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Posts tagged Quick

DS Daily: The state of saving

Portable gaming is fundamentally designed for more sporadic, shorter periods of play. Bus rides, waiting rooms, you know the sort. And thus a fundamental problem arose: how does one allow a gamer who needs to stop playing immediately to save one's progress? Allow a true save anywhere, and the game'...

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Design ideas we love and want more of in 2015

Posted on Jan 27th 2015 8:15AM

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On my iPad: Helix

Posted on Jan 26th 2015 11:00AM

Engadget

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