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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Microsoft video game division turns a profit in Q3]]></title><link>http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/</guid><comments>http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/microsoftlogo.png" /></a></div>Microsoft has announced <a href="http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY13/Q3/default.aspx">earnings</a> for its fiscal third quarter (ended March 31), drawing attention to the Entertainment &amp; Devices Division (EDD), which handles products like the Xbox, Windows Phone and <a href="http://joystiq.com/tag/surface">Surface</a>.<br /><br />The EDD reported revenue of $2.53 billion, a 56 percent increase over the $1.61 billion reported during the same period last year. The company also cited a "video game deferral" of $380 million - an advance on the launch of <a href="http://joystiq.com/game/halo-4"><em>Halo 4</em></a>, according to <a href="http://www.gamasutra.com/view/news/190813/Ye_olde_Xbox_360_drove_some_healthy_revenues_for_Microsoft.php">Gamasutra</a> - effectively lowering revenues to $2.15 billion. Even so, the EDD racked up an operating income of $342 million, up from a $242 million loss during the same period last year.<br /><br />Sales of Xbox 360 consoles declined, with Microsoft shipping 8.9 million units in the first nine months of fiscal 2013, down 3 million units from the same period last year. Xbox Live subscriptions rose, however, as did Xbox Live revenue. Specifically, Xbox Live membership grew 18 percent and now totals 46 million members. Microsoft did not specify how many pay for Gold memberships.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/">Microsoft video game division turns a profit in Q3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Apr 2013 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20545375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/18/microsoft-video-game-division-turns-a-profit-in-q3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>fy-2013</category><category>microsoft</category><category>q3</category><category>q32013</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 18 Apr 2013 19:15:00 EST</pubDate></item><item><title><![CDATA[Konami revenues, income down year-over-year, still profitable]]></title><link>http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/</guid><comments>http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/vrmissionsmetalgearrisingrevengeance.jpg" /></a></div>Konami has released its year-to-date financial information for the nine month period ending on December 31, 2012, and while the company has posted significant year-over-year losses, it is still reporting a profit in all areas.<br /><br />So far, Konami has accrued revenues of &yen;160.1 billion ($1.71 billion), down nearly 18 percent from the &yen;194.5 billion it had earned by the end of calendar 2011. <span>Likewise, net income (read: post-tax profit) was down 48 percent; &yen;8.82 billion ($94.6 million) as compared with the</span><span> &yen;</span><span>17 billion reported this time last year. </span>Konami's "Digital Entertainment" division, responsible for all video games and Yu-Gi-Oh cards, brought in roughly half of the company's overall revenues with &yen;80.5 billion ($861.1 million) reported.<br /><br />Konami also produces a wide assortment of slot machines and pachinko games for western and Japanese markets: Its "Gaming &amp; Systems" and "Pachinko &amp; Pachinko Slot Machines" segments, respectively. While all of Konami's divisions suffered losses, its Pachinko division experienced the most severe year-over-year disparity, reporting a 77.8 percent decrease in revenue versus last year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/">Konami revenues, income down year-over-year, still profitable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20452442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>financials</category><category>fiscal-2012</category><category>fiscal-2013</category><category>konami</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>Q3</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 07 Feb 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[Ubisoft sales crest $1 billion during Q3]]></title><link>http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/</guid><comments>http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/farcry3gc2012-03_530x298.jpg" /></a></div>Ubisoft's performance figures for the three month period ending December 31, 2012 have been released, and while we don't have specific net/operating/sticky/whatever income figures on account of the company's Frenchness, we do have an overall indication of how it performed in Q3. Which is to say, <em>pretty good</em>.<br /><br />Sales for the period totaled &euro;802 million ($1.07 billion), which is a 23 percent increase over the &euro;652 million reported for the same quarter last year. Ubisoft's nine month year-to-date figures are also outperforming last year's: &euro;1.08 billion ($1.45 billion) versus &euro;900 million by this time last year, an increase of 21 percent.<br /><br />Ubisoft attributes a large amount of this income with <em>Assassin's Creed 3</em>'s <a href="http://www.joystiq.com/2013/02/07/assassins-creed-3-at-more-than-12m-shipped-far-cry-3-over-4-5m/">12 million shipped units</a> and <em>Far Cry 3</em>'s critical success, in addition to a 143 percent year-over-year increase in digital sales, totaling &euro;55.2 million ($74.3 million).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/">Ubisoft sales crest $1 billion during Q3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2013 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20452557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/07/ubisoft-sales-crest-1-billion-during-q3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-3</category><category>digital-sales</category><category>far-cry-3</category><category>financials</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q3</category><category>sales</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 07 Feb 2013 12:15:00 EST</pubDate></item><item><title><![CDATA[Capcom sales, income up in 2012]]></title><link>http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/</guid><comments>http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/mh3.jpg" /></a></div>Capcom continued its recent financial boon with a net income of 6.6 billion yen ($72 million), up 104.9 percent, for the first nine months of its fiscal year, which will end on March 31, 2013. Capcom attributed the success to launches of major games, the growing popularity of its social games in Japan, and its newly introduced <em>Resident Evil 5</em> slot machine. Sales were up 44 percent during the same period from last year.<br /><br />While both <em>Resident Evil 6</em> and <em>DmC: Devil May Cry</em> saw <a href="http://www.joystiq.com/2013/02/04/dmc-devil-may-cry-shipped-1-million-in-january-forecasts-slash/">significant reductions</a> to their end-of-fiscal-year projections, Capcom is pleased by the performances of <em>Dragon's Dogma</em>, which exceeded expectations to become a <a href="http://www.joystiq.com/2012/06/25/capcom-ships-over-a-million-copies-of-dragons-dogma/">million-seller last year</a>, and <em>Monster Hunter 3 Ultimate</em>, which racked up over <a href="http://www.joystiq.com/2013/01/27/the-top-30-games-of-2012-in-japan/">600,000 sales</a> during its first month in Japan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/">Capcom sales, income up in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2013 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20447474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/04/capcom-sales-income-up-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dmc-devil-may-cry</category><category>dragons-dogma</category><category>financials</category><category>fy-2012</category><category>monster-hunter-3-ultimate</category><category>q3</category><category>resident-evil-5</category><category>resident-evil-6</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 04 Feb 2013 08:45:00 EST</pubDate></item><item><title><![CDATA[EA posts $45 million net loss in Q3, reduces revenue forecast]]></title><link>http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/</guid><comments>http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/ea-logo.jpg" /></a></div>Electronic Arts announced a net loss of $45 million for its third fiscal quarter, ending December 31, 2012. The figure represents a significant year-on-year improvement from the company's previous <a href="http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/">Q3 net loss of $205 million</a>. However, net revenue for the quarter endured year-on-year decline, down from $1.061 million to $921 million.<br /><br />In light of the economy's weakness, EA adjusted fiscal year net revenue forecasts to between $3.7 billion and $3.8 billion, down from the figures of $3.85 billion to $4 billion as per the company's <a href="http://www.investor.ea.com/releasedetail.cfm?ReleaseID=717276">Q2 financials</a>. Speaking to Reuters, EA chief financial officer Blake Jorgensen noted the company's uncertainty over the market in the next few months.<br /><br />"The economy hasn't gotten any stronger," Jorgensen said. "It's a little early for me to know how strong the market's going to be, so based on that we widened our range for revenue for the fourth quarter and brought our guidance down slightly just to make sure we're prudent."<br /><br />Yesterday's financial call revealed continuing successes for many of EA's headline franchises, such as <a href="http://www.joystiq.com/2013/01/30/fifa-13-ships-12-million-in-q3-2013-revenue-up-from-fifa-12/">FIFA</a>, <a href="http://www.joystiq.com/2013/01/30/battlefield-3-premium-hits-2-9-million-subscribers-earns-108-m/">Battlefield</a>, <a href="http://www.joystiq.com/2013/01/30/ea-dead-space-3-crysis-3-pre-sales-tracking-ahead-of-previous/">Dead Space and Crysis</a>. However, following the poor reception to <em>Warfighter</em>, the company said it's taking Medal of Honor <a href="http://www.joystiq.com/2013/01/30/ea-medal-of-honor-is-out-of-rotation-following-poor-warfighte/">"out of rotation."</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/">EA posts $45 million net loss in Q3, reduces revenue forecast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20444243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>electronic-arts</category><category>financials</category><category>Q3</category><category>q3-2013</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 31 Jan 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Logitech to phase out production of console gaming accessories]]></title><link>http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/</guid><comments>http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/logitech928.jpg" /></a></div>The third quarter of fiscal 2013 wasn't especially awesome for <a href="http://www.joystiq.com/tag/logitech">Logitech</a>, despite the fact that I personally spent 30 of <em>my own dollars</em> on a wireless keyboard within that time frame. Whereas the same period last year saw a net profit of $55 million, Logitech posted a net loss of $194.9 million in its most recent earnings report.<br /><br />As a result, some of Logitech's divisions will be scaled back, while others will be discontinued altogether. "We have initiated the process to divest our remote controls and digital video security categories, and we plan to discontinue other non-strategic products, such as speaker docks and console gaming peripherals," said Logitech president/CEO Bracken P. Darrell.<br /><br />While Logitech's console peripheral business will disappear, the company's PC gaming offerings will remain unchanged. We've also been able to confirm that Logitech console accessories that have already been purchased will continue to exist, and will <em>not</em> crumble into piles of dust. These cost reduction measures are expected to take place "by the end of Calendar Year 2013."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/">Logitech to phase out production of console gaming accessories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jan 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20439089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>console</category><category>controllers</category><category>financials</category><category>fiscal-2013</category><category>hardware</category><category>logitech</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Q3</category><category>Q3-2013</category><category>racing-wheel</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 26 Jan 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Activision reports $3.4 billion in cash and investments, no debt]]></title><link>http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/</guid><comments>http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/"><img alt="Activision reports $34 billion in cash, investments, raises outlook" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/diablo-iiibetawizard-vs-skeleton-king.jpg" /></a></div>Activision Blizzard reports $841 million in net revenue for the third quarter of 2012, which is $100 million higher than its outlook of $740 million, and surpasses 2011's Q3 net revenue of $754. For the third year straight, Activision generated more than $1 billion of operating cash flow in the trailing 12-month period ending this quarter, on September 30.<br /><br />Activision is in the black, with $3.4 billion available in cash and investments, and no debt to speak of, Activision Chief Financial Officer Dennis Durkin reports during a financial call.<br /><br />"On September 30, we had no debt and $3.4 billion in cash and investments," Durkin says.<br /><br />Activision cites <a href="http://www.joystiq.com/game/world-of-warcraft-mists-of-pandaria"><em>World of Warcraft: Mists of Pandaria</em></a>, <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a> and <a href="http://www.joystiq.com/game/skylanders-spyros-adventure"><em>Skylanders Spyro's Adventure</em></a> as its main revenue drivers: <em>Mists of Pandaria</em> sold through 2.7 million copies in its first week, <em>Diablo 3 </em>has <a href="http://www.joystiq.com/2012/11/07/diablo-3-surpasses-10-million-sold/">sold 10 million copies</a> and <em>Skylanders </em>was the No. 1 action-figure line in the US for the first nine months of 2012, and topped game-sales charts.<br /><br />With all that considered, plus the imminent launch of <a href="http://www.joystiq.com/game/call-of-duty-black-ops-2"><em>Black Ops 2</em></a>, Activision raises its calendar-year outlook from $4.3 billion to $4.6 billion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/">Activision reports $3.4 billion in cash and investments, no debt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/activision-reports-3-4-billion-in-cash-and-investments-no-debt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>financials</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q3</category><category>q3-2012</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 07 Nov 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive is only division running at a loss]]></title><link>http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/</guid><comments>http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/saddisneyinteractivelogo.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><br />The Walt Disney Company saw the largest earnings in the company's history for the quarter ending June 30, which is all sunshine and lollipops until you get down to the interactive (games) division. A year after <a href="http://www.joystiq.com/2011/03/15/disney-interactive-lays-off-80-more/">gutting</a> nearly all its core projects - and shuttering all <a href="http://www.joystiq.com/2011/01/19/propaganda-games-shuttered/">core</a> <a href="http://www.joystiq.com/2011/07/04/rumor-black-rock-never-had-a-chance-with-disney-employees-say/">studios</a> except Epic Mickey studio Junction Point (under the protection of <a href="http://www.joystiq.com/tag/warren-spector">Warren Spector</a>) - the interactive division is the only part of the conglomerate operating at a loss.<br /><br />Sales during the quarter were down 22 percent from the same period last year to $196 million, with an operating loss of $42 million, which is better than the $86 million loss last year. The improvement is thanks to social games. The company is still in an "ongoing shift from console games to social and other interactive platforms."<br /><br />There is one exception to that: Junction Point's <em>Epic Mickey 2: The Power of Two</em>, which will be available this <a href="http://www.joystiq.com/2012/07/13/epic-mickey-2-also-coming-to-pc-and-mac-on-nov-18/">November</a>. Hopefully, sales of the sequel will let the House of Mouse continue to show leniency toward Junction Point.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/">Disney Interactive is only division running at a loss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20296428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Disney-Interactive</category><category>epic-mickey-2</category><category>fy-2012</category><category>junction-point</category><category>junction-point-studios</category><category>q3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Aug 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Rayman Origins is actually profitable for Ubisoft]]></title><link>http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/</guid><comments>http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/02/15/rayman-origins-actually-profitable-for-ubisoft/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/rayman123.jpg" vspace="4" /></a></center><a href="http://www.joystiq.com/game/rayman-origins/"><em>Rayman Origins</em></a> has been profitable for publisher Ubisoft and the company feels the title will be an evergreen success. Although the publisher didn't share sales figures or what the budget was for the title on today's investor call, <em>Rayman Origin</em>s' apparent lack of sales success didn't make it a complete financial failure.<br /><br />"<a href="http://www.joystiq.com/2012/02/15/ubisoft-shipped-13-million-just-dance-games-in-2011-nearly-7-mi/">Two successes</a> more than compensated for the performance of <em>Rayman: Origins</em>, <em>Tintin</em> and the non-dance Kinect titles," said Alain Martinez, chief financial officer for Ubisoft on today's call. "We believe <em>Rayman: Origins</em>, which is rated 89 percent on Metacritic with enthusiast reviews and is already profitable, has the capacity to become a long-term seller for the company."<br /><br /><em>Rayman Origins</em>, which has been a <a href="http://www.joystiq.com/2011/11/10/rayman-origins-review/">critical darling</a> for combining classic platforming with lush visuals, is currently in process of being ported to <a href="http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/">every platform in existence</a>. We keep hope alive for a sequel some day, but we'd be just as happy if <a href="http://www.joystiq.com/2011/07/13/ancel-wants-rayman-origins-ubiart-to-be-open-source/">UbiArt was widely available for indie designers to utilize</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/">Rayman Origins is actually profitable for Ubisoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20172633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/15/rayman-origins-is-actually-profitable-for-ubisoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>Q3</category><category>rayman-origins</category><category>Ubisoft</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Konami net income up 77 percent year-over-year]]></title><link>http://www.joystiq.com/2012/02/04/konami-net-income-up-77-percent-year-over-year/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/04/konami-net-income-up-77-percent-year-over-year/</guid><comments>http://www.joystiq.com/2012/02/04/konami-net-income-up-77-percent-year-over-year/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/03/konami-net-income-up-77-percent-year-over-year/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/zoneofenders530random.jpg" style="width: 530px; height: 350px; " /></a></div>We're still a couple of months away from the end of fiscal 2012, but the first 9 months of the confusingly offset financial season have treated Konami extremely well: The company reports a 77.3 percent year-over-year increase in net income over fiscal 2011, earning profits of &yen;17.05 billion ($224 million) for the period.<br /><br />Most of that, however, was pushed by Konami's social networking devision, which operates mobile/casual games in Japanese markets and posted revenues of $348 million, up from $127 million over the same period last year. The company's "consumer games" segment fell year-over-year, from $698 million in fiscal 2011 to $465 million in fiscal 2012. Konami has also adjusted its predictions for the end fiscal 2012, anticipating overall revenue at $3.38 billion and net income at $298 million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/04/konami-net-income-up-77-percent-year-over-year/">Konami net income up 77 percent year-over-year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Feb 2012 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/04/konami-net-income-up-77-percent-year-over-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20164146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/04/konami-net-income-up-77-percent-year-over-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financials</category><category>fiscal-2012</category><category>konami</category><category>Q3</category><category>Q3-2012</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 04 Feb 2012 00:00:00 EST</pubDate></item><item><title><![CDATA[THQ reveals $56 million loss in Q3]]></title><link>http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/</guid><comments>http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/02/thq-reveals-56-million-loss-in-q3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/thqstockdrop530.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div><a href="http://www.joystiq.com/tag/THQ/">THQ</a> CEO Brian Farrell started yesterday's third quarter earnings call with investors by saying, "On our <a href="http://www.joystiq.com/2011/11/02/thqs-sales-exceeded-expectations-in-q2-space-marine-sold-1-2/">last call</a> we told you we anticipated that our third quarter would be the largest in our company's history. Unfortunately, we were wrong."<br /><br />The company announced a $56 million loss for the quarter ending December 31, 2011, nearly triple the loss of the same period last year. Sales also slumped slightly from $314.6 million to $305.4 million<br /><br />Despite the <a href="http://www.joystiq.com/2012/01/25/thq-moving-away-from-kids-licensed-entertainment-saints-row/">success of <em>Saints Row: The Third</em></a> and <em>WWE '12</em>, the <a href="http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/">discontinued uDraw</a> tablet took a majority of blame for the company's ill condition.<br /><br />"Revenues were lower by about $100 million," Farrell explained. "We've got 1.4 million [uDraw units] still in inventory we haven't sold that we planned on selling." He estimated about $80 million of the lost revenue was from units the company didn't sell, and the other $20 million was from lowering the price of what they did sell. He concluded on the topic, "We would have doubled the profitability in the quarter were it not for uDraw."<br /><br />THQ is currently attempting to make itself a leaner, more efficient entity. Part of its announced <a href="http://www.joystiq.com/2012/01/25/thq-moving-away-from-kids-licensed-entertainment-saints-row/">realignment</a> includes <a href="http://www.joystiq.com/2012/02/01/thq-ceo-farrell-takes-50-pay-cut-board-of-directors-also-takes/">pay cuts for the top brass</a>, <a href="http://www.joystiq.com/2012/02/01/thq-confirms-layoffs-of-240-employees-across-nine-months/">layoffs of 240 people</a> and seeking <a href="http://www.joystiq.com/2012/02/02/thq-actively-seeking-a-partner-for-warhammer-dark-millennium-o/">help for big-ticket items</a> like the <em>Warhammer 40K</em> MMO. The company didn't provide estimates for its expected financial condition for the final quarter of the year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/">THQ reveals $56 million loss in Q3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Feb 2012 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20163479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Q3</category><category>saints-row-the-third</category><category>THQ</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Feb 2012 08:15:00 EST</pubDate></item><item><title><![CDATA[Take-Two Q3 financials down year-over-year, still within predictions]]></title><link>http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-still-within-predict/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-still-within-predict/</guid><comments>http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-still-within-predict/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-within-predictions/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/lanoireshotguncase.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 264px; " /></a></div>Take-Two Interactive has released its financial figures for the third quarter of fiscal 2012, which ended on December 31, 2011. While "in line" with the publisher's predictions, results are down when compared year-over-year to the same period in fiscal 2011.<br /><br />During Q3 2012, Take-Two's net revenue of $236.3 million was $97.7 million less than its net revenue of $334.3 million in Q3 2011. Operational income for the period was $14.2 million, down $22.6 million from the same quarter last fiscal year. Take-Two attributes this disparity to the fact that fiscal 2011 benefitted from the launch of <em>Red Dead Redemption</em> and its <em>Undead Nightmare</em> DLC more so than fiscal 2012 was able to.<br /><br />When looking at the entirety of Take-Two's fiscal 2012 performance so far, the downward year-over-year trend continues with an overall net revenue of $677.7 million (compared to 2011's $954.6 million), and an operating <em>loss</em> of $76.2 million (compared to 2011's operating income of $76.2 million).<br /><br />The company has also adjusted its outlook on Q4 in response to moving <em>Max Payne 3</em>'s release date into the first quarter of fiscal 2013. It now expects net revenue for the period ending on March 31, 2012 to land between $112 million and $162 million, with its prediction for all of 2012 adjusted accordingly to a range of $790 million to $840 million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-still-within-predict/">Take-Two Q3 financials down year-over-year, still within predictions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-still-within-predict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20163311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/take-two-q3-financials-down-year-over-year-still-within-predict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>max-payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>Q3</category><category>Q3-2012</category><category>red-dead-redemption</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>undead-nightmare</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 02 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[THQ no longer manufacturing uDraw hardware]]></title><link>http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/</guid><comments>http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/udraw63.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 302px; " /></a></div>THQ will no longer manufacture <a href="http://joystiq.com/tag/udraw">uDraw</a> hardware, according to its fiscal 2012 third quarter <a href="http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/">financial report</a>. "Sales of the uDraw GameTablet and related software, and other titles in the kids, family and casual category were far weaker than anticipated, substantially reducing our financial results for the quarter," reported THQ president and CEO Brian Farrell.<br /><br />The uDraw is seemingly out of picture at this point, as the publisher "has no future commitments or plans to manufacture uDraw hardware." The Wii version of the tablet proved to be a success for THQ in 2010, leading the company to produce versions for the Xbox 360 and PlayStation 3. Sales of uDraw on Sony and Microsoft's platforms were underwhelming, however, leading the company to <a href="http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/">lower financial forecasts</a> at the end of 2011.<br /><br />THQ now plans to focus on "premium core and fighting franchises." The report doesn't specify whether or not THQ will continue to produce software for uDraw, though it seems unlikely given the <a href="http://www.joystiq.com/2012/01/25/thq-moving-away-from-kids-licensed-entertainment-saints-row/">transition away from children's products</a>. Unless someone is working on a Saints Row art game, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/">THQ no longer manufacturing uDraw hardware</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 17:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20163360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/thq-no-longer-manufacturing-udraw-hardware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financial</category><category>fy-2012</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>q3</category><category>thq</category><category>udraw</category><category>udraw-studio</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 02 Feb 2012 17:12:00 EST</pubDate></item><item><title><![CDATA[Sony plans on $2.9 billion loss for the year]]></title><link>http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/</guid><comments>http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/kazeng530.jpg" vspace="4" /></a></div>When Kaz Hirai takes over as <a href="http://www.joystiq.com/2012/02/01/sony-appoints-kaz-hirai-to-prez-and-ceo-replacing-sir-howard-st/">CEO of Sony on April 1st</a>, he's going to have to roll up the sleeves of his $10,000 suit and get in a good cry before figuring out the future of the struggling giant. The company announced a loss of &yen;159 billion ($2.1B) for the third quarter ending December 31, 2011, with an expected loss of &yen;220 billion ($2.9B) for the year. We imagine every meeting between Hirai and outgoing CEO Howard Stringer begins with a sarcastic "Thanks, buddy!"<br /><br />The consumer products and services division, which includes TVs and PlayStation, had an operating loss of over a billion dollars with sales down 24 percent from the same period.<br /><br />This is likely due more to the declining sales of Sony's TVs, video cameras and PCs, than it is of the PlayStation brand. PS3 sales are staying level with last year, with the company expecting to sell 14 million units or hardware and 148 million units of software. Vita sales were not specified at all, though PSP and PS2 sales were -- and the PSP data is declining, which means the Vita debut wasn't hidden in there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/">Sony plans on $2.9 billion loss for the year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20162717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/sony-plans-on-2-9-billion-loss-for-the-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>psp</category><category>Q3</category><category>sony</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Feb 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[EA sees $205 million net loss in Q3, rise in social-games users]]></title><link>http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/</guid><comments>http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/ea.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>EA recorded a net loss of $205 million, but its highest operating cash flow in 31 quarters for the fiscal third quarter ending December 31, 2011. In Q3 2011, EA generated $1.06 billion in net revenue, which is up from the <a href="http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/">previous Q3</a>, with a net revenue of $1.05 billion. EA's cash flow from operations is recorded at $475 million.<br /><br />EA's<em> Battlefield 3</em> and <em>FIFA 12</em> <a href="http://www.joystiq.com/2012/02/01/ea-battlefield-3-fifa-12-sell-over-10-million-units-each-madd/">have each sold</a> more than 10 million units, while <em>Madden 12 </em><a href="http://www.joystiq.com/2012/02/01/ea-battlefield-3-fifa-12-sell-over-10-million-units-each-madd/">sold</a> almost 5 million. PopCap, which EA acquired in August, grew revenue 30 percent on a trailing 12-month basis, and its monthly active users for social games rose to 52 million, up from 39 million the previous year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/">EA sees $205 million net loss in Q3, rise in social-games users</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2012 16:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20162327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/01/ea-sees-205-million-net-loss-in-q3-rise-in-social-games-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>financials</category><category>fy-2012</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>psp</category><category>Q3</category><category>q3-2012</category><category>sales</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 01 Feb 2012 16:48:00 EST</pubDate></item><item><title><![CDATA[EA was No. 1 game publisher on App Store in December, mobile revenue up over last year]]></title><link>http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/</guid><comments>http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/dead-space-iphone-530.jpg" style="width: 530px; height: 306px;" /></a></div>EA's continuing efforts in the mobile space are paying off. Thanks to <a href="http://www.joystiq.com/2011/12/21/ea-activates-ios-holiday-super-sale-attempts-chart-supremacy-be/">a ridiculous sale in December</a>, the publisher managed to best all competitors and become the top publisher in the App Store throughout December. <em>The Sims: FreePlay</em> was the top-grossing iPad app.<br /><br />The news comes from the company's <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=644995">third quarter fiscal year earnings report</a>, which shows a substantial increase in gains and registered users throughout its digital products compared to the same period last year. In the period ending December 31, 2010, EA Mobile earned $59 million, while earnings at the end of December 2011 were up to $70 million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/">EA was No. 1 game publisher on App Store in December, mobile revenue up over last year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2012 16:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20162314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/01/ea-was-number-one-game-publisher-on-app-store-in-december-mobil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-Space</category><category>ea</category><category>fy-2011</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>q3</category><category>q3-2011</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 Feb 2012 16:32:00 EST</pubDate></item><item><title><![CDATA[Nintendo: 3DS sales prove there's still room for dedicated gaming handhelds]]></title><link>http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/</guid><comments>http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/3dssalespace.jpg" /></a></div>Nintendo President Satoru Iwata believes the company has proven there's still a market for dedicated gaming handheld hardware like the 3DS. In a briefing -- which covered <a href="http://www.joystiq.com/2012/01/26/wii-u-getting-user-accounts-as-part-of-nintendo-network/">a lot</a> <a href="http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/">of</a> <a href="http://www.joystiq.com/2012/01/26/new-side-scrolling-super-mario-headed-to-3ds/">ground</a> -- Iwata revealed the pictured chart above, comparing internal Nintendo weekly sales data of the Wii, DS and 3DS. The executive said the initial sales pace of the 3DS was "unsatisfactory," but the device gained momentum after the <a href="http://www.joystiq.com/2011/07/28/3ds-price-drops-to-170-on-august-12/">price cut</a> and the launch of popular games like<em> Super Mario 3D Land, Mario Kart 7</em> (and <a href="http://www.joystiq.com/2011/12/13/monster-hunter-tri-g-boosts-3ds-to-best-week-ever-in-japan/"><em>Monster Hunter 3 (Tri) G </em>in Japan</a>).<br /><br />"Last summer, when the sales pace of the Nintendo 3DS was slow, there were extreme remarks saying, 'With the penetration of smartphones, will there still be a market for handheld hardware?,' which was almost equal to 'Handheld hardware is not necessary anymore,'" Iwata said. "I believe we proved that such opinions are incorrect."<br /><br />In the end, however, Nintendo did not reach its internal sales goal for the device, despite the 3DS gaining momentum and ending the year with a respectable 15 million unit sales. Iwata says the company could not cover the lack of units sold pre-price drop, which is one of the reasons for its <a href="http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/">negatively revised financial forecasts</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/">Nintendo: 3DS sales prove there's still room for dedicated gaming handhelds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/nintendo-3ds-sales-prove-theres-still-room-for-dedicated-gamin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>android</category><category>Financials</category><category>ios</category><category>ipad</category><category>iphone</category><category>Iwata</category><category>mobile</category><category>nintendo</category><category>Q3</category><category>sales</category><category>Satoru-Iwata</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 27 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo enhances expected loss; 15 million 3DS units sold since launch]]></title><link>http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/</guid><comments>http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/3dspaytax.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>Nintendo has once again revised its expected loss for the fiscal year ending in March, widening its forecasted financial misfortune from &yen;20 billion ($258M) to &yen;65 billion ($839M). The increased loss comes a quarter after Nintendo <a href="http://www.joystiq.com/2011/10/27/nintendo-predicts-first-annual-loss-since-getting-on-with-donkey/">switched its forecast</a> from a &yen;20 billion profit to loss.<br /><br />For the first nine months of the fiscal year ending December 31, Nintendo had sales of &yen;556 billion ($7.2B), a 31 percent decrease from the same period last year. Overall, it posted a loss of &yen;48.4 billion ($620M).<br /><br />"Nintendo 3DS hardware during the nine months ended December 31, 2011, were 11.43 million units, and the total worldwide sales since its launch exceeded 15 million units," the company stated. Both <em>Super Mario 3D Land</em> and <em>Mario Kart 7</em> have gone on to become million-selling titles.<br /><br />The company also mentioned that <em>The Legend of Zelda: Skyward Sword</em> for Wii recorded "strong sales, especially in the <a href="http://joystiq.com/tag/npd">United States</a>." Worldwide Wii sales over the nine-month period hit 8.96 million units, with software selling 89 million units.<br /><br />Nintendo's financial woes, coupled with mobile gaming's increased portion of the handheld market, are not sitting well with investors. The House of Mario continues to see its stock sitting at a <a href="http://finance.yahoo.com/echarts?s=NTDOY.PK+Interactive#chart1:symbol=ntdoy.pk;range=my;indicator=volume;charttype=line;crosshair=on;ohlcvalues=0;logscale=on;source=undefined">five-year low</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/">Nintendo enhances expected loss; 15 million 3DS units sold since launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jan 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20157266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/26/nintendo-enhances-expected-loss-15-million-3ds-units-sold-since/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>financial</category><category>financials</category><category>nintendo</category><category>Q3</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 26 Jan 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft sales up in Q3, year-end forecast raised]]></title><link>http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/</guid><comments>http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ubisoftlogo530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
Ubisoft estimates sales reached &euro;650 million ($831M), up 8% from the same period last year, during its third fiscal quarter spanning the holiday months. At the same time, Ubi revised its estimate for the full fiscal year, ending in March, to between &euro;1.05 and &euro;1.08 billion ($1.34-$1.38B), elevating its lower estimate from &euro;1.04 billion.<br />
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"In continuation of the robust trends recorded for the first half of the fiscal year, Ubisoft reported record-high sales for the Christmas period, exceeding expectations. Against an extremely competitive backdrop," said CEO Yves Guillemot. "<a href="http://joystiq.com/game/assassins-creed-revelations"><em>Assassin's Creed Revelations</em></a> posted a solid performance, in line with our forecasts, and <a href="http://joystiq.com/game/just-dance-3"><em>Just Dance</em></a> generated outstanding sales."<br />
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Since Ubisoft is a French company, which often separate their sales data from profit/loss details, the company will publish its "definitive sales figure for the third quarter" on February 15. By that point, the <em>Just Dance</em> franchise will have sold another <a href="http://www.joystiq.com/2011/12/02/just-dance-franchise-sold-a-million-units-during-black-friday-we/">several million copies</a>.<p><a href="http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/" rel="bookmark">Continue reading <em>Ubisoft sales up in Q3, year-end forecast raised</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/">Ubisoft sales up in Q3, year-end forecast raised</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jan 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20145325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/11/ubisoft-sales-up-in-q3-year-end-forecast-raised/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-revelations</category><category>just-dance</category><category>q3</category><category>Ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 11 Jan 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[THQ lays off 30 Play THQ employees]]></title><link>http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/</guid><comments>http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/udraw1219.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 324px; " /></a></div>
The business world, like the rest of the world, is a cruel and unforgiving mistress. Following the "<a href="http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/">weaker than expected</a>" sales figures achieved by <a href="http://www.joystiq.com/tag/thq">THQ</a>'s uDraw tablet during the third quarter of the 2012 fiscal year, THQ has let go 30 members of its Play THQ team; the Agoura Hills unit responsible for uDraw.<br />
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"We are taking a difficult but important step to reduce the number of employees that supported this brand," a THQ representative said in a statement to Game Informer. "30 people will be leaving the company and business unit leader Martin Good will also be leaving to pursue new opportunities outside the company."<br />
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THQ is still hopeful that the success of <a href="http://www.joystiq.com/game/saints-row-the-third"><em>Saints Row: The Third</em></a> and <a href="http://www.joystiq.com/tag/wwe-12"><em>WWE '12</em></a> will pull out a fourth quarter turnaround before the end of fiscal 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/">THQ lays off 30 Play THQ employees</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Dec 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/10/thq-lays-off-30-play-thq-employees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fired</category><category>fiscal-2012</category><category>laid-off</category><category>lay-offs</category><category>layoffs</category><category>let-go</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Q3</category><category>Q4</category><category>tablet</category><category>THQ</category><category>uDraw</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 10 Dec 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[uDraw hasn't fared so well on Xbox 360 and PS3, THQ lowers its forecast]]></title><link>http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/</guid><comments>http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/07/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/udraw63.jpg" style="width: 530px; height: 302px; " /></a></div>
<a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1637561&amp;highlight=">THQ has lowered</a> its earnings forecast for the third quarter of the 2012 fiscal year, citing underwhelming sales of its recently multiplatform <a href="http://www.joystiq.com/tag/udraw">uDraw tablet</a>.<br />
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THQ CEO Brian Farrell explained in a press release, "Despite uDraw's strong success on the Wii in fiscal 2011 and market research indicating strong demand for uDraw on Xbox 360 and PlayStation 3, initial sales of our uDraw tablet and software on these high-definition platforms have been weaker than expected." As a result, the company is lowering its original sales guidance of between $510 million and $550 million by "approximately 25 percent," which is a large number of millions (at least $127.5 million).<br />
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We'll know how poorly the device did when third quarter results drop next February. Until then, Farrell assures investors that "<em>WWE '12</em> and <em>Saints Row: The Third</em> are expected to perform at or better than the levels we discussed on our fiscal 2012 second quarter earnings call." We guess folks are just more into simulated violence and genuine bonersword violence than they're into drawing things with their kids.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/">uDraw hasn't fared so well on Xbox 360 and PS3, THQ lowers its forecast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Dec 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20123061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/08/udraw-hasnt-fared-so-well-on-xbox-360-and-ps3-thq-lowers-its-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>fy-2012</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q3</category><category>q3-2012</category><category>sales</category><category>thq</category><category>udraw</category><category>udraw-game-tablet</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 08 Dec 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Activision reports record digital revenue, raises 2011 financial outlook]]></title><link>http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/</guid><comments>http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/"><img alt="Skylanders" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/skylanders.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
Activision has reported its <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=622018">financial results</a> for its fiscal third quarter, ended September 30. The company posted revenues of $754 million, up from $745 million during the same period last year and, more importantly, over $100 million more than its original outlook of $650 million. Net income came in at $148 million, a hefty increase over the $51 million brought in during the same period last year.<br />
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The company brought in a record $427 million in revenues from digital channels, accounting for 57 percent of total revenue. The results also make note of <a href="http://joystiq.com/game/call-of-duty-black-ops"><em>Call of Duty: Black Ops</em></a>, which Activision cites as "the #1 best-selling title in dollars in aggregate across all platforms in the U.S. and Europe for each of the first three quarters of 2011."<br />
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On the back <a href="http://joystiq.com/game/call-of-duty-modern-warfare-3"><em>Call of Duty: Modern Warfare 3</em></a> and the "stronger than expected consumer response" to the toy-driven <a href="http://joystiq.com/game/skylanders-spyros-adventure">Skylanders: Spyro's Adventure</a>, the company is raising its revenue outlook for the rest of the year from $4.18 billion to $4.33 billion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/">Activision reports record digital revenue, raises 2011 financial outlook</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20101814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>financials</category><category>fy02911</category><category>q3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 08 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Zynga reports record quarterly revenue, profits still down year-over-year]]></title><link>http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/</guid><comments>http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/zyngagames.jpg" /></a></div>
Never underestimate the addictive power of microtransaction infused farms, apparently, as Zynga has disclosed a record quarter for the period between July 1 and September 30: Over $306 million, an 80 percent increase in revenue over that same period in 2010. The social megalith attributes the increase in revenue to the successful launches of <em>Adventure World</em> and the Facebook version of <em>Words with Friends</em>, which took place during this quarter.<br />
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Revenue is a very different beast than profit, however, where Zynga continues to decline. Following a <a href="http://www.joystiq.com/2011/09/24/zyngas-profit-drops-95-percent-in-year-over-year-q2/">95 percent year-over-year profit decrease in Q2</a>, the <a href="http://www.sec.gov/Archives/edgar/data/1439404/000119312511296778/d198836ds1a.htm">SEC filing</a> shows a 54 percent decrease year-over-year in Q3 after a total of $12.5 million in net profits.<br />
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Hey Zynga, want a tip? It's on the house: Monetize letter tiles in <em>Words with Friends</em>. We'll pay you fifteen dollars to get rid of "MXLCZDL."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/">Zynga reports record quarterly revenue, profits still down year-over-year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20099874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/06/zynga-reports-record-quarterly-revenue-profits-still-down-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-world</category><category>facebook</category><category>farmville</category><category>mac</category><category>mobile</category><category>pc</category><category>profits</category><category>Q3</category><category>record</category><category>revenue</category><category>words-with-friends</category><category>zynga</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 06 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Bastion coming to PC on August 16, soundtrack available right now]]></title><link>http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-right-no/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-right-no/</guid><comments>http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-right-no/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-free-rig/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/bastione320110006_530x330.jpg" style="width: 530px; height: 330px;" /></a></div>
Xbox Live Arcade's <em>Bastion</em> has gotten its launch date on the PC. <em>Bastion</em> will be available as a $14.99 download on Steam August 16, one day <a href="http://www.joystiq.com/2011/07/25/from-dust-pc-launch-delayed-one-month-available-aug-17/">before <em>From Dust</em> debuts on the platform</a>. You're getting two Summer of Arcade goodies in one week!<br />
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Additionally, we'd like to point out that <a href="http://supergiantgames.bandcamp.com/">the <em>Bastion</em> soundtrack</a> is currently available as a $10 download, replete with a new narration intro and bonus track, "The Pantheon (Ain't Gonna Catch You)." If you're looking for an actual physical disc, maybe to clutch against your bosom tightly as you fall asleep at night -- hey, no judgment here -- then you can shell out $15. The actual CD comes in a custom wallet, featuring original art by Jen Zee and (optionally) signed by composer Darren Korb. <br />
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If you're really distrustful of your mail man (or don't want to wait until September when the disc ships), you can snag the album at PAX Prime in Seattle at the end of the month. Before you go diving into those beautiful tunes, take some of our advice: the songs are definitely best heard first in-game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-right-no/">Bastion coming to PC on August 16, soundtrack available right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-right-no/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20010339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/bastion-coming-to-pc-on-august-16-soundtrack-available-right-no/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bastion</category><category>pc</category><category>q3</category><category>q3-2011</category><category>release-date</category><category>soundtrack</category><category>steam</category><category>supergiant-games</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 05 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 sees record fiscal Q3 sales, Kinect sold 2.4M units in quarter]]></title><link>http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/</guid><comments>http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/xboxdollar530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Microsoft reports results were up across the board in its fiscal-year third quarter (ending March 31, 2011), with the Redmond giant's Entertainment &amp; Devices Division (EDD) -- <em>that's Xbox </em>and other stuff -- one of the standouts, enjoying 60 percent growth year-over-year. The group generated $1.94 billion in revenue and saw $225 million in profit in Q3, up 50 percent from the same period last fiscal year.<br />
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2.7 million Xbox 360 units were sold during the quarter, a new record for the console in Q3 sales (and up 70 percent over last year). Kinect sales followed suit with 2.4 million units sold in the quarter -- and passed <a href="http://www.joystiq.com/2011/03/09/microsoft-10-million-kinect-units-kinect-games-sold/">the 10-million mark</a> to boot. Microsoft expects revenue growth of at least 25 percent for the EDD during Q4, with "more to be shared at E3 in June."<br />
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Overall, thanks to strong sales of Windows 7, Microsoft recorded Q3 revenues of $16.43 billion and a net income of $5.23 billion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/">Xbox 360 sees record fiscal Q3 sales, Kinect sold 2.4M units in quarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/xbox-360-sees-record-fiscal-q3-sales-kinect-sold-2-4m-units-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>financial</category><category>financials</category><category>fy-2011</category><category>hardware</category><category>kinect</category><category>microsoft</category><category>q3</category><category>sales</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Apr 2011 10:25:00 EST</pubDate></item><item><title><![CDATA[Atari revenue down, but MMO business blooming]]></title><link>http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/</guid><comments>http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/atari530-1280171133.jpg" /></a></center>Without an <a href="http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/">equivalent</a> of the <em>Ghostbusters</em> game, Atari's revenue for the nine-month period from April 1 through December 31, 2010 was, well, a bit <em>busted</em>. Through the first three quarters of its current fiscal year, the publisher has reported &euro;41.0 million ($55.3 million) in revenue, down 55.7 percent from the same period in 2009.<br />
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However, Atari doesn't seem too bugged by the decline. In its latest earnings release, CEO Jim Wilson said that current-year revenues are "in line with our outlook and show a continued shift toward fewer but more profitable retail releases and the growing online games market." And, in fact, Atari's online revenue has increased by &euro;15.3 million year-over-year to &euro;18.4 million ($24.8 million) through nine months, thanks to <em><a href="http://joystiq.com/game/champions-online">Champions Online</a></em> and <em><a href="http://joystiq.com/game/star-trek-online">Star Trek Online</a></em>.<br />
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Revenue from online games represented a whopping 44.9 percent of Atari's total net revenue for the period, compared to just 3.4 percent in the first nine months of its previous fiscal year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/">Atari revenue down, but MMO business blooming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Feb 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/16/atari-revenue-down-but-mmo-business-blooming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>champions-online</category><category>earnings</category><category>financial</category><category>fy-2010-11</category><category>jim-wilson</category><category>mmo</category><category>pc</category><category>q3</category><category>star-trek-online</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 16 Feb 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Dance games made it rain on Ubisoft's holiday quarter]]></title><link>http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/</guid><comments>http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/"><img border="1" hspace="4" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/just-make-it-rain-ubi-530w.jpg" alt="" /></a></div>
Ubisoft today <a href="http://www.ubisoftgroup.com/index.php?p=59&amp;art_id=60&amp;vars=Y29tX2lkPTgzMiZzZW5kZXI9SE9NRSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnNpdF9pZCUzRDImZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llYXI9">reported</a> sales figures for its fiscal-year third quarter, which ended December 31, 2010. For the period, the French publisher recorded &euro;600 million ($809 million) in total software sales, up just over 21 percent from the same quarter in 2009 (though factoring in constant exchange rates -- nearly 60 percent of sales were made in North America -- year-over-year growth was closer to 15 percent).<br />
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In 2010's three-month holiday period alone, Ubisoft shipped a staggering 10.5 million copies of dance titles, which included <em>Just Dance, Just Dance 2, Just Dance Kids, Michael Jackson: The Experience</em> and <em>Dance on Broadway</em>. Additionally, the company claimed an 18 percent market share of the Kinect platform in the US (and 21 percent in Europe), following its push to become the "<a href="http://www.joystiq.com/2010/10/06/ubisoft-on-becoming-kinect-top-third-party-publisher-and-on/">top third-party publisher</a>" for Microsoft's <a href="http://www.joystiq.com/tag/kinect,sales/">successful</a> motion-control add-on. Ubisoft put its Kinect game shipments at over 2 million -- "a very nice level of profitability," CEO Yves Guillemot said in an investor call today -- for the fiscal third quarter.<br />
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Add in <a href="http://www.joystiq.com/2011/02/14/assassins-creed-brotherhood-reaches-6-5-million-shipped/">all those copies</a> of <em>Assassin's Creed: Brotherhood</em>, and Ubisoft outsold its projected quarterly sales total by &euro;80 million ($108 million), bringing its nine-month <a href="http://www.joystiq.com/tag/ubisoft,fy-2010-11/">fiscal 2010-11 year</a> sales up to &euro;861 million ($1.16 billion) -- a marked increase over the &euro;661 million in sales generated during the same period in 2009, and making it a near certainty that the company will return to profitability at the end of its current fiscal year (on March 31, 2011). With a relatively quiet fourth quarter of scheduled releases, however, the publisher anticipates its total fiscal-year sales to reach <em>only</em> &euro;1.02 billion. Still, "cash flow generation is expected to be positive."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/">Dance games made it rain on Ubisoft's holiday quarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Feb 2011 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19843126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/14/dance-games-made-it-rain-on-ubisofts-holiday-quarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-on-broadway</category><category>earnings</category><category>financial</category><category>fy-2010-11</category><category>just-dance</category><category>just-dance-2</category><category>just-dance-kids</category><category>kinect</category><category>michael-jackson-the-experience</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>q3</category><category>sales</category><category>software</category><category>ubisoft</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 14 Feb 2011 13:40:00 EST</pubDate></item><item><title><![CDATA[Mad Catz posts record sales, income up 70% in fiscal Q3]]></title><link>http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/</guid><comments>http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/"><img width="530" height="267" vspace="0" hspace="0" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/madcatz114.jpg" /></a></div>
<a href="http://joystiq.com/tag/mad-catz">Mad Catz</a> has posted <a href="http://www.businesswire.com/news/home/20110209007020/en">record sales</a> for its fiscal third quarter, which ended December 31. Net sales of $92.9 million have been reported by the company, up from $48.7 million during the same period last year. The company reported net income (i.e. profit) of $9.69 million, up from $5.59 million during the same period last year, an increase of over 70 percent.<br />
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The report does note, however, that gross profit margin -- an expression of how much money is earned versus how much is spent -- is slightly down over last year. The primary reason for the decreased margin is attributed to "a shift in the Company's sales mix which included higher levels of licensed products." In other words, <a href="http://www.joystiq.com/2010/06/01/mad-catz-making-call-of-duty-black-ops-accessories/">all</a> <a href="http://www.joystiq.com/2011/01/28/mad-catz-to-produce-gears-of-war-3-accessories-for-xbox-360/">those</a> <a href="http://www.joystiq.com/2011/01/20/mad-catzs-wwe-all-stars-brawlstick-and-brawlpad-revealed/">popular</a> <a href="http://www.joystiq.com/2010/12/28/mad-catz-releases-sonic-branded-inductive-wiimote-charger/">game</a> <a href="http://www.joystiq.com/2011/02/01/marvel-vs-capcom-3-fightsticks-shipping-in-time-for-the-game/">licenses</a> aren't cheap. Still, this marks the second quarter <a href="http://www.joystiq.com/2010/11/05/mad-catz-reports-record-q2-sales-led-by-tritton-peripherals/">in a row</a> that Mad Catz has posted record results, so we doubt anyone is <em>too</em> broken up about it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/">Mad Catz posts record sales, income up 70% in fiscal Q3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19838373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/10/mad-catz-posts-record-sales-income-up-70-in-fiscal-q3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>earnings</category><category>financial</category><category>fy-2011</category><category>mad-catz</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>psp</category><category>q3</category><category>sales</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 10 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Take-Two revenue down, but profit earned in latest quarterly results]]></title><link>http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/</guid><comments>http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/" linkindex="67"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/reddeadredemption71024.jpg" /></a></div>
The <a href="http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/">last time</a> we checked in on Take-Two's quarterly earnings the publisher was operating on a different fiscal calendar -- and had regained profitability. Today, the company introduced its recalibrated fiscal year, reporting on the third quarter results of its fiscal 2011 year -- in our world: October-December 2010. Revenue was down for the quarter, recorded at $334.3 million, compared to the $360.4 million for "the year-ago period," though Take-Two remained profitable, reporting a non-GAAP income of $49.5 million.<br />
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The usual culprits were bringing home the bacon for the period, including <em><a href="http://www.joystiq.com/game/red-dead-redemption" linkindex="69">Red Dead Redemption</a></em>, <a href="http://www.joystiq.com/game/borderlands" linkindex="70"><em>Borderlands</em></a>, and <em><a href="http://www.joystiq.com/game/grand-theft-auto-iv" linkindex="71">Grand Theft Auto IV</a></em> (now in its "<a href="http://www.joystiq.com/2010/10/05/grand-theft-auto-iv-complete-listing/" linkindex="72">Complete Edition</a>" form). Through the first nine months of the current fiscal year (April-Dec. 2010) revenue jumped 80 percent from the previous year, reaching $954.6 million. Take-Two expects to trot past the billion-dollar mark this quarter as the sun sets on its fiscal 2011 (ending March 31) and has increased its projected annual revenue to $1.10 billion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/">Take-Two revenue down, but profit earned in latest quarterly results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Feb 2011 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19835361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/08/take-two-revenue-down-but-profit-earned-in-latest-quarterly-res/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>earnings</category><category>financial</category><category>fy-2011</category><category>gearbox-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q3</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 08 Feb 2011 17:40:00 EST</pubDate></item><item><title><![CDATA[Sega Sammy posts profitable third quarter, Vanquish moves 820K]]></title><link>http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/</guid><comments>http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/vanquish1026.jpg" /></a></div>
Sega Sammy's financial results for the nine months ending December 31, 2010 showed marked upswings in overall sales and profit for the company. While the majority of money came through its pachinko and amusement arm, game publishing saw &yen;67.4 billion ($826 million) in revenue and &yen;2.8 billion ($34.3 million) in profit -- both notable increases since the company's <a href="http://www.joystiq.com/2010/10/29/sega-software-sales-on-the-rise-for-now/">last check-in</a>. <br />
<br />
Hidden among the <em>many, many</em> financial numbers was news that Platinum Games' fourth effort, <em><a href="http://www.joystiq.com/game/vanquish">Vanquish</a></em>, had sold 820,000 copies since its release in late October, while <em>Sonic Colors</em> had moved a whopping 1,850,000 by the end of 2010. That's alotta hedgehog! The majority of the company's overall sales took place in Europe (owing to sales of <em>Football Manager 2011</em>), with the US following closely behind and Japan in a distant third.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/">Sega Sammy posts profitable third quarter, Vanquish moves 820K</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19828824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/04/sega-sammy-posts-profitable-third-quarter-vanquish-moves-820k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>earnings</category><category>financial</category><category>fy-2011</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>q3</category><category>sales</category><category>sega</category><category>sega-sammy</category><category>sega-sammy-holdings</category><category>sonic-colors</category><category>vanquish</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 04 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Square Enix profits plummet, but loss avoided to close out 2010]]></title><link>http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/</guid><comments>http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/nicotto-town-530w-020311.jpg" alt="" /></a></div>
The potentially lucrative holiday quarter -- Q3 of Square Enix's fiscal year -- didn't bring a slowdown to the publisher's <a href="http://www.joystiq.com/2010/11/05/square-enix-profits-down-but-not-out-as-familiar-franchises-kee/">sinking profits</a>. Instead, the company slid closer to landing in the red as 2010 came to an end. For the nine months ending December 31, 2010, Square Enix today <a href="http://www.square-enix.com/eng/ir/">reported</a> a net income of &yen;1.821 billion ($22.33 million), a 76.6 percent decrease in profits from the same period the year before. When the iPhone port of <em>Secret of Mana</em> is <a href="http://www.joystiq.com/tag/square-enix,q4-2010">perhaps</a> your most significant release during the holidays, what more can you expect?<br />
<br />
Accordingly, net sales in the nine-month period were also down year-over-year (though <em>just</em> by 27.5 percent) for the business, which (aside from games) includes amusement, publication and merchandising products. Speaking of games, the holiday quarter didn't push any additional Square Enix titles into coveted "million-seller" status -- only <a href="http://www.joystiq.com/game/kane--lynch-2-dog-days"><em>Kane &amp; Lynch 2</em></a> and <em>Dragon Quest Monsters: Joker 2</em> (Japan only) have reached a million in sales during the company's current fiscal year (ending March 31, 2011), and both had done so by the end of last September.<br />
<br />
"Responding to intensifying competition in the console game market, the company has implemented <a href="http://www.joystiq.com/2010/12/10/final-fantasy-xiv-team-restructuring-ps3-version-delayed/">organizational changes</a> in the third quarter while also working to better select and further strengthen our most <a href="http://www.joystiq.com/tag/square-enix,release-date">competitive titles</a>," Square Enix president Yoichi Wada offered in a <em>short</em> statement accompanying the financial report.<br />
<br />
"In other platform areas including PCs and smartphones, we have created successful examples of new content such as <em>Nicotto Town</em> and <em>Sengoku Ixa,</em>" Wada added. "By pursuing these two independent markets, we are raising our ability to succeed in diverse business models." So diversified has Square Enix become, in fact, that this is the first we've ever heard of these two "successful" projects!<br />
<br />
[Pictured: <em>Nicotto Town;</em> image source: <a href="http://www.nifty.co.jp/cs/newsrelease/detail/080818003394/1.htm">nifty.co.jp</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/">Square Enix profits plummet, but loss avoided to close out 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19827049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/03/square-enix-profits-plummet-but-loss-avoided-to-close-out-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon-quest-monsters-joker-2</category><category>earnings</category><category>financial</category><category>fy-2011</category><category>kane-and-lynch-2</category><category>microsoft</category><category>million-sellers</category><category>mobile</category><category>nicotto-town</category><category>pc</category><category>playstation</category><category>ps3</category><category>q3</category><category>sales</category><category>sengoku-ixa</category><category>square-enix</category><category>xbox</category><category>yoichi-wada</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 03 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Sony posts strong Q3 profits (+135%!) in PlayStation group]]></title><link>http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/</guid><comments>http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/"><img border="1" hspace="4" vspace="4" width="530" height="375" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sony-q3-slide.jpg" /></a></div>
Despite a small 6% dip in quarterly sales year-over-year, "due to a decrease in sales in the game business resulting primarily from unfavorable foreign exchange rates," Sony's Networked Products &amp; Services group, which houses its PlayStation brand, posted an impressive &yen;45.7 billion (rougly $564 million) in profits for the third quarter period, ended December 31, an impressive 135% boost over the prior-year period. "The game business benefited from significant cost reductions of PlayStation 3 ("PS3") hardware and higher unit sales of PS3 software," the earnings report reads. <br />
<br />
Though quarterly sales of both the PlayStation 3 and PSP lagged year-over-year, Sony is forecasting 15 million PS3 consoles sold for the fiscal year, compared to 13 million for the year prior. Coupled with the aforementioned "cost reductions" and significant bumps in PlayStation 3 software sales, things are looking up in PS3-land. Over in PSP and PS2 land, things aren't so bright. The PSP, <a href="http://www.joystiq.com/tag/ngp">recently stricken by hardware obsolescence</a>, is forecasted to sell eight million units for the year, versus nearly ten million last year, while the PS2 is on track to rack up six million in sales, compared to over seven million last year. <br />
<br />
Toss in some profitability on the PSN front - <a href="http://www.joystiq.com/2010/12/24/sonys-hirai-playstation-network-not-yet-profitable/">Sony's working on it</a> - and fiscal 2011 is looking bright for Sony. <br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/">Sony posts strong Q3 profits (+135%!) in PlayStation group</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Feb 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19827029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FY-2010</category><category>playstation</category><category>ps3</category><category>psp</category><category>Q3</category><category>Sony</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 03 Feb 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Company of Heroes Online, WWE Online canceled]]></title><link>http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/</guid><comments>http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-cancelled/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/coho22.jpg" /></a></center>This morning, we <a href="http://www.joystiq.com/2011/02/02/company-of-heroes-online-open-beta-closes-on-march-31/">reported</a> that THQ would "evaluate the next steps for the Company of Heroes series" after the March 31 conclusion of the <em><a href="http://joystiq.com/game/company-of-heroes-online">Company of Heroes Online</a></em> beta. We now know that whatever those next steps are, they won't include <em>Company of Heroes Online.</em> <br />
<br />
The latest THQ earnings report notes that the company has "reevaluated its strategy of adapting certain Western content for free-to-play online games in Asian markets." And, as a result of that reevaluation, it has canceled <em>Company of Heroes Online </em>and <em>WWE Online</em>. <em>COH Online</em> was originally <a href="http://www.joystiq.com/2009/09/09/thq-and-windysoft-sending-company-of-heroes-online-to-south-kore/">announced</a> as a South Korean release in partnership with Windysoft, and <em><a href="http://www.joystiq.com/2010/06/14/thq-announces-two-new-wwe-games/">WWE Online</a></em> was only intended for release in Asia.<br />
<br />
In an investor phone call, THQ CEO Brian Farrell explained the decision, claiming that THQ's focus is on "developing great content, most of it IP owned by THQ. And the concept of converting some of these concepts for a market -- though Korea's still a great market -- it just wasn't the top of our list for focus." He noted that THQ's "small" Korean office has also been closed.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/">Company of Heroes Online, WWE Online canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Feb 2011 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19826220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>cancellation</category><category>company-of-heroes-online</category><category>fy-2011</category><category>pc</category><category>q3</category><category>relic-entertainment</category><category>thq</category><category>vertigo-games</category><category>wwe-online</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Feb 2011 17:25:00 EST</pubDate></item><item><title><![CDATA[THQ highlights 1.2m uDraw units in Q3 earnings; wants more uDraw, fewer kids movie-based games]]></title><link>http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/</guid><comments>http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/"><img width="530" vspace="4" hspace="4" height="238" border="0" align="middle" alt="THQ" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/thqlogo530pxheaderimgnewwwww.jpg" /></a></div>
While a large slate of AAA titles is expected from THQ's Core Games unit in its Q4 2011 and 2012 fiscal periods, its fiscal Q3 2011 (October-December 2010) financial results are all about the less high-profile Kids, Family and Casual Business which had an unexpected hit with the North American release of <a href="http://www.joystiq.com/tag/uDraw/">uDraw Game Tablet</a> for Wii last November. In less than two months, THQ managed to move over 1.2 million units in North America alone; an international release is expected "in the March quarter" (by the end of March this year). <br />
<br />
And it's a good thing, too! THQ also "reevaluated the sales potential of games based on its kids movie-based licenses" for its Q3 statement and, "consistent with recent industry trends," it "lowered expectations for this category." That cost the company an impairment of $30.3 million which was excluded from its Q3 non-GAAP results (which we're getting to, hold on!). Instead of licensed kid's games, the Kids, Family and Casual Business is "increasing its focus on popular new play patterns and devices such as Kinect for Xbox 360, PlayStation Move, the uDraw GameTablet and Nintendo 3DS." Makes sense, right?<br />
<br />
Now for the numbers: For the three-month quarter ending December 31, 2010, THQ posted net sales of $314.6 million, an eight percent drop year-over-year, resulting in a net loss of $14.9 million compared to a net income of $542,000 in the same period the previous year. In addition to the aforementioned $30.3 million impairment, THQ also excluded "a charge of $9.9 million related to the <a href="http://www.joystiq.com/2011/02/02/company-of-heroes-online-wwe-online-canceled/">cancellation</a> of <em>Company of Heroes Online</em> and <em>WWE Online</em>" from its non-GAAP results. So, with those things in mind, THQ reported non-GAAP net income of $28.5 million for the quarter compared with net income of $26.6 million for the prior-year period. <br />
<br />
We're on the THQ earnings call now, and will report back any updates.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/">THQ highlights 1.2m uDraw units in Q3 earnings; wants more uDraw, fewer kids movie-based games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Feb 2011 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19826162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/02/thq-highlights-1-2m-udraw-units-in-q3-earnings-wants-more-udraw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>financial</category><category>FY-2011</category><category>Kids-Family-and-Casual-Business</category><category>Kids-Family-Casual</category><category>nintendo</category><category>Q3</category><category>sales</category><category>THQ</category><category>udraw</category><category>udraw-game-tablet</category><category>wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 02 Feb 2011 17:10:00 EST</pubDate></item><item><title><![CDATA[EA incurs $322 million loss in Q3, 22% of employees in 'low cost locations']]></title><link>http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/</guid><comments>http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/ealogo530.jpg" alt="" /></a></div>
EA suffered a net loss of $322 million for its fiscal third quarter ending December 31, 2010, a fourfold increase from the same period last year. The company generated revenues of a mere $1.05 billion during Q3, a decrease of nearly $200 million from the holidays last year. Despite significant increases in <a href="http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/">digital revenue</a> and "<a href="http://www.joystiq.com/2011/02/01/ea-boasts-record-breaking-quarter-on-ios-thanks-to-well-timed/">record breaking</a>" iOS sales, there wasn't enough to offset the reduction in packaged goods (disc-based games) sales, titles with "<a href="http://www.joystiq.com/2011/02/02/ea-swtor-generating-significant-dev-costs-500k-subscribers-wou/">significant</a>" development costs and the general cost of goods sold for EA's business.<br />
<br />
The company also noted that it ended the quarter with 7,742 employees, down from 8,537 a year ago and the 7,820 workers it employed during Q2 before committing its "<a href="http://www.joystiq.com/2010/10/27/seasonal-roll-offs-hit-ea-for-third-year-in-a-row/">seasonal roll-offs</a>." EA CFO Eric Brown mentioned that 22 percent of the publisher's employees are now in "low cost locations." We've followed up with EA for its definition of "low cost locations."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/">EA incurs $322 million loss in Q3, 22% of employees in 'low cost locations'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Feb 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19825494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/02/ea-incurs-322-million-loss-in-q3-22-of-employees-in-low-cost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>financials</category><category>FY-2011</category><category>layoffs</category><category>Q3</category><category>sales</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 02 Feb 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter again captures 'center stage' in Capcom 9-month fiscal report]]></title><link>http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/</guid><comments>http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/now-playing-monster-hunter.jpg" /></a></div>
At this time <a href="http://www.joystiq.com/2010/02/01/capcom-q3-2009-financials-reveal-monster-sales-of-monster-hunter/">last year</a>, Capcom was thanking <em>Monster Hunter Tri</em> for helping the company boost its 2009 year-end financial results. Today, Capcom heralded the <a href="http://www.joystiq.com/2011/01/05/monster-hunter-portable-3rd-on-track-to-be-capcom-top-seller/"><em>monstrous</em> shipments</a> of <em>Monster Hunter Freedom 3</em> that closed out 2010 and propelled the publisher's profits up nearly 300 percent in a nine-month period. During the first three quarters of its current fiscal year (which ends March 31, 2011), Capcom netted &yen;6.836 billion (nearly $84 million) in profit -- up from just &yen;1.731 the same period the year before. Sales of "Consumer Online Games" (what we call "video games," excluding mobile content) were the driving force, totaling &yen;54.057 billion ($663.6 million) -- a bit more than 76 percent of total sales for the business, which includes arcade and amusement ("slot machine") operations.<br />
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Joining <em>Monster Hunter Freedom 3 </em>(currently only available in Japan), Capcom <a href="http://www.capcom.co.jp/ir/english/news/html/e110202b.html">noted</a> three additional "million-sellers" in the nine-month period (April-December 2010): <a href="http://www.joystiq.com/game/dead-rising-2"><em>Dead Rising 2</em></a> (with more than 2 million units shipped); <a href="http://www.joystiq.com/game/super-street-fighter-iv"><em>Super Street Fighter IV</em></a> (1.6 million units shipped "mainly to Europe and the United States"); and <em><a href="http://www.joystiq.com/game/lost-planet-2">Lost Planet 2</a></em> (1.5 million <em>sold --</em> "though the figure was less than [the] projected shipment").<br />
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During the period, Capcom also worked on "rebuilding the development departments comprising our core competence" in an effort to shift greater resources to its mobile operations, with specific focus on social gaming. Sales of "Mobile Contents" for the three quarters amounted to a modest &yen;2.383 billion ($29.25 million), led by a <a href="http://www.joystiq.com/tag/capcom,@iphone">bevy</a> of iPhone releases and some "positive surprises," including the popularity of <em>The Smurfs' Village </em>on Facebook. And Capcom hasn't even accounted for all the <a href="http://www.joystiq.com/game/maxplosion"><em>MaXplosion</em> press</a> in January yet!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/">Monster Hunter again captures 'center stage' in Capcom 9-month fiscal report</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Feb 2011 11:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19825226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>capcom-mobile</category><category>dead-rising-2</category><category>earnings</category><category>facebook</category><category>financial</category><category>fy-2010</category><category>lost-planet-2</category><category>microsoft</category><category>million-sellers</category><category>mobile</category><category>monster-hunter-freedom-3</category><category>monster-hunter-portable-3rd</category><category>playstation</category><category>ps3</category><category>psp</category><category>q3</category><category>sales</category><category>sony</category><category>super-street-fighter-iv</category><category>the-smurfs-village</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 02 Feb 2011 11:49:00 EST</pubDate></item><item><title><![CDATA[EA earnings from digital distribution up in fiscal Q3, retail not so much]]></title><link>http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/</guid><comments>http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/moh530main.jpg" /></a></center><a href="http://joystiq.com/tag/electronic-arts">EA</a> sent out its earnings for fiscal Q3 2011, which ended December 31 of last year, and it was a good quarter for EA ... 's digital distribution initiatives. Net digital revenue is up $62 million year over year, hitting $195 million, while net "packaged goods" publishing revenue dropped $78 million to $91 million in the quarter. Along with a drop in revenue from games distributed by EA, the publisher's year-over-year take dropped $190 million.<br />
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Touting its digital domination, EA claimed to be the "#1 publisher in the Apple App Store for both iPhone and iPad and #1 on Microsoft Windows Phone 7" in the West during the quarter. It also touted large shipments of two of its Q3 retail releases, <em><a href="http://www.joystiq.com/game/medal-of-honor-2010">Medal of Honor</a> </em>and <em><a href="http://joystiq.com/game/need-for-speed-hot-pursuit">Need for Speed: Hot Pursuit</a>,</em> both of which have passed five million units shipped to date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/">EA earnings from digital distribution up in fiscal Q3, retail not so much</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19824389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/ea-earnings-from-digital-distribution-up-in-fiscal-q3-retail-no/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>ds</category><category>ea</category><category>earnings</category><category>electronic-arts</category><category>fy-2011</category><category>medal-of-honor</category><category>Medal-of-Honor-2010</category><category>microsoft</category><category>mobile</category><category>need-for-speed-hot-pursuit</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>q3</category><category>sales</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 01 Feb 2011 17:10:00 EST</pubDate></item><item><title><![CDATA[Nintendo Q3 profits dip 46 percent, Wii and DS sales forecasts cut]]></title><link>http://www.joystiq.com/2011/01/27/nintendo-q3-profits-dip-46-percent-wii-and-ds-sales-forecasts-c/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/27/nintendo-q3-profits-dip-46-percent-wii-and-ds-sales-forecasts-c/</guid><comments>http://www.joystiq.com/2011/01/27/nintendo-q3-profits-dip-46-percent-wii-and-ds-sales-forecasts-c/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="530" vspace="4" hspace="4" height="350" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/nintendoprofitmario530.jpg" alt="" /></div>
Well, that's awkwardly timed. Just as Sony was wowing the world with its new, <a href="http://www.joystiq.com/2011/01/27/psp2-ngp-next-generation-portable/">super-powered PSP dubbed NGP</a> and its <em>wow-that's-smart</em> plan to <a href="http://www.joystiq.com/2011/01/27/playstation-suite/">bring "PlayStation content" to Android phones</a>, Nintendo was reporting a 46 percent dip in its October to December Q3 profits, thanks to flagging Wii and DS sales. Acknowledging the tough market, the Big N cut its sales forecast for the Wii 1.5 million units, down to 16 million, and for the DS 1 million units, down to 22.5 million.<br />
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But it's not all sad faces here. Nintendo's leaving its annual operating profit forecast alone at its <a href="http://www.joystiq.com/2010/09/29/nintendo-expects-to-ship-4m-3ds-in-fiscal-year-cuts-profit-fore/">already revised</a> &yen;210 billion, altered after it was clear the 3DS would miss the lucrative holiday shopping season. But the late February release of the 3DS in Japan gives the console maker one month of 3DS sales for its Q4 period. So, the question becomes: how many units can they move in Japan in a month? Our official estimate is <em>a lot. </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/27/nintendo-q3-profits-dip-46-percent-wii-and-ds-sales-forecasts-c/">Nintendo Q3 profits dip 46 percent, Wii and DS sales forecasts cut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jan 2011 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/27/nintendo-q3-profits-dip-46-percent-wii-and-ds-sales-forecasts-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19817435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/27/nintendo-q3-profits-dip-46-percent-wii-and-ds-sales-forecasts-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>nintendo</category><category>Q3</category><category>wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 27 Jan 2011 04:30:00 EST</pubDate></item><item><title><![CDATA[GameStop enjoyed sales of $1.9B in Q3; Kinect, Move in 'very short supply']]></title><link>http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/</guid><comments>http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamestopmoneybin530-1.jpg" alt="" /></a></div>
GameStop's money bin kept on filling up in the <a href="http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1498235&amp;highlight=">third quarter</a> of its fiscal year, with the company reporting $1.9 billion in sales, up 3.5 percent from the same period last year. The company saw a profit of $54.7 million, up 4.8 percent from the $52.2 million from Q3 of last year.<br />
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The top five selling games for the retailer during the period, ending October 30, 2010, were<i> <a href="http://www.joystiq.com/2010/09/15/halo-reach-grabs-200-million-day-one/">Halo: Reach</a>, <a href="http://www.joystiq.com/game/madden-nfl-11">Madden NFL 2011</a></i>, <i><a href="http://joystiq.com/game/fallout-new-vegas">Fallout: New Vegas</a></i>, <i><a href="http://www.joystiq.com/game/nba-2k11">NBA 2K11</a></i> and <i><a href="http://www.joystiq.com/game/medal-of-honor-2010">Medal of Honor</a></i>. <br />
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<a href="http://gamasutra.com/view/news/31616/GameStop_Kinect_Move_In_Very_Short_Supply_WiiLike_Launch_Environment.php">Gamasutra</a> reports that during an investor call earlier today, company president Tony Bartel noted there is strong demand for both Sony's <a href="http://www.joystiq.com/tag/Move/">Move</a> and Microsoft's <a href="http://www.joystiq.com/tag/Kinect/">Kinect</a>. The company is "excited" to see that the peripherals are currently in "very short supply" and that they are bringing in an "expanded audience." Company execs believe the two items are comparable to the Wii in terms of bringing a different set of customers to stores.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/">GameStop enjoyed sales of $1.9B in Q3; Kinect, Move in 'very short supply'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Nov 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19724502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>earnings</category><category>financials</category><category>fy-2010</category><category>GameStop</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q3</category><category>q3-2010</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 19 Nov 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard posts better-than-expected Q3 results: $51m in profits on $745m in revenue]]></title><link>http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/</guid><comments>http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/"><img width="530" height="298" vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/actiblizlogo530pxheaderimg.jpg" /></a></div>
Thanks to "strong performance" from industry staples like Activision Publishing's <em>Call of Duty</em> franchise and Blizzard Entertainment's perennial MMO <em>World of Warcraft</em> and a stellar launch for Blizz's long-anticipated sequel <em><a href="http://www.joystiq.com/game/starcraft-ii-wings-of-liberty">StarCraft 2: Wings of Liberty</a></em>, Activision Blizzard exceeded its prior third-quarter outlook of $600 million with net revenues of $745 million in the period ending September 30, 2010. Compare that to net revenues of $703 million for the same period last year. It also reported profits of $51 million for the quarter versus $15 million for the same period last year. <br />
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"For the third quarter, we exceeded our net revenues and earnings per share outlook and delivered strong year-over-year growth," Activision Blizzard CEO Bobby Kotick explained. "Activision Publishing is about to introduce what is likely to be the biggest entertainment launch of the year with <em>Call of Duty: Black Ops</em>, followed by Blizzard Entertainment's <em>World of Warcraft: Cataclysm</em>, which we believe will deliver an incredible breadth of new content to the world's largest massively multiplayer online role playing game community." That's another way of saying, "If you think these Q3 numbers are great, wait until you see next quarter!"<br />
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And with Q4 capping off Activision Blizzard's fiscal (and calendar) year, Kotick notes that things are looking better than ever for ol' Actiblizzard. "As a result of our over-performance, we are raising our calendar year 2010 net revenue and earnings outlook. We expect to deliver the most profitable year in our history with record operating margins." Specifically the publishing giant is raising its outlook for net revenues from $4.18 billion to $4.28 billion - shareholders should like the sound of that. Gamers will just enjoy <em>Black Ops</em> and <em>Cataclysm</em>. And gamers who are also shareholders can use some of that money to pay for the games you just bought. Investing!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/">Activision Blizzard posts better-than-expected Q3 results: $51m in profits on $745m in revenue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Nov 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19703750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>earnings</category><category>FY-2010</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q3</category><category>Starcraft-2</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 04 Nov 2010 17:15:00 EST</pubDate></item></channel></rss>