href="http://www.joystiq.com/tag/EA/">EA</a> today, according to sources speaking to <a href="http://kotaku.com/5406449/rumor-rip-pandemic-studios-1998+2009">Kotaku</a>. Reportedly, the developer's 200-some staffers will be informed at 2 p.m. EST that all but a few (who will be integrated into other EA teams) are to be let go. Pandemic had <a href="http://www.joystiq.com/2009/11/11/rumor-ea-cuts-targeting-maxis-pandemic-candc-staff/">previously been rumored</a> as one of the studios that would be hit hardest by EA's <a href="http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/">1,500-member staff reduction</a>. Current Pandemic projects will reportedly shift to EA's Montreal branch, which handles <em>Army of Two</em>.<br /> <br /> This story, that of a developer who puts their all into a game only to be rewarded with a firing upon its completion, is staring to become alarmingly familiar. Sure, we understand the logistics, but that's cold comfort to those Pandemic employees who may have to start tomorrow off by looking for work. We'll keep after EA for official word.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/rumor-pandemic-studios-to-close-its-doors-today/">Rumor: Pandemic Studios to close its doors today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5406449/rumor-rip-pandemic-studios-1998+2009>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/rumor-pandemic-studios-to-close-its-doors-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19242810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/rumor-pandemic-studios-to-close-its-doors-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>economy</category><category>Electronic-Arts</category><category>layoffs</category><category>mercenaries</category><category>pandemic</category><category>pandemic-studios</category><category>the-saboteur</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 17 Nov 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Interview: The Saboteur's Tom French &amp; Chris Hunt]]></title><link>http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/</guid><comments>http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/saboteurinterview.jpg" alt="" /><br />
<div style="text-align: left;"><a href="http://joystiq.com/tag/the-saboteur"><span style="font-style: italic;">The Saboteur</span></a> has been catching eyes since <a href="http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/">its announcement way back in 2007</a> and now, with the game only a few months from <a href="http://www.joystiq.com/2009/07/21/the-saboteur-wreaking-havoc-on-december-8/">release on December 8th</a>, we got the chance to sit down with lead designer Tom French and art director Chris Hunt to discuss Nazis, their black-and-white recreation of the city of Paris, and killing the one while running around the other.<br /> <br /> French did a quick presentation before our interview, where he told the story of <a href="http://en.wikipedia.org/wiki/William_Grover-Williams">William Grover-Williams</a> - the racecar driver-turned-saboteur that the game's protagonist, Sean Devlin, is based on - as well as the cinematic influences on <span style="font-style: italic;">The Saboteur</span>, from <a href="http://www.imdb.com/title/tt0082971/"><span style="font-style: italic;">Raiders of the Lost Ark</span></a> to <a href="http://www.imdb.com/title/tt0041959/"><span style="font-style: italic;">The Third Man</span></a>. Afterwards, we sat down with both designers to talk about why you'll find plenty of color, but no ghost guns (you'll see) or multiplayer in their upcoming game.</div>
</div><p><a href="http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/" rel="bookmark">Continue reading <em>Interview: The Saboteur's Tom French &amp; Chris Hunt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/">Interview: The Saboteur's Tom French &amp; Chris Hunt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Oct 2009 18:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19180366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/01/interview-the-saboteurs-tom-french-and-chris-hunt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hunt</category><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>pandemic</category><category>pandemic-studios</category><category>the-saboteur</category><category>tom-french</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 01 Oct 2009 18:29:00 EST</pubDate></item><item><title><![CDATA[Hands-on: The Saboteur]]></title><link>http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/</guid><comments>http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/abcthesaboteurscreens02.jpg" alt="" /><br /></div>
<em>The Saboteur</em>, Pandemic's latest open-world shooter about a rough and tumble Irish lad bringing color back to Nazi-occupied Paris, showed promise when we played an early build <a href="http://www.joystiq.com/2009/06/08/hands-on-the-saboteur/">back at E3</a>; but it definitely needed work.<br /><br />Previewing a current build, I found that development has continued to progress. For one, you won't confuse <em>The Saboteur</em> with any other title this holiday season. The black-and-white landscape (part <em>Casablanca</em>, part <em>Sin City;</em> as lead designer Tom French describes it) is distinctive, with the "City of Lights" living up to its name and various splashes of Nazi-red creeping in among the buildings. The "look" of this game will definitely win some admirers, even if the gameplay doesn't end up quite as polished.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hands-on-the-saboteur/">Hands-on: The Saboteur</a></strong></p><a href="http://www.joystiq.com/photos/hands-on-the-saboteur/#2329576"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/saboteurhandson7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hands-on-the-saboteur/#2329575"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/saboteurhandson15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hands-on-the-saboteur/#2329574"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/saboteurhandson16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hands-on-the-saboteur/#2329573"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/saboteurhandson5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hands-on-the-saboteur/#2329572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/saboteurhandson9_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/" rel="bookmark">Continue reading <em>Hands-on: The Saboteur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/">Hands-on: The Saboteur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Oct 2009 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19180358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/01/hands-on-the-saboteur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>pandemic</category><category>pandemic-studios</category><category>the-saboteur</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 01 Oct 2009 14:28:00 EST</pubDate></item><item><title><![CDATA[New The Saboteur media sneaks into view]]></title><link>http://www.joystiq.com/2009/09/21/new-the-saboteur-media-sneaks-into-view/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/21/new-the-saboteur-media-sneaks-into-view/</guid><comments>http://www.joystiq.com/2009/09/21/new-the-saboteur-media-sneaks-into-view/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_2a0a313f"><param name="movie" value="http://www.viddler.com/simple/2a0a313f/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/2a0a313f/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2a0a313f"></embed></object></center> When Irish protagonist Sean in <a href="http://www.joystiq.com/tag/the-saboteur"><em>The Saboteur</em></a> isn't busy, uh, <em>saboteuring</em>, he likes to frequent the local gentleman's establishment, The Belle de Nuit. And about four seconds into the above clip, we totally get why he would: his passion for architecture. Look at the beautiful hanging chandeliers and balustrades in that building and tell us there's any other reason for the dude to be hanging around there. Yeah, we thought so.<br /><br />After checking out the above video, head into the gallery below for some new screens. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-saboteur-09-21-09/">The Saboteur (09.21.09)</a></strong></p><a href="http://www.joystiq.com/photos/the-saboteur-09-21-09/#2304557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/thesaboteur092109image7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-09-21-09/#2304556"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/thesaboteur092109image6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-09-21-09/#2304555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/thesaboteur092109image5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-09-21-09/#2304554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/thesaboteur092109image4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur-09-21-09/#2304553"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/thesaboteur092109image9_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/21/new-the-saboteur-media-sneaks-into-view/">New The Saboteur media sneaks into view</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Sep 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/21/new-the-saboteur-media-sneaks-into-view/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19168400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/21/new-the-saboteur-media-sneaks-into-view/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>pandemic</category><category>pandemic-studios</category><category>the-saboteur</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 21 Sep 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[The Saboteur visits brothels, explodes Nazis, has an accent]]></title><link>http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/</guid><comments>http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_616d986d"><param name="movie" value="http://www.viddler.com/simple/616d986d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/616d986d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_616d986d"></embed></object></center>
<div align="left">Nothing says, "I'm Irish ... <em>really</em>!" like Flogging Molly. And that's exactly the music that EA's Pandemic Studios chose for the new gameplay trailer of <a href="http://www.joystiq.com/tag/saboteur"><em>The Saboteur</em></a> you see above. Sure, we enjoyed the game when we <a href="http://www.joystiq.com/2009/06/08/hands-on-the-saboteur/">checked it out at E3 2009</a>, even though it still looked a bit undercooked at the time.</div>
<br /> And yes, sneaking around WWII-era Paris as a rogue Irishman with a penchant for chaos <em>does</em> sound good to us. But if this music is any indication of the game's attitude, we're feeling a bit wary about it. There's only so much clich&eacute; one can take, folks.<br /><br /><strong>Update:</strong> EA would like us to point out that the trailer above is "made for Germany" and thus" had to be softened for their guidelines." We're pretty sure that means more blood and actual Nazis when the game ships Stateside. Er, um, <em>not in Germany</em> at least.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-saboteur/">The Saboteur</a></strong></p><a href="http://www.joystiq.com/photos/the-saboteur/#2233817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/" rel="bookmark">Continue reading <em>The Saboteur visits brothels, explodes Nazis, has an accent</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/">The Saboteur visits brothels, explodes Nazis, has an accent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pandemicstudios.com/thesaboteur/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19132739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/18/the-saboteur-visits-brothels-explodes-nazis-has-an-accent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>flogging-molly</category><category>Microsoft</category><category>pandemic</category><category>pandemic-studios</category><category>paris</category><category>the-saboteur</category><category>trailer</category><category>wwii</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 18 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Canceled Pandemic Wii title wanted to be 'The Next Big Thing']]></title><link>http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/</guid><comments>http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.australiangamer.com/news/2399_pandemics_next_big_thing.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/thenextbigthing580pximg.jpg"  alt="" /></a><br /></div>
After <a href="http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/">EA shuttered</a> the Australian arm of <em>Mercenaries</em> dev house <a href="http://www.joystiq.com/tag/pandemic">Pandemic Studios</a>, a few projects were lost to the ether. A game based on the enormously popular film <a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/"><em>Dark Knight</em> for 360 / PS3</a> as well as an "open-world Nintendo Wii game" <a href="http://www.joystiq.com/2009/01/16/rumor-tech-issues-ruined-dark-knight-game-pushed-pandemic-au-t/">were both rumored</a> to be on the way from the Brisbane, Australia-based studio.<br /><br /><a href="http://www.australiangamer.com/news/2399_pandemics_next_big_thing.html">Australian Gamer</a> has apparently found footage of the Wii title -- said to still be owned by ex-Pandemic Australia employees -- to be called either "The Next Big Thing" or "No Limits Racing" (depending on your interpretation of the footage). The trailer (found after the break) teases a handful of pseudo-celebrity appearances, the ability to turn existing Miis into in-game characters, and show off your high scores on advertisements in friends' game environments. <br /><br />EA confirmed to us yesterday that the Australian arm of Pandemic is closed, and said of the trailer, "On any given day, there are a lot of great game ideas under consideration at EA ... not all of them go all the way to market."<p><a href="http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/" rel="bookmark">Continue reading <em>Canceled Pandemic Wii title wanted to be 'The Next Big Thing'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/">Canceled Pandemic Wii title wanted to be 'The Next Big Thing'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Aug 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.australiangamer.com/news/2399_pandemics_next_big_thing.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19115941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/01/canceled-pandemic-wii-title-wanted-to-be-the-next-big-thing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>australian-gamer</category><category>dark-knight</category><category>ea</category><category>Electronic-Arts</category><category>Nintendo</category><category>no-limits-racing</category><category>pandemic</category><category>pandemic-australia</category><category>pandemic-studios</category><category>the-next-big-thing</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Aug 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Pandemic: The Saboteur announced too soon, EA acquisition bought 'more time']]></title><link>http://www.joystiq.com/2009/04/24/pandemic-the-saboteur-announced-too-soon-ea-acquisition-bought/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/24/pandemic-the-saboteur-announced-too-soon-ea-acquisition-bought/</guid><comments>http://www.joystiq.com/2009/04/24/pandemic-the-saboteur-announced-too-soon-ea-acquisition-bought/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/the-saboteur/1516474/full/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/saboteur42409_580.jpg" alt="" /></a><br /></div>
<div align="center"> <em><font size="1">Click image to sneak into our gallery</font></em><br /></div>
It's hard to believe, but <a href="http://www.joystiq.com/2009/04/02/pandemic-finds-the-saboteur-launches-official-site/"><em>The Saboteur</em></a> was announced around this time ... <a href="http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/"><em>in 2007</em></a>. Crazy, right? We can hardly believe it's been so long, and since it was announced, we really haven't had much to talk about. Thanks to Tom French of Pandemic, we now know it's because the game was revealed too soon. Sabotaging <em>The Saboteur</em>, amirite?<br /><br />In speaking with <a href="http://www.vg247.com/2009/04/24/the-saboteur-were-not-even-alpha-yet/">VG247</a>, Pandemic's Tom French said the game is pretty ambitious and that the title was just revealed too soon. At the point where it was announced, most of the title was still on paper, with only a "small section of the world even built." Then, <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">EA acquired Pandemic</a>, which French said really helped <em>The Saboteur</em> out, allowing the team working on it to grow through inheriting people from other projects (he cites folks coming on board from <em>Mercenaries</em>, for example). French said the additions to <em>The Saboteur</em> team have helped "refine all those little details that we've been talking about but nobody had time to touch."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-saboteur/">The Saboteur</a></strong></p><a href="http://www.joystiq.com/photos/the-saboteur/#2233817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-saboteur/#2233813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-25_13-19-00-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/24/pandemic-the-saboteur-announced-too-soon-ea-acquisition-bought/">Pandemic: The Saboteur announced too soon, EA acquisition bought 'more time'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Apr 2009 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/04/24/the-saboteur-were-not-even-alpha-yet/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/24/pandemic-the-saboteur-announced-too-soon-ea-acquisition-bought/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1527363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/24/pandemic-the-saboteur-announced-too-soon-ea-acquisition-bought/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>pandemic</category><category>pandemic-studios</category><category>saboteur</category><category>the-saboteur</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 Apr 2009 14:55:00 EST</pubDate></item><item><title><![CDATA[Rumorang: Star Wars Battlefront III 'not currently' at Pandemic]]></title><link>http://www.joystiq.com/2009/03/10/rumorang-star-wars-battlefront-iii-not-currently-at-pandemic/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/10/rumorang-star-wars-battlefront-iii-not-currently-at-pandemic/</guid><comments>http://www.joystiq.com/2009/03/10/rumorang-star-wars-battlefront-iii-not-currently-at-pandemic/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.pandemicstudios.com/community/viewtopic.php?pid=603741#p603741"><img width="580" vspace="0" hspace="0" height="312" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/swbf-nope.jpg" /></a><br /></div>
Despite the <a href="http://www.joystiq.com/2009/03/05/rumor-star-wars-battlefront-iii-goes-home-to-pandemic/">rumor to the contrary</a>, it appears that <em>Star Wars: Battlefront III</em> is <a href="http://www.pandemicstudios.com/community/viewtopic.php?pid=603741#p603741">not in development</a> at Pandemic, the studio responsible for the first two games. Just last week an employee from <a href="http://www.joystiq.com/tag/Rebellion/">Rebellion</a> -- where <em>Battlefront III</em> development moved after its initial <a href="http://xbox.joystiq.com/2008/12/29/former-free-radical-employee-leaks-original-star-wars-battlefro/">stint at Free Radical</a> -- reportedly stated that development had shifted to Pandemic. According to <a href="http://twitter.com/sledgehammer70">Mathew Everett</a>, community manager at Pandemic, the game "is not currently" with the studio. He added that only LucasArts would know the fate of the title at this point.<br /><br />Depending on your point of view, this news is either a terrible blow or a tremendous relief (unless you're just middlin', of course). Given the <a href="http://www.joystiq.com/2009/02/11/the-force-unleashed-spread-thin-sells-5-7m-units/">popularity</a> of the most recent <em>Star Wars</em> title, <em>The Force Unleashed</em>, we imagine <em>Battlefront III</em> will find a home somewhere. Here's hoping Jabba is <em>finally</em> playable.<br /><br />[Via <a href="http://www.videogamer.com/news/pandemic_denies_battlefront_3_rumour.html">VideoGamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/10/rumorang-star-wars-battlefront-iii-not-currently-at-pandemic/">Rumorang: Star Wars Battlefront III 'not currently' at Pandemic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Mar 2009 17:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pandemicstudios.com/community/viewtopic.php?pid=603741#p603741>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/10/rumorang-star-wars-battlefront-iii-not-currently-at-pandemic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1484141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/10/rumorang-star-wars-battlefront-iii-not-currently-at-pandemic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefront-3</category><category>pandemic</category><category>pandemic-studios</category><category>star-wars</category><category>star-wars-battlefront-3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 10 Mar 2009 17:04:00 EST</pubDate></item><item><title><![CDATA[Second round of LOTR: Conquest DLC will cost you]]></title><link>http://www.joystiq.com/2009/02/26/second-round-of-lotr-conquest-dlc-will-cost-you/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/26/second-round-of-lotr-conquest-dlc-will-cost-you/</guid><comments>http://www.joystiq.com/2009/02/26/second-round-of-lotr-conquest-dlc-will-cost-you/#comments</comments><description><![CDATA[<center><a href="http://au.xboxlive.ign.com/articles/956/956840p1.html"><img vspace="0" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gothmoghand-s3.jpg" alt="" /></a></center>After releasing the <a href="http://xbox.joystiq.com/2009/01/29/free-lotr-conquest-dlc-not-so-free-skate-2-content/">first batch of content</a> for free, EA will be going the paid route and deliver a second set of <a href="http://www.joystiq.com/tag/lord-of-the-rings-conquest"><em>Lord of the Rings: Conquest</em></a> DLC this Thursday, February 26, to the XBLM and PSN for 800<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> and $10, respectively.<br /><br />The "precious" <a href="http://xboxlive.ign.com/articles/956/956840p2.html"><em>Conquest </em>downloadable content</a> will add three additional characters (including the freakish Gothmog), two new maps and two fancy arenas. But for a game that <a href="http://www.joystiq.com/2009/01/16/metareview-lord-of-the-rings-conquest-ps3-360/">didn't fair too well</a> in reviews, is $10 worth of downloadable content all that exciting? We doubt <a href="http://en.wikipedia.org/wiki/Elijah_Wood">Elijah 'would'</a> approve.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/26/second-round-of-lotr-conquest-dlc-will-cost-you/">Second round of LOTR: Conquest DLC will cost you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Feb 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://au.xboxlive.ign.com/articles/956/956840p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/second-round-of-lotr-conquest-dlc-will-cost-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1471177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/second-round-of-lotr-conquest-dlc-will-cost-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr-conquest</category><category>Microsoft</category><category>pandemic-studios</category><category>psn</category><category>xblm</category><category>Xbox-360</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 26 Feb 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[Mirror's Edge and Mercenaries 2 fail to excite Japan]]></title><link>http://www.joystiq.com/2009/02/20/mirrors-edge-and-mercenaries-2-fail-to-excite-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/mirrors-edge-and-mercenaries-2-fail-to-excite-japan/</guid><comments>http://www.joystiq.com/2009/02/20/mirrors-edge-and-mercenaries-2-fail-to-excite-japan/#comments</comments><description><![CDATA[<a href="http://nextgamer.nl/index.php?pagina=nieuws/lezen&amp;id=1229"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/mirrors22009.jpg" /></a>Anecdotal evidence suggests that neither <em><a href="http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/">Mirror's Edge</a> </em>nor <em>Mercenaries 2</em> took off in Japan. This picture shows stacks of new copies of both games on sale for &yen;1,980 ($21). <em>Mirror's Edge</em> was released on December 11 in Japan, and <a href="http://www.joystiq.com/2008/09/01/metareview-mercenaries-2-world-in-flames/"><em>Mercenaries 2</em></a> followed one week later. Both the Xbox 360 and PlayStation 3 versions are marked down, so the blame for poor sales doesn't fall solely on 360's lowly reputation in Japan.<br />
<br />
Japan has no rental services, so people tend to buy games, complete them immediately, and then sell them back to stores asap, before the prices are slashed, leading to a precipitous drop in used prices of popular games. Even that isn't the case here -- these games are new, and retailer <a href="http://www.sofmap.com/search_result/exec/?mode=SEARCH&amp;styp=p_bar&amp;product_type=NEW&amp;product_type=USED&amp;gid=&amp;keyword=%83%7E%83%89%81%5B%83Y%83G%83b%83W&amp;GO_L.x=0&amp;GO_L.y=0">Sofmap</a>'s website shows used copies of <em>Mirror's Edge</em> at &yen;4,780 for PS3 and 360, while new copies are marked down to a mere &yen;1,980.<br />
<br />
Would <em>Mirror's Edge</em> have benefited from a lead character <a href="http://www.joystiq.com/2008/11/26/mirrors-edge-dev-bummed-over-curvier-faith/">redesigned</a> for Asian audiences? Maybe, if that redesign had also encompassed <a href="http://www.joystiq.com/2009/01/29/mirrors-edge-hack-introduces-third-person-view/">not making</a> the game a first-person shooter.<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/mirrors-edge-and-mercenaries-2-fail-to-excite-japan/">Mirror's Edge and Mercenaries 2 fail to excite Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nextgamer.nl/index.php?pagina=nieuws/lezen&amp;id=1229>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/mirrors-edge-and-mercenaries-2-fail-to-excite-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1466702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/mirrors-edge-and-mercenaries-2-fail-to-excite-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A2M</category><category>akihabara</category><category>EA</category><category>Electronic-Arts</category><category>japan</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Mercenaries-2-World-In-Flames</category><category>Microsoft</category><category>Mirrors-Edge</category><category>Pandemic</category><category>Pandemic-Studios</category><category>sandbox</category><category>third-person-shooter</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 20 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[LOTR Conquest demo conjures 1 million downloads]]></title><link>http://www.joystiq.com/2009/01/21/lotr-conquest-demo-conjures-1-million-downloads/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/lotr-conquest-demo-conjures-1-million-downloads/</guid><comments>http://www.joystiq.com/2009/01/21/lotr-conquest-demo-conjures-1-million-downloads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.pandemicstudios.com/community/viewtopic.php?id=21750"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/gollum333.jpg" /></a><br />
<div align="left">Pandemic Studios just informed us that the <a href="http://www.joystiq.com/tag/lotr-conquest"><em>Lord of the Rings Conquest</em></a> demo that released to the Xbox Live Marketplace a <a href="http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/">few weeks back</a> has been downloaded over <a href="http://www.pandemicstudios.com/community/viewtopic.php?id=21750">1 million</a> times. That means the demo download has bested <em>Call of Duty: World at War</em> and its nine week run on top.<br /></div>
</div>
<br />Congrats to the crew over at Pandemic on their demo download success, but we have to ask; how well did those demo downloads translate into retail sales? One could argue that those sales figures are a tad bit more important.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/lotr-conquest-demo-conjures-1-million-downloads/">LOTR Conquest demo conjures 1 million downloads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pandemicstudios.com/community/viewtopic.php?id=21750>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/lotr-conquest-demo-conjures-1-million-downloads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1436496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/lotr-conquest-demo-conjures-1-million-downloads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr-conquest</category><category>pandemic</category><category>pandemic-studios</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 21 Jan 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: EA sets Pandemic Studios Australia free]]></title><link>http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/</guid><comments>http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://kotaku.com/5130836/rumor-ea-shuts-down-pandemic-studios-down-under"><img width="490" vspace="4" hspace="0" height="300" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/pandemic.jpg" /></a><br /></div>
Electronic Arts has bid adieu to Pandemic Studios' Brisbane office, according to a "reliable source" speaking to <a href="http://kotaku.com/5130836/rumor-ea-shuts-down-pandemic-studios-down-under">Kotaku</a>. The site reports that the studio has been "set free" and tasked with finding a new publisher, as opposed to being shut down completely.<br /><br />EA acquired the Australian branch of Pandemic during its <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">acquisition of BioWare last year</a>. The studio is best known for the <em>Destroy All Humans!</em> series, but was rumored to have been working on other unannounced projects. We'll update if any new information arises.<br /><br /><strong>Update:</strong> EA's Mariam Sughayer issued the following response: "In December, EA announced a cost reduction initiative that will impact facilities and headcount. We do not expect to make any more public announcements until our earnings call in early February. Outside of our scheduled earnings call, we aren't providing any new information on the status of individual facilities."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/">Rumor: EA sets Pandemic Studios Australia free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jan 2009 08:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5130836/rumor-ea-shuts-down-pandemic-studios-down-under>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1429228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/14/rumor-ea-sets-pandemic-studios-australia-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destroy-all-humans</category><category>ea</category><category>Electronic-Arts</category><category>pandemic</category><category>pandemic-brisbane</category><category>pandemic-studios</category><category>rumor</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 14 Jan 2009 08:50:00 EST</pubDate></item><item><title><![CDATA[Game developers sound off on industry layoffs]]></title><link>http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/</guid><comments>http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/3901/game_developer_layoffs_the_real_.php"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/halo.wars.concept.490w.jpg" alt="" /><br /></a></div>
It's all too easy to forget that there are real people behind the power-ups we're so fond of collecting. <a href="http://www.gamasutra.com/view/feature/3901/game_developer_layoffs_the_real_.php">Gamasutra</a> has posted a sobering look at the industry, interviewing recently out-of-work employees from such companies as <a href="http://www.joystiq.com/tag/eidos">Eidos</a> and <a href="http://www.joystiq.com/tag/pandemic">Pandemic</a> while putting faces on the disturbing number of <a href="http://www.joystiq.com/tag/layoffs">layoffs</a> that have impacted the business behind the games we play.<br /> <br /> "In our industry, there's a relatively high chance that once your game is finished, the studio will make some cuts," noted David Lewis, a software test engineer at Ensemble, which will <a href="http://www.joystiq.com/2008/09/09/microsoft-confirms-ensemble-closure-new-studio-opening/">close its doors</a> after <em>Halo Wars</em> (pictured) rolls out the door later this year. "But I had no reason to suspect that the whole studio would be closed." Even so, some, like recruiter T.J. Summers, believe that there is work to be had for those willing to stretch beyond their comfort zones and look for work in "new growth sectors" such as web or mobile. Still, we sympathize with those impacted, especially knowing that the drop off from developing AAA titles to Flash games has to be enough to lose your stomach.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/">Game developers sound off on industry layoffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jan 2009 13:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3901/game_developer_layoffs_the_real_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1426973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eidos</category><category>ensemble</category><category>ensemble-studios</category><category>ensemblestudios</category><category>halo-wars</category><category>halowars</category><category>layoffs</category><category>pandemic</category><category>pandemic-studios</category><category>pandemicstudios</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 12 Jan 2009 13:06:00 EST</pubDate></item><item><title><![CDATA[XBLM offers up LOTR: Conquest multiplayer demo]]></title><link>http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/</guid><comments>http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-000045418853"><img hspace="0" vspace="4" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/uniteordest3.jpg" alt="" /></a><br />
<div align="left">Fresh from the developer oven and onto the <a href="http://www.joystiq.com/tag/xblm">Xbox Live Marketplace</a> serving platter is a new <a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-000045418853"><em>Lord of the Rings: Conquest</em> demo</a>. Best part, it's an online enabled multiplayer demo, joy! Other than the multiplayer knowledge, we're uncertain about the demo specifics other than the fact that it's a 1GB download. So, feel free to add it to your <a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-000045418853">queue</a> and give the <em>LOTR: Conquest</em> demo a try. All the cool kids are doing it.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/">XBLM offers up LOTR: Conquest multiplayer demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jan 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-000045418853>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1417143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/02/xblm-offers-up-lotr-conquest-multiplayer-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>lord-of-the-rings-conquest-</category><category>lotr-conquest</category><category>pandemic-studios</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 02 Jan 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Mercs 2 Blow it Up Again DLC available for free]]></title><link>http://www.joystiq.com/2008/12/15/mercs-2-blow-it-up-again-dlc-available-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/15/mercs-2-blow-it-up-again-dlc-available-for-free/</guid><comments>http://www.joystiq.com/2008/12/15/mercs-2-blow-it-up-again-dlc-available-for-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><a href="http://marketplace.xbox.com/en-US/games/offers/0ccf0001-0000-4000-8000-000045410828"><img hspace="0" vspace="4" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/merc2-blowup.jpg"  alt="" /></a><br />
<div align="left">Releasing a day earlier than expected is new <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2: World in Flames</em></a> downloadable content. <a href="http://marketplace.xbox.com/en-US/games/offers/0ccf0001-0000-4000-8000-000045410828">Available</a> for 0 Microsoft points (that mean it's free), you can own your very own <a href="http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/">Blow it Up Again DLC</a> and be the talk of town. The 377MB download adds four new missions to the mix along with some patriotic characters. The bigger question remains ... will it be grenades or TNT?</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/15/mercs-2-blow-it-up-again-dlc-available-for-free/">Mercs 2 Blow it Up Again DLC available for free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Dec 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/offers/0ccf0001-0000-4000-8000-000045410828>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/15/mercs-2-blow-it-up-again-dlc-available-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1401888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/15/mercs-2-blow-it-up-again-dlc-available-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blow-it-up-again</category><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 15 Dec 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 is ready to Blow It Up Again]]></title><link>http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/</guid><comments>http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="343">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43654"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43654" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="343"></embed> </object><br />Because they're aware your interest in <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2: World in Flames</em></a> has probably dwindled, EA and Pandemic Studios are set to release a new bundle of <a href="http://www.pandemicstudios.com/community/viewtopic.php?id=18112">Blow It Up Again content pack</a> joy. It's destructive DLC.<br /> <br /> This expansion content is scheduled for release on Tuesday, December 16th and will be 100% FREE throughout the rest of the year. Included will be four additional game modes as well as a few "patriotic characters" to wreak havoc with. Per the Blow It Up Again teaser trailer, we're moderately impressed, because it looks so darn boom-riffic!<br /> <br /> [Via <a href="http://news.teamxbox.com/xbox/18388/Mercenaries-2-Blow-It-All-Up-Again-DLC-Pack-Trailer/">TeamXbox</a>, Thanks Lightsout565]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/">Mercenaries 2 is ready to Blow It Up Again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Dec 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pandemicstudios.com/community/viewtopic.php?id=18112>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1400344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/13/mercenaries-2-is-ready-to-blow-it-up-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>x3f-twitter</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 13 Dec 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Fanswag: Destroy All Humans bobbles [update]]]></title><link>http://www.joystiq.com/2008/12/03/fanswag-destroy-all-humans-bobbles/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/03/fanswag-destroy-all-humans-bobbles/</guid><comments>http://www.joystiq.com/2008/12/03/fanswag-destroy-all-humans-bobbles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/contests-and-giveaways/" rel="tag">Contests and Giveaways</a></p><div align="center"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/destroyfanhead.jpg" /><br />
<div align="left"><strong>Update:</strong> This giveaway has completed and big congrats to <a href="http://www.joystiq.com/profile/2118107/">ttocs</a>, <a href="http://www.joystiq.com/profile/1947026/">monkeyninja</a>, <a href="http://www.joystiq.com/profile/156272/">Major Suckage</a>, <a href="http://www.joystiq.com/profile/1931763/">Xerone</a>, and <a href="http://www.joystiq.com/profile/2413248/">Ben</a> for their bobbly win!<br />
<br />
This week, Crypto crash landed on the Xbox 360 in <a href="http://www.joystiq.com/tag/path-of-the-furon"><em>Destroy All Humans: Path of the Furon</em></a> and to celebrate, we're giving away a handful of Crypto'riffic "Wacky Wobbler Bobble-Heads". You know, because everybody needs a Wacky Wobbler. Simply comment below to enter the giveaway. Also, big thanks to the <em>Destroy All Humans </em>crew for donating the bobblehead goods and to learn more about <em>Path of the Furon</em> (and win some prizes) hit up <a href="http://www.cryptoenhance.com/">CryptoEnhance.com</a>.</div>
</div>
<ul>
    <li>We all know Crypto loves to use wacky weapons to destroy humans, but what would your ultimate human destroying weapon be? Leave a comment on this post telling us what zany weapon you'd use to wreak havoc.</li>
    <li>You may leave one comment per calendar day, eastern time. Posters of multiple comments during the same day will be disqualified. We'll accept entries until <strong>10:00PM eastern Wednesday, December 3rd</strong>. You must be at least 18 years old to enter. This giveaway is open only to residents of the U.S. and Canada (excluding Quebec).</li>
    <li>On Thursday, we'll pick five winners via a random drawing.</li>
    <li>Five grand prize winners will receive a Destroy All Humans: Path of the Furon bobblehead worth $15.</li>
    <li>Complete giveaway rules can be found <a href="http://www.joystiq.com/official-giveaway-rules/">here</a>.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/03/fanswag-destroy-all-humans-bobbles/">Fanswag: Destroy All Humans bobbles [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/03/fanswag-destroy-all-humans-bobbles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1386342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/03/fanswag-destroy-all-humans-bobbles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>fanswag</category><category>Pandemic-Studios</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 03 Dec 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Shipping this week: Scaling, scailing edition]]></title><link>http://www.joystiq.com/2008/12/01/shipping-this-week-scaling-scailing-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/01/shipping-this-week-scaling-scailing-edition/</guid><comments>http://www.joystiq.com/2008/12/01/shipping-this-week-scaling-scailing-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/shipping-this-week/" rel="tag">Shipping this week</a>, <a href="http://www.joystiq.com/category/prince-of-persia/" rel="tag">Prince of Persia</a></p><div align="center"><a href="http://gamerdeals.net/blogs/cheap-video-game-deals-news/archive/2008/11/29/new-game-releases-for-the-week-of-nov-30-2008.aspx"><img width="415" vspace="4" hspace="4" height="514" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/pop_hr_003-415px.jpg" /></a></div>
With week after week of nothing but big releases (and a <a href="http://www.joystiq.com/2008/11/24/shipping-this-week-deep-breath-edition/">short breather last week</a>) it looks like it's finally time to round out the big holiday gaming schedule. The biggest release this week is, without a shadow of a doubt, <a href="http://www.joystiq.com/tag/prince-of-persia"><em>Prince of Persia</em></a>. After the Prince took a questionable turn to the Dark Side (which followed his jaunt to the Emo Side), Ubisoft decided the entire series needed a refresh and the result is available this week. Here's hoping the Prince manages to scale those obstacles with panache and aplomb rather than falling to his death with all the grace of a stone. Here are all of this week's releases:<br />
<ul>
    <li>Prince of Persia</li>
    <li><a href="http://www.joystiq.com/tag/destroy-all-humans">Destroy All Humans! Path Of The Furon</a></li>
    <li>The Tale of Despereaux</li>
</ul>
[Via <a href="http://www.joystiq.com/2008/12/01/new-games-this-week-prince-of-persia-edition/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/01/shipping-this-week-scaling-scailing-edition/">Shipping this week: Scaling, scailing edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Dec 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerdeals.net/blogs/cheap-video-game-deals-news/archive/2008/11/29/new-game-releases-for-the-week-of-nov-30-2008.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/shipping-this-week-scaling-scailing-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1387192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/shipping-this-week-scaling-scailing-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>Pandemic-Studios</category><category>prince-of-persia</category><category>Sandbox</category><category>shipping-this-week</category><category>Shooter</category><category>tale-of-despereaux</category><category>THQ</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 01 Dec 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[New Destroy All Humans: PoTF trailer]]></title><link>http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/</guid><comments>http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gametrailers.com/player/43198.html"><img width="225" vspace="4" hspace="4" height="202" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/pathfuronangry3.jpg" /></a>We tried to get around it. We really did but, honestly, there's only one thing we can say about the new <a href="http://www.joystiq.com/tag/destroy-all-humans"><em>Destroy All Humans: Path of the Furon</em></a> <a href="http://www.gametrailers.com/player/43198.html">trailer</a> (embedded after the break). That thing is this: The game features some kind of rainbow gun. We can't really discern if the gun actually <em>fires</em> rainbows or rather a much more sinister projectile that leaves rainbows in its wake. We're inclined to think it's the latter, given the ultimate goal of the game (which seems obvious, considering the title). There are other powers and weapons featured in the trailer but, come on, it's a rainbow gun. What more could you need?<p><a href="http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/" rel="bookmark">Continue reading <em>New Destroy All Humans: PoTF trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/">New Destroy All Humans: PoTF trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/43198.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1385772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/29/new-destroy-all-humans-potf-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>Pandemic-Studios</category><category>Sandbox</category><category>Shooter</category><category>thq</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 29 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Destroy All Humans! PS3 still coming to Europe]]></title><link>http://www.joystiq.com/2008/11/28/destroy-all-humans-ps3-still-coming-to-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/28/destroy-all-humans-ps3-still-coming-to-europe/</guid><comments>http://www.joystiq.com/2008/11/28/destroy-all-humans-ps3-still-coming-to-europe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=320466"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/dah.furons.490w.jpg" /></a></div>
THQ has informed <a href="http://www.eurogamer.net/article.php?article_id=320466">Eurogamer</a> that the PlayStation 3 version of earthling annihilation sim <em>Destroy All Humans! Path of the Furon,</em> isn't <a href="http://www.joystiq.com/2008/11/26/many-lives-spared-ps3-destroy-all-humans-path-of-the-furon-c/">quite as canceled</a> we were lead to believe. It's still on track for a European release, joining its Xbox 360 sibling on shelves next year, February 13th. Is that enough time to sort out those "development issues?"<br />
<br />
A spokesperson for the publisher explained: "Due to the game being shipped earlier in North America on 2nd December a decision was made to proceed exclusively with the Xbox 360 format in that market." If you were to ask us, we'd say the European strategy for releasing outside the holiday period and on twice as many platforms seems like the smarter one. If you were to ask us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/28/destroy-all-humans-ps3-still-coming-to-europe/">Destroy All Humans! PS3 still coming to Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Nov 2008 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=320466>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/28/destroy-all-humans-ps3-still-coming-to-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1385561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/28/destroy-all-humans-ps3-still-coming-to-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>Europe</category><category>Microsoft</category><category>Pandemic-Studios</category><category>Sandblast-Games</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 28 Nov 2008 13:45:00 EST</pubDate></item><item><title><![CDATA[Path of the Furon canceled on PS3, becomes a 360 exclusive]]></title><link>http://www.joystiq.com/2008/11/26/path-of-the-furon-canceled-on-ps3-becomes-a-360-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/26/path-of-the-furon-canceled-on-ps3-becomes-a-360-exclusive/</guid><comments>http://www.joystiq.com/2008/11/26/path-of-the-furon-canceled-on-ps3-becomes-a-360-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="343"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43162"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43162" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="343"></embed> </object><br />
<a href="http://www.shacknews.com/onearticle.x/56116">Shacknews</a> reports that THQ's upcoming (and cow probing) <a href="http://www.joystiq.com/tag/path-of-the-furon"><em>Destroy All Humans: Path of the Furon</em></a> has been canceled on the Playstation 3 citing "development issues" as being the main reason. Though, THQ is still commited to releasing the Xbox 360 version the first week of <a href="http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/">December</a>, making <em>Path of the Furon </em>a 360 exclusive. Maybe not an A+ blockbuster exclusive, but it's an exclusive none the less. Enjoy the latest game trailer as a makeshift exclusivity celebration.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/26/path-of-the-furon-canceled-on-ps3-becomes-a-360-exclusive/">Path of the Furon canceled on PS3, becomes a 360 exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/56116>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/26/path-of-the-furon-canceled-on-ps3-becomes-a-360-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1384392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/26/path-of-the-furon-canceled-on-ps3-becomes-a-360-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>Pandemic-Studios</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 26 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[THQ refuses to Destroy All Humans! on PS3]]></title><link>http://www.joystiq.com/2008/11/26/thq-refuses-to-destroy-all-humans-on-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/26/thq-refuses-to-destroy-all-humans-on-ps3/</guid><comments>http://www.joystiq.com/2008/11/26/thq-refuses-to-destroy-all-humans-on-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/56116"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/detstroyahumps3ca.jpg" /></a></div>
The PS3 version of <em>Destroy All Humans! Path of the Furon</em> has been mysteriously canceled a week before its release. Originally scheduled for December 1st, the game will now ship exclusively on Xbox 360. According to THQ, "development issues" have been blamed for this cancellation.<br />
<br />
Perhaps those "issues" involved forgetting to actually start development of the PS3 version. Or perhaps THQ just didn't care. Or maybe it's because THQ <a href="http://www.joystiq.com/2008/11/03/thq-closing-5-studios-downsizing-juice-games/">fired everyone</a> that might've even worked on a PS3 version. Regardless, we doubt many of you are feeling the loss.<br />
<br />
[Via <a href="http://www.neogaf.com/forum/showthread.php?t=343452">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/26/thq-refuses-to-destroy-all-humans-on-ps3/">THQ refuses to Destroy All Humans! on PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Nov 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/56116>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/26/thq-refuses-to-destroy-all-humans-on-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1384384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/26/thq-refuses-to-destroy-all-humans-on-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>Pandemic-Studios</category><category>Sandblast-Games</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 26 Nov 2008 15:45:00 EST</pubDate></item><item><title><![CDATA[Destroying all humans begins this December]]></title><link>http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/</guid><comments>http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/928/928925p1.html"><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/pathfuronangry3.jpg" /></a>THQ and Sandblast just <a href="http://xbox360.ign.com/articles/928/928925p1.html">revealed</a> that <a href="http://www.joystiq.com/tag/path-of-the-furon"><em>Destroy All Humans: Path of the Furon</em></a> will make its way to retailers the week of December 1st. We're sure your copy is already secured with a pre-order.<br />
<br />
<em>Path of the Furon</em> will be the first <em>Destroy All Humans</em> title to grace the Xbox 360 and will feature fully destructible environments, multiplayer support and co-op. Maybe its reception will be warmer than the original's <a href="http://www.metacritic.com/games/platforms/xbx/destroyallhumans?q=destroy%20humans">lukewarm reviews</a> and maybe Crypto will finally realize that probing cows does absolutely nothing for his human species research.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/">Destroying all humans begins this December</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Nov 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/928/928925p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1368918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/destroying-all-humans-begins-this-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Destroy-All-Humans-Path-of-the-Furon</category><category>Pandemic-Studios</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 11 Nov 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[EA: 'There will be a Mercenaries 3']]></title><link>http://www.joystiq.com/2008/11/03/ea-there-will-be-a-mercenaries-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/ea-there-will-be-a-mercenaries-3/</guid><comments>http://www.joystiq.com/2008/11/03/ea-there-will-be-a-mercenaries-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamespot.com/news/6200364.html"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/mercs3.mock.490.jpg" /></a><br />
<div align="left">EA boss John Riccitielo is the latest company bigwig talking up <a href="http://www.joystiq.com/2008/10/23/ea-dead-space-army-of-two-bad-company-sequels-in-the-works/">more sequels</a>, just as his publishing megalith <a href="http://www.joystiq.com/2008/10/14/metareview-dead-space-xbox-360-ps3/">struck gold</a> with <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a>, one of the best original titles it's had in years. This time it's <em>Mercenaries</em>, which Riccitielo confirmed will see a third installment developed by series creator Pandemic.<br />
<br />
"There will be a <em>Mercenaries</em> <em>3</em>," Riccitielo said during an investor call, adding, "and, if I have anything to do with it, there will be a <em>Mercenaries 10</em>." With nearly two million copies sold worldwide, a sequel to the open-world action game was a given ... but another seven beyond that? Mattias will be 'jacking other residents' wheelchairs at the mercenary retirement home by that point.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/ea-there-will-be-a-mercenaries-3/">EA: 'There will be a Mercenaries 3'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6200364.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/ea-there-will-be-a-mercenaries-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1361274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/ea-there-will-be-a-mercenaries-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A2M</category><category>EA</category><category>Electronic-Arts</category><category>john-riccitiello</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Mercenaries-2-World-In-Flames</category><category>mercenaries-3</category><category>Microsoft</category><category>Pandemic</category><category>Pandemic-Studios</category><category>sandbox</category><category>third-person-shooter</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 03 Nov 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[LOTR: Conquest attacks in January]]></title><link>http://www.joystiq.com/2008/10/30/lotr-conquest-attacks-in-january/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/30/lotr-conquest-attacks-in-january/</guid><comments>http://www.joystiq.com/2008/10/30/lotr-conquest-attacks-in-january/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/55639"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/grrintimlotr.jpg" /></a><br /></div>
The <a href="http://www.shacknews.com/onearticle.x/55639">Shacknews</a> folks are reporting that Pandemic Studios' <a href="http://www.joystiq.com/tag/lotr-conquest"><em>Lord of the Rings: Conquest</em></a> - a game dedicated to re-creating epic <em>LOTR </em>battles sans Elijah Wood - will be landing on retail shelves next January 13th. And from the <a href="http://www.joystiq.com/2008/05/28/lotr-conquest-details-playable-creatures-heroes/">factual deets</a> we've already been given, <em>LOTR: Conquest</em> doesn't sound half bad ... possibly even good. We believe in you Pandemic, so do us proud!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/30/lotr-conquest-attacks-in-january/">LOTR: Conquest attacks in January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Oct 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/55639>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/lotr-conquest-attacks-in-january/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1357384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/lotr-conquest-attacks-in-january/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr</category><category>lotr-conquest</category><category>pandemic</category><category>pandemic-studios</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 30 Oct 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 'Total Payback' update is M.I.A.]]></title><link>http://www.joystiq.com/2008/10/15/mercenaries-2-total-payback-update-is-m-i-a/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/mercenaries-2-total-payback-update-is-m-i-a/</guid><comments>http://www.joystiq.com/2008/10/15/mercenaries-2-total-payback-update-is-m-i-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><em><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mercs2black2saddd.jpg" /><br /></em>
<div align="left"><a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2: World in Flames</em></a> fanboys who were excited to get their hands on the new <a href="http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/">Total Payback title update</a> will, sadly, be dissapointed. Pandemic Studios has yet to release the new update, which was supposed to release on October 13th. The <a href="http://www.pandemicstudios.com/community/viewforum.php?id=4"><em>Mercenaries 2 </em>forums</a> are abuzz with angry gamers, so much so that forum moderators have been deleting threads that make mention of the Total Paypack update being delayed. We aren't sure what Pandemic's reason is for the delay or when it'll finally be released, but we've contacted them for comment and will update when we hear back.<br /><br />[Thanks, Chris]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/mercenaries-2-total-payback-update-is-m-i-a/">Mercenaries 2 'Total Payback' update is M.I.A.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/15/mercenaries-2-total-payback-update-is-m-i-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/mercenaries-2-total-payback-update-is-m-i-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>world-in-flames</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 15 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 receives Total Payback on Oct. 13th]]></title><link>http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/</guid><comments>http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><em><a href="http://www.ea.com/read/20080930-Mercs.xml"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.joystiq.com/media/2008/10/mercs2black2.jpg" /></a><br /></em>
<div align="left"><em>Mercenaries 2: World in Flames</em> will be receiving it's first ever title update on Monday, October 13th with the release of a <a href="http://www.ea.com/read/20080930-Mercs.xml">"Total Payback" update</a> that's aimed at connecting gamers from around the world, adding more variety and enabling cheaters to, well ... cheat.<br /></div>
</div>
<br />The Total Payback update will add an additional six characters to the <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2</em></a> mix, give players the ability to enter cheats and (this one's a biggie) enable cross-region support of Xbox Live multiplayer. Huzzah! Again, this is an update, meaning it'll be applied instantly and for free come October 13th.<br /><br />Also, Pandemic revealed that they'll be releasing the first set of<em> Mercs 2 </em>downloadable content sometime this November. So, keep an eye out for that.<br /><br />[Thanks, Fox]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/">Mercenaries 2 receives Total Payback on Oct. 13th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Oct 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ea.com/read/20080930-Mercs.xml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1330093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/mercenaries-2-receives-total-payback-on-oct-13th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>world-in-flames</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 01 Oct 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 demo now on Xbox Live]]></title><link>http://www.joystiq.com/2008/09/16/mercenaries-2-demo-now-on-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/16/mercenaries-2-demo-now-on-xbox-live/</guid><comments>http://www.joystiq.com/2008/09/16/mercenaries-2-demo-now-on-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/kCvIw7DMHXc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/kCvIw7DMHXc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center>So, are we posting about a demo for <em><a href="http://www.joystiq.com/tag/Mercenaries-2/">Mercenaries 2</a></em> (that just arrived on Xbox Live) <em>solely</em> so we can have an excuse to share "Oh No You Didn't," which somehow, mysteriously, has eluded our grasp for <em>weeks</em>? Possibly. We hope you can forgive us.<br />
<br />
If you came here for actual demo information rather than hilarious song stylings, you should know that it only pays out 20 minutes of fun before it shuts the whole operation down and kicks you to the dashboard. If you're looking for a really meaty taste, you may want to turn to renting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/16/mercenaries-2-demo-now-on-xbox-live/">Mercenaries 2 demo now on Xbox Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Sep 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2008/09/16/mercenaries-2-demo-explodes-onto-xbox-live/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/mercenaries-2-demo-now-on-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1315514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/mercenaries-2-demo-now-on-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A2M</category><category>demos</category><category>EA</category><category>Electronic-Arts</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Mercenaries-2-World-In-Flames</category><category>Microsoft</category><category>Pandemic</category><category>Pandemic-Studios</category><category>sandbox</category><category>third-person-shooter</category><category>xblm</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 16 Sep 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[XBLM receives new human-destroying, intellivision-like Xbox Originals]]></title><link>http://www.joystiq.com/2008/09/15/xblm-receives-new-human-destroying-intellivision-like-xbox-orig/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/15/xblm-receives-new-human-destroying-intellivision-like-xbox-orig/</guid><comments>http://www.joystiq.com/2008/09/15/xblm-receives-new-human-destroying-intellivision-like-xbox-orig/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><a href="http://majornelson.com/archive/2008/09/15/xbox-originals-destroy-all-humans-and-intellivision-lives.aspx"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/intellivisionisalive.jpg" /></a><br />
<div align="left">Per last week's <a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/">announcement</a>, two new exclamation point loving <a href="http://www.joystiq.com/tag/xbox-originals">Xbox Originals</a> just released to the XBLM and both are patiently awaiting your 1200 Microsoft point purchase. The new achievement-less titles (that NEVER gets old), <a href="http://www.xbox.com/en-US/games/i/intellivisionlives/default.htm"><em>Destroy All Humans!</em></a> and <a href="http://www.xbox.com/en-US/games/i/intellivisionlives/default.htm"><em>Intellivision Lives!</em></a>, can be found under the "New Releases" section of the Marketplace. If you can't decide which title to buy, maybe you can opt to pickup both OR (as we suggest) ignore them completely. But maybe that's being a bit harsh?</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/15/xblm-receives-new-human-destroying-intellivision-like-xbox-orig/">XBLM receives new human-destroying, intellivision-like Xbox Originals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Sep 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/archive/2008/09/15/xbox-originals-destroy-all-humans-and-intellivision-lives.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/xblm-receives-new-human-destroying-intellivision-like-xbox-orig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1314473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/xblm-receives-new-human-destroying-intellivision-like-xbox-orig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Pandemic-Studios</category><category>Sandblast-Games</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 15 Sep 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 demo NOT on the Marketplace]]></title><link>http://www.joystiq.com/2008/09/13/mercenaries-2-demo-not-on-the-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/13/mercenaries-2-demo-not-on-the-marketplace/</guid><comments>http://www.joystiq.com/2008/09/13/mercenaries-2-demo-not-on-the-marketplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/hideandseekyo.jpg" />Last night, Pandemic <a href="http://kotaku.com/5049320/mercenaries-2-demo-out-on-xbl-coming-on-psn">sent</a> <a href="http://www.worthplaying.com/article.php?sid=55679">word</a> <a href="http://palgn.com.au/article.php?id=12737&amp;sid=1ce5ba3da0f910ef2f48633a3a3fd5c8">to the</a> <a href="http://ps3.gamespy.com/playstation-3/mercenaries-2-rumor/909753p1.html">internets</a> informing everyone that the <a href="http://www.joystiq.com/2008/04/17/mercenaries-2-demo-and-dlc-confirmed/">promised</a> <em>Mercenaries 2: World in Flames</em> demo was released to the Xbox Live Marketplace for download. And even though they sent word, it doesn't mean it's true, because it simply isn't there. We're sure the <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2</em></a> demo will eventually make its way to the XBLM (probably sooner than later), but right this moment we aren't seeing it. Keep your mercenary eyes peeled and your mercenary ears perked ...<br /><br />[Thanks, Rob]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/13/mercenaries-2-demo-not-on-the-marketplace/">Mercenaries 2 demo NOT on the Marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/13/mercenaries-2-demo-not-on-the-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1313035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/13/mercenaries-2-demo-not-on-the-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>world-in-flames</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 13 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Destroy All Humans! Intellivision Lives! New Xbox Originals Sept. 15!]]></title><link>http://www.joystiq.com/2008/09/11/destroy-all-humans-intellivision-lives-new-xbox-originals-sept/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/11/destroy-all-humans-intellivision-lives-new-xbox-originals-sept/</guid><comments>http://www.joystiq.com/2008/09/11/destroy-all-humans-intellivision-lives-new-xbox-originals-sept/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><br />
<a href="http://www.xbox.com/en-US/games/xboxoriginals/default.htm"><img vspace="4" hspace="0" border="1" alt="" id="img2" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dah.originals.2.jpg" /></a><br />
<div align="left">It's high time for some real talk about <a href="http://www.joystiq.com/tag/xbox-originals">Xbox Originals</a>. Specifically, who's choosing what makes the cut? Not that <a href="http://www.xbox.com/en-US/games/d/destroyallhumans/default.htm"><em>Destroy all Humans!</em></a> or <a href="http://www.xbox.com/en-US/games/i/intellivisionlives/default.htm"><em>Intellivision Lives!</em></a> are bad games by any means. It's just that, when you think of a service that could be offering the best, exclusive games from a system's previous generation on the current one via the interwebs, you'd hope they'd be more ... original and <em>memorable</em>.<br />
<br />
As it stands, we're getting a complete mish-mash of revered <em>and</em> forgettable moments from the annuls of the original Xbox. How about some <em>Panzer Dragoon Orta</em> or <em>Star Wars: Republic Commando</em> before the likes of <em>Kabuki Warriors</em>? Ahem. Ranting aside, both <em>Destroy All Humans!</em> and <em>Intellivision Lives!</em> hit the Xbox Live Marketplace on September 15 for 1200<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($15) each. We'd love to hear which Xbox games <em>you </em>would have join the ranks of the Xbox Originals in comments.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-intellivision-lives-new-xbox-originals-sept/">Destroy All Humans! Intellivision Lives! New Xbox Originals Sept. 15!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Sep 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/games/xboxoriginals/default.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-intellivision-lives-new-xbox-originals-sept/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1311888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-intellivision-lives-new-xbox-originals-sept/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-lives</category><category>crave-entertainment</category><category>Destroy-All-Humans</category><category>Microsoft</category><category>Pandemic-Studios</category><category>Sandbox</category><category>Shooter</category><category>thq</category><category>xblm</category><category>Xbox</category><category>Xbox-360</category><category>xbox-originals</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 11 Sep 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[Destroy All Humans! and Intellivision Lives! to become Xbox Originals]]></title><link>http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/</guid><comments>http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><a href="http://gamerscoreblog.com/team/archive/2008/09/11/560968.aspx"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/humanssuccessful.jpg" /></a><br />
<div align="left">Holy exclamation points! Microsoft just <a href="http://gamerscoreblog.com/team/archive/2008/09/11/560968.aspx">announced</a> that both <a href="http://www.xbox.com/en-US/games/i/intellivisionlives/default.htm"><em>Destroy All Humans!</em></a> and <a href="http://www.xbox.com/en-US/games/i/intellivisionlives/default.htm"><em>Intellivision Lives!</em></a> are set to become <a href="http://www.joystiq.com/tag/xbox-originals">Xbox Originals</a>, releasing next Monday, September 15th. Exclamation point!</div>
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As is customary with all Xbox Originals, both titles will release to the Xbox Live Marketplace for 1200 Microsoft points apiece and require some hard drive gigage. For those who aren't familiar with either title, <em>Intellivision Lives!</em> is a collection of over 60 old-old-school Intellivision games while Pandemic's <em>Destroy All Humans! </em>is all about doing alien related activities like probing humans and flying around the city in a UFO wreaking havoc. (!!!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/">Destroy All Humans! and Intellivision Lives! to become Xbox Originals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Sep 2008 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2008/09/11/560968.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1311810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/destroy-all-humans-and-intellivision-lives-to-become-xbox-orig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy-All-Humans</category><category>Pandemic-Studios</category><category>Sandbox</category><category>Shooter</category><category>THQ</category><category>xblm</category><category>xbox-originals</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 11 Sep 2008 20:15:00 EST</pubDate></item><item><title><![CDATA[Mercs 2 gas giveaway causes 'chaos' in London]]></title><link>http://www.joystiq.com/2008/09/05/mercs-2-gas-giveaway-causes-chaos-in-london/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/mercs-2-gas-giveaway-causes-chaos-in-london/</guid><comments>http://www.joystiq.com/2008/09/05/mercs-2-gas-giveaway-causes-chaos-in-london/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://news.bbc.co.uk/2/hi/uk_news/england/london/7599639.stm"><img width="490" vspace="4" hspace="0" height="271" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/merc2gas2.jpg" /></a></div>
While a <a href="http://www.ps3fanboy.com/2008/08/29/ea-gives-away-free-gas-in-los-angeles-in-mercenaries-2-promo/">similar publicity stunt in LA</a> went off with relatively little drama, it appears the <a href="http://joystiq.com/tag/mercenaries-2"><em>Mercenaries 2</em></a> petrol giveaway in London was "irresponsible and dangerous," according to local residents. The <a href="http://news.bbc.co.uk/2/hi/uk_news/england/london/7599639.stm">BBC</a> reports that traffic was gridlocked as drivers waited to get their &pound;40-worth ($70) of gratis gas. The promotion started at 6:30AM and ran until <a href="http://www.gamepolitics.com/2008/09/05/ea039s-free-gas-stunt-angers-politician-police-local-residents">police apparently shut it down</a>. <br />
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Local residents were quite upset about the traffic and honking the stunt caused in their neighborhood. Lynne Featherstone, MP for the district, stated that while a lucky few got free gas, "hundreds of residents have faced misery." She's demanding an apology. We're sure that EA is real sorry about all the free publicity and we're positive those people with tanks full of free gas are even more sympathetic.<br />
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[Thanks to all who sent this in.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/mercs-2-gas-giveaway-causes-chaos-in-london/">Mercs 2 gas giveaway causes 'chaos' in London</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bbc.co.uk/2/hi/uk_news/england/london/7599639.stm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/mercs-2-gas-giveaway-causes-chaos-in-london/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/mercs-2-gas-giveaway-causes-chaos-in-london/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A2M</category><category>EA</category><category>Electronic-Arts</category><category>gas</category><category>london</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Mercenaries-2-World-In-Flames</category><category>Microsoft</category><category>Pandemic</category><category>Pandemic-Studios</category><category>petrol</category><category>publicity-stunt</category><category>sandbox</category><category>third-person-shooter</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 05 Sep 2008 10:50:00 EST</pubDate></item></channel></rss>