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Safecracker to open on Wii this fall


It'll come as no surprise to fans that the Wii has sort of a dual nature. On the one hand, it's a platform for some of the most imaginative, creative titles to be released on consoles, but, on the other, it's the Statue of Liberty for ports, accepting the tired, the poor and all of the huddled masses freely. This fall, Lady Wiiberty will open her arms once more for Safecracker, a port of the 2006 PC puzzle adventure.

But this is no mere straight port, there are significant changes from its PC counterpart. For example, at $29.99, it will be $20 more expensive than on Steam. Also ... nope, actually that's it.

First screens of 'The Incredible Hulk' on Wii


True story: We were originally going to call this post "The Incredible Hulk on Wii looks like The Incredible Hulk on 360 and PS3, but worse," but we realized that if we did that, we would be hitting the nail so squarely on the head that we wouldn't have anything to say in the actual post. So ... these screenshots from The Incredible Hulk on Wii look like the ones from The Incredible Hulk on 360 and PS3, but, you know, worse.

Looks aside, all we actually want from the Wii version is really good Wiimote implementation, like being able to slam both 'mote and 'chuk down at the same time and destroy everything within a city block. Don't worry, we're not holding our breath. Check out all the screens below, we've added the next gen pics after the jump for your comparing pleasure.

Gallery: The Incredible Hulk (Wii)

Continue reading First screens of 'The Incredible Hulk' on Wii

Rockstar working 'around the clock' to quell 360's Bully issues


Having forked over their precious lunch money to recent current-gen graduate, Bully: Scholarship Edition, some Xbox 360 owners have expressed dissatisfaction with the game's technical performance. Though it's unclear whether the issues are widespread, several forum users have noted unsteady framerates, audio glitches and freezing within Rockstar's school daze sim.

The company has issued a statement in response to online complaints, vowing to work "around the clock to rectify this situation." A "horrifed" Rockstar president, Sam Houser, pinned the blame on "some older 360s," explaining that none of the technical issues occurred during the game's QA phase. "We would never shove anything out the door - we never have and never will," said Houser. "We apologise to everyone affected for the inconvenience."

Ratchet & Clank: Size Matters set for March PS2 release


As was rumored in December of last year, the pint-sized version of Ratchet & Clank is set to make the leap from the PlayStation Portable to the PlayStation Not Very Portable But Considerably More Lucrative. Though ongoing publisher trends suggests the journey to the PS2 is less of a leap and more of a thoughtless sleep rollover, Size Matters' transition had yet to be confirmed outside of a retailer listing.

Shacknews now reports that a recent PlayStation Underground e-mail confirmed the impending port, noting a March 2008 release. Though Sony hasn't officially announced it yet, it seems only prudent to place the game in as many hands as possible. Perhaps they'll even get Miyamoto to play this one.

Atlus goes dungeon crawling for the Wii, PS2


When the chips are down and creativity's glass feels half empty, we know we can always look to the mavericks at Atlus to come up with something just a hair shy of normal for an experience that is, if anything, unique. With surgery sim Trauma Center: New Blood's release sewn up and a pair of Japanese-style strategy RPGs for the Xbox 360 on the way, Atlus is one of the last remaining 'garage bands' of video game publishing.

Now the company has announced its next project, namely a dungeon crawl-style action RPG called Baroque, describing the game as "hardcore" and "a pure RPG experience" for both the mini-game addled Wii and aging PS2. With an art style that is all its own, Baroque is set for release on both consoles in February, and is a remake of Japanese dev Sting's Saturn/PlayStation original, no doubt throwing yet another log on the fire for those weary of the Wii's growing catalog of last-gen ports. For us, we're just more interested in finding out what a trek through a post-apocalyptic dungeon has to do with excessively intricate art. Color us intrigued.

Rumor: PSP Silent Hill being ported to PS2


So get this: Konami made a (by most accounts) pretty good game called Silent Hill Origins for the PSP, and according to a Kotaku tipster, the company will be moving the game to the PS2 in March 2008! Making a port of a decent game from a well-regarded franchise for a system with 120 million units sold worldwide, can you believe it? ... Yes, so can we.

As we said, this hasn't been confirmed by Konami, but it seems like one of two things would be happening right now. Either they are porting SHO to the PS2, or they've seen this story on the internet, fired the guy in charge of thinking of things like this and are in the preliminary stages of porting SHO to the PS2. Either way, we'd bet that you'll hear more about it soon.

Adventure game Secret Files: Tunguska coming to Wii, DS


Distributor Koch Media announced today the point and click adventure title Secret Files: Tunguska is coming to both Wii and DS systems. According to the studios handling the development, 10TACLE for the Wii and Keen Games for the DS, Secret Files is "a perfect-match" for each platform's unique control schemes. The DS port will be out later this year with the Wii version following Q1 2008. The PC version of Secret Files is already at-large.

The adventure genre has struggled to maintain its presence on consoles and handhelds in recent years. The DS has revived the scene with Phoenix Wright, Trace Memory, Hotel Dusk, and the upcoming Myst DS. Secret Files will be the first traditional adventure game for the Wii. Could motion-sensitive controls shock a little life into players' interest in the genre?

New games this week: Pokemon Diamond/Pearl edition


Even if you have no proclivity to catch 'em all, you'd have to admit that Pokemans are holding down the fort this week. At least they're not ports, which is more than you can say for the big three. Besides all that, the kids just love 'em.

Gallery: Pokemon Diamond/Pearl



Nintendo DS:
  • Pokemon Diamond
  • Pokemon Pearl
  • SNK vs. Capcom Card Fighters
  • Devilish

Continue reading New games this week: Pokemon Diamond/Pearl edition

Metareview - Diddy Kong Racing DS

diddy kong racing dsAs so many did, my friends and I bought into the original Diddy Kong Racing, which had been hyped as a superior blend of Super Mario 64 meets Mario Kart 64, from the same developer that had won our allegiance with GoldenEye 007 just months before. Diddy Kong Racing wasn't fun (despite mostly bloated reviews). Still, we fell into a self-perpetuating trap of lying to ourselves; reassuring each other of the game's promised greatness. Weeks passed, and Diddy Kong Racing eventually faded away -- but not for good.

Rare has remade its N64 "classic" for DS. Despite Nintendo Wi-Fi Connection support, Diddy Kong Racing is still lame, further marred by poor DS-specific design choices. Thankfully, critical reception seems to be more on point this time around:
  • IGN (71/100) - "[Any] time you're encouraged to touch the lower screen, you can pretty much assume that it wasn't in the original game and created specifically for the Nintendo DS "remake". It's these new DS-centric elements that point to the fact that this is a first-generation DS game handled by a team that's not quite familiar with the platform ... someone really needs to tell Rare that microphone blowing is so 2005. It wasn't a whole lot of fun when developers did it in the Nintendo DS' early years, and it's still not fun now ... unfortunately the development team focused a bit too much on "DS-izing" the product with completely unnecessary and frustrating touch-screen and microphone challenges that disrupt the racing design."
  • GameSpot (67/100) - "Diddy Kong Racing DS isn't a bad kart-racing game, but its best feature, the racing, is buried underneath so much unnecessary garbage that some people will find it nearly impossible to enjoy. Had Rare stripped the island setting, toned down the tedious collecting, and tweaked some other minor issues, the game would have been better with less. Instead, it chose to add more and more content, and the game suffers for it. Some of the new additions, such as online multiplayer and the various customization features, make the game more enjoyable, but many of them, particularly the touch-screen controls, make it worse."
  • Games Radar (60/100) - "Diddy Kong Racing wants so damn hard to be the next Mario Kart that it hurts our eyes to play it for long periods of time. The racing itself is totally fine (if a little slow), but this simple pleasure is smothered in monotonous collecting and mindless wandering ... For those who remember the Nintendo 64 version from 1997, this is mostly the same game. Back then it wanted to be the next Mario Kart 64, but obviously wasn't. Now, the only thing that's been done to bump its stature is moderate touch screen silliness."

EA's Larry Probst on Wii and PSP development

Newsweek's N'Gai Croal has posted two parts of his three-part interview with Larry Probst, CEO of EA. (Part three is due Friday.) Among a few other topics, Probst discusses publishing the same game on multiple platform, and how that strategy fits with -- or doesn't match -- the Wii and PSP.

Probst says that EA doesn't plan any original titles for the PSP; the company will continue making portable versions of its established franchises for that hand-held. The Wii should get 12 or 13 EA games next year, with two or three of them being original Wii titles. (Probst mentions that a Wii-specific version of The Sims fits that original category.)

While any EA support for Nintendo's console is good for gamers, two or three Wii-specific titles seems like a low target for the world's biggest publisher. Madden on the Wii takes a legitimate shot at using motion controls with an old franchise; we hope that EA can pull this off for all of its established titles. But wouldn't the Wii market be best served by shipping five or six original games in the year and skipping the ports? Or is that approach at the expense of EA's business model?

Read:

Loot: The Larry Probst Interview: Part I
Loot: The Larry Probst Interview: Part II

Xbox 360 dev: PS3 ports to be "reasonably difficult"

With game development costs growing to monstrous proportions and trampling the unconventional concepts roaming the streets of less ambitious publishers, it doesn't take a brilliant businessman to realize that multiplatform releases are likely to generate more money than exclusives. It might, however, take a brilliant programmer to carry out that strategy. Since the Xbox 360 and PS3 both embrace the paradigm of parallelism (or really pretty graphics, if you prefer), it has become almost a foregone conclusion that a large number of titles will inevitably wind up on both platforms.

It's not an outlandish conclusion to reach, but the journey may not be as easy as all that. In a recent (and very interesting) Ars Technica interview, Xbox 360 developer Matt Lee points out that porting games between the two systems might be a tad tricky. "I think porting from Xbox 360 to PS3 will be reasonably difficult, since the Xbox 360 has a lot more general purpose processing power that can be flexibly reallocated, and all of the Xbox 360 CPU cores have equal access to all memory. The asymmetric nature of the Cell could easily lead to situations where the game has too little of one type of processing power and too much of another."

Of course, the Xbox 360's trio of general purpose processors may pose an equally significant problem when attempting to tackle a game designed with the PS3's Cell design in mind. Adding multithreaded graphics engines and physics routines to the equation only makes things more complicated and fails to provide a clear answer to the question: If a game costs a fortune to produce, how many publishers are likely to invest even more in porting a game across the Microsoft-Sony divide? It may not have been a major issue in the previous generation, but money changes everything.

Call of Duty 3 announced; leak confirmed [update 1]

Call of Duty 3 logo screen
Call of Duty 3's just been confirmed, and it looks like we were right on the money with our early leak of the WWII-related game.

Back in early March, we printed the following information (and a whole lot more) on the focus of an upcoming sequel: "'CoD 3' ... is being produced by Big Red One dev Treyarch. ... The next Call of Duty World War II-based title will return gamers to the battlefields of Normandy as the Allies take on Nazi Germany to drive them out of France once and for all. This time around, American and British forces are joined by Canadian troops, Polish tanks, and French freedom fighters in a reenactment of the bloody Normandy Breakout campaign spearheaded during the summer of 1944. In the push to Paris, you'll get to choose how you approach each mission, free of menu screens and jarring non-interactive cut-scenes."

Here's what IGN quoted from Activision for the announcement yesterday: "Through the eyes of four Allied soldiers, Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch, Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release." Fingering the developer and the setting? Not too shabby -- while Joystiq pats itself on the back.

Check out the IGN trailer below for a first-person look somewhat reminiscent of the FPS sequence in the Metal Gear Solid 4 trailer from TGS. At the end of the "official E3 teaser" trailer, a number of platforms are listed, with the major manufacturers (including a small "Nintendo Revolution" in text) and publisher/developer combo listed. We suspect that versions for the PC and possibly the current-gen consoles will be covered with ports as well. Now all we have to do is wait for the word on Call of Duty: Modern Warfare. (Infinity Ward, we're looking at you!) More info obviously hitting at E3.

[Thanks, icemorebutts, jason, & Hiro Protagonist]

[Update 1: Had to fix a verb. Thanks, Hiro Protagonist, John Q, & Jiiiiihad!]

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