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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Teenage Mutant Ninja Turtles: Out of the Shadows this summer]]></title><link>http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/</guid><comments>http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/"><img alt="Teenage Mutant Ninja Turtles Out of the Shadows trailer, PSN, XBLA" class="hidden" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tmntshadows530.jpg" /></a></div><center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/FbIjCxilbKU?rel=0&amp;wmode=opaque" width="530"></iframe></center><br /><em>Teenage Mutant Ninja Turtles: Out of the Shadows</em> will shell shock digital distribution networks this summer. <a href="http://www.digitalspy.com/gaming/news/a463090/teenage-mutant-ninja-turtles-out-of-the-shadows-announced-trailer.html">DigitalSpy</a> posted the trailer for the downloadable game coming to PC, PSN and XBLA in several months. The game will offer four-player online co-op where players can become any of the heroes in a half shell.<br /><br /><em>TMNT: Out of the Shadows</em> appears to be the first in a <a href="http://www.joystiq.com/2013/02/07/activision-and-nickelodeon-team-up-for-3-tmnt-games/">three-game deal</a> between Activision and Nickelodeon. The turtles used to be in the hands of Ubisoft, but that relationship seems to have splintered.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/teenage-mutant-ninja-turtles-out-of-the-shadows/">Teenage Mutant Ninja Turtles: Out of the Shadows</a></strong></p><a href="http://www.joystiq.com/photos/teenage-mutant-ninja-turtles-out-of-the-shadows/#5687703"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tmntoutoftheshadowsscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/teenage-mutant-ninja-turtles-out-of-the-shadows/#5687705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tmntoutoftheshadowsscreen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/teenage-mutant-ninja-turtles-out-of-the-shadows/#5687706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tmntoutoftheshadowsscreen3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/teenage-mutant-ninja-turtles-out-of-the-shadows/#5687708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/tmntoutoftheshadowsscreen4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/">Teenage Mutant Ninja Turtles: Out of the Shadows this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20487668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/teenage-mutant-ninja-turtles-out-of-the-shadows-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>microsoft</category><category>nickelodeon</category><category>playstation</category><category>ps3</category><category>red-fly-studio</category><category>Red-Fly-Studios</category><category>teenage-mutant-ninja-turtles</category><category>teenage-mutant-ninja-turtles-out-of-the-shadows</category><category>tmnt</category><category>tmnt-out-of-the-shadows</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 04 Mar 2013 15:15:00 EST</pubDate></item><item><title><![CDATA[Wii developer Red Fly Studio lays off 30]]></title><link>http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/</guid><comments>http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/thoronwii.jpg" vspace="4" /></a></div>
Sad news from Austin developer <a href="http://www.joystiq.com/tag/red-fly-studios">Red Fly Studio</a>, which confirmed to GameSpot that it unexpectedly had to terminate approximately 30 employees on June 22. CEO Dan Borth explained, "The reduction of staff was a response to a large high-profile project that was, to our surprise, reevaluated and then canceled."<br />
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Red Fly is perhaps best known for its Wii versions of licensed games that are often as well -- if not better -- received than their 360 and PS3 counterparts (as was the case with the recent <em>Thor</em>). Here's hoping those affected land on their feet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/">Wii developer Red Fly Studio lays off 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jul 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19981376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/01/wii-developer-red-fly-studios-lays-off-30/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-borth</category><category>layoffs</category><category>nintendo</category><category>red-fly-studio</category><category>red-fly-studios</category><category>thor</category><category>thor-god-of-thunder</category><category>thor-the-video-game</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 01 Jul 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[There is only Zuul (and this sweet Ghostbusters Wii mod)]]></title><link>http://www.joystiq.com/2010/02/25/there-is-only-zuul-and-this-sweet-ghostbusters-wii-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/25/there-is-only-zuul-and-this-sweet-ghostbusters-wii-mod/</guid><comments>http://www.joystiq.com/2010/02/25/there-is-only-zuul-and-this-sweet-ghostbusters-wii-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.gbfans.com/community/viewtopic.php?f=2&amp;t=18931"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/wiimoteproton02232010.jpg" alt="" /></a></div>
Our problem with <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> mainly revolves around the fact that we're not one of them. Our childhood-up-until-now dream has always been to slap on that jumpsuit and get knee-deep in Ectoplasmic residue with our comrades in arms, our shoulder patches glistening against the light of our <em>never-crossing</em> streams as we vanquish ancient evils. Well, it'll never happen -- mostly because Ghostbusters isn't real, despite our best attempts at willing it into existence. <br />
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But at least there's some consolation in a <a href="http://www.gbfans.com/community/viewtopic.php?f=2&amp;t=18931">sweet Proton pack mod</a> for the Wii. The glorious concoction of plastic and LEDs was created by Ghostbusters Fans forum member irrelevanttomfoolery and sets the benchmark for badass game controller mods. Seriously, that ridiculous <a href="http://www.weblogsinc.com/common/images/6436767233477534.JPG.30892426729276623"><em>Resident Evil 4</em> chainsaw</a> is like child's play compared to how awesome this thing is, so click on the image above and go read up on it.<br />
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[Via <a href="http://gizmodo.com/5478566/wiimote-proton-pack-mod-shows-both-dedication-and-ind%20ifference-for-graphical-capability">Gizmodo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/25/there-is-only-zuul-and-this-sweet-ghostbusters-wii-mod/">There is only Zuul (and this sweet Ghostbusters Wii mod)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Feb 2010 05:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gbfans.com/community/viewtopic.php?f=2&amp;t=18931>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/there-is-only-zuul-and-this-sweet-ghostbusters-wii-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19371727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/there-is-only-zuul-and-this-sweet-ghostbusters-wii-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>mod</category><category>mods</category><category>Nintendo</category><category>proton-pack</category><category>proton-pack-mod</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 25 Feb 2010 05:07:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters PS3 patch is close to 720p, but no cigar]]></title><link>http://www.joystiq.com/2009/08/31/ghostbusters-ps3-patch-is-close-to-720p-but-no-cigar/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/31/ghostbusters-ps3-patch-is-close-to-720p-but-no-cigar/</guid><comments>http://www.joystiq.com/2009/08/31/ghostbusters-ps3-patch-is-close-to-720p-but-no-cigar/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/digitalfoundry-ghostbusters-patch-blog-entry"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ghostbusters-ps3-xbox.gif" alt="" /></a></div>
We were moved -- genuinely moved! -- by <a href="http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/">Terminal Reality's efforts to improve</a> the lackluster visual quality of the PS3 version of <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> with a recent patch. However, while the implementation of multi-sampling anti-aliasing and a slight bump of resolution make the PS3 title look prettier than its launch iteration, <a href="http://www.eurogamer.net/articles/digitalfoundry-ghostbusters-patch-blog-entry">a recent Digital Foundry comparison</a> came to a startling conclusion. Even post-patch, the game fails to deliver on its promise of 720p resolution or equality with the 360 version of <em>Ghostbusters</em>.<br />
<br />
The Eurogamer-hosted blog has a few enormous image comparisons for the pixel-counters among you. We're not experts on visual fidelity (What's an alias? Why must it be anti'ed?) but we do know that <em>we are owed</em>. Does one penny per missing pixel sound fair to you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/31/ghostbusters-ps3-patch-is-close-to-720p-but-no-cigar/">Ghostbusters PS3 patch is close to 720p, but no cigar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Aug 2009 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/digitalfoundry-ghostbusters-patch-blog-entry>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/ghostbusters-ps3-patch-is-close-to-720p-but-no-cigar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19145881/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/ghostbusters-ps3-patch-is-close-to-720p-but-no-cigar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>graphics</category><category>hd</category><category>Microsoft</category><category>Nintendo</category><category>patch</category><category>pixels</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>visuals</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 31 Aug 2009 13:20:00 EST</pubDate></item><item><title><![CDATA[More pixels being patched into PS3 version of Ghostbusters]]></title><link>http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/</guid><comments>http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="351" border="0" width="581" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ghostbusters-ps3-xbox.gif" /><br />
<small><em>High-res HDMI captures: <a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/2090493/full/">Ghostbusters (PS3)</a> &amp; <a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/2090492//full">Ghostbusters (Xbox 360)</a><br />
<br />
</em></small></div>
The PS3 version of <em>Ghostbusters</em> was <a href="http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/">largely criticized</a> for its inferior performance compared to the Xbox 360 version. Developer Terminal Reality told Joystiq, "The PS3 version ... is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version." 25% fewer pixels? Unacceptable!<br />
<br />
Atari is promising to redress the differences between the two platforms with a new patch for the PS3 version which is supposedly available <em>right now</em>. According to the Atari press release, the patch will offer an "increase in resolution to match that of Xbox 360" while offering "numerous other localization fixes."<br />
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Additionally, the <a href="http://playstation.joystiq.com/2009/07/11/trophies-ghostbusters/">Trophies</a> for the game have been fixed. A glitch - caused when players from Europe and America played with each other - prevented the "Pay Day" and "Capture All Most Wanted Ghosts" Trophies (and subsequently, the game's mandatory Platinum) from unlocking properly. If bustin' ghosts with your international pals <em>makes you feel good</em>, it might be time to fire up <em>Ghostbusters</em> again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/">More pixels being patched into PS3 version of Ghostbusters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Aug 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19141202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/26/more-pixels-being-patched-into-ps3-version-of-ghostbusters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Infernal-Engine</category><category>Microsoft</category><category>Nintendo</category><category>patch</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>resolution</category><category>Terminal-Reality</category><category>trophies</category><category>trophy</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 26 Aug 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters among GameStop's top five games this quarter]]></title><link>http://www.joystiq.com/2009/08/20/ghostbusters-among-gamestops-top-five-games-this-quarter/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/20/ghostbusters-among-gamestops-top-five-games-this-quarter/</guid><comments>http://www.joystiq.com/2009/08/20/ghostbusters-among-gamestops-top-five-games-this-quarter/#comments</comments><description><![CDATA[<center><a href="http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1322666&amp;highlight="><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gb0820.jpg" /></a></center>GameStop's <a href="http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1322666&amp;highlight=">quarterly earnings report</a> for its second quarter (May through August 1) included a list of the five best-selling games for that time period. Four of the five - <em><a href="http://www.joystiq.com/2009/07/28/ufc-2009-and-red-faction-guerrilla-bolster-thq-profits/">UFC 2009 Undisputed</a>, <a href="http://www.joystiq.com/2009/07/16/june-npd-prototype-rips-apart-the-sales-charts/">Prototype</a>, <a href="http://www.joystiq.com/tag/fight-night-round-4">Fight Night Round 4</a></em>, and <em>NCAA Football 2010</em> - are safe bets; however, the last game on that list is a surprise: <a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a>. <br />
<br />
Atari's movie adaptation was successful, but its no-show on the last <a href="http://www.joystiq.com/2009/07/16/june-npd-prototype-rips-apart-the-sales-charts/">two</a> <a href="http://www.joystiq.com/2009/08/13/july-npd-hardware-sales-slide-wii-sports-resort-soars/">month's</a> NPD charts suggested it wasn't selling <em>that</em> well. In fact, the NPD tells us that across all six platforms, it has sold just 560,000 copies in North America. The best-selling version, in case you were curious, was the Xbox 360 release, at 225,000. We're contacting Atari about the discrepancy between the NPD numbers and Atari's announced <a href="http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/">one million sales</a>, but its inclusion on GameStop's top seller list seems to imply that Atari's number is closer to the truth. Which would mean that <em>Ghostbusters</em> is something of a stealth hit!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/20/ghostbusters-among-gamestops-top-five-games-this-quarter/">Ghostbusters among GameStop's top five games this quarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Aug 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1322666&amp;highlight=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/20/ghostbusters-among-gamestops-top-five-games-this-quarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19135483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/20/ghostbusters-among-gamestops-top-five-games-this-quarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>earnings</category><category>gamestop</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>npd</category><category>Red-Fly</category><category>red-fly-studio</category><category>Red-Fly-Studios</category><category>sales</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 Aug 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[Over one million new Ghostbusters recruits in North America]]></title><link>http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/</guid><comments>http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/ghostbusters072809b.jpg" /></div>
Since its June 16 release, <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters: The Video Game</em></a> has managed to sell over one million copies in North America across all platforms. That's a pretty big deal, doubly so for <a href="http://www.joystiq.com/tag/atari">Atari</a>, a company in dire need of some success. We can't imagine what kind of hot water the company would be in if it couldn't recoup some of that <a href="http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/">$15 - $20 million it cost to develop</a> the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/">Over one million new Ghostbusters recruits in North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19111928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/28/over-one-million-new-ghostbusters-recruits-in-north-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Non-Sony Ghostbusters releases dated in Europe]]></title><link>http://www.joystiq.com/2009/07/27/ghostbusters-non-sony-euro-releases-dated-oct-23/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/27/ghostbusters-non-sony-euro-releases-dated-oct-23/</guid><comments>http://www.joystiq.com/2009/07/27/ghostbusters-non-sony-euro-releases-dated-oct-23/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.videogamer.com/news/non-sony_ghostbusters_dated.html"><img hspace="0" height="334" border="1" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gb_top_egon_jd.jpg" alt="" /></a></div>
Namco Bandai partners has announced that <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> will officially arrive on European Wii, DS and Xbox 360 consoles (and PCs) on October 23, according to <a href="http://www.videogamer.com/news/non-sony_ghostbusters_dated.html">VideoGamer.com</a>. Thus far, the game has only been officially available for the PS3 and PS2 thanks to its initial European publisher, Sony. That said, the North American Xbox 360 version is reportedly <a href="http://www.joystiq.com/2009/06/16/xbox-360-ghostbusters-not-region-locked-europe-doesnt-need-to/">not region-locked</a>, allowing European gamers to import the title.<br />
<br />
Still, for Nintendo and Xbox players longing for what <em>Play Magazine</em> calls the "best damn <em>Ghostbusters</em> game [they've] ever seen" (as opposed to the vastly superior version we were <em>hoping</em> for), the wait is going to be just a bit longer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/27/ghostbusters-non-sony-euro-releases-dated-oct-23/">Non-Sony Ghostbusters releases dated in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Jul 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/non-sony_ghostbusters_dated.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/27/ghostbusters-non-sony-euro-releases-dated-oct-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19110575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/27/ghostbusters-non-sony-euro-releases-dated-oct-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>europe</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>namco-bandai</category><category>namco-bandai-partners</category><category>Nintendo</category><category>pal</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 27 Jul 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters cost $15-20 million, devs would love to revisit franchise]]></title><link>http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/</guid><comments>http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.star-telegram.com/living/story/1491273.html"><img hspace="0" height="348" border="1" width="580" vspace="4" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/ghostbusteralt5802.jpg" alt="" /></a></div>
<a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters: The Video Game</em></a> has allegedly sold over one million copies -- after costing $15-20 million to produce. The figures were revealed in a feature about developer Terminal Reality in the <a href="http://www.star-telegram.com/living/story/1491273.html">Star-Telegram</a> of Texas. Although the price tag may seem high, it's not unusual for next-gen development. Remember, Ken Levine revealed <a href="http://www.joystiq.com/2009/05/08/ken-levine-next-project-will-cost-a-fair-amount-of-money/"><em>BioShock</em> cost about $15 million</a> in fancy 2007 dollars.<br />
<br />
Terminal Reality's co-founder, Mark Randel, says he's heard the game's success has sparked interest in a third movie and, if that happens, he'd love for the company to handle development of the obligatory tie-in game. Let's see if we got this straight: the next game would be based on the third <em>Ghostbusters</em> movie, spawned by the success of the video game, created to tie in with the 25th anniversary of the first movie and, of course, the game was written as if it were the third movie. We got that right?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-wii/">Ghostbusters (360/PS3/PC)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-wii/#775590"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ghostbustersscreen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-wii/#775591"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ghostbusters_screen6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-wii/#775592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/2ghostbusters_screen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-wii/#775593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/2ghostbustersscreen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-wii/#775594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/2ghostbusters_screen6_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.edge-online.com/news/ghostbusters-budget-was-15-20-million">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/">Ghostbusters cost $15-20 million, devs would love to revisit franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jul 2009 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.star-telegram.com/living/story/1491273.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/ghostbusters-cost-15-20-million-devs-would-love-to-revisit-fra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Mark-Randel</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sony</category><category>terminal-reality</category><category>vivendi</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 21 Jul 2009 17:50:00 EST</pubDate></item><item><title><![CDATA[Ham blasting gives 'Kosher' Ghostbusters Achievement]]></title><link>http://www.joystiq.com/2009/06/24/ham-blasting-gives-kosher-ghostbusters-achievement/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/24/ham-blasting-gives-kosher-ghostbusters-achievement/</guid><comments>http://www.joystiq.com/2009/06/24/ham-blasting-gives-kosher-ghostbusters-achievement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><a href="http://www.tabletmag.com/life-and-religion/haunted-ham/"><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/kosherachieve.jpg" /></a>Following the tenets of a religion is supposed to net you blessings and well-being, but that's just not tangible enough for us. Judaism has wised up, though. Those who follow its teachings in regards to keeping kosher - specifically by <a href="http://www.tabletmag.com/life-and-religion/haunted-ham/">blasting a ham</a> at a bar mitzvah in <em><a href="http://www.joystiq.com/tag/Ghostbusters/">Ghostbusters</a></em> - will be rewarded with an Achievement (and a Trophy, we presume) called "Kosher." It's only 10 points, but still, it's substantial.<br />
<br />
Man, why does all the best stuff happen to Jews?<br />
<br />
[Via <a href="http://www.whattheyplay.com/blog/2009/06/22/jewish-ham-killing-achivement-hidden-in-ghostbuste/">What They Play</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/24/ham-blasting-gives-kosher-ghostbusters-achievement/">Ham blasting gives 'Kosher' Ghostbusters Achievement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tabletmag.com/life-and-religion/haunted-ham/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/ham-blasting-gives-kosher-ghostbusters-achievement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19075499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/ham-blasting-gives-kosher-ghostbusters-achievement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>Action</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>trophies</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 24 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Atari responds to missing multiplayer in Ghostbusters PC]]></title><link>http://www.joystiq.com/2009/06/17/atari-responds-to-missing-multiplayer-in-ghostbusters-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/atari-responds-to-missing-multiplayer-in-ghostbusters-pc/</guid><comments>http://www.joystiq.com/2009/06/17/atari-responds-to-missing-multiplayer-in-ghostbusters-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://news.bigdownload.com/2009/06/17/atari-and-threewave-comment-on-lack-of-multiplayer-in-pc-ghostbu/"><img hspace="0" height="326" border="1" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580_ghostbusters__the_video_game-ps3screenshots22686gb_5966-copy-copy.jpg" alt="" /></a></div>
We suppose it's a little ironic that the multiplayer for the PC version of <a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> is little more than a phantom. That is to say that the PC version doesn't actually have multiplayer <em>at all</em>, a fact our compatriots at Big Download reported earlier <a href="http://news.bigdownload.com/2009/06/14/sorry-pc-players-no-online-multiplayer-for-your-ghostbusters-ga/">this week</a>. Naturally, PC gamers probably have a few questions about this, chief among them being, "What gives?"<br />
<br />
When asked by <a href="http://news.bigdownload.com/2009/06/17/atari-and-threewave-comment-on-lack-of-multiplayer-in-pc-ghostbu/">Big Download</a> for a response, Atari sent along comments from Dan Irish, CEO of Threewave, the game's multiplayer developer. According to Irish, Threewave had intended to create multiplayer for both consoles and the PC, but eventually decided to focus on the console versions in order to keep the quality bar as high as possible. According to Irish, if the company had attempted to develop both the PC and console versions simultaneously, "something would have to suffer."<br />
<br />
Probably not the answer PC players were hoping for. Another question that has yet to be answered, according to Big Download, is whether Atari and Threewave have any plans to add multiplayer in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/atari-responds-to-missing-multiplayer-in-ghostbusters-pc/">Atari responds to missing multiplayer in Ghostbusters PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/06/17/atari-and-threewave-comment-on-lack-of-multiplayer-in-pc-ghostbu/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/atari-responds-to-missing-multiplayer-in-ghostbusters-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/atari-responds-to-missing-multiplayer-in-ghostbusters-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>terminal-reality</category><category>threewave</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 17 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters on PS3 lags behind 360 version; developer explains]]></title><link>http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/</guid><comments>http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="351" border="0" width="581" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ghostbusters-ps3-xbox.gif" /><br />
<small><em>High-res HDMI captures: <a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/2090493/full/">Ghostbusters (PS3)</a> &amp; <a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/2090492//full">Ghostbusters (Xbox 360)</a><br />
</em></small></div>
<br />
Richard Leadbetter - Director of HD consultancy Digital Foundry and author of Eurogamer's multiplatform comparison <a href="http://www.eurogamer.net/archive.php?platform=digitalfoundry&amp;type=face-off">Face-off features</a> - tweeted that playing <em>Ghostbusters</em> on the PS3 was like "time-warping back to the dawn of PS3 development." Ouch! That's especially painful to read considering the high hopes Terminal Reality - developers of the just-released <em>Ghostbusters</em> game - have for their multiplatform <a href="http://www.joystiq.com/tag/Infernal-Engine/">Infernal Engine</a>.<br />
<br />
Internet reports of a less-than-stellar PS3 version of the title originated at <a href="http://www.lensoftruth.com/?p=10974">Lens of Truth</a> on Monday, were later corroborated by <a href="http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm">Gamezine.co.uk</a> and, following tomorrow's publication of Leadbetter's most recent Face-off feature, will be further corroborated by Eurogamer. Confusing the issue even further is the following quote from Terminal Reality's Mark Randel, who <a href="http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/">told VG247 last year</a>, "We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off."<br />
<br />
Instead of leaving it up to internet Matlocks, we asked Terminal Reality to comment on the controversy. A spokesperson for the developer told us, "For the record, the PS3 version [of <em>Ghostbusters</em>] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze 3 out of 4 textures as full size on the PS3."<br />
<br />
So: is the PS3 <a href="http://www.joystiq.com/2009/06/10/ea-exec-360-has-already-been-maxed-out/">"maxed out"</a>? Or is Terminal Reality's engine - despite comments to the contrary - just not up to snuff on the PS3? With most recent multiplatform titles performing comparably, if not identically, on both the Xbox 360 and PS3 consoles, we'd be inclined to agree with Mr. Leadbetter: it's like "time-warping back to the dawn of PS3 development" when PS3 games were routinely outperformed by their Xbox 360 counterparts. Let's hope the irony of the situation is lost on <em>Ghostbusters</em>' <a href="http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/">exclusive European publisher</a> ... Sony. As well as the franchise's owner ... Sony Pictures.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/">Ghostbusters (PS3 vs. Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/#2090492"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/14bwp_thumbnail.jpg" alt="Ghostbusters (Xbox 360)" title="Ghostbusters (Xbox 360)" /></a><a href="http://www.joystiq.com/photos/ghostbusters-ps3-vs-xbox-360/#2090493"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/14bxk_thumbnail.jpg" alt="Ghostbusters (PS3)" title="Ghostbusters (PS3)" /></a></div><br />
<br />
<a href="http://www.lensoftruth.com/?p=10974">Source</a> - Head2Head: Ghostbusters<br />
<a href="http://twitter.com/Digital_Foundry/status/2209733983">Source</a> - @Digital_Foundry<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/">Ghostbusters on PS3 lags behind 360 version; developer explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 17 Jun 2009 17:15:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters dev: Publisher changes not 'ideal']]></title><link>http://www.joystiq.com/2009/05/08/ghostbusters-dev-publisher-changes-not-ideal/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/08/ghostbusters-dev-publisher-changes-not-ideal/</guid><comments>http://www.joystiq.com/2009/05/08/ghostbusters-dev-publisher-changes-not-ideal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/terminal-reality-frustrated-at-ghostbusters-merry-go-round"><img hspace="0" height="326" border="1" width="580" vspace="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580_ghostbusters__the_video_game-ps3screenshots22686gb_5966-copy-copy.jpg" /></a></div>
We realize it's a surprise, but apparently Terminal Reality believes that constantly changing publishers isn't all that great. The <a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> game has traveled a very rocky publishing road, starting with Sierra, then <a href="http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/">sitting in limbo</a> following the Activision / Vivendi merger, then <a href="http://www.joystiq.com/2008/11/07/ghostbusters-officially-going-to-atari/">moving to Atari</a> and <em>then</em> <a href="http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/">moving to Sony Computer Entertainment Europe</a> for the European market. Adding to the mess, SCEE will initially release the game only on PS3 and PS2 in Europe, leaving the 360, Wii and DS versions for later this year.<br />
<br />
Speaking to <a href="http://www.gamesindustry.biz/articles/terminal-reality-frustrated-at-ghostbusters-merry-go-round">GI.biz</a>, Terminal Reality executive producer Brendon Goss said that the situation is not "ideal" as the developer prefers to create "a collaborative relationship" with publishers. He adds that all versions of the game are complete and he hopes that European release schedule won't cause confusion, which he said could harm sales of the game. In the face of the publishing decisions, which Goss said Terminal Reality had no say in, the team decided to focus on improving the game.<br />
<br />
We'll find out if that work paid off when the game releases this June.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/08/ghostbusters-dev-publisher-changes-not-ideal/">Ghostbusters dev: Publisher changes not 'ideal'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 May 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/terminal-reality-frustrated-at-ghostbusters-merry-go-round>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/08/ghostbusters-dev-publisher-changes-not-ideal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1540873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/08/ghostbusters-dev-publisher-changes-not-ideal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>scee</category><category>Sony-Computer-Entertainment-Europe</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 08 May 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Sony publishing Ghostbusters in Europe, PSP version resurrected [update]]]></title><link>http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/</guid><comments>http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb.logo.031809-580px.jpg" /></div>
Sony Computer Entertainment Europe has announced that it will be publishing <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> in Europe this June, meaning that the game is now a PS3 and PS2 exclusive in the region. Not only that, but the <a href="http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/">rumored and debunked</a> PSP version has also been confirmed for release later this autumn. The PS3 and PS2 versions are currently set for a June 19 debut.<br />
<br />
<a href="http://www.eurogamer.net/articles/atari-to-publish-ghostbusters-on-xbox-360">Eurogamer has confirmed</a> with Atari that the deal is for timed exclusivity on Sony platforms, with all other versions being released "later in the year." It's certainly a strange move on Atari's part, especially when limiting their potential consumer base is being called "maximizing the launch of the <em>Ghostbusters</em> videogame across Europe" by Atari's VP of Worldwide Marketing. Pushing non-Sony versions further towards or, even worse, <em>into</em> Q4 won't do the 360, Wii and DS versions any favors.<br />
<br />
<strong>Update:</strong> Atari US has clarified its publishing plans for the North American region. The 360, PS3, Wii and DS versions will all be released in the US on June 16, as previously announced. The PSP version will be released worldwide in Autumn.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/">Sony publishing Ghostbusters in Europe, PSP version resurrected [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 May 2009 07:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1537961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/sony-publishing-ghostbusters-in-europe-psp-version-resurrected/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Europe</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>SCEE</category><category>Sony</category><category>Sony-Computer-Entertainment-Europe</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 06 May 2009 07:50:00 EST</pubDate></item><item><title><![CDATA[Rumorong: No Ghostbusters demo crossing streams with Blu-ray movie]]></title><link>http://www.joystiq.com/2009/05/05/rumorong-no-ghostbusters-demo-crossing-streams-with-blu-ray-mov/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/05/rumorong-no-ghostbusters-demo-crossing-streams-with-blu-ray-mov/</guid><comments>http://www.joystiq.com/2009/05/05/rumorong-no-ghostbusters-demo-crossing-streams-with-blu-ray-mov/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.shopto.net/BLURAY/GAMES/BLGH02-Ghostbusters.html"><img border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gb_top_egon_jd.jpg" alt="" /></a></div>
We're ain't afraid to tell you that rumors of a demo for <em><a href="http://www.joystiq.com/tag/ghostbusters">Ghostbusters</a></em> being packaged with the upcoming Blu-ray version of the film can be safely locked away in an Ecto-Containment Unit (or the nearest parallel dimension). A recent listing by online retailer <a href="http://www.shopto.net/BLURAY/GAMES/BLGH02-Ghostbusters.html">ShopTo.Net</a> excited some by listing a demo among the movie's features. However, Atari reps busted our hearts, saying simply "there will be no demo for <em>Ghostbusters: The Video Game</em> on the Blu-ray disc." <br />
<br />
It's worth mentioning, however, that the retailer in question is rooted in the UK while the PR person we spoke with was US-based. So there is a <em>slim</em> <em>possibility</em> that differences exist in how the movie will be packaged in the different regions, or perhaps ShopTo.Net is bundling the demo itself as part of some special promotion. Again, unlikely, though the store tells Joystiq that based on our inquiry it is checking with its suppliers and will "update the website accordingly if it's not going to be included."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/05/rumorong-no-ghostbusters-demo-crossing-streams-with-blu-ray-mov/">Rumorong: No Ghostbusters demo crossing streams with Blu-ray movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 May 2009 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shopto.net/BLURAY/GAMES/BLGH02-Ghostbusters.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/05/rumorong-no-ghostbusters-demo-crossing-streams-with-blu-ray-mov/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1536380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/05/rumorong-no-ghostbusters-demo-crossing-streams-with-blu-ray-mov/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>blu-ray</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 05 May 2009 10:15:00 EST</pubDate></item><item><title><![CDATA[First look at Amazon's exclusive Ghostbusters 'Slimer Edition']]></title><link>http://www.joystiq.com/2009/04/18/first-look-at-amazons-exclusive-ghostbusters-slimer-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/18/first-look-at-amazons-exclusive-ghostbusters-slimer-edition/</guid><comments>http://www.joystiq.com/2009/04/18/first-look-at-amazons-exclusive-ghostbusters-slimer-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><a href="http://www.amazon.com/Ghostbusters-Amazon-com-Exclusive-Slimer-Xbox-360/dp/B0025UOYR8/ref=sr_1_18?ie=UTF8&amp;s=videogames&amp;qid=1240064095&amp;sr=8-18"><img hspace="0" border="1" vspace="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gbae_1_225px.jpg" /></a>We know, we know -- there are those of us who are into <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> and then there are those of us who are <em>really</em> into <em>Ghostbusters</em>. For the majority of us, dropping a paltry $60 on the <a href="http://www.joystiq.com/tag/atari">Atari</a>-publlished ghost-bustin' game is more than enough. But don't worry, folks, if you were looking to spend $130 bucks for the title, <a href="http://www.amazon.com/Ghostbusters-Amazon-com-Exclusive-Slimer-Xbox-360/dp/B0025UOYR8/ref=sr_1_18?ie=UTF8&amp;s=videogames&amp;qid=1240064095&amp;sr=8-18">Amazon</a>'s got you covered!<br />
<br />
In the vein of the "Amazon Exclusive" <a href="http://www.joystiq.com/2008/06/06/amazon-offering-fallout-3-survival-edition/"><em>Fallout 3</em>'s Survival Edition</a> comes the ... "Amazon Exclusive" <em>Ghostbusters: The Video Game</em> "Slimer Edition." Fancy box? Check. Ecto-1 keychain? Check check. Slimer ... thing? You bet! We've compiled a gallery for your approval below. It seems like just yesterday we were thinking twice about that <a href="http://www.joystiq.com/2007/03/16/halo-3-legendary-edition-to-command-a-legendary-130-pricetag/">legendary cat helmet</a>!<br />
<br />
<strong>Update:</strong> Amazon has informed us that both the "Slimer Edition" and regular edition of <em>Ghostbusters: The Video Game</em> will be available for release date delivery via <a href="http://www.amazon.com">Amazon.com</a>. As if we needed more reason not to visit our local brick-and-mortar!<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-slimer-edition/">Ghostbusters Slimer Edition</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-slimer-edition/#1500615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gbae_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-slimer-edition/#1500616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gbae_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-slimer-edition/#1500617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gbae_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-slimer-edition/#1500618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gbae_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/18/first-look-at-amazons-exclusive-ghostbusters-slimer-edition/">First look at Amazon's exclusive Ghostbusters 'Slimer Edition'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Apr 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Ghostbusters-Amazon-com-Exclusive-Slimer-Xbox-360/dp/B0025UOYR8/ref=sr_1_18?ie=UTF8&amp;s=videogames&amp;qid=1240064095&amp;sr=8-18>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/first-look-at-amazons-exclusive-ghostbusters-slimer-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1521040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/first-look-at-amazons-exclusive-ghostbusters-slimer-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>amazon</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>slimer</category><category>slimer-edition</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 18 Apr 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[What you gonna watch? Ghostbusters!]]></title><link>http://www.joystiq.com/2009/04/14/what-you-gonna-watch-ghostbusters/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/14/what-you-gonna-watch-ghostbusters/</guid><comments>http://www.joystiq.com/2009/04/14/what-you-gonna-watch-ghostbusters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_2f1a9bad"><param name="movie" value="http://www.viddler.com/simple/2f1a9bad/" /><param name="allowScriptAccess" value="never" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/2f1a9bad/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="never" allowFullScreen="true" name="viddler_2f1a9bad"></embed></object></center>This trailer for <em><a href="http://www.joystiq.com/tag/Ghostbusters/">Ghostbusters: The Video Game</a></em> does a really great job of making the game, and the franchise in general, seem dramatic and action-packed. Which is a bit weird, since the actual movies are ... comedies. Of course, the game is based more heavily on the <em>shooting wiggly beams at ghosts</em> and <em>blowin' stuff up</em> parts of the series than on the "<a href="http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/">being kind of a sleaze to Sigourney Weaver</a>" parts.<br />
<br />
Along with the trailer, Atari has released new screens. You can call 'em up in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-pc-14-april-09/">Ghostbusters (360/PS3/PC) (04/14/09)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-pc-14-april-09/#1492270"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/360ghostbusters041404_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-pc-14-april-09/#1492266"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/360ghostbusters041405_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-pc-14-april-09/#1492267"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/360ghostbusters041401_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-pc-14-april-09/#1492268"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/360ghostbusters041402_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360-ps3-pc-14-april-09/#1492269"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/360ghostbusters041403_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/14/what-you-gonna-watch-ghostbusters/">What you gonna watch? Ghostbusters!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Apr 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/14/what-you-gonna-watch-ghostbusters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1516900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/14/what-you-gonna-watch-ghostbusters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 14 Apr 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Dan Aykroyd prefers Ghostbusters for Wii, says romance got axed for gameplay]]></title><link>http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/</guid><comments>http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.newsweek.com/id/193281"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/wiighostbusters_aykroyd.jpg" /></a></div>
Dan Aykroyd really likes the 2004 film, <em>The Incredibles</em>. So much so, in fact, that he believes himself to look like an <em>Incredibles</em>-esque superhero in the upcoming <em>Ghostbusters</em> game for Wii, telling <a href="http://www.newsweek.com/id/193281">Newsweek</a>, "I love the way we look in the Wii platform ... anybody who looks like an <em>Incredible</em> is automatically a superhero." Though we're not sure if there's a direct correlation between the two, Aykroyd firmly believes so, continuing, "I was so pleased that they shaved off at least 60 pounds from my current bulk." <br />
<br />
Apparently Aykroyd's current poundage isn't all that was shaved in translation from movie to game, as the romantic elements between Bill Murray and Sigourney Weaver have been omitted from the forthcoming title. Aykroyd says "the format of ghostbusting lends itself to a video game beautifully," while apparently the finesse required in convincing Sigourney Weaver to fornicate with Bill Murray doesn't so much. Not even a minigame, folks? We kid! It probably didn't help that <a href="http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/">Ms. Weaver declined to be part of the game</a>, huh?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-wii/">Ghostbusters (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1203628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/dga-gb-wii-fav-068_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448277"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_wii_11172008_23_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448278"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_wii_11172008_25_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/screens_1_12_09_museum_0059_layer-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/screens_1_12_09_museum_0060_layer-9_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/">Dan Aykroyd prefers Ghostbusters for Wii, says romance got axed for gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newsweek.com/id/193281>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/dan-aykroyd-prefers-ghostbusters-for-wii-says-romance-got-axed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>bill-murray</category><category>dan-aykroyd</category><category>DS</category><category>film</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>licensed-games</category><category>Microsoft</category><category>newsweek</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sigourney-weaver</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Apr 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Bustin' PSP Ghostbusters rumors makes Atari feel good]]></title><link>http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/</guid><comments>http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.eurogamer.net/articles/ghostbusters-not-coming-to-psp-says-atari"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/pspgb040309.jpg" alt="" /></a></center>Bad news for PSP fans looking forward to a version of Atari's <em><a href="http://www.joystiq.com/tag/Ghostbusters/">Ghostbusters</a></em> game: the <a href="http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/">ESRB listing</a> that seemed to indicate an unannounced PSP version was nothing more than a ... phantom. An apparition. Something ephemeral. What's the word? <br />
<br />
The listing has now been corrected to cover just the PS2 and Wii versions. In addition, Atari confirmed to <a href="http://www.eurogamer.net/articles/ghostbusters-not-coming-to-psp-says-atari">Eurogamer</a> that it is <em>not</em> releasing a PSP <em>Ghostbusters</em>. Whether the PSP mention in the rating was a clerical error or indication of an earlier, canceled PSP version, the end result is the same -- there is no <em>Ghostbusters</em> on PSP ... only <a href="http://www.gbfans.com/ghostbusters/characters/zuul/">Zuul</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/">Bustin' PSP Ghostbusters rumors makes Atari feel good</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Apr 2009 09:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ghostbusters-not-coming-to-psp-says-atari>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1507086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/bustin-psp-ghostbusters-rumors-makes-atari-feel-good/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>esrb</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>psp</category><category>red-fly</category><category>Red-Fly-Studios</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Apr 2009 09:49:00 EST</pubDate></item><item><title><![CDATA[ESRB rates Ghostbusters game for PSP]]></title><link>http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/</guid><comments>http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=26572"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ghostbusterswiicp580psp.jpg" alt="" /></a></div>
Looks like the Ghostbusters are heading to PSP, if this <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=26572">ESRB listing</a> is to be believed. According to the ratings bureau, the PSP will receive its own version of <em>Ghostbusters</em>, based on the PS2 and Wii versions of the game. The game has been announced for pretty much every platform including the <a href="http://www.joystiq.com/2007/12/05/ds-ghostbusters-to-have-more-sim-elements/">DS</a> and <a href="http://www.joystiq.com/2009/03/31/who-you-gonna-call-on-your-iphone/">iPhone</a>, so it's unsurprising that Atari would want to make a quick buck by releasing a PSP port as well.<br />
<br />
[Thanks, David B.!]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-wii/">Ghostbusters (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1203628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/dga-gb-wii-fav-068_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448277"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_wii_11172008_23_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448278"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_wii_11172008_25_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/screens_1_12_09_museum_0059_layer-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-wii/#1448280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/screens_1_12_09_museum_0060_layer-9_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/">ESRB rates Ghostbusters game for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Mar 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=26572>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1504339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/31/esrb-rates-ghostbusters-game-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>esrb</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 31 Mar 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[Harold Ramis talks Ghostbusters and lengthy game scripts]]></title><link>http://www.joystiq.com/2009/03/30/harold-ramis-talks-ghostbusters-and-lengthy-game-scripts/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/30/harold-ramis-talks-ghostbusters-and-lengthy-game-scripts/</guid><comments>http://www.joystiq.com/2009/03/30/harold-ramis-talks-ghostbusters-and-lengthy-game-scripts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2009/03/30/ghosbuster-harold-ramis-overwhelmed-by-ghostbusters-video-game-script/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb.logo.031809-580px.jpg" /></a><br />
<div align="left"><a href="http://multiplayerblog.mtv.com/2009/03/30/ghosbuster-harold-ramis-overwhelmed-by-ghostbusters-video-game-script/">MTV Multiplayer</a>'s Stephen Totilo used his MTV Movies contacts to get some info out of <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> writer and star Harold Ramis regarding the upcoming video game. Ramis said that he and Dan Ackroyd both contributed to the game's narrative, in addition to lending their voices to their old characters, Egon and Ray. "Dan consulted a lot on the story. I just kind of helped him change the dialogue."<br />
<br />
Speaking of which, Ramis seemed surprised by just how much dialogue there actually was. "It was a little weird. I had no idea because I'm not a gamer. The game scripts are like 250 pages. You need all these alternatives so it took forever. A lot of it is just yelling, 'Look out! Throw that trap, rookie!'" Hopefully having both of the original writers helping out will make the game as much of a classic as the movies are. We'll find out when the game releases in June.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/30/harold-ramis-talks-ghostbusters-and-lengthy-game-scripts/">Harold Ramis talks Ghostbusters and lengthy game scripts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/03/30/ghosbuster-harold-ramis-overwhelmed-by-ghostbusters-video-game-script/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/harold-ramis-talks-ghostbusters-and-lengthy-game-scripts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1502585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/30/harold-ramis-talks-ghostbusters-and-lengthy-game-scripts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>harold-ramis</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 30 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Alyssa Milano talks about Ghostbusters role]]></title><link>http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/</guid><comments>http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/amilanogbswoo.jpg" /></div>
Former <em>Charmed</em> star Alyssa Milano will be in the new <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> video game and she's here (in video) to talk about her new role as <a href="http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/">Ilyssa Selwyn</a>. Her character is the love interest for Dr. Peter Venkman (voiced by Bill Murray), and is likely to play a bigger role than one would expect. <br />
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"Paranormal activities take a liking to [Ilyssa]," said Milano. "So crazy things sort of happen ... she can't figure out why, but we'll eventually, at the end, figure out why." It sounds like the leading lady is at the heart of the mystery for this new <span style="font-style: italic;">Ghostbusters</span> outing. And apparently, there's lots of "flirty, flirty sexual tension" happening between Venkman and Selwyn, too. At least, that's what Milano says ... We can't imagine how much sexual tension there could possibly be starring opposite Bill Murray. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/">Ghostbusters (01/22/09)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1311295"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters__the_video_game-ps3screenshots22685gb_5568-copy-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1311296"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters__the_video_game-ps3screenshots22686gb_5966-copy-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1311297"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters__the_video_game-ps3screenshots22687gb_7161-copy-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1448292"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_6482_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1448293"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_6639_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/" rel="bookmark">Continue reading <em>Alyssa Milano talks about Ghostbusters role</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/">Alyssa Milano talks about Ghostbusters role</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Mar 2009 11:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/alyssa-milano-talks-about-ghostbusters-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>alyssa-milano</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>ghostbusters-game</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 24 Mar 2009 11:32:00 EST</pubDate></item><item><title><![CDATA[Alyssa Milano replaces Weaver in Ghostbusters: The Video Game]]></title><link>http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/</guid><comments>http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.variety.com/article/VR1118001481.html?categoryid=20&amp;cs=1"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/alyssamilano580.jpg" /></a></div>
Everyone's dream girlfriend <a href="http://en.wikipedia.org/wiki/Who%27s_the_Boss%3F">from the '80s and '90s</a>, Alyssa Milano, will <a href="http://www.variety.com/article/VR1118001481.html?categoryid=20&amp;cs=1">replace Sigourney Weaver</a> as the leading lady in the upcoming <em><a href="http://www.joystiq.com/tag/Ghostbusters/">Ghostbusters</a></em> game from Atari. Weaver originally declined to reprise her role as musician -- and Bill Murray baby-mama -- Dana Barrett unless the game was of "<a href="http://www.joystiq.com/2008/12/06/sigourney-weaver-turned-down-aliens-game-interested-in-high-qu/">high quality</a>," until she had a change of heart. Unfortunately for the actress, and Ghostbusters fans, the change came too late in development as her character had been <a href="http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/">written out</a> to make room for a new leading lady, voiced by Milano.<br />
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Milano, still stunning at 36-years-old, will play Dr. Ilyssa Selwyn -- curator of the <em>World of Gozer</em> exhibit at the Natural History Museum in New York City. Also missing from the regular <em>Ghostbusters</em> cast is Canadian actor (and <a href="http://www.youtube.com/watch?v=4kkYhCX1uqQ">spokesperson</a>) Rick Moranis, who has since <a href="http://blog.wired.com/games/2008/06/retired-rick-mo.html">left show business</a> in the wake of collecting giant stacks of <em><a href="http://www.youtube.com/watch?v=X69hGtQjpjw">Honey! I Shrunk the Kids</a></em> money. <em>Ghostbusters</em> go on the hunt on <a href="http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/">June 16</a>.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/alyssa-milano/">Alyssa Milano</a></strong></p><a href="http://www.joystiq.com/photos/alyssa-milano/#1447526"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/81925142_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alyssa-milano/#1447525"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/76379256_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alyssa-milano/#1447513"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/84922355_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alyssa-milano/#1447535"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/71746438_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alyssa-milano/#1447514"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/76356484_10_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/">Alyssa Milano replaces Weaver in Ghostbusters: The Video Game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Mar 2009 22:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.variety.com/article/VR1118001481.html?categoryid=20&amp;cs=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1494371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/20/alyssa-milano-replaces-weaver-in-ghostbusters-the-video-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>alyssa-milano</category><category>atari</category><category>DS</category><category>ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sigourney-weaver</category><category>terminal-reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 20 Mar 2009 22:10:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters game initially had tactical voice commands]]></title><link>http://www.joystiq.com/2009/03/13/ghostbusters-game-initially-had-tactical-voice-commands/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/13/ghostbusters-game-initially-had-tactical-voice-commands/</guid><comments>http://www.joystiq.com/2009/03/13/ghostbusters-game-initially-had-tactical-voice-commands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.strategyinformer.com/pc/ghostbusters/interview.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580_ghostbusters__the_video_game-ps3screenshots22686gb_5966-copy-copy.jpg" /></a></div>
Executive Producer Brendan Goss disclosed that the upcoming <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> game had once featured voice recognition commands that were ultimately removed because they weren't "a good fit." In an interview with <a href="http://www.strategyinformer.com/pc/ghostbusters/interview.html">Strategy Informer</a>, Goss mentioned that the tech was available and working, but that there were some instances where character personalities conflicted with the command-and-obey system: " ... if you tell Peter Venkman to go open a door he's going to hit you with something, he's not just going to go over and open the door, so that was something that we had a look at and thought, well this is great, but it's not a good fit for what we're trying to do, so we cut it."<br />
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As much as we'd like to see Venkman comedically berate us, we guess Goss has a point. You know, if you care about that "gameplay" stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/13/ghostbusters-game-initially-had-tactical-voice-commands/">Ghostbusters game initially had tactical voice commands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Mar 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.strategyinformer.com/pc/ghostbusters/interview.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/ghostbusters-game-initially-had-tactical-voice-commands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1486355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/ghostbusters-game-initially-had-tactical-voice-commands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Fri, 13 Mar 2009 00:00:00 EST</pubDate></item><item><title><![CDATA[Atari drops Ghostbusters multiplayer deets, neglects vital information]]></title><link>http://www.joystiq.com/2009/03/10/atari-drops-ghostbusters-multiplayer-deets-neglects-vital-infor/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/10/atari-drops-ghostbusters-multiplayer-deets-neglects-vital-infor/</guid><comments>http://www.joystiq.com/2009/03/10/atari-drops-ghostbusters-multiplayer-deets-neglects-vital-infor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://ps3.kombo.com/article.php?artid=9534"><img hspace="0" height="326" border="1" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb-multiplayer-1-or-2.jpg" alt="" /></a></div>
There are a few things to be gleaned from the <a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> multiplayer details recently <a href="http://ps3.kombo.com/article.php?artid=9534">posted on Kombo.com</a>. First of all, the game features co-operative multiplayer in which players catch ghosts as a team. Of particular interest is the multiplayer campaign mode, which allows you to earn cash and upgrade your equipment. There's also an Instant Action mode for less patient players. Beyond that, there are plenty of other details: six power-ups, twelve maps, six different game types, etc.<br />
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The problem, see, is that <a href="http://www.joystiq.com/tag/Atari/">Atari</a> forgot one important piece of information concerning any <em>Ghostbusters</em> multiplayer experience: What happens when you cross the streams? It's a <em>vital</em> detail and, frankly, we're shocked it's not even mentioned. We can tell you this right now: If nothing happens when you cross the streams, the trivial geek rage will be heard the world over.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/10/atari-drops-ghostbusters-multiplayer-deets-neglects-vital-infor/">Atari drops Ghostbusters multiplayer deets, neglects vital information</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Mar 2009 21:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.kombo.com/article.php?artid=9534>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/10/atari-drops-ghostbusters-multiplayer-deets-neglects-vital-infor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1484221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/10/atari-drops-ghostbusters-multiplayer-deets-neglects-vital-infor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 10 Mar 2009 21:20:00 EST</pubDate></item><item><title><![CDATA[Sigourney Weaver missed her shot at Ghostbusters game role]]></title><link>http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/</guid><comments>http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.gamereactor.eu/news/957/Sigourney+Weaver+turned+down/"><img hspace="0" height="340" border="1" width="580" vspace="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/sigourney-weep.jpg" /></a></div>
We reported last year that Sigourney Weaver was interested in a role in the upcoming <a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> game so long as the project was "<a href="http://www.joystiq.com/2008/12/06/sigourney-weaver-turned-down-aliens-game-interested-in-high-qu/">high quality</a>." The good news: Sigourney Weaver apparently thinks Terminal Reality's adaptation is up to snuff. The bad news: She came to this conclusion too late.<br />
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At a recent press event in Stockholm, according to <a href="http://www.gamereactor.eu/news/957/Sigourney+Weaver+turned+down/">Game Reactor</a>, Terminal Reality producer Brendan Goss stated that Weaver originally turned the role down when it was first offered. When the actress later learned that Bill Murray had signed on to do the game -- on the condition that each Ghostbuster get equal screen time -- she approached the makers asking to be a part of the project. Unfortunately for Ms. Weaver, the game was already too far into production and a new lead female role had been written.<br />
<br />
We can only assume said role is that of Janine Melnitz, the Ghostbusters' sassy receptionist. We imagine the romance between her and Peter Venkman will be a torrid, strange affair, what with the <a href="http://www.youtube.com/watch?v=7dnaumEHJa8">bug eyes thing</a> and all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/">Sigourney Weaver missed her shot at Ghostbusters game role</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Mar 2009 16:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamereactor.eu/news/957/Sigourney+Weaver+turned+down/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1481172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/06/sigourney-weaver-missed-her-shot-at-ghostbusters-game-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sigourney-weaver</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Mar 2009 16:24:00 EST</pubDate></item><item><title><![CDATA[Look directly into this new Ghostbusters trailer]]></title><link>http://www.joystiq.com/2009/02/06/look-directly-into-this-new-ghostbusters-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/06/look-directly-into-this-new-ghostbusters-trailer/</guid><comments>http://www.joystiq.com/2009/02/06/look-directly-into-this-new-ghostbusters-trailer/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_236dcb67"><param name="movie" value="http://www.viddler.com/simple/236dcb67/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/236dcb67/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_236dcb67" ></embed></object></center>The <a href="http://joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> game presents something of a predicament to the savvy gamer. On one hand, it's a movie-licensed video game. On the other hand, <em>it's Ghostbusters</em>. The PR folks at Atari seem very aware of this touchy dichotomy and have made sure to cram the latest trailer with just enough fan service to make us wonder if <a href="http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/">gameplay</a> even matters at this point. Example:<br />
<br />
<em>Some guy: "This game doesn't really look </em>that<em> good."</em><br />
<br />
<em>Some other guy: "But ... he said 'don't look directly into the trap!'"</em><br />
<br />
<em>Some guy: "Touch&eacute;."<br />
<br />
</em>
<div align="center"><strong><a href="http://www.bigdownload.com/games/ghostbusters-the-video-game/pc/ghostbusters-the-video-game-rule-2-trailer-hd/">Download HD Ghostbusters Rule #2 Trailer</a> (53 MB)</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/06/look-directly-into-this-new-ghostbusters-trailer/">Look directly into this new Ghostbusters trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Feb 2009 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/06/look-directly-into-this-new-ghostbusters-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1452717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/06/look-directly-into-this-new-ghostbusters-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Feb 2009 13:50:00 EST</pubDate></item><item><title><![CDATA[New Ghostbusters screens feature slime, virtual hair-don't]]></title><link>http://www.joystiq.com/2009/01/22/new-ghostbusters-screens-feature-slime-virtual-hair-dont/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/22/new-ghostbusters-screens-feature-slime-virtual-hair-dont/</guid><comments>http://www.joystiq.com/2009/01/22/new-ghostbusters-screens-feature-slime-virtual-hair-dont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/1311292/full/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters.01.22.09-490px.jpg" alt="" /></a><br />
<font size="1"><em>click to make big (like the Stay Puft Marshmellow Man)</em></font></div>
You're probably expecting this post to contain some <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a>-related humor; perhaps a "Who ya gonna call," or a reference to not "crossing the streams." Well, it doesn't. Okay, so it does -- but that wasn't our intent. No, that would be showing you this latest batch of screenshots from PS3/360/PC version of the game, featuring the hair of a virtual Harold Ramis. <a href="http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/">Due on June 16</a>, the game's looking good, <a href="http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/">playing well</a>, and, so, Atari ... "we're ready to believe you." Damn.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/">Ghostbusters (01/22/09)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1311295"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters__the_video_game-ps3screenshots22685gb_5568-copy-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1311296"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters__the_video_game-ps3screenshots22686gb_5966-copy-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1311297"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters__the_video_game-ps3screenshots22687gb_7161-copy-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1448292"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_6482_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-1-22-09/#1448293"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gb_6639_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/22/new-ghostbusters-screens-feature-slime-virtual-hair-dont/">New Ghostbusters screens feature slime, virtual hair-don't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jan 2009 18:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/22/new-ghostbusters-screens-feature-slime-virtual-hair-dont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1438026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/22/new-ghostbusters-screens-feature-slime-virtual-hair-dont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>PC</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Jan 2009 18:36:00 EST</pubDate></item><item><title><![CDATA[Crossing streams: Ghostbusters game confirmed for week of June 16]]></title><link>http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/</guid><comments>http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.videogaming247.com/2009/01/09/it-will-be-huge-ghostbusters-week-says-terminal-reality-boss/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ghostbusters.360.main.490.jpg" /></a></div>
It sounds like everyone is on the same page now about the <em>Ghosbuster</em>s game release. Sony Pictures stepped on Atari PR's toes by <a href="http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/">revealing</a> the June 16th date, coinciding with the Blu-ray release of the movie. Atari has since confirmed a <a href="http://www.mcvuk.com/news/32859/Ghostbusters-calling-in-on-June-19th">June 19th date for the UK</a>. Just to make sure everyone is in on the party, <a href="http://www.videogaming247.com/2009/01/09/it-will-be-huge-ghostbusters-week-says-terminal-reality-boss/">VG247</a> has confirmed with the game's developer, Terminal Reality, that it's "always been planning day and date release with the Blu-ray discs."<br />
<br />
Terminal Reality chief Mark Randal says "it will be a huge Ghostbusters week!" That may be true, but how the company's game reviews and sells is a whole other question altogether. Randal wouldn't say if there would be a special edition game and Blu-ray movie box set. We wouldn't count it out -- but that would certainly move a couple units.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/">Crossing streams: Ghostbusters game confirmed for week of June 16</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jan 2009 09:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2009/01/09/it-will-be-huge-ghostbusters-week-says-terminal-reality-boss/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1424521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/crossing-streams-ghostbusters-game-confirmed-for-week-of-june-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>release-date</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 09 Jan 2009 09:42:00 EST</pubDate></item><item><title><![CDATA[Sony Pictures dates Ghostbusters game for Jun. 16]]></title><link>http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/</guid><comments>http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.hometheaterforum.com/htf/ht-software-high-definition/281060-sphe-press-release-ghostbusters-blu-ray.html"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/busters1.jpg" /></a><br />
<div align="left">Amid a slew of press releases it shot out in the hours leading up to CES 2009, Sony Pictures Home Entertainment may have stepped on Atari PR's toes. In announcing a June 19 release date for <a href="http://www.hometheaterforum.com/htf/ht-software-high-definition/281060-sphe-press-release-ghostbusters-blu-ray.html">the Blu-ray Disc release</a> of <em>Ghostbusters </em>(the movie), it also confirmed a day-and-date launch of <em><a href="http://www.joystiq.com/tag/ghostbusters">Ghostbusters: The Video Game</a>.</em><br />
<br />
The release is long on details concerning the film's HD debut, but short on specifics concerning the game. No platforms are mentioned, although it stands to reason that the highest-profile versions -- Xbox 360, PS3, PC -- will be first out the door. Atari has yet to issue a release of its own concerning the game's street date(s), but we've contacted it for comment on Sony's announcement in the meantime.<br />
 </div>
<em> </em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/">Sony Pictures dates Ghostbusters game for Jun. 16</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jan 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hometheaterforum.com/htf/ht-software-high-definition/281060-sphe-press-release-ghostbusters-blu-ray.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1422312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/sony-pictures-dates-ghostbusters-game-for-jun-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>PC</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sony-pictures</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 07 Jan 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Phil Harrison would 'love' to prove Activision wrong about Ghostbusters]]></title><link>http://www.joystiq.com/2008/12/17/phil-harrison-would-love-to-prove-activision-wrong-about-ghost/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/17/phil-harrison-would-love-to-prove-activision-wrong-about-ghost/</guid><comments>http://www.joystiq.com/2008/12/17/phil-harrison-would-love-to-prove-activision-wrong-about-ghost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.mcvuk.com/news/32720/Harrison-Well-prove-Activision-wrong"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gam_philharrison_490.jpg" /></a><br />
<div align="left">When it comes to the much anticipated <em><a href="http://www.joystiq.com/tag/ghostbusters">Ghostbusters</a> </em>game, Atari's Phil Harrison - <a href="http://www.joystiq.com/2008/03/03/phil-harrison-is-new-president-of-infogrames-wow/">somehow it <em>still </em>sounds wrong</a> - clearly wants Activision to know what it lost when it <a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">cut the game (and several others) loose</a> earlier this year. Speaking to <a href="http://www.mcvuk.com/news/32720/Harrison-Well-prove-Activision-wrong">MCV</a>, he called out Activision-Blizzard CEO, Bobby Kotick, on the decision.<br />
<br />
"What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn't make $100m of revenue and generate sequels," Harrison said of Blizzivision's choice to offload <em>Ghostbusters</em><em>. </em>"If that's his benchmark, then fine - and we'd love to aspire to the same benchmarks. But you know what? I would love to turn <em>Ghostbusters</em> into a $100m franchise, just to prove him wrong." <br />
<br />
That may not happen, but given the hype and fan following - not to mention the fact that it's coming out on at least five platforms - Activision might yet kick itself when the sales numbers are tallied. <em><br />
</em></div>
<em> </em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/17/phil-harrison-would-love-to-prove-activision-wrong-about-ghost/">Phil Harrison would 'love' to prove Activision wrong about Ghostbusters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Dec 2008 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/32720/Harrison-Well-prove-Activision-wrong>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/17/phil-harrison-would-love-to-prove-activision-wrong-about-ghost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1404767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/17/phil-harrison-would-love-to-prove-activision-wrong-about-ghost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>activision-blizzard</category><category>Atari</category><category>bobby-kotick</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>oh-snap</category><category>PC</category><category>phil-harrison</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Dec 2008 21:55:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Ghostbusters (PS3/360/Wii)]]></title><link>http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/</guid><comments>http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/photos/ghostbusters-360/1203618/full/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/ghostbusters.360.main.490.jpg" alt="" /></a><br />
<em><small>click to enlarge (Xbox 360)</small></em><br />
<div align="left">We had no doubt going into our first hands-on with <em><a href="http://www.joystiq.com/tag/ghostbusters">Ghostbusters: The Video Game</a> </em>that developers Terminal Reality (PS3/PC/360) and Red Fly (Wii) are delivering pure, off-the-chart fan service. We were concerned with one thing: Is this game going to be any fun to play?<br />
<br />
Terminal Reality is well aware that thousands of gamers have never seen the original movie or its (shudder) sequel, so the prospect of tromping around with a pack of middle-aged men in goofy getups might not be a major selling point. Funny jokes, ghosts, wild weapons, and blowing up everything you can see? That's compelling for anyone.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghostbusters-360/">Ghostbusters (360)</a></strong></p><a href="http://www.joystiq.com/photos/ghostbusters-360/#1203620"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/shiny-image116_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360/#1203616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/dga-gb-xbx-(72)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360/#1203617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/ss_lair02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360/#1203618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/shiny-image6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghostbusters-360/#1203619"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/shiny-image99_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p><a href="http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/" rel="bookmark">Continue reading <em>Joystiq hands-on: Ghostbusters (PS3/360/Wii)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/">Joystiq hands-on: Ghostbusters (PS3/360/Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Dec 2008 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1395128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/09/joystiq-hands-on-ghostbusters-ps3-360-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>PC</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 09 Dec 2008 09:15:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard still 'reviewing' fate of Ghostbusters, 50 Cent]]></title><link>http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/</guid><comments>http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.mcvuk.com/news/31675/Vivendi-titles-to-be-sold-off"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ghostbusters.jpg" /></a></div>
It seems Activision Blizzard is still uncertain as to who it's gonna call -- to publish ectoplasmic epic <em><a href="http://www.joystiq.com/tag/ghostbusters">Ghostbusters</a></em>. Speaking to <a href="http://www.mcvuk.com/news/31675/Vivendi-titles-to-be-sold-off">MCV</a>, the newly melded megapublisher was still hesitant to divulge the "<a href="http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/">absolutely not cancelled</a>" game's fate, along with the fate of fellow Vivendi leftovers like <em><a href="http://www.joystiq.com/tag/50-cent">50 Cent: Blood on the Sand</a></em>. <br />
<br />
In the wake of <a href="http://www.mcvuk.com/news/31668/Vivendi-UK-closes-Activision-Blizzard-team-finalised">Vivendi UK</a>'s closure, Activision Blizzard's general manager for the region, Andrew Brown, pointed out that while "Crash, Spyro and Prototype will definitely be released this and next year," the company was still in the midst of "reviewing its options regarding titles that it will not be publishing." <a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">Sound familiar</a>? If the games are found unsuitable for Activision's immense sequel conveyer belt, it's likely that they'll be shipped off to more eager publishers. <br />
<br />
Still, aren't you utterly relieved to learn that <em>Crash Bandicoot</em> and <em>Spyro the Dragon</em> are just fine? We were worried there for a second.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/">Activision Blizzard still 'reviewing' fate of Ghostbusters, 50 Cent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/31675/Vivendi-titles-to-be-sold-off>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/activision-blizzard-still-reviewing-fate-of-ghostbusters-50-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>50-Cent</category><category>50-Cent-Blood-on-the-Sand</category><category>50-Cent-BotS</category><category>Action</category><category>Activision-Blizzard</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Swordfish-Studios</category><category>Terminal-Reality</category><category>THQ</category><category>Vivendi</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 04 Sep 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Sierra: Ghostbusters 'absolutely not cancelled']]></title><link>http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/</guid><comments>http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.joystiq.com/tag/ghostbusters"><img hspace="0" border="1" vspace="4" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ghostbusters.jpg" alt="" /></a></div>
Yesterday's <a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">news</a> that Activision Blizzard was only holding onto a select few Vivendi/Sierra properties going forward didn't look good for those awaiting the <a href="http://www.joystiq.com/2008/04/28/joystiq-impressions-ghostbusters-360-ps3-wii/">seemingly triumphant</a> return of <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a>. We contacted Sierra about the game's absence from Blizzavision's "to keep" list, and whether said omission spelled doom for the Ecto-1 crew. Good news, everyone: the game's not giving up the ghost.<br />
<br />
A spokesperson for Sierra confirmed that, "First and foremost, the game is absolutely not canceled." But does it have a publisher? "[Sierra] is reviewing its options regarding those titles that it will not be publishing," we were told. <br />
<br />
While not explicitly stated, it definitely sounds like Sierra has begun the process of shopping its remaining titles around to other publishers. These include Double Fine's hotly anticipated heavy metal adventure <a href="http://www.joystiq.com/tag/brutal-legend"><em>Br&uuml;tal Legend</em></a>. We're still awaiting word on its fate, but can't imagine <a href="http://www.joystiq.com/tag/tim-schafer">Tim Schafer</a> and crew letting a little publisher scuffle stop the rock.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/">Sierra: Ghostbusters 'absolutely not cancelled'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1269950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/29/sierra-ghostbusters-absolutely-not-cancelled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>activision-blizzard</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>PS2</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sierra</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 29 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[Blizzavision keeps Crash, Spyro, Ice Age, Prototype; loses Brutal Legend, Ghostbusters, and more]]></title><link>http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/</guid><comments>http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://biz.yahoo.com/prnews/080728/lam083.html?.v=101"><img hspace="0" height="197" border="0" width="490" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/blizzavision-no-sierra.jpg" /></a></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Blizzavision_keeps_Crash_Spyro_etc_loses_Brutal_Legend'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> One of the major <a href="http://www.joystiq.com/2008/03/19/variety-sierra-devs-need-to-justify-games-after-activision-merg/">outstanding questions</a> surrounding the <a href="http://www.joystiq.com/tag/Activision-Blizzard/">Activision Blizzard</a> merger was: "What the hell is going to happen to Vivendi's <em>other</em> video game division, Sierra?" The new super-publisher announced it will be keeping five of Sierra's franchises total: <em>Crash Bandicoot</em>, <em>Ice Age</em>, <em>Spyro</em>, the still-in-development <em>Prototype</em>, and another as-yet-unannounced title. We're currently looking into the fate of Sierra's other publishing arrangements: Tim Schafer's <em>Br&uuml;tal Legend</em> (oh, <em>Br&uuml;tal Legend</em>, we're <em>so</em> sorry!), <em>Ghostbusters: The Video Game</em>, <em>WET</em>, and <em>Chronicles of Riddick: Assault on Dark Athena</em>. <br />
<br />
Activision Blizzard is also reviewing Sierra's other properties that they will not be publishing: think <em>Bourne</em>, <em>50 Cent: Blood on the Sand</em>, <em>World in Conflict</em>, et al. Activision Publishing CEO Mike Griffith says, "We are reviewing our options regarding those titles that we will not be publishing." Those games won't be published by Blizzavision because they're not "a strong fit with [Activision Blizzard's] long-term product strategy." No word on the fate of Sierra's classic adventure games like <em>King's Quest</em>, <em>Leisure Suit Larry</em>, etc. <br />
<br />
As for the status of Sierra's in-house developers, Blizzavision will "realign staffing at Radical Entertainment and High Moon Studios" - the developers of <em>Prototype</em> and <em>The Bourne Conspiracy</em> respectively - while "exploring options regarding Massive Entertainment and Swordfish Studios" - the devs behind <em>World in Conflict</em> and <em>50 Cent: Blood on the Sand</em>, respectively. Those "options" include "the possibility of divestiture." Also potentially up for sale: Vivendi Games Mobile and Sierra Online, the latter notably responsible for a large amount of XBLA and PSN games. More on this story as it inevitably unfolds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">Blizzavision keeps Crash, Spyro, Ice Age, Prototype; loses Brutal Legend, Ghostbusters, and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jul 2008 19:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.yahoo.com/prnews/080728/lam083.html?.v=101>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1269232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Activision-Blizzard</category><category>Atari</category><category>BreakingNews</category><category>Brutal-Legend</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>High-Moon-Studios</category><category>Massive-Entertainment</category><category>Microsoft</category><category>Nintendo</category><category>Prototype</category><category>Radical-Entertainment</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Sierra</category><category>Swordfish-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 28 Jul 2008 19:57:00 EST</pubDate></item><item><title><![CDATA[E308: Ghostbusters busting ghosts, faces]]></title><link>http://www.joystiq.com/2008/07/15/e308-ghostbusters-busting-ghosts-faces/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/e308-ghostbusters-busting-ghosts-faces/</guid><comments>http://www.joystiq.com/2008/07/15/e308-ghostbusters-busting-ghosts-faces/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36298"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36298" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object><br />
<div align="left"><em>Ghostbusters</em> could be good, but the antics of Slimer and the gang might not make a smooth video-gamerial transition. If you watch the above trailer, peruse the new gallery and your head <em>doesn't</em> explode, there's a chance for success in an otherwise <a href="http://www.joystiq.com/2007/11/15/ghostbusters-dumbed-down-on-wii/">disappointing</a> scenario.<br /><br />While "<a href="http://www.joystiq.com/2007/11/21/ghostbusters-definitely-afraid-of-ghosts-bad-for-their-health/">cartoonish</a>" graphics might not be everyone's cup of tea, Red Fly still stood up to <a href="http://www.joystiq.com/2007/11/29/red-fly-defends-wii-ps2-versions-of-ghostbusters/">defend</a> the game, with fun a priority. Realistically, that should be the goal for all games, but somehow adding the word "party" when describing a Wii title actually results in negative fun levels.<br /></div>
</div>
<br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/e308-ghostbusters-busting-ghosts-faces/">E308: Ghostbusters busting ghosts, faces</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/15/e308-ghostbusters-busting-ghosts-faces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1256023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/e308-ghostbusters-busting-ghosts-faces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>e3</category><category>e3-2008</category><category>e308</category><category>ghostbusters</category><category>ghosts</category><category>red-fly-studios</category><category>sierra</category><category>terminal-reality</category><category>vivendi-games</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Tue, 15 Jul 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Zootfly footage helped sell Ghostbusters revival]]></title><link>http://www.joystiq.com/2008/06/18/zootfly-footage-helped-sell-ghostbusters-revival/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/zootfly-footage-helped-sell-ghostbusters-revival/</guid><comments>http://www.joystiq.com/2008/06/18/zootfly-footage-helped-sell-ghostbusters-revival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=191244"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ghostbusters_crop490.jpg" alt="" /></a></div>
With Terminal Reality now holding onto development of <em><a href="http://www.joystiq.com/tag/ghostbusters">Ghostbusters</a> </em>like a charged particle accelerator, most eyes have turned away from Zootfly's <a href="http://www.joystiq.com/2007/01/25/sony-makes-xbox-360-ghostbusters-game-disappear/">unlicensed</a> <em>Ghostbusters </em><a href="http://www.joystiq.com/2007/01/16/zootfly-scares-up-ghostbusters-details/">tech demo footage</a> that leaked into the wild earlier this year. Most, but not all, as Terminal Reality boss Mark Randel admits that Zootfly's efforts actually helped release the concept from the containment system.<br />
<br />
"What Zootfly did for us, inadvertently, is help sell the concept," said Randel in an interview with OXM. "When their footage came out, we were close to our green-light meeting, and when the executives saw the reaction from the fans, they immediately knew, 'Hey, <em>Ghostbusters </em>is going to be a big hit - we need to put this game into production.'" We doubt any of this will help Zootfly devs sleep at night -- though we advise if anyone asks if they're a god, they still say "<em>Yes!</em>"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/zootfly-footage-helped-sell-ghostbusters-revival/">Zootfly footage helped sell Ghostbusters revival</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=191244>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/zootfly-footage-helped-sell-ghostbusters-revival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1229450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/zootfly-footage-helped-sell-ghostbusters-revival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>Microsoft</category><category>Nintendo</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><category>zootfly</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 18 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Behind the scenes with Mushroom Men]]></title><link>http://www.joystiq.com/2008/05/08/behind-the-scenes-with-mushroom-men/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/behind-the-scenes-with-mushroom-men/</guid><comments>http://www.joystiq.com/2008/05/08/behind-the-scenes-with-mushroom-men/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33562"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33562" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object><br /></div>
We may be limited to sporadic updates from Red Fly Studio's <a href="http://www.joystiq.com/2008/03/07/new-mushroom-men-trailer-sprouts/"><em>Mushroom Men</em></a>, but they're usually worth the wait. Today, we've got a little quality time with the <a href="http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/">developers</a>, who sound just as excited about working on their project as we are about playing it. They also manage to work in a little humor, which we're also big fans of around here. <br /><br />The game footage included looks as great as ever, and Q4 is looking further and further away. Though, honestly, we could just stare at the <a href="http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/">concept art</a> all day long and probably be satisfied.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/08/behind-the-scenes-with-mushroom-men/">Behind the scenes with Mushroom Men</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 May 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nwiizone.com/nintendo-wii/nwii/mushroom-men-the-spore-wars-wii-new-video-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/08/behind-the-scenes-with-mushroom-men/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1189952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/08/behind-the-scenes-with-mushroom-men/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>gamecock</category><category>mushroom-men</category><category>platform</category><category>red-fly-studios</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 08 May 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters dev: Xbox 360 is holding us back]]></title><link>http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/</guid><comments>http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/cracked360.jpg" /></a></div>
Sony fanboys looking for absolute proof that their system is technically superior to the Xbox 360 got a boost recently when Terminal Reality president Mark Randel <a href="http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/">told VideoGaming247.com</a> that a PS3-exclusive version of the developer's <a href="http://www.joystiq.com/2008/04/28/joystiq-impressions-ghostbusters-360-ps3-wii/"><em>Ghostbusters</em> game</a> would be more technically impressive than the version being tuned to work on both systems. "If we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing," Randel told the site at a Sierra event last week. "The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3."<br />
<br />
Of course, Microsoft fanboys with a conspiratorial bent are likely to pick up on Randel's casual mention that "Ghostbusters is the property of Sony Pictures." Sure, it's possible that Randel is just badmouthing the competition to get in good with the rights-holder on his current game. Just as it is also technically possible that the <a href="http://www.joystiq.com/tag/3do/">3DO</a> will suddenly make a huge comeback this year ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/">Ghostbusters dev: Xbox 360 is holding us back</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1181853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/30/ghostbusters-dev-xbox-360-is-holding-us-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Atari</category><category>console-wars</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>microsoft</category><category>Nintendo</category><category>PS3</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>sony</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 30 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Connect your Wii and DS, track paranormal activity]]></title><link>http://www.joystiq.com/2008/04/29/connect-your-wii-and-ds-track-paranormal-activity/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/29/connect-your-wii-and-ds-track-paranormal-activity/</guid><comments>http://www.joystiq.com/2008/04/29/connect-your-wii-and-ds-track-paranormal-activity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.videogaming247.com/2008/04/29/sierra-spring-break-08-ghostbusters-allows-you-to-connect-ds-to-wii-as-pke-meter/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ghostbusters-cg-main99.jpg" /></a>Our enthusiasm for <a href="http://www.joystiq.com/tag/ghostbusters"><em>Ghostbusters</em></a> has taken a real beating these past few weeks -- after the initial <em>yaaaay</em> period of retro-tinged excitement wore off, suddenly we started to receive worrying news. Terms such as "casual" and "family-friendly" were <a href="http://www.joystiq.com/2007/11/15/ghostbusters-dumbed-down-on-wii/">bandied about</a> in relation to the Wii edition, and we began to panic and hyperventilate a bit, despite Red Fly's<a href="http://www.joystiq.com/2007/11/29/red-fly-defends-wii-ps2-versions-of-ghostbusters/"> admirable attempts</a> to calm us down.<br /><br />So here's something to lift our <em>spirits</em> (har): according to Sierra studio director John O'Keefe, the Wii version will support both four-way split-screen and the ability to connect your DS to your Wii and deploy the handheld as a PKE meter, a.k.a, the <a href="http://www.yourprops.com/view_item.php?movie_prop=10743">device</a> with the winged arms that the <em>real</em> Ghostbusters used to track spooks. How <em>totally awesome</em> is that?<br /><br />"Very awesome" is the answer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/29/connect-your-wii-and-ds-track-paranormal-activity/">Connect your Wii and DS, track paranormal activity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/04/29/sierra-spring-break-08-ghostbusters-allows-you-to-connect-ds-to-wii-as-pke-meter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/29/connect-your-wii-and-ds-track-paranormal-activity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1180900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/29/connect-your-wii-and-ds-track-paranormal-activity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>ghostbusters</category><category>party</category><category>red-fly</category><category>red-fly-studios</category><category>sierra</category><category>terminal-reality</category><category>vivendi-games</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 29 Apr 2008 15:00:00 EST</pubDate></item></channel></rss>