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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Metro: Last Light dev warns against changing FOV with coming patch]]></title><link>http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/</guid><comments>http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/"><img alt="Metro Last Light devs respond to field of view requests" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/metro-ll-review-3-1368657868.jpg" /></a></div>
<a href="http://www.joystiq.com/game/metro-last-light"><em>Metro: Last Light</em></a> features a fixed field of view, and while <a href="http://www.joystiq.com/2013/05/13/metro-last-light-review/">we didn't have a problem</a> with that, other players have. Developer 4A Games heard the feedback and has a fix in the next title update coming to Steam - but it comes with a warning. Changing the field of view could trigger a range of bugs, including breaking cut scene animations and decreasing game performance in general.<br />
<br />
"We had considered offering three FOV pre-sets, but this would still require significant work to re-do every animation, adjust the HUD and UI and other seemingly small but incredibly time consuming tasks," 4A writes on the game's Steam discussion board. "Even with a wider but still fixed field of view, Artyom's hands would look too far away. We know - we tried."<br />
<br />
4A is looking at other possible solutions, but for now the next title update's fix will have to do.<br />
<br />
"This may well trigger a number of issues listed above - you have been warned!" 4A says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/">Metro: Last Light dev warns against changing FOV with coming patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20571204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/metro-last-light-dev-warns-against-changing-fov-with-coming-pat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>field-of-view</category><category>fov</category><category>metro-2033-last-light</category><category>metro-2034</category><category>metro-last-light</category><category>patch</category><category>pc</category><category>title-update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 15 May 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Skullgirls character color packs hit PSN, balance patch out on XBLA]]></title><link>http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/</guid><comments>http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/"><img alt="Skullgirls character color packs hit PSN, balance patch out on XBLA" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130514skullgirlsdlc.jpg" /></a></div>
Lab Zero Games <a href="http://blog.us.playstation.com/2013/05/14/skullgirls-color-dlc-today-new-characters-coming/">released</a> a PlayStation Network-exclusive batch of new DLC for its 2D fighter <em><a href="http://www.joystiq.com/game/skullgirls">Skullgirls</a></em>, giving the game's cast a wider variety of colorful wardrobe options.<br />
<br />
 <i>Skullgirls</i>' eight color packs grant access to five additional color schemes per character, and are priced at $0.99 each. Players can also grab all 40 alternate outfits by purchasing a $5 bundle.<br />
<br />
Owners of the Xbox Live Arcade edition will have to wait until <a href="https://twitter.com/Skullgirls/status/334396174658322432">a later date</a> to explore this new world of color coordination. Starting today, however, XBLA players now have access to a <a href="http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/">long-delayed</a> balance patch. The newly released "required compatibility update," which is available as a hefty 273 MB download, fixes regional online play and improves GGPO performance, among many other character-specific tweaks. A full list of changes is <a href="http://skullgirls.com/2012/11/skullgirls-1-01-slightly-different-edition-patch-notes/">here</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/skullgirls-new-characters-and-color-packs/">Skullgirls (New Characters and Color Packs)</a></strong></p><a href="http://www.joystiq.com/photos/skullgirls-new-characters-and-color-packs/#5879350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/skullgirls-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skullgirls-new-characters-and-color-packs/#5879352"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/skullgirls-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skullgirls-new-characters-and-color-packs/#5879353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/skullgirls-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skullgirls-new-characters-and-color-packs/#5879354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/skullgirls-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skullgirls-new-characters-and-color-packs/#5879351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/skullgirls-02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/">Skullgirls character color packs hit PSN, balance patch out on XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 May 2013 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20568895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/14/skullgirls-character-color-packs-hit-psn-balance-patch-out-on-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fighting</category><category>lab-zero-games</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>skullgirls</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 14 May 2013 22:15:00 EST</pubDate></item><item><title><![CDATA[Black Ops 2 updated with Arms Race Team Deathmatch and multiplayer fixes]]></title><link>http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/</guid><comments>http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/4041callofdutyblackopsiicelerium_530x298.jpg" /></a></center>A new update has gone out for the PS3 and Xbox 360 versions of <em>Call of Duty: Black Ops 2</em>, adding a new Bonus Playlist game mode, a Connection Quality survey "to assess online gameplay connection quality," and a list of multiplayer tweaks. The new mode, Arms Race Team Deathmatch, gives players 150 score per kill, leading to quick Scorestreaks. It's available for a "limited time."<br /><br />The multiplayer tweaks are mostly bug fix type changes - "Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine" and the like. You can find a full list of tweaks on both PS3 and Xbox after the break.<p><a href="http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/" rel="bookmark">Continue reading <em>Black Ops 2 updated with Arms Race Team Deathmatch and multiplayer fixes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/">Black Ops 2 updated with Arms Race Team Deathmatch and multiplayer fixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/black-ops-2-updated-with-arms-race-team-deathmatch-and-multiplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty-black-ops-2</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 30 Apr 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Toki Tori 2 patch in submission, introduces more hints]]></title><link>http://www.joystiq.com/2013/04/24/toki-tori-2-patch-in-submission-introduces-more-hints/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/24/toki-tori-2-patch-in-submission-introduces-more-hints/</guid><comments>http://www.joystiq.com/2013/04/24/toki-tori-2-patch-in-submission-introduces-more-hints/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Toki Tori 2 patch in submission, introduces more hints" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/tt2-1366801668.jpg" /></div><em>Toki Tori 2</em>, the feathered Wii U puzzler that <a href="http://www.joystiq.com/2013/04/15/toki-tori-2-review/">got us chirping</a>, is patching in more hints following critical and community feedback. While Two Tribes feels it provided enough of a helping hand the first time round, the developer says it "noticed a number of people completely missed those hints and got stuck."<br /><br />The patch, which is surfacing within two weeks' time by Two Tribes' watch, also introduces a new secret area, as well as a number of fixes and tweaks. Two Tribes also has a second, "more involving" patch in the works, but that'll take a while longer to leave the nest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/24/toki-tori-2-patch-in-submission-introduces-more-hints/">Toki Tori 2 patch in submission, introduces more hints</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Apr 2013 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/24/toki-tori-2-patch-in-submission-introduces-more-hints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20548168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/24/toki-tori-2-patch-in-submission-introduces-more-hints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>patch</category><category>toki-tori-2</category><category>two-tribes</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 24 Apr 2013 14:45:00 EST</pubDate></item><item><title><![CDATA[SimCity 2.0 update on April 22, mayors getting mansions]]></title><link>http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/</guid><comments>http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/simcitydaylightcityjune27_530x298.jpg" /></a></div>EA will issue a patch for <a href="http://www.joystiq.com/game/simcity-2013"><em>SimCity</em></a> on Monday, April 22 at 4pm ET. <em>SimCity</em> v2.0 will be the game's first substantial update, adding mansions for mayors, fixing issues with Colorblind mode and squashing some of the bugs scurrying around in the game code. EA Maxis says players should expect server outages "for a few hours" while the update rolls out.<br /><br />Some of the issues surrounding city processing will be resolved, as will problems with spontaneous fluctuations of tourists, school buses getting stuck, sudden air pollution creeping in, and more. The full list of changes is published on the EA Maxis forums.<br /><br />Meanwhile, SimCity for Mac is still <a href="http://www.joystiq.com/2013/04/10/simcity-cheetah-speed-returns-mac-version-in-june/">set to arrive in June</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/">SimCity 2.0 update on April 22, mayors getting mansions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Apr 2013 02:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20546049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/20/simcity-2-0-update-on-april-22-mayors-getting-mansions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-maxis</category><category>patch</category><category>pc</category><category>simcity-2013</category><category>simcity-5</category><category>update</category><category>version-2</category><category>version-2.0</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 20 Apr 2013 02:45:00 EST</pubDate></item><item><title><![CDATA[Wii U Spring System Update coming next week]]></title><link>http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/</guid><comments>http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/"><img alt="Wii U Spring System Update coming next week" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/wiiuspringupdate.png" /></a></center>Nintendo's Wii U will receive its Spring System Update sometime next week, president Satoru Iwata announced during this morning's Nintendo Direct event. The firmware update adds several quality of life improvements to the system, including improved load times when changing between software, or returning to the main Wii U menu. Also included is the <a href="http://www.joystiq.com/2013/04/17/wii-u-virtual-console-out-in-north-america-next-week/">Wii U Virtual Console</a>.<br /><br />Additionally, users will now be able to transfer data between USB drives and install background-downloaded software while playing other games. Installed software also has the ability to automatically download and install updates, without requiring the user to run the software first. Furthermore, the Wii U will now continue to download and install software while the system is powered down. You'll also be able to hold "B" at start-up to boot directly into Wii mode, if you're into that sort of thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/">Wii U Spring System Update coming next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20543615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/17/wii-u-spring-system-update-coming-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background-downloading</category><category>data-transfer</category><category>firmware</category><category>nintendo</category><category>nintendo-direct-april</category><category>patch</category><category>Sping-System-Update</category><category>update</category><category>wii-mode</category><category>wii-u</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 17 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter 3 Ultimate off-screen play patch live]]></title><link>http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/</guid><comments>http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/"><img alt="Monster Hunter 3 Ultimate offscreen play patch live" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/mh3u.jpg" /></a></center>Starting today, those of you in the US can team up with friends in Europe to take down the dreaded Lagiacrus, and you can do so without occupying the television. The update for the Wii U version of <em><a href="http://joystiq.com/game/monster-hunter-3-ultimate">Monster Hunter 3 Ultimate</a>,</em> enabling off-screen play and cross-region multiplayer, went live last night, <a href="http://www.capcom-unity.com/dubindoh/blog/2013/04/15/mh3u-pan-western-server-and-gamepad-play-update-is-now-live">Capcom reports</a>.<br /><br />Now you can play all you want without the people you live with noticing how bad you are at, say, trapping live monsters, as you fail that tutorial mission repeatedly. Hypothetically speaking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/">Monster Hunter 3 Ultimate off-screen play patch live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/monster-hunter-3-ultimate-off-screen-play-patch-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>monster-hunter-3-ultimate</category><category>nintendo</category><category>off-screen</category><category>patch</category><category>update</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Apr 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Let your soul be your pilot to this new Awesomenauts map]]></title><link>http://www.joystiq.com/2013/04/10/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/10/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/</guid><comments>http://www.joystiq.com/2013/04/10/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/09/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/"><img alt="mini There's a new Awesomenauts map and stuff" class="hidden" data-src-height="270" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/newawesomenautsmap.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/jbJw4_eU4ik?list=PL33569701630CF864&amp;wmode=opaque" width="530"></iframe> <div style="text-align: left;">  <a href="http://joystiq.com/game/awesomenauts"><em>Awesomenauts</em></a>' patch 1.17, <a href="http://www.awesomenauts.com/">now available on Steam</a>, adds two new skins and a map called Aiguillon, which is the French word for "Sting." We're not sure why a map dedicated to a great English songwriter is outfitted with a stealth orb powerup and lots of insect imagery, but -- wait. We just got it.</div></center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/10/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/">Let your soul be your pilot to this new Awesomenauts map</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Apr 2013 04:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/10/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20535651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/10/let-your-soul-be-your-pilot-to-this-new-awesomenauts-map/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aigullion</category><category>awesomenauts</category><category>patch</category><category>patch-1.17</category><category>pc</category><category>ronimo-games</category><category>sting</category><category>ten-summoners-tales-best-album-ever</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 10 Apr 2013 04:20:00 EST</pubDate></item><item><title><![CDATA[Darkstalkers Resurrection update adds Fight Requests April 12]]></title><link>http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/</guid><comments>http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/#comments</comments><description><![CDATA[<div style="text-align: center;"> <em><a href="http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionbees.png" /></a></em></div><a href="http://www.joystiq.com/game/darkstalkers-resurrection"><em>Darkstalkers Resurrection</em></a> will receive a new "Fight Request" feature via an April 12 patch, according to Shoryuken's translation of an update to the <a href="http://www.capcom.co.jp/VR/system.html#title_update">official Japanese website</a>. Fight Requests, also found in <em>Super Street Fighter 4</em> (among other games) allow players to queue up for online matches while practicing in offline modes, such as Arcade and Training.<br /><br />The update also fixes various online matchmaking bugs, voice chat errors and in-game glitches, the full list of which can be found <a href="http://shoryuken.com/2013/04/05/darkstalkers-resurrection-title-update-set-for-april-12-release-adds-fight-request-to-arcade-and-training-modes-fixes-bugs/">here</a>, if you're into that sort of thing. For most people, however, the game will remain broadly unchanged.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/">Darkstalkers Resurrection update adds Fight Requests April 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Apr 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20532822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/06/darkstalkers-resurrection-update-adds-fight-requests-april-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>darkstalkers-resurrection</category><category>fight-requests</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>PSN</category><category>update</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 06 Apr 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Path of Exile version 1.0 is six months away, one expansion per year after]]></title><link>http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/</guid><comments>http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/" target="_self"><img alt="Path of Exile plans version 10 in six months, and then one expansion per year" data-src-height="363" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/pathofexilegdc.jpg" /></a></div>The free-to-play action RPG <a href="http://joystiq.com/game/path-of-exile"><em>Path of Exile</em></a> went into open beta this past January, and the next step is putting together a version 1.0, Grinding Gear Games co-founder Chris Wilson told us this week at GDC 2013. Starting with about 250,000 registered players, the game has since grown up to around 2 million, with the devs fixing bugs and providing weekly patches since then.<br /><br />The weekly patches, which have been adding new skills and items to the game, will continue to roll out. But version 1.0 is going to be the game's full release, when the "open beta" tag comes off, and the game "will be reviewable," according to Wilson. The update will add a full story to the game's Act 3, including lots of new monsters and items, and "do the stuff we had to cut corners on" throughout the game's development, Wilson said.<br /><br />After that, "we intend to do expansions over the next five to ten years," Wilson told us. The team has no set plans for releases, and if they can put a major feature together in less time, then Wilson says they'll do it. The game already had a lot of success with "races," which are <a href="http://www.pathofexile.com/seasons">special events that challenge players</a> to speedrun the game under special conditions. But in general, he said, given the current player base, "adding a new act to the game is probably a once a year thing."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/">Path of Exile version 1.0 is six months away, one expansion per year after</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/30/path-of-exile-version-1-0-is-six-months-away-one-expansion-per/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>chris-wilson</category><category>expansions</category><category>free-to-play</category><category>gdc</category><category>gdc-2013</category><category>gdc2013</category><category>grinding-gears-games</category><category>patch</category><category>path-of-exile</category><category>pc</category><category>release</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 30 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Runner 2 Wii U patched to fix freeze bug]]></title><link>http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/</guid><comments>http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/runner2-02_530x298.jpg" /></a></center>The patch fixing <a href="http://joystiq.com/game/runner-2"><em>Runner 2's</em></a> Wii U bug, which would cause the system to freeze upon shutting down the game, is now available for download. Now all you have to fear when playing are spikes from above, spikes from below, wooden obstacles, flying wooden obstacles, fireballs, Beats, gaps between platforms, and<em> the fiendish Timbletot</em>.<br /><br />And a bunch of other things. But that's all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/">Runner 2 Wii U patched to fix freeze bug</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/runner-2-wii-u-patched-to-fix-freeze-bug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eshop</category><category>nintendo</category><category>patch</category><category>runner-2</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Mar 2013 19:40:00 EST</pubDate></item><item><title><![CDATA[God of War: Ascension's 'Trial of Archimedes' patch out now]]></title><link>http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/</guid><comments>http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/"><img alt="God of War Ascension patch to tweak 'Trial of Archimedes' difficulty unleashed" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/marksgowa.jpg" /></a></div>A <a href="http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/">promised patch</a> to adjust the difficulty found during a late game combat sequence in <em><a href="http://www.joystiq.com/game/god-of-war-ascension">God of War: Ascension</a></em> has been deployed. Santa Monica Studio Community Strategist Aaron Kaufman posted on the PlayStation Blog to explained the changes introduced by the game's patch.<br /><br />Found in Chapter 28 of the game's single-player campaign, the 'Trial of Archimedes' pits Kratos against waves of enemies as he ascends a tower toward <em>Ascension</em>'s final chapter. The tweak will now provide players across all difficulties with a slew of "green health orbs and a nominal amount of blue magic orbs" after each successive wave, of which there are three.<br /><br />"In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced," Kaufman wrote.<br /><br />The 1.03 patch also adds new, visual multiplayer customization options called "Marks" that players can obtain based on a number of criteria, including selected allegiance. For more details, check the <a href="http://blog.us.playstation.com/2013/03/26/god-of-war-ascension-update-1-03-deploys-today/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29">PlayStation Blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/">God of War: Ascension's 'Trial of Archimedes' patch out now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20519315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/god-of-war-ascension-patch-to-tweak-trial-of-archimedes-diffi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war-ascension</category><category>Patch</category><category>playstation</category><category>ps3</category><category>Santa-Monica-Studio</category><category>SCEA</category><category>Update</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 26 Mar 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Tomb Raider gets another patch, Nvidia updates beta drivers]]></title><link>http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/</guid><comments>http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/"><img alt="PSA Tomb Raider gets another patch, Nvidia updates beta drivers" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tombraider-tressfx-10-1363647373.jpg" /></a></div><a href="http://www.joystiq.com/game/tomb-raider-2013"><em>Tomb Raider</em></a> on PC got another patch this weekend, launched in conjunction with new beta drivers from Nvidia for GeForce GPUs. Download the latest GeForce 314.21 drivers <a href="http://www.geforce.com/drivers/results/59436">direct from Nvidia</a>.<br /><br />Since its launch, GeForce <em>Tomb Raider </em>players have seen "<a href="http://www.joystiq.com/2013/03/06/nvidia-crystal-dynamics-looking-into-tomb-raider-pc-performance/">major performance and stability issues</a>" trying to play the game at max settings. Complaints include problems with TressFX and tessellation tripping the game up, at least for those with 600-series cards. <br /><br />There are more <em>Tomb Raider</em> patches incoming from Crystal Dynamics, based on ongoing player feedback.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/">PSA: Tomb Raider gets another patch, Nvidia updates beta drivers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Mar 2013 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20509030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/18/psa-tomb-raider-gets-another-patch-nvidia-updates-beta-drivers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crystal-Dynamics</category><category>GeForce</category><category>nvidia</category><category>patch</category><category>pc</category><category>psa</category><category>tomb-raider-2011</category><category>tomb-raider-2012</category><category>tomb-raider-2013</category><category>tressfx</category><category>update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 18 Mar 2013 21:45:00 EST</pubDate></item><item><title><![CDATA[Aliens: Colonial Marines patch fixes a lot of things, even the flamethrower]]></title><link>http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/</guid><comments>http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/"><img alt="Aliens Colonial Marines gets huge 38GB patch on PC" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aliens.jpg" /></a></div>Clean up on aisle <a href="http://www.joystiq.com/game/Aliens-Colonial-Marines/"><em>Aliens: Colonial Marines</em></a> - Sega launched a patch to address a few of the issues in <em>Colonial Marines</em>, including various visual improvements, improved texture resolution, audio fixes, increased enemy and friendly AI responsiveness, modified enemy collision detection and NPC navigation, fixed spawning issues, removal of the ability to walk outside of maps, and many more, listed in full <a href="http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/">below</a>.<br /><br />Our favorite from this extensive list has to be, "Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input." The update should automatically install on Steam, so unfortunately there's no way to keep that particular glitch (feature?) in your game.<br /><br />When <em>Colonial Marines</em> launched in February, we found it to be a <a href="http://www.joystiq.com/2013/02/12/aliens-colonial-marines-review/">broken, unfinished mess</a>, and <a href="http://www.joystiq.com/2013/02/12/metareview-aliens-colonial-marines/">most others agreed</a>. Since it hit stores, developers Gearbox, TimeGate and publisher Sega have yet to agree where the blame lies. TimeGate <a href="http://www.joystiq.com/2013/03/04/report-layoffs-at-aliens-colonial-marines-dev-timegate-studios/">let go 25 people</a> in early March.<p><a href="http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/" rel="bookmark">Continue reading <em>Aliens: Colonial Marines patch fixes a lot of things, even the flamethrower</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/">Aliens: Colonial Marines patch fixes a lot of things, even the flamethrower</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Mar 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20509122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/18/aliens-colonial-marines-patch-fixes-a-lot-of-things-even-the-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-colonial-marines</category><category>gearbox</category><category>patch</category><category>pc</category><category>Sega</category><category>STEAM</category><category>TimeGate-Studios</category><category>update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 18 Mar 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[God of War: Ascension's tough 'Trial of Archimedes' to be patched]]></title><link>http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/</guid><comments>http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-getting-patc/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/temint19r_530x298.jpg" /></a></div>One particular section of Sony Santa Monica's <a href="http://www.joystiq.com/game/god-of-war-ascension"><em>God of War: Ascension</em></a> has players quite miffed: the Trial of Archimedes. It's a long gameplay encounter near the end of the game, with no checkpoints and few health drops.<br /><br />Game director Todd Papy took to Twitter to say the developer is "looking into patching it" now. <span>"I personally tuned it. I didn't mean for it to be so hard. We are looking into patching it," Pappy </span><a href="https://twitter.com/ToddPapy/status/312045113683611648">wrote</a><span> in one tweet. In another, he </span><a href="https://twitter.com/ToddPapy/status/312028592408256512">said</a><span> the patch was likely to arrive "very soon."</span><br /><br /><em>God of War: Ascension</em> launched on PS3 this week. In <a href="http://www.joystiq.com/2013/03/11/god-of-war-ascension-review-spectacle-slipstream/">our review</a>, we likened Ascension to "a car riding in the spectacle slipstream of its predecessors, never quite able to surpass them."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/">God of War: Ascension's tough 'Trial of Archimedes' to be patched</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Mar 2013 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20504702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/14/god-of-war-ascensions-tough-trial-of-archimedes-to-be-patche/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-ascension</category><category>patch</category><category>playstation</category><category>ps3</category><category>todd-papy</category><category>trial-of-archimedes</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 Mar 2013 21:45:00 EST</pubDate></item><item><title><![CDATA[Tomb Raider PC patch addresses hairy Nvidia issues]]></title><link>http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/</guid><comments>http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/#comments</comments><description><![CDATA[<div style="text-align: center;"> <em><a href="http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/tombraidersquareenixscreenshot406052012_530x298.jpg" /></a></em></div><em>Tomb Raider</em> received a PC patch this weekend, with fixes for the Nvidia-associated stability issues high on the agenda. The patch notes mention corrections for "some stability and startup issues on machines that have both Intel and Nvidia graphics hardware" and "some small improvements to TressFX hair rendering." These chief issues led to Nvidia <a href="http://www.joystiq.com/2013/03/06/nvidia-crystal-dynamics-looking-into-tomb-raider-pc-performance/">apologizing</a> for the game's unstable performance at maximum settings on its GeForce cards.<br /><br />Going by the <a href="http://steamcommunity.com/app/203160/discussions/0/846947320661624377/#p1">Steam</a> and <a href="http://forums.eidosgames.com/showthread.php?t=134690">Eidos</a> forums, the patch does provide significant improvement for some of the stability issues, although by the sounds of it TressFX is still somewhat flaky.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/">Tomb Raider PC patch addresses hairy Nvidia issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Mar 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20496703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/11/tomb-raider-pc-patch-addresses-hairy-nvidia-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crystal-dynamics</category><category>geforce</category><category>nvidia</category><category>patch</category><category>pc</category><category>square-enix</category><category>tomb-raider-2011</category><category>tomb-raider-2012</category><category>tomb-raider-2013</category><category>tressfx</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 11 Mar 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Gaijin Games working on Runner 2 Wii U patch]]></title><link>http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/</guid><comments>http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/runner2image.jpg" /></a></center>Gaijin Games is <a href="http://gaijingames.com/forum/wii-u-patch-coming-soon-details-within#comment-348">working on a fix</a> for the unfortunate Wii U <a href="http://joystiq.com/game/runner-2"><em>Runner2</em></a> bug that causes the system to freeze when exiting or powering off. "We had never experienced this issue on our devkits, during development, so it seems that this is an issue that only occurs on retail Wii Us," notes Gaijin co-founder Alex Neuse. "This makes it super gnarly to debug. It might not even be our bug. But we have tried to fix it."<br /><br />Aside from making it stop doing that awful thing, the upcoming patch will make a few other tweaks, like saving your highest score on the leaderboard instead of your most recent, and putting some feedback in the mysteriously long-lasting login screen.<br /><br />Despite this problem, <a href="http://www.joystiq.com/2013/03/01/runner-2-review/">we recommend playing <em>Runner2</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/">Gaijin Games working on Runner 2 Wii U patch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20485372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/01/gaijin-games-working-on-runner-2-wii-u-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eshop</category><category>gaijin-games</category><category>nintendo</category><category>patch</category><category>runner-2</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter 3 Ultimate to get cross-region, off-TV play in April]]></title><link>http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/</guid><comments>http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/ultimatewiiuscreen.jpg" /></a></div>Capcom is introducing a patch to <a href="http://www.joystiq.com/game/monster-hunter-3-ultimate"><em>Monster Hunter 3 Ultimate</em></a> in April that brings both cross-region and off-TV functionality to the Wii U game. The introduction of cross-region play, which allows North American and European players to monster-hunt together in battles for up to four players, represents Capcom backtracking on its <a href="http://www.joystiq.com/2013/02/08/monster-hunter-3-ultimate-servers-region-locked/">decision to region-lock the game</a>, and the company says the update is a "response to community feedback."<br /><br /><em>Monster Hunter 3 Ultimate</em> comes to North America in three weeks time on March 19, so it won't have cross-region or off-TV functionality at launch. The game is also set to receive free additional quests on both 3DS and Wii U, with the first of these available at launch.<p><a href="http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/" rel="bookmark">Continue reading <em>Monster Hunter 3 Ultimate to get cross-region, off-TV play in April</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/">Monster Hunter 3 Ultimate to get cross-region, off-TV play in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20482966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/28/monster-hunter-3-ultimate-to-get-cross-region-off-tv-play-in-ap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>DLC</category><category>monster-hunter-3-ultimate</category><category>nintendo</category><category>patch</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 28 Feb 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[Sound Shapes patched with next DLC, allows offline community levels]]></title><link>http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/</guid><comments>http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/"><img alt="Sound Shapes gets patch on DLC day, allows offline community play" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/soundshapes8911.jpg" /></a></div>When the <a href="http://www.joystiq.com/game/sound-shapes/"><em>Sound Shapes</em></a> DLC drops on March 12 - <a href="http://www.joystiq.com/2013/02/23/sound-shapes-dlc-landing-march-12/">whatever it may entail</a> - it will launch alongside a patch for the game, <a href="http://www.psnstores.com/2013/02/upcoming-sound-shapes-patch-allows-vita-players-to-download-community-levels-for-offline-play/">PSN Stores</a> reports. The patch will add the ability to download community levels and play them offline, a handy trick for anyone with a wifi-only Vita and who enjoys the multitude of user-created levels in the <em>Sound Shapes</em> universe.<br /><br />The <em>Sound Shapes</em> DLC will support Cross Buy, meaning a purchase on Vita transfers to your PS3 version of the game, and vice versa. Sony will release more information about the DLC itself "<a href="https://twitter.com/soundshapes/status/304673486486511617">soon.</a>"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/">Sound Shapes patched with next DLC, allows offline community levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20475184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/24/sound-shapes-patch-with-next-dlc-allows-offline-community-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>patch</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>SONY</category><category>sound-shapes</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 24 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online gets biggest map ever, new matchmaking system in latest update]]></title><link>http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/</guid><comments>http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/"><img alt="MechWarrior Online gets biggest map ever, new matchmaking system in latest update" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/mechwarrioronlineupdate.jpg" /></a></div>Free-to-play shooter <a href="http://joystiq.com/game/mechwarrior-online"><em>MechWarrior Online</em></a> has added a new update to the game, this one containing the biggest map yet. The environment <a href="http://mwomercs.com/game/maps/alpine-peaks">is called Alpine Peaks</a>, and features lots of cold, open areas, separated by some very tall high ground. In addition to the new map, the update also includes five new versions of <a href="http://mwomercs.com/game/battlemechs/medium/trebuchet">a mech called the Trebuchet</a>, which specializes in long range combat and carries medium weight.<br /><br />Finally, the newest update also adds in what Pirahna Games is calling "Phase 3" of the matchmaking system, which will allow players of the same skill to find and compete against each other in a balanced way, despite what mech they're driving. The new system also allows for cosmetic holograms in the cockpit, so you can now show off any House Faction loyalties you happen to have. Us, we're partial to Winterfell, but -- oh wait, wrong setting. At any rate, the update is now live on the servers, so <a href="http://mwomercs.com/">go get that Mech a Warrior-in'</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/">MechWarrior Online gets biggest map ever, new matchmaking system in latest update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20468538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/22/mechwarrior-online-gets-biggest-map-ever-new-matchmaking-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpine-peaks</category><category>free-to-play</category><category>matchmaking</category><category>mechwarrior</category><category>mechwarrior-online</category><category>patch</category><category>pc</category><category>phase-3-matchmaking</category><category>pirahna-games</category><category>shooter</category><category>update</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 22 Feb 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Far Cry 3 getting Outpost reset option, new 'Master' difficulty]]></title><link>http://www.joystiq.com/2013/02/18/far-cry-3-getting-outpost-reset-option-new-master-difficulty/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/18/far-cry-3-getting-outpost-reset-option-new-master-difficulty/</guid><comments>http://www.joystiq.com/2013/02/18/far-cry-3-getting-outpost-reset-option-new-master-difficulty/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/18/far-cry-3-adding-outpost-reset-option-new-master-difficulty/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/fc3scra1204-1356957047.jpg" /></a></div>Ubisoft is taking a cue from <a href="http://www.joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a> fans, issuing a series of changes to both the single-player campaign and multiplayer mode. The most notable changes involve the ability to reset all outposts - allowing you to assault and capture each one again -and a new higher difficulty mode called Master.<br /><br />On the multiplayer side, the additions focus on <a href="http://www.joystiq.com/2012/11/27/far-cry-3-map-editor-lets-you-build-and-burn-your-own-locales/">user-generated maps</a>. Ubisoft promises a "more intuitive feedback interface" with the ability to add "feedback tags" to better parse custom maps. There will also be beta map testing available to editors, so they no longer need to create a map and simply publish it. Others who wish to help during beta testing of these maps can hop into a special playlist and test it out, and authors can go into a spectator mode to watch those playing.<br /><br />Ubisoft promises a series of patches to add all of this stuff to <em>Far Cry 3</em>, so don't expect it all at once. The full list of changes is available through the source link below.<br /><br />[Thanks, Thomas.]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/far-cry-3-new-features-and-changes/">Far Cry 3 (Update)</a></strong></p><a href="http://www.joystiq.com/photos/far-cry-3-new-features-and-changes/#5647974"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/farcry3-newfeatures-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-new-features-and-changes/#5647969"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/farcry3-newfeatures-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-new-features-and-changes/#5692615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/fc3---hud-ui-options_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-new-features-and-changes/#5647970"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/farcry3-newfeatures-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/far-cry-3-new-features-and-changes/#5647972"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/farcry3-newfeatures-04_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/18/far-cry-3-getting-outpost-reset-option-new-master-difficulty/">Far Cry 3 getting Outpost reset option, new 'Master' difficulty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Feb 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/18/far-cry-3-getting-outpost-reset-option-new-master-difficulty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20466207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/18/far-cry-3-getting-outpost-reset-option-new-master-difficulty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-3</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>update</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 18 Feb 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5 1.03a patch on PS3 today, see it in action]]></title><link>http://www.joystiq.com/2013/02/12/dead-or-alive-5-1-03a-patch-on-ps3-today-see-it-in-action/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/12/dead-or-alive-5-1-03a-patch-on-ps3-today-see-it-in-action/</guid><comments>http://www.joystiq.com/2013/02/12/dead-or-alive-5-1-03a-patch-on-ps3-today-see-it-in-action/#comments</comments><description><![CDATA[<center> <img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/do5-zi-004-1358988704.jpg" /><iframe frameborder="0" height="318" id="viddler-5e9710f5" mozallowfullscreen="true" src="http://www.viddler.com/embed/5e9710f5/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=85543452&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />For specifics about the updates coming to <a href="http://joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> with the version 1.03a patch - hitting  PS3 today and Xbox this month - consult <a href="http://teamninja-studio.com/doa5/us/patch/0212.html">this list</a>. One of the listed changes makes it easier to continue combos in Tag Mode, and to see what that change means consult the above video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/12/dead-or-alive-5-1-03a-patch-on-ps3-today-see-it-in-action/">Dead or Alive 5 1.03a patch on PS3 today, see it in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/12/dead-or-alive-5-1-03a-patch-on-ps3-today-see-it-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20458863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/12/dead-or-alive-5-1-03a-patch-on-ps3-today-see-it-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>update</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 12 Feb 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Oddworld: Stranger's Wrath HD getting leaderboards, tweaked controls on PS Vita]]></title><link>http://www.joystiq.com/2013/01/31/oddworld-strangers-wrath-hd-getting-leaderboards-tweaked-cont/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/31/oddworld-strangers-wrath-hd-getting-leaderboards-tweaked-cont/</guid><comments>http://www.joystiq.com/2013/01/31/oddworld-strangers-wrath-hd-getting-leaderboards-tweaked-cont/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/30/leaderboards-controls-in-oddworld-strangers-wrath-hd-on-ps-vi/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/strangerswrath530.jpg" /></a></div>An update for the PS Vita version of <a href="http://www.joystiq.com/2012/12/27/deja-review-oddworld-strangers-wrath-hd/"><em>Oddworld: Stranger's Wrath HD</em></a> is riding into town holding a burlap sack full of leaderboards. They'll track time in spent in the game overall and for each individual bounty.<br /><br />Developer Just Add Water is working on the patch now, <a href="http://expansivedlc.com/leaderboard-support-coming-to-strangers-wrath-vita/">Expansive DLC</a> reports, though there is currently no timetable for release, and the new build has yet to be submitted for certification.<br /><br /><span>The patch will also address a pair of problems that players have complained about: a flickering sky glitch and a lack of alternate controls. After the patch is issued, <em>Stranger's Wrath HD</em> will include an option to disable the PS Vita's rear touch-pad controls. When asked for comment, the rear touch-pad on our PS Vita replied, "Awwww man, really?"</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/31/oddworld-strangers-wrath-hd-getting-leaderboards-tweaked-cont/">Oddworld: Stranger's Wrath HD getting leaderboards, tweaked controls on PS Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2013 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/31/oddworld-strangers-wrath-hd-getting-leaderboards-tweaked-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20443998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/31/oddworld-strangers-wrath-hd-getting-leaderboards-tweaked-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>just-add-water</category><category>oddworld</category><category>oddworld-strangers-wrath-hd</category><category>patch</category><category>playstation</category><category>playstation-vita</category><category>update</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 31 Jan 2013 03:30:00 EST</pubDate></item><item><title><![CDATA[Ghost Recon Online takes it to the sea in update 0.10.0]]></title><link>http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/</guid><comments>http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-44e0429a" mozallowfullscreen="true" src="http://www.viddler.com/embed/44e0429a/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=98232791&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/"><img alt="Ghost Recon Online updated" class="hidden" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/tritoningame-screenshot2-1359045906.jpg" /></a></div><br /><a href="http://www.joystiq.com/game/ghost-recon-online"><em>Ghost Recon Online</em></a>'s latest patch drops a new map, new game mode and a clan match feature into the free-to-play title, along with general house cleaning and fixes. Patch 0.10.0 hit yesterday, at the same time as the Triton avatar pack, which boasts naval-themed avatars.<br /><br />The new mode, Holdout, sees teams race to a single capture point and attempt to defend it until the end of the match. Balaklava Sub-Pen, the update's new map, was designed specifically for Holdout rounds. It's a symmetrical, compact area inspired by a secret underground submarine facility in Ukraine that was operational until 1933. Clan Matches build upon the implementation of October's Clan feature, allowing players to set up matches against other clans.<br /><br />The Triton pack offers new helmets and armor vests, upgraded weapons and seaborne avatars. The Triton pack will be available for a limited time, during January only. Take a closer look at the <em>Ghost Recon Online</em> update below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghost-recon-online-1-23-13/">Ghost Recon Online (1/23/13)</a></strong></p><a href="http://www.joystiq.com/photos/ghost-recon-online-1-23-13/#5591129"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/ingameenv-subpen02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-online-1-23-13/#5591130"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/tritoningame-screenshot1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-online-1-23-13/#5591131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/tritoningame-screenshot2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-online-1-23-13/#5591132"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/tritoningame-screenshot3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-online-1-23-13/#5591133"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/newkeyart_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/" rel="bookmark">Continue reading <em>Ghost Recon Online takes it to the sea in update 0.10.0</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/">Ghost Recon Online takes it to the sea in update 0.10.0</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20437803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/24/ghost-recon-online-takes-it-to-the-sea-in-update-0-10-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.10.0</category><category>ghost-recon-online</category><category>patch</category><category>patch-0.10.0</category><category>pc</category><category>Ubisoft</category><category>update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 24 Jan 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5 PS3 patch bugs out, Xbox 360 patch delayed to Feb.]]></title><link>http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/</guid><comments>http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/"><img alt="Flaw found in DOA 5 103 update, Xbox 360 patch delayed" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/do5-zi-004-1358988704.jpg" /></a></div><a href="http://www.joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> patch 1.03 <a href="http://www.joystiq.com/2013/01/22/doa-5-1-03-update-takes-ps3-to-zack-island-today-jan-29-on-xbo/">hit the PS3</a> on January 22 and was originally scheduled to launch on Xbox 360 on January 29, but that's not going to happen now. The patch has a bug that affects stagger escapes and "prevents users from enjoying the intended design of <em>DOA5</em>," and the Xbox 360 version and a corrected PS3 patch are now scheduled for February, Team Ninja says on <a href="https://twitter.com/TeamNINJAStudio/status/294074525144981504">Twitter</a>.<br /><br />The proper patch 1.03 will launch at the same time as the Hotties Swimwear and Zack Island Stage DLC packs for Xbox 360 next month.<br /><br />"Our deepest regrets for the inconvenience this has caused and we appreciate your continued support," Team Ninja tweets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/">Dead or Alive 5 PS3 patch bugs out, Xbox 360 patch delayed to Feb.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20436825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>bugs</category><category>dead-or-alive-5</category><category>Delay</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 23 Jan 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Latest Diablo 3 patch offers dueling without all the pain]]></title><link>http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/</guid><comments>http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/"><img alt="Diablo 3 Patch 107 adds dueling" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/diablo3.jpg" /></a></div>Blizzard is hard at work on patch 1.0.7 for <em><a href="http://www.joystiq.com/game/diablo-3">Diablo 3</a> </em>and revealed a preview of the changes it will include, the most notable of which is a dueling feature. In December <a href="http://www.joystiq.com/2012/12/27/diablo-3-team-deathmatch-goes-back-to-the-drawing-board-duel/">Blizzard said</a> it would work on a dueling system, though there was no word on how it would work. Today's preview solves some of that mystery: Dueling will be a safe environment for players to kick the crud out of each other, devoid of "the potential for griefing as it existed in <em>Diablo 2</em>," Blizzard writes.<br /><br />Players who wish to duel must speak with Nek the Brawler at the inn in New Tristram, who will transport the party to the Scorched Chapel, a new area designed specifically for dueling. Scorched Chapel has four areas, the church, graveyard, river and lake, and supports up to four players in free-for-all battles. Dueling doesn't offer any rewards aside from bragging rights, and death in the dueling area isn't permanent, even for Hardcore players.<br /><br />Other updates in patch 1.0.7 include class updates, crafting additions, monster power and affix changes, and quality of life improvements. Check out the entire preview list <a href="http://us.battle.net/d3/en/blog/8414560#Dueling">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/">Latest Diablo 3 patch offers dueling without all the pain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jan 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20428733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/14/latest-diablo-3-patch-offers-dueling-without-all-the-pain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Diablo-3</category><category>dueling</category><category>patch</category><category>pc</category><category>update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 14 Jan 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Walking Dead XBLM codes being given to players with disc version issues]]></title><link>http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/</guid><comments>http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/walking-dead-ce2.jpg" /></a></div>Telltale Games is issuing <em>The Walking Dead</em> XBLM codes to players affected by the Xbox 360 retail version's "severe hitching." <a href="http://www.telltalegames.com/forums/showthread.php?t=43289">Posting on Telltale's forums</a>, the developer narrowed down issues of "unacceptable freezing or stuttering" to those playing the disc version on a 4GB Xbox 360 with no internal hard drive. The post notes acquiring an internal hard drive resolves the issues, but goes on to say Telltale is giving XBLM codes to those who cannot acquire a hard drive, as long as they supply proof of purchase.<br /><br />The other major issue which <a href="http://www.joystiq.com/2012/12/27/retail-walking-dead-encountering-problems-on-xbox-360/">cropped up last month</a> saw some players unable to start episodes after the first one; upon trying to load Episode 2, for example, they'd find themselves restarting Episode 1. In <a href="http://www.telltalegames.com/forums/showthread.php?t=43283">another forum post</a>, Telltale says it's submitted a remedying patch to Microsoft which, once approved, is being made available as a title update. The post doesn't note when the update is expected to be available. In the meantime, Telltale suggests how players can confront two different variations of the issue.<br /><br />For those who have online-enabled Xbox Live accounts and are playing the retail version, Telltale says playing the game while connected to Live should remedy the problem. While Telltale doesn't have a guaranteed workaround for the "rare" variation in which save data can be overwritten, the developer notes some users had success with recovering affected save files by copying them across from Slot 1 to Slot 3. This apparently leaves you at the start of the episode you were last playing, but with all previous choices still saved.<br /><br />[Thanks, Johnny]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/">Walking Dead XBLM codes being given to players with disc version issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jan 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20424891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/10/walking-dead-xblm-codes-being-given-to-players-with-disc-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>microsoft</category><category>patch</category><category>telltale-games</category><category>the-walking-dead</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 10 Jan 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Skullgirls XBLA patch in limbo due to file size]]></title><link>http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/</guid><comments>http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/skullgirls426.jpg" /></a></div>Despite landing on the PlayStation 3 back in late November, <a href="http://www.joystiq.com/game/skullgirls"><em>Skullgirls</em></a>' <a href="http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/">Slightly Different Edition</a> update has yet to make its way to Microsoft's console. The delay is due to the file size of the update itself, according to XBLA Fan's <a href="http://www.xblafans.com/microsoft-holding-up-skullgirls-xbla-patch-due-to-size-restrictions-61789.html">translation</a> of a <a href="https://twitter.com/SkullgirlsJP/statuses/287398860337332224">tweet</a> from the official Japanese <em>Skullgirls</em> account.<br /><br />While Microsoft limits XBLA updates to just four megs, the fighter's Slightly Different Edition patch weighs in at 590 megabytes. Being granted an exception to the rule is apparently possible, though subsequently time consuming. No announcements have been made regarding an expected completion date for the whole deal.<br /><br />Though dubbed <em>Slightly Different</em>, the patch changes an <a href="http://shoryuken.com/forum/index.php?threads/11-20-psn-sg-slightly-different-edition-patch-notes.163719/">impressive number</a> of details for each character in <em>Skullgirls</em>, in addition to adding further modes and UI improvements. It's also supposed to decrease load times, though the patch itself seems to be suffering from quite a long one.<br /><br /><strong>Update:</strong> We were contacted by Lab Zero Games' Peter Bartholow, who clarified the situation a bit further. "We've been working with MS developer support and have managed to reduce the size of the update significantly," Bartholow said. He went on to inform us that the size of the update itself is "still in flux," but that Lab Zero is "hopeful that the size reduction will help speed up the submission process."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/">Skullgirls XBLA patch in limbo due to file size</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2013 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20423956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/09/skullgirls-xbla-patch-in-limbo-due-to-file-size/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autumn-games</category><category>konami</category><category>lab-zero-games</category><category>microsoft</category><category>patch</category><category>reverge-labs</category><category>skullgirls</category><category>skullgirls-slightly-different-edition</category><category>slightly-different-edition</category><category>update</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 09 Jan 2013 23:59:00 EST</pubDate></item><item><title><![CDATA[Pid's 'Easy Mode' brings balance, universal enjoyment to Steam]]></title><link>http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/</guid><comments>http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/"><img alt="Pid's 'Easy Mode' brings balance, universal enjoyment to Steam" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/pid.jpg" /></a></div>The Easy Mode that <em>Pid </em>developer Might &amp; Delight <a href="http://www.joystiq.com/2012/12/04/pid-receives-easy-mode-on-pc/">promised</a> earlier this month is now live on Steam, offering "a version of the game that can be enjoyed by everyone." This would include us, we assume, especially since we found <em>Pid </em>to be "one of the <a href="http://www.joystiq.com/2012/11/08/pid-review/">most annoying games</a>" of the year, with manic, frustrating difficulty spikes.<br /><br />"In<em> Pid</em>'s Easy Mode we have redesigned nearly <em>all </em>levels and maybe most importantly made <em>all </em>the boss fights shorter and more simple," Might &amp; Delight writes on the Steam announcement. "We have studied the reviews and playthroughs on YouTube thoroughly to determine how we can create a version of the game that can be enjoyed by everyone. We have also reworked small parts of Normal Mode and the difficulty spikes that people encountered!"<br /><br />The patch also allows players to change difficulty mid-game, without having to restart. <em>Pid </em>on, people.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/">Pid's 'Easy Mode' brings balance, universal enjoyment to Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Dec 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20410358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/23/pids-easy-mode-brings-balance-universal-enjoyment-to-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>easy-mode</category><category>might-and-delight</category><category>patch</category><category>pc</category><category>pid</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 23 Dec 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Chunky Spelunky update eliminates unintended ordeals]]></title><link>http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/</guid><comments>http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http:// http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/spelunkyheader.jpg" /></a></div>A new title update for <a href="http://joystiq.com/tag/spelunky"><em>Spelunky</em></a> on Xbox Live Arcade aims to eradicate the ignominious, agonizing fates caused by errant programming. This brings the brutal cave exploration game more in line with designer Derek Yu's vision, which is basically a die-o-rama of ignominious, agonizing fates caused by deliberate game design.<br /><br /><em>Spelunky</em> should be more stable once the update is applied and cease its crashing ways when you exit a level with a too-high timer, or when you get crushed <em>during the tutorial. </em>It's also been granted the iron constitution to properly handle the sight of you being "eaten by a worm and killed by a ghost at the same time."<br /><br />You'll also be delighted to hear that choosing "Ending Adventure" in the middle of an exit will no longer cause bags to pour out of you, it says <a href="http://mossmouth.com/forums/index.php?topic=2907.0">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/">Chunky Spelunky update eliminates unintended ordeals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Dec 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20409882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/21/chunky-spelunky-update-eliminates-unintended-ordeals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>derek-yu</category><category>microsoft</category><category>mossmouth</category><category>patch</category><category>spelunky</category><category>title-update</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 21 Dec 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft 1.4.6 to add fireworks and enchanted tomes before Christmas]]></title><link>http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/</guid><comments>http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/"><img alt="Minecraft 146 to add fireworks and enchanted tomes before Christmas" class="hidden" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/minecraftfirework.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/0Z6vzeK5BO8?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />While <em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a></em>'s upcoming January update <a href="http://www.joystiq.com/2012/11/25/minecraft-1-5-redstone-update-chips-away-a-january-2013-launch/">version 1.5</a> churns away in the cauldrons of Mojang's most diligently studious wizards, a smaller update (version 1.4.6) is being coded in parallel for release sometime before Christmas.<br /><br />Available to more adventurous adventurers now as <a href="http://www.mojang.com/2012/12/minecraft-snapshot-12w49a/">Snapshot 12w49a</a>, version 1.4.6 adds the ability to craft fireworks and enchanted books that can then be used to enchant items. Various bug fixes are also bundled with the patch, tough the Snapshot version of 1.4.6 is not itself guaranteed to be bug free.<br /><br />The most important part of all of this, however, is that skulls can be added to the firework formula in order to make them look like Creepers when they explode, which is ironic and wonderful, as seen above. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/">Minecraft 1.4.6 to add fireworks and enchanted tomes before Christmas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Dec 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20397807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/08/minecraft-1-4-6-to-add-fireworks-and-enchanted-tomes-before-chri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creeper-fireworks</category><category>creepers</category><category>fireworks</category><category>Minecraft</category><category>mojang</category><category>patch</category><category>pc</category><category>snapshot</category><category>update</category><category>version-1.4.6</category><category>version-1.5</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 08 Dec 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Microsoft says freezing issues associated with latest dash update have been fixed]]></title><link>http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/</guid><comments>http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/"><img alt="Latest Xbox update freezing some consoles upon connecting to Live" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/xboxlivesystemupdate.jpg" /></a></div>Earlier today, Xbox Live's <a href="http://support.xbox.com/en-US/xbox-live-status">official status page</a> noted that some users were <a href="http://www.joystiq.com/2012/11/27/xbox-live-system-update-today-involves-minor-fixes/">reporting issues</a> with their Xbox 360 consoles following the latest system update, claiming the platform would lock up when navigating to the dashboard. Xbox Support said the team would investigate the issue and release a fix soon. It appears that issue has been remedied.<br /><br />The <a href="http://support.xbox.com/en-US/xbox-live-status">Xbox Live Status page</a> has been updated, removing a mention of the issue and Microsoft has told Joystiq that, while there was a little issue, it has now been completely fixed. Still having issues? Let us know in the comments below.<br /><br />[Thanks, Anthony!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/">PSA: Microsoft says freezing issues associated with latest dash update have been fixed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20390564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugfixes</category><category>fix</category><category>microsoft</category><category>patch</category><category>service</category><category>update</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 28 Nov 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Next Madden 13 title update lands Thursday, adds Ultimate Team features]]></title><link>http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/</guid><comments>http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/28/next-madden-13-title-update-landing-thursday-adds-ultimate-team/" target="_self"><img alt="Next Madden 13 title update landing Thursday, adds Ultimate Team features" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/m13boosts-update4.jpg" /></a></div>The fourth title update for <a href="http://www.joystiq.com/game/madden-nfl-13"><em>Madden NFL 13</em></a> is scheduled to go live November 29, and includes a few new features for Madden Ultimate Team (MUT). The ability to set multiple lineups for your MUT squad highlights the list of changes. Players will now be able to save up to five different lineups.<br /><br />Another change coming in this week's title update is described as "more nuanced roster management," and is also geared towards Ultimate Team. Instead of breaking down roster management by offense, defense and special teams in MUT, the update sorts teams by more specific positions, such as offensive line and defensive secondary. Each roster segment will show your team's starters as well as eligible players on your bench. The Madden team is also adding a boosts screen in this update, which will display every ratings boost equipped to your team.<br /><br />Among the other features being added to MUT are quick collections and the ability to play two minute quarters in the mode. Quick collections reward players that are among the first to finish a card collection in Madden Ultimate Team with special bonuses.<br /><br />"What we're really striving for is aiming these title updates not just at bug fixes, but adding brand-new content so people feel like they're constantly getting a new game experience," an EA rep told Joystiq. Past title updates added server-side <a href="http://www.joystiq.com/2012/09/15/madden-13-gets-server-side-fantasy-drafts/">fantasy drafts</a> and <a href="http://www.joystiq.com/2012/10/03/next-madden-13-update-lands-october-16-adds-career-mode-feature/">player editing</a> in career mode. We've also been told that another announcement is due later this week. Click past the <a href="http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/#continued">break</a> to see the list of bug fixes included in the update. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/madden-nfl-13-title-update-4/">Madden NFL 13 (Title Update 4)</a></strong></p><a href="http://www.joystiq.com/photos/madden-nfl-13-title-update-4/#5462961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/boosts_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-13-title-update-4/#5462962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/lineups_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-13-title-update-4/#5462963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/positions_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/" rel="bookmark">Continue reading <em>Next Madden 13 title update lands Thursday, adds Ultimate Team features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/">Next Madden 13 title update lands Thursday, adds Ultimate Team features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20389396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/28/next-madden-13-title-update-lands-thursday-adds-ultimate-team-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Sports</category><category>ea-tiburon</category><category>madden-13</category><category>madden-nfl-13</category><category>madden-ultimate-team</category><category>microsoft</category><category>MUT</category><category>nintendo</category><category>patch</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>title-update</category><category>vita</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 28 Nov 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Black Ops 2 patched on 360, glitches get stitches]]></title><link>http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/</guid><comments>http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/blackops2.jpg" /></a></div>The Xbox 360 version of <a href="http://www.joystiq.com/game/call-of-duty-black-ops-2"><em>Call of Duty: Black Ops 2</em></a> has received an update, and while the full patch notes won't be available until tomorrow, we do know some details thanks to Treyarch design director David Vonderhaar's <a href="https://twitter.com/DavidVonderhaar/with_replies">Twitter account</a>. <br /><br />Specifically, we know that an issue preventing Dragonfire drones from deploying correctly has been corrected, in addition to an error that caused Escort Drones to attack their owners and Theater Mode UI Error #226117, whatever <em>that</em> is. The bouncing care package glitch, which supposedly causes care packages to bounce wildly away from their drop location, is still being investigated and will not be corrected with this patch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/">Black Ops 2 patched on 360, glitches get stitches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2012 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20386090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/21/black-ops-2-patched-on-360-glitches-get-stitches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>call-of-duty-black-ops-2</category><category>microsoft</category><category>patch</category><category>Treyarch</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 21 Nov 2012 15:45:00 EST</pubDate></item><item><title><![CDATA[Skullgirls 'Slightly Different Edition' patch hits PS3 version Nov. 20]]></title><link>http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/</guid><comments>http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/skullgirlse3frame2198_530x298.jpg" /></a></div>The PlayStation network version of indie fighting game <a href="http://www.joystiq.com/game/skullgirls"><em>Skullgirls</em></a> will be receiving a rather sizable update next Tuesday, November 20. Dubbed "<em>Skullgirls: Slightly Different Edition</em>," the patch makes a multitude of balance and gameplay changes to all characters, in addition to correcting bugs and adding new features/modes.<br /><br />Amongst those new features are the addition of in-game move lists for each character, a new Tournament Mode that streamlines the user interface and menu hierarchy for tournament settings, cross-compatibility between North American and European/Australian matchmaking regions in online play, individual character tutorials and a <em>lot</em> more.<br /><br />No date has been given for when the patch will be applied to the XBLA version of the game, though the patch notes do promise to greatly improve load times whenever that happens. The full list of changes, including character/balance adjustments and other various mechanical fiddling, can be found <a href="http://shoryuken.com/forum/index.php?threads/11-20-psn-sg-slightly-different-edition-patch-notes.163719/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/">Skullgirls 'Slightly Different Edition' patch hits PS3 version Nov. 20</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Nov 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/17/skullgirls-slightly-different-edition-patch-hits-ps3-version-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>PSN</category><category>release-date</category><category>reverge-labs</category><category>skullgirls</category><category>skullgirls-slightly-different-edition</category><category>update</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Nov 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Street Fighter X Tekken tags in big balance update Jan. 29]]></title><link>http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/</guid><comments>http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/sfxt0214122bmpjpgcopy_530x298.jpg" /></a></div>You know that <a href="http://www.joystiq.com/2012/10/12/street-fighter-x-tekken-to-get-hefty-balancing-update-later-th/">big update</a> coming to <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> in mid-December? We hope you marked your calendar in pencil because producer Tomoaki Ayano says the patch has been pushed back to January 29, 2013.<br /><br />Word comes from <a href="http://www.capcom.co.jp/blog/sf4/saikyo_blog/2012/11/16_7163.html">the development blog</a>, where Ayano addresses tweaks are coming to the throw system, gray-area life recovery speed and how quick combos work. Ayano doesn't go into specific details on how these systems will change, but he does say he'd like throws to be faster and may change how the life gauges shake when taking damage. Completely redefines the game!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/">Street Fighter X Tekken tags in big balance update Jan. 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/16/street-fighter-x-tekken-tags-in-big-balance-update-jan-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>capcom</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>street-fighter-x-tekken</category><category>update</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 16 Nov 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 3 patch cuts down game-breaking bugs next week]]></title><link>http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/</guid><comments>http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ac3backstab530.jpg" /></a></div>If you've managed to sneak up on a bug or glitch in <a href="http://www.joystiq.com/game/assassins-creed-3"><em>Assassin's Creed 3</em></a>, there's a good chance it'll be addressed "by the end of next week." A planned Xbox 360 and PS3 patch rivaling the game's hefty <a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/">day-one patch</a> will address both multiplayer and single-player issues - that includes a problem on the Fort Wolcott map where players would become stuck in the warm-up screen. Targeting a player with throwing knives will prevent them from contesting kills, which should cut down on cheap escapes.<br /><br />On the single-player side, just about every campaign mission will see an update. Missing NPCs, objects and audio will be returned, and several mission-breaking bugs will be squashed, including a few that would get you stuck in an infinite loop of respawn and death.<br /><br />The descriptions on many of these fixes stray into spoiler territory, so read up on the full list past the break below at your own risk.<p><a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/" rel="bookmark">Continue reading <em>Assassin's Creed 3 patch cuts down game-breaking bugs next week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/">Assassin's Creed 3 patch cuts down game-breaking bugs next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/16/assassins-creed-3-patch-cuts-down-game-breaking-bugs-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-3</category><category>bug</category><category>bugs</category><category>glitch</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>thanksgiving-patch</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 16 Nov 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Silent Hill: Downpour patch makes its way to PS3]]></title><link>http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/</guid><comments>http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/"><img alt="Silent Hill Downpour patched on PS3" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/downpour.jpg" /></a></div>The patch for <a href="http://www.joystiq.com/game/silent-hill-downpour"><em>Silent Hill: Downpour</em></a> that hit Xbox 360 last month is now live on PS3. Konami claims the patch improves the frame rate, fixes the save system and bugs in the "Homeless" mission, and enacts "several other" performance enhancements.<br /><br />Meanwhile: Konami is offering exchanges for broken Xbox 360 copies of <a href="http://www.joystiq.com/2012/08/10/konami-offers-silent-hill-hd-collection-exchanges-for-xbox-360-u/"><em>Silent Hill HD Collection</em></a> rather than issuing a patch, and <a href="http://www.joystiq.com/game/silent-hill-book-of-memories"><em>Silent Hill: Book of Memories</em></a> is still a top-down dungeon crawler.<p><a href="http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/" rel="bookmark">Continue reading <em>Silent Hill: Downpour patch makes its way to PS3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/">Silent Hill: Downpour patch makes its way to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/silent-hill-downpour-patch-makes-its-way-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Konami</category><category>patch</category><category>playstation</category><category>ps3</category><category>silent-hill-downpour</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 07 Nov 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[XCOM patch to solve roof visibility issues, make easy mode easier]]></title><link>http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/</guid><comments>http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_530x298.jpg" /></div>Firaxis will soon be <a href="http://forums.2kgames.com/showthread.php?177126-XCOM-Enemy-Unknown-2nd-Patch-update">beaming down a patch</a> for <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>. The update should fix a number of issues, notably "abductor roof visibility problems," one of the game's more annoying headaches. Inaccessible SHIVs should also be addressed. A number of other fixes will be made as well, including better multiplayer connectivity and solutions for certain states that would make the game hang.<br /><br />And some good news for <em>XCOM</em> beginners: Easy difficulty will be made easier. Also of note, the patch will <em>not</em> address an issue where players who beat the game are greeted by a defeat screen. Firaxis is aware of the issue and looking into it.<br /><br />The patch is slated for all platforms "soon."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/">XCOM patch to solve roof visibility issues, make easy mode easier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20369016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>update</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 02 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 3 day-one patch clears up the past]]></title><link>http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/</guid><comments>http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ac3backstab530.jpg" /></a></center>The good thing about a game that takes place inside a computerized reconstruction of someone's memories is that you can pretend there's a narrative justification for a day-one patch. Take, for example, the <em><a href="http://joystiq.com/game/assassins-creed-3">Assassin's Creed 3</a> </em>update that will be waiting for players today.<br /><br />While pre-patch Desmond may have remembered being stuck at the bottom of a waterfall after jumping, a quick kick to the Animus system rectifies that memory simulation. And Connor was not nearly as loud when stealth-killing guards from behind as the still experimental Animus technology would have.<br /><br />Find the full patch notes after the break; we'll warn you that some of the fixes might constitute spoilers, as they name specific missions and mention activities within them.<p><a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/" rel="bookmark">Continue reading <em>Assassin's Creed 3 day-one patch clears up the past</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/">Assassin's Creed 3 day-one patch clears up the past</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20365188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/30/assassins-creed-3-day-one-patch-clears-up-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-3</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>Ubisoft-Montreal</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 30 Oct 2012 12:30:00 EST</pubDate></item></channel></rss>