Psychonauts posts (Subscribe to this feed)
Tim Schafer thinks 'fans worry too much about sales'
Schafer assuaged fears of Brütal Legend becoming the next commercial Psychonauts, pointing out that the open-world shred-em-up "naturally has more commercial hooks, like hot babes and Jack Black." As reassuring as that is, fans may still worry, if only because we yearn to see Tim Schafer showered in unimaginable riches, enough for him to buy all the tuxedos he wants or construct a rocket-propelled candy castle which he'll use to fly across the globe searching searching for that special person that was missing in his life and then he'll land in our backyard and before we can yell at him for incinerating the dog during the landing procedure he'll walk up to us and put his finger to our lips and say shh don't worry where we're going you won't need animal companionship or anything because where we're going is a place where there are no animals because it's in space and that is where my space station is and we will learn to design really awesome games together but for now you have to stop writing this sentence because it's quite long you know.
Psychonauts soundtracks now available online
Oh sure, we already own the Peter McConnell-composed music on CD, but as the studio's blog puts it, eCopies free us from such dangers as "deadly plastic discs" and "eye-burning lasers." Well, when you put it that way, here take our digital money. Just please don't melt our brains.
Psychonauts encyclopedia wants your brain

What's more, Tim Schafer and crew have opened the tome of knowledge to ... your knowledge. By creating an account at the site, you can update the articles with info that (gasp!) even the developer might have overlooked. Double Fine is also soliciting fan art, fan music, cosplay photos, and "any other art you may have created while under the influence of Psychonauts." We can see this getting fittingly weird.
The Joystiq Free Game Club: Psychonauts
So here's the question: Why haven't you played it yet? You might have had an excuse a couple of years ago, when it was just a poorly-marketed Majesco game. But how has it not made its way onto your must play list at this point? It's cleverly written, it's got some really memorable levels and characters, it's just an all-around great way to spend your time. OK, so maybe some of the actual platforming and combat gameplay is a touch spotty from time to time. But we can look past it, and we're betting you can too.
If you've played the game, feel free to use the comments below to share your thoughts/gushing adoration. If you haven't, we'd love to hear your excuses. If you're about to play it for the first time ... well, don't let us keep you. We'll still be here when you're done.
Show and Tell: Minty inspiration
You may be wondering just what this is. Stark white slabs, neatly stacked ... no, it's not the preliminary plans for Apple iChocolate (available in white only), but rather, the work of a DS owner in need. Reader PeZ had a problem: a lost game. And while the missing game turned up later, it revealed a flaw in his DS cart storage system. Nothing quite fit his needs; either everything was too big, too small, or unsafe. One day, as he finished off some Läkerol mints, an idea struck. Surely that neat little tin would be good for something.And so PeZ got to work. As a designer, he had some idea of how to start -- he drew up plans for the perfect cart case. To the right, you can see the plans, which were eventually cut from black cardboard and glued to the inside of the tin. PeZ reports that, with slots cut in, the carts are perfectly secure, even with the tin held upside down! But with the practical inside complete, the outside needed a little work. To see what he came up with, jaunt on past the break.
Got something you want to show off to all the other DS fans? We like just about anything with a little Nintendo flavor, so snap a few pics and send 'em off to tell us what's up, and send it all to showmeit [at] dsfanboy [dot] com. We'll take care of the rest.
Return to Quest Quiz: Tim Schafer

The Player
Double Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle.
The Puzzle
You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.
The Inventory
- (1) perforated parasol
- (1) rubber chicken with a pulley in the middle
- (1) sealed manila envelope
- (1) miniature macaroni Tim Schafer statue
GDC Quest Quiz IV: Erik Wolpaw
We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.The Player
Erik Wolpaw, co-author of the now-defunct Old Man Murray. He's written for games such as Psychonauts and Portal, and once accused the adventure genre of committing suicide.
The Puzzle
You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.
The Inventory
- (1) perforated parasol
- (1) rubber chicken with a pulley in the middle
- (1) sealed manila envelope
- (1) miniature macaroni Tim Schafer statue
"How is the pulley attached to the rubber chicken? See, this is why I hate adventure games. I think you're expecting a joke answer, and I'm actually trying to figure it out. OK, type 'quit.' That's what I would do. Go to the menu and type 'quit.'"
(Catch the rest of our interview with Wolpaw later this week!)
Steam's last-minute Christmas sale: 10-50% off everything
- Orange Box - $37.45 (25% off)
- BioShock - $37.45 (25% off)
- S.T.A.L.K.E.R. - $22.45 (25% off)
- id Software Super Pack - $52.45 (25% off)
- Psychonauts - $9.95 (50% off)
Today in Joystiq: December 18, 2007
Joystiquery
Readers pick best webcomic: You compete me
News
Nintendo: no plans for a Kirby Wii title
New PSP, PS3 firmware goes live
Burnout Paradise soundtrack features Guns N Roses
EA confirms Command & Conquer FPS Tiberium
Unofficial Wii bundles make Nintendo unhappy
Sonic the Hedgehog and Peggle come to iPod
Stores worried about their DS supply
Assassin's Creed could save Ubisoft from EA's maw
Amazon ceases taking Gears of War 2 pre-orders
New firmware enables PS1 games on PSP through Remote Play
Rock Band mea culpa game offer better than expected
PlayStation Network cards available in NA early '08
Second Life CTO resigns to seek third life
More Half-Life games confirmed; nobody surprised
Verne Troyer supersizes WoW ad campaign
Peggle (finally) coming to Mac
Rock Band Weekly: Radiohead, Weezer and The Pretenders
Duke Nukem Forever teaser coming tomorrow
PSP Media Manager now free to download
BioShock bubbles up Take-Two's Q4 sales
N-Gage platform nearing relaunch; pre-release available on Nokia N81
Valve enables 'Steam'y gift purchasing
Rumors & Speculation
Intel predicts camera-powered, controller-free game system
Pachter insists Mass Effect coming to PS3
Culture & Community
E3 returns to LA Convention Center next July, remains invite-only
Sony places twice in list of business blunders
GameDaily 'Persons of the Year': #1 - 3 and readers' choice
Schafer: No new Psychonauts on the way
Alright, the internet, you can officially stop dreaming about a sequel to Psychonauts and go back to dreaming about Brutal Legend. After a darkened version of the game's logo with the words "Coming Soon" on it appeared on the Double Fine site and started the rumor train, chief Tim Schafer had to be the one to put the penny on the track. He told Next-Gen, "the truth is we are just putting together a new page about 'The Excellent Game Psychonauts.' We're not announcing any new games or anything. Sorry if we confused anybody! We lightened up the image to hopefully make things clearer."Why do you build us up (build us up), buttercup? ... And why did we just call a man who could squish us between his meaty palms "buttercup"?
Psychonauts 2 in development?
Is Tim Schafer trying to not-so-subtly tell us that a sequel is in the works? Or is this some sort of twisted joke? (Schafer does, after all, have a "twisted mind," as many a press release have said). Not much else to speculate here. We'll keep our eyes peeled for any further announcements or information.
[Update: Sadly, it seems that the "coming soon" image was merely intended to indicate an eventual info page for the original Psychonauts. Double Fine has recognized the confusion, and quietly un-darkened the image to make it more apparent. So no Psychonauts 2 after all. Color us disappointed.]
[Via Rock Paper Shotgun]
Tim Schafer's Brutal Legend lands on Game Informer cover
And for all we know, Double Fine's Brütal Legend could contain any of the above. For now, the only information we have is that obtained from the cover of the latest Game Informer magazine (we've confirmed the image is real), graciously snapped and posted by "Iksenpets" on the official Double Fine forums. The image reveals who we assume to be Jack Black's character -- an axe-wielding, axe-wielding roadie named Eddie Riggs. Oh, and when you check between the pages to find out more about Mr. Schafer's latest road trip, be sure to find out how NF HELL 4K2: The Movie: The Game is coming along.
[Thanks, Max]
Double Fine returns with Epic Saga: Extreme Fighter
We all love dark wizards and gnome kings, right? But what if a gnome king fought a dark wizard? That's the sort of question that ES: EF dares to simultaneously ask and answer. If your puny desktop rig can manage pushing all the pixels, you need to start playing this game today. Oh, didn't we mention? It's free!
[Thanks to everyone who sent this in.]
Today in Joystiq: February 22, 2007

Joystiquery
Joystiq Podcast 002 - Perfect for YOU edition (feat. MTV News' Stephen Totilo)
Off the Grid interviews Brian Reynolds of Big Huge Games
Ring of Death: An Xbox 360 story -- Part 3
Today's hottest game video: Hellboy trailer
News
Japanese software sales: week ending 02.18.07
Japanese release day highlights: 02.22.07
R-Type Delta hits Japanese PlayStation Store
ESRB takes notes from MPAA, recruits parents
Monster Hunter Portable 2nd off to a quick start in Japan
Graphing the perceived Wii drought by the numbers
Mercenaries 2 on Xbox 360 ... PC & PS2 (this time it's official)
Next Ratchet & Clank officially titled
GameCube gets vasectomy; no longer reproducing
Circuit City busts out the used games
Boom Boom Rocket preview
Nokia patent transforms stylus into joystick
In the distant future, Wing Commander Arena for Xbox Live Arcade
Vectorman of Vermillion: Spinball Oasis for Virtual Console
Xbox 360 IPTV to be shown at The Connected Home show in Europe
Xbox 360 Platinum Hits 'Round 2' whiffs on bargain knockout
Former EA prez joins Microsoft as strategic adviser
Rumors & Speculation
Analyst: Wii could plague 30% of U.S. homes
Is the industry betraying its games?
Rumorang: Warhawk downloadable, now multiplayer-only
Prince of Persia could be Disney's next 'Pirates' film franchise
Community & Culture
The other side of a disturbed teen's tale
The sexual predators! They're coming from inside the Xbox!
From Russia with love: massively multiplayer online drinking game
Owner of seven failed Xbox 360s speaks out
Gamecock's Insecticide and Mushroom Men
I never thought I'd write about cock on this blog, but it's unavoidable now that a new company has formed called Gamecock. The company was founded by the former CEO and former president of the defunct Gathering of Developers. They aim to bring risk taking, creative indie titles to all platforms. Two of their first games are headed to not just next-gen systems, but also an unnamed handheld. It seems like the PSP is the most likely candidate.
The first game is Mushroom Men, which follows three-inch-high Mushroom Men as they battle in a war against different spore factions. Use common household items to fashion weapons and tools to help turn the tide of war. The second game is Insecticide which has a Tim Burton/Psychonauts look to its character designs and is an action/adventure game set in a world that is decaying and full of bugs ... sexy bugs. You can visit Gamecock's site to see more on all their games.
[Via IGN]



















