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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Tribes: Ascend isn't skiing to consoles]]></title><link>http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/</guid><comments>http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/tribes311.jpg" style="width: 530px; height: 276px; " /></a></div>We've more or less known that <a href="http://www.joystiq.com/game/tribes-ascend"><em>Tribes: Ascend</em></a> wouldn't be heading to consoles - as initially pitched - for a year or more now. That whole "free-to-play" thing is <em>kinda</em> the kiss of death for devs hoping to port to consoles (unless you're <a href="http://www.joystiq.com/game/dust-514">CCP</a>, that is). Hi-Rez Studios COO Todd Harris explained it further in a <a href="http://www.gamasutra.com/view/news/169500/HiRezs_Tribes_Ascend_challenges_freetoplay_shooter_expectations.php">recent interview</a>.<br /><br />"We do not have any plans for <em>Tribes</em> on console at this time," Harris said. That decision sprang from Hi-Rez's business model of choice, rather than technical limitations. "The way it went is that we wanted to do the free-to-play model, and there wasn't a clear path to that on consoles early on." Unlike CCP, the <em>Tribes</em> team is just 15 people, so negotiating with the big boys (Sony, Microsoft) wasn't really an option.<br /><br />Harris isn't counting out console makers playing nice with free-to-play devs in the future (even the near future), but <em>Tribes: Ascend</em> likely won't bridge that gap. "We're still interested in free-to-play on consoles, but at this point, we have nothing specific to <em>Tribes</em> on console," Harris added.<br /><br /><em>Tribes: Ascend</em> is currently available on Windows PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/">Tribes: Ascend isn't skiing to consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20229914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/03/tribes-ascend-isnt-skiing-to-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free-to-play</category><category>hi-rez-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>port</category><category>ps3</category><category>todd-harris</category><category>tribes-ascend</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 May 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[WWE WrestleFest on iOS today, coming to XBLA, PSN, PC, Android in 2012]]></title><link>http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/</guid><comments>http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/wrestlefest221.jpg" vspace="4" /></a></center>Well, this is definitely the craziest thing to happen in wrestling games in quite some time -- and wrestling is a sport built entirely on human insanity. <a href="http://en.wikipedia.org/wiki/WWF_WrestleFest"><em>WWF WrestleFest</em></a>, the classic arcade game by Technos, has been updated for release on iOS by THQ. The new "WWE Wrestlefest" has smoother graphics and an updated roster of wrestlers (a rostler, if you will) including John Cena and Randy Orton, alongside old-school wrestlers like the late "Macho Man" Randy Savage. It's also been modernized with "an extensive downloadable content program."<br /><br />The app is available in a free <a href="http://en.wikipedia.org/wiki/WWF_WrestleFest">"Lite" version</a> and a $2.99 <a href="http://itunes.apple.com/us/app/wrestlefest-premium/id494120526?mt=8&amp;ign-mpt=uo%3D4">"Premium" version</a> for iPhone, and both <a href="http://itunes.apple.com/us/app/wrestlefest-hd-lite/id494132289?mt=8&amp;uo=4">"Lite"</a> and <a href="http://itunes.apple.com/us/app/wrestlefest-hd/id494137299?mt=8&amp;ign-mpt=uo%3D4">paid</a> for iPad.<br /><br />THQ also plans to release this new WrestleFest on XBLA, PSN, Android, and PC, sometime in 2012. So we hope the new version is good.<p><a href="http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/" rel="bookmark">Continue reading <em>WWE WrestleFest on iOS today, coming to XBLA, PSN, PC, Android in 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/">WWE WrestleFest on iOS today, coming to XBLA, PSN, PC, Android in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/21/wwe-wrestlefest-on-ios-today-coming-to-xbla-psn-pc-android-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app-store</category><category>ios</category><category>ipad</category><category>iphone</category><category>itunes</category><category>itunes-app-store</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>port</category><category>ps3</category><category>technos</category><category>thq</category><category>wrestling</category><category>wwe</category><category>wwe-wrestlefest</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 21 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more]]></title><link>http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/</guid><comments>http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/mortalkombatrainexplosion.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Having a scorpion in your pocket isn't usually the kind of experience people rush out and pay for, but <em>Mortal Kombat</em> progenitor and NetherRealm Studios creative director Ed Boon doesn't seem too worried about that. In fact, the Vita port of <em>Mortal Kombat</em> is starting to sound pretty legit: The title will include all of the characters and modes from the PS3 version, run at 60 frames per second and support both local and online 1-on-1 multiplayer via wifi, according to an interview with <a href="http://blog.us.playstation.com/2012/01/19/mortal-kombat-for-ps-vita-ed-boon-talks-touchscreen-fatalities-new-challenge-tower/">PlayStation Blog</a>.<br />
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The handheld homage to hemorrhaging also includes a second, brand-new Challenge Tower that takes advantage of the Vita's touchscreen and accelerometer in 150 new challenges. While unable to speak specifically on how the Vita's tech has been implemented in these challenges, Boon teased being able to tilt your Vita in order to change gravity's orientation during a hypothetical mission.<br />
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The touchscreen will also be used for activating X-Ray attacks and swiping direction inputs to initiate fatalities, but beyond that no <a href="http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/"><em>Ultimate MvC3</em>-esque touch controls</a> have been implemented. "We goofed around with ideas like that," said Boon. "It was an interesting novelty at first, but literally everybody who tried it said 'Oh, that's cute,' and then went right back to the normal control scheme." <em>Mortal Kombat</em> for the Vita is set to tear out tiny, adorable spines sometime <a href="http://www.joystiq.com/2012/01/17/mortal-kombat-goes-portable-on-vita-in-spring-2012/">this spring</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/">First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20152198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>details</category><category>ed-boon</category><category>fatalities</category><category>mortal-kombat-2011</category><category>Netherrealm-Studios</category><category>playstation</category><category>playstation-vita</category><category>port</category><category>touch-controls</category><category>vita</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 19 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Harada 'considering' Tekken X Street Fighter on Vita]]></title><link>http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/</guid><comments>http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/harada530pxheaderimg13515.jpg" style="width: 530px; height: 293px; " /></a></div>
Namco producer Katsuhiro Harada is leading up production of <a href="http://www.joystiq.com/game/tekken-x-street-fighter"><em>Tekken X Street Fighter</em></a> -- he's the Yoshinori Ono of Namco, if you will. And like his Capcom counterpart, Harada has repeatedly taken to Twitter to answer fan questions about his current project, most recently telling one Twitter user that he's currently "considering" a Vita port of the title.<br />
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He didn't mention much else, unfortunately, though he did take time to promote an upcoming community vote via the game's Facebook page, that'll allow fans to choose which characters end up in the upcoming fighter. One follower suggested both Final Fight's famed crossdresser, Poison, as well as <em>Street Fighter Alpha 3</em>'s Karin. We're gonna go out on a limb and ask Harada for Ryu and Eddy Gordo. Those guys never get any time in the spotlight!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/">Harada 'considering' Tekken X Street Fighter on Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jan 2012 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>katsuhiro-harada</category><category>namco</category><category>namco-bandai</category><category>playstation</category><category>playstation-vita</category><category>port</category><category>roster</category><category>street-fighter-x-tekken</category><category>twitter</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Jan 2012 20:45:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 brings dystopia to OS X in January 2012]]></title><link>http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/</guid><comments>http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/b2bigdaddy530px.jpg" /></a></div>
It's been nearly two years since <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a> first came out on consoles and PC -- but, oddly enough, the game's still not finished being released. Next month, the game finally gets ported to Mac OS X and, <a href="http://www.tuaw.com/2009/09/24/bioshock-for-mac-on-october-7th">like the first <em>BioShock</em></a>, the work is being done by Mac dev Feral Interactive, who will also handle distribution of the game online.<br />
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Maybe you're staunchly opposed to buying games from Feral Interactive's website, for fear of the game being untrainable and potentially disease-ridden? Gamersgate will also be offering the game as a bundle with the first, so you can totally <em>chill out</em>. <em>BioShock 2</em> for OS X will become available at some point next month, but if you <em>really</em> want to give Feral your money early the company is already accepting pre-orders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/">BioShock 2 brings dystopia to OS X in January 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20133947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>digital-distribution</category><category>feral</category><category>feral-interactive</category><category>mac</category><category>port</category><category>q1-2012</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 22 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft to begin (and possibly never end) with a beta on XBLA]]></title><link>http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/</guid><comments>http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minecraftwater.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 308px; width: 529px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></em></div>
<a href="http://www.joystiq.com/game/minecraft"><em>Minecraft </em></a>creator Markus "Notch" Persson likes to take things slow -- crawl before you walk, beta for two years and gain mainstream popularity and <a href="http://www.joystiq.com/2011/08/05/minecraft-hits-3-million-notch-buys-us-all/">3 million users</a> before you release the actual game, <em>that </em>sort of slow. It seems <em>Minecraft</em>'s release on XBLA won't be any different, as it will begin with a beta, much like its PC <em>papi</em>. Notch said he wants to discern which aspects of the game are fun on console before its release, but he thinks the Kinect features will be an interesting part of <em>Minecraft</em>'s port, in an interview with <a href="http://www.develop-online.net/features/1386/QA-The-men-behind-Minecraft">Develop</a>.<br />
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Notch didn't say how long the full-game beta will last, but did add that updates will probably be infrequent and mods will not be available on XBLA at launch, for fear of breaking the system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/">Minecraft to begin (and possibly never end) with a beta on XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/06/minecraft-to-begin-and-possibly-never-end-with-a-beta-on-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>kinect</category><category>microsoft</category><category>Minecraft</category><category>notch</category><category>pc</category><category>port</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 06 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Limbo coming to Steam and PSN, Playdead handling the ports]]></title><link>http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/</guid><comments>http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/screenshot06-530.jpg" style="width: 530px; height: 298px; " /></a></div>
Yesterday we reported that <em><a href="http://www.joystiq.com/game/limbo/">Limbo</a></em> may be PSN-bound, if <a href="http://www.joystiq.com/2011/06/29/limbo-rating-sought-by-sony-in-korea-could-be-psn-bound/">a Korean Game Ratings Board listing</a> sought by Sony Computer Entertainment Korea is any indication. We reached out to developer Playdead for comment and CEO and co-founder Dino Patti got back to us today confirming the news.<br />
<br />
"This might be the second time around we have been waiting for," Patti said, referencing <a href="http://www.joystiq.com/2010/05/28/playdead-limbo-not-coming-to-ps3-or-pc/">his quote from last May</a> in which he said, "You won't see a PS3 or PC version this time around." Patti said that "Limbo is in production for Steam and PSN, and is coming very soon." With a release date of "very soon" he predictably said more details would be coming shortly.<br />
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The small Playdead team is handling both ports itself, while also <a href="http://www.joystiq.com/2010/10/11/limbo-creators-working-on-new-ip/">working on a new IP</a>. "To be honest, we want as many people to play our games as possible," Patti told us last year at the Indiecade festival. "If we end up going exclusive, we may do it for various reasons, but we just want as many people to play the game as possible." Even after a period of exclusivity, there are a lot more gamers who are going to be able to play <em>Limbo</em> "very soon."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/">Limbo coming to Steam and PSN, Playdead handling the ports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jun 2011 12:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19980586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/30/limbo-coming-to-steam-and-psn-playdead-handling-the-ports/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>limbo</category><category>microsoft</category><category>pc</category><category>playdead</category><category>playstation</category><category>port</category><category>ps3</category><category>PSN</category><category>Steam</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 30 Jun 2011 12:50:00 EST</pubDate></item><item><title><![CDATA['PSP Remaster' titles head to PS3 with help from the 'PSP Engine']]></title><link>http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/</guid><comments>http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/monsterhunterportable3530.jpg" /></a></div>
Sony has revealed the PSP Engine, a middleware technology that bridges games from PlayStation Portable to the PlayStation 3 -- specifically, the titles related to Sony's "PSP Remaster" series. The company announced the technology during a session of the Games Tools &amp; Middleware Forum 2011 this week, reports <a href="http://www.famitsu.com/news/201106/30045993.html">Famitsu</a> (via <a href="http://www.andriasang.com/e/blog/2011/06/30/psp_engine/">Andriasang</a>).<br />
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According to the report, PSP Engine offers some major boons in PSP-to-PS3 HD porting, including high-resolution rendering, stereoscopic 3D output, and wireless controller support for the DualShock 3. No other "Remaster" titles were announced at the event, though it seems even more likely now that we'll see other games get the same treatment as <em>Monster Hunter Portable 3rd.</em> <br />
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Though the PSP Remaster banner has only been announced for Japan so far, it hasn't stopped other publishers from rolling out <a href="http://www.joystiq.com/2011/06/02/konami-reveals-metal-gear-solid-zone-of-the-enders-silent-hill/3">remastered versions of other PSP games</a>. Sony itself <a href="http://www.joystiq.com/2011/06/06/god-of-war-origins-announced-bringing-psp-titles-to-ps3-with-3d/">confirmed</a> the <em>God of War Origins</em> collection during E3 this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/">'PSP Remaster' titles head to PS3 with help from the 'PSP Engine'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19980356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/30/psp-remaster-titles-head-to-ps3-with-help-from-the-psp-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>games-tools-and-middleware-forum-2011</category><category>monster-hunter-portable-3rd-hd</category><category>playstation</category><category>port</category><category>ps3</category><category>psp</category><category>psp-engine</category><category>psp-remaster</category><category>sony</category><category>sony-computer-entertainment</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 30 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft for Kinect is an XBLA title, ported by 4J Studios]]></title><link>http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/</guid><comments>http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/unscminecraft530px.jpg" style="width: 530px; height: 314px; " /></a></div>
More details have begun to trickle out on Swedish developer Mojang Studios' first Xbox 360 title, a Kinect-enabled port of indie hit <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>. Beyond the fact that it'll be <a href="http://www.joystiq.com/2011/06/07/minecraft-on-360-wont-be-a-straight-port-not-developed-by-mo/">some form of indirect port</a> and that an unnamed developer other than Mojang was at the helm, few other details were known, but as Minecraft creative lead Markus "Notch" Persson revealed on <a href="http://twitter.com/#!/notch">his Twitter feed</a> last night, Scottish devs 4J Studios are apparently in charge of this holiday's world-builder.<br />
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If you, like us, are unfamiliar with 4J, a cursory <a href="http://en.wikipedia.org/wiki/4J_Studios">Wikipedia'ing</a> reveals work on a wealth of ports, not to mention a handful of not-so-well-known original games. Hopefully any worry you have in the studio's confidence is abated by the fact that Notch will remain a game designer on the project, presumably retaining creative oversight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/">Minecraft for Kinect is an XBLA title, ported by 4J Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jun 2011 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19968822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/16/minecraft-for-kinect-is-an-xbla-title-ported-by-4j-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>kinect</category><category>markus-notch-persson</category><category>markus-persson</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>mojang-studios</category><category>notch</category><category>port</category><category>scotland</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 16 Jun 2011 13:50:00 EST</pubDate></item><item><title><![CDATA[Rumor: God of War PSP collection coming to PS3]]></title><link>http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/</guid><comments>http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/atticacyclops530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The so-called <em>"God of War Portable Collection"</em> is headed to PS3 in Asia this July, according to a reported press release sent out by Sony Computer Entertainment Taiwan and posted by international gaming news outlet <a href="http://www.the-magicbox.com/1105/game110513a.shtml">The Magic Box</a>. While we could not locate the press release on the <a href="http://asia.playstation.com/tw/cht">SCET website</a>, it does appear to have been redistributed on additional news sites, including <a href="http://tech.chinatimes.com/tech/171710/172011051400652.html">China Times</a>, a major Taiwan-based media company.<br />
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According to The Magic Box, the collection will include graphically enhanced versions of the two <em>God of War</em> PSP games, 2008's <a href="http://www.joystiq.com/game/god-of-war-chains-of-olympus"><em>Chains of Olympus</em></a> (pictured) and last November's <a href="http://www.joystiq.com/game/god-of-war-ghost-of-sparta"><em>Ghost of Spart</em>a</a>. The HD ports are said to include both Chinese and English language options and will be packaged together for release in Asia on July 7. It's not been specified whether the collection will be disc-based or digital (or both).<br />
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Additionally, no development studio has been attached to the project. The PSP games were created by Ready At Dawn (<em>Ghost of Spart</em>a in collaboration with Santa Monica Studio). Last fall, Ready At Dawn co-founder Ru Weerasuriya <a href="http://www.joystiq.com/2010/10/26/ready-at-dawn-to-reveal-new-original-action-game-soon-done-wi/">said</a> the team had moved on to an action-adventure game based on new IP.<br />
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The original <em><a href="http://www.joystiq.com/game/god-of-war-collection/">God of War Collection</a>,</em> an HD-ification of the first two PS2 games, was released as a single-disc compilation for PS3 in November 2009. A downloadable version followed a year later. We've contacted SCEA for comment on the <em>Portable Collection</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/">Rumor: God of War PSP collection coming to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 May 2011 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19941517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/16/rumor-god-of-war-psp-collection-coming-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war-chains-of-olympus</category><category>god-of-war-ghost-of-sparta</category><category>god-of-war-portable-collection</category><category>hd</category><category>playstation</category><category>port</category><category>ps3</category><category>psp</category><category>scet</category><category>sony</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 16 May 2011 14:25:00 EST</pubDate></item><item><title><![CDATA[GameStop porting game-streaming Spawn Player to Android devices]]></title><link>http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/</guid><comments>http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/#comments</comments><description><![CDATA[<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/motorola-droid-2-225w.jpg" style="border-width: 0px; border-style: solid; margin: 4px; float: left; padding-right: 10px;" />GameStop is wasting little time expanding the scope of Spawn Labs, its newly minted "cloud gaming division." A recent <a href="http://www.linkedin.com/jobs?viewJob=&amp;jobId=1554329">job listing</a> for the company seeks a senior software engineer to be "responsible for the development and maintenance of our Player software on Android tablets and smartphones." (Additional <a href="http://www.linkedin.com/jobs/at-Gamestop-Spawn-Labs-">job postings</a> are for key roles in the division, which is also looking to port the Spawn Player app to Linux-based systems.)<br />
<br />
Upon announcing <a href="http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/">the acquisition</a> of the game-streaming tech outfit late last month, GameStop laid out a clear goal: "Once the Spawn Labs integration and testing on a new consumer interface is complete, users will have immediate access to a wide selection of high-definition video games on demand on any internet-enabled device." Android phones and tablets (and Linux systems) would appear to be next on the checklist, but what about iOS devices?<br />
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"Getting the audio and video onto the iPhone or iPad is not too hard," Spawn Labs' David Wilson pointed out in the community forums (<a href="http://community.spawnlabs.com/spawnlabs/topics/spawn_hd_on_iphone">some months ago</a>). "Getting game control in a way that works for console games is hard -- but only because Apple controls both the physical and Bluetooth interfaces to the device." In response to a followup question, he added, "Yes, Android is more within our control than the iPhone."<br />
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While Spawn Labs has operated as a sort of "Slingbox for gaming," with its <a href="http://www.joystiq.com/2009/11/24/hands-on-spawn-hd-720-brings-your-games-to-you/">Spawn HD-720</a> box providing the technology to stream your game consoles' content to a computer, GameStop appears to be angling to cast a much wider net -- not just to stream your console games on more devices, but to <em>sell you new games</em> to stream<em> on more devices</em>. The retail giant has also scooped up a digital distribution platform in Impulse, which would seem just the thing to provide that "wide selection of high-definition video games on demand" -- just as soon as Spawns Labs' "new consumer interface is complete," of course. (Muahahahahaha!)<br />
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[Thanks, Gregory]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/">GameStop porting game-streaming Spawn Player to Android devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Apr 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19926459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cloud-gaming</category><category>game-streaming</category><category>gamestop</category><category>job-listing</category><category>jobs</category><category>linux</category><category>mobile</category><category>port</category><category>smartphone</category><category>spawn-labs</category><category>spawn-player</category><category>tablet</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 28 Apr 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[PS3 Splinter Cell Trilogy based on PC ports]]></title><link>http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/</guid><comments>http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/splinter-cell-trilogy-040811-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The remastered <em><a href="http://www.joystiq.com/tag/splinter-cell-trilogy-hd-collection/">Splinter Cell Trilogy</a>,</em> in development for PS3, is based on the PC versions of the original games, confirms Ubisoft's Alex Monney. "When we started this project, one of our main goals was to provide the players with the best possible content," he writes in a post on <a href="http://blog.us.playstation.com/2011/04/07/tom-clancys-splinter-cell-trilogy-coming-to-ps3-in-june-with-3d/">PlayStation Blog</a>. "Hence we decided to port the game from the PC version which had more content and detail compared to the PS2 version."<br />
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It's not well documented in any one place (come on <a href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Pandora_Tomorrow#Reception">Wikipedia</a>!), but there are actually a lot of subtle and blatant differences between the various platform releases of the games; most notably in the first <em>Splinter Cell,</em> according to <a href="http://www.mobygames.com/game/tom-clancys-splinter-cell">MobyGames</a>, where level design and bonus content differ between versions. While it would have been neat to have been able to toggle between these versions in <em>Splinter Cell Trilogy,</em> the PC ports are probably closer to the original Xbox sources than any other versions, and feature the highest-resolution assets (which are going to be bumped up to full HD in the <em>Trilogy</em> release).<br />
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Additionally, Monney notes in a response to a comment that "the online part of the original games won't be included" in <em>Splinter Cell Trilogy -- </em>just the single-player campaigns. While part of the post URL suggests that the collection will be "coming-to-ps3-in-june" (confirming an <a href="http://www.joystiq.com/2011/03/23/splinter-cell-classic-trilogy-sneaks-to-june-21-prince-of-persi/">earlier report</a>), Monney's officially sticking with, "No firm release date yet, but we'll update you guys once we know!"<br />
<br />
[Thanks, Merrick]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/">PS3 Splinter Cell Trilogy based on PC ports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19907502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/08/ps3-splinter-cell-trilogy-based-on-pc-ports/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-monney</category><category>pc</category><category>playstation</category><category>port</category><category>ps3</category><category>psn</category><category>splinter-cell-trilogy</category><category>splinter-cell-trilogy-hd-collection</category><category>ubisoft</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 08 Apr 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy 3 now out for iOS, other Square Enix titles on sale]]></title><link>http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/</guid><comments>http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamffiiiiphone530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you missed Square Enix's 3D remake of <a href="http://www.joystiq.com/game/final-fantasy-3"><em>Final Fantasy 3</em></a> when it made its way to DS back in 2006, you can now catch it on an <em>even tinier</em> device. The RPG is now available <a href="http://itunes.apple.com/us/app/final-fantasy-iii/id424591347?mt=8">on the iOS App Store</a> for the somewhat prodigious price of $15.99 -- fairly high for an iPhone game, sure, but fairly low for a DS game. (That's how we're choosing to look at it, glass-half-full thinkers as we are.)<br />
<br />
If your sorrowfully slim bank account is preventing you from grabbing Square's latest, you might be pleased to learn that most of its catalog of iOS titles (and art gallery apps?) has been discounted until March 31. Check out the list of price cuts after the jump, right below the trailer for the new <em>Final Fantasy 3</em> port! Man, it's getting crowded down there.<p><a href="http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/" rel="bookmark">Continue reading <em>Final Fantasy 3 now out for iOS, other Square Enix titles on sale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/">Final Fantasy 3 now out for iOS, other Square Enix titles on sale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Mar 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19890753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/24/final-fantasy-3-now-out-for-ios-other-square-enix-titles-on-sal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>FF3</category><category>Final-Fantasy</category><category>Final-Fantasy-3</category><category>ios</category><category>iphone</category><category>mobile</category><category>port</category><category>square-enix</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 24 Mar 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Eidos taps Nixxes once again for PC port of Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/</guid><comments>http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/deushuman-1276892064.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
In a recent interview with <a href="http://www.shacknews.com/article/67899/nixxes-partnering-with-eidos-montreal">Shacknews</a>, <a href="http://www.joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> director Jean-Fran&ccedil;ois Dugas explained that the PC port of the game was being developed in a "partnership" with Netherlands-based developer Nixxes Software BV. Dugas explained that the partnership was born out of a lack of manpower, adding, "It was more of a logistic problem more than anything else and having enough people to make sure it's all on the same level, all the time."<br />
<br />
The studio is familiar with helping Eidos achieve its multiplatform goals, having developed ports for <a href="http://www.joystiq.com/game/lara-croft-and-the-guardian-of-light"><em>Lara Croft and the Guardian of Light</em></a>, <em>Tomb Raider Underworld</em>, and <a href="http://www.joystiq.com/game/kane-and-lynch-2-dog-days"><em>Kane and Lynch 2: Dog Days</em></a>. Of course, the team also brought <em>Legacy of Kain: Soul Reaver</em> to the Dreamcast, making our faith in its cross-platform development abilities absolutely iron-clad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/">Eidos taps Nixxes once again for PC port of Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/eidos-taps-nixxes-once-again-for-pc-port-of-deus-ex-human-revol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-human-revolution</category><category>eidos</category><category>eidos-montreal</category><category>nixxes-software</category><category>pc</category><category>port</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 23 Mar 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Notch suggests Minecraft achievements, console ports in the future]]></title><link>http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/</guid><comments>http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/minecraftalpha.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> has already cemented its place as one of the best sandbox games of all time, but sometimes you need a little narrative with your creative impulses. Don't worry -- there's a solution for you: achievements. In <a href="http://www.gamasutra.com/view/news/33220/Interview_Markus_Persson_On_Bringing_Achievements_to_Minecraft.php">an interview with Gamasutra</a>, <em>Minecraft</em> creator Markus "Notch" Persson says that achievements are one way he could add a little narrative structure to the title, by rewarding players for doing certain things in the game in a certain order (starting by chopping down a tree, for example, and moving on to "killing a dragon or something").<br />
<br />
Notch also says he's still surprised by all the interest in the game, both his own and that of players, who've actually turned up in greater numbers after he recently decided to raise the price. Also, while he does agree that <em>Minecraft</em> could be ported to other platforms at some point and "become a franchise," he warns that, "if we make an Xbox version there should be a point to it being on Xbox."<br />
<br />
Sounds reasonable enough. Hopefully if he does go with the achievement model, we'll get a nice big reward for <a href="http://www.youtube.com/watch?v=LnjSWPxJxNs">"Burning Down the House."</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/">Notch suggests Minecraft achievements, console ports in the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19859924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/notch-suggests-minecraft-achievements-console-ports-in-the-futu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>interview</category><category>Minecraft</category><category>Mojang-Specifications</category><category>narrative</category><category>notch</category><category>pc</category><category>port</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 25 Feb 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Fable 3 set to overthrow the PC kingdom May 17 [update: now with screens!]]]></title><link>http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/</guid><comments>http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fable3-e3-tra-530.jpg" /></a></div>
PC gamers, it's time for you to renew your passport and update your vaccinations: You're going to be taking a trip to Albion in a few short months. <a href="http://majornelson.com/archive/2011/02/24/gears-of-war-3-beta-update-and-much-more-just-announced-long.aspx">Microsoft has announced</a> that the third installment in its morally dichotomous RPG series, <a href="http://www.joystiq.com/game/fable-iii"><em>Fable 3</em></a>, is due out on the PC in North America May 17, and in Europe, Australia and New Zealand May 19.<br />
<br />
The Windows version of the game will include full 3D support for folks using the appropriate NVIDIA cards, and will also add a "Hardcore" mode, giving the game an unprecedented level of difficulty. We wonder if that difficulty will be reflected in the game's major ethical decisions as well -- for instance: Do you want to sacrifice your children, your wife, or your dog ... <em>in the real world</em>? Mwahahaha!<br />
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<strong>Update:</strong> Check out a ton of screens in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-3-pc/">Fable 3 (PC)</a></strong></p><a href="http://www.joystiq.com/photos/fable-3-pc/#3916698"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/pcnew01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-3-pc/#3916699"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/pcnew02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-3-pc/#3916700"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/pcnew03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-3-pc/#3916701"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/pcnew04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-3-pc/#3916702"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/pcnew05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/">Fable 3 set to overthrow the PC kingdom May 17 [update: now with screens!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 15:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19858103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/fable-3-pc-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>Fable-3</category><category>Lionhead</category><category>Lionhead-Studios</category><category>Microsoft-Game-Studios</category><category>nvidia</category><category>pc</category><category>port</category><category>release-date</category><category>windows</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 24 Feb 2011 15:37:00 EST</pubDate></item><item><title><![CDATA[Runic hopeful Torchlight 2 will come to consoles]]></title><link>http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/</guid><comments>http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/torchlightscreenshot-1_530x326.jpg" /></a></div>
Runic Games' <a href="http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/">long-sought goal</a> to port <em>Torchlight</em> to consoles will come to fruition when the game is released on Xbox Live Arcade as part of Microsoft's "<a href="http://www.joystiq.com/2011/01/06/torchlight-coming-to-xbox-live-arcade-with-new-content-for-house/">House Party</a>" promotion, beginning in mid-February. Depending on its success on the platform, Runic could look to quickly port the sequel to consoles, too, following its launch on PC <a href="http://www.joystiq.com/2010/08/04/torchlight-2-for-spring-2011/">this spring</a>.<br />
<br />
"That will hopefully get to the consoles, as well," Runic CEO Max Schaefer told <a href="http://multiplayerblog.mtv.com/2011/01/07/runic-looking-to-bring-torchlight-2-to-consoles-confirms-15-xbla-price/">MTV Multiplayer</a>. "Depending on how [<em>Torchlight</em> on XBLA] does ... we're excited to get <em>Torchlight 2</em> onto consoles. Hopefully sooner than how long [<em>Torchlight</em> on XBLA] took. We've gone through the exercise, we know what it takes."<br />
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Additionally, Schaefer priced <em>Torchlight</em> on XBLA at 1200 Microsoft Points ($15), though a representative for the studio later said that that price was not official. "It will be set by Microsoft, not Runic Games," said the representative, "and we cannot confirm it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/">Runic hopeful Torchlight 2 will come to consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Jan 2011 18:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19792397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/07/runic-hopeful-torchlight-2-will-come-to-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-party</category><category>microsoft</category><category>port</category><category>pricing</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 07 Jan 2011 18:50:00 EST</pubDate></item><item><title><![CDATA[Devil Summoner: Soul Hackers receiving fan translation]]></title><link>http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/</guid><comments>http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/devilsummonerstranslate.jpg" /></a></div>
<a href="http://en.wikipedia.org/wiki/Devil_Summoner:_Soul_Hackers"><em>Devil Summoner: Soul Hackers</em></a> is a game originally released back in 1997 for the Sega Saturn in Japan. It was a sequel to <em>Shin Megami Tensei: Devil Summoner</em>, itself a game within the same <em>Megami Tensei</em> universe inhabited by the <em>Persona</em> series. Publisher Atlus has tried a few times to bring the title to the states, but Sony hasn't yet allowed it, so a group of fans calling itself "Devil Hackers" is <a href="http://www.romhacking.net/forum/index.php/topic,11939.html">working on a fan-made translation</a> of the title, playable on the PSP.<br />
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You can watch a "teaser trailer" of the translation after the break -- but someone needs to translate the word "teaser" for the Devil Hackers, because it's <em>thirteen</em> minutes long. Assuming things work themselves out, fans interested in playing the game in English should get their chance soon.<p><a href="http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/" rel="bookmark">Continue reading <em>Devil Summoner: Soul Hackers receiving fan translation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/">Devil Summoner: Soul Hackers receiving fan translation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19782282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/31/devil-summoner-soul-hackers-receiving-fan-translation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>devil-hackers</category><category>devil-summoner-soul-hacker</category><category>english</category><category>japanese</category><category>playstation</category><category>port</category><category>psp</category><category>shin-megami-tensei</category><category>sony</category><category>translation</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 31 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Game Dev Story 2 coming to iPhone, eventually]]></title><link>http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/</guid><comments>http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/game-dev-story-2-pc-530w-1291143945.jpg" alt="" /></a></div>
Can you believe this is our first <em>Game Dev Story</em> post? And about the sequel, no less? Believe it. <br />
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We'll try to rectify our previous oversight today by bringing you the welcome news that <em>Game Dev Story 2</em> will be coming to the iOS platform ... at some point. "We will be developing a sequel," Kairosoft, the <em>Game Dev</em> (uh) game dev, told <a href="http://toucharcade.com/2010/11/30/game-dev-story-2-coming-to-ios/">Touch Arcade</a>, "but we are not planning on releasing it soon."<br />
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Like the original -- a quirky, standout management sim that's currently <em>just</em> hanging onto a spot in the Top 200 App Store games ranking -- <em>Game Dev Story 2</em> is expected to be a localized port of an <em>ancient</em> Japanese PC game. The first <em>Game Dev Story</em> actually dates back to 1996, while its sequel debuted on PC roughly a decade ago.<br />
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"We are thinking of improving the game by adding elements of networking in the sequel, such as sales score rankings and sending employees to a friend's company," Kairosoft said of the planned iPhone port. "The next iPhone App will be a CMS [construction and management simulation] game like <em>SimCity,</em> where you touch to scroll, zoom in/out, etc." Most importantly, Kairosoft would "like to release English versions" of <em>Game Dev Story 2</em> and all its <a href="http://kairosoft.net/kairopark/">numerous</a>, adorable little titles on iOS. Bring on that "<a href="http://kairosoft.net/kairopark/cruise.html">Cruise Great Trip</a>" story!<br />
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[Pictured: <em>Game Dev Story 2</em> (PC); source: <a href="http://kairosoft.net/pc/gamedev2.html">Kairosoft</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/">Game Dev Story 2 coming to iPhone, eventually</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/game-dev-story-2-coming-to-iphone-eventually/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-dev-story</category><category>game-dev-story-2</category><category>ios</category><category>iphone</category><category>japan</category><category>kairosoft</category><category>localization</category><category>mobile</category><category>port</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 30 Nov 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Civilization 5 for Mac dated Nov. 23, 2010 CE]]></title><link>http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/</guid><comments>http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/civ5babylon110310.jpg" /></a></div>
Porting powerhouse Aspyr Media has announced the <a href="http://www.joystiq.com/2010/10/19/civilization-5-brings-diplomacy-to-mac-this-holiday/">Mac version</a> of <em>Civ 5</em> will be available through its GameAgent retail portal -- both digital and boxed copies -- on November 23. Confirmation of its exact availability on Steam is <a href="http://twitter.com/Civ5Mac/status/29498025897">pending</a>. Estimated system specs are posted after the break.<p><a href="http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/" rel="bookmark">Continue reading <em>Civilization 5 for Mac dated Nov. 23, 2010 CE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/">Civilization 5 for Mac dated Nov. 23, 2010 CE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Nov 2010 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19701944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/03/civilization-5-mac-dated-november-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aspyr</category><category>aspyr-media</category><category>civilization-5</category><category>mac</category><category>port</category><category>release-date</category><category>steam</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 03 Nov 2010 19:10:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter IV skips PC release thanks to piracy]]></title><link>http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/</guid><comments>http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ssfiv7142010530.jpg" alt="" /></a></div>
Sorry, PC gaming Hadouken enthusiasts -- if you ever want a chance to play Capcom's updated version of the latest <em>Street Fighter</em>, you're going to have to do so on a console or in an <a href="http://www.joystiq.com/2010/09/18/super-street-fighter-iv-arcade-edition-adds-yun-and-yang/">arcade</a>. In a recent interview <a href="http://www.4gamer.net/games/111/G011109/20100921073/">with 4Gamer.net</a> (via <a href="http://gamasutra.com/view/news/30552/Piracy_Rules_Out_PC_Version_Of_Super_Street_Fighter_IV.php">Gamasutra</a>), producer Yoshinori Ono confirmed that while the PC version of <em>Street Fighter IV</em> was a big seller worldwide, the publisher has no plans to put the new and improved <a href="http://www.joystiq.com/game/super-street-fighter-iv"><em>Super</em></a> iteration on home computers due to the platform's high rate of piracy. <br />
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Ono added that a PC port is still possible, if Capcom can find a reasonable DRM solution for the title. We think there are other ways around the problem -- for instance, you <em>could</em> just donate some of the proceeds of the game to charity, as that might discourage <a href="http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/"><em>oh no wait</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/">Super Street Fighter IV skips PC release thanks to piracy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Sep 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19644034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>fighting</category><category>pc</category><category>piracy</category><category>port</category><category>Super-Street-Fighter-IV</category><category>yoshinori-ono</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 22 Sep 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Fast Striker is the new Last Dreamcast Game Ever]]></title><link>http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/</guid><comments>http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/faststriker831.jpg" alt="" /></a></center>The Dreamcast continues to cling to the barest sliver of life, thanks to the work of NGDev Team. The developer and publisher announced that it's porting <em>Fast Striker</em>, a vertical shooter made for (fellow dead system) the Neo Geo, to the Dreamcast, with a scheduled winter 2010 release.<br />
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If you want to buy a new Dreamcast game (and doesn't that sound great?) you can pre-order <em>Fast Striker</em> from <a href="http://www.ngdevdirect.com/">NGDev</a> directly, in either a <a href="http://www.ngdevdirect.com/product_info.php?products_id=38">regular edition</a> or a <a href="http://www.ngdevdirect.com/product_info.php?products_id=39">limited edition</a> that includes a soundtrack. If you're really enthused about <em>Fast Striker</em>, you can buy a <a href="http://www.ngdevdirect.com/product_info.php?products_id=40">pack</a> containing <em>both</em> editions. The <a href="http://www.ngdevdirect.com/product_info.php?products_id=36">Neo Geo MVS version</a> is also available.<br />
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Check out a trailer after the break. A trailer for a Dreamcast game.<p><a href="http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/" rel="bookmark">Continue reading <em>Fast Striker is the new Last Dreamcast Game Ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/">Fast Striker is the new Last Dreamcast Game Ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19615695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/fast-striker-is-the-new-last-dreamcast-game-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>fast-striker</category><category>neo-geo</category><category>ngdev-team</category><category>port</category><category>retro</category><category>sega</category><category>shmup</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 Sep 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Lost Planet 2 can be found on PC October 15]]></title><link>http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/</guid><comments>http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamlp2reviewheader530.jpg" alt="" /></a></div>
Capcom has announced that its recent co-op monster hunting simulator -- or, to be more precise, its recent co-op monster hunting simulator titled <a href="http://www.joystiq.com/game/lost-planet-2"><em>Lost Planet 2</em></a> -- will arrive on the PC October 15. What's new for this version of the <a href="http://www.metacritic.com/game/xbox-360/lost-planet-2">coolly received </a>title? Well, it contains native support for NVIDIA 3D Vision and 3D Vision Surround graphics cards, meaning if you've collected the necessary gadgets, you'll be able to topple the towering Akrid and watch as they fall through your monitor, landing squarely in your half-eaten bowl of Cap'n Crunch. That's how 3D works, right? <br />
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Check out the rigorous system requirements after the jump, or, if reading's not your thing, download the <a href="http://www.bigdownload.com/games/lost-planet-2/pc/lost-planet-2-pc-benchmark/"><em>Lost Planet 2</em> preview</a>, and then watch to see if your computer bursts into flames.<p><a href="http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/" rel="bookmark">Continue reading <em>Lost Planet 2 can be found on PC October 15</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/">Lost Planet 2 can be found on PC October 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Aug 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19595261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/16/lost-planet-2-can-be-found-on-pc-october-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>capcom</category><category>Lost-Planet-2</category><category>pc</category><category>port</category><category>release-date</category><category>windows</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 16 Aug 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft swatting Racquet Sports onto PS3 with Move support]]></title><link>http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/</guid><comments>http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamracquetsportsps3530.jpg" alt="" /></a></div>
Ubisoft's 5-in-1 paddle-centric title <a href="http://www.joystiq.com/game/racquet-sports"><em>Racquet Sports</em></a> will make the jump from the Wii to PS3 this fall in North America. The collection, which formerly invoked the power of the <a href="http://www.joystiq.com/2009/12/09/ubisoft-gets-into-the-wii-sports-racket-with-racquet-sports/">Wii MotionPlus dongle</a> for more accurate swinging when playing tennis, ping-pong, badminton, squash, and beach tennis, will now allow players to try their hands at the same five games using the PlayStation Move controller.<br />
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Based on the Wii iteration's <a href="http://www.metacritic.com/games/platforms/wii/racquetsports">tepid reviews</a>, we hope Ubisoft can add a bit more depth to the title during its transition. You know what would help a great deal in this respect? Throw some <a href="http://en.wikipedia.org/wiki/Pickleball">Pickleball</a> up in the mix. <em>Bam</em>.<p><a href="http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/" rel="bookmark">Continue reading <em>Ubisoft swatting Racquet Sports onto PS3 with Move support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/">Ubisoft swatting Racquet Sports onto PS3 with Move support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Jul 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19546741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/08/ubisoft-swatting-racquet-sports-onto-ps3-with-move-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-move</category><category>port</category><category>ps3</category><category>racquet-sports</category><category>ubisoft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 08 Jul 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell: Conviction now on iPhone]]></title><link>http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/</guid><comments>http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/#comments</comments><description><![CDATA[<center><a href="http://toucharcade.com/2010/05/26/splinter-cell-conviction-review-sam-fisher-claims-his-revenge/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/splintercelliphone527.jpg" /></a></center>Is it no longer enough for you to be sneaky in <em><a href="http://joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em>? Would you also like the ability to be sneaky <em>about</em> playing it? Gameloft has just released an iPhone version of the stealth action game, so you could be playing <em>Splinter Cell</em> all day, with the people around you thinking you're just <em>texting</em> a lot.<br />
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<em>Conviction</em> on iPhone attempts to bring essentially the same visual style and gameplay to the handheld platform, with a similar third-person perspective, cover, and even Sam's mark-and-execute abilities. According to <a href="http://toucharcade.com/2010/05/26/splinter-cell-conviction-review-sam-fisher-claims-his-revenge/">TouchArcade</a>'s review, problems with controls and AI keep it from quite achieving that goal -- you can see the guard AI in (in)action in the trailer after the break.<br />
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<b>Splinter Cell: Conviction ($9.99):</b> <a target="itunes_store" href="http://itunes.apple.com/us/app/splinter-cell-conviction/id372220554?mt=8&amp;uo=6"><img height="15" border="0" width="61" alt="Splinter Cell Conviction?" src="http://ax.phobos.apple.com.edgesuite.net/images/badgeitunes61x15dark.gif" /></a><p><a href="http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/" rel="bookmark">Continue reading <em>Splinter Cell: Conviction now on iPhone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/">Splinter Cell: Conviction now on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toucharcade.com/2010/05/26/splinter-cell-conviction-review-sam-fisher-claims-his-revenge/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19494135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/splinter-cell-conviction-now-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>Apple</category><category>gameloft</category><category>iPod</category><category>port</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>stealth</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 27 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Phoenix Wright: Ace Attorney on iPhone next week for $5]]></title><link>http://www.joystiq.com/2010/05/21/phoenix-wright-ace-attorney-on-iphone-next-week-for-5/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/phoenix-wright-ace-attorney-on-iphone-next-week-for-5/</guid><comments>http://www.joystiq.com/2010/05/21/phoenix-wright-ace-attorney-on-iphone-next-week-for-5/#comments</comments><description><![CDATA[<img hspace="4" border="1" vspace="4" align="right" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/pwip521.jpg" alt="" class="imagepadding" />Next week, you'll have another platform on which to experience <em><a href="http://joystiq.com/tag/phoenix-wright-ace-attorney">Phoenix Wright: Ace Attorney</a></em>'s verbal dueling. Capcom has announced that the iPhone version of the first <em>Phoenix Wright</em> game, originally revealed in <a href="http://www.joystiq.com/2009/12/03/capcom-porting-phoenix-wright-ace-attorney-to-iphone/">December</a>, will be released on the App Store at a price of just $4.99. It's even got the fifth case, which was only available in the WiiWare port as DLC. If you've never played<em> Phoenix Wright</em>, passing it up at such a bargain price is a crime, punishable by our disappointment.<br />
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This is the rare iPhone port that won't be ruined by the platform's lack of buttons -- gameplay consists entirely of clicking through menus and occasionally pointing a cursor at an area of the screen. Capcom has even streamlined these controls further for iPhone, with a "flick interface" that allows players to swipe through inventory menus. There's something satisfying about the idea of playing <em>Phoenix Wright</em> with your outstretched index finger.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/phoenix-wright-ace-attorney-iphone/">Phoenix Wright: Ace Attorney (iPhone)</a></strong></p><a href="http://www.joystiq.com/photos/phoenix-wright-ace-attorney-iphone/#3004738"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/img2295_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phoenix-wright-ace-attorney-iphone/#3004739"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/img2300_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phoenix-wright-ace-attorney-iphone/#3004740"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/img2322_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phoenix-wright-ace-attorney-iphone/#3004741"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/img2346_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/phoenix-wright-ace-attorney-iphone/#3004742"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/img2350_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/phoenix-wright-ace-attorney-on-iphone-next-week-for-5/">Phoenix Wright: Ace Attorney on iPhone next week for $5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/21/phoenix-wright-ace-attorney-on-iphone-next-week-for-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19487205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/phoenix-wright-ace-attorney-on-iphone-next-week-for-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ace-attorney</category><category>Adventure</category><category>app-store</category><category>Apple</category><category>capcom</category><category>iPod</category><category>Phoenix-Wright</category><category>Phoenix-Wright-Ace-Attorney-iPhone</category><category>port</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 May 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[Syphon Filter: Logan's Shadow sneaks onto PS2 in June]]></title><link>http://www.joystiq.com/2010/05/03/syphon-filter-logans-shadow-sneaks-onto-ps2-in-june/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/03/syphon-filter-logans-shadow-sneaks-onto-ps2-in-june/</guid><comments>http://www.joystiq.com/2010/05/03/syphon-filter-logans-shadow-sneaks-onto-ps2-in-june/#comments</comments><description><![CDATA[<center><a href="http://blog.us.playstation.com/2010/05/03/syphon-filter-logans-shadow-heading-to-ps2-on-june-1st/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/syphonfilter5310.jpg" /></a></center>If you wanted to play 2007's <em><a href="http://playstation.joystiq.com/2007/10/02/psp-fanboy-review-syphon-filter-logans-shadow/">Syphon Filter: Logan's Shadow</a></em> but don't have a PSP, fear not (and remember that you wanted to play that): as revealed by the <a href="http://www.joystiq.com/2010/04/03/esrb-rates-ps2-port-of-syphon-filter-logans-shadow/">ESRB</a> last month, Sony is planning to release the game on the PS2, a system that you probably have two or three of in your home. The PS2 port of <em>Logan's Shadow</em> will be released on June 1. It'll include a few new niceties thanks to the extra buttons on the Dual Shock 2, including a "snap" button for getting into cover, a "swing out and aim" button, and dual analog functionality.<br />
<br />
<meta charset="utf-8">In addition, this summer will see the release of a <em>Syphon Filter </em>digital graphic novel to the PlayStation Store, filling in the story between <em>Dark Mirror</em> and <em>Logan's Shadow</em>. Find out what else is shaded and/or darkened!</meta><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/03/syphon-filter-logans-shadow-sneaks-onto-ps2-in-june/">Syphon Filter: Logan's Shadow sneaks onto PS2 in June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 May 2010 10:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/05/03/syphon-filter-logans-shadow-heading-to-ps2-on-june-1st/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/03/syphon-filter-logans-shadow-sneaks-onto-ps2-in-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19462362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/03/syphon-filter-logans-shadow-sneaks-onto-ps2-in-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-comic</category><category>digital-comics</category><category>playstation-store</category><category>port</category><category>psn</category><category>syphon-filter</category><category>syphon-filter-logans-shadow</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 May 2010 10:37:00 EST</pubDate></item><item><title><![CDATA[Square Enix undecided about FF5 and FF6 DS remakes]]></title><link>http://www.joystiq.com/2010/04/28/square-enix-undecided-about-ff5-and-ff6-ds-remakes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/square-enix-undecided-about-ff5-and-ff6-ds-remakes/</guid><comments>http://www.joystiq.com/2010/04/28/square-enix-undecided-about-ff5-and-ff6-ds-remakes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2010/04/28/ffv_and_vi_technical_issues/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamfinalfantasyv580.jpg" /></a></div>
Square Enix producer Shinji Hashimoto was in the question-answering mood yesterday, <a href="http://www.andriasang.com/e/blog/2010/04/28/ffv_and_vi_technical_issues/">responding to a handful of queries</a> thrown his way via the <a href="http://twitter.com/SQEX_MEMBERS_JP">Square Enix Partners Twitter</a> account. After explaining to his curious followers that the company is "undecided" about downloadable ports of <a href="http://en.wikipedia.org/wiki/Seiken_Densetsu_3"><em>Seiken Densetsu 3</em></a> and mobile RPG <a href="http://www.andriasang.com/e/blog/2010/03/25/square_enix_ever_heart_odyssey/"><em>Ever Heart Odyssey</em></a>, Hashimoto addressed the possibility of DS remakes for <a href="http://www.joystiq.com/tag/final-fantasy-v"><em>Final Fantasy V</em></a> and <a href="http://www.joystiq.com/tag/final-fantasy-vi"><em>VI</em></a>, stating (according to <a href="http://www.andriasang.com/e/blog/2010/04/28/ffv_and_vi_technical_issues/">Andriasang's translation</a>), "for <em>FF5</em> and <em>6</em>, there are technical issues as well, so at present these are also undecided." <br />
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We're not quite sure what that means. The only technical issue we can see in this situation is that Square Enix could put the original versions of both games on a single DS cart, and we would still pay $40 for it, making us <em>technically</em> insane.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/square-enix-undecided-about-ff5-and-ff6-ds-remakes/">Square Enix undecided about FF5 and FF6 DS remakes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/04/28/ffv_and_vi_technical_issues/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/square-enix-undecided-about-ff5-and-ff6-ds-remakes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19457269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/square-enix-undecided-about-ff5-and-ff6-ds-remakes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>final-fantasy</category><category>final-fantasy-v</category><category>final-fantasy-vi</category><category>Nintendo</category><category>port</category><category>remake</category><category>rpg</category><category>Shinji-Hashimoto</category><category>square-enix</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 28 Apr 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[No More Heroes remakes outsold the original by a little]]></title><link>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</guid><comments>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nomoreheroes422.jpg" /></a></center>We're not going to say that <em><a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> is a <em>hit</em>, but those of us in constant fear of Marvelous <a href="http://www.joystiq.com/2010/01/27/marvelous-execs-take-pay-cuts-in-the-face-of-losses/">running out of money</a> can breathe a sigh of relief, as the remake has brought a <em>little</em> cash in (more considering that the game is a port and therefore probably less expensive to produce). <br />
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In fact, both versions managed to make it into the <a href="http://www.gpara.com/ranking/mediacreatebn/ranking_20100422.php">Media Create top ten</a>, with the PS3 version's 16,000 copies securing a #7 position and the Xbox 360 version's 15,000 copies at #8. Both of these actually outperformed the Wii original, which sold 11,700 copies in its debut week back in 2007.<br />
<br />
Now that we think about it, however, the real story might be that 15,000 people in Japan bought an Xbox 360 game in a single week.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/">No More Heroes remakes outsold the original by a little</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>japan</category><category>marvelous</category><category>media-create</category><category>Microsoft</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>remake</category><category>sales</category><category>suda-51</category><category>Suda51</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Apr 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Wii vs. Xbox 360]]></title><link>http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/</guid><comments>http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/#comments</comments><description><![CDATA[<center><a href="http://blog.livedoor.jp/ps360/archives/51537395.html"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nomoreheroes41910.jpg" /></a></center><em><a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> was released in Japan last week, allowing the site <a href="http://blog.livedoor.jp/ps360/archives/51537395.html">PS360</a> to set to work comparing the new HD version (in this case the Xbox 360 release), ported by Feelplus, to the Wii original. After the break, you can see the intro to both versions, presented in split-screen. We suggest watching them in full-screen, because you can't really compare resolutions or detail inside a tiny window. You can, however, see noticeable differences in texture detail, and especially shading -- the Xbox version has crazy high-contrast shadows on <em>everything</em>. You can also hear the new Japanese voice acting, which sounds totally silly.<br />
<br />
The second video compares load times between the Xbox 360 version installed to the hard drive and the Wii's disc-based version. Surprisingly, in some cases, the Xbox game takes much longer to load! While that's not a huge deal-breaker, <a href="http://www.siliconera.com/2010/04/19/no-more-heroes-xbox-360-and-wii-painstakingly-compared/">Siliconera</a> reports that users are complaining on <a href="http://www.amazon.co.jp/gp/product/B002XISALI/ref=sr_1_1?ie=UTF8&amp;redirect=true&amp;s=videogames&amp;qid=1271694799&amp;sr=1-1">Amazon</a> about freezing as well. It's hard to determine how widespread the issue is, because it's an Xbox 360 game released in Japan, and thus probably not in that many hands.<br type="_moz" /><p><a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/" rel="bookmark">Continue reading <em>No More Heroes: Wii vs. Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/">No More Heroes: Wii vs. Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Apr 2010 18:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.livedoor.jp/ps360/archives/51537395.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19445936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>Grasshopper-Manufacture</category><category>marvelous</category><category>Microsoft</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Apr 2010 18:03:00 EST</pubDate></item><item><title><![CDATA[Noitu Love 2 headed to WiiWare from Golgoth Studio]]></title><link>http://www.joystiq.com/2010/04/12/noitu-love-2-headed-to-wiiware-from-golgoth-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/12/noitu-love-2-headed-to-wiiware-from-golgoth-studio/</guid><comments>http://www.joystiq.com/2010/04/12/noitu-love-2-headed-to-wiiware-from-golgoth-studio/#comments</comments><description><![CDATA[<center><a href="http://www.facebook.com/photo.php?pid=5132717&amp;id=127323626718"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/noitulove41210.jpg" /></a></center>IGF 2008 finalist <a href="http://www.joystiq.com/2008/04/19/full-version-of-indie-gem-noitu-love-2-devolution-now-available/"><em>Noitu Love 2: Devolution</em></a> is a 2D action game notable for having an extremely odd control system that combines keyboard-based movement with mouse gestures. It's now being ported to WiiWare, no doubt with Wii motion controls adding an extra layer of oddness to the run-and-gun's control scheme.<br />
<br />
The port is being developed by Golgoth Studio, the French studio behind the HD remakes of <em>Toki</em> (which was <a href="http://www.joystiq.com/2009/12/17/golgoth-forced-to-search-for-toki-hd-publisher-on-xbla/">without a publisher</a> last time we heard) and <em><a href="http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/">Joe and Mac</a></em>. It <a href="http://www.joystiq.com/2009/12/07/golgoth-studio-gets-nintendo-developer-license-solicits-retro-r/">asked the community</a> for retro remake ideas when it received its WiiWare developer credentials. Whoever is responsible for this idea, the result is another interesting indie game on WiiWare. If you'd like to try it now, there's a demo of the PC version on original developer <a href="http://www.konjak.org/section.php?section=noitu2">Konjak's site</a>.<br />
<br />
[Via <a href="http://www.gamerbytes.com/2010/04/noitu_love_2_coming_to_wiiware.php">Gamerbytes</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/12/noitu-love-2-headed-to-wiiware-from-golgoth-studio/">Noitu Love 2 headed to WiiWare from Golgoth Studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Apr 2010 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/photo.php?pid=5132717&amp;id=127323626718>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/12/noitu-love-2-headed-to-wiiware-from-golgoth-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19436004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/12/noitu-love-2-headed-to-wiiware-from-golgoth-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>golgoth-studio</category><category>konjak</category><category>noitu-love-2</category><category>port</category><category>run-and-gun</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 12 Apr 2010 13:15:00 EST</pubDate></item><item><title><![CDATA[Burn Zombie Burn to heat up PC as well]]></title><link>http://www.joystiq.com/2010/03/30/burn-zombie-burn-to-heat-up-pc-as-well/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/30/burn-zombie-burn-to-heat-up-pc-as-well/</guid><comments>http://www.joystiq.com/2010/03/30/burn-zombie-burn-to-heat-up-pc-as-well/#comments</comments><description><![CDATA[<center><a href="http://news.bigdownload.com/2010/03/29/burn-zombie-burn-confirmed-for-pc-release-via-steam/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/burnzombieburn5801.jpg" alt="" /></a></center>Doublesix's twin-stick shooter <a href="http://joystiq.com/tag/burn-zombie-burn"><em>Burn Zombie Burn</em></a> is spreading like a zombie-fueled wildfire. Following the appearance of a PC version of the game on the ESRB database, Doublesix studio head James Brooksby confirmed plans for the release to <a href="http://news.bigdownload.com/2010/03/29/burn-zombie-burn-confirmed-for-pc-release-via-steam/">Big Download</a>. The title was originally developed as a PS3-exclusive, with assistance from Sony's <a href="http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/">Pub Fund</a>.<br />
<br />
There's no definite release date, but the PC port will be distributed on Steam sometime in the next couple of months. As a rather nice bonus, the PC edition should include all of the PS3 version's DLC add-ons.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/30/burn-zombie-burn-to-heat-up-pc-as-well/">Burn Zombie Burn to heat up PC as well</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Mar 2010 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2010/03/29/burn-zombie-burn-confirmed-for-pc-release-via-steam/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/30/burn-zombie-burn-to-heat-up-pc-as-well/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19419690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/30/burn-zombie-burn-to-heat-up-pc-as-well/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-zombie-burn</category><category>dlc</category><category>doublesix</category><category>port</category><category>shooter</category><category>steam</category><category>twin-stick-shooter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 30 Mar 2010 10:59:00 EST</pubDate></item><item><title><![CDATA['No plans' for Xbox 360 version of Champions Online, Cryptic says]]></title><link>http://www.joystiq.com/2010/03/24/no-plans-for-xbox-360-version-of-champions-online/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/24/no-plans-for-xbox-360-version-of-champions-online/</guid><comments>http://www.joystiq.com/2010/03/24/no-plans-for-xbox-360-version-of-champions-online/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://forums.champions-online.com/showpost.php?p=1502893&amp;postcount=18"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/mmo-graveyard.jpg" /></a></div>
<div style="text-align: left;">Add another tombstone to the increasingly populated Xbox MMO graveyard. The Xbox 360 port of <a href="http://joystiq.com/tag/champions-online"><em>Champions Online</em></a> is seemingly kaput. A forum user known as Jackalope -- Cryptic Studios CCO Jack Emmert, according to <a href="http://news.teamxbox.com/xbox/22334/Champions-Online-for-Xbox-360-Scrapped/">TeamXbox</a> -- responded in <a href="http://forums.champions-online.com/showthread.php?p=1502893#post1502893">a thread</a> regarding the beleaguered port, saying, "100% of our focus is on making the current PC product the best it can be. There are no current plans for a console version of <em>Champions</em>."<br />
<br />
Previously, the Xbox 360 version of the MMO had seen its share of setbacks. In August last year, Emmert <a href="http://www.joystiq.com/2009/08/28/cryptic-ms-holding-back-xbox-360-champions-online/">laid the blame</a> for the delay squarely on Microsoft. "It just takes time for the big beast known as Microsoft to get moving," he said at the time, adding that "it's as baffling to developers as it is to everyone else."<br />
<br />
This marks the latest in a long string of failed-to-launch MMOs for the Xbox platform: Ensemble's <a href="http://www.joystiq.com/2008/09/23/canceled-ensemble-project-was-halo-mmo/"><em>Halo</em> MMO</a>, <a href="http://www.joystiq.com/2005/08/30/cancelled-games-that-broke-our-hearts/"><em>True Fantasy Live Online</em></a> for the original Xbox, <a href="http://www.joystiq.com/2007/11/13/marvel-universe-online-source-of-cancellation-rumors/"><em>Marvel Universe Online</em></a>, <a href="http://www.joystiq.com/2009/01/22/age-of-conan-still-in-development-for-xbox-360/"><em>Age of Conan</em></a>, <a href="http://www.joystiq.com/2009/05/14/joystiq-interview-huxley-project-manager-andy-hong/"><em>Huxley</em></a> -- all of them either canceled or in development limbo. Thus far, the only traditional MMO to see the light of day on the Xbox 360 has been <em>Final Fantasy XI</em>. We can only speculate as to what the bottleneck is for MMOs on the Xbox 360 but, given the litany of failed projects from multiple developers, Microsoft certainly appears to be the common thread.<br />
<br />
[Original photo source: <a href="http://www.flickr.com/photos/qole/">Qole Pejorian</a>]</div>
<div style="text-align: left;"> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/24/no-plans-for-xbox-360-version-of-champions-online/">'No plans' for Xbox 360 version of Champions Online, Cryptic says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Mar 2010 11:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.champions-online.com/showpost.php?p=1502893&amp;postcount=18>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/24/no-plans-for-xbox-360-version-of-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19412511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/24/no-plans-for-xbox-360-version-of-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancelled</category><category>champions-online</category><category>cryptic-studios</category><category>futility</category><category>jack-emmert</category><category>Microsoft</category><category>mmo</category><category>port</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 24 Mar 2010 11:57:00 EST</pubDate></item><item><title><![CDATA[Review: Perfect Dark (XBLA)]]></title><link>http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/</guid><comments>http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/perfect-dark-top-031510.jpg" alt="" /></div>
"Remastered" is the appropriate term for 4J Studios' <em>Perfect Dark</em> port, which takes Rare's classic console FPS and remodels it with high-resolution assets and tactful tweaks to better suit its new Xbox Live Arcade format. <em>Perfect Dark</em> is the third N64-generation Rare title that 4J Studios has remastered, following XBLA ports of <em>Banjo-Kazooie</em> and <em>Banjo-Tooie,</em> and it's likely the <a href="http://www.joystiq.com/2009/06/02/confirmed-perfect-dark-bound-for-xbla-this-winter/">most</a> <a href="http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/">anticipated</a>. <em>Perfect Dark</em> is a historical landmark, after all, and it's one that should be visited from time to time by anyone interested in games.<br />
<br />
Originally released in mid-2000, <em>Perfect Dark</em> arrived as I was staggering forth from my freshman year of college. I picked it up because, back in high school, we played <em>GoldenEye</em> until the sun came up. I never grew to worship <em>Perfect Dark</em> as I had Rare's acclaimed Bond shooter, but my memory recalls it as a "<a href="http://www.metacritic.com/games/n64/scores/">slightly superior</a>" game (if not as personally beloved). As one of the more prominent entries on my "I woulda, coulda, shoulda played it more" list, I've been looking forward to this reunion -- a chance to get to know <em>Perfect Dark</em> better.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/perfect-dark-xbla-1/">Perfect Dark (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/perfect-dark-xbla-1/#2702602"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/1.-joandelvis_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/perfect-dark-xbla-1/#2802374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/jodark1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/perfect-dark-xbla-1/#2681961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/pdxbla14hi_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/perfect-dark-xbla-1/#2702605"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/3.-drcaroll_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/perfect-dark-xbla-1/#2514347"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pdxbla_10_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/" rel="bookmark">Continue reading <em>Review: Perfect Dark (XBLA)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/">Review: Perfect Dark (XBLA)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19400100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/perfect-dark-xbla-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>Microsoft</category><category>microsoft-game-studios</category><category>perfect-dark</category><category>perfect-dark-xbla</category><category>port</category><category>rare</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 17 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Gaijin bringing iPhone's Lilt Line to WiiWare]]></title><link>http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/</guid><comments>http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/#comments</comments><description><![CDATA[<center><a href="http://twitter.com/differentcloth/status/10328075904"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/liltline315.jpg" /></a></center><a href="http://liltline.com/"><em>Lilt Line</em></a>, winner of a 2010 <a href="http://www.gamasutra.com/view/news/27528/Road_To_IGF_Mobile_Lilt_Lines_Gordon_Midwood.php">IGF Mobile award</a> for Audio Achievement is a simple iPhone game, in which you tilt the phone to guide a line through winding tunnels, and tap the screen in response to on-screen cues, all in time to dubstep music by 16bit. Essentially, it's Irritating Stick without the irritation! Developer Different Cloth revealed in a <a href="http://twitter.com/differentcloth/status/10328075904">tweet</a> that Wii owners will get to experience Lilt Line as well, thanks to Bit.Trip creator <a href="http://joystiq.com/tag/gaijin-games">Gaijin Games</a>.<br />
<br />
All we know from the (necessarily brief) announcement is that Gaijin is bringing the game to the Wii. We can assume, both from the nature of the game and the fact that we don't think the three-person Gaijin Games team is going to start publishing packaged games, that it's WiiWare. We've asked Gaijin for more information. In the meantime, check out the iPhone version after the break.<p><a href="http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/" rel="bookmark">Continue reading <em>Gaijin bringing iPhone's Lilt Line to WiiWare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/">Gaijin bringing iPhone's Lilt Line to WiiWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/differentcloth/status/10328075904>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>different-cloth</category><category>gaijin-games</category><category>gdc-2010</category><category>indie</category><category>lilt-line</category><category>port</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Mar 2010 15:45:00 EST</pubDate></item><item><title><![CDATA[Runic Games 'putting serious effort' into console Torchlight]]></title><link>http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/</guid><comments>http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/"><img width="580" vspace="0" hspace="0" height="362" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/tlight-br.jpg" /></a></div>
Speaking to <a href="http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/">The Rumble Pack</a>, Runic Games CEO Max Schaefer declared that his company is actively pursuing a console port of its PC action RPG, <a href="http://joystiq.com/tag/torchlight"><em>Torchlight</em></a>. "We're going to put some serious effort into it -- pretty quick -- getting <em>Torchlight</em> onto consoles," said Schaefer. "There's a lot of really cool things about the console world, too, that would work well with our game," he added, "So, we are definitely going to be going in that direction." He offered no specifics on the project, saying only that the company is "talking to a million people" and that it's "something we definitely want to do.<br />
<br />
We were quite taken with <em>Torchlight</em> when it released on PC last year -- the game landed <a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/">more</a> <a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-richards-picks-of-2009/">than</a> <a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-xavs-picks-of-2009/">a</a> <a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/">few</a> of our staff's best of 2009 lists -- so here's hoping we'll get some more details soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/">Runic Games 'putting serious effort' into console Torchlight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.therumblepack.com/2010/03/10/episode-128-mutating-monkeys/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19391659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/runic-games-putting-serious-effort-into-console-torchlight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>Microsoft</category><category>port</category><category>psn</category><category>runic-games</category><category>torchlight</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 10 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Capy porting Clash of Heroes to PSN and XBLA]]></title><link>http://www.joystiq.com/2010/03/10/capy-porting-clash-of-heroes-to-psn-and-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/10/capy-porting-clash-of-heroes-to-psn-and-xbla/</guid><comments>http://www.joystiq.com/2010/03/10/capy-porting-clash-of-heroes-to-psn-and-xbla/#comments</comments><description><![CDATA[<center><a href="http://ps3.ign.com/articles/107/1076128p1.html"><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofheroes31010.jpg" /></a></center>If, for some reason, you didn't purchase and love <em><a href="http://joystiq.com/tag/might-and-magic-clash-of-heroes">Might and Magic: Clash of Heroes</a></em> on DS -- or even if you did -- you'll have the opportunity to buy the puzzle RPG on two new systems this year, in glorious hand-drawn HD. Capybara Games has revealed a new PSN/XBLA version of <em>Clash of Heroes</em>, with totally redrawn graphics that eschew the 16-bit look of the DS original for more realistic proportions and a generally sharper look.<br />
<br />
In addition, new equippable artifacts are being added, and the existing ones tweaked, to improve balance in multiplayer. Even better, you'll now be able to go back and replay segments of the game after completing them. Capy expects to release <em>Clash of Heroes</em> in late summer.<br />
<br />
[Via <a href="http://www.gamesetwatch.com/2010/03/capy_reveals_clash_of_heroes_h.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/10/capy-porting-clash-of-heroes-to-psn-and-xbla/">Capy porting Clash of Heroes to PSN and XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Mar 2010 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/107/1076128p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/capy-porting-clash-of-heroes-to-psn-and-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19391842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/capy-porting-clash-of-heroes-to-psn-and-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capy</category><category>capybara-games</category><category>Microsoft</category><category>might-and-magic-clash-of-heroes</category><category>port</category><category>psn</category><category>puzzle</category><category>rpg</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Mar 2010 14:20:00 EST</pubDate></item><item><title><![CDATA[King of iPhone Fist: Pocket Gamer says Namco releasing iPhone Tekken game soon]]></title><link>http://www.joystiq.com/2010/03/05/king-of-iphone-fist-pocket-gamer-says-namco-releasing-iphone-te/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/05/king-of-iphone-fist-pocket-gamer-says-namco-releasing-iphone-te/</guid><comments>http://www.joystiq.com/2010/03/05/king-of-iphone-fist-pocket-gamer-says-namco-releasing-iphone-te/#comments</comments><description><![CDATA[<center><a href="http://www.pocketgamer.co.uk/r/iPhone/Tekken+%28iPhone%29/news.asp?c=18951"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/tekkenpsp3510.jpg" /></a></center>
<div style="text-align: right;"><small>Tekken 6 for PSP</small></div>
<a href="http://www.joystiq.com/tag/street-fighter,@iphone"><em>Street Fighter IV</em></a> isn't the only fighting game to be shoehorned awkwardly into the iPhone. According to <a href="http://www.pocketgamer.co.uk/r/iPhone/Tekken+%28iPhone%29/news.asp?c=18951">Pocket Gamer</a>, an anonymous Namco staffer has confirmed that a <em>Tekken </em>game is on the way to the platform -- a platform that, we feel we should remind you, lacks not only a high-quality arcade-style joystick, but any mechanical controls at all. <a href="http://www.joystiq.com/2009/08/04/namco-considering-tekken-soulcalibur-for-iphone/">Last year</a>, Namco's Jonathan Kromrey mentioned that the company was considering porting its fighting games onto the iPhone, and it would appear that nobody successfully dissuaded the publisher.<br />
<br />
No details were given about the game, except that its development is near completion. We'd say <em>Soul Calibur</em> is next on the list, but Gameloft <a href="http://www.joystiq.com/2009/09/09/blades-of-fury-brings-high-calibur-fighting-to-iphone/"><em>kind</em><em> of</em></a> already did that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/05/king-of-iphone-fist-pocket-gamer-says-namco-releasing-iphone-te/">King of iPhone Fist: Pocket Gamer says Namco releasing iPhone Tekken game soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pocketgamer.co.uk/r/iPhone/Tekken+%28iPhone%29/news.asp?c=18951>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/king-of-iphone-fist-pocket-gamer-says-namco-releasing-iphone-te/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19385541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/king-of-iphone-fist-pocket-gamer-says-namco-releasing-iphone-te/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>fighting</category><category>iPod</category><category>Namco-Bandai</category><category>namco-networks</category><category>port</category><category>tekken</category><category>why</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 05 Mar 2010 21:45:00 EST</pubDate></item><item><title><![CDATA[Prince of Persia SNES included with The Forgotten Sands on Wii]]></title><link>http://www.joystiq.com/2010/02/24/prince-of-persia-snes-included-with-the-forgotten-sands-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/24/prince-of-persia-snes-included-with-the-forgotten-sands-on-wii/</guid><comments>http://www.joystiq.com/2010/02/24/prince-of-persia-snes-included-with-the-forgotten-sands-on-wii/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/popsnesbox-580px.jpg" /></div>
Which <em>Prince of Persia</em> game features "superb graphic detail and incredibly fluid animation" and "more thrills than a saber duel with a thousand sultans"? If you answered, "Ubisoft's <em><a href="http://www.joystiq.com/tag/prince-of-persia-the-forgotten-sands">Prince of Persia: The Forgotten Sands</a></em>," you'd ... well, you'd probably be right. But that text first appeared on the SNES box of 1992's <em>Prince of Persia</em>, an enhanced port of Jordan Mechner's original vizier vanquish-'em-up.<br />
<br />
Nintendo announced at its San Francisco media event today that the SNES game will be included in the <a href="http://www.joystiq.com/2010/02/16/first-suspiciously-nice-screens-of-wii-prince-of-persia-the-for/">Wii version</a> of <em>Prince of Persia: The Forgotten Sands</em>, which is slated for release on May 18. Earlier this month, <a href="http://www.joystiq.com/2010/02/17/rumor-the-forgotten-sands-may-include-prince-of-persia-classic/">rumors</a> suggested that <em><a href="http://www.joystiq.com/tag/prince-of-persia-classic">Prince of Persia Classic</a></em> -- a direct remake of the original game, initially released on Xbox Live Arcade and PlayStation Network -- would be included in <em>The Forgotten Sands</em>. Instead, Wii owners get <em>classic</em> <em>Prince of Persia</em> exclusively.<br />
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Don't fret too much about the platforms, though. You're probably in for more thrills than a saber duel with a <em>thousand</em> sultans no matter what.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/prince-of-persia-the-forgotten-sands-wii/">Prince of Persia: The Forgotten Sands (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/prince-of-persia-the-forgotten-sands-wii/#2715421"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/popwii2161_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prince-of-persia-the-forgotten-sands-wii/#2715422"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/popwii2162_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prince-of-persia-the-forgotten-sands-wii/#2739739"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/popwii2010concept06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prince-of-persia-the-forgotten-sands-wii/#2739740"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/popwii2010concept14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/prince-of-persia-the-forgotten-sands-wii/#2739741"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/popfswiiscreen001_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/24/prince-of-persia-snes-included-with-the-forgotten-sands-on-wii/">Prince of Persia SNES included with The Forgotten Sands on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Feb 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/24/prince-of-persia-snes-included-with-the-forgotten-sands-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19371909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/24/prince-of-persia-snes-included-with-the-forgotten-sands-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonus</category><category>Nintendo</category><category>pop</category><category>port</category><category>prince-of-persia</category><category>prince-of-persia-the-forgotten-sands</category><category>snes</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 24 Feb 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Collect some Mega Man Zero Collection screens and art]]></title><link>http://www.joystiq.com/2010/02/22/collect-some-mega-man-zero-collection-screens-and-art/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/22/collect-some-mega-man-zero-collection-screens-and-art/</guid><comments>http://www.joystiq.com/2010/02/22/collect-some-mega-man-zero-collection-screens-and-art/#comments</comments><description><![CDATA[<center><a href="http://www.capcom-unity.com/jgonzo/blog/2010/02/21/mega_man_zero_collection_official_assets_arrive"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mmzcart222.jpg" alt="" /></a></center>Capcom passed along some screens and artwork of its upcoming <em><a href="http://www.joystiq.com/tag/mega-man-zero-collection">Mega Man Zero Collection</a></em> for DS, though the screens look suspiciously singular. Essentially, these are screenshots of the Game Boy Advance originals, without the DS's second screen. But since the screens focus on the important bit (the actual games), and because many people interested in this collection probably haven't been exposed to the original games, we're posting them anyway.<br />
<br />
As a nice bonus, Capcom also sent out artwork featuring Zero looking pretty freaking cool. <em>Mega Man Zero Collection</em> arrives in stores early this summer.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mega-man-zero-collection-ds/">Mega Man Zero Collection (DS)</a></strong></p><a href="http://www.joystiq.com/photos/mega-man-zero-collection-ds/#2732645"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mmzc222001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-zero-collection-ds/#2732646"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mmzc222002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-zero-collection-ds/#2732647"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mmzc222003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-zero-collection-ds/#2732648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mmzc222004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-zero-collection-ds/#2732649"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mmzc222005_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/22/collect-some-mega-man-zero-collection-screens-and-art/">Collect some Mega Man Zero Collection screens and art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Feb 2010 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2010/02/21/mega_man_zero_collection_official_assets_arrive>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/collect-some-mega-man-zero-collection-screens-and-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19368523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/collect-some-mega-man-zero-collection-screens-and-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>game-boy-advance</category><category>mega-man</category><category>mega-man-zero</category><category>mega-man-zero-collection</category><category>port</category><category>remake</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Feb 2010 21:45:00 EST</pubDate></item></channel></rss>
