Posts tagged PixelJunk 
Melodies at mealtime: Behind The Electric Bends, Q-Games' lunch break band
For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D ...
Q-Games working on PixelJunk 1-6 for PC
Q-Games is taking an unusual path for the development of the still unnamed PixelJunk 1-6. For one thing, this one is being made for PC first rather than PS3, as other PixelJunks have been. And for another, Q-Games is showing it to us before even telling us what it is, with a development log full of ...
PixelJunk series goes on sale today, many for $1
The PixelJunk collection goes on deep discount today later today on PSN, with some games on sale for a mere dollar. If you don't already have Racers, Monsters, Eden and Shooter, you absolutely should pick them up for a buck each. PixelJunk Shooter 2 and SideScroller are both half-off for $5. The ...
Pixeljunk Sidescroller's launch trailer blows up a lot of stuff
Q-Games fans looking to get their hands on the studio's latest, PixelJunk Sidescrollers, will get a chance to shoot a lot of stuff on October 25. In the meanwhile, it seems we must all be content with watching things get shot in this launch trailer. ...
Browser-based Pixeljunk Monsters coming later this year
Yesterday, during the Casual Connect conference, Q-Games' Jesse Venbrux revealed the new browser-based PixelJunk Monsters game, the first PixelJunk game not to be tied to a PlayStation platform. A press release from Q-Games offered just a bit more information about the upcoming game, which ...
PixelJunk Sidescroller preview: Normal is Hard
Though I wouldn't characterize any of Q-Games' titles as being especially easy, none possess the penchant for punishment boasted by the recently announced PixelJunk Sidescroller. That's fairly appropriate, considering the hellacious difficulty barriers that are customary for the shoot-em-up ...
PixelJunk lifelike preview: Mad Maestro
The half-hour long uninterrupted PixelJunk lifelike preview shown to E3 attendees was prefaced with virtually no introduction or explanation, save for Q-Games founder Dylan Cuthbert explaining to the crowd that the game which was about to be demonstrated is not a game, so that we logically ...
PixelJunk SideScroller coming to PS3
Well this seems like an odd omission. A new title from Q Games, PixelJunk SideScroller, is in the works but Sony didn't see fit to mention it during its otherwise pretty damn great press conference. What would "pretty damn great" plus "a new PixelJunk" have rated the presser? We'll never know. ...
PixelJunk Shooter 2 review: If it ain't broke, add multiplayer
Sequel design 101: Make your game bigger. Given one of the only complaints fans had with the original PixelJunk Shooter was its length, the explosion of content in the sequel makes sense. Over a year in the making, Shooter 2 has bigger bosses, bigger levels and a bigger feature set. But, bigger ...
PixelJunk Shooter 2 short ruminates on cheese
What are your thoughts on cheese? Seems like a strange question to ask a (fictitious) survivor rescued from deep within a planet in PixelJunk Shooter 2. Then again, this entire live-action clip -- filmed by Q Games boss Dylan Cuthbert -- is just plain strange, in the best possible sense. ...
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
