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Posts tagged PeterMolyneux

Lionhead's Molyneux open to revisiting his past catalog

Though his vision usually outstrips his games' technical prowess, super developer Peter Molyneux is still responsible for some the most unique gaming experiences ever put to code. He's let us soar through the air on an enchanted rug, mow down civilians in a near-future dystopia, and has even let...

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Lionhead wants your insults for Fable 2

Fable 2's combat and canines aren't going to be the only next-gen things about the game. Developer Lionhead also wants to replace the tired old "Arseface" insult that villagers yell at the hero when they hate him. They've turned to their community of loyal fans (yes, you!) for a replacement on...

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Peter Molyneux's Populous coming to Nintendo DS

Before he was integrating man's best friend into Fable 2, Peter Molyneux designed a little game called Populous, which was subsequently the inspiration for an entire genre of simulation games known as "god games." Though it was officially (and quietly) announced two months ago, the Populous DS buzz...

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Lionhead Video Diary 3: The Core Technology Group

So, we might have sort of wanted to work at Lionhead Studios before we saw this latest video diary from the company, but now, after seeing the way they rung in their 10th anniversary, we're putting it on our lifelong to-do list, along with "skydiving," "Rocky Mountain climbing" and "going 2.7...

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Molyneux says Live "more impactful" than Wii remote

In a recent interview, Peter Molyneux stated that he believed Xbox Live will be "far more impactful" to video gaming than the Wii remote in the long term. As Xbox 360 Fanboys, we can certainly understand his sentiments, though current sales numbers might suggest otherwise. Still, it raises an...

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Molyneux: Xbox Live 'far more impactful' than Wii waggle

During an otherwise pedestrian interview, Peter Molyneux opened that big mouth again, this time putting the burden of another potential overstatement squarely on Microsoft's shoulders. The Fable man has predicted that Xbox Live "will ultimately be far more impactful on video games in the long term...

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X3F interview: Peter Molyneux

In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system...

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Joystiq impressions: Fable 2 'Combat Testbed'

Peter Molyneux describes Fable 2's combat as "kind of a little bit mad." It's just one blue button; a system that doesn't punish casual gamers (button-mashers), but still satisfies hardcore players. The number of experience points earned in any given skirmish is determined by how skillfully one...

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Fable 2 seafaring nixed, ninjas added?

Whilst chatting with Peter Molyneux during a lightning fast, round robin interview session (8 tables, 8 Xbox luminaries, 4 minutes each: more at X3F), we learned two surprising things about Fable 2. First of all, we have bad news for all the would-be Fable 2 pirates: seafaring has been cut from the...

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X3F hands-on: Fable 2's musical combat

You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3 Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which,...

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