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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Mercenaries 2 delivers the goods with 'Improvise' trailer</title><link>http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/</guid><comments>http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.gametrailers.com/player/35914.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercs2videomain.jpg" /></a><br /></div>
After what feels like countless delays, the new trailer for <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2</em></a> rekindles our hope that the <a href="http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/">latest release date of Aug. 31</a> for the game actually sticks. The video gives examples of a couple different ways to complete missions within the game, from being all stealth-like to just going in guns blazing. <br /><br />There's something disturbingly satisfying about the idea that, if a mission goes south while trying to sneak through it, the option of just flipping out and destroying everything is still on the table. Check out the video after the break.<br /><br /> <center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="404">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35915"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35915" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="404"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/35914.html>Read</a> | <a href="http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1249409/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>mercenaries</category><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-07-09T02:00:00+00:00</dc:date></item><item><title>Mercenaries 2 developer walkthrough previews different 'approaches'</title><link>http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/</guid><comments>http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35862"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35862" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />Those who enjoyed the economics-meets-explosions gameplay of Pandemic Studios' <em>Mercenaries: Playground of Destruction</em> will no doubt get a kick out of the latest trailer for the title's upcoming sequel. <a href="http://features.teamxbox.com/xbox/2003/The-Characters-of-Mercenaries-2/p1/">The three ExOps personalities</a> we came to know and love in the first <em>Mercs</em> are making a comeback, and in the above video, <a href="http://www.gametrailers.com/player/35862.html?type=mov"><em>Mercenaries 2</em>: <em>World in Flames</em> lead designer Scott Warner gives us a sneak peek</a> at how these well-trained operatives, you know, operate.<br /><br />The gameplay looks solid, but for those of us too busy to watch a five-minute video on a Saturday afternoon, we'll briefly break it down using A-Team archetypes: Jennifer Mui is <a href="http://en.wikipedia.org/wiki/Templeton_%22Faceman%22_Peck">Templeton "Faceman" Peck</a>, Mattias Nilsson is <a href="http://en.wikipedia.org/wiki/H._M._Murdock">"Howling Mad" Murdock</a>, and Christopher Jacobs is an amalgam of <a href="http://en.wikipedia.org/wiki/John_%22Hannibal%22_Smith">John "Hannibal" Smith</a> and <a href="http://en.wikipedia.org/wiki/B._A._Baracus">B.A. Baracus</a> -- only he doesn't <em>pity</em> fools. He hastily shuffles them off this mortal coil using their <em>own grenades</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/35862.html?type=mov>Read</a> | <a href="http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1246353/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>a-team</category><category>developer-walkthrough</category><category>mercenaries</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>trailer</category><category>world-in-flames</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-07-05T13:30:00+00:00</dc:date></item><item><title>Lord of the Rings: Conquest debut trailer depicts battles, oliphant violence</title><link>http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/</guid><comments>http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35339"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35339" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />Pandemic just released <a href="http://www.gametrailers.com/player/35339.html?type=mov">the first trailer for their <em>Star Wars: Battlefront</em>-esque take</a> on Tolkien's beloved fantasy world, <a href="http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/"><em>Lord of the Rings: Conquest</em></a>, and despite a few framerate issues, we're as pleased as <a href="http://en.wikipedia.org/wiki/Miruvor#Miruvor">Miruvor-flavored punch</a>. Though <a href="http://en.wikipedia.org/wiki/Middle-earth_in_video_games">past titles have tried to capture</a> the grand scale of Middle Earth's climactic battles through various methods of interactivity, we've never really <em>felt</em> the exhilaration associated with cutting through swathes of Orcborn adversaries with our trusty <a href="http://en.wikipedia.org/wiki/And%C3%BAril">And&uacute;ril</a>. The familiar <em>Battlefront</em> gameplay formula looks to be just what the doctor ordered -- though PETA might have a few unkind words to say about the <a href="http://en.wikipedia.org/wiki/Proboscidea">Proboscidean</a> homocide apparently featured in the title.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/35339.html?type=mov>Read</a> | <a href="http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1232693/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>battlefront</category><category>conquest</category><category>ea</category><category>electronicarts</category><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr</category><category>middle-earth</category><category>pandemic</category><category>star-wars-battlefront</category><category>tolkien</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-06-21T20:30:00+00:00</dc:date></item><item><title>EA: Saboteur, Dragon Age to miss '08</title><link>http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/</guid><comments>http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.gamespot.com/news/6192703.html"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/ea_love-2-490.jpg" /></a></div>
Delays are never good, but in the case of two titles emerging from EA's acquisition of <a href="http://www.joystiq.com/tag/bioware">BioWare</a> and <a href="http://www.joystiq.com/tag/pandemic">Pandemic</a>, it's nice to see the publishing giant giving its studios the time they need to get the job done right. In particular, we're talking about BioWare's all-new original RPG title,<a href="http://www.joystiq.com/tag/dragon-age"><em> Dragon Age</em></a>, and Pandemic's WWII action game, <a href="http://www.joystiq.com/tag/saboteur"><em>Saboteur</em></a>, both of which EA boss John Riccitiello revealed are now 2009 titles during a speech Tuesday. <br /><br />BioWare, hot off the PC release of <a href="http://www.joystiq.com/tag/mass-effect">Mass Effect</a>, has been crafting its first fantasy RPG since <a href="http://www.joystiq.com/tag/neverwinter-nights"><em>Neverwinter Nights</em></a> for some time. <em>Saboteur</em> showed substantial promise when we saw it last year; it's a third-person action game set in Nazi-occupied France, starting off in black &amp; white, with color appearing as Nazis are driven out of areas of Paris.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/news/6192703.html>Read</a> | <a href="http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1229772/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioware</category><category>dragon-age</category><category>ea</category><category>pandemic</category><category>saboteur</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-06-20T00:30:00+00:00</dc:date></item><item><title>Pandemic announces Lord of the Rings: Conquest [update]</title><link>http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/</guid><comments>http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795185/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_05-490px.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small></div>
<br />Just how many people are working at <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic</a> anyway? Not only are they still finishing up <em><a href="http://www.joystiq.com/search/?q=Mercenaries%202%3A%20World%20in%20Flames">Mercenaries 2: World in Flames</a></em> and (maybe) making the <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/">next <em>Batman </em>game</a>, but news has come from IGN today that <a href="http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/">the <em>Lord of the Rings </em>game</a> the studio is currently crafting (called <em>Lord of the Rings: Conquest</em>) will arrive on Xbox 360, PS3 and PC this fall. By the developer's own admission it's an unabashed mash-up of the fantasy property and its own <em>Star Wars Battlefront</em> (read: huge fights in Middle Earth).<br /><br />The game will incorporate every battle from the movies, a few from the books and some from whole cloth. <em>Conquest'</em>s large-scale battles, which will sport up to 150 characters on screen at once, can be waged by eight players online [update: It's apparently 16] against one another or with four players teaming up on the main campaign online or via split screen. Frankly, we got a little burnt out on <em>Lord of the Rings </em>games when a glut of them arrived with Peter Jackson's films, but this sounds like the kind of meaty experience that justifies a return to Middle Earth.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/">Lord of the Rings: Conquest</a></strong></p><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795182/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795187/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795184/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795183/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795185/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_05_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://uk.ps3.ign.com/articles/872/872391p1.html>Read</a> | <a href="http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1189813/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>ea</category><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr</category><category>pandemic</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-05-08T07:50:00+00:00</dc:date></item><item><title>Mercenaries 2 blowing up August 31</title><link>http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/</guid><comments>http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><embed width="490" height="407" type="application/x-shockwave-flash" flashvars="object_ID=793793&amp;downloadURL=http://ps3movies.ign.com/ps3/video/article/863/863969/Mercenaries2US_040208_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />
<div align="left">We <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/">already knew</a> that <em>Mercenaries 2: World in Flames</em> was headed for a delay, but now we know exactly how long we're going to have to wait. IGN is reporting today that the new date is August 31. We know! That seems like forever! They might as well make the date Nevervember the 37th.<br /><br />The waiting isn't made any easier by this new trailer, which caters to that facet of our personalties games so often ignore: The part of us that likes to blow stuff up. ... Listen, we're sorry we got so upset earlier, we don't know what came over us. Just, please, for our sake, no more delays, OK? Please?<br /><br />[Thanks, Jonah]</div>
</center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/864/864278p1.html>Read</a> | <a href="http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1158049/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>mercenaries-2</category><category>pandemic</category><category>release-date</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-04-03T16:25:00+00:00</dc:date></item><item><title>IGN says Pandemic making Batman 'for sure,' then pulls story</title><link>http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/</guid><comments>http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=269903"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/thebatman.jpg" alt="" /></a><br /></div>
Last night, eagle-eyed <a href="http://www.neogaf.com/forum/showthread.php?t=269903">members of NeoGAF</a> spotted a story on IGN about developer Pandemic working on a new Batman game, moments before the story was then pulled. We're betting it was an exclusive let slip a bit too early, but that's just a guess. If you'll remember, this partnership of Bat and studio was rumored all the way <a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/">back in May</a>.<br /><br />IGN didn't have details on the game but we're inclined to agree with the assumption that it's a <em>Dark Knight </em>tie-in meant to drop alongside the movie in July. As for the choice of Pandemic, best known for <em>Destroy All Humans </em>and <em>Mercenaries</em>, we're amiable enough. They're at least qualified to hurdle over the bar set by previous devs, so low as to be in danger of being melted by the Earth's molten core.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.neogaf.com/forum/showthread.php?t=269903>Read</a> | <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1157563/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>batman</category><category>pandemic</category><category>the-dark-knight</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-04-03T11:45:00+00:00</dc:date></item><item><title>Pandemic Studios developing new Lord of the Rings game</title><link>http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/</guid><comments>http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.shacknews.com/onearticle.x/51285"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/lotr-gandalf.jpg" alt="" /></a><br /></div>
An EA analyst report and meeting (via <a href="http://www.shacknews.com/onearticle.x/51285">ShackNews</a>) has revealed that Pandemic Studios is developing a new <em>Lord of the Rings</em> title. The studio, which was recently acquired by EA along with BioWare, continues to work on the <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/">twice-delayed</a> destruction-fest, <em>Mercenaries 2: World in Flames</em>.<br /><br />Little is known about Pandemic's journey to Middle-Earth, save for EA CEO John Riccitiello's announcement that it will release during the publisher's 2009 fiscal year -- somewhere between April 1, 2008 and March 31, 2009. You'll know more when we know more.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51285>Read</a> | <a href="http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1113892/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>EA</category><category>Lord-of-the-Rings</category><category>LordOfTheRings</category><category>LOTR</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Pandemic</category><category>Pandemic-Studios</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-13T09:30:00+00:00</dc:date></item><item><title>Mercenaries 2: World in Flames delayed (again)</title><link>http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/</guid><comments>http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/51075"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-xbox-art.jpg" /></a><br /></div>
<a href="http://www.shacknews.com/onearticle.x/51075">Shacknews</a> reports that Pandemic Studios' action-packed <a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/">Venezuela-wrecking</a> shooter, <a href="http://www.joystiq.com/tag/mercenaries2"><em>Mercenaries 2: World in Flames</em></a>, has been struck with <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">another delay</a>, this one sending it careening into publisher EA's 2009 fiscal year. Though the game "is likely to ship this year," the official release period now stretches from April 2008 to March 2009. <br /><br />The news follows several <a href="http://www.joystiq.com/2008/01/24/mercenaries-2-possibly-delayed-until-august/">rumors</a> which suggested that EA would show gamers no <em>Mercenaries </em>until August. We'll let you know as soon as official release date <strike>debris</strike> details come hurtling through our office window.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51075>Read</a> | <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1103553/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>EA</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Mercenaries2</category><category>Pandemic</category><category>Pandemic-Studios</category><category>Shooter</category><category>World-in-Flames</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-01-31T19:35:00+00:00</dc:date></item><item><title>BioWare, Pandemic creating 10 new franchises for EA</title><link>http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/</guid><comments>http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=31907"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/locutusmain490.jpg" /></a><br /></div>
Electronic Arts has dropped a cold, emotionless reminder of its <a href="http://www.joystiq.com/2005/11/03/bioware-and-pandemic-bought-combined/">late-2007 acquisition</a> of both <a href="http://www.joystiq.com/tag/bioware/">BioWare</a> and <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic Studios</a>, announcing that the pair have now been officially digested by the EA collective. While we remain cynical of the whole affair - it is, after all, what we do - EA has announced that the pair has been tapped to create a whopping ten new franchises for EA, based on six different "wholly-owned" properties. 10? Seriously? BioWare alone hasn't touched that much code in nearly a decade, though to be fair EA hasn't laid out a time line for how often these games will emerge. <br /><br />Both BioWare and Pandemic will be overseen by EA Games' top cheese Locutus...erm, Frank Gibeau, and according to the executive the acquisition will broaden EA's game portfolio in the RPG, action and adventure genres. A cloud of mystery continues to hang over the bulk of these new projects, though EA has confirmed that BioWare remains hard at work on <a href="http://www.joystiq.com/tag/dragon%20age/"><em>Dragon Age</em></a> and the DS <a href="http://www.joystiq.com/2007/06/21/bioware-creating-sonic-the-hedgehog-rpg-for-nintendo-ds/"><em>Sonic RPG</em></a>, while Pandemic is chugging along developing <a href="http://www.joystiq.com/tag/mercenaries2/"><em>Mercenaries 2: World in Flames</em></a> and <a href="http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/"><em>Saboteur</em></a>. At least it seems as though the assimilation hasn't freed the developers of independent thought, though granted it does take some time before the implants take hold.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=31907>Read</a> | <a href="http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1079736/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioware</category><category>Dragon-Age</category><category>DragonAge</category><category>ea</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Frank-Gibeau</category><category>FrankGibeau</category><category>mercenaries-2</category><category>mercenaries2</category><category>pandemic</category><category>saboteur</category><category>Sonic-RPG</category><category>SonicRpg</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-01-07T12:00:00+00:00</dc:date></item><item><title>Mercenaries 2 viral videos = Tough guy + The Office</title><link>http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/</guid><comments>http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29361"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29361" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>Pandemic put together a small set of viral videos promoting its <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">mercifully delayed</a> <span style="font-style: italic;">Mercenaries 2: World in Flames</span>. The <a href="http://www.gametrailers.com/game/2799.html">mockumentary</a> is <span style="font-style: italic;">The Office-</span>esque and follows the exploits of Jim Holston, a "real" mercenary who visits the Pandemic studios to "check out the game."<br /><br />There is no <a href="http://www.joystiq.com/tag/mercenaries2/"><span style="font-style: italic;">Mercenaries 2</span></a> gameplay footage or launch announcement in the videos that we can see, the first episode is above with the other three found after the break. If you like cringe-humor created by awkward situations then you may find a few moments of laugh-out-loud humor in the videos. We'll never view motion capture technology the same way again after seeing what Holston does to the Pandemic receptionist.<br /><br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29362"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29362" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><br /> <center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29363"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29363" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><br /> <center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29364"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29364" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/game/2799.html>Read</a> | <a href="http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1077774/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>merc2</category><category>mercenaries-2</category><category>mercenaries2</category><category>pandemic</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-01-04T20:05:00+00:00</dc:date></item><item><title>EA: BioWare, Pandemic purchase 'mutually beneficial,' studios to remain distinct</title><link>http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/</guid><comments>http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/ea_love.jpg" /><br /></div>
With the gaming world still reeling over <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">this afternoon's purchase of BioWare and Pandemic by EA</a>, the major publisher/developer held a conference call discussing its plans for the studios, calling the acquisition "mutually beneficial" for all parties. <br /><br />Says EA CEO John Riccitiello, "We bring a lot to the table ... we simplify the process of courting publishers, basically taking it to zero." He adds that EA, being the publishing giant that it is, can "reach places where [BioWare and Pandemic] don't get to so we can build their properties bigger." As for what EA itself gets out of the deal, the exec noted matter of factly that EA is "not in the open world action-adventure business. These guys are the leaders ... this strengthens us where we need to be stronger."<br /><br />Added EA CFO Warren Jenson, "We are getting a very well cost managed developer into the organization." <br /><br />Of course, much of the worry over the purchase resides in the feeling that these two specialized devs would suffer by being absorbed into some kind of homogeneous blob; however, according to EA, the reality will be "quite the opposite." <br /><br />"Both of these are strong studios with rich cultures," said Riccitiello. "Inside our label structure they will maintain their autonomy ... and will reap the benefits of EA's scale and structure." He clarified that EA will also be able to "better monetize" titles from both studios, while allowing them to be "treated separately."<br /><br />Finally, in looking to the future, EA notes that it plans to release 10 titles from the studios "fairly evenly" over the next 4 years, with BioWare's <a href="http://www.joystiq.com/2007/06/12/bioware-mmo-planned-for-2009/">highly secretive MMO project</a> getting a release "more towards the back end" of this schedule, most likely in 2011.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011269/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>acquisition</category><category>bioware</category><category>breakingnews</category><category>electronic arts</category><category>ElectronicArts</category><category>mmo</category><category>pandemic</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-10-11T18:04:00+00:00</dc:date></item><item><title>EA to acquire BioWare Corp. and Pandemic Studios</title><link>http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/</guid><comments>http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/shark-n-seal.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//www.digg.com/gaming_news/EA_acquires_BioWare_and_Pandemic"> </iframe></span>Monolithic publisher <a href="http://www.joystiq.com/tag/EA/">EA</a> has today <a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb">announced an agreement</a> with Elevation Partners to purchase VG Holding Corp. -- a move which sees EA becoming the owner of both BioWare Corp. and Pandemic Studios. A shocking move to be certain, but one that should make complete sense to a publisher looking to strengthen its lineup of role-playing games and action titles. <a href="http://www.joystiq.com/tag/Bioware/">BioWare</a>, currently finishing development on November's Microsoft-published <em><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em>, has proven itself to be one of the leading developers in the genre, and Pandemic Studios' <a href="http://www.joystiq.com/tag/Mercenaries/">Mercenaries</a> franchise has shown an alarming propensity for blowing things up.<br /><br />Closing January 2008, the purchase will cost EA up to $620 million in cash payment to the stockholders of VG Holding Corp., with another $155 million in equity going to "certain employees" of VG Holding Corp., "subject to time-based or performance-based vesting criteria." EA has also agreed to lend VG Holding Corp $35 million through the closing of the purchase. Ray Muzyka, Co-founder and CEO of BioWare Corp, thinks it's all money well spent. "This vision is consistent with BioWare's focus on crafting the highest quality story-driven games in the world," he says. "It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin."<br /><br />EA will hold a conference call later today to discuss the acquisition. Oh, and here are all the exclamation marks we wanted to put in the headline: !!!!!!!!!!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb>Read</a> | <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011191/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Bioware</category><category>BreakingNews</category><category>EA</category><category>Mass-Effect</category><category>MassEffect</category><category>Mercenaries</category><category>Pandemic</category><category>Pandemic-Studios</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-11T16:36:00+00:00</dc:date></item><item><title>Mercenaries 2 designer explains delay</title><link>http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/</guid><comments>http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://xbox360.ign.com/articles/822/822226p1.html"><img width="490" vspace="4" hspace="0" height="209" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/merc2main.jpg"  alt="" /></a><br /></div>
Pandemic Studios is ready to explain why <em>Mercenaries 2: World in Flames </em>was <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">delayed until 2008</a>. In an IGN <a href="http://xbox360.ign.com/articles/822/822226p1.html">interview</a>, Pandemic pres. Josh Resnick says they delayed the game so that "every corner of our vast, open-world, highly explosive gameplay is completely polished." He says they are not adding anything else to the game but are merely fixing bugs "to make gamers proud that they own a copy of <em>Mercenaries 2</em> by making the highest quality next-gen open-world experience the world has ever seen." Well, hopefully Pandemic can own that title for a while before <em>GTA IV</em> comes out around the same time.<br /><br />Did the multi-platform development cause the delay? Resnick says , "Not at all." He says that all the different version are "shaping up nicely." He also says that the delay has not affected the development of <em><a href="http://pc.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/">Saboteur</a></em> and it's still planned for 2008. There's a lot of fluff in the interview, but at least the developers have spoken on the issue instead of just letting the fanboys <a href="http://www.joystiq.com/2007/08/03/playstation-3-responsible-for-gta-iv-delay-surmises-pachter/">blame the PS3</a> for every game with multi-platform development.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/822/822226p1.html>Read</a> | <a href="http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/996942/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>delay</category><category>merc2</category><category>mercenaries2</category><category>pandemic</category><category>saboteur</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-09-24T18:45:00+00:00</dc:date></item><item><title>Mercenaries 2 slips to '08 -- happy delay</title><link>http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/</guid><comments>http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="209" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/merc2main.jpg"  alt="" /><br /></div>
We should really start marking every delay with a "happy delay" or "sad delay". <em>Mercenaries 2: World in Flames</em> being pushed to 2008 is a <a href="http://www.computerandvideogames.com/article.php?id=171390">happy delay</a>. We've already discovered that this holiday season is already so disgustingly jam-packed with games that we'll take any delays we can get -- unless it's <a href="http://www.joystiq.com/2007/08/30/mass-effect-goes-into-effect-nov-20/">something major</a> we can no longer wait for. <em>Merc 2</em>, not so major, gives them time to polish -- happy delay.<br /><br />EA hasn't given an official reason for the delay, that's fine. Add some more explosions, get the AI working properly -- whatever, take your time Pandemic, no rush. The game is expected for PC, Xbox 360, PS3 and PS2. As long as <a href="http://www.joystiq.com/tag/mercenaries2/"><em>Mercenaries 2</em></a> brings the destruction of the first one back with <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/">more polish</a>, it'll be a nice mindless title of joy in the vein of <em>Crackdown</em> to get us through early '08.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2/">Mercenaries 2</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2/308819/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308818/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308817/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308816/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308815/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-09_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=171390>Read</a> | <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/980807/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>delay</category><category>merc2</category><category>mercenaries2</category><category>pandemic</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-09-04T14:30:00+00:00</dc:date></item><item><title>Joystiq impressions: Mercenaries 2</title><link>http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/</guid><comments>http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center><img vspace="4" hspace="4" border="0" alt="mercs 2" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-xbox-art.jpg" /></center>Pandemic describes <em>Mercenaries 2</em> as "Bruckheimer meets Tarantino," drawing a distinction between its sequel and the narratively drab original. <em>Mercs 2</em> is "sexy" and campy, and wildly destructive. "I'm just hooked on the destruction!" shouted a developer into a Canadian cameraman's lens. Bridges and building burst into flames and debris (and then respawn later), only to be demolished again.<br /><br />Much like <em>Burnout Paradise</em>, <em>Mercs 2</em> is played in a virtual sandbox that feels lonesome, even boring without the company of a human co-player. Luckily, Pandemic will include full co-op support (though unlike the <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/" target="_blank">E3 <em>Burnout</em> preview</a>, this feature was not on display). Without the promised structure of a hearty narrative and "three-dimensional" characters, our demo felt like long stretches of the first <em>Mercenaries</em> game, as we leveled structures and mowed down unsophisticated AI combatants with little purpose.<br /><br />The danger of many open-world titles is the possibility of wondering off onto redundant tangents that don't offer much to discover, just more to destroy. Ironically, as much ballooned, generic action as <em>Mercs 2</em> provides, it feels like a niche game. A fun buddy romp for sure, but <em>Mercs</em> has now slid out to the peripheral of our radar, no longer a must-look-for during this year's rich holiday season. <br /><br />Note: Xbox 360 box art is used above to reflect that Pandemic and EA are currently previewing <em>Mercenaries 2</em> on Xbox 360 only.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2/">Mercenaries 2</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2/308819/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308818/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308817/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308816/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/308815/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-09_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/938538/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>e307</category><category>ea</category><category>handson</category><category>impressions</category><category>mercenaries2</category><category>mercs2</category><category>pandemic</category><category>ps2</category><category>ps3</category><category>Xbox360</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-07-12T14:58:00+00:00</dc:date></item><item><title>Rumor: The Dark Knight in Pandemic's hands, "Project B" is for Batman</title><link>http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/</guid><comments>http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><a href="http://ps3.ign.com/articles/789/789648p1.html"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/tdk-teaser-logo.jpg" alt="the dark knight logo" /></a></center>Pandemic could be developing <em>The Dark Knight</em>, a video game based on the forthcoming <a href="http://www.imdb.com/title/tt0468569/" target="_blank">movie</a>, alleges a rumor posted by <a href="http://ps3.ign.com/articles/789/789648p1.html" target="_blank">IGN</a>. Supposedly, sources close to the project have linked the <a href="http://www.joystiq.com/tag/mercenaries2" target="_blank"><em>Mercs 2</em></a> developer to the <em>Batman Begins</em> sequel tie-in. Private equity firm Elevation Partners has apparently gained rights to the title through its alliance with Pandemic and BioWare, but "insiders" insist that EA, which handled the lackluster <a target="_blank" href="http://www.metacritic.com/search/process?sort=relevance&amp;termType=all&amp;ts=batman+begins&amp;ty=3&amp;x=20&amp;y=7"><em>Batman Begins</em></a> game, will publish <em>The Dark Knight</em>.<br /><br />Pandemic currently has five secret projects <a href="http://www.pandemicstudios.com/proj_x.php" target="_blank">in the works</a>, with 'Project B' having the most obvious relationship to the Batman rumor; though the "B" could simply stand for "Brisbane," the particular Pandemic branch that is heading up the mysterious game. Project Y, which promises to "break new ground in its category" also offers a possible connection to <em>The Dark Knight</em>. With few exceptions, both <em>Batman</em> games and movie-licensed titles are often met with groans -- could Pandemic flip the script?<br /><br />Pandemic has yet to issue a response to the rumor. When questioned by IGN, an EA representative declined to comment.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/" target="_blank">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ps3.ign.com/articles/789/789648p1.html>Read</a> | <a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/899326/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>batman</category><category>batman begins</category><category>BatmanBegins</category><category>dark knight</category><category>DarkKnight</category><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>elevation partners</category><category>ElevationPartners</category><category>pandemic</category><category>pandemic studios</category><category>PandemicStudios</category><category>project b</category><category>ProjectB</category><category>sequel</category><category>the dark night</category><category>TheDarkNight</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-05-18T17:26:00+00:00</dc:date></item><item><title>U2's Bono called upon to battle Mercenaries</title><link>http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/</guid><comments>http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="left"><a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/bono_and_bush.jpg" alt="" /></a>More <a href="http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/">Venezuela versus Pandemic</a> news now, with the attack on <a href="http://www.joystiq.com/tag/mercenaries2"><em>Mercenaries 2:</em> <em><strike>Venezuela</strike> World in Flames</em></a> now bolstered by the attempted enlistment of Bono -- charitable human rights rescuer and lead singer for rock group U2. In a pair of <a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php">open letters</a> addressed to religious leaders and the bland-o-rama band frontman, <em>Venezuelan Solidarity </em>humbly asks Bono to use his "considerable influence" to halt development on the game and perhaps invest in a company that <em>doesn't </em>detract "from [his] image as a human rights defender." Does Bono know how to dismantle an anti-static BD-ROM?<br /></div>
<br />The political group's concerns arise from the fact that the "extremely realistic" game allows players to shoot and otherwise demolish people and constructions within the recognizable borders of Venezuela. Their paranoid plea frantically plucks nebulous studies ("research demonstrates that playing violent video games increases the likelihood of aggressive behavior"), bizarre gamer hostility ("the game inevitably will provoke increased tensions between the U.S. and Venezuela) and unfounded fiction fear ("celebration of violence in much of our media, music and video games is poisoning our children") from the air, shortly before rolling everything into a moist ball and splattering it across Bono's front door. <br /><br />In other news, both Sony's David Jaffe and Cory Barlog have been asked to stop their <a href="http://www.joystiq.com/tag/godofwar">rampage against Greece's tourism industry</a>. "We're not all half-naked barbarians and bloodthirsty minotaurs, you know!"<br /><br />[Via <a href="http://gamesindustry.biz/content_page.php?aid=23702">Gamesindustry.biz</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php>Read</a> | <a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/858108/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Bono</category><category>Mercenaries 2</category><category>Mercenaries2</category><category>Pandemic</category><category>U2</category><category>Venezuela</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-03-22T11:57:00+00:00</dc:date></item><item><title>Pandemic unveils Saboteur, a 'different' WWII shooter</title><link>http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/</guid><comments>http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=14717"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/ww2-and-pleasantville.jpg" /></a>The April issue of <a href="http://www.gameinformer.com/News/Story/200703/N07.0316.1608.22875.htm">Game Informer</a> is bringing word of the latest project from Pandemic Studios (<em>Destroy All Humans, Mercenaries</em>)<em>. </em>It turns out it will be a World War II shooter entitled <em>Saboteur.</em><br /><br />Another World War II shooter, eh? Before you join us in a collective sigh, Pandemic asserts that this is different than other shooters out there. How so? There will be action, stealth, an open-ended world, and -- here's the differentiator -- a black-and-white color scheme to indicate which areas are controlled by Nazis.<br /><br />It certainly is artistic, but we can't stop thinking about the film <em>Pleasantville.</em> We like the concept, but we'll reserve judgment until we see, in video, how well they pull off the effect. No word on which <a href="http://www.pandemicstudios.com/proj_x.php">"secret project"</a> -- B, Q, X, Y or Z -- this was, but they are all good choices in Scrabble. There's a 2008 release date mentioned but no console specified. Given the developer's history, they might end up <a href="http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/">playing coy</a> for a good while.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.firingsquad.com/news/newsarticle.asp?searchid=14717>Read</a> | <a href="http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/856133/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>pandemic</category><category>saboteur</category><category>war</category><category>world war</category><category>world war 2</category><category>world war ii</category><category>WorldWar</category><category>WorldWar2</category><category>WorldWarIi</category><category>ww 2</category><category>ww ii</category><category>Ww2</category><category>WwIi</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-03-19T19:29:00+00:00</dc:date></item><item><title>Pandemic working on Wii game for wee ones</title><link>http://www.joystiq.com/2007/03/09/pandemic-working-on-wii-game-for-wee-ones/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/pandemic-working-on-wii-game-for-wee-ones/</guid><comments>http://www.joystiq.com/2007/03/09/pandemic-working-on-wii-game-for-wee-ones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://www.businessweek.com/technology/content/mar2007/tc20070307_156429.htm"><img vspace="4" hspace="4" border="0" align="right" alt="when it comes to the children, pandemic is for the children" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/wii_kid.jpg" /></a>In an otherwise un-noteworthy article about the "console war," <em>BusinessWeek</em> reveals that <a target="_blank" href="http://www.joystiq.com/search/?q=pandemic">Pandemic Studios</a> is developing a concept title for Wii. So would that be <a target="_blank" href="http://www.pandemicstudios.com/proj_x.php">Project B, Q, X, Y, or Z</a>? In other words, we can rule out <a href="http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/" target="_blank">another version</a> of <a target="_blank" href="http://www.joystiq.com/search/?q=mercenaries+2"><em>Mercenaries 2</em></a> -- apparently this Wii project "could attract younger players."<br /><br /><em>We don't know how you all see it, but when it comes to the children, 'Pandemic' is for the children.</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.businessweek.com/technology/content/mar2007/tc20070307_156429.htm>Read</a> | <a href="http://www.joystiq.com/2007/03/09/pandemic-working-on-wii-game-for-wee-ones/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/849553/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/09/pandemic-working-on-wii-game-for-wee-ones/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Pandemic</category><category>Wii</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-03-09T14:47:00+00:00</dc:date></item></channel></rss>