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Diablo 3 'theoretically possible' for console port


In our interview with Diablo 3 lead designer Jay Wilson, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive gameboxes -- though the language used to describe this possibility hasn't exactly given us high-apple-pie-in-the-sky hopes.

When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise, Blizzard COO Paul Sams gave an inconclusive "I don't know yet," though Vice President of Game Design Rob Pardo suggested a console port was "theoretically possible," as out of all of Blizzard's franchises, Diablo would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of Diablo the Third.

Capcom's Magic 8-Ball for ports? eBay


When banking on nostalgia, how does a company decide what games to pull from the vault? If you're Capcom, one way is to scout eBay to see for what games fans are willing to fork over mad cash to add to their collections. Capcom's John Diamonon tells MTV Multiplayer: "Sometimes we see games on eBay, and that's how you see what games people are willing to spend $80 on."

Of course, this isn't the only tool Capcom uses, else we'd all be playing Marvel vs. Capcom 2 HD Remix (drool). "It's certainly not the only thing we do," he added. "But sometimes we look there to assess the market value of a game." It's encouraging to see Capcom keeping its fingers on the pulse of the community, giving us hope that maybe someday Cannon Spike will get some love as well.

Fei Long, Dan join Street Fighter IV home roster


Following this morning's news that the recently announced home versions of Street Fighter IV would come packing the extra punch of online play and an expanded cast, a new report confirms two familiar fighters who will be added to the game's hurricane kick beyond the arcade.

According to IGN, Japanese publication Famitsu Xbox released concept art illustrating Bruce Lee-inspired Fei Long and Alpha vet Dan Hibiki, adding that both fighters will be home version exclusives. While Fei Long certainly makes sense, the laughably weak Dan has always served more as comic relief, though we look forward to the hilariously drawn out Dan vs. Dan online throw downs to come when the game is eventually released.

EA, Criterion bringing Burnout Paradise to PCs


Console sandbox racer Burnout Paradise will soon be careening into oncoming traffic for PC, as developer Criterion announced this morning that it is rebuilding the title "specifically" to be played on a computer.

As the the first Burnout title to make the leap to the kingdom of the keyboard and mouse, Criterion is keeping mum on exactly what about Burnout Paradise is being tweaked in the move, stating only that the version will include "expanded multiplayer, enhanced online features, and community driven content." More information is expected to be announced later this morning as part of a live webcast on the Criterion Games website, so look for more PC-centric street carnage soon.

Rumor: Daxter and Wipeout Pulse porting to PS2


French site Jeuxvideo.fr states that PSP games Daxter and Wipeout Pulse are being ported to the PS2. The story seems probable considering how many PSP to PS2 ports there have been, but at this time it's an unconfirmed rumor.

Given the history of high-profile PSP games like R&C: Size Matters and the GTAs being ported to the the PS2, we have to wonder if GoW: Chains of Olympus and Secret Agent Clank will make the leap at some point; the Chains of Olympus port rumor is already old news.

[Via PSP Fanboy]

Valve: Left4Dead will come to PS3 if another dev wants to port it

Valve's multiplayer survival-horror romp Left4Dead is due out later this year, but it won't be coming to the PlayStation 3. Said Valve's Doug Lombardi, "We're not PS3 developers -- we're doing PC and 360 like with Orange Box" (Via CVG). He said that Valve would consider a PS3 port if L4D ends up a success and if another dev wanted "to take on that investment and risk" to port the game.

Lombardi explained that the PS3 port of Orange Box came about after Electronic Arts offered to do the port -- and we've all heard the story of that one.

Crytek turns back on PC exclusivity, cites piracy


Crysis developer and PC gaming evangelist Crytek may soon fly the flag of multiplatform solidarity, as company president Cevat Yerli revealed in a recent interview that the studio will no longer create games exclusively for the PC due to poor sales and game piracy that he says is "encompassing Crysis."

The comments were made as part of an interview with Croatian magazine PC Play, during which Yerli stated that "I believe that's the core problem of PC gaming, piracy ... It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future." He added that while the company will continue to create games for the PC, these titles will not be released solely for that platform.

Of course, this brings into question not only the oft-rumored PlayStation 3 and Xbox 360 ports of Crysis, but also the game's planned trilogy of sequels. While Yerli wasn't asked as to the fate of subsequent games in the Crysis canon, he did comment that bringing Crysis "as we have seen" to consoles would be "impossible," and that the game would have to be "largely changed" to be brought to either the PlayStation 3 of Xbox 360. We continue to dream of playing the game from the comfort of our couch, though Yerli's remarks that the company's focus "is not linked to bring Crysis to consoles" has a single high-def tear running down our cheek.

[Via Team Xbox]

Cave shooters denied XBLA release by Microsoft


Recently Xbox Live Arcade has shown considerable potential as a home for shoot 'em ups, from the Forgotten Worlds-channeling Omega Five to monochrome shooter Ikaruga's looming release. However, to hear talk from 5pb, the devs charged with bringing Cave's nefarious DoDonPachi series as well as its latest shooter Ketsui to XBLA's digital frontier, the platform still has a few nagging hang ups keeping it from becoming a beacon for shmups.

Echoing N+ developer Metanet's recent comments concerning what does and does not make it to the service, 5pb spoke out about similar frustrations in the latest issue of Famitsu, revealing that both of its ports of DoDonPachi Dai Ou Jou Black Label X and Ketsui X had been summarily rejected for release over XBLA, with Microsoft claiming that it's "going to cut down on faithful arcade ports." Only faithful ones?

We agree that there is certainly a glut of arcade nonsense on XBLA, but this is equivalent to throwing the baby out with the bathwater. 5pb and Cave are reportedly now working to bring both games to market through traditional retail channels in a defiant effort to show Microsoft "that their decision was wrong." Now all we need is a publisher with an eye for niche Japanese releases to pick the games up for release outside of Japan. Altus, are you listening?

[Via Xbox 360 Fanboy]

Supreme Commander for Xbox 360 delayed


We'll admit that we had almost forgotten that a console port of Chris Taylor and Gas Powered Games' Supreme Commander was in the works for the Xbox 360, which is probably just as well as it keeps us from being disappointed that the futuristic RTS won't be making its April release date. According to Shacknews, the port, which is being handled by Hellbent Games, has been pushed out by publisher Aspyr until "later this spring or early summer."

No reason was given, through Aspyr marketing man Eric Duncan spun up the delay, stating that "the additional time put into development will result in better gameplay and more fun for gamers." Supreme Commander is certainly one of the most complex RTS releases to come along in a good while, and will be a good test to see just how far the genre can be pushed on a game pad, as long as they don't push it over the cliff.

Rumorang: PS3 Crysis will be '50% new game'

psw
PSW got one thing right, and that's our collective: Huh? The UK magazine would have us believe that Crytek's "hard-worked" code monkeys have confirmed -- "in many interviews" -- that Crysis is coming to PS3 later this year. Not true. But we can count this latest report as another adherent of the 'Crysis 1.5' theory, which here evolves into rumor of a hybrid-port that combines aspects of the original PC Crysis and its sequel into "almost 50% new game." Assuming that a Crysis-brand product will eventually land on PS3 (what else is the console version of CryEngine 2 good for?), we'd be curious to know how much of the alleged 'newness' would translate into better gameplay. Are we really talking Crysis 1.5 -- or just Crysis Lite? (Remember, Far Cry's leap to console had plenty of 'new,' just not any better.)

[Via PS3 Fanboy]

Resident Evil Zero port waggling onto Wii

RE0
Resident Evil is going backwards on Wii. The last of the series' antiquated entries, Resident Evil Zero, is headed back to GameCube, er, Wii, reports Famitsu. You may recall that Zero debuted on GameCube in late 2002, and digging deeper, you may even be able to uncover an actual copy already existing in your game library. Dust that thing off, pop it in your Wii, and -- voila! -- it plays (we swear).

Of course, as Capcom already proved with its RE4 Wii-make, those old GameCube games are missing something; add a little wiggle, a little waggle, then reboot to retail and -- voila! -- it sells (we swear).

Triggerheart Exelica screams onto XBLA on February 27


Triggerheart Exelica, everyone's favorite debris-flinging, vertical scrolling shooter, will finally make a move onto a console that hasn't been dead for seven years next Wednesday, when a translated and updated port will go on sale on Xbox Live Arcade for 800 MS Points, according to developer WARASHI Inc.. The above video gives a pretty good idea of what to expect -- It's one part Ikaruga, one part Olympic Hammer Throw, with just a dash of the near-constant screaming of generic Anime cyborg/heroines. Sounds like a winning combination to us!

Final Fantasy VII ported to the Famicom. Finally!


Remember back in the late '90s, when Square was so frustrated trying to fit their opus Final Fantasy VII onto the cartridge-based Nintendo 64 that they made their famous defection to Sony? Well, just a short decade later, China's Shenzhen Nanjing Technology Co, Ltd has apparently done what Square couldn't, squeezing the PlayStation epic onto a cartridge. And not just any cartridge .. a Famicom cartridge. How's it feel to be shown up, Square?

Of course, the conversion isn't perfect. According to a write-up from intrepid blogger CinnamonPirate (who unearthed the 2MB ROM from a Chinese blog) the polygonal graphics and cut scenes are gone, replaced with an impressively wide array of sprites, many stolen from other Final Fantasy games. The story remains surprisingly authentic, though, encompassing the entire three-disc epic while only leaving out a few optional side stories (bye bye, Yuffie and Vincent). The wide array of weapons, magic and materia from the original is a bit restricted in the port, but frankly, we're impressed that features like materia-leveling made it on to the 20+ year old hardware in any form.

The company behind the cart is apparently now primarily makes MP3 players, so our hopes for a Colecovision version of Final Fantasy XII will probably remain unfulfilled.

God of War: Chains of Olympus goes gold


We typically don't do posts when games go gold, but Ready at Dawn's declaration that God of War: Chains of Olympus is ready to print on UMDs has two things going for it. First, GoW: Chains of Olympus is arguably the most high-profile PSP release outside Japan EVAR. Second, well, there are just some awesomely fun photos of the team's celebration after the game was finally done.

Ready at Dawn's jamboree also means that Chains of Olympus should most definitely make its March 4 release date. Don't have a PSP and still need to get your Kratos on? If the rumor mill holds true the game will see its day on the PS2 at some point in the future. Congrats to the team at Ready at Dawn, may your hangovers be kind and gentle.

[Via PSP Fanboy]

Gallery: God of War: Chains of Olympus (PSP)

Rumor: PSP God of War being ported to PS2


Although EGM's Quarterman rumor column in the March issue whispers sweet nothings about Dead Rising 2 and a PS2 Wiimote, the most credible rumor is that God of War: Chains of Olympus may be heading to PS2. EGM's resident man of mystery writes that Chains of Olympus may head to the PS2 later down the line, sometime after its release on PSP. It's worth wondering how much of this is rumor reporting, as opposed to "common expectation" at this point.

Many high-profile PSP games have made the jump to PS2 in recent years, and GoW: Chains of Olympus could certainly fit that category. Just recently, Silent Hill Origins and Ratchet and Clank: Size Matters made the leap from portable to big screen. We'll be sure to welcome Kratos from a safe distance if he ever decides to make the jump.

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