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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Molyneux's Godus goes mobile, Mobage with publisher DeNA]]></title><link>http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/</guid><comments>http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/"><img alt="22Cans' Godus gets publisher, DeNA" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/peter-molyneux-clive-downie-photo.jpg" /></a></div>
<a href="http://www.joystiq.com/game/godus"><em>Godus</em></a>, the Kickstarted god game from Peter Molyneux's 22Cans, will be published on mobile devices by DeNA in western territories, Japan and Korea. <em>Godus</em> raised <a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/">&pound;526,563</a> ($852,000) with Kickstarter in December, exceeding its goal of $&pound;450,000 ($730,000). It will launch on PC and Mac, alongside mobile devices Android, iPad, iPhone and iPod Touch.<br />
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<em>Godus</em> will use DeNA's <a href="http://www.joystiq.com/tag/mobage/">Mobage</a> platform for mobile and social games, joining previous handheld iterations within the No More Heroes, Final Fantasy and Professor Layton franchises, to name a few.<p><a href="http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/" rel="bookmark">Continue reading <em>Molyneux's Godus goes mobile, Mobage with publisher DeNA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/">Molyneux's Godus goes mobile, Mobage with publisher DeNA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20576761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/21/molyneuxs-godus-goes-mobile-mobage-with-publisher-dena/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22Cans</category><category>android</category><category>Dena</category><category>godus</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobage</category><category>mobile</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 21 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Will Wright shares admiration for the three Ms: Miyamoto, Molyneux, Meier]]></title><link>http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/</guid><comments>http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/"><img alt="" height="255" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/will-wright1.jpg" width="530" /></a></div>
Bespectacled brain <a href="http://www.joystiq.com/tag/will-wright">Will Wright</a> is one of the world's most revered game designers, both within the industry and in the more mainstream eye. But which game designers does he admire the most?<br />
<br />
Speaking at the Game Horizon conference in the UK via a video stream, Wright said he regards a great number of designers highly, including many up-and-comers. However, the Sims creator reserved special praise for three luminaries from his generation: Shigeru Miyamoto, Peter Molyneux, and Sid Meier.<br />
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Nintendo veteran Miyamoto was "obviously" Wright's first choice.<br />
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"He always takes the player first," Wright said. "Right off the bat he works with the controller, what does it feel like, how tactile and kinesthetic is what he's working on. He works from the inside out: 'what is the first five second player experience?' So his games have this craftsmanship behind them that's amazing and unique."<br />
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The feeling is mutual; <a href="http://www.joystiq.com/2010/04/19/miyamoto-on-retirement-and-the-wiis-innovation/">a few years back</a>, Miyamoto said he was particularly impressed by Wright as "a very unique person and someone very special." Aw.<p><a href="http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/" rel="bookmark">Continue reading <em>Will Wright shares admiration for the three Ms: Miyamoto, Molyneux, Meier</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/">Will Wright shares admiration for the three Ms: Miyamoto, Molyneux, Meier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/will-wright-shares-admiration-for-the-three-ms-miyamoto-molyne/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-horizon-2013</category><category>peter-molyneux</category><category>shigeru-miyamoto</category><category>sid-meier</category><category>uk</category><category>will-wright</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 09 May 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Curiosity's end may coincide with new Xbox reveal]]></title><link>http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/</guid><comments>http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/#comments</comments><description><![CDATA[<center><img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity.jpg" /><iframe frameborder="0" height="318" id="viddler-f4c81f2e" mozallowfullscreen="true" src="http://www.viddler.com/embed/f4c81f2e/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=77170272&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
<br />
 <em>Curiosity: What's Inside the Cube </em>is now officially down to its last 50 layers. Even Peter Molyneux is impatient for 22Cans' bizarre iOS experiment to end, telling <a href="http://www.polygon.com/2013/5/1/4287428/curiosity-ending-22cans-peter-molyneux-interview">Polygon</a>: "Enough's enough, for crying out loud."<br />
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The game, which is about tapping to remove dots from a cube to reveal the "life-changing" secret within, features a countdown timer running toward the projected end of the experiment, when one person will clear the final layer.<br />
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"I thought six months was about the length of time that <em>Curiosity</em> should go on before it closed, and this is almost exactly the six month anniversary of the end of Curiosity," Molyneux told <a href="http://www.gamespot.com/news/molyneux-teases-xbox-720-involvement-as-curiosity-draws-to-a-close-6407800">GameSpot</a>. "Bizarrely, as part of that controversy, is that the end of the cube - the last layer of the cube - might well be, I mean probably if you look at our analysis of probability, the same day that the next Xbox is announced. Which would be a bizarre twist of fate." The next Xbox is due to be revealed <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/">May 21</a>.<br />
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Or a bizarre twist of Pete? Regarding the coincidence, he told GameSpot, "There's an interesting opportunity, possibly, for me to ... well, I can't say any more than that. There may be some words from me around that time. I'm not saying any more." Confirmed: The next Xbox will come in a box made of billions of tiny cubes.<br />
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Along with today's news, 22Cans released the above video, which features visual proof that people like <em>Curiosity</em> at least enough to scrawl dirty words into the cube.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/">Curiosity's end may coincide with new Xbox reveal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20554898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/curiositys-end-may-coincide-with-new-xbox-reveal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22Cans</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 May 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 3 director Jamie Stowe joins 22cans]]></title><link>http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/</guid><comments>http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/godus2.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/DXQsZqmsVQs?wmode=opaque" width="530"></iframe></div><br /><a href="http://www.joystiq.com/game/assassins-creed-3"><em>Assassin's Creed 3</em></a> level design director Jamie Stowe recently joined Peter Molyneux's 22Cans studio. Stowe will assume the role of technical director for <em><a href="http://www.joystiq.com/game/godus">Godus</a></em>, the developer's spiritual successor to <em>Populous</em>.  Stowe worked at Codemasters as a QA lead and level designer prior to joining Ubisoft Singapore in 2009.<br /><br />22Cans successfully raised &pound;526,563 ($852K) on Kickstarter in <a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/">December 2012</a> to fund <em>Godus</em>' development.  Molyneux and his crew posted a new video update to 22Cans' <a href="https://www.facebook.com/22Cans">Facebook</a> page, which welcomes Stowe to the team.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/">Assassin's Creed 3 director Jamie Stowe joins 22cans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20550660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/27/assassins-creed-3-director-jamie-stowe-joins-22cans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>22Cans</category><category>assassins-creed-3</category><category>godus</category><category>jamie-stowe</category><category>pc</category><category>Peter-Molyneux</category><category>populous</category><category>Ubisoft-Singapore</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 27 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Godus Kickstarter concludes at £526K]]></title><link>http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/</guid><comments>http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/"><img alt="Project Godus working prototype hopefully up by tomorrow" data-src-height="175" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/godus2.png" /></a></div>Peter Molyneux's 22cans studio has completed its Kickstarter for <em><a href="http://www.joystiq.com/tag/godus">Godus</a></em> with &pound;526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's <em>Populous</em>, <a href="http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/">reached its Kickstarter goal</a> of &pound;450,000 two days ago.<br /><br />If you'd like to check out some prototypes for Godus, 22cans gave an <a href="http://www.joystiq.com/2012/12/18/godus-prototype-video/">overview</a> earlier this week, following up with a <a href="http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/">multiplayer video</a>. The game will be out when Molyneux says it's out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/">Godus Kickstarter concludes at £526K</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Dec 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20409627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>22Cans</category><category>godus</category><category>kickstarter</category><category>molyneux</category><category>pc</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 21 Dec 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Project Godus reaches Kickstarter goal]]></title><link>http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/</guid><comments>http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/"><img alt="Project Godus working prototype hopefully up by tomorrow" data-src-height="175" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/godus2.png" /></a></div><br />Peter Molyneux's studio 22cans has reached its &pound;450,000 ($730K) Kickstarter goal for <em><a href="http://www.joystiq.com/tag/godus">Godus</a></em>, a spiritual successor to Molyneux's classic game <em>Populous</em>. The Project Godus Kickstarter reached its goal with a little under two days to go.<br /><br />The studio has been a PR kick the past couple of days, summoning a pair of prototype videos that helped drive donations for the game's final days on the crowdsourcing site. The <a href="http://www.joystiq.com/2012/12/18/godus-prototype-video/">first gave a basic overview</a>, while this morning's showed off the <a href="http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/">prototype for Godus' multiplayer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/">Molyneux's Project Godus reaches Kickstarter goal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20407668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/19/molyneuxs-project-godus-reaches-kickstarter-goal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>22Cans</category><category>godus</category><category>molyneux</category><category>pc</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Dec 2012 17:15:00 EST</pubDate></item><item><title><![CDATA[Molyneux plays, shows off Godus multiplayer]]></title><link>http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/</guid><comments>http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/"><img alt="Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help" class="hidden" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/godus.png" /></a></div><center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/ktBdCn2M3_Q?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />Peter Molyneux sits down and plays some <em><a href="http://www.joystiq.com/tag/godus">Godus</a></em> multiplayer in this latest update to the Kickstarter project, which is entering its final two days. If you're a fan of Molyneux's classic game <em>Populous,</em> you'll recognize a lot of the ideas in <em>Godus</em> with prettier packaging. It also ends in the classic "have all your followers kill all the other God's followers" cataclysmic showdown.<br /><br />Project Godus has two days to go before its Kickstarter campaign concludes and it's looking on track -- as of this writing it's at &pound;429,000 -- to hit its &pound;450,000 ($730K) goal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/">Molyneux plays, shows off Godus multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2012 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20407104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/19/molyneux-godus-multiplayer-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>godus</category><category>pc</category><category>Peter-Molyneux</category><category>project-godus</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Dec 2012 09:45:00 EST</pubDate></item><item><title><![CDATA[Godus prototype video released as Molyneux Kickstarter teeters]]></title><link>http://www.joystiq.com/2012/12/18/godus-prototype-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/18/godus-prototype-video/</guid><comments>http://www.joystiq.com/2012/12/18/godus-prototype-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/"><img alt="Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help" class="hidden" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/godus.png" /></a></div><center> <iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/55796594?title=0&amp;byline=0&amp;portrait=0&amp;badge=0" webkitallowfullscreen="" width="530"></iframe></center><br />With three days left to go, and another &pound;80,000 needed to reach its Kickstarter goal, Peter Molyneux's studio 22cans is throwing out a "hail mary" prototype video of <em><a href="http://www.joystiq.com/tag/godus">Godus</a></em>.<br /><br />22cans also plans to post a second prototype video sometime today with commentary from Molyneux, detailing <em>Godus</em> features found in and missing from the current prototype video.<br /><br />Project Godus currently has about &pound;389,000 ($630K) in pledges, with a goal of &pound;450,000 ($730K) and three days to go. Per the basic rule of Kickstarter, the project will not receive the pledged funding if it doesn't reach the goal. You can explore more about <em>Godus</em> and Molyneux's move back into indie development in our <a href="http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/">Super Joystiq Podcast Special</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/18/godus-prototype-video/">Godus prototype video released as Molyneux Kickstarter teeters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/18/godus-prototype-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20405989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/18/godus-prototype-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>godus</category><category>pc</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Dec 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux hopes to have Godus prototype available on Friday]]></title><link>http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/</guid><comments>http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/"><img alt="Project Godus working prototype hopefully up by tomorrow" data-src-height="175" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/godus2.png" /></a></div>Peter Molyneux and his experimental game studio 22 Cans hope to have a prototype of project <em><a href="http://www.joystiq.com/game/godus">Godus</a> </em>available tomorrow, December 14, the famed creator tells <a href="http://arstechnica.com/gaming/2012/12/molyneux-project-godus-to-release-playable-prototype-tommorow/">Ars Technica</a>.<br /><br />"I've seen the prototype, I've actually played it... I've got a few changes I'd like to be made, but the progress has been pretty constant, so Friday is going to be the time when we show the rest of the world what the prototype is," Molyneux says.<br /><br /><em>Godus </em>is a reimagining of Molyneux's breakout 1989 god game <em>Populous</em>, and the new prototype should be available for PC and mobile download. Earlier this month, Molyneux told us he hoped to have a <a href="http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/">prototype out by Christmas</a>.<br /><br />"[The prototype] is not the most beautiful piece of computer interaction ever, but you knead it and you touch it and you get the idea that sculpting the landscape is amazing, seeing things react in the landscape is incredible, and it's definitely going to work," Molyneux says.<br /><br />The <em>Godus </em><a href="http://www.kickstarter.com/projects/22cans/project-godus">Kickstarter</a> has seven days to raise &pound;180,000, to reach its goal of &pound;450,000.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/">Molyneux hopes to have Godus prototype available on Friday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20402969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/13/molyneux-hopes-to-have-godus-prototype-available-on-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>godus</category><category>mobile</category><category>pc</category><category>Peter-Molyneux</category><category>prototype</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 13 Dec 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Super Joystiq Podcast Special: A chat with Peter Molyneux]]></title><link>http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/</guid><comments>http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/podcasts/" rel="tag">Podcasts</a></p><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/newspecialepbanner.png" /></a></div>It's time for a chat with another game industry luminary.<br /><br />On this Super Joystiq Podcast Special, Peter Molyneux joins Alexander and Sinan to discuss <a href="http://www.joystiq.com/tag/22-Cans/">22 Cans</a>, <em>Godus</em>, <a href="http://www.joystiq.com/tag/Kickstarter/">Kickstarter</a> and much more. <a href="http://www.kickstarter.com/projects/22cans/project-godus"><em>Godus</em></a> is currently on Kickstarter with 16 days left in its funding period, and almost &pound;200,000 of its &pound;450,000 goal raised. Molyneux also touches on <a href="http://www.joystiq.com/tag/curiosity/"><em>Curiosity</em></a>, and how 22 Cans' first experiment has panned out so far.<br /><br />Don't miss this candid interview with one of the most charismatic people in games, Peter Molyneux.<br /><br /><strong>Listen to the Super Joystiq Podcast:</strong><ul> <li>  <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576">Subscribe to the Super Joystiq Podcast in iTunes</a></li> <li>  <a href="http://social.zune.net/podcast/The-Joystiq-Podcast/f0c4feb9-ca99-4254-bfba-7d0151bb6349">Super Joystiq Podcast is also available in the Zune Marketplace</a></li> <li>  <a href="http://podcasts.joystiq.com/rss.xml">Add the Super Joystiq Podcast feed to your RSS aggregator</a></li> <li>  <a href="http://serve.castfire.com/audio/1277348/1277348_2012-12-04-125748.128.mp3 ">Download the MP3 directly</a></li></ul><strong>Details about each segment are available after the break.</strong><p><a href="http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/" rel="bookmark">Continue reading <em>Super Joystiq Podcast Special: A chat with Peter Molyneux</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/">Super Joystiq Podcast Special: A chat with Peter Molyneux</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20393890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/super-joystiq-podcast-special-a-chat-with-peter-molyneux/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-podcast</category><category>kickstarter</category><category>peter-molyneux</category><category>podcasts</category><category>project-godus</category><category>super-joystiq-podcast</category><enclosure url="http://www.joystiq.com/audio/1277348/1277348_2012-12-04-125748.mp3" length="14103950" type="audio/mpeg"/><dc:creator><![CDATA[Jonathan Downin]]></dc:creator><pubDate>Tue, 04 Dec 2012 15:00:00 EST</pubDate><itunes:subtitle>Super Joystiq Podcast Special: A chat with Peter Molyneux</itunes:subtitle><itunes:author>Joystiq</itunes:author><itunes:duration>29:22</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Molyneux has 'hope' for downloadable Godus prototype by Christmas]]></title><link>http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/</guid><comments>http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/"><img alt="Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/godus.png" /></a></div><br />22 Cans Kickstarter project<em> <a href="http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/">Godus</a></em> will hopefully have a downloadable prototype by Christmas, Peter Molyneux told us in a recent interview. The 22 Cans founder, who is painfully aware of his public persona of over-promising over the years, recognizes <a href="http://www.joystiq.com/tag/Kickstarter/">Kickstarter</a> projects are currently in that same precarious position.<br /><br />"I hope by Christmas we have a prototype that people can download and say, 'Actually, you know what, they're already doing good work,'" Molyneux told us. "And this is what needs to happen with Kickstarter and games. The promises... wouldn't it be amusing if I was the one to prove this right? These promises have to result in great games."<br /><br /><em>Godus</em> reaching its Kickstarter funding goal isn't a guarantee. The game (as of this writing) has <a href="http://www.kickstarter.com/projects/22cans/project-godus">&pound;193,613 pledged</a> of a &pound;450,000 goal, with 18 days left to go. According to Kickstarter stat tracking site <a href="http://www.kicktraq.com/projects/22cans/project-godus/#chart-daily">Kicktraq</a>, the game will just make its funding goal if it sustains its average per day pledge total, but backers have been diminishing every day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/">Molyneux has 'hope' for downloadable Godus prototype by Christmas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20392873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/03/molyneux-has-hope-for-downloadable-godus-prototype-by-christma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>godus</category><category>kickstarter</category><category>pc</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 03 Dec 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help]]></title><link>http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/</guid><comments>http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/"><img alt="Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/godus.png" /></a></div>Peter Molyneux's next experiment with his new studio, 22 Cans, is a "reinvention" of his classic god game <a href="http://www.joystiq.com/tag/populous/"><em>Populous</em></a>, fittingly titled <em>Godus</em>. "<a href="http://www.kickstarter.com/projects/22cans/project-godus">Project Godus</a>" is now live on Kickstarter, where 22 Cans is asking for &pound;450,000 to develop this rebirth of god games for PC, iOS and Android.<br /><br />"<em>Godus </em>blends the power, growth and scope of <em>Populous </em>with the detailed construction and multiplayer excitement of <em>Dungeon Keeper</em>, and the intuitive interface and technical innovation of <em>Black &amp; White</em>," its Kickstarter description reads. It will be multiplayer, probably with up to eight players at a time (though it seems Molyneux would like more). 22 Cans expects <em>Godus </em>will take seven to nine months to develop.<br /><br />This is the second endeavor from 22 Cans, following <a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>. Check out the Kickstarter video for <em>Godus </em>below.<p><a href="http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/" rel="bookmark">Continue reading <em>Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/">Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20386192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/21/molyneux-reinventing-populous-with-godus-calls-on-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>android</category><category>god-game</category><category>godus</category><category>ios</category><category>ipad</category><category>iphone</category><category>kickstarter</category><category>mobile</category><category>pc</category><category>Peter-Molyneux</category><category>populous</category><category>project-godus</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 21 Nov 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Curiosity getting six new, big features]]></title><link>http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/</guid><comments>http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/"><img alt="Curiosity getting six new features, says Molyneux" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity-1353514553.jpg" /></a></div><a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>, Peter Molyneux's first experiment with 22 Cans, will be updated with six big, new features, possibly added next week.<br /><br /><em>Curiosity </em>has players on mobile devices chip away layers of a gigantic cube in the hope of discovering what's at the center. Apparently, it's something <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">pretty special</a>. As of today, players have removed 30 layers, but it seems there are still plenty more to go.<br /><br />The updates are designed "by looking at how people interact with <em>Curiosity</em>," Molyneux tells <a href="http://www.computerandvideogames.com/379757/six-new-curiosity-features-incoming-says-molyneux/?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a>. Considering the game has been plagued by server issues and bugs since its launch on November 6, perhaps the updates are "a better connection" and "a refund for all those coins you lost."<br /><br />Now, before we see another barrage of comments complaining that a story on Molyneux isn't necessary, remember that CVG has a <a href="http://www.computerandvideogames.com/376949/blog/curiosity-uncovered-we-discover-whats-in-the-cube/"><em>Curiosity </em>liveblog</a>. You're welcome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/">Molyneux's Curiosity getting six new, big features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20385888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/21/molyneuxs-curiosity-getting-six-new-big-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Peter-Molyneux</category><category>update</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 21 Nov 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[22 Cans apologizes for Curiosity's popularity, working on fixes]]></title><link>http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/</guid><comments>http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/8692curiosity-660x350.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/EQyjRhumDy8?wmode=opaque" width="530"></iframe></center><br />The last 48 hours have been tough for Peter Molyneux's new outfit, <a href="http://www.joystiq.com/tag/22-cans">22 Cans</a>. After launching <em>Curiosity: What's Inside the Cube?</em> earlier this week on iOS and Android, the servers were <a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/">overloaded</a> by the sheer numbers of players participating. There is also another significant bug that seems to be erasing player coins, which are used for in-game boosts.<br /><br />The video update above was made by 22 Cans designer Jack Attridge, wherein he tours the office and asks a bunch of employees what they're doing about the problems. The team looks to be working to resolve these issues but, in response to the server overloads, 22 Cans has also opened a PayPal page for donations - you know, in case you <em>really</em> want to know what's inside that cube.<p><a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/" rel="bookmark">Continue reading <em>22 Cans apologizes for Curiosity's popularity, working on fixes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/">22 Cans apologizes for Curiosity's popularity, working on fixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20375843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/09/22-cans-apologizes-for-curiositys-popularity-working-on-fixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Curiosity team squares off against connectivity problems]]></title><link>http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/</guid><comments>http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/"><img alt="Curiosity team squares off against connectivity problems" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/curiosity.jpg" /></a></center>22Cans is at work fixing connectivity issues with <a href="http://joystiq.com/tag/curiosity"><em>Curiosity: What's Inside The Cube</em></a>. If your experience with the networked cube-tapping game is limited to error messages, it should be addressed soon. "I now understand what's going on," Peter Molyneux <a href="https://twitter.com/pmolyneux/status/265969465362108417">tweeted</a>. "Basically we and our server are overwhelmed by the number of people trying out the experiment." His team is working on an update.<br /><br />As of writing, users who have successfully connected have cleared the first layer of "cubelets" off of two faces of the cube. After the first layer is completely cleared, players will begin clearing ... an unknown number of additional layers in an effort to find a secret in the center of the cube.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/">Curiosity team squares off against connectivity problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/curiosity-team-squares-off-against-connectivity-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>22cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Nov 2012 09:15:00 EST</pubDate></item><item><title><![CDATA[PSA: Molyneux's 'Curiosity - What's Inside the Cube?' now on iOS, if you're curious]]></title><link>http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/</guid><comments>http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/06/psa-curiosity-whats-inside-the-cube-now-on-ios-if-youre-c/"><img alt="PSA Curiosity  What's Inside the Cube now on iOS, if you're curious" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/cube.png" /></a></div>Peter Molyneux and 22 Cans' <em>Curiosity - What's Inside the Cube?</em> is now available for free on the <a href="https://itunes.apple.com/us/app/curiosity-whats-inside-cube/id557549271">App Store</a>. The first of the studio's 22 "experiments" was due on Android <a href="http://www.joystiq.com/2012/10/31/curiosity-whats-inside-the-cube-reveals-all-on-ios-android/">tomorrow</a>, but Molyneux <a href="https://twitter.com/pmolyneux/status/265793814822797312">tweeted</a> this morning 22 Cans is now trying to push it out today.<br /><br />So how does the game work? Quite simply, actually. <em>Curiosity</em> revolves around, surprise surprise, a giant cube. You can rotate the cube to get access to all six sides, and then zoom in and out as you please. The aim is to get to what's inside the cube, and that's done by tapping away at its sides to shatter its outer layers of 'cubelets,' one cubelet by one. Each tap alters the state of the cube on the game's servers - meaning in theory the cube appears the same to everyone at the same time. Of course, latency plays its part.<br /><br />Tapping squares earns you coins, with multipliers added when you build up a run of taps. You can also earn coins by getting friends to play the game. Coins can be used to purchase square-smashing add-ons, like a diamond chisel or a bomb. We tried out the firecracker, which manically breaks the cubelets around it in a quick little spiral.<br /><br />As for what's actually inside the cube, that is now public knowledge. And it is - drumroll please - a video link, which actually explains what's really inside the cube. So what's actually in the video? It could be instructions for how to find the secret treasures of Xanadu, or maybe all of Molyneux's hopes and dreams somehow condensed into five seconds of footage. Whatever it is, it'll be up to that one winner to decide whether to keep the link private or show it to the world. Of course, the winner could just link to <a href="http://www.youtube.com/watch?v=NVvfvkql3Ro">some other vid</a> and we'd never know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/">PSA: Molyneux's 'Curiosity - What's Inside the Cube?' now on iOS, if you're curious</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Nov 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20371749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/06/psa-molyneuxs-curiosity-whats-inside-the-cube-now-on-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><category>release-date</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 06 Nov 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[22 Cans will make one game and only one, after all those other games]]></title><link>http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/</guid><comments>http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/"><img alt="22 Cans will make one game and one game only, after all those other games" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/cube.png" /></a></div>22 Cans, Peter Molyneux's development studio, is "only going to make one game and that's it," Molyneux tells VG24/7.<br /><br />Of course, this game will come after the 22 "experiments" Molyneux's team is working on now, the first of which is <a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity: What's inside the Cube</em></a>, a million-player game that ends with one person discovering the <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">life-changing</a> secret inside a big cube.<br /><br />"But everything that we do, every thought that we have, every moment of a day, is all working towards this full game," Molyneux says. "22 Cans is only going to make one game and that's it. You just release that single experience then you refine it and adapt it like - and don't think of this in any way other than an analogy - when a TV company makes a soap opera."<br /><br />Considering <em>Curiosity </em>was announced in June and has since undergone a delay, name change and beta (and is expected to launch on iOS any day now), we can look forward to 22 Cans' actual, singular game in about seven years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/">22 Cans will make one game and only one, after all those other games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Oct 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20338479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/01/22-cans-will-make-one-game-and-only-one-after-all-those-other-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Oct 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[What's inside Molyneux's Curiosity cube? Not a dead cat or Half-Life 3]]></title><link>http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/</guid><comments>http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/molyneux530pxheaderimg.jpg" /></a></div>Peter Molyneux is narrowing the answer to the question posed by 22 Cans' first experimental game, <em><a href="http://www.joystiq.com/tag/curiosity">Curiostiy: What's Inside the Cube</a></em>? It's not a huge pile of money, a dead cat, a sports car or <em>Half-Life 3</em>, Molyneux says. However, whatever's inside there will "change your life forever."<br /><br />Maybe Molyneux is toying with us. Maybe the cube is harboring two huge piles of dead sports cars and a copy of <a href="http://www.joystiq.com/2012/09/14/black-mesa-source-now-available/"><em>Black Mesa Source</em></a>. The answer was right in front of us the entire time, and the knowledge of purposeful human deception will change anyone's life, at least for a little bit.<br /><br /><em>Curiosity </em>is undergoing <a href="http://www.joystiq.com/2012/09/28/molyneuxs-curiosity-submitted-to-apple/">Apple certification</a> now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/">What's inside Molyneux's Curiosity cube? Not a dead cat or Half-Life 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20337357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/30/whats-inside-molyneuxs-curiosity-cube-not-a-dead-cat-or-half/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>dead-cat</category><category>half-life-3</category><category>lies</category><category>money</category><category>pc</category><category>Peter-Molyneux</category><category>sports-car</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 30 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux seeks Curiosity beta testers]]></title><link>http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/</guid><comments>http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" /></a></center>Peter Molyneux is curious about whether his new game works, and so he's opening a beta test for <a href="http://joystiq.com/tag/curiosity"><em>Curiosity: What's Inside the Cube</em></a>. Anyone interested in trying the first of 22Cans' experimental games, and with "a spare hour at about 16:00 GMT Tuesday-Friday," can apply for the beta on <a href="https://www.facebook.com/22Cans/app_408047395921554">Facebook</a>.<br /><br /><em>Curiosity</em> is due sometime this month, following a <a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/">delay</a> caused by Molyneux's interest in avoiding confusion between his game and the Mars robot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/">Molyneux seeks Curiosity beta testers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/10/molyneux-seeks-curiosity-beta-testers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22cans</category><category>beta</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 10 Sep 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux's follow-up to Curiosity is 'Cooperation']]></title><link>http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/</guid><comments>http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/molyneux530pxheaderimg.jpg" style="width: 530px; height: 320px; " /></a></div><a href="http://www.joystiq.com/tag/curiosity"><em>Curiosity</em></a>, the first project from Peter Molyneux's <em>neux</em> company, 22 Cans, isn't even out the door yet and already the <em>fabled</em> designer is talking up the studio's second project. The next game from 22 Cans is currently called <em>Cooperation</em>, Molyneux told <a href="http://www.theverge.com/gaming/2012/8/27/3271287/molyneuxs-curiosity-to-be-followed-by-cooperation">Polygon</a>. <em>Curiosity</em> will see iPhone gamers slowly working to discover the secret at the heart of a mysterious cube. Meanwhile, Molyneux said that <em>Cooperation</em> will be "very, very different."<br /><br />Proving that he has not yet lost his great gift for hyperbole, Molyneux went on to say, "If you think of [<em>Curiosity</em>] being the biggest mystery posted to the digital world, <em>Cooperation</em> is the biggest cooperative effort the world has ever known." The game (seemingly despite its title) will be competitive and may have something to do with tug of war. Presumably, <em>it will also be the 8th Wonder of the World</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/">Molyneux's follow-up to Curiosity is 'Cooperation'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20309957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/27/molyneuxs-followup-to-curiosity-is-cooperation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cooperation</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 27 Aug 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Curiosity now subtitled 'What's Inside the Cube']]></title><link>http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/</guid><comments>http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" style="width: 530px; height: 275px; " /></a></div>Peter Molyneux confirmed the new title for his next project, formerly known as <em>Curiosity</em>, this afternoon. Earlier this week, Molyneux revealed that the name would <a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/">have to be changed</a> in order to keep it from colliding with the massive internet presence of NASA's identically named Mars rover. The new name - again, supposedly chosen to help distinguish the game - is <em>Curiosity: What's Inside the Cube</em>, according to a <a href="https://twitter.com/pmolyneux/status/239041247531130881">tweet</a> from Molyneux. (Well, actually, the tweet reads "Curiosity:Whats inside the cube," but we're erring on the side of proper punctuation and capitalization.)<br /><br />Perhaps throwing a <a href="https://twitter.com/PeterMolydeux/status/238689252135809024">reference to Peter Molydeux</a>, his Twitter doppelganger, Molyneux noted in a <a href="https://twitter.com/pmolyneux/status/239041440360054784">following tweet</a> that he's unhappy about the choice, saying that he voted for "Cube of Duty."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/">Molyneux's Curiosity now subtitled 'What's Inside the Cube'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2012 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20308637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/24/molyneuxs-curiosity-now-subtitled-whats-inside-the-cube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>curiosity-whats-inside-the-cube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 24 Aug 2012 13:20:00 EST</pubDate></item><item><title><![CDATA[Molyneux's 'Curiosity' changing title 'because of NASA' [update]]]></title><link>http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/</guid><comments>http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" /></a></center>We're surprised the issue didn't come up sooner, but according to tweets from Peter Molyneux, one reason his "experiment" <em>Curiosity</em> has been delayed is that the name is already in use, by ... <a href="http://www.nasa.gov/mission_pages/msl/index.html">some government program or whatever</a>.<br /><br />"Humm there is a problem with the name Curiosity," Molyneux <a href="https://twitter.com/pmolyneux/status/238605530640289793">tweeted</a>. "We can't use it because of NASA. I wonder what one word would sum up Curiosity: The Cube." He plans to tweet the best suggestions from the <a href="https://twitter.com/22Cans">@22Cans</a> account.<br /><br />As the team (and the collective mind of Twitter) brainstorms, we'd like to offer one warning: don't just change it to "Qriocity." For some reason, that's <a href="http://www.joystiq.com/tag/qriocity">already in use</a>.<br /><br /><strong>Update:</strong> Molyneux told <a href="http://www.modojo.com/news/curiosity_experiment_seeking_a_new_name/">Modojo</a> "The name change is prompted by the need to have something simple to search for in Google. This worked well for 'Curiosity' but since NASA: Curiosity is now obviously generating a lot of interest we need to change the name." In other words, it's not a trademark concern or anything like that, just in the interest of avoiding confusion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/">Molyneux's 'Curiosity' changing title 'because of NASA' [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20307524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/23/molyneuxs-curiosity-changing-title-because-of-nasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22cans</category><category>android</category><category>curiosity</category><category>ios</category><category>iphone</category><category>mobile</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 23 Aug 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's 'Curiosity' delayed to September]]></title><link>http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/</guid><comments>http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/b72HoQSQmEk?wmode=opaque" width="530"></iframe><img alt="Molyneux's 'Curiosity' delayed to September" data-src-height="275" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/curiosity822.jpg" style="margin: 4px; display: none" /></center><br />What's inside the cube? You might have thought you were going to find out today, but <a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/"><em>Curiosity</em></a>, the first "experiment" from Peter Molyneux's 22Cans studio, has been pushed out of its August 22 release date into September, as revealed in this new trailer.<br /><br />Wait - maybe it's not ever actually coming out, and the release date will be continually pushed in order to create an eternal feeling of <em>curiosity</em> in its would-be audience. Molyneux is potentially on some next-level emotioneering here. Just in case we haven't got it all figured out, we're checking in with Molyneux for the <em>real</em> reasoning.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/">Molyneux's 'Curiosity' delayed to September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/molyneuxs-curiosity-delayed-to-september/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22cans</category><category>android</category><category>curiosity</category><category>delay</category><category>delays</category><category>ios</category><category>iphone</category><category>mobile</category><category>pc</category><category>peter-molyneux</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA['Critical Path' trailer is loaded with games industry talent]]></title><link>http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/</guid><comments>http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/" target="_self"><img alt="'Critical Path' trailer appears, loaded with industry talent" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/critical-path.jpg" style="margin:4px;" /></a></div>A trailer for <a href="http://criticalpathproject.com/">Critical Path</a>, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the history of expressive media. The project aims to "give game designers their due as innovators and influencers of culture."<br /><br />Critical Path is described as the culmination of "two years of filming and archiving" interviews, according to Artifact's <a href="http://hello.artifactla.com/Critical-Path">site</a>. "User feedback will influence future interviews, which will be added to the archive on an ongoing basis."<br /><br />Among the 37 names listed at the end of the trailer are Warren Spector, Jenova Chen, John Carmack, David Cage, Cliff Bleszinski, Ken Levine, Peter Molyneux, Tim Schafer and Hideo Kojima.  You can watch the trailer <a href="http://criticalpathproject.com/trailer/index.html">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/">'Critical Path' trailer is loaded with games industry talent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Jul 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20283410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/22/critical-path-trailer-is-loaded-with-games-industry-talent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact</category><category>artifact-studios</category><category>cliff-bleszinski</category><category>critical-path</category><category>david-cage</category><category>hideo-kojima</category><category>jenova-chen</category><category>John-Carmack</category><category>Ken-Levine</category><category>Peter-Molyneux</category><category>Tim-Schafer</category><category>trailer</category><category>warren-spector</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 22 Jul 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[We can't tell if Molydeux is doing the work for Molyneux, or it's the other way around]]></title><link>http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/</guid><comments>http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/3NDUfpmkjw0?wmode=opaque" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/"><img alt="Molydeux parodies Molyneux with insane Curiosity trailer" data-src-height="234" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/curiosity.png" style="display:none; margin: 4px; " /></a></div><br />Peter Molyneux's first experimental title with 22 Cans is <a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/"><em>Curiosity</em></a>, a potentially million-player title that has people chip away at a cube until one person hits the final piece and uncovers the ultimate secret inside. Peter Molydeux, a digital parody of Molyneux, has created a trailer for <em>Curiosity </em>using a few exaggerated quotes (and some not so hyperbolic).<br /><br />"It will make the God Particle seem smaller than an atom," Molydeux (correctly) states. Molyneux has described Curiosity as something that "is so valuable, and so life-changingly important."<br /><br />Molydeux's trailer posits that this discovery is "about to change life as we know it" and "it will be covered in the media for all eternity," while Molyneux has previously said "It's so amazing I think it will appear on news reports."<br /><br />In response to Molydeux's trailer, Molyneux has offered a few hints as to <em>Curiosity</em>'s secret, <a href="https://twitter.com/pmolyneux/status/212952327697596416">tweeting</a> that he thinks the parody "is truly amazing. It's not a message, it's not an advert, it's not a job. I am loath to give more clues."<br /><br /><em>Curiosity </em>will support microtransactions, with items ranging from $0.50 to $50,000. The game will be launched on August 22 for iOS, Android and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/">We can't tell if Molydeux is doing the work for Molyneux, or it's the other way around</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/18/we-cant-tell-if-molydeux-is-doing-the-work-for-molyneux-or-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Molydeux</category><category>molyneux</category><category>parody</category><category>pc</category><category>peter-molydeux</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 18 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux's first 22 Cans experiment Curiosity hits iOS, Android and PC August 22]]></title><link>http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/</guid><comments>http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/22cans.png" style="width: 530px; height: 246px; " /></a></div>We were introduced to <em>Curiosity</em> <a href="http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/">back during E3</a>, and come August 22, everyone will have their chance to try Peter Molyneux's first 22 Cans experiment. Molyneux revealed the <em>Curiosity</em> launch date during PC and indie games conference Rezzed, in Brighton, England.<br /><br />At the core of <em>Curiosity</em> is a secret, one that Molyneux says "is so valuable, and so life-changingly important," as reported by <a href="http://www.eurogamer.net/articles/2012-07-06-molyneuxs-next-game-dated-detailed">Eurogamer</a>. "It's so amazing I think it will appear on news reports."<br /><br />Back in March, Fable series creator and longtime Microsoft man Peter Molyneux left subsidiary studio Lionhead Studios. Soon after, he announced his new studio 22 Cans, which proposes to create 22 different digital "experiments" precluding <a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">the studio's masterpiece</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/">Molyneux's first 22 Cans experiment Curiosity hits iOS, Android and PC August 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jul 2012 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20273252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/06/molyneuxs-first-22-cans-experiment-curiosity-hits-ios-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>android</category><category>curiosity</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>pc</category><category>peter-molyneux</category><category>release-date</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 06 Jul 2012 18:10:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux introduces Curiosity, his first 22 Cans experiment, for iOS]]></title><link>http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/</guid><comments>http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/22cans.png" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 246px; " /></div>Peter Molyneux has introduced a game called <a href="http://joystiq.com/game/curiosity"><em>Curiosity</em></a> from his 22 Cans studio, coming to PC and iOS in about six weeks. Appearing on Spike TV this morning, Molyneux showed off screens of the game on an iPad, and said it would be the first of his experimental games out of the brand new studio he started after leaving Lionhead.<br /><br />Six weeks isn't long to wait, so we'll see more about this one soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/">Peter Molyneux introduces Curiosity, his first 22 Cans experiment, for iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 11:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20250872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/peter-molyneux-introduces-curiosity-his-first-22-cans-experimen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>experiment</category><category>game</category><category>games</category><category>ios</category><category>ipad</category><category>mobile</category><category>pc</category><category>peter-molyneux</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 04 Jun 2012 11:54:00 EST</pubDate></item><item><title><![CDATA[Molyneux: 22 Cans conducting '22 Experiments,' first one due in 6 weeks]]></title><link>http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/</guid><comments>http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/22cans.png" style="margin: 4px; width: 530px; height: 246px; " /></a></div>Peter Molyneux's new studio is going to create his <a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">greatest game ever</a>, but first it plans to make 22 of the <em>almost </em>greatest games ever. 22 Cans, Molyneux's studio, is rolling out a project called 22 Experiments, a series of digital releases leading up to the "final product," Molyneux told <a href="http://beefjack.com/news/molyneux-reveals-22-experiments-first-game-out-in-six-weeks/">Beefjack</a>.<br /><br />The first experiment could drop in as few as six weeks for undisclosed platforms. Molyneux said the projects are "very very different, unusual, I think very intriguing things," probably because that's his <em>thing</em>. During a talk at Imperial College London's GaME12 event, Molyneux provided a vague vision for the direction of his studio, saying he wants to use current technology in ways no one else has, and sharing the following idea:<br /><br />"I love this one thought, and I have experimented with this in previous games, that you find out more about yourself while being engaged with this experience than [you would] with anything else. And we all love finding out about ourselves - whether it's through personality tests, or someone turning around to you and saying X, Y and Z."<br /><br />We look forward to a seriously introspective game of 22 Questions starting in six weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/">Molyneux: 22 Cans conducting '22 Experiments,' first one due in 6 weeks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>22-Experiments</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>Peter-Molyneux</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 23 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Populous rebuilt as Caplin's Reprisal, play God now]]></title><link>http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/</guid><comments>http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/reprisal.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 299px; " /></a></div>The first true god game for PC, Peter Molyneux's <a href="http://www.joystiq.com/tag/populous/"><em>Populous</em></a>, unleashed its fury in 1989. Today, that omniscient rage has been remapped, revamped and softened in designer John Caplin's first title, <em>Reprisal</em>, an <strike>homage</strike> offering to the deity that is <em>Populous</em>.<br /><br /><em>Reprisal </em>is browser-based and free, playable <a href="http://www.reprisaluniverse.com/site/#playreprisal">right here</a>. So far <em>Reprisal </em>has snagged more than 1 million players, going by the game's Universe Population counter. Maybe give your fingers a good stretch first -- we hear playing god isn't so easy a task.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/">Molyneux's Populous rebuilt as Caplin's Reprisal, play God now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/molyneuxs-populous-rebuilt-as-caplins-reprisal-play-god-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>Jon-Caplin</category><category>pc</category><category>Peter-Molyneux</category><category>populous</category><category>Reprisal</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 21 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Lionhead seeks multiplayer level designer for game development, long walks on beach]]></title><link>http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/</guid><comments>http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/lionhead200002126.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; padding-right: 10px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; height: 245px; " /></a>Microsoft's Lionhead Studios is looking for a multiplayer level designer with "a deep understanding of online multiplayer games," a job posting reveals.<br /><br />We assume Lionhead also would like any new designer to be adept at making the public forget <a href="http://www.joystiq.com/2012/05/01/fable-heroes-review/"><em>Fable Heroes</em></a> ever happened.<br /><br />Lionhead's recent time in the spotlight hasn't focused on what games it may be creating, but instead on <em>Fable</em> creator Peter Molyneux's departure and what that might mean for the studio. With no other information or speculation on Lionhead's next title, aside from this multiplayer designer business, we're going to throw our best guess out there: A <em>Team Fortress 2</em> clone that looks like <em>Minecraft</em>, plays like <em>Call of Duty </em>and is called "Half-Alive 3."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/">Lionhead seeks multiplayer level designer for game development, long walks on beach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable-Heroes</category><category>job</category><category>Lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>multiplayer</category><category>Peter-Molyneux</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 14 May 2012 23:15:00 EST</pubDate></item><item><title><![CDATA[Molyneux: Over 1,000 applicants for work at 22 Cans]]></title><link>http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/</guid><comments>http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/22-cans.png" /></a></div>Peter Molyneux, the prolific game designer responsible for <em>Populous</em>, <em>Black &amp; White</em>, <em>Fable</em> and other household names recently left his "<a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">creative padded cell</a>" at Microsoft and Lionhead Studios to found 22 Cans - a development house which Molyneux believes will create his greatest game to date. <br /><br />Creating the best game of your carrer requires a little help, though, which is why Molyneux is in the process of filling the vacancies at 22 Cans. Unsurprisingly, there have been quite a few more applicants than available positions: "We've had just over 1,000 people apply for jobs at 22 Cans. That's pretty damn exciting. I'm working 16 hours-a-day just answering those emails," Molyneux said during an interview with <a href="http://www.giantbomb.com/news/it-came-from-the-molyjam-peter-molyneux/4096/">Giant Bomb</a>.<br /><br />Don't get the wrong idea, Molyneux isn't complaining about his daily time investment. In fact, the designer sounds thrilled by the prospect of extensive hands-on work with a smaller team after his time at Microsoft/Lionhead.<br /><br />"The first thing I did was clear out my diary of all reoccuring meetings that just happen as part of running a company of 200 people, and being part of Microsoft. I realized that 75% of my day was just doing nothing," he said. "Now, doing everything from answering emails to doing press stuff, to going and talking at universities and designing the games, it just feels fantastic to be that hands-on, it really does."<br /><br />If you want to be part of that 1,000-plus pool of potential applicants, check out <a href="http://www.22cans.com/jobs.html">22 Can's jobs site</a> for more information about the six positions that remain open as of press time. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/">Molyneux: Over 1,000 applicants for work at 22 Cans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20221123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/21/molyneux-over-1-000-applicants-for-work-at-22-cans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>jobs</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 21 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux 'not that interested' in retail]]></title><link>http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/</guid><comments>http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gamestopcorp530-1.jpg" style="width: 530px; height: 350px; " /></a></div>Who goes into a store to buy games anymore? A lot of people, surprisingly, but <a href="http://www.joystiq.com/tag/Peter-Molyneux/">Peter Molyneux</a> ain't feeling it. For him, it's all about <a href="http://www.joystiq.com/tag/digital-distribution">digital distribution</a>.<br /><br />"The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don't go to retail to buy a film. I don't go to retail to buy music. I don't go to buy books any more. And I'm certainly not that interested in buying games in shops, myself," he told <a href="http://www.develop-online.net/features/1617/Molyneux-This-is-my-last-chance">Develop</a>. "If you look at everything that's exciting, from the resurgence of PC to iPad and iPhones, it's hard to see where retail fits into that."<br /><br />Molyneux, who recently <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">left Microsoft</a> and started up his own studio, 22 Cans, is hard at work on his first game under the new roof. It's unclear whether that title will rely entirely on digital distribution, but Molyneux has gone on record as saying it'll be his "<a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">best</a>" game ever. We wouldn't take that at face value, though; he says that about every one of his games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/">Peter Molyneux 'not that interested' in retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>digital-distribution</category><category>fable-the-journey</category><category>peter-molyneux</category><category>retail</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever]]></title><link>http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/</guid><comments>http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/22-cans.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 250px; " /></a></div>Peter Molyneux, creator of <em>Fable</em> and <a href="http://www.joystiq.com/tag/What-Would-Molydeux/">famously parodied</a> developer, left Microsoft and Lionhead Studios <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">last month</a> to establish 22 Cans, a brand new development house. 22 Cans marks Molyneux's fifth studio founding, but there's something different about this one, he told <a href="http://www.develop-online.net/features/1617/Molyneux-This-is-my-last-chance">Develop</a>:<br /><br />"I believe it has all led me to this point. I believe the greatest game I've ever made is still ahead of me."<br /><br />Molyneux is adamant that he is building something special with 22 Cans, in both the structure of the company and the games it will produce. So far he has co-founder and former Lionhead programmer <a href="http://uk.linkedin.com/pub/dimitri-mavrikakis/1a/9a6/370">Dimitri Mavrikakis</a>, data miner Paul Knight and IT director <a href="http://uk.linkedin.com/pub/tim-rance/0/67/b64">Tim Rance</a> on board, but Molyneux is looking to have 22 people total from various industries, including architects, veterans, fresh faces and people who know nothing about the video game world.<br /><br />These people will help Molyneux make his "best" game ever; a game he couldn't create while at Microsoft. "I was in a creative padded cell," Molyneux said. "Microsoft was so safe. Microsoft was so nice. You're so supported. Everything I did couldn't hurt me, both creatively and physically. The danger was long gone. I had this huge desire to make something truly special, and I felt like I was being suffocated creatively a little bit."<p><a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/" rel="bookmark">Continue reading <em>Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>best-game-ever</category><category>Fable</category><category>fable-the-journey</category><category>Lionhead-Studios</category><category>microsoft</category><category>mobile</category><category>molyneux</category><category>nintendo</category><category>pc</category><category>Peter-Molyneux</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 11 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam]]></title><link>http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/</guid><comments>http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="397" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img0084.jpg" style="margin:4px" width="530" /></div>"Actually ... I don't know where I'm going with this."<br /><br />At a 48-hour game jam, where time is more precious than money, a brief lack of direction isn't the disaster it would be at an Activision or an EA. It might even be a good thing, allowing just enough room and respite for that one idea that makes a fragmented game come together.<br /><br />The participants of "<a href="http://www.whatwouldmolydeux.com/index.php">What Would Molydeux?</a>", a multi-city design event that derives game concepts from the whimsical, semi-sincere mind of Peter Molyneux's <a href="https://twitter.com/#!/petermolydeux">Twitter-bound doppelg&auml;nger</a>, have the weekend to turn an inherently silly premise into something innovative and playable. And, you know, to figure out where they're going with this.<p><a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/" rel="bookmark">Continue reading <em>How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/">How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>molyjam-2012</category><category>pc</category><category>peter-molydeux</category><category>peter-molyneux</category><category>san-francisco</category><category>what-would-molydeux</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 02 Apr 2012 21:45:00 EST</pubDate></item><item><title><![CDATA[Friends 'til the End flies out of 'What Would Molydeux?' 2012]]></title><link>http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/</guid><comments>http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/#comments</comments><description><![CDATA[<center> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/friendstiltheendlogo.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 300px; " /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/W3UCpBfVLT0" width="530"></iframe></center><br />This past weekend game developers all around the globe got together and tried to create games based on the amazing tweets of the Peter Molyneux parody persona, <a href="http://twitter.com/#!/petermolydeux">@PeterMolydeux</a>. One of our favorites is <em>Friends 'til the End</em>, a game inspired by this <a href="https://twitter.com/#!/petermolydeux/status/87883625764360192">tweet</a>:<br /><br />"You play as a small boy with a remote control helicoptor that is alive and your friend, then you discover a nuclear missle [sic] inside it."<br /><br />In <em>Friends 'til the End,</em> players must simultaneously navigate a small boy and a toy helicopter through treacherous environments. We don't want to spoil what happens when you fail in the game -- check out the video above to see for yourself.<br /><br />The event, dubbed "What Would Molydeux?" concluded yesterday. <em>Friends 'til the End</em> is designed by the folks at Tribute Games, whom you may recall from <em><a href="http://www.joystiq.com/game/wizorb">WizOrb</a>. </em>We really want to play it, so excuse us while <a href="http://www.whatwouldmolydeux.com/display.php?GameID=246">we go do that</a> right now!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/">Friends 'til the End flies out of 'What Would Molydeux?' 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>molyjam</category><category>molyjam-2012</category><category>peter-molydeux</category><category>peter-molyneux</category><category>tribute-games</category><category>wizorb</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 02 Apr 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[What Would Molydeux? game jam expands; list of what would Molymake]]></title><link>http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/</guid><comments>http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/molydeux.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 270px; " /></a></div>"<em>What Would Peter Molyduex, if he were here right now? We bet he'd kick an a...</em>" and we'll let your twisted little minds fill in the rest of those lyrics. The <a href="http://www.whatwouldmolydeux.com/">What Would Molydeux?</a> game jam has turned from a <a href="http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/">two-city semi-satirical proposition</a> into a 16-city, <a href="http://batchgeo.com/map/090d1bde6ce8cdb9cc0e129ff0ecd829">truly international</a> game jam, running from March 30-April 1.<br /><br />What Would Molydeux? has developers choose a premise from any of <a href="https://twitter.com/#!/petermolydeux">@petermolydeux</a>'s brilliant and/or strange game propositions, and create it in 48 hours. It is important to note that Peter Molydeux is <em>not </em>Peter Molyneux, creator of Fable and former Lionhead Studios mastermind, but Molydeux does do a <em>wonderful </em>impression.<br /><br />Molydeux is hopeful <a href="http://molydeux.tumblr.com/">these</a> proposals will see creation during the game jam, but anything from his Twitter is up for grabs. What Would Molydeux? begins at 7 p.m. local time around the world on Friday, March 30.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/">What Would Molydeux? game jam expands; list of what would Molymake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/what-would-molydeux-game-jam-expands-list-of-what-would-molyma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-jam</category><category>Molydeux</category><category>molyneux</category><category>pc</category><category>peter-molydeux</category><category>Peter-Molyneux</category><category>What-Would-Molydeux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 20 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Peter Molydeux game jam may include real Molyneux, March 31 to April 1]]></title><link>http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/</guid><comments>http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="269" src="http://www.youtube.com/embed/fj7Gzi5mWpM" width="529"></iframe></div><div style="text-align: center; "><script src="//platform.twitter.com/widgets.js" charset="utf-8"></script> <a href="http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/pin-drop.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><a href="http://www.joystiq.com/tag/peter-molydeux/"><br />Peter Molydeux</a> may be recognized on some level as a comedic genius, satirizing <em>Fable </em>creator Peter Molyneux on Twitter in the form of outlandish, brilliant game proposals, such as:<br /><br /><blockquote class="twitter-tweet tw-align-center"> <p>  You control a mystical rabbit at a bus stop during Winter. You must find as many creative ways as possible to make people miss their buses.</p> - petermolydeuxNOT (@petermolydeux) <a data-datetime="2011-12-02T13:51:11+00:00" href="https://twitter.com/petermolydeux/status/142601707338219520">December 2, 2011</a></blockquote><script src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />It's turning out that Molydeux may just be a genius, all comedic modifiers aside. Yesterday, after the world premiere of the above trailer for Molydeux's latest parody, <em>Pin Drop</em>, things turned serious. Anna Kipnis of Double Fine <a href="https://twitter.com/#!/doubleanna/status/179660697163137025">tweeted</a> the idea of a game jam "where each team picks an idea from @petermolydeux and goes for it," and Molydeux <a href="https://twitter.com/#!/petermolydeux/status/179661642878038016">responded</a> that he would give any jam based on his "world-changing designs" his "blessing and support."<br /><br />Today we have MolyJam2012, set to run March 31 through April 1 (April Fool's Day) in San Francisco and overseas in Brighton, but developers around the world are invited to join via a shared <a href="https://docs.google.com/spreadsheet/ccc?key=0AhmSHS9S3JZvdGFqS1lvRVA4VGotU3ItSUZMZ1JmTXc#gid=0">sign-up sheet</a>, Molydeux <a href="https://twitter.com/#!/petermolydeux/status/179943954077319168">tweeted</a>.<br /><script src="//platform.twitter.com/widgets.js" charset="utf-8"></script><p><a href="http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/" rel="bookmark">Continue reading <em>Peter Molydeux game jam may include real Molyneux, March 31 to April 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/">Peter Molydeux game jam may include real Molyneux, March 31 to April 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/14/peter-molydeux-game-jam-may-include-real-molyneux-march-31-to-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ana-Kipnis</category><category>game-jam</category><category>MolyJam2012</category><category>pc</category><category>peter-molydeux</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 14 Mar 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Phil Harrison heads to Microsoft as vice prez of Interactive Entertainment Business arm]]></title><link>http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/</guid><comments>http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/pharrison530pxheaderimg23513.jpg" vspace="4" /></a></div>We've officially turned on the theme song to <em>Welcome Back, Kotter</em> and started growing a lustrous mustache in honor of Phil Harrison's return to Game Industry Executiveland. This morning, reports from Europe indicated that Harrison would head to Microsoft -- Microsoft clarified the news later, which named him corporate vice president of Interactive Entertainment Business "with an emphasis on growing the division's European business."<br /><br />Microsoft corporate vice president of Studios Phil Spencer welcomed Harrison in a press release. "We are honored to have Phil join a team that boasts a wealth of talent from across the industry," Spencer said. Harrison is charged with "overseeing UK-based developers Lionhead Studios, Soho Productions and Rare Ltd.," a role he'll likely warm to quickly given past work as head of worldwide studios for Sony Computer Entertainment.<br /><br />Harrison's most recent employer is game industry venture capital firm London Venture Partners, where he served as general partner. He continues on as "special advisor." Harrison will not be replacing former Microsoft Studios Europe head Peter Molyneux (who <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">recently left Microsoft</a>), though he will be overseeing Lionhead. Molyneux's role at Lionhead as studio manager is currently occupied by COO Mark Webley, according to Microsoft.<br /><br /><strong>Update:</strong> Microsoft <a href="http://majornelson.com/2012/03/13/former-sony-exec-phil-harrison-to-join-microsoft/">announced</a> Harrison's appointment this morning to corporate vice president of Microsoft's "Interactive Entertainment Business" arm, with a focus on European markets. See the full presser just below the jump.<br /><br />[Image credit: <a href="http://www.flickr.com/photos/jontintinjordan/">Flickr user 'jontintinjordan'</a>]<p><a href="http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/" rel="bookmark">Continue reading <em>Phil Harrison heads to Microsoft as vice prez of Interactive Entertainment Business arm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/">Phil Harrison heads to Microsoft as vice prez of Interactive Entertainment Business arm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/report-phil-harrison-filling-molyneuxs-spot-as-head-of-microso/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>kinect</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>microsoft-game-studios-europe</category><category>microsoft-studios</category><category>microsoft-studios-europe</category><category>peter-molyneux</category><category>phil-harrison</category><category>rare</category><category>rare-ltd</category><category>soho-productions</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Mar 2012 10:50:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux leaves Microsoft, off on 'new independent venture']]></title><link>http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/</guid><comments>http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/moly3.jpg" vspace="0" /></a></center><br />Fabled game developer <a href="http://www.joystiq.com/tag/peter-molyneux">Peter Molyneux</a> has left Microsoft and Lionhead Studios for startup 22 Cans. In a statement to <a href="http://kotaku.com/5890594/peter-molyneux-is-leaving-lionhead-studios-and-microsoft-will-finish-kinect-fable">Kotaku</a>, the creative lead of Microsoft Studios Europe said he will conclude his work on the latest Fable before going off on the next great adventure.<br /><br />"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of <em>Fable: The Journey</em>," Molyneux said in the statement. "I remain extremely passionate and proud of the people, products and experiences that we created."<br /><br />Molyneux expressed the departure was amicable and Microsoft noted the <a href="http://www.joystiq.com/tag/peter-molyneux">ever-quotable</a> developer "has made an indelible mark on the games industry and we wish him all the best of luck in his future endeavors."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">Peter Molyneux leaves Microsoft, off on 'new independent venture'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>Britain</category><category>fable-the-journey</category><category>kinect</category><category>Lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>Peter-Molyneux</category><category>UK</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 07 Mar 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey won't have swords or guns due to lack of feedback]]></title><link>http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/</guid><comments>http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
If you tend to stick to the trees of Strength and Skill in the Fable series, you'll be out of your element in the series' Kinect-based installment, <a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a>. In an interview with <a href="http://www.oxm.co.uk/32319/news/no-melee-combat-in-fable-the-journey-because-kinect-cant-do-recoil/">OXM</a>, Peter Molyneux explained the player's bag of tricks would be limited strictly to magic. He added, "We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things."<br />
<br />
Molyneux said that satisfying that expectation of physical feedback was necessary, and that "visuals and the sound isn't enough." It's that weakness that makes the game's robust magic system work. Molyneux explained, "The thing about magic is there's nothing encoded in your mind about how it should feel." That's true! The only preconception we have in mind about magic is that it probably requires a lot of gesticulation; something we know for a fact the Kinect excels at.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/">Fable: The Journey won't have swords or guns due to lack of feedback</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20015467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-the-journey</category><category>kinect</category><category>Lionhead</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>Peter-Molyneux</category><category>rpg</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 11 Aug 2011 15:00:00 EST</pubDate></item></channel></rss>