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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Free premium week on Quake Live, new content]]></title><link>http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/</guid><comments>http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/harvester.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 331px; " /></a></div><a href="http://joystiq.com/game/quake-live"><em>Quake Live</em></a> is receiving a hefty load of new premium content and, to celebrate, it's all <a href="http://www.bethblog.com/2012/04/30/quake-live-premium-pack-12/">free for a week</a>. The classic shooter gains five new game modes, including one-flag CTF, Domination (territory control), Red Rover (zombies) and more. The update also packs in four maps, two from <a href="http://www.joystiq.com/game/quake-arena-arcade"><em>Quake Arena Arcade</em></a> and two inspired by the popular Campgrounds map.<br /><br />The content will be free to all <em>Quake Live</em> users through this Sunday, May 6. The $1.99 per month premium wall goes back up after that, so get it while the gettin's good. Head over to the <a href="http://www.bethblog.com/2012/04/30/quake-live-premium-pack-12/">Bethesda Blog</a> for details on all the new maps and modes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/">Free premium week on Quake Live, new content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20228051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/free-premium-week-on-quake-live-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>free-to-play</category><category>id-software</category><category>mac</category><category>pc</category><category>quake-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 01 May 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[Quake now acceptable in Germany]]></title><link>http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/</guid><comments>http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/quake1symbol530-1.jpg" vspace="4" /></a></div>
<em>Quake</em>, id Software's 1996 classic, has been removed from Germany's list of <a href="http://en.wikipedia.org/wiki/Federal_Department_for_Media_Harmful_to_Young_Persons#Legal_consequences">indexed</a> titles, a category created by the Federal Department for Media Harmful to Young Persons (<a href="http://en.wikipedia.org/wiki/Federal_Department_for_Media_Harmful_to_Young_Persons">BPjM</a>) which makes games <a href="http://en.wikipedia.org/wiki/Federal_Department_for_Media_Harmful_to_Young_Persons#Legal_consequences">commercially equivalent</a> to porn.<br />
<br />
A historically significant milestone of <a href="http://en.wikipedia.org/wiki/Quake_%28video_game%29">technical and game design</a>, <em>Quake</em>'s freedom follows in the footsteps of the recently rated <em>DOOM</em> and <em>DOOM 2</em>.<br />
<br />
Bethesda Softworks, whose parent company <a href="http://www.joystiq.com/2009/06/24/bethesda-parent-company-buys-id-software/">acquired</a> id Software in 2009, told us after the <a href="http://www.joystiq.com/2011/08/31/doom-and-doom-2-now-acceptable-in-germany-berlin-renamed-e1m1/"><em>DOOM</em> titles passed the BPjM</a> that an appeal of indexing is allowed after 10 years.<br />
<br />
[Thanks, Timo]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/">Quake now acceptable in Germany</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Nov 2011 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20117818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/30/quake-now-acceptable-in-germany/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>quake</category><category>quake-live</category><category>zenimax-media</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 30 Nov 2011 17:20:00 EST</pubDate></item><item><title><![CDATA[Quake Arena Arcade now on XBLA for $15, Quake Live introduces 'Premium Pak 5']]></title><link>http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/</guid><comments>http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/qaa530pxheaderimg4353.jpg" /></a></div>
As we guessed earlier, <em><a href="http://www.joystiq.com/game/quake-arena-arcade">Quake Arena Arcade</a></em>'s price on Xbox Live Arcade is considerably less than the cost of a second-hand Dreamcast, broadband adapter and copy of <em>Quake 3 Arena</em> -- it's now available on the Marketplace for 1200 MS Points ($15). <br />
<br />
In other <em>Quake</em> news, <em>Quake Live</em> has been updated with "Premium Pak 5," an expansion that adds five new arenas (two are holiday themed), and "new Premium Duel Scoreboards." Two of the five new arenas are community-created, and both of the holiday maps are remakes of earlier <em>Quake</em> multiplayer levels. "Silent Night" updates "Distant Screams" from <em>Team Arena, </em>while "Winter's Edge" is a remake of "The Edge" from <em>Quake 2.</em> <br />
<br />
Several other, smaller tweaks have been made, though <a href="http://www.quakelive.com/#!news/site_news/8457">the list</a> is sadly devoid of virtual santa caps.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/">Quake Arena Arcade now on XBLA for $15, Quake Live introduces 'Premium Pak 5'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Dec 2010 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19763076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/15/quake-arena-arcade-now-on-xbla-for-15-quake-live-introduces-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>id-software</category><category>microsoft</category><category>premium-pak-5</category><category>quake-arena-arcade</category><category>quake-live</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Dec 2010 10:15:00 EST</pubDate></item><item><title><![CDATA[Quake Live 'Premium Pak 4' update adds new maps, new server settings]]></title><link>http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/</guid><comments>http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/quake-live-530.jpg" /></a></div>
Browser-based frag-em-up <em>Quake Live</em> keeps chugging along, as id's gone and announced the addition of some new premium content. Through "Premium Pak 4," players can access two new maps (Evolution and Three Story), along with 20 new premium awards and some advanced server mechanics, allowing players to customize matches by setting certain modifiers on or off -- runes, gravity, weapon switch speed and more. Finally, the introductory match against Crash has been removed for new players, who will instead be "placed in an assessment period before skill matching begins to take place." We're sure Crash is most happy about that new feature.<br />
<br />
If you're lost on all of this talk of "premium," then you likely missed out on the new subscriptions. Read up on that <a href="http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/">here</a> and be sure to hit the link below if you're looking for the full patch notes. Or just hit up <em>Quake Live</em> if you're looking to shoot some stuff. Don't be embarrassed: we all feel that way every now and again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/">Quake Live 'Premium Pak 4' update adds new maps, new server settings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Nov 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19722878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/17/quake-live-premium-pak-4-update-adds-new-maps-new-server-sett/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>id</category><category>id-software</category><category>mac</category><category>pc</category><category>quake</category><category>quake-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 17 Nov 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Quake Live offers free premium access until Sep. 26]]></title><link>http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/</guid><comments>http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/"><img width="530" vspace="0" hspace="0" height="320" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/quake-live-530.jpg" /></a></div>
If you've been mulling over the decision to snag a premium subscription to <a href="http://www.joystiq.com/game/quake-live"><em>Quake Live</em></a>, now's your chance to see what you're missing. Bethesda has announced that all <em>Quake Live</em> users can try out a premium subscription for free from now until September 26. Additionally, those who purchase an annual Premium or Pro subscription to the service during the promotion will receive an additional month free. The offer ends at 11:59pm ET on September 26, so grab a rail gun and <a href="http://www.quakelive.com/#home">get cracking</a>.<p><a href="http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/" rel="bookmark">Continue reading <em>Quake Live offers free premium access until Sep. 26</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/">Quake Live offers free premium access until Sep. 26</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Sep 2010 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19640600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/20/quake-live-offers-free-premium-access-until-sep-26/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>id-software</category><category>mac</category><category>pc</category><category>quake-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 20 Sep 2010 12:01:00 EST</pubDate></item><item><title><![CDATA[All grown up: Quake Live out of beta, got a job (offering subscription plans)]]></title><link>http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/</guid><comments>http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/"><img hspace="4" height="320" border="1" width="530" vspace="4" align="middle" alt="Quake Live" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/quake-live-530.jpg" /></a></div>
Like that good-for-nothing kid who won't leave the house and get a job, <em>Quake Live</em> - id Software's mostly free-to-play browser-based FPS - is moving on. Granted, having been <a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/">announced three years ago</a> this month and only being playable to the public <a href="http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/">since last February</a>, <em>Quake Live</em> is a little ... mature for its age. But id just revealed via parent company Bethesda's blog (that's still weird, isn't it?) that <em>Quake Live</em> "has officially exited beta."<br />
<br />
While that beta tag may have meant things weren't always rock-solid on the stability front, it also meant things were totally free on the "how do I pay for this" front. While the 'Standard' version is, and will remain, free-to-play, id is introducing two new tiers of for-pay play:
<ul>
    <li>The premium subscription, which will run you $24 each year, nabs you 20 "Premium-only" maps, a combination of all-new and classic Quake maps; a "freeze tag" game mode; the ability to "create your own clan and join up to five separate clans"; and more.</li>
    <li>The pro subscription will run you $48 each year, will nab you all of the premium features along with "the ability to start your own game server, specify a server location, determine the game mode and invite who you want to join you"; and the generous ability to invite three friends with free memberships to join you in any premium-level map.</li>
</ul>
For most players, we imagine the free option will be more than enough to satisfy any quick rail-gunning urges. If not, well, you've got your choice of alternatives. One final alternative for that rail-gunning urge: the somehow-still-not-out <a href="http://www.joystiq.com/game/Quake-Arena-Arcade/">Quake Arena Arcade</a>. We've put a line into Bethesda on that one.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/">All grown up: Quake Live out of beta, got a job (offering subscription plans)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Aug 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19584615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/06/all-grown-up-quake-live-out-of-beta-got-a-job-offering-subscr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>free-to-play</category><category>id-Software</category><category>pc</category><category>Quake-Live</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 06 Aug 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[Quake Live update makes it easier to frag friends]]></title><link>http://www.joystiq.com/2010/04/30/quake-live-update-makes-it-easier-to-frag-friends/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/quake-live-update-makes-it-easier-to-frag-friends/</guid><comments>http://www.joystiq.com/2010/04/30/quake-live-update-makes-it-easier-to-frag-friends/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.quakelive.com/forum/showthread.php?t=48979"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/quakelivepublicbeta580px234.jpg" /></a></div>
Worried about <a href="http://www.youtube.com/watch?v=dxAndD9lVqM">Stranger Danger</a> in <a href="http://www.joystiq.com/tag/quake-live"><em>Quake Live</em></a>? Well, the still-in-beta browser-based frag-em-up has been updated, allowing would-be <em>murderers</em> the ability to invite friends to their match or join their pals' sessions currently in progress. Why you would want to hurt your friends in this manner, we'll never know.<br />
<br />
On a less backstabbery note, this update brings another interesting change that's currently only in private testing: the "Start a Match" feature. This particular function grants leagues and players the ability to start their own servers. Then, you can set the game to have no password, enable invite-only servers and even designate your own map cycle. Sadly, there's no word as of when this will be available to all participants.<br />
<br />
For the full list of changes in the latest update, hit up the <a href="http://www.quakelive.com/forum/showthread.php?t=48979">Quake Live forums</a>. <br />
<br />
[Via <a href="http://bethblog.com/index.php/2010/04/30/quake-live-beta-updated-invite-your-friends/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+bethesdablog+%28Bethesda+Blog%29">Bethesda Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/quake-live-update-makes-it-easier-to-frag-friends/">Quake Live update makes it easier to frag friends</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/forum/showthread.php?t=48979>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/quake-live-update-makes-it-easier-to-frag-friends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/quake-live-update-makes-it-easier-to-frag-friends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>id</category><category>id-Software</category><category>patch</category><category>quake</category><category>quake-live</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 30 Apr 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Facebook nabbing its first FPS: Brave Arms]]></title><link>http://www.joystiq.com/2010/02/06/facebook-nabbing-its-first-fps-brave-arms/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/06/facebook-nabbing-its-first-fps-brave-arms/</guid><comments>http://www.joystiq.com/2010/02/06/facebook-nabbing-its-first-fps-brave-arms/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/brave-arms/full/#2683931"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bravearmsfpsfacebookheaderimg580px.jpg" /></a></div>
Our biggest gripe with Facebook "games" most times is the lack of actual gameplay involved in them. Things like <em><a href="http://www.joystiq.com/tag/mafia-wars">Mafia Wars</a></em> seem much more like stat management spreadsheets couched in a social networking medium rather than games with a social media component. That said, it seems that 3G Studios is bringing a full on 3D shooter to the website in <em><a href="http://www.bravearms.com/">Brave Arms</a></em>, announced this week and set for a March launch. <br />
<br />
As the screenshot above corroborates, <em>Brave Arms</em> puts players in the first-person perspective for a <em><a href="http://www.joystiq.com/tag/team-fortress-2">Team Fortress 2</a></em>-eque cartoony death match. CEO James Kosta says in the press release announcing the game that, "Our new title, <em>Brave Arms</em>, will bring first-person shooter games to the masses." Snarkier, meaner bloggers might mention games like <em>Doom</em>, <em>Quake</em>, <em>Halo</em>, or <em>Call of Duty</em> at this point, but we wouldn't do that. Nope. No sir. We'd just say something like, "How has EA not jumped on Facebook with <em><a href="http://www.joystiq.com/tag/battlefield-heroes">Battlefield Heroes</a></em>, nonetheless id Software/Bethesda with <em><a href="http://www.joystiq.com/tag/quake-live">Quake Live</a></em>?" As you might imagine with this type of free-to-play fare, there will be some form of microtransactions, though nothing has been explicitly detailed just yet. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/brave-arms/">Brave Arms</a></strong></p><a href="http://www.joystiq.com/photos/brave-arms/#2683931"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bravearms2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brave-arms/#2683930"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bravearms1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brave-arms/#2683932"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bravearms3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brave-arms/#2683933"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bravearms4_thumbnail.jpg" alt="" title="" /></a></div>[Via <a href="http://blog.games.com/2010/02/04/brave-arms-aims-to-bring-a-real-video-game-experience-to-faceb/">Games.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/06/facebook-nabbing-its-first-fps-brave-arms/">Facebook nabbing its first FPS: Brave Arms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Feb 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bravearms.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/06/facebook-nabbing-its-first-fps-brave-arms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19347580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/06/facebook-nabbing-its-first-fps-brave-arms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3g-studios</category><category>battlefield-heroes</category><category>brave-arms</category><category>call-of-duty</category><category>facebook</category><category>fps</category><category>halo</category><category>james-kosta</category><category>microtransactions</category><category>quake</category><category>quake-live</category><category>team-fortress-2</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 06 Feb 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Quake Live's 'Silent Night' map adds festive fragging fun]]></title><link>http://www.joystiq.com/2009/12/24/quake-lives-silent-night-map-adds-festive-fragging-fun/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/24/quake-lives-silent-night-map-adds-festive-fragging-fun/</guid><comments>http://www.joystiq.com/2009/12/24/quake-lives-silent-night-map-adds-festive-fragging-fun/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/quake-live-christmas-2009/2559786/full/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/qlpost_122409.jpg" alt="" /></a></div>
<div style="text-align: center;"><small><em>Click image to deck the halls with larger images</em></small></div>
<br />
This time of year is usually one of peace and safe comfort for just about everyone. The same can't be said for the land of <a href="http://www.joystiq.com/tag/quake-live"><em>Quake Live</em></a>, where id Software has <a href="http://www.quakelive.com/#preview/winter2009">injected some Yuletide spirit</a> into the browser-based frag-em-up's usual industrial surroundings. For two weeks, players can enjoy a Christmas-themed remake of <em>Team Arena</em> map "Distant Screams," now named "Silent Night."<br />
<br />
This update doesn't add particularly festive weapons to the mix, but the fresh coat of winter wonderland paint is certainly welcome. Nothing tops off the Christmas spirit tank like a little rocket play beneath <a href="http://www.joystiq.com/photos/quake-live-christmas-2009/2559769/full">giant candy canes</a> and <a href="http://www.joystiq.com/photos/quake-live-christmas-2009/2559768/full">a star-filled sky</a>, after all.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/quake-live-christmas-2009/">Quake Live (Christmas 2009)</a></strong></p><a href="http://www.joystiq.com/photos/quake-live-christmas-2009/#2559767"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/quakelive_122409_001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quake-live-christmas-2009/#2559768"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/quakelive_122409_002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quake-live-christmas-2009/#2559769"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/quakelive_122409_003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quake-live-christmas-2009/#2559770"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/quakelive_122409_004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/quake-live-christmas-2009/#2559771"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/quakelive_122409_005_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.computerandvideogames.com/article.php?id=230488">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/24/quake-lives-silent-night-map-adds-festive-fragging-fun/">Quake Live's 'Silent Night' map adds festive fragging fun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Dec 2009 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/#preview/winter2009>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/24/quake-lives-silent-night-map-adds-festive-fragging-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19293669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/24/quake-lives-silent-night-map-adds-festive-fragging-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christmas</category><category>fps</category><category>holidays</category><category>holidays-2009</category><category>id</category><category>id-software</category><category>quake</category><category>quake-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Dec 2009 21:45:00 EST</pubDate></item><item><title><![CDATA[Quake Live adds support for Mac, Linux]]></title><link>http://www.joystiq.com/2009/08/19/quake-live-adds-support-for-mac-linux/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/19/quake-live-adds-support-for-mac-linux/</guid><comments>http://www.joystiq.com/2009/08/19/quake-live-adds-support-for-mac-linux/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.quakelive.com/forum/showthread.php?t=31851"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/quakelivemac.jpg"  alt="" /></a></div>
Despite our best intentions, we at Joystiq have been pretty lax about sinking the hours we <em>thought</em> we would into the browser-based <a href="http://www.joystiq.com/tag/quake-live"><em>Quake Live</em></a>. But perhaps we'll be more dilligent about it now that the whole gang can get involved. Via the <a href="http://www.quakelive.com/forum/showthread.php?t=31851">game's forums</a>, id announced Tuesday that support had been added to the game for Linux and Mac users<br />
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Currently, Mac players are limited to playing through Safari, though id says that the Firefox/Mac combo will soon be a workable configuration.<br />
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[Via <a href="http://news.bigdownload.com/2009/08/18/mac-and-linux-support-added-to-quake-live/">Big Download</a>]<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/19/quake-live-adds-support-for-mac-linux/">Quake Live adds support for Mac, Linux</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Aug 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/forum/showthread.php?t=31851>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/quake-live-adds-support-for-mac-linux/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19133987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/quake-live-adds-support-for-mac-linux/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>free-to-play</category><category>id-software</category><category>linux</category><category>mac</category><category>quake</category><category>quake-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 19 Aug 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[Carmack says ad-based model not working for Quake Live]]></title><link>http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/</guid><comments>http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.shacknews.com/onearticle.x/59998"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/quakelivepublicbeta580px234.jpg" alt="" /></a><br /></div>
In addition to announcing <a href="http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/">support for <em>Quake Live</em> on Mac and Linux</a>, John Carmack admitted that the current ad-based model wasn't exactly working for the game. To assuage the problem, id Software will soon be offering a subscription model in addition to the free-to-play model currently in place.<br /><br />"The in-game advertising stuff has not been big business .... [it's] not going to be able to carry the project," Carmack said. Dually, he noted that while a subscription service will be offered, the game will never go exclusively "pay-to-play." According to <a href="http://www.shacknews.com/onearticle.x/59998">Shacknews</a>, the subscription model will allow players to create and host private server matches.This all sounds good to us -- now maybe all the hardcore <em>Quake Live</em> players will play in private servers and allow us to get a single shot off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/">Carmack says ad-based model not working for Quake Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Aug 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/59998>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19130390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/15/carmack-says-ad-based-model-not-working-for-quake-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-software</category><category>in-game-advertising</category><category>john-carmack</category><category>linux</category><category>mac</category><category>pc</category><category>quake</category><category>quake-live</category><category>quakecon</category><category>quakecon-2009</category><category>shacknews</category><category>subscription</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 15 Aug 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Mac and Linux users joining Quake Live community August 18]]></title><link>http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/</guid><comments>http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3175567"><img border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/macbook-quake-live.jpg" alt="" /></a><br /></div>
Has your ultra-hip, J<a href="http://www.youtube.com/watch?v=siSHJfPWxs8">ustin Long-approved</a> operating system kept you from joining in the <em><a href="http://www.joystiq.com/tag/quake-live">Quake Live</a> </em>online gib-fest? <a href="http://www.1up.com/do/newsStory?cId=3175567">1UP recently reported</a> on a recent <a href="http://www.joystiq.com/tag/quakecon-2009">QuakeCon 2009</a> announcement which should bring some joy to your empty, empty life -- on Tuesday, August 18, the title will be patched to allow Mac and Linux users to access the game's web-based bounty. Since the service's launch, this has by far been the most requested feature from free-to-play FPS lovers worldwide. It's nice to see id <a href="http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/">deliver on its promise</a> to incorporate the non-Windows contingency.<br /><br />Of course, we're still running a version of Digital UNIX circa 1995, so we might just be permanently S.O.L.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/">Mac and Linux users joining Quake Live community August 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Aug 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3175567>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19129717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/14/mac-and-linux-users-joining-quake-live-community-august-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>id</category><category>id-software</category><category>linux</category><category>mac</category><category>pc</category><category>quake-live</category><category>quakecon-2009</category><category>web-based</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 Aug 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[John Carmack 'very interested' in other id Software iPhone resurrections]]></title><link>http://www.joystiq.com/2009/06/29/john-carmack-very-interested-in-other-id-software-iphone-resur/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/29/john-carmack-very-interested-in-other-id-software-iphone-resur/</guid><comments>http://www.joystiq.com/2009/06/29/john-carmack-very-interested-in-other-id-software-iphone-resur/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/carmackresurrectionheader580px.jpg" /><br /></div>
We already knew that <a href="http://www.joystiq.com/2009/06/24/bethesda-parent-company-buys-id-software/">recently bought by Bethesda</a> company id Software are looking at a hefty lineup of upcoming iPhone games, but after speaking with company co-founder John Carmack this morning, we found out a little bit more about the potential for more classic reboots, like <a href="http://www.joystiq.com/tag/doom-resurrection"><em>Doom Resurrection</em></a>, in the future. "It really depends on how this one is received by consumers before we can make any plans, but I'm very interested in the prospect," Carmack told Joystiq.<br /><br />Apparently, he's most interested in seeing this treatment for <em>Quake</em>, though he also noted that <em>Quake 3 Arena</em> is still "possible" on Apple's handheld. Why not <em>Quake Live</em> on Apple's OS X, Mr. Carmack? Unfortunately, we ran out of time before we could ask. It is high on <a href="http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/">his "high priority" list</a> though, right? So we've got something then? John? Hello? <br /><br /><em>Please</em>?<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/doom-resurrection/">Doom Resurrection</a></strong></p><a href="http://www.joystiq.com/photos/doom-resurrection/#2129799"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/doomresurrectionmainscreen580px_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-resurrection/#2114160"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/doomr_8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-resurrection/#2114132"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/doomr_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-resurrection/#2114131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/doomr_5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-resurrection/#2114130"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/doomr_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/29/john-carmack-very-interested-in-other-id-software-iphone-resur/">John Carmack 'very interested' in other id Software iPhone resurrections</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Jun 2009 15:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/29/john-carmack-very-interested-in-other-id-software-iphone-resur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19081621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/29/john-carmack-very-interested-in-other-id-software-iphone-resur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>bethesda</category><category>Bethesda-Softworks</category><category>doom</category><category>doom-resurrection</category><category>id-software</category><category>iphone</category><category>iPod</category><category>john-carmack</category><category>quake-3-arena</category><category>quake-live</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 29 Jun 2009 15:35:00 EST</pubDate></item><item><title><![CDATA[Quake Live getting a new map every week for six weeks]]></title><link>http://www.joystiq.com/2009/05/17/quake-live-getting-a-new-map-every-week-for-six-weeks/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/17/quake-live-getting-a-new-map-every-week-for-six-weeks/</guid><comments>http://www.joystiq.com/2009/05/17/quake-live-getting-a-new-map-every-week-for-six-weeks/#comments</comments><description><![CDATA[<a href="http://news.bigdownload.com/2009/05/17/quake-live-to-add-new-map-every-week-for-six-weeks/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_hiddenfortress_580.jpg"  alt="" /></a><br /><a href="http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/">As promised in an a forum post</a> earlier in the month, id will be rolling out new maps for their successful in-browser shooter <em>Quake Live</em> in the near, near future. However, we didn't really expect their benevolence to come in such enormous portions -- starting tomorrow, they'll be <a href="http://news.bigdownload.com/2009/05/17/quake-live-to-add-new-map-every-week-for-six-weeks/">adding a new map to the game every week</a> for six weeks. Why, that's ... hold on. (Carry the one, find the square root, find the value of B ...) That's six maps!<br /><br />Tomorrow's new battleground is a remake of Hidden Fortress, ripped from the Dreamcast version of <em>Quake III Arena</em>. id has promised to include more classic maps in its upcoming downloadable salvo, so keep your eyes peeled for more familiar fragging grounds over the next month and a half.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/17/quake-live-getting-a-new-map-every-week-for-six-weeks/">Quake Live getting a new map every week for six weeks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/05/17/quake-live-to-add-new-map-every-week-for-six-weeks/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/17/quake-live-getting-a-new-map-every-week-for-six-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1548424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/17/quake-live-getting-a-new-map-every-week-for-six-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fps</category><category>hidden-fortress</category><category>id</category><category>maps</category><category>online</category><category>quake-live</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 17 May 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Quake Live update adding new maps, Mac and Linux support coming soon]]></title><link>http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/</guid><comments>http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.quakelive.com/forum/showthread.php?t=22698"><img border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/macbook-quake-live.jpg" alt="" /></a><br /></div>
We understand that much of the appeal for id's free-to-play browser shooter <em><a href="http://www.joystiq.com/tag/quake-live">Quake Live</a></em> comes from the rich veins of nostalgia that lie therein -- but that doesn't mean we don't expect the game to improve upon the franchise's roots. Fortunately, id Software just <a href="http://www.quakelive.com/forum/showthread.php?t=22698">clued in their forumgoers</a> to a few welcome additions coming to <em>Live</em> in an update that's due out mid-May -- an update that will bring new maps, tutorial modes and better mid-match team balancing.<br /><br />However, the forum post also mentioned a ton of changes they're planning on rolling out in the near future, like the addition of Mac and Linux support, private servers and matches, and the revivification of awards and leaderboards. For further details on their plans for improvement, check out <a href="http://www.quakelive.com/forum/showthread.php?t=22698">id's latest forum update</a>!<br /><br />[Via <a href="http://news.bigdownload.com/2009/05/02/quake-live-to-launch-major-new-updates-soon/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/">Quake Live update adding new maps, Mac and Linux support coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 May 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/forum/showthread.php?t=22698>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1535062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/03/quake-live-update-adding-new-maps-mac-and-linux-support-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id</category><category>id-software</category><category>quake</category><category>quake-live</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 03 May 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[April Fools: id reveals World of Quake Live]]></title><link>http://www.joystiq.com/2009/04/01/april-fools-id-reveals-world-of-quake-live/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/01/april-fools-id-reveals-world-of-quake-live/</guid><comments>http://www.joystiq.com/2009/04/01/april-fools-id-reveals-world-of-quake-live/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.quakelive.com/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/worldofquakelive_580.jpg" /></a><br /></div>
Imagine our surprise today when we tried to log into <a href="http://www.joystiq.com/tag/quake-live"><em>Quake Live</em></a> for our usual 10 a.m. session of <em>noob-fraggin' therapy</em>, only to discover the image above. id has decided to do away with rocket jumping and replace it with <em>epic mount riding</em>, as it has revealed <a href="http://www.quakelive.com/"><em>World of Quake Live</em></a><em>. </em>Much like the game of a <a href="http://www.wowinsider.com">similar name</a>, this title promises epic mounts with up to four weapon slots (you can stack them with four BFGs!), as well as a new leveling system. Oh, and Aspir from Ludicrous Speed calls this the "best game evar." You should listen. Dude totally knows what he's talking about.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/01/april-fools-id-reveals-world-of-quake-live/">April Fools: id reveals World of Quake Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Apr 2009 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/01/april-fools-id-reveals-world-of-quake-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1505375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/01/april-fools-id-reveals-world-of-quake-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools</category><category>april-fools-09</category><category>fps</category><category>id</category><category>pc</category><category>quake</category><category>quake-live</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 Apr 2009 19:05:00 EST</pubDate></item><item><title><![CDATA[Carmack: Quake Live on Mac, Linux 'high on my priority list']]></title><link>http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/</guid><comments>http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="352" width="580" vspace="0" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/macbook-quake-live.jpg" /><br /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/linux_unix/Carmack_Quake_Live_on_Mac_Linux_high_on_my_priority_list'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Don't worry Mac and Linux gamers: Though the public beta of <em><a href="http://www.joystiq.com/tag/Quake-Live/">Quake Live</a></em> that opened its doors yesterday only supports Windows, id Software's John Carmack tells Joystiq that "it's pretty high on my priority list to have the Mac and Linux support." To that end, an external contractor is working on just that "right now" but Carmack acknowledges that <em>Quake Live</em> compatibility "is going to be a much bigger factor in [the Mac and Linux markets] for people wanting to play the game than it is on the Win32 market where you have so many more options." Carmack was even hopeful that, with enough popularity and some special attention from Apple, the could get "maybe a handful of milliseconds better [on Mac OS] than you can actually get on Windows."<br /><br />So, that's operating systems, but what about browsers? Sure, most of us are using Internet Explorer or Firefox but what about Google's Chrome? <em>Quake Live</em> producer Marty Stratton tells us that, while "it officially doesn't support Chrome" it "does actually work ... with some glitchiness." We didn't ask about that other WebKit-based browser, Apple's Safari, but Stratton said that while Mac and Linux support are the priorities, "I suspect we will get Chrome supported as well."<br /><br />Promising news for Mac gamers, to be sure, and with many id insiders using Macs - <em>Quake Live's</em> own Marty Stratton said, "Right now I have to switch over to Boot Camp to play it in Windows" and John Carmack famously <a href="http://www.joystiq.com/2007/06/11/id-software-debuts-new-engine-at-apple-conference/">debuted the id Tech 5 engine</a> at an Apple keynote - we're inclined to believe it's the high priority they say it is. <br /><br />Check back later today for our full interview with id's John Carmack and Marty Stratton.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/">Carmack: Quake Live on Mac, Linux 'high on my priority list'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Feb 2009 10:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1471151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-Software</category><category>John-Carmack</category><category>Linux</category><category>Mac</category><category>PC</category><category>Quake-Live</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 25 Feb 2009 10:06:00 EST</pubDate></item><item><title><![CDATA[Easy Headline Alert: Quake Live public beta is live!]]></title><link>http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/</guid><comments>http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.quakelive.com/"><img width="580" vspace="0" hspace="0" height="305" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/quake-live-is-live.jpg" alt="" /></a><br /></div>
Alright, enough. Stop. You can lay off the F5 button and cease your (frankly) childish refreshing of <a href="http://www.quakelive.com/#home">www.quakelive.com</a>. The public beta of <a href="http://www.joystiq.com/tag/Quake-Live/">Quake Live</a> - <a href="http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/">promised to be available today</a> - is finally live and, unless you live somewhere not in the vicinity of Dallas-based id's timezone, it's still today and not tomorrow yet. Our advice to the Windows gamers reading this, in bullet point format for easy skimmability. <br /><br />
<ol>
    <li>Stop reading this post.</li>
    <li>Register for a Quake Live account.</li>
    <li>Return to this post and share your username <a href="http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/#comments">in the comments</a>. <br /></li>
    <li>RAILGUN THE CRAP OUT OF EVERYONE ON JOYSTIQ!</li>
    <li>Make sure you did Step 4 in Quake Live and not in real life. Just a reminder, not really a step.</li>
    <li>[<strong>Update</strong>: Get in line ... yeah, there's a queue folks. Good things come to those who wait, right?]</li>
</ol><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/">Easy Headline Alert: Quake Live public beta is live!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Feb 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1470642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/easy-headline-alert-quake-live-public-beta-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-Software</category><category>PC</category><category>Quake</category><category>Quake-Live</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 24 Feb 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Quake Live public beta coming Feb. 24]]></title><link>http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/</guid><comments>http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.quakelive.com/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/quake.live.new.logo.022009-580px.jpg" /></a></div>
Open betas are all the rage, and next week, id Software's free, browser-based FPS, <em>Quake Live</em>, is getting in on the trend. <a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/">First announced</a> as <em>Quake Zero </em>in August 2007, the game is derived from the classic <a href="http://en.wikipedia.org/wiki/Quake_III_Arena"><em>Quake III Arena</em></a>. The <a href="http://www.quakelive.com/">official site</a> has been updated with a countdown (so <em>in</em>), wallpapers and the February 24 date. <br /><br /><em>Quake Live</em> is <a href="http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/">ad-supported</a>, with levels containing prominently placed billboards. The game is currently a Windows-only affair, with id promising that Mac and Linux versions are in the works. While everyone is welcome to join the open beta, we're betting on the registration servers having a little trouble come next Tuesday. F5 keys at the ready!<br /><br />[Via <a href="http://news.bigdownload.com/2009/02/20/quake-live-finally-launches-open-beta-next-week/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/">Quake Live public beta coming Feb. 24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1466916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id</category><category>id-software</category><category>PC</category><category>quake</category><category>quake-live</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 20 Feb 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[The Best of Big Download: January 5-11]]></title><link>http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/</guid><comments>http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a></p><div style="text-align: center;"><a href="http://news.bigdownload.com/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bigdownloadjoystiqnov9.jpg"  alt="" /></a><br /></div>
The first full week of 2009 got Big Download back in full steam with lots of news, downloads and features to make it a pretty busy week. Let's check out the highlights from the last seven days:<br /><br /><strong>Exclusive features</strong><br />
<ul>
    <li><em>Console games that should be PC games</em>: We give our picks on which <a href="http://news.bigdownload.com/2009/01/05/feature-2008-console-games-that-should-be-pc-games/">2008 console exclusive games</a> should come to the PC and which <a href="http://news.bigdownload.com/2009/01/06/feature-2009-console-games-that-should-be-pc-games/">2009 console titles</a> should do the same.</li>
    <li><a href="http://news.bigdownload.com/2009/01/08/feature-even-more-black-ops-pc-games/"><em>Even more Black Ops PC games</em></a>: We head to the secret well to get some info on the PC games that are under development that you may not know about.</li>
    <li><a href="http://news.bigdownload.com/2009/01/09/feature-10-comics-we-want-to-see-made-into-games/"><em>10 Comics we want to see made into games</em></a>: There's lots of comic books that would be perfect for games; we just picked 10 of them.</li>
    <li><a href="http://news.bigdownload.com/2009/01/05/hands-on-quake-live/"><em>Quake Live preview</em></a>: We go hands-on with id Software's upcoming free version of <em>Quake III Arena</em>.</li>
    <li><a href="http://news.bigdownload.com/2009/01/06/review-rise-of-the-argonauts/"><em>Rise of the Argonauts review</em></a>: We review this recent action-RPG from Liquid Entertainment and Codemasters.</li>
    <li><a href="http://news.bigdownload.com/2009/01/05/mac-monday-floating-kingdoms/"><em>Mac Monday</em></a>: Our weekly Macintosh column takes a look at the sim game <em>Floating Kingdoms</em>.</li>
    <li><em><a href="http://news.bigdownload.com/2009/01/07/big-ideas-our-bodies-our-virtual-selves/">Big Ideas</a></em>: Our weekly look at game themes takes a gander at body types in games.</li>
    <li><a href="http://news.bigdownload.com/2009/01/07/indie-showcase-best-indie-games-of-2008/"><em>Indie Showcase</em></a>: Our weekly look at indie games is something special: Our picks for the best independent games released in 2008.</li>
    <li><a href="http://news.bigdownload.com/2009/01/08/big-iron-hello-2009/"><em>Big Iron</em></a>: Our weekly hardware column returns with a look ahead to the next year.</li>
    <li><a href="http://news.bigdownload.com/2009/01/09/freeware-friday-transcendence/"><em>Freeware Friday</em></a>: Our look at free games this week offers up the sandbox-like sci-fi title <em>Transcendence</em>.</li>
    <li><a href="http://news.bigdownload.com/2009/01/09/virtual-bargain-bin-sin/"><em>Virtual Bargain Bin</em></a>: Our cheap games column returns with a look at the 1998 shooter SiN and its 2006 sequel <em>SiN Episiodes: Emergence</em>.</li>
</ul><p><a href="http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/" rel="bookmark">Continue reading <em>The Best of Big Download: January 5-11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/">The Best of Big Download: January 5-11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Jan 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1425963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/11/the-best-of-big-download-january-5-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-download</category><category>Mac</category><category>PC</category><category>quake-live</category><category>rise-of-the-argonauts</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Sun, 11 Jan 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Quake Live accepting beta sign-ups]]></title><link>http://www.joystiq.com/2008/04/16/quake-live-accepting-beta-sign-ups/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/quake-live-accepting-beta-sign-ups/</guid><comments>http://www.joystiq.com/2008/04/16/quake-live-accepting-beta-sign-ups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.quakelive.com/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/quakelivelogo.jpg" alt="" /></a><br /></div>
As much as years of consuming have taught us to love purchasing goods and services, we have to admit that we still love free stuff just a skosh more. If you share in our gratis glee, you may be interested to hear that id, developer of web-based <em>Quake III</em> port <em><a href="http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/">Quake Live</a> </em>(formerly known as <a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/"><em>Quake Zero</em></a>) is currently <a href="http://www.quakelive.com/">accepting sign-ups</a> for the beta program. <br /><br />There's not much else on the site at this point, you're basically just firing your email address off into the inky blackness of the internet and hoping for the best. Of course, there's not really anything you can do about that. The dark side of free stuff is that you lose your most powerful asset: The ability to complain about anything.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/quake-live-accepting-beta-sign-ups/">Quake Live accepting beta sign-ups</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.quakelive.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/quake-live-accepting-beta-sign-ups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/quake-live-accepting-beta-sign-ups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>id</category><category>Mac</category><category>PC</category><category>quake-live</category><category>quake-zero</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 16 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Quake Zero becomes Quake Live]]></title><link>http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/</guid><comments>http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><a href="http://biz.yahoo.com/prnews/080219/nytu025.html?.v=101"><img width="490" vspace="4" hspace="0" height="294" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/quake3_browser.jpg" /></a><br /></div>
It's been a while since we've heard anything about <a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/"><em>Quake Zero</em></a>, id Software's free-to-play variation of <em>Quake 3</em>. For starters, it's not going by that old name anymore. From now on, you can call it <em>Quake Live</em>. Secondly, gone are any doubts about the financial efficacy of their business model: in-game advertising acronym addicts IGA Worldwide has announced a partnership with id Software to convert your roaming gaze into <em>cold, hard cash</em>.<br /><br /><em>Quake Live</em> will be available, cleverly enough, at www.quakelive.com, along with an assortment of features like stats, matchmaking, and of course, the game itself. And no, we still don't know when it (<a href="http://www.joystiq.com/2007/08/03/id-announces-quake-arena-for-xbox-live-arcade/">or the XBLA version</a>) is scheduled to be release. Regardless, coupled with EA's free-to-play <em><a href="http://www.joystiq.com/2008/01/21/ea-to-release-free-online-only-battlefield-heroes/">Battlefield Heroes</a></em>, our trend-sensors are ringing off the charts.<br /><br />[Via <a href="http://www.gamedaily.com/articles/news/iga-supporting-free-quake-live/">GameDaily BIZ</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/">GDC08: Quake Zero becomes Quake Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 07:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.yahoo.com/prnews/080219/nytu025.html?.v=101>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1118999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-quake-zero-becomes-quake-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>GDC</category><category>GDC08</category><category>id-Software</category><category>PC</category><category>Quake-Live</category><category>Quake-Zero</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 20 Feb 2008 07:28:00 EST</pubDate></item><item><title><![CDATA[Quake Zero announced: Free browser-based Quake 3]]></title><link>http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/</guid><comments>http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center; "><a href="http://www.shacknews.com/onearticle.x/48290"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/quake3_browser.jpg" /></a></div>
During its <a href="http://www.joystiq.com/tag/quakecon">QuakeCon 2007</a> press conference, id Software announced plans to form a second development team tasked with creating <em>Quake Zero</em>, an updated, possibly sugar-free version of <em>Quake 3: Arena</em>. The '<em>Zero</em>' in the title refers to the game's price tag -- it'll be made available for free (supported by advertising dollars, natch) and playable in web browsers for PC and Mac, reports <a href="http://www.shacknews.com/onearticle.x/48290">Shacknews</a>. <br />
<br />
Said id Software CEO Todd Hollenshead, "We appreciate what you guys have done over the years in building the popularity of [Quake 3]. "We also like 'free.'" We'll keep you informed as to when you can expect to play <em>Quake Free</em>, er, <em>Zero</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/">Quake Zero announced: Free browser-based Quake 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Aug 2007 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/48290>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/957700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/03/quake-zero-announced-free-browser-based-quake-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>id Software</category><category>IdSoftware</category><category>Mac</category><category>PC</category><category>Quake</category><category>quake-live</category><category>QuakeArena</category><category>QuakeCon</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 03 Aug 2007 21:10:00 EST</pubDate></item></channel></rss>
