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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MadWorld director joins Shinji Mikami's Tango studio]]></title><link>http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/</guid><comments>http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/#comments</comments><description><![CDATA[<center><a href="https://twitter.com/PG_kamiya/status/13638464299"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/mw510.jpg" /></a></center>Even as work progresses on Shinji Mikami's <em><a href="http://joystiq.com/tag/vanquish">Vanquish</a> </em>for Platinum Games, Mikami's own studio, <a href="http://www.joystiq.com/2010/03/17/shinji-mikami-opening-new-tokyo-based-studio-tango/">Tango</a>, is growing toward Mikami's stated goal of around 100 staffers. Platinum's Hideki Kamiya revealed via <a href="https://twitter.com/PG_kamiya/status/13638464299">Twitter</a> that <a href="http://nintendo.joystiq.com/2008/05/23/platinums-shigenori-nishikawa-on-madworlds-over-the-top-violen/">Shigenori Nishikawa</a>, who directed <em><a href="http://joystiq.com/tag/madworld">MadWorld</a></em> for Platinum and did design work on <em>Resident Evil 4 </em>and <em>Dino Crisis 2</em> and <em>3</em> at Capcom, has left Platinum for Tango. Nishikawa was one of the founders of Platinum.<br />
<br />
Nishikawa will join former <a href="http://joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> sound director Masafumi Takada and art directors Ryosuke Kaiba and Naoki Katakai at Tango. The new studio has yet to announce any projects.<br />
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[Via <a href="http://www.develop-online.net/news/34766/Platinum-Games-Nishikawa-joins-new-Mikami-studio">Develop</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/">MadWorld director joins Shinji Mikami's Tango studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://twitter.com/PG_kamiya/status/13638464299>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>Platinum-Games</category><category>platinumgames</category><category>shigenori-nishikawa</category><category>shinji-mikami</category><category>tango</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 10 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII, Bayonetta, Modern Warfare 2, more for $30 each at Kmart]]></title><link>http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/</guid><comments>http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/#comments</comments><description><![CDATA[<center><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/kmart5410.jpg" alt="" /></center>Kmart isn't a name we turn to often for game deals, but the retailer has made a pretty strong case for our continued attention, with a bunch of limited-time deals that are, frankly, a little ridiculous. How about paying for just the good ha<em>lf of </em><a href="http://www.kmart.com/shc/s/search_10151_10104?vName=Entertainment&amp;keyword=final+fantasy+xiii&amp;sLevel=0"><em>Final Fantasy XIII</em></a>? At $30, that's essentially what Kmart is offering.<br />
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Time-release RPGs not for you? How about <em><a href="http://www.kmart.com/shc/s/search_10151_10104?vName=Entertainment&amp;keyword=bayonetta&amp;sLevel=0">Bayonetta</a>, <a href="http://www.kmart.com/shc/s/p_10151_10104_018V001850212000P?vName=Entertainment&amp;keyword=metro+2033&amp;prdNo=1&amp;blockNo=1&amp;blockType=G1">Metro 2033</a>, </em>or <em><a href="http://www.kmart.com/shc/s/search_10151_10104?x=0&amp;y=0&amp;keyword=call+of+duty+modern+warfare+2">Modern Warfare 2</a></em> for $30 each? Even <a href="http://www.kmart.com/shc/s/search_10151_10104?vName=Entertainment&amp;keyword=nier&amp;sLevel=0"><em>Nier</em></a><em>'s</em> been marked down to $44.99, though that game is ridiculous on <a href="http://www.joystiq.com/2010/05/03/nier-review-fail/">its own merits</a>. These deals are only available through May 10, and can be found both online and in-store. See the full list of weekly discounts after the break.<br />
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[Via <a href="http://slickdeals.net/forums/showthread.php?t=1997550">Slickdeals</a>]<br />
<p><a href="http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/" rel="bookmark">Continue reading <em>Final Fantasy XIII, Bayonetta, Modern Warfare 2, more for $30 each at Kmart</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/">Final Fantasy XIII, Bayonetta, Modern Warfare 2, more for $30 each at Kmart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 20:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19464246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/final-fantasy-xiii-bayonetta-modern-warfare-2-more-for-30-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-vs-predator</category><category>bayonetta</category><category>darksiders</category><category>deals</category><category>discount</category><category>kmart</category><category>metro-2033</category><category>Microsoft</category><category>modern-warfare-2</category><category>nier</category><category>Platinum Games</category><category>PlatinumGames</category><category>Sega</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 04 May 2010 20:01:00 EST</pubDate></item><item><title><![CDATA[Sega: we can 'sequel-ise' Bayonetta, AvP, Alpha Protocol]]></title><link>http://www.joystiq.com/2010/03/19/sega-wants-to-sequel-ise-bayonetta-avp-alpha-protocol/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/sega-wants-to-sequel-ise-bayonetta-avp-alpha-protocol/</guid><comments>http://www.joystiq.com/2010/03/19/sega-wants-to-sequel-ise-bayonetta-avp-alpha-protocol/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=239624"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/bayonetta1029.jpg" alt="" /></a></div>
In <a href="http://www.computerandvideogames.com/article.php?id=239624">a recent interview with CVG</a>, Sega West president Mike Hayes spoke briefly on the future of the company's portfolio of intellectual properties. Hayes explained, "If you think about it, we can sequel-ise <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, <a href="http://www.joystiq.com/tag/aliens-vs-predator"><em>AvP</em></a>, <a href="http://www.joystiq.com/tag/alpha-protocol"><em>Alpha Protocol</em></a> and we can make a hit of something like <a href="http://www.joystiq.com/tag/vanquish"><em>Vanquish</em></a>." Those are some mighty bold plans, considering only two of those games have actually been released.<br />
<br />
We're fairly unsurprised by Sega's interest in a follow-up to <em>Bayonetta</em>. Not only because it's been a <a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/">commercial success</a> for the company, but also because the developers need another chance to do all the crazy action sequences they couldn't fit in the first game. Like, for instance, throwing a church at a dragon. Wait, they did that in <em>Bayonetta</em>? How about riding a motorcycle in space? Really, that too? Well, then ... we're stumped.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/sega-wants-to-sequel-ise-bayonetta-avp-alpha-protocol/">Sega: we can 'sequel-ise' Bayonetta, AvP, Alpha Protocol</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=239624>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/sega-wants-to-sequel-ise-bayonetta-avp-alpha-protocol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19406867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/sega-wants-to-sequel-ise-bayonetta-avp-alpha-protocol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-vs-predator</category><category>alpha-protocol</category><category>bayonetta</category><category>Microsoft</category><category>mike-hayes</category><category>Platinum Games</category><category>PlatinumGames</category><category>sega</category><category>sega-west</category><category>sequel</category><category>vanquish</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 19 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[PlatinumGames' Infinite Space docking in Europe on March 26th]]></title><link>http://www.joystiq.com/2010/02/17/platinumgames-infinite-space-docking-in-europe-on-march-26th/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/platinumgames-infinite-space-docking-in-europe-on-march-26th/</guid><comments>http://www.joystiq.com/2010/02/17/platinumgames-infinite-space-docking-in-europe-on-march-26th/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eurogamer.net/articles/platinums-infinite-space-rpg-dated"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/infinitespacerpgscreen.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/infinite-space"><em>Infinite Space</em></a>, the upcoming DS space RPG from <a href="http://www.joystiq.com/tag/platinum-games">Platinum Games</a>, has <a href="http://www.eurogamer.net/articles/platinums-infinite-space-rpg-dated">gotten itself a European release date</a> in the form of March 26th (or as you might call it in Bangladesh, <a href="http://en.wikipedia.org/wiki/Bangladeshi_Independence_Day">"Independence Day"</a>).<br />
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Strangely, we still haven't heard an official US date yet -- <a href="http://www.joystiq.com/2009/07/02/infinite-space-launching-spring-2010-animated-trailer-launching/">the closest we've got is Spring 2010</a>, which despite all of the snow you might be seeing lately, is approaching quite quickly. Assuming that the EU and US dates aren't too far off from each other, by the end of March you too might be saying, "I'm... in <em>space</em>!" just like <a href="http://www.joystiq.com/2010/01/11/infinite-space-trailer-has-voice-acting/">the wince-worthy voice acting</a> we've experienced so far.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/platinumgames-infinite-space-docking-in-europe-on-march-26th/">PlatinumGames' Infinite Space docking in Europe on March 26th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/platinums-infinite-space-rpg-dated>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/platinumgames-infinite-space-docking-in-europe-on-march-26th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19361035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/platinumgames-infinite-space-docking-in-europe-on-march-26th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>date</category><category>european</category><category>infinite-space</category><category>march</category><category>platinum-games</category><category>platinumgames</category><category>rpg</category><category>space</category><category>spring-2010</category><category>us</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 17 Feb 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta moves 1.1m units in Sega fiscal Q3 2010 results]]></title><link>http://www.joystiq.com/2010/02/05/bayonetta-moves-1-1-million-units-in-sega-fiscal-q3-2010-results/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/05/bayonetta-moves-1-1-million-units-in-sega-fiscal-q3-2010-results/</guid><comments>http://www.joystiq.com/2010/02/05/bayonetta-moves-1-1-million-units-in-sega-fiscal-q3-2010-results/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.segasammy.co.jp/english/ir/index.jsp"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/bayonetta-review.jpg" /></a></div>
After surviving harrowing losses of &yen;22.8 billion (nearly $254.8 million) during its fiscal year 2009, Sega Sammy Holdings (parent company to <a href="http://www.joystiq.com/tag/sega">Sega</a>, which you've probably <em>sussed out</em>) has managed to revive its faltering bottom line. According to <a href="http://www.segasammy.co.jp/english/ir/index.jsp">the company's latest financial report</a>, Sega Sammy brought in a net income of &yen;16.9 billion ($189.5 million) during the first nine months of its fiscal 2010 (April-December 2009).<br />
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This income came in spite of the fact that Sega's total game sales had dropped 13 percent from the same 9-month period the previous fiscal year -- however, thanks to the company's massive restructuring last February, operating income skyrocketed to &yen;28.8 billion (about $323 million), which more than softened the blow. The company's highest-selling title was, alarmingly, <a href="http://www.joystiq.com/tag/mario-and-sonic-at-the-winter-olympic-games"><em>Mario and Sonic at the Olympic Winter Games</em></a>, with 5.6 million units sold (and <em>probably</em> counting). <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, which was only available in Japan (released October 29) during the period covered by the report, came in a distant second with 1.1 million units sold.<br />
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It looks like the company's managed to recover from an extremely painful fiscal 2009 -- <a href="http://www.joystiq.com/2009/02/10/sega-laying-off-560-staff-closing-110-amusement-facilities/">at a cost</a><em>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/05/bayonetta-moves-1-1-million-units-in-sega-fiscal-q3-2010-results/">Bayonetta moves 1.1m units in Sega fiscal Q3 2010 results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Feb 2010 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.segasammy.co.jp/english/ir/index.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/bayonetta-moves-1-1-million-units-in-sega-fiscal-q3-2010-results/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19346419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/bayonetta-moves-1-1-million-units-in-sega-fiscal-q3-2010-results/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>financial-report</category><category>mario-and-sonic-at-the-olympic-winter-games</category><category>Microsoft</category><category>Nintendo</category><category>Platinum Games</category><category>PlatinumGames</category><category>sales</category><category>sega</category><category>sega-sammy</category><category>software</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 05 Feb 2010 10:40:00 EST</pubDate></item><item><title><![CDATA[Bayonetta PS3 patch available worldwide today]]></title><link>http://www.joystiq.com/2010/01/28/bayonetta-ps3-patch-available-worldwide-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/bayonetta-ps3-patch-available-worldwide-today/</guid><comments>http://www.joystiq.com/2010/01/28/bayonetta-ps3-patch-available-worldwide-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://platinumgames.com/2010/01/28/bayonetta-update-to-be-released-for-playstation-3/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/bayonettaheaderimg580px23232.jpg" alt="" /></a></div>
If you've been playing <em><a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a> </em><em> </em>on PS3, there's a chance you've been making sandwiches just as often as you've been vanquishing virtual angels. We admire your productivity during the loading screens, but perhaps it's time to accept the aid of Sega and Platinum Games. The developer has <a href="http://platinumgames.com/2010/01/28/bayonetta-update-to-be-released-for-playstation-3/">confirmed</a> the worldwide availability of a title update that allows the game to be installed to the hard drive. All you have to do is boot up your game and you'll be prompted to download the update.<br />
<br />
Of course, you've <em>also</em> been known to make sandwiches <a href="http://playstation.joystiq.com/2008/02/05/capcom-on-dmc4-installation-whats-the-big-deal/">during installations</a>, so ... well, they must be really delicious at this point. That's a win, no matter what.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/bayonetta-ps3-patch-available-worldwide-today/">Bayonetta PS3 patch available worldwide today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2010/01/28/bayonetta-update-to-be-released-for-playstation-3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/bayonetta-ps3-patch-available-worldwide-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19335745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/bayonetta-ps3-patch-available-worldwide-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hdd</category><category>installation</category><category>load-times</category><category>Microsoft</category><category>patch</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>Sega</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 28 Jan 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta PS3 patch adds hard drive installation option]]></title><link>http://www.joystiq.com/2010/01/27/bayonetta-ps3-patch-adds-installation-option/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/bayonetta-ps3-patch-adds-installation-option/</guid><comments>http://www.joystiq.com/2010/01/27/bayonetta-ps3-patch-adds-installation-option/#comments</comments><description><![CDATA[<center><a href="http://sega.jp/topics/100127_1/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/bayonetta127.jpg" /></a></center>Sega of Japan announced that it will release an update for the PS3 version of <a href="http://www.joystiq.com/tag/Bayonetta/"><em>Bayonetta</em></a> tomorrow, which adds an "Install" item to the game's main menu. The patch, first tentatively announced in <a href="http://www.joystiq.com/2009/11/18/sega-considering-bayonetta-ps3-patch-to-address-long-load-times/">November</a>, is intended to cut down the long load times that have perturbed <em>Bayonetta's</em> PS3 players.<br />
<br />
The update doesn't mean the PS3 game will have achieved total parity with the Xbox 360 version -- <a href="http://www.joystiq.com/2009/10/12/bayonettas-ps3-and-360-iterations-compared-on-video/">visual discrepancies</a>, like frame rate issues, will still persist -- but at least Sega has now taken <em>one</em> step towards improving the experience on PS3. The <em>Bayonetta</em> update has only been confirmed for Japan, but its release just <em>happens</em> to fall on this Thursday, when the PlayStation Store updates worldwide, so we wouldn't be shocked to see it arrive <em>everywhere</em> tomorrow.<br />
[Thanks, Copland]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/bayonetta-ps3-patch-adds-installation-option/">Bayonetta PS3 patch adds hard drive installation option</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sega.jp/topics/100127_1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/bayonetta-ps3-patch-adds-installation-option/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19333575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/bayonetta-ps3-patch-adds-installation-option/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hard-drive</category><category>installation</category><category>Microsoft</category><category>patch</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>update</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 27 Jan 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Kamiya keen on returning to Bayonetta, considering spin-off]]></title><link>http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/</guid><comments>http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1106-1257528385.jpg" alt="" /></a></div>
Speaking to <a href="http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx">Game Informer</a>, Platinum Games' Hideki Kamiya discussed the possibility of a sequel to <a href="http://joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>. Kamiya noted that the <em>Bayonetta</em> team has "love" for the game, saying, "I don't see anything wrong with <em>Bayonetta 2</em>." (If you're reading this, Mr. Kamiya, neither do we.) He elaborated that he'd like to approach a sequel "from a different angle, in the form of a spin-off." Game Informer goes on to speculate that a sequel could star Bayonetta's rival, Jeanne. Honestly, we don't care who stars in the sequel. As long as the action is just as solid <a href="http://www.joystiq.com/2010/01/07/review-bayonetta/">as it is in the first game</a>, it really doesn't matter. As long as someone is kicking ass in a stylish, intuitive way, we're sold.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/">Kamiya keen on returning to Bayonetta, considering spin-off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19327614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 22 Jan 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Anything Bayonetta can do, Mega64 does better]]></title><link>http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/</guid><comments>http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blogs.sega.com/usa/2010/01/07/mega64-bayonetta-video/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/anythingbayonetta.jpg" alt="" /></a></div>
We were unbelievers at the beginning of this new <a href="http://www.joystiq.com/tag/Bayonetta/"><em>Bayonetta</em></a><em> </em>ad (after the break), in which Mega64's Rocco Botte insisted that he could emulate -- nay -- top any of the titular action star's moves. But he's definitely shooting bullets with his feet and he promises repeatedly that his hair is a demon, so now whose face has got egg on it? That's right: Ours.<br />
<br />
... Hey, he wouldn't lie about his hair being a demon, would he? No, of course not. Who would lie about that? We're probably just being paranoid.<p><a href="http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/" rel="bookmark">Continue reading <em>Anything Bayonetta can do, Mega64 does better</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/">Anything Bayonetta can do, Mega64 does better</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/usa/2010/01/07/mega64-bayonetta-video/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/anything-bayonetta-can-do-mega64-does-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>mega64</category><category>Microsoft</category><category>Platinum Games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 07 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Review: Bayonetta]]></title><link>http://www.joystiq.com/2010/01/07/review-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/review-bayonetta/</guid><comments>http://www.joystiq.com/2010/01/07/review-bayonetta/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/bayonetta-review.jpg" /></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://www.joystiq.com/2010/01/07/review-bayonetta/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> The first thing you should know about <em>Bayonetta</em> is that the story is entirely unimportant. It makes no sense. At all. <em>Period</em>. There's something about two warring clans, one of witches and one of sages (Light vs. Dark -- yada yada yada). There's a "journalist" who inexplicably carries a grappling hook; an ancient god that's being resurrected; and, at one point, there's even a dance-off.<br />
<br />
Now, forget about all of that. You'll be skipping through it on your second playthrough anyway. And that's really the point. If you like action games in the vein of <a href="http://joystiq.com/tag/devil-may-cry"><em>Devil May Cry</em></a> or<span style="font-style: italic;"> </span><a href="http://joystiq.com/tag/ninja-gaiden"><em>Ninja Gaiden</em></a>, you'll probably start your second playthrough of <em>Bayonetta</em> exactly when I did: <em>immediately</em> after the first.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/07/review-bayonetta/" rel="bookmark">Continue reading <em>Review: Bayonetta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/review-bayonetta/">Review: Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/07/review-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/review-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>little-angels</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>team-little-angels</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 07 Jan 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: Bayonetta]]></title><link>http://www.joystiq.com/2009/12/22/metareview-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/22/metareview-bayonetta/</guid><comments>http://www.joystiq.com/2009/12/22/metareview-bayonetta/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/bayonetta/1491835/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta-death-wheel.jpg" /></a></div>
We may still have <a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/">a few more weeks</a> before the hair-based weapon wielding <em><a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a></em> arrives on US shores, but that doesn't mean that reviewers haven't gotten their hands on the region-free, fully translated PlayStation 3 Japanese release (and the lucky folks at Official Xbox Magazine seem to have secured an <em>extra early</em> Xbox 360 review copy). Regardless of the downright silly nature of the game's story and characters, <em>Bayonetta</em> has thus far received universal acclaim from the critics. Here's what some had to say. <br />
<ul>
    <li>Edge (<strong>100/100</strong>): "A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board."</li>
    <li><a href="http://www.eurogamer.net/articles/bayonetta-import-review">Eurogamer</a> (<strong>9/10</strong>): "It's in combat that <em>Bayonetta</em>'s splendour is fully revealed ... a blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, <em>Bayonetta</em> represents the pinnacle of its chosen niche."</li>
    <li>Official Xbox Magazine (<b>90/100</b>): "Every one of these dazzling battles is thrilling without overstaying its welcome - and also challenges you without being cheap"</li>
    <li><a href="http://play.tm/review/28075/bayonetta/">Play.tm</a> (<b>95%</b>): "<em>Bayonetta</em> could - and should - breathe fresh life into the ailing Japanese action genre ... an unrivalled showcase of imagination and creativity."</li>
</ul>
<a href="http://www.metacritic.com/games/platforms/ps3/bayonetta">Source 1</a> - Metacritic PS3<br />
<a href="http://www.metacritic.com/games/platforms/xbox360/bayonetta">Source 2</a> - Metacritic Xbox 360<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/22/metareview-bayonetta/">Metareview: Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Dec 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/22/metareview-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19291035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/metareview-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>metacritic</category><category>metareview</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>reviews</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 22 Dec 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Bayonetta trailer invents unsettling new term: 'hair moves']]></title><link>http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/</guid><comments>http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_1a0df63d"><param name="movie" value="http://www.viddler.com/simple/1a0df63d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1a0df63d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1a0df63d"></embed></object></center> Thus far, <a href="http://joystiq.com/tag/bayonetta"><em>Bayonetta</em></a> has exposed us to a litany of disturbing oddities. First we were exposed to the expression "<a href="http://www.joystiq.com/2009/10/12/bayonettas-non-stop-climax-action-briefly-goes-live-action-in/">non-stop climax action</a>." Then came the uncomfortable revelation of Bayonetta's <a href="http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/">"sexy" dancing</a>. And now, we must forever live with the term "hair moves." As the ancient Egyptians figured out long ago, hair is gross. Short of the occasional <a href="http://www.imdb.com/title/tt0038559/">Rita Hayworth hair toss</a>, hair really shouldn't be moving at all. And it <em>certainly</em> shouldn't be transforming into giant boots, fists or <em>demons</em>.<br />
<br />
Alas, this is the proposition you face should you desire to play <em>Bayonetta</em>. You've been warned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/">Bayonetta trailer invents unsettling new term: 'hair moves'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 20:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19286708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hair-moves</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 18 Dec 2009 20:38:00 EST</pubDate></item><item><title><![CDATA[Watch Bayonetta nab enemy weapons, add insult to injury]]></title><link>http://www.joystiq.com/2009/12/15/watch-bayonetta-nab-enemy-weapons-add-insult-to-injury/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/15/watch-bayonetta-nab-enemy-weapons-add-insult-to-injury/</guid><comments>http://www.joystiq.com/2009/12/15/watch-bayonetta-nab-enemy-weapons-add-insult-to-injury/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_8d193253"><param name="movie" value="http://www.viddler.com/simple/8d193253/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/8d193253/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_8d193253"></embed></object></center> Being the stylish, fashion-<em>way</em>-forward gal she is, Bayonetta (of, um, <em><a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a></em>) likes to accessorize. Sometimes she gets tired of having guns for shoes and hair that can take the form of giant demons, so she <strike>politely barrows</strike> steals weapons from her enemies, to use against ... her enemies. <br />
<br />
In this short-but-sweet clip from next month's <a href="http://www.joystiq.com/tag/platinum-games">Platinum Games</a> action spectacle, we get to watch her do just that -- nabbing a giant mace (not of the "spray into a mugger's eyes" type) and use a very long, forcefully procured spear to pole-dance-kick the hell out of heavenly foes. Best of all, the clip is narrated by a velvety-voiced English woman who sounds just like Bayonetta, if she were real. Which she's not -- so please, stop calling Sega asking for her number. Yes, we're <em>onto you</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/15/watch-bayonetta-nab-enemy-weapons-add-insult-to-injury/">Watch Bayonetta nab enemy weapons, add insult to injury</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/15/watch-bayonetta-nab-enemy-weapons-add-insult-to-injury/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19282181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/watch-bayonetta-nab-enemy-weapons-add-insult-to-injury/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bayonetta</category><category>Microsoft</category><category>Platinum Games</category><category>Platinum-Games</category><category>PlatinumGames</category><category>sega</category><category>trailer</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 15 Dec 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's dancing is really 'sexy']]></title><link>http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/</guid><comments>http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/#comments</comments><description><![CDATA[<center><a href="http://platinumgames.com/2009/11/24/dance-movie-prototype/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1124.jpg" /></a></center>Did you think the footage of <a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a> summoning <a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/">intricate torture devices</a> was disturbing? Wait until you see this context-free prototype dancing footage, featuring everyone's favorite <a href="http://www.andriasang.com/e/blog/2009/10/26/bayonetta_is_a_giant/">giant witch</a> cutting a motion-captured rug (after the break). We don't know if it's the fact that the animations have yet to be finalized in this sequence, or if it's the idea of Bayonetta taking a break from her <em>brutal revenge quest</em> to get down, or if it's simply Bayonetta's flagrantly inhuman body proportions, but <em>yikes.</em><br />
<br />
What kind of touch-ups did Platinum do after this prototype stage? " ... on Kamiya-san's orders," animator Uchi says, "we accentuated the movements of her waist and butt to make it over-the-top in the sexiness department." You'd have to accentuate the <em>hell</em> out of those movements to go from <em>that</em> to "sexy."<p><a href="http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/" rel="bookmark">Continue reading <em>Bayonetta's dancing is really 'sexy'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/">Bayonetta's dancing is really 'sexy'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Nov 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2009/11/24/dance-movie-prototype/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/bayonettas-dancing-is-really-sexy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>Microsoft</category><category>motion-capture</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 24 Nov 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Sega picks America's next top Bayonetta model in Maxim competition]]></title><link>http://www.joystiq.com/2009/11/23/sega-picks-americas-next-top-bayonetta-model-in-maxim-competiti/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/23/sega-picks-americas-next-top-bayonetta-model-in-maxim-competiti/</guid><comments>http://www.joystiq.com/2009/11/23/sega-picks-americas-next-top-bayonetta-model-in-maxim-competiti/#comments</comments><description><![CDATA[<div><a href="http://www.maxim.com/gaming/bfg/85229/bayonetta-contest-winner-announced.html"><img vspace="4" hspace="4" border="0" align="right" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/andreabay.jpg" alt="" /></a>Sega and Maxim.com have selected a winner in their search for a model that best captures the lead character from forthcoming action title <a href="http://www.joystiq.com/tag/Bayonetta/"><em>Bayonetta</em></a>. The young lady, Andrea Bonaccorso, walks away (slowly, considering she has guns for shoes) with an Xbox 360, a copy of the game and a 50-inch Panasonic TC-P50X1 HDTV Plasma TV. She'll also appear on Maxim.com, in a sensible, dignified outfit, we're sure.</div>
<br />
So how did she qualify for such an honor? This is really what it says in the press release: "While some entrants perfectly mirrored the outfit of the character and others simply donned librarian glasses, Andrea married both elements to come out on top."<br />
<br />
So, there you have it. We're rewarding this girl for wearing both clothes <em>and</em> glasses. <br />
<br />
Meanwhile, Joystiq and Joystiq.com selected a loser in Sega and Maxim.com's Bayonetta Model Search and it's <em>all of us.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/23/sega-picks-americas-next-top-bayonetta-model-in-maxim-competiti/">Sega picks America's next top Bayonetta model in Maxim competition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Nov 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxim.com/gaming/bfg/85229/bayonetta-contest-winner-announced.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/sega-picks-americas-next-top-bayonetta-model-in-maxim-competiti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19250756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/sega-picks-americas-next-top-bayonetta-model-in-maxim-competiti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>competition</category><category>maxim</category><category>Microsoft</category><category>Platinum Games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 23 Nov 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Bayonetta demo available in North America and Europe Dec. 3]]></title><link>http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/</guid><comments>http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/europe/2009/11/23/demo-for-perfect-bayonetta-dated-for-december-3rd/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1123.jpg" /></a></center>Finally, a chance to play <em><a href="http://joystiq.com/tag/bayonetta">Bayonetta</a> </em>for those of us who never got around to setting up <a href="http://playstation.joystiq.com/2009/10/08/bayonetta-demo-now-on-japanese-psn-and-xbox-marketplace/">Japanese PSN accounts</a> or <a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/">Sega Passes</a>. Sega announced that the demo for Platinum Games' torturiffic action game will be available on Xbox Live and PSN, in North America and Europe, on December 3.<br />
<br />
With this demo, you'll be able to gauge the limits of your <em>Bayonetta</em> fandom. Maybe you'll like it enough to buy it. Maybe you'll like it enough to buy the <a href="http://www.joystiq.com/2009/11/10/sega-europe-announces-bayonetta-special-edition/">PAL limited edition</a>. Or enough to <em>import </em>the PAL limited edition (for North American gamers). Or maybe you'll freak out about <em>Bayonetta</em> and feel compelled to import the <a href="http://www.kotaku.com.au/2009/11/bayonetta-climax-edition-goes-for-the-money-shot/">Australian limited edition</a>. This is why demos are so important: you can make sure you actually like the game before you bring yet another fancy plastic foot-pistol into your home.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/">Bayonetta demo available in North America and Europe Dec. 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Nov 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2009/11/23/demo-for-perfect-bayonetta-dated-for-december-3rd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19250679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>demo</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>psn</category><category>sega</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 23 Nov 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's magical torture fetish explained]]></title><link>http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/</guid><comments>http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/europe/2009/11/19/bayonetta-revelations-2-the-dark-art-of-destruction/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1119.jpg" /></a></center><a href="http://www.joystiq.com/tag/Bayonetta/">Bayonetta</a> has the magical ability -- and macabre desire -- to conjure <a href="http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/">torture devices</a> for use against her enemies. But why does the hair-clothed, gun-toed heroine of Platinum Games' action game do this? Is she just a horrible person?<br />
<br />
In a new developer diary (after the break), Director Hideki "Viewtiful" Kamiya explains that Bayonetta and her fellow witches have suffered through torture themselves, and so she fights not only for survival, but for revenge. Her sadism is a direct result of her own experience previous to the game's events. Plus, as Kamiya says, "It is important players enjoy seeing enemies sadistically destroyed." Do try to enjoy the torture. Otherwise you'll be doing the cruelest attack of all: hurting Kamiya's feelings.<br />
<hr width="100%" size="2" />
<small><em><img width="40" vspace="0" hspace="8" height="40" border="0" align="left" style="padding-right: 5px;" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/11/bbc-trop000.png" /></em></small><em><small><em>Congratulations to <strong>Jonathan</strong> on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code.</em></small></em><small><em> <a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/">Click here</a>, for more information on this giveaway. <a target="_blank" href="http://www.joystiq.com/official-giveaway-rules/">Official rules apply</a>.</em></small><p><a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/" rel="bookmark">Continue reading <em>Bayonetta's magical torture fetish explained</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/">Bayonetta's magical torture fetish explained</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2009/11/19/bayonetta-revelations-2-the-dark-art-of-destruction/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19246724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 19 Nov 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[Video: Bayonetta gets creative with death]]></title><link>http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/</guid><comments>http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gametrailers.com/video/uk-torture-bayonetta/58789?type=flv"><img width="580" vspace="0" hspace="0" height="325" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta-death-wheel.jpg" alt="" /></a></div>
Apparently it's not good enough to simply dispatch enemies these days. No, in these modern times, one must also <em>torture</em> them before they die. At least, that would appear to be the stance of Platinum Games' <a href="http://joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>. The <a href="http://www.gametrailers.com/video/uk-torture-bayonetta/58789?type=flv">latest video</a> released for the game explains the magic system. In short, landing successive blows on enemies without being struck fills the magic bar, allowing Bayonetta to unleash some particularly nasty finishing moves. For example she can summon a guillotine, stomp a foe's head right onto the chopping block and then drop the blade with a snap of her fingers.<br />
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Or, if you're not really a traditionalist, you can opt for the <em>giant, spiked wheel of death</em>. Your choice. See the video after the break.<p><a href="http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/" rel="bookmark">Continue reading <em>Video: Bayonetta gets creative with death</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/">Video: Bayonetta gets creative with death</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/video/uk-torture-bayonetta/58789?type=flv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19244920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 18 Nov 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[So you want to play the Bayonetta demo early, do you?]]></title><link>http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/</guid><comments>http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.sega.com/bayonettademo/competition.php"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonettademopage580.jpg" alt="" /></a></div>
Sega just announced that 40,000 lucky Xbox 360 owners will get <em>extremely</em> early access to a demo for the upcoming action game <em><a href="http://www.joystiq.com/tag/Bayonetta/">Bayonetta</a></em>. To be considered for the prize, gamers must register for a free Sega Pass -- essentially the publisher's newsletter -- and enter for a chance to be selected on the <a href="http://www.sega.com/bayonettademo/">official <em>Bayonetta</em> demo site</a>.<br />
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Registration for the "contest" will be open from Monday, November 9 to Friday, November 13. Winners will be notified on Monday, November 16. Those not selected will then be referred to as "the group least likely to win a 'boot-gun <em>thing</em>' firing contest" ... or PlayStation 3 players. Should you not get selected, you might want to take advantage of making a <a href="http://playstation.joystiq.com/2009/10/08/bayonetta-demo-now-on-japanese-psn-and-xbox-marketplace/">Japanese account</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/">So you want to play the Bayonetta demo early, do you?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sega.com/bayonettademo/competition.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19227309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>competition</category><category>contest</category><category>demo</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 06 Nov 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta launch continues Platinum's winning streak]]></title><link>http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/</guid><comments>http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/#comments</comments><description><![CDATA[<center><a href="http://m-create.com/ranking/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1106-1257528385.jpg" alt="" /></a></center><em>Bayonetta</em> had a strong debut in Japan this week -- on PS3. The PS3 version of Platinum Games' action title sold 135,242 copies in its first week, topping the Media Create sales chart. The Xbox version had a good launch for an Xbox 360 game in Japan, at 64,325 copies. It wasn't a <a href="http://www.joystiq.com/2009/03/12/re5-tops-japanese-sales-ps3-version-tops-360-nearly-4-1/"><em>Resident Evil 5</em></a>-size launch on either console, though the Xbox 360 version came close, and it wasn't a <a href="http://www.andriasang.com/e/blog/2009/07/03/wii_sports_resort_media_create/"><em>Wii Sports Resort</em></a>-level sensation, but it should be enough to be considered a successful launch.<br />
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This is Platinum Games's second launch in Japan, and it's the <em>second</em> to debut at the top of the charts. <em>Infinite Space</em> on DS took the winning position back in <a href="http://www.joystiq.com/2009/06/19/infinite-space-takes-space-at-top-of-japanese-charts/">June</a>, with a comparatively modest 38,394 copies. <em>MadWorld</em>, Platinum's other game, has <a href="http://nintendo.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/">yet to be released</a> in Japan.<br />
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The number two and three spots on Media Create's chart are also occupied by new games: <a href="http://www.joystiq.com/2009/09/24/tgs-2009-hands-on-four-warriors-of-light-final-fantasy-gaiden/"><em>Four Warriors of Light: Final Fantasy Gaiden</em></a>, the new <em>Final Fantasy</em> for DS made by Matrix Software, and <a href="http://joystiq.com/tag/tekken-6"><em>Tekken 6</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/">Bayonetta launch continues Platinum's winning streak</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://m-create.com/ranking/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19226658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>final-fantasy-gaiden</category><category>media-create</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>tekken-6</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's nonstop-climax action starts January 5]]></title><link>http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/</guid><comments>http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/#comments</comments><description><![CDATA[<center><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/bayonetta1029.jpg" /></center>If you were <em>just</em> about to place an order for the Japanese PS3 version of <em><a href="http://www.joystiq.com/tag/Bayonetta/">Bayonetta</a></em>, having <em>just</em> learned that it's in <a href="http://playstation.joystiq.com/2009/10/28/japanese-bayonetta-knows-english-is-region-free/">English</a>, hold on! Sega has announced Western release dates for Platinum Games' foot-gunnin-action game, and they aren't terribly far off. <em>Bayonetta </em>will arrive in North America on January 5 and in Europe on January 8. Sorry, <a href="http://www.joystiq.com/2009/10/20/darksiders-slides-release-date-to-jan-5-2010/"><em>Darksiders</em></a><em>!</em><br />
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In the meantime, you can check out some of the <a href="http://www.andriasang.com/e/blog/2009/10/28/bayonetta_costumes/">humiliating</a> (and potentially NSFW) <a href="http://www.andriasang.com/e/blog/2009/10/27/bayonetta_secret_costumes/">extra costumes</a> that are available in the game. Amazingly, the default costume, which is composed entirely of <em>magical human hair, </em>is the most practical and restrained outfit of the lot.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/">Bayonetta's nonstop-climax action starts January 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Oct 2009 12:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19215083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>europe</category><category>Microsoft</category><category>north-america</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>release-date</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 29 Oct 2009 12:59:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's first dev diary explains protagonist's origins]]></title><link>http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/</guid><comments>http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=6ZRGG_xHD7o"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/bayonettaheaderimg580px23232.jpg" alt="" /></a></div>
Platinum Games' Hideki Kamiya and Yusuke Hashimoto may not be <a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/">taking the story super seriously</a> in upcoming third-person action game <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, but that doesn't mean no effort was exerted in creating the title character's backstory. <br />
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As it turns out, she came from the future to kill someone's mother so that ... okay, yeah, we're just making that up. Everyone knows that you couldn't bring back all those fancy guns through time! Duh! It's really that her family was attacked when she was a baby and even though the attacker came after her, she lived and ... alright, it's not that either. Rather than trust ourselves to relay it, we'll just let the developers explain <em>Bayonetta</em> themselves in the video after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/" rel="bookmark">Continue reading <em>Bayonetta's first dev diary explains protagonist's origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/">Bayonetta's first dev diary explains protagonist's origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Oct 2009 16:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=6ZRGG_xHD7o>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19213527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>dev-diary</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>trailer</category><category>witch</category><category>Xbox-360</category><category>yusuke-hashimoto</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 28 Oct 2009 16:41:00 EST</pubDate></item><item><title><![CDATA[Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto]]></title><link>http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/</guid><comments>http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bayonetta-ps3screenshots16304bayo_0105_004-3122009-580px.jpg" /></div>
Like the US release of <em>Bayonetta</em>, this interview from Tokyo Game Show is <a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/">fashionably late</a>. Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusuke Hashimoto about the seriousness of <span style="font-style: italic;">Bayonetta</span>'s plot, and the inspiration behind the game's <a href="http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/">one-handed mode</a>. [<span style="text-decoration: underline;">Note</span>: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.]<br />
<br />
<strong>Joystiq: <em>Bayonetta</em> has sex and violence, but do you consider it a "mature" game?<br />
</strong>It's definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It's pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn't let your kids watch? Or, would kids really understand it and get any value out of participating in that?<br />
<br />
Having made games like <em>Viewtiful Joe</em> and <em>Okami</em>, and <em>Bayonetta</em> as well -- it's never been a thought of "oh well, is this intended for adults or intended for children?" It's more like "we're making the best game we know how to make." And for a game like <em>Bayonetta</em>, because there's so much blood splattering on screen when you're in battle and stuff ... if it weren't for that, it probably would be alright for kids to be playing, on just the level that it's a game, an action game, and it doesn't really matter how old you are when you're playing it. You should be able to appreciate it and enjoy it. So the idea that we're targeting a specific demographic, or specific age rather, when making a game doesn't really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.<p><a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/" rel="bookmark">Continue reading <em>Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/">Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Oct 2009 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19201322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>interview</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><category>Yusuke-Hashimoto</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 19 Oct 2009 18:20:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's Automatic mode demonstrated (with one hand)]]></title><link>http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/</guid><comments>http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_fd3f711e"><param name="movie" value="http://www.viddler.com/simple/fd3f711e/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/fd3f711e/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_fd3f711e"></embed></object></center> There aren't many games that allow you to play one-handed. You might be able to get by with one hand on certain RPGs -- leaving the other hand free to grab some popcorn during those really long cutscenes -- but, for the most part, it just doesn't work. Of all the upcoming games we <em>wouldn't</em> expect to play one-handed, <a href="http://joystiq.com/tag/bayonetta"><em>Bayonetta</em></a> sits right at the top of the list. As an action game from Hideki Kamiya, the mind behind <a href="http://joystiq.com/tag/devil-may-cry"><em>Devil May Cry</em></a>, we can't even imagine trying to play it without two hands sweatily clamped around the controller.<br />
<br />
Thankfully, you won't have to imagine it, because we have a video. The video shows off the game's <a href="http://platinumgames.com/2009/08/25/very-easy-automatic/">Automatic mode</a>, which can be enabled in both Very Easy and Easy difficulties. As the name implies, the game practically plays itself in Automatic mode, essentially only requiring players to repeatedly mash the punch button. Automatic mode can be turned on or off at any given time, and players can still control movement if desired, making it ideal for casual gamers and even dear old Mom.<br />
<br />
Nintendo <a href="http://www.joystiq.com/2009/06/14/new-super-mario-bros-wii-future-titles-will-play-themselves/">must be <em>so proud</em></a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/">Bayonetta's Automatic mode demonstrated (with one hand)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Aug 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2009/08/25/very-easy-automatic/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19139972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 25 Aug 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[See the first gameplay trailer for Sega's Bayonetta]]></title><link>http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/</guid><comments>http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://gamevideos.1up.com:80/video/id/21934"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/bayonetta.tgs.trailer.490.jpg" alt="" /></a><br />
<div align="left">It may be taken off-screen and, as such, not the best quality, but here it is: the first public look at gameplay from <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, the PS3 and Xbox 360 action title <em><a href="http://www.joystiq.com/tag/devil-may-cry">Devil May Cry</a> </em>director Hideki Kamiya is working on for Sega. And ... it looks like it plays a <em>lot </em>like - ready for it? - <em>Devil May Cry. </em>Check out the full trailer after the break.</div>
</div><p><a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/" rel="bookmark">Continue reading <em>See the first gameplay trailer for Sega's Bayonetta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/">See the first gameplay trailer for Sega's Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.1up.com/video/id/21934>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>breakingnews</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>PS3</category><category>sega</category><category>tgs-2008</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 09 Oct 2008 00:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq E3 eyes-on: Bayonetta (Xbox 360/PS3)]]></title><link>http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/</guid><comments>http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/bayonetta/807845/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bayonetta_eyeson_490.jpg" /></a><br />
<span style="font-style: italic;"><font size="1">Click to embiggen</font></span></div>
Platinum Games has a very tiny room located in the back of Sega's closed door area. Within this tiny room is a mountain of gaming goodness, as the former Clover folks had two very solid titles to show off. The first game we got to check out is PS3 and Xbox 360 action adventure title, <em>Bayonetta</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/" rel="bookmark">Continue reading <em>Joystiq E3 eyes-on: Bayonetta (Xbox 360/PS3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/">Joystiq E3 eyes-on: Bayonetta (Xbox 360/PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jul 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1257383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>adventure</category><category>bayonetta</category><category>E3</category><category>e3-2008</category><category>joystiqfeatures</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>PS3</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 16 Jul 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Platinum Games introduces Bayonetta, debut trailer]]></title><link>http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/</guid><comments>http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/bayonetta/807847/full/"><img vspace="4" hspace="0" border="1" alt="bayonetta" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-footy-gun490.jpg" /></a><br />
<em><small>click to enlarge</small></em></div>
<br />
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Platinum_Games_Bayonetta_action_to_its_climax'; </script> <script src="http://digg.com/api/diggthis.js"></script></span><em>Bayonetta</em> director Hideki Kamiya asks, "Have action games really progressed past what we accomplished seven years ago?" Speaking at last night's Platinum Games <a href="http://www.joystiq.com/2008/05/15/sega-announces-platinum-games-partnership-first-three-games/">coming out party</a>, Kamiya recalled his efforts to "kick start" the action genre into 3D with <em>Devil May Cry</em> back in 2001 and said, "we, as creators, have squandered an opportunity to make things better, smoother, more intense, more engaging" since then. Fear not, Kamiya has returned to "make good on [the] promise of seven years ago." Enter: <em>Bayonetta</em> -- "action to its climax."<br />
<br />
<em>Bayonetta</em> is named for the game's main character, a witch reborn in the modern day to join a war against angels (apparently someone hasn't been spending her afterlife <em>Up There</em>). "Not only does she kick and punch, and have two guns in her hands, she actually equips guns on her feet." If that's not enough to mow down those beasts of heaven, then Bayonetta's also got her witchcraft, an arsenal of top-secret "abilities" ... And that's all we've got to go on, for now -- 'cept for the trailer after the break!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/" rel="bookmark">Continue reading <em>Platinum Games introduces Bayonetta, debut trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/">Platinum Games introduces Bayonetta, debut trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1196524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 15 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Sega partners with PlatinumGames, reveals first MADWORLD shots]]></title><link>http://www.joystiq.com/2008/05/15/sega-partners-with-platinumgames-reveals-first-madworld-shots/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/15/sega-partners-with-platinumgames-reveals-first-madworld-shots/</guid><comments>http://www.joystiq.com/2008/05/15/sega-partners-with-platinumgames-reveals-first-madworld-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.joystiq.com/photos/madworld-1/807930/full/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/main99-madworld-cg-15may-main99.jpg" /></a><br /><em>Click to enlarge.</em><br /></div>
<br />  <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Blood_chainsaws_and_slaughter_Sega_reveals_MADWORLD_on_Wii'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Earlier this week on <a href="http://nintendo.joystiq.com">DS Fanboy</a>, we <a href="http://www.joystiq.com/2008/05/12/rumor-sega-publishing-platinum-games-title-for-ds/">reported</a> on a rumor that Sega had signed up to publish three titles from PlatinumGames, the studio formed by former employees of the vaunted Clover Studio. To our delight, Sega just sent forth a press release confirming the partnership, along with the first two shots of PlatinumGames' Wii debut, <a href="http://www.joystiq.com/2008/05/14/mad-world-to-make-violence-cheerful-again/"><em>MADWORLD</em></a>.<br /><br />Described as a game that "straddles graphic novels and 3D worlds," <em>MADWORLD</em> looks every bit as stunning as <a href="http://www.joystiq.com/2008/05/13/its-a-mad-world-of-leaked-video-from-platinum-games/">early video footage</a> had suggested. It's set for release during Q1, 2009, and promises weapons that range from chainsaws to street signs, irreverent humor, and <em>sports commentary</em> to accompany the slaughtering.<br /><br />Finally, there's a fourth title that Sega is keeping under wraps for now -- all we know is that it's being directed by Shinji Mikami, whose resume includes the first three <em>Gyakuten Saiban</em> games, <em>God Hand</em>, <em>Killer 7</em>, <em>Resident Evil 4</em>, and <em>Viewtiful Joe</em>.<br /><br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/15/sega-partners-with-platinumgames-reveals-first-madworld-shots/">Sega partners with PlatinumGames, reveals first MADWORLD shots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 May 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/15/sega-partners-with-platinumgames-reveals-first-madworld-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1196514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/sega-partners-with-platinumgames-reveals-first-madworld-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>clover</category><category>madworld</category><category>platinum-games</category><category>platinumgames</category><category>third-person</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 15 May 2008 13:15:00 EST</pubDate></item></channel></rss>
